A Friendly Visit 1/2 - SEA POWER

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  • Опубликовано: 25 ноя 2024
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Комментарии • 201

  • @atigerclaw
    @atigerclaw Месяц назад +108

    Stealth, a bit of numbers doctrine.
    If you see one fighter, assume two, and send up four tomcats for the intercept.
    While those are intercepting, get four more tomcats ready or in the air in an orbit. Once your first group engages, pull them back and cycle the second group forward. Begin prepping a third group for intercept, recover group one, and continue the cycle in that pattern. This ensures you always have 'FRESH' interceptors in the air.
    This is also part of US air doctrine that more or less known as localized numeric superiority, and is part of the concept 'defeat in detail'.
    In a parity force, numbers almost always end up determining the battle, all other factors being equal. In air warfare, we capitalize on this by biting off small pieces of the enemy force, and overwhelming them in small-group terms. Example for clarity: If the enemy has 100 aircraft, and I have ten, I should lose in numbers because that's a chalkboard advantage to the enemy of 10/1. But if the enemy spreads this force out, and I take my ten aircraft and go engage groups of five or less at a time, I can take a superior force apart piecemeal, as I have a 'local' advantage of 2/1. That is defeat in detail, or 'divide and conquer' as it is properly executed.
    The Nimitz class carrier in your fleet is one of the most expensive naval assets on the face of the earth, and part of a tiny group of 12 or so, depending on the current construction status at any given time. So the moment you spotted an incoming missile, and then the enemy AWACS, you should have had a rolling wall of interceptors and strike aircraft coming off that deck like someone just hit a hornet's nest with a stick. You can't afford to so much as RISK letting that ship take a single hit. Because, quite frankly, carriers a big floating CITIDEL of aviation fuel and bombs.
    Remember, an aircraft on the deck is useless. Also listen to the advice of @katamariroller2837 , that AWACS setup should be a neon sign going 'u wanna piece o dis?!'

    • @markstott6689
      @markstott6689 Месяц назад +7

      To be fair, I haven't seen anyone tackle this mission so far in what I would describe as an effective manner.

    • @jackcarelli
      @jackcarelli Месяц назад +5

      Also launching a missile from 30K ft below the enemy is not very efficient, reducing the chances to intercept, ideally those Tomcats should fly at ceiling.

    • @atigerclaw
      @atigerclaw Месяц назад +5

      @@markstott6689
      I probably wouldn't tackle it effectively. I don't know the full extent of how much you can micromanage, or how much work that would be for the player. The problem with any strategy game is that in real life, every unit comes with a thinking, breathing person behind it. That spreads the attention workload out, and you don't need the Task Force Admiral to tell the pilots how to shoot their missiles.
      But rolling doctrine can be ordered up.

    • @markstott6689
      @markstott6689 Месяц назад

      @@atigerclaw Very true.

    • @sawyerawr5783
      @sawyerawr5783 Месяц назад +6

      That's one thing I've noticed with people playing this game...they're entirely too timid with their carriers. That ship is a massive force multiplier and asset: use it.

  • @spudicous
    @spudicous Месяц назад +111

    Looks like you jammed your Hawkeye into not seeing the missile that was heading at it instead of jamming the missile lol

    • @SephirothRyu
      @SephirothRyu Месяц назад +15

      The fact this game models such things is really quite awesome.

    • @danielbeard2656
      @danielbeard2656 Месяц назад +7

      It looked more like he just left the Hawkeye radars off all the time and left himself blind and unprotected. Not enough aircraft. He will learn.

