A Friendly Visit 1/2 - SEA POWER
HTML-код
- Опубликовано: 25 ноя 2024
- Get the game here: store.steampow...
Check out @VulcanHDGaming!
Support me on Patreon: / stealth17gaming
😀 Social
▪️ Discord: / discord
❓ FAQ
▪️ PC specs:
Ryzen 9 5900X - amzn.to/302kxwV
NVIDIA RTX 3080 - amzn.to/3lGDuwZ
Asus ROG Strix X570-E Gaming II - amzn.to/3y0qmaN
Kingston HyperX FURY 32 GB DDR4 3200 MHz - amzn.to/3mPsFKp
Seagate FireCuda 520 SSD 1TB - amzn.to/3iwMKRG
Keyboard Corsair K70 Mk2 - amzn.to/2YaEDUv
Mouse Logitech G502 - amzn.to/3hOf9n8
Can I play with you?
▪️ Yes you can, by becoming a supporter through Patreon or RUclips membership. You need to be at least Major tier to be eligible. You can find the links to these programs above.
Why does your video have so many ads?!
▪️ Please read this community post: / @stealth17gaming
Some of the links in this description are affiliate links.
Stealth, a bit of numbers doctrine.
If you see one fighter, assume two, and send up four tomcats for the intercept.
While those are intercepting, get four more tomcats ready or in the air in an orbit. Once your first group engages, pull them back and cycle the second group forward. Begin prepping a third group for intercept, recover group one, and continue the cycle in that pattern. This ensures you always have 'FRESH' interceptors in the air.
This is also part of US air doctrine that more or less known as localized numeric superiority, and is part of the concept 'defeat in detail'.
In a parity force, numbers almost always end up determining the battle, all other factors being equal. In air warfare, we capitalize on this by biting off small pieces of the enemy force, and overwhelming them in small-group terms. Example for clarity: If the enemy has 100 aircraft, and I have ten, I should lose in numbers because that's a chalkboard advantage to the enemy of 10/1. But if the enemy spreads this force out, and I take my ten aircraft and go engage groups of five or less at a time, I can take a superior force apart piecemeal, as I have a 'local' advantage of 2/1. That is defeat in detail, or 'divide and conquer' as it is properly executed.
The Nimitz class carrier in your fleet is one of the most expensive naval assets on the face of the earth, and part of a tiny group of 12 or so, depending on the current construction status at any given time. So the moment you spotted an incoming missile, and then the enemy AWACS, you should have had a rolling wall of interceptors and strike aircraft coming off that deck like someone just hit a hornet's nest with a stick. You can't afford to so much as RISK letting that ship take a single hit. Because, quite frankly, carriers a big floating CITIDEL of aviation fuel and bombs.
Remember, an aircraft on the deck is useless. Also listen to the advice of @katamariroller2837 , that AWACS setup should be a neon sign going 'u wanna piece o dis?!'
To be fair, I haven't seen anyone tackle this mission so far in what I would describe as an effective manner.
Also launching a missile from 30K ft below the enemy is not very efficient, reducing the chances to intercept, ideally those Tomcats should fly at ceiling.
@@markstott6689
I probably wouldn't tackle it effectively. I don't know the full extent of how much you can micromanage, or how much work that would be for the player. The problem with any strategy game is that in real life, every unit comes with a thinking, breathing person behind it. That spreads the attention workload out, and you don't need the Task Force Admiral to tell the pilots how to shoot their missiles.
But rolling doctrine can be ordered up.
@@atigerclaw Very true.
That's one thing I've noticed with people playing this game...they're entirely too timid with their carriers. That ship is a massive force multiplier and asset: use it.
Looks like you jammed your Hawkeye into not seeing the missile that was heading at it instead of jamming the missile lol
The fact this game models such things is really quite awesome.
It looked more like he just left the Hawkeye radars off all the time and left himself blind and unprotected. Not enough aircraft. He will learn.
Taking into account vulcan´s advice, here is what I would have done:
1. Deploy two Hawkeyes, one to the north-west and one to the north-east, with a full escort flight of four Tomcats with a mixed combat load. These will serve as the fleet´s eyes. Don´t bother doing EMCON with them, the main advantage of the Hawkeyes is the range of their radar. Let them sing out loud, just keep them loitering out of range of enemy weapons and if anything heads their way, pull them back and send the escorts to deal with it. The reason I have two Hawkeyes out is that with two radar emitters in different positions, it should be easier and more reliable to triangulate the position of enemy units, although depending on the actual power of the Hawkeye´s radar, this may be overkill. However, like Vulcan said, "no such thing as too many planes".
