As a side mode maybe but it would’ve been a horrible decision to include generations with shadow gens playstyle. Sonic gens shines on its own gameplay style and the game is designed around it, it’s good that they didn’t mess with it and kept it as is
I feel the model for the doom morph for this mod could be replaced by something like one of Sonic's wisp power forms like the drill wisp. The Drill Wisp I feel fits the most 'cuz it's kinda like he's moving along the ground almost like he's drilling under it and like we're seeing him doing it like it does in Sonic Colors. And, although unlike shown in Sonic Colors, the drill wisp form IS shown to be able to leap out of the ground temporarily without Sonic detransforming like we see in Sonic Lost World, so it would still fit the aesthetic of the Doom Morph jumping up out of the ground and moving around. It slingshoting on little dark balls, though, is obviously where the powers differ, of course. Unless maybe like you like switched the dark balls in for Wisp capsules with Drill Wisp inside, so it's like every time he hones in on one it's as if he's refilling the Drill Wisp power gauge... and for some reason, he just happens to have the capability of swinging off them to reach higher ground. So, bringing the total of Wisp Powers on Sonic Generations up to three, Modern Sonic would have the Rocket Wisp, Classic Sonic the Spike Wisp, and the both of them having the Drill Wisp.
I think ghost would be a better substitute. yes doom morph doesn’t float but ghost is really squishy and has tentacles that reach out and grab things. Plus doom morph and ghost both phase through solid objects
And that’s why they should bring back the animations from the original Generations. The Forces animations are just ugly and don’t scream fastest thing alive
@@leonardowynnwidodo9704Ehhh to me the running animation doesn't feel very..modern sonic to me anymore, maybe it's because I love how Frontiers feels to play
Obviously the Modern Sonic model works absolutely well. But the second they immediately went to Classic Sonic, it took me right out of it, from the boosting, to the Chaos Spear, to the awkward lack of animation for Doom Surf, even the skateboard animation for the rails. Honestly, at least for rail grinding, would it really kill people if they actually used the grind animation from Superstars?? The actual rail grind animation for Classic Sonic.
i like the fact they didn't remove the chaos snap,so it gives the impression that sonic is so fast its like he teleports to attack enemies
Like freezing time in that movie universe
@@jalocool2807 yea!!
Sonic technically can chaos control with the fake emerald he was given by shadow anyway so i can buy it
I wonder what happens in Rail Canyon Act 1 in that specific place when you play mods that do remove it
@@jalocool2807 It's called accelerated perception.
Classic Sonic has learned how to boost,homing attack, and chao control!!!! AWSOME!!!!!
He can use homing attack in base generations
And he can boost in forces
He also learned how to stomp!
You underestimate the power of Santiago el erizo
And he can technically chaos control in superstars
They couldve used the Classic Sonic Model from superstars. Like they did for base gens in Sonic X Shadow Gens
They didn't do that for base gens just changed the the quills
Sonic learned chaos snap
I wouldn’t mind if they remade sonic generations to play like this rather than the old boost formula. They did it right in shadow generations
As a side mode maybe but it would’ve been a horrible decision to include generations with shadow gens playstyle. Sonic gens shines on its own gameplay style and the game is designed around it, it’s good that they didn’t mess with it and kept it as is
The canon Sonic Forces? Well
Hmm Nice Classic Sonic are getting Learning of Skills Like Sonic Was in the Past or Future, He will Grown, Stronger!
Screwing up the timeline more than cw's flash
Ah, yes. Sonic Generations 2.
Finally, we have Sonic Generations! I was waiting for this experience!
Sonic Generations Forces Frontiers more like
I feel the model for the doom morph for this mod could be replaced by something like one of Sonic's wisp power forms like the drill wisp. The Drill Wisp I feel fits the most 'cuz it's kinda like he's moving along the ground almost like he's drilling under it and like we're seeing him doing it like it does in Sonic Colors. And, although unlike shown in Sonic Colors, the drill wisp form IS shown to be able to leap out of the ground temporarily without Sonic detransforming like we see in Sonic Lost World, so it would still fit the aesthetic of the Doom Morph jumping up out of the ground and moving around. It slingshoting on little dark balls, though, is obviously where the powers differ, of course. Unless maybe like you like switched the dark balls in for Wisp capsules with Drill Wisp inside, so it's like every time he hones in on one it's as if he's refilling the Drill Wisp power gauge... and for some reason, he just happens to have the capability of swinging off them to reach higher ground. So, bringing the total of Wisp Powers on Sonic Generations up to three, Modern Sonic would have the Rocket Wisp, Classic Sonic the Spike Wisp, and the both of them having the Drill Wisp.
I think ghost would be a better substitute. yes doom morph doesn’t float but ghost is really squishy and has tentacles that reach out and grab things. Plus doom morph and ghost both phase through solid objects
Nega Wisp is right there
I think this mod is also a reminder that Sonic actually used Chaos Control with a fake yellow Chaos Emerald in SA2, which was AWESOME
Modern sonic looks weird with those long ass legs
And that’s why they should bring back the animations from the original Generations. The Forces animations are just ugly and don’t scream fastest thing alive
@@leonardowynnwidodo9704Ehhh to me the running animation doesn't feel very..modern sonic to me anymore, maybe it's because I love how Frontiers feels to play
This is what I wanted to see in the game
These are great mods.
Listen tbh, this is perfect. The only downside is the quills in the falling and rail animations, other than that ITS PERFECT 👌👌
Ryan Drummond jumpscare(?)
Nice Video
Can you do 5 versions of Speed Highway
Obviously the Modern Sonic model works absolutely well.
But the second they immediately went to Classic Sonic, it took me right out of it, from the boosting, to the Chaos Spear, to the awkward lack of animation for Doom Surf, even the skateboard animation for the rails.
Honestly, at least for rail grinding, would it really kill people if they actually used the grind animation from Superstars?? The actual rail grind animation for Classic Sonic.
Hot garbage
This is a comment section, not a mirror.