  • @katamariroller2837
    @katamariroller2837 Месяц назад +57

    Taking into account vulcan´s advice, here is what I would have done:
    1. Deploy two Hawkeyes, one to the north-west and one to the north-east, with a full escort flight of four Tomcats with a mixed combat load. These will serve as the fleet´s eyes. Don´t bother doing EMCON with them, the main advantage of the Hawkeyes is the range of their radar. Let them sing out loud, just keep them loitering out of range of enemy weapons and if anything heads their way, pull them back and send the escorts to deal with it. The reason I have two Hawkeyes out is that with two radar emitters in different positions, it should be easier and more reliable to triangulate the position of enemy units, although depending on the actual power of the Hawkeye´s radar, this may be overkill. However, like Vulcan said, "no such thing as too many planes".
    2. Deploy a two-ship formation of jammers and one four-ship of fighters to cover the two "stranded" ships. If anything heads their way, it will probably be missiles, as the initial attack indicates, so you don´t need to use Tomcats with their Phoenixes to deal with that. Hornets with Sparrows should work, since accuracy matters more than pure range and firepower. The jammers should help as well, be it jamming the missiles themselves or the launchers (no real idea how that stuff works, to be honest).
    3. With the Hawkeyes out and detecting anything coming your way, you have the information to start picking choices. With the benefit of hindsight (assuming Hawkeyes detect interceptors and a small fleet as shown so far), the most solid one in my opinion is a strike package with a fighter escort. If you are feeling daring, Tomcats with Phoenixes can take a shot at the enemy AWACS, but Hornets with a mix of Sparrows, Harpoons or HARMS preceding a load of Harpoon-bearing Intruders seems solid enough to me.

    • @daviniusb6798
      @daviniusb6798 Месяц назад +2

      Can't wait to try that one out!

    • @bmdefiant
      @bmdefiant 27 дней назад +1

      Classic strategy from Harpoon days

  • @julianjames2899
    @julianjames2899 Месяц назад +24

    Hey Stealth! Love your videos!
    Quick tip if you forget what missiles do what- listen to the pilots launch callout.
    Fox 1 - your fighter needs to hold the radar lock to guide the missile
    Fox 2 - the missile will find a heat source on its own
    Fox 3 - your missile will use its own radar once it’s far enough away from your fighter to find its target
    Hope this helps!

    • @jackcarelli
      @jackcarelli Месяц назад +2

      OMG I never realized that was the meaning, I thought it was just a nickname for the different missiles

  • @ytsks
    @ytsks Месяц назад +55

    The AIM-54 still requires radar guidance for accurate hits on anything but tu-95 formations (which is its original purpose). It is active radar self-guided only in the terminal phase, I think something like 10 miles. Without a radar uplink it flies by INS, and that makes it useful against enemy swarms of slow flying planes even when used as F&F weapon.

    • @charlescassels3826
      @charlescassels3826 Месяц назад +5

      It’s also a big missile, not that maneuverable. I wouldn’t use it on anything but larger aircraft.

    • @LeWille00
      @LeWille00 Месяц назад +6

      I'll add more info on that.
      The 54-A used in this scenario have a few different fire modes :
      - The most commonly used relies on the guidance of the shooter, flying a nice ballistic trajectory with course corrections, until the shooter ask it to go active. as to when, it depends what the RIO (radar intercept officer) selected, it can be from 25 seconds before impact down to 10 seconds.
      If at any point during the guidance phase the target track is lost, the missile is essentially trashed.
      - It can also be launched as a "mad dog" (the missile activates its radar direclty from the rail) in this case the missile will fly straight ahead until it sees something. Then engage that something.
      - if the pilot activates the dogfight mode, the missile will more or less do the same as the mad dog except that it will direct itself on the tharget selected by the pilot at the time of launch.
      - The last option (as far as I know) is to launch it entirely passive, so it will be guided from beginning to the end by the shooter.
      this option is useful in case of possible conflict with friendly or neutral aircraft in the area. You can ensure that you are only going to hit the ennemy and not have the missile accidentally select the wrong target when it goes active.
      The 54-C used later on had quite a few improvements, one of them was for the guidance phase : in this case even if the shooter looses the track the guidance will be extrapolated to the probable future location of the target and the missile will activate its radar when it thinks the most appropriate time is.

    • @Seth90
      @Seth90 Месяц назад +1

      well, not exactly. His Tomcats are using the A-variant. If the aircraft looses lock before the missile goes active, it will just go dumb!

    • @charlescassels3826
      @charlescassels3826 Месяц назад

      @@Seth90 cool info!

    • @MiaMooreA
      @MiaMooreA Месяц назад

      @@charlescassels3826 You could also use it on closure attacks IE nose to nose at longer range. The dopler radar on the tomcat is very good but on the A model easy to counter if you know how.

  • @jacobmoss6830
    @jacobmoss6830 Месяц назад +15

    Rueben James, she’s back from red storm rising to once again kick ass.