2. Deploy a two-ship formation of jammers and one four-ship of fighters to cover the two "stranded" ships. If anything heads their way, it will probably be missiles, as the initial attack indicates, so you don´t need to use Tomcats with their Phoenixes to deal with that. Hornets with Sparrows should work, since accuracy matters more than pure range and firepower. The jammers should help as well, be it jamming the missiles themselves or the launchers (no real idea how that stuff works, to be honest).
3. With the Hawkeyes out and detecting anything coming your way, you have the information to start picking choices. With the benefit of hindsight (assuming Hawkeyes detect interceptors and a small fleet as shown so far), the most solid one in my opinion is a strike package with a fighter escort. If you are feeling daring, Tomcats with Phoenixes can take a shot at the enemy AWACS, but Hornets with a mix of Sparrows, Harpoons or HARMS preceding a load of Harpoon-bearing Intruders seems solid enough to me.
Can't wait to try that one out!
Classic strategy from Harpoon days
Hey Stealth! Love your videos!
Quick tip if you forget what missiles do what- listen to the pilots launch callout.
Fox 1 - your fighter needs to hold the radar lock to guide the missile
Fox 2 - the missile will find a heat source on its own
Fox 3 - your missile will use its own radar once it’s far enough away from your fighter to find its target
Hope this helps!
OMG I never realized that was the meaning, I thought it was just a nickname for the different missiles
The AIM-54 still requires radar guidance for accurate hits on anything but tu-95 formations (which is its original purpose). It is active radar self-guided only in the terminal phase, I think something like 10 miles. Without a radar uplink it flies by INS, and that makes it useful against enemy swarms of slow flying planes even when used as F&F weapon.
It’s also a big missile, not that maneuverable. I wouldn’t use it on anything but larger aircraft.
I'll add more info on that.
The 54-A used in this scenario have a few different fire modes :
- The most commonly used relies on the guidance of the shooter, flying a nice ballistic trajectory with course corrections, until the shooter ask it to go active. as to when, it depends what the RIO (radar intercept officer) selected, it can be from 25 seconds before impact down to 10 seconds.
If at any point during the guidance phase the target track is lost, the missile is essentially trashed.
- It can also be launched as a "mad dog" (the missile activates its radar direclty from the rail) in this case the missile will fly straight ahead until it sees something. Then engage that something.
- if the pilot activates the dogfight mode, the missile will more or less do the same as the mad dog except that it will direct itself on the tharget selected by the pilot at the time of launch.
- The last option (as far as I know) is to launch it entirely passive, so it will be guided from beginning to the end by the shooter.
this option is useful in case of possible conflict with friendly or neutral aircraft in the area. You can ensure that you are only going to hit the ennemy and not have the missile accidentally select the wrong target when it goes active.
The 54-C used later on had quite a few improvements, one of them was for the guidance phase : in this case even if the shooter looses the track the guidance will be extrapolated to the probable future location of the target and the missile will activate its radar when it thinks the most appropriate time is.
well, not exactly. His Tomcats are using the A-variant. If the aircraft looses lock before the missile goes active, it will just go dumb!
@@Seth90 cool info!
@@charlescassels3826 You could also use it on closure attacks IE nose to nose at longer range. The dopler radar on the tomcat is very good but on the A model easy to counter if you know how.
Rueben James, she’s back from red storm rising to once again kick ass.
I think the problem with the Mig engagement was altitude difference... at the start the Tomcats were trying to shoot down a target at 39kft whereas they were at what? 2000ft or something
Exactly, that first intercept was good since the tomcats were flying 30K+ in alt, the other intercepts were done at ~9K+ alt and it held back both the Phoenix and the sparrows
yeah i think that was the problem, he had some info overload and missed a few things.
Dunno why many people including the Congress hates on the Ticos, they're way ahead of their time when they're introduced into the fleet in 1983, the high tech SPY radar plus Aegis system made them formidable ship to attack. Granted the first batch of ships lacked that quick response and vast armaments of the VLS cells.
They're quite old and their hulls won't last forever. Maintenance costs just keep going up, and they're hoping to retire the rest of the class within the next few years.
They also only have one CIWS on either side, a total of just two…..
