Making a PSX (Retro) Shader From Scratch. GameGuru MAX - Wicked Engine.
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- Опубликовано: 1 июл 2024
- Download available for supporters: / plemsoft
Making a simple retro PSX shader from scratch using Wicked Engine DX11 shader and getting it into GameGuru MAX. Игры
Looks pretty good, but to really nail that PSX look you should consider "vertex snapping" and "texture swimming", both of which were very big parts of the PSX's unique appearance.
And some way to disable texture filtering, so we can properly use low-resolution pixelated textures, without needing to upscale them to 4k to keep the pixel edges sharp.
Ha yes I did not really look into all this was just asked yesterday to make something and decided just to make something live, but yes there are many ways to improve this , perhaps also adding some dithering ... , thanks :)
I was 'shouting' at the screen - "it's a float 2 mate" :). Great stuff thanks for sharing the approach - nice idea having mini-max for testing shaders quickly.
🤣
Yes I know it was a really fun test, my brain was trying to translate my thoughts to English and gave me my worst coding session ever. You really need to practice live video/coding :)
Excellent work. Could you add some sort of vertex wobbling or snapping? That's the only thing missing for the shader to be on par with those available in other engines. Can't wait to pick it up!
Its was just something quickly put together , well I did add dither that's add a lot , I dont even know what "vertex wobbling" is, so yes there are tons that could be improved, Thanks :)
Nice
Thanks my friend :)