  • @JijiruJiru
    @JijiruJiru Месяц назад +15

    I think the problem with the Mig engagement was altitude difference... at the start the Tomcats were trying to shoot down a target at 39kft whereas they were at what? 2000ft or something

    • @andregabrieltimcang8182
      @andregabrieltimcang8182 Месяц назад +3

      Exactly, that first intercept was good since the tomcats were flying 30K+ in alt, the other intercepts were done at ~9K+ alt and it held back both the Phoenix and the sparrows

    • @MrPurpleraine11
      @MrPurpleraine11 Месяц назад +1

      yeah i think that was the problem, he had some info overload and missed a few things.

  • @ramal5708
    @ramal5708 Месяц назад +30

    Dunno why many people including the Congress hates on the Ticos, they're way ahead of their time when they're introduced into the fleet in 1983, the high tech SPY radar plus Aegis system made them formidable ship to attack. Granted the first batch of ships lacked that quick response and vast armaments of the VLS cells.

    • @YukarisGearReviews
      @YukarisGearReviews Месяц назад +18

      They're quite old and their hulls won't last forever. Maintenance costs just keep going up, and they're hoping to retire the rest of the class within the next few years.

    • @Notbigbird
      @Notbigbird Месяц назад

      They also only have one CIWS on either side, a total of just two…..
      Which is honestly a problem with a lot of the ships with CIWS, there just isn’t enough of them to defend against a large attack, there should at least be a minimum of two on each side like on the retrofitted Iowa.

    • @fernandomarques5166
      @fernandomarques5166 Месяц назад +5

      Because the Ticos have become just about surplus to requirements, while they were quite advanced when they were introduced, with the introduction of the the Burke class in the 1990s their onky main card over the Burkes was having a proper hangar and extensive facilities to house flag personnel, with more recent flights of Burkes having extended hangars the Ticos only card over the Burkes now is just the larger facilities for flag staff, the Ticos are for all intends and purposes surplus to requirements beyond having "enough rooms to fit a rear admiral and his procession".

    • @Cg23sailor
      @Cg23sailor Месяц назад

      @@Notbigbird "Which is honestly a problem with a lot of the ships with CIWS, there just isn’t enough of them to defend against a large attack, there should at least be a minimum of two on each side like on the retrofitted Iowa."
      Wrong.
      The Iowa class had four because they were the centerpiece, the main target of an attack on a formation. just as the carriers are.
      But CIWS is not intended for defending against mass attacks. If you are relying on CIWS to defend against mass amounts of inbound threats, you done fucked up.
      They are intended only to take out any last-minute leakers that made it past the layered defenses.
      First your long-range SAMs such as the SM-2, then shorter ranged systems like Sea Sparrow, then gun systems, and then Chaff/ECM jamming. and finally, the CIWS if anything makes it past all that. Our weapons are designed to be used in a Defense-In-Depth situation.
      But then again.. what do I know. I only spent several years standing watch in the CIC of a Leahy class Cruiser and a Kitty Hawk class Carrier as an Electronic warfare technician.

    • @taiko1237
      @taiko1237 Месяц назад

      I don't believe the game has the more modern variant with the VLS systems, all the Ticonderogas I've seen in Sea Power videos have been the type with a pair of twin arm launchers for SM-2s and Harpoons.

  • @VetGamer718
    @VetGamer718 Месяц назад +2

    Long time viewer first time commenter. As a veteran of this US Navy you're hurting my heart sir. Can you play strategy games so you should know early warning aircraft their are. There is also very little reason to hide when they can already see you

  • @FoxxofNod
    @FoxxofNod Месяц назад +12

    Please please PLEASE return the favor to Vulcan and send him a mission of your making. I would LOVE to see the Sea Power youtubers playing each others missions become a regular thing. Maybe send one to Jingles as well!

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад +15

      Already shared several scenarios with them :)

    • @FoxxofNod
      @FoxxofNod Месяц назад +1

      @@Stealth17Gaming Happy to hear it! I will be keeping an eye open for them. I think content creators sending each other missions could have a really positive impact on the culture of the game, especially starting this early. The more cool user scenarios are out there the more people will try there hand at making one themselves and more fun will be had by all!