Which is honestly a problem with a lot of the ships with CIWS, there just isn’t enough of them to defend against a large attack, there should at least be a minimum of two on each side like on the retrofitted Iowa.
Because the Ticos have become just about surplus to requirements, while they were quite advanced when they were introduced, with the introduction of the the Burke class in the 1990s their onky main card over the Burkes was having a proper hangar and extensive facilities to house flag personnel, with more recent flights of Burkes having extended hangars the Ticos only card over the Burkes now is just the larger facilities for flag staff, the Ticos are for all intends and purposes surplus to requirements beyond having "enough rooms to fit a rear admiral and his procession".
@@Notbigbird "Which is honestly a problem with a lot of the ships with CIWS, there just isn’t enough of them to defend against a large attack, there should at least be a minimum of two on each side like on the retrofitted Iowa."
Wrong.
The Iowa class had four because they were the centerpiece, the main target of an attack on a formation. just as the carriers are.
But CIWS is not intended for defending against mass attacks. If you are relying on CIWS to defend against mass amounts of inbound threats, you done fucked up.
They are intended only to take out any last-minute leakers that made it past the layered defenses.
First your long-range SAMs such as the SM-2, then shorter ranged systems like Sea Sparrow, then gun systems, and then Chaff/ECM jamming. and finally, the CIWS if anything makes it past all that. Our weapons are designed to be used in a Defense-In-Depth situation.
But then again.. what do I know. I only spent several years standing watch in the CIC of a Leahy class Cruiser and a Kitty Hawk class Carrier as an Electronic warfare technician.
I don't believe the game has the more modern variant with the VLS systems, all the Ticonderogas I've seen in Sea Power videos have been the type with a pair of twin arm launchers for SM-2s and Harpoons.
Long time viewer first time commenter. As a veteran of this US Navy you're hurting my heart sir. Can you play strategy games so you should know early warning aircraft their are. There is also very little reason to hide when they can already see you
Please please PLEASE return the favor to Vulcan and send him a mission of your making. I would LOVE to see the Sea Power youtubers playing each others missions become a regular thing. Maybe send one to Jingles as well!
Already shared several scenarios with them :)
@@Stealth17Gaming Happy to hear it! I will be keeping an eye open for them. I think content creators sending each other missions could have a really positive impact on the culture of the game, especially starting this early. The more cool user scenarios are out there the more people will try there hand at making one themselves and more fun will be had by all!
Certainly! I sat down with the devs this afternoon to learn to craft my own mission pack for the Steam workshop. I'm very much looking forward to exploring missions other people have made! @@FoxxofNod
Hey, stealth some information for you. NATO codes for missiles.
Fox 1: semi active radar guided- the missile requires the radar to keep illuminating the target all the way to prosecution
Fox 2: heat seeking fire and forget
Fox 3: active radar guided fire and forget
The AIM 54 is a FOX-3 Missile designed to intercept at long range targets, specially bombers and AWACS, they are initially Semi Active Radar Homing missiles with therminal guidance based on Active Radar Homing coming from its own radar seeker so you have to guide them like 2/3 of the way and then they go hunting and become more precise on their own.
Specially useful to destroy planes like the AWACS that was spotting you, send a tomcat flight skimming the sea until you are in AIM-54 range, climb up, shoot and dip down back home
It is, indeed, TIE-conderoga, and distinctly not TEA-conderoga, as it's named after Fort Ticonderoga, and for the RevWar battle in which we stole said fort from the British.
Loving the Sea Power content; I'm super excited to try creating some missions that I can throw at one of my buddies to play on stream. Thanks for scratching the itch until November!
Would be really fun to see the soviet Lun-class Ekranoplan in this game attacking with anti-ship missiles.. Maybe it will happen sometime in the future.
Countering a 300 knot missile boat would get pretty spicy pretty fast
Watch altitudes, you are making planes at 4K feet engage targets at 45.000 feet.
Also use the electronic warfare planes to jam their AWACS or radars pointing at your fleet/planes
My bad
2 Prowlers on chain saw protecting the Tico would have jammed their radars and missiles!!!!!
Damn I love the level of Detail on the planes! the Tomcat looks gorgeous! I believe I also saw a heavier Loadout for the F-14 :)
I wonder if modding will be possible. Because you know someone will add Ace Combat stuff if they can. Hmm... Alicorn vs. US task force...