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад +5

      Certainly! I sat down with the devs this afternoon to learn to craft my own mission pack for the Steam workshop. I'm very much looking forward to exploring missions other people have made! ​@@FoxxofNod

  • @fireems1187
    @fireems1187 Месяц назад +5

    Hey, stealth some information for you. NATO codes for missiles.
    Fox 1: semi active radar guided- the missile requires the radar to keep illuminating the target all the way to prosecution
    Fox 2: heat seeking fire and forget
    Fox 3: active radar guided fire and forget

  • @yester8039
    @yester8039 Месяц назад +3

    The AIM 54 is a FOX-3 Missile designed to intercept at long range targets, specially bombers and AWACS, they are initially Semi Active Radar Homing missiles with therminal guidance based on Active Radar Homing coming from its own radar seeker so you have to guide them like 2/3 of the way and then they go hunting and become more precise on their own.
    Specially useful to destroy planes like the AWACS that was spotting you, send a tomcat flight skimming the sea until you are in AIM-54 range, climb up, shoot and dip down back home

  • @ThraceVega
    @ThraceVega Месяц назад

    It is, indeed, TIE-conderoga, and distinctly not TEA-conderoga, as it's named after Fort Ticonderoga, and for the RevWar battle in which we stole said fort from the British.
    Loving the Sea Power content; I'm super excited to try creating some missions that I can throw at one of my buddies to play on stream. Thanks for scratching the itch until November!

  • @Finnbear900
    @Finnbear900 Месяц назад +3

    Would be really fun to see the soviet Lun-class Ekranoplan in this game attacking with anti-ship missiles.. Maybe it will happen sometime in the future.

    • @ocln2481
      @ocln2481 Месяц назад

      Countering a 300 knot missile boat would get pretty spicy pretty fast

  • @yester8039
    @yester8039 Месяц назад +4

    Watch altitudes, you are making planes at 4K feet engage targets at 45.000 feet.
    Also use the electronic warfare planes to jam their AWACS or radars pointing at your fleet/planes

  • @mikedoria6770
    @mikedoria6770 26 дней назад

    2 Prowlers on chain saw protecting the Tico would have jammed their radars and missiles!!!!!

  • @Hoot0512
    @Hoot0512 Месяц назад +2

    Damn I love the level of Detail on the planes! the Tomcat looks gorgeous! I believe I also saw a heavier Loadout for the F-14 :)

    • @SephirothRyu
      @SephirothRyu Месяц назад

      I wonder if modding will be possible. Because you know someone will add Ace Combat stuff if they can. Hmm... Alicorn vs. US task force...

    • @-sixy-
      @-sixy- Месяц назад

      @@SephirothRyuModding will be definitely be possible

  • @RaptoroftheRiver
    @RaptoroftheRiver Месяц назад

    Can't wait to see if a mod comes out where you can recreate final countdown and fight the Japanese fleet with the USS Nimitz as if they stayed to fight.

  • @Jordan_C_Wilde175
    @Jordan_C_Wilde175 Месяц назад +11

    The Phoenix is an Active Radar Homing missile, so it only needs tzhe launching aircraft to paint the target for the initial launch and until it acquires the target with its own radar (Going Pitbull)

    • @johnnyenglish583
      @johnnyenglish583 Месяц назад

      so why did they lose lock at 18:26?

    • @leminhquocvinh9486
      @leminhquocvinh9486 Месяц назад +1

      @@johnnyenglish583 The onboard radar of the AIM54 isn't as good as the F-14's radar so it probably got decoyed

    • @charlescassels3826
      @charlescassels3826 Месяц назад

      @@johnnyenglish583radar doesn’t go active until terminal phase so any change of course by the target without radar guidance can put the target out of the missile’s radar cone. The AIM-54 is also a big missile, intended to bring down TU-95s with a single shot before they could get in range to fire ASMs. They’re not intended to take down fighters that are conducting evasive maneuvers.

    • @johnnyenglish583
      @johnnyenglish583 Месяц назад

      @@charlescassels3826 the thing is, the MiG was flying in a straight line.

    • @charlescassels3826
      @charlescassels3826 Месяц назад

      @@johnnyenglish583 still a much smaller radar return than a TU-95.

  • @ryanpayne7707
    @ryanpayne7707 Месяц назад +3

    11:49: I'm not sure if its modeled, but a missile's range is not fixed. Much like a torpedo, a missile's range will be longer if the target is moving directly towards you. Likewise, the higher you/the target are, the longer the range due to both the potential energy bonus added by altitude and thinner air (less drag.) And the faster you are when launching, the more kinetic energy the missile has before motor ignition. You want the high ground in air combat.
    14:41: The AIM-7 is semiactive; it needs the launching aircraft to illuminate the target until impact.
    16:45: Its not ideal, but the F-14 is a capable fighter; the MiG is an interceptor. In a WVR dogfight, my money is on the Tomcat.
    18:35: The AIM-54 is an active radar guided missile. Its initial guidance is provided by an offboard radar, but for its terminal phase, it switches on its onboard radar. Once the missile has gone "pit bull" like that, the launching aircraft (or whatever was guiding it, can turn away.)

    • @Notbigbird
      @Notbigbird Месяц назад +1

      Yeah, air to air missiles range is really weird, you can somehow get a phoenix to go 70 miles from the deck
      And magically get sparrows to guide outside of like 25 miles.
      And even against receding targets they can somehow achieve their maximum range xD
      Air combat in this game will need a massive overhaul.

  • @mikedoria6770
    @mikedoria6770 26 дней назад

    always put 2 awacs up - helps with triangulation of contacts and gives redundancy and overlapping detection rings

  • @OfficialUSKRprogram
    @OfficialUSKRprogram Месяц назад +1

    Interesting to see someone who doesn't know much about the F-14 Tomcat play with a 1980s aircraft carrier, most people with milsim background already know everything about the Tomcat.
    It's refreshing, I would imagine that's how the captain of an aircraft carrier feels like, it gives an interesting perspective.

    • @charlescassels3826
      @charlescassels3826 Месяц назад +1

      You think the captain and CAG don’t know the capabilities of every aircraft they command?

    • @sivalon1
      @sivalon1 Месяц назад

      Two captains on a carrier - the captain of the vessel, and the Commander of its Air Group. I guarantee you the CAG will know their business.

  • @jamison884
    @jamison884 3 дня назад

    I'd like to assist you and clarify some items, but I didn't check to see if other commenters have already mentioned this.
    The AIM-54 is effectively a Fox 3, meaning it has onboard active radar. However, prior to the Phoenix going terminal, it uses semi-active (passive) radar guidance from the aircraft datalink, and once terminal, the onboard active radar takes over. However, it's also important to note that all missiles, even the most modern air-to-air missiles of today, still benefit from additional guidance from the aircraft's onboard radar to assist in guiding the missile towards the target during the initial and mid-course phases. Modern Fox 3 missiles like the AIM-120D can be launched, and the firing aircraft can immediately break radar lock, and the AIM-120D will utilize its onboard radar the entire time. Again, this isn't ideal, as the aircraft's radar has more power/fidelity, but it's a critical capability.
    These are also the early variants of the AIM-54 in Sea Power, and the developers appear to have modeled their effectiveness to be 50/50 at best, at least as far as I can see, even against enemy aircraft not evading or using countermeasures. They were designed to hit enemy AWACs, tankers, and transports at long ranges, and even with upgraded variants, they were ultimately deemed to be less effective than ideal in the real world, with the program ultimately cancelled, and the F-14 was the only aircraft to ever carry them.
    The AIM-54 wasn't really replaced until just recently, with the release of the AIM-174B, which is a USN SM-6 with the VLS booster removed, attached to F/A-18E/F aircraft (with others to follow), and they have a reported range of up to around 300 to 400 kms given the advantage of launching from a high and fast aircraft. Modern technology advances also mean it will be much more accurate than the AIM-54 ever was, which has already been proven, first via the very successful test results, and more recently, it has been deployed in actual combat operations to defend against short-range ballistic missiles, cruise missiles, supersonic anti-ship missiles, and drones, particularly off the coast of Yemen. The F/A-18E/F has proven to be able to carry 4x AIM-174B, 3x AIM-120D, and 2x AIM-9X, plus fuel tanks and targeting pod. The F-15C, F-15E, and especially the F-15EX will be able to carry even more if operational needs call for it.
    The AIM-7's are Fox 1 missiles, which require a constant radar link from the aircraft to the missile, as the missile doesn't have onboard active radar. In addition, the Sparrow's were known to be notoriously unreliable in the real world, with reports varying considerably (on top of not reading the stats since awhile ago), but they likely had a miss rate of somewhere between 50 and 75%.
    The modern RIM-7 Sea Sparrow used as point defense and fired from USN ships is still a semi-active missile requiring constant guidance from other radar sources (the ship's air radar, and I believe it may be able to use datalinked radar tracks from other assets, like aircraft and E-2D Hawkeyes, but I'm not 100% sure), and it is also much more reliable regarding its ability to hit incoming threats.
    Then there's the quite amazing RIM-162 Evolved Sea Sparrow Missiles (ESSM), which have active radar seekers, a 27nm range, maximum reported speeds of Mach 4, very high maneuverability, and are quad-packed into one VLS cell. So, the modern variants may use the Sparrow name, but both are much more effective than the original AIM-7 Sparrow air-to-air series of missiles.

    • @jamison884
      @jamison884 3 дня назад

      Oh also PS: The Sea Power aircraft appear to be seriously buggy, even to present day. They not only require tons of micromanagement, but they also consistently reset their orders or simply don't really respond to what you order them to do. You may set them to attack with a missile and launch at a specific target, then immediately turn around and lose their radar lock on the Fox 1 launch, so the missile is immediately worthless. I believe I saw some bugs in this video.
      However, another issue in this video was positioning. The incoming Migs were at around 35 to 37k feet, and your defending F-14's were set to a few thousand feet. First, this makes the general firing position difficult for launching the missiles, but it's also a massive energy drain on the missiles, decreasing their range massively. They first need to fire upwards at a near vertical angle, and then also horizontally to close the distance between the two aircraft on the top-down view of the map.
      A third significant factor is the missiles will be travelling in the much thicker atmosphere when they're fired at just a few thousand feet in altitude, so they're using their rocket motor pulse to climb vertically through thicker air, while the target is flying level in this air, resulting in nearly no chance of the missile hitting the enemy.

  • @AFNacapella
    @AFNacapella Месяц назад +15

    those drawing /plotting tools look like a pain to use. why not RMB menu? why not keep the tool selected until deselected? why no toggle for a plotting-mode? why no contact plotting by the crew (i.e. automatic once established)?

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад +3

      Would definitely be easier

    • @daviniusb6798
      @daviniusb6798 Месяц назад +4

      I hope it's because they wanted to put out a playable Beta of the game for marketing reasons that looks great and plays well, rather than having a well polished interface but being bugy and ugly

  • @sapersaper7830
    @sapersaper7830 Месяц назад +1

    Stealth so I gonna drop in some "advice" BVR intercept you wonna be as high as possible and as fast as possible to extend range of missiles. Do not launch with 1 phoenix if you have air superiority since f14 can carry 4 to 6 of them (for bombers) if you wonna there is plenty of videos on BVR tactics but that is most of it but you probably not gonna have time for them. For attack your best bet would be A6 with harpoons IRL would load 4 on each plane. Then just fire and repeat till you drown theyr AA missiles. Keep enemy away from carrier and be aware of subs they are most deadly enemy.
    Could be cool to be able to split command so one side could do air command while other would do ASW and fleet command.

  • @adamkinsella9965
    @adamkinsella9965 Месяц назад +4

    Became a member for this sea power content, real good stuff. Hope you carry on.

  • @CatNibbles
    @CatNibbles Месяц назад +4

    The phoenix missile on the F14 i believe is somewhere between a fox1 and fox3 where you have to keep the lock most of the way until the missle goes pitbull and then it will continue on its own. A fox1 would be the sparrow where it has to be guided in the entire way by the aircrafts radar and a fox3 would be an amram where the missile could use the aircrafts radar to for better tracking until it goes pitbull but if the aircraft breaks away and loses a lock the missile will turn on its radar and try to continue the course under its own guidance

    • @EpicNinjaRides
      @EpicNinjaRides Месяц назад

      The AIM54 is a Fox 3 you do not have to keep the target illuminated. The Phoenix was made to take out Russian long range bombers/AWACS/tanker assets not fighters. Obviously any Fox 3 missile would benefit from continued guidance from the launching aircraft but it’s not required.

    • @ytsks
      @ytsks Месяц назад +1

      @@EpicNinjaRides Wrong and easily verifiable within 1 min.

    • @yester8039
      @yester8039 Месяц назад

      ​@@ytsks quit yapping lol, the AIM 54 is a FOX-3 Missile designed to intercept at long range targets, specially bombers as a weapon for fleet defense, they are initially Semi Active Radar Homing missiles with therminal guidance based on Active Radar Homing coming from its own radar seeker

    • @liquidgoose1518
      @liquidgoose1518 Месяц назад +2

      @@EpicNinjaRides Depends. If you fire AIM54 at its minimum range you indeed dont need to keep the target illuminated as it has its own radar, but otherwise it would be a waste as Phoenixes built-in radar is limited to 2nm and would not track anything, the missile would just launch into the stratosphere.

    • @ytsks
      @ytsks Месяц назад +1

      @@yester8039 It is ok if you don't understand something, but why show everyone? AIM54 is the first fox3 missile, and the callsign is after it. There is no true full active guidance air to air missile to this day, as they are too small for a full power radar - even the amram is self-guided at a programmable distance up to 20 miles. All Fox3 are semi-active guided until the terminal point where they activate their own radar and go pitbull - for the phoenix that is about 10 miles. Without radar paint it flies to last target position on inertial navigation. Please read up before arguing things you have no idea about, this was utterly embarrassing for you.

  • @theminorityshack7071
    @theminorityshack7071 Месяц назад

    Liking the new intros, and good job on the scenarios!

  • @Radintoriov
    @Radintoriov Месяц назад +1

    On the one hand the -Alpha AIM-54 has a pretty old analogic active radar seeker so it has more issues at tracking maneuvering targets than later ARH missiles (including the AIM-54C with its digital seeker), but also those MIG-25s weren't really maneuvering all that much so I feel like the accuracy could stand to be improved a little.

  • @subvet3668
    @subvet3668 Месяц назад +1

    Would love to see the game time period extend up until 1991 so we can get the AIM-120 AMRAAM. Also since the F18 Hornet entered fleet service in 83, hope to see it added eventually since it is already in the prescribed time period.

  • @romeongaei-tou4282
    @romeongaei-tou4282 Месяц назад +2

    Straight outta Fleet Command

  • @msaucedo7836
    @msaucedo7836 Месяц назад +1

    So why go Weapons Tight when you're facing incoming missiles? Weapon Free is the only option in this situation 😂

  • @lrmunro
    @lrmunro Месяц назад

    “They sank my ship. That makes things much easier.”
    Love the attitude, mate. Really good positive thinking.

  • @alejandrocardozo30
    @alejandrocardozo30 Месяц назад

    great 2 see the F14 in action XD

  • @mathieubronsema8664
    @mathieubronsema8664 Месяц назад

    The aim 54A is a FOX 3 missle so about 2/3s its guided by the launching aircraft the rest is done by the missle itself that’s why it says no connection

    • @mathieubronsema8664
      @mathieubronsema8664 Месяц назад

      It’s called going pitbull when the missles radar does the tracking

  • @havocsquad1
    @havocsquad1 Месяц назад +1

    Streamer underestimated required fighter force to win.
    If he played any significant amount of Harpoon or Janes/SCS Fleet Command, I think he would be have fared much better in this scenario.

  • @stratojet94
    @stratojet94 Месяц назад

    I feel like with this series you’re still playing UAD it’s just 40 years in the future 😂

  • @space_artist_4real138
    @space_artist_4real138 Месяц назад

    25:14 When I saw this popup I instantly thought the anti-helicopter-craze 1st flight of MIGs was an unintended response of the AI, I expect VulcanHDGaming intended the scenario to start up with the random high altitude missile ([shakes finger] that's bait), then « Justified Retaliation » by the Soviets with anti-ship missiles at your friendly visiting ships. That's such a Russia thing to do lmao. The 1st migs weren't supposed to come out imo.
    Cuz I can't explain the sheer THIRST the Russians have for destroying helicopters, even ignoring fighter jets shooting them down to have a chance to down the helos.

  • @reefingmedic7537
    @reefingmedic7537 Месяц назад +7

    Stealth, do you think you could finagle a face off in the Taiwan area like we just had but based in the 80s?