@@SephirothRyuModding will be definitely be possible
Can't wait to see if a mod comes out where you can recreate final countdown and fight the Japanese fleet with the USS Nimitz as if they stayed to fight.
The Phoenix is an Active Radar Homing missile, so it only needs tzhe launching aircraft to paint the target for the initial launch and until it acquires the target with its own radar (Going Pitbull)
so why did they lose lock at 18:26?
@@johnnyenglish583 The onboard radar of the AIM54 isn't as good as the F-14's radar so it probably got decoyed
@@johnnyenglish583radar doesn’t go active until terminal phase so any change of course by the target without radar guidance can put the target out of the missile’s radar cone. The AIM-54 is also a big missile, intended to bring down TU-95s with a single shot before they could get in range to fire ASMs. They’re not intended to take down fighters that are conducting evasive maneuvers.
@@charlescassels3826 the thing is, the MiG was flying in a straight line.
@@johnnyenglish583 still a much smaller radar return than a TU-95.
11:49: I'm not sure if its modeled, but a missile's range is not fixed. Much like a torpedo, a missile's range will be longer if the target is moving directly towards you. Likewise, the higher you/the target are, the longer the range due to both the potential energy bonus added by altitude and thinner air (less drag.) And the faster you are when launching, the more kinetic energy the missile has before motor ignition. You want the high ground in air combat.
14:41: The AIM-7 is semiactive; it needs the launching aircraft to illuminate the target until impact.
16:45: Its not ideal, but the F-14 is a capable fighter; the MiG is an interceptor. In a WVR dogfight, my money is on the Tomcat.
18:35: The AIM-54 is an active radar guided missile. Its initial guidance is provided by an offboard radar, but for its terminal phase, it switches on its onboard radar. Once the missile has gone "pit bull" like that, the launching aircraft (or whatever was guiding it, can turn away.)
Yeah, air to air missiles range is really weird, you can somehow get a phoenix to go 70 miles from the deck
And magically get sparrows to guide outside of like 25 miles.
And even against receding targets they can somehow achieve their maximum range xD
Air combat in this game will need a massive overhaul.
always put 2 awacs up - helps with triangulation of contacts and gives redundancy and overlapping detection rings
Interesting to see someone who doesn't know much about the F-14 Tomcat play with a 1980s aircraft carrier, most people with milsim background already know everything about the Tomcat.
It's refreshing, I would imagine that's how the captain of an aircraft carrier feels like, it gives an interesting perspective.
You think the captain and CAG don’t know the capabilities of every aircraft they command?
Two captains on a carrier - the captain of the vessel, and the Commander of its Air Group. I guarantee you the CAG will know their business.
I'd like to assist you and clarify some items, but I didn't check to see if other commenters have already mentioned this.
The AIM-54 is effectively a Fox 3, meaning it has onboard active radar. However, prior to the Phoenix going terminal, it uses semi-active (passive) radar guidance from the aircraft datalink, and once terminal, the onboard active radar takes over. However, it's also important to note that all missiles, even the most modern air-to-air missiles of today, still benefit from additional guidance from the aircraft's onboard radar to assist in guiding the missile towards the target during the initial and mid-course phases. Modern Fox 3 missiles like the AIM-120D can be launched, and the firing aircraft can immediately break radar lock, and the AIM-120D will utilize its onboard radar the entire time. Again, this isn't ideal, as the aircraft's radar has more power/fidelity, but it's a critical capability.
These are also the early variants of the AIM-54 in Sea Power, and the developers appear to have modeled their effectiveness to be 50/50 at best, at least as far as I can see, even against enemy aircraft not evading or using countermeasures. They were designed to hit enemy AWACs, tankers, and transports at long ranges, and even with upgraded variants, they were ultimately deemed to be less effective than ideal in the real world, with the program ultimately cancelled, and the F-14 was the only aircraft to ever carry them.
The AIM-54 wasn't really replaced until just recently, with the release of the AIM-174B, which is a USN SM-6 with the VLS booster removed, attached to F/A-18E/F aircraft (with others to follow), and they have a reported range of up to around 300 to 400 kms given the advantage of launching from a high and fast aircraft. Modern technology advances also mean it will be much more accurate than the AIM-54 ever was, which has already been proven, first via the very successful test results, and more recently, it has been deployed in actual combat operations to defend against short-range ballistic missiles, cruise missiles, supersonic anti-ship missiles, and drones, particularly off the coast of Yemen. The F/A-18E/F has proven to be able to carry 4x AIM-174B, 3x AIM-120D, and 2x AIM-9X, plus fuel tanks and targeting pod. The F-15C, F-15E, and especially the F-15EX will be able to carry even more if operational needs call for it.
The AIM-7's are Fox 1 missiles, which require a constant radar link from the aircraft to the missile, as the missile doesn't have onboard active radar. In addition, the Sparrow's were known to be notoriously unreliable in the real world, with reports varying considerably (on top of not reading the stats since awhile ago), but they likely had a miss rate of somewhere between 50 and 75%.
The modern RIM-7 Sea Sparrow used as point defense and fired from USN ships is still a semi-active missile requiring constant guidance from other radar sources (the ship's air radar, and I believe it may be able to use datalinked radar tracks from other assets, like aircraft and E-2D Hawkeyes, but I'm not 100% sure), and it is also much more reliable regarding its ability to hit incoming threats.
Then there's the quite amazing RIM-162 Evolved Sea Sparrow Missiles (ESSM), which have active radar seekers, a 27nm range, maximum reported speeds of Mach 4, very high maneuverability, and are quad-packed into one VLS cell. So, the modern variants may use the Sparrow name, but both are much more effective than the original AIM-7 Sparrow air-to-air series of missiles.
Oh also PS: The Sea Power aircraft appear to be seriously buggy, even to present day. They not only require tons of micromanagement, but they also consistently reset their orders or simply don't really respond to what you order them to do. You may set them to attack with a missile and launch at a specific target, then immediately turn around and lose their radar lock on the Fox 1 launch, so the missile is immediately worthless. I believe I saw some bugs in this video.
However, another issue in this video was positioning. The incoming Migs were at around 35 to 37k feet, and your defending F-14's were set to a few thousand feet. First, this makes the general firing position difficult for launching the missiles, but it's also a massive energy drain on the missiles, decreasing their range massively. They first need to fire upwards at a near vertical angle, and then also horizontally to close the distance between the two aircraft on the top-down view of the map.
A third significant factor is the missiles will be travelling in the much thicker atmosphere when they're fired at just a few thousand feet in altitude, so they're using their rocket motor pulse to climb vertically through thicker air, while the target is flying level in this air, resulting in nearly no chance of the missile hitting the enemy.
those drawing /plotting tools look like a pain to use. why not RMB menu? why not keep the tool selected until deselected? why no toggle for a plotting-mode? why no contact plotting by the crew (i.e. automatic once established)?
Would definitely be easier
I hope it's because they wanted to put out a playable Beta of the game for marketing reasons that looks great and plays well, rather than having a well polished interface but being bugy and ugly
Stealth so I gonna drop in some "advice" BVR intercept you wonna be as high as possible and as fast as possible to extend range of missiles. Do not launch with 1 phoenix if you have air superiority since f14 can carry 4 to 6 of them (for bombers) if you wonna there is plenty of videos on BVR tactics but that is most of it but you probably not gonna have time for them. For attack your best bet would be A6 with harpoons IRL would load 4 on each plane. Then just fire and repeat till you drown theyr AA missiles. Keep enemy away from carrier and be aware of subs they are most deadly enemy.
Could be cool to be able to split command so one side could do air command while other would do ASW and fleet command.
Became a member for this sea power content, real good stuff. Hope you carry on.
Thanks! Planning on it
The phoenix missile on the F14 i believe is somewhere between a fox1 and fox3 where you have to keep the lock most of the way until the missle goes pitbull and then it will continue on its own. A fox1 would be the sparrow where it has to be guided in the entire way by the aircrafts radar and a fox3 would be an amram where the missile could use the aircrafts radar to for better tracking until it goes pitbull but if the aircraft breaks away and loses a lock the missile will turn on its radar and try to continue the course under its own guidance
The AIM54 is a Fox 3 you do not have to keep the target illuminated. The Phoenix was made to take out Russian long range bombers/AWACS/tanker assets not fighters. Obviously any Fox 3 missile would benefit from continued guidance from the launching aircraft but it’s not required.
@@EpicNinjaRides Wrong and easily verifiable within 1 min.
@@ytsks quit yapping lol, the AIM 54 is a FOX-3 Missile designed to intercept at long range targets, specially bombers as a weapon for fleet defense, they are initially Semi Active Radar Homing missiles with therminal guidance based on Active Radar Homing coming from its own radar seeker
@@EpicNinjaRides Depends. If you fire AIM54 at its minimum range you indeed dont need to keep the target illuminated as it has its own radar, but otherwise it would be a waste as Phoenixes built-in radar is limited to 2nm and would not track anything, the missile would just launch into the stratosphere.
@@yester8039 It is ok if you don't understand something, but why show everyone? AIM54 is the first fox3 missile, and the callsign is after it. There is no true full active guidance air to air missile to this day, as they are too small for a full power radar - even the amram is self-guided at a programmable distance up to 20 miles. All Fox3 are semi-active guided until the terminal point where they activate their own radar and go pitbull - for the phoenix that is about 10 miles. Without radar paint it flies to last target position on inertial navigation. Please read up before arguing things you have no idea about, this was utterly embarrassing for you.
Liking the new intros, and good job on the scenarios!
Thanks!
On the one hand the -Alpha AIM-54 has a pretty old analogic active radar seeker so it has more issues at tracking maneuvering targets than later ARH missiles (including the AIM-54C with its digital seeker), but also those MIG-25s weren't really maneuvering all that much so I feel like the accuracy could stand to be improved a little.
Would love to see the game time period extend up until 1991 so we can get the AIM-120 AMRAAM. Also since the F18 Hornet entered fleet service in 83, hope to see it added eventually since it is already in the prescribed time period.
Straight outta Fleet Command
So why go Weapons Tight when you're facing incoming missiles? Weapon Free is the only option in this situation 😂
“They sank my ship. That makes things much easier.”
Love the attitude, mate. Really good positive thinking.
great 2 see the F14 in action XD
The aim 54A is a FOX 3 missle so about 2/3s its guided by the launching aircraft the rest is done by the missle itself that’s why it says no connection
It’s called going pitbull when the missles radar does the tracking
Streamer underestimated required fighter force to win.
If he played any significant amount of Harpoon or Janes/SCS Fleet Command, I think he would be have fared much better in this scenario.
I feel like with this series you’re still playing UAD it’s just 40 years in the future 😂
25:14 When I saw this popup I instantly thought the anti-helicopter-craze 1st flight of MIGs was an unintended response of the AI, I expect VulcanHDGaming intended the scenario to start up with the random high altitude missile ([shakes finger] that's bait), then « Justified Retaliation » by the Soviets with anti-ship missiles at your friendly visiting ships. That's such a Russia thing to do lmao. The 1st migs weren't supposed to come out imo.
Cuz I can't explain the sheer THIRST the Russians have for destroying helicopters, even ignoring fighter jets shooting them down to have a chance to down the helos.
Stealth, do you think you could finagle a face off in the Taiwan area like we just had but based in the 80s?
Sure
You want to use the Intercept loadout for the Tomcat instead of patrol, Sparrows aren’t really worth shit because the tomcats want to break link, an SARH will stroke out the instant it has to rely on its own instruments or lack thereof. The phoenix most of the time will not considering its a BVR ARH missile meant for intercepting bombers, or in this case, the massive brick that is the MiG-25 Foxbat, if 1 misses, you have 5 more and a beautiful amount of datalinks to go along with it with the back up AIM-9Ls
Sparrows will also kind of struggle in side aspect due to notching, and Phoenixes dislike enemy aircraft going cold (flying away from them)
Wait, ECM is treated as an expendable munition? What the heck!
Not really. You can just use it again on another target.
@@Stealth17Gaming Oh, so it’s just treated as a munition for coding purposes or something, and replenishes when you’ve stopped jamming a target?
@@mumblerinc.6660 Something like that I think, yes.
You made it thank you!!!!!!!!!!
AIM 154 radar guided = stay within 45 degrees of radar contract - offset is ok
1.Always max out your tomcats altitude for better flight time and range, along with missile range
2. get your AWACS up high and broadcasting in alternating signals, having 2 can really help and have them not directly above you fleet or else you might face some consequences
3. no clue why you jammed your own AWACS of all things but come on man, use some common sense
4. Take your time to pause and look at your missiles and their descriptions, it can help you and tell alot of what you need to know
stealth I appreciate the content but its so hard to watch some of your videos on sea power specifically with the obvious mistakes that are being made, I get it you pre record and are still learning but I dont even have the game and can still see and understand most things after a few videos. Please listen to comments they are usually here to help you not hate
THANK YOU holy crap I thought I was the only one who thought this. I like Stealth's other videos but watching him fumble around in this game I've been waiting years for without basic knowledge of assets and tactics is infuriating.
is there any further explanation for why the situation shifted instantly from a friendly visit to war? the start feels a bit weird
i think thats just the reason for positioning the ships the way they are.
It's the 1990s and tensions between the US and USSR are at all time high so the visit could be seen as an attempt to stabilize things, an attempt that doesn't go to plan. Otherwise, the creator of the mission just saw an interesting "what-if scenario" that's based on the actual USN visit to Vladivostok that historically took place.
I like that the reason is not given to us, leaves space for especulation.
Could be a rogue commander on the soviet side or could be WW3.
You don't know, all you know is that missiles are flying and your objective is survive.
maybe this is on Vulcan, but CG-47 was Ticonderoga. Princeton was CG-59.
That's on him
@@Stealth17Gamingalso Princeton has the VLS. I wonder if they plan on including VLS equipped ships such as later Ticonderogas and Arleigh burkes.
a szenario with a US carrier with escorts vs a few Sov submarines. but the player is the soviet fleet and the mission is to sank the carrier. woudlnt that be a cool mission? xD
i really hope they add soon post launch of ea the mighty uss enterprise so we can recreat the real life mission that inspired top gun
You need to fire missiles long range above 35K altitude
Are there going to be any VLS equipped Ticonderoga's?
I believe they started adding VLS to the ships around 1985 so it would be time period correct.
Maybe they'll add another version. If not, then I expect modders to do it.
AI looks a bit dumb as usual, why would those Mig-25's continue headlong into the battle group and certain death when they killed the Awacs? Surely they'd be returned to base on afterburner?
The main issue I have with this mission is that it is at night and hard to see detail.
Fair point. Not sure why it's night. I think the timezone isn't set up properly.
@@Stealth17Gaming 10:00 zulu would be about 20:00 in Vladivostok.
It could really profit from an ambient light booster like in KSP
Also Hawkeyes are not called bears, phoenixs are ARH but you should bore in, you also shouldn’t set up perpendicular to the fox bats because you have PD radar
That was its call sign.
You should do a Battleship task force fleet scenario with the Iowa class Battleship.
ruclips.net/video/caQbD-BIyXk/видео.html
Aim 7 and 9 fire and forget - AIM154 Guidance until Terminal needed
that was a missile i thought it was an upside down aircraft
Does the Fleet tender ships have any function like helping with repairs or rearming ships?
Not that I know of.
Shouldn't you have just sent a couple of air squadrons to help defend the retreating ships right from incoming missiles right from the start? I think you also mentioned that was the advice from scenario's creator.
If they could somehow track a Mach 2 anti ship missile with a phoenix accurately sure but the phoenix is really only able to shoot slow cruise missiles lol.
And a jamming Mach 2 anti ship missile at that
Is it possible to ask devs to add row for groups at the bottom of the screen? So there will be no need to hunt planes from group on the map.
Yes they've added that in the latest build
bros trying to engage a mig 25 from 200ft
AIM54s pitbull when they get close to a target and guidance from the aircraft is not needed.
Too painful
how user made missions are going to be shared ? steam workshop ?
That would be like christmas every day of the year! I'm playing Cold Waters Epic Mod, but the campaign lacks diversification and the mission editor is weak
Yes! I actually posted my first mission pack to the workshop yesterday, with help from the devs :)
@@Stealth17Gaming That's so awsome!
Out of curiosity, would tomcats be in afterburner when engaged, what would be proper way to use the prowler?
Is it possible in the game to guide missles with the hawkeyes Radar to the target while keeping the fighters noses cold?
no as that would require advanced datalink capability or in the case of the sparrows, a hard lock to illuminate the target
Mental growth is realising that your twenty years old computer won't run this and buying workers and resources on sale instead
CG-47 is Ticonderoga, not Princeton.
Princeton isn't in game yet. This is what Vulcan set for his scenario.
Think before you click. Pause and think.
Pause? Everybody told me to stop pausing
@@Stealth17Gaming for you specifically no offense but I recommend pausing or maybe slowing down time alot
uss princeton had vls its whole service life the first 5 didnt
Vulcan's scenario called it the Princeton but she's not in the game (yet)
Looks like an old build again?
Yes I record a week in advance. You're looking at last week's build.
Question, when you are doing the mission edit, are you able to modify missile armament or is it permantly set?
That's set
@@Stealth17Gaming thanks! Love you he videos
When is the mission he made on the live stream going to come out as a video. Does anyone know?
Off topic, but what would you feel if UAD added a mechanic to sell or buy territory you didn't want or needed?
I would abuse that. Don't build a navy and just buy out your opponent
@@Stealth17Gaming I mean, you could with giant nations. But Spain and Russia? I'd say almost impossible. Though, this would come with certain restrictions and requirements.
it's sad the game is still so very, very buggy. The MiG-s are totally dumb, they fly in a straight line, not shooting at anybody. The AIM-7 flies parallel to its target...
The AIM-7 bug was a new one. Keep in mind, I'm essentially playing an alpha version. The devs are patching this version pretty much daily. Early access in November won't be a finished game, either, hence "early access". Just wait a few months if you're not happy with the state of the game yet.
Tom Cats would go low and look up at targets so they would have less artifact do to surface interference on they’re radar for the phoenix.
To get range you need speed and altitude so on one side yeah look up radar would be good but then your long range missile becomes not so long range. F14 - go fast and high so your phonix would be able to reach far.
will this game have some kind of campaign
Yes. They're targeting q2 2025
Is there no VLS Tico's in the game yet?
Iirc what I can see from the Encyclopedia, there's only the first batch of Ticos with the two Twin arm launchers. The VLS one would be overwhelming and they came into service pretty late in the Cold War. I hope they mod in Burkes and VLS Ticos
Not likely, the base game is set in 1985 but you can set the year date as far back as 1947 in the mission editor.
Why did the Tomcats only carry one Phoenix? This is a totally stupid loadout, they should carry 4
He set their loadout to carry only one…..
is this game out already or did Stealth get an early access?
I got early access. It's currently in alpha state and will go to early access in November.
My only complain about this game so far is that it is awful you night engagements on youtube, I can't see sh*t and when I turn up the brightness I'm blinded by the tactical map
Agreed. Vulcan set this as the time
Love watching your videos. You should watch some DC's reaper vids For better use of AWACS and CAP aircraft. They also have a ton of anti ship videos
-Friendly visit.
-Military Warships.
Unless you are commanding the Great White Fleet or something, I think you can only choose one.
Are are not an Eagle (F-15), there are the F-14 Tomcat.
These F-14s have the callsign "Fast Eagle" hence Fast Eagle 1, Fast Eagle 2, Fast Eagle 3 etc.
Do you have the game sound muted?
No just down too low
Your use of the f14s was hard to watch
Thank you for your valuable feedback.
Who wrote the software for this game?
Triassic games
Not happy with the Soviet aircraft that never existed.
Tie-Con-Der-O-Gah
Watch starship troopers my man.
Gimme the game pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. Releaseeeeeeee it i need it xd
AIM-54 doesn't need to the launch aircraft to paint the target after firing, unlike the AIM-7. The AIM-9 is heat seeking of course.
It does, the AIM-54A especially, its just that after the missile goes active it doesnt, but it takes a while before it goes active, and it the lock is lost with the A variant then it wont turn its own radar on.
Wtf is a P-42RLDN? Some secret never built fan fic Russian awax that never existed? Why do all these games create Russian crap out of nowhere
It ain't fan fiction, it's a project that never existed due to lack of money that went to afganistan. It took me literally one minute to google it ru.wikipedia.org/wiki/П-42_«Гарпун»
It's supposed to be a carrier borne AWACS for the canceled Orel class carrier (a class of three is supposed to be in game). Both the Orel class and unrealized AWACs were obviously canceled IRL. As for why it's in game, because it's fun to examine some what-ifs.
If you want a more authentic experience, the devs have stated there will options to deactivate never-built ships and planes from campaigns.
Was a real design, just never built. The game will include some paper designs for both sides, and you'll have a choice whether to include them or not. The biggest one revealed is Orel including carrier air wing.
Why is a plane that never existed even in sea power? What else is “changed or added” for “balance”
They're there for fun. Does there have to be another reason? Harpoon, the old DOS game from the 1990s, had several ships and aircraft that were never made in real life including the proposed Iowa flight deck conversion.
As mentioned previously, if you don't want to fight against them, the devs have added customization options to remove these items from your missions or campaigns.
Jesus Loves You All