  • @nathansherman5684
    @nathansherman5684 Месяц назад

    You want to use the Intercept loadout for the Tomcat instead of patrol, Sparrows aren’t really worth shit because the tomcats want to break link, an SARH will stroke out the instant it has to rely on its own instruments or lack thereof. The phoenix most of the time will not considering its a BVR ARH missile meant for intercepting bombers, or in this case, the massive brick that is the MiG-25 Foxbat, if 1 misses, you have 5 more and a beautiful amount of datalinks to go along with it with the back up AIM-9Ls

    • @nathansherman5684
      @nathansherman5684 Месяц назад

      Sparrows will also kind of struggle in side aspect due to notching, and Phoenixes dislike enemy aircraft going cold (flying away from them)

  • @mumblerinc.6660
    @mumblerinc.6660 Месяц назад +2

    Wait, ECM is treated as an expendable munition? What the heck!

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад +3

      Not really. You can just use it again on another target.

    • @mumblerinc.6660
      @mumblerinc.6660 Месяц назад +1

      @@Stealth17Gaming Oh, so it’s just treated as a munition for coding purposes or something, and replenishes when you’ve stopped jamming a target?

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад +2

      @@mumblerinc.6660 Something like that I think, yes.

  • @Aussienoobß
    @Aussienoobß Месяц назад

    You made it thank you!!!!!!!!!!

  • @mikedoria6770
    @mikedoria6770 26 дней назад

    AIM 154 radar guided = stay within 45 degrees of radar contract - offset is ok

  • @andrewruss5824
    @andrewruss5824 Месяц назад +1

    1.Always max out your tomcats altitude for better flight time and range, along with missile range
    2. get your AWACS up high and broadcasting in alternating signals, having 2 can really help and have them not directly above you fleet or else you might face some consequences
    3. no clue why you jammed your own AWACS of all things but come on man, use some common sense
    4. Take your time to pause and look at your missiles and their descriptions, it can help you and tell alot of what you need to know
    stealth I appreciate the content but its so hard to watch some of your videos on sea power specifically with the obvious mistakes that are being made, I get it you pre record and are still learning but I dont even have the game and can still see and understand most things after a few videos. Please listen to comments they are usually here to help you not hate

    • @slaterkellstrom5498
      @slaterkellstrom5498 Месяц назад +1

      THANK YOU holy crap I thought I was the only one who thought this. I like Stealth's other videos but watching him fumble around in this game I've been waiting years for without basic knowledge of assets and tactics is infuriating.

  • @hsngm33
    @hsngm33 Месяц назад +4

    is there any further explanation for why the situation shifted instantly from a friendly visit to war? the start feels a bit weird

    • @ProphetofEntropy
      @ProphetofEntropy Месяц назад +1

      i think thats just the reason for positioning the ships the way they are.

    • @adamtruong1759
      @adamtruong1759 Месяц назад

      It's the 1990s and tensions between the US and USSR are at all time high so the visit could be seen as an attempt to stabilize things, an attempt that doesn't go to plan. Otherwise, the creator of the mission just saw an interesting "what-if scenario" that's based on the actual USN visit to Vladivostok that historically took place.

    • @fernandomarques5166
      @fernandomarques5166 Месяц назад

      I like that the reason is not given to us, leaves space for especulation.
      Could be a rogue commander on the soviet side or could be WW3.
      You don't know, all you know is that missiles are flying and your objective is survive.

  • @colbypupgaming1962
    @colbypupgaming1962 Месяц назад

    maybe this is on Vulcan, but CG-47 was Ticonderoga. Princeton was CG-59.

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад

      That's on him

    • @papatango2362
      @papatango2362 Месяц назад

      @@Stealth17Gamingalso Princeton has the VLS. I wonder if they plan on including VLS equipped ships such as later Ticonderogas and Arleigh burkes.

  • @kondzic95
    @kondzic95 Месяц назад

    a szenario with a US carrier with escorts vs a few Sov submarines. but the player is the soviet fleet and the mission is to sank the carrier. woudlnt that be a cool mission? xD

  • @kineuhansen8629
    @kineuhansen8629 Месяц назад

    i really hope they add soon post launch of ea the mighty uss enterprise so we can recreat the real life mission that inspired top gun

  • @mikedoria6770
    @mikedoria6770 26 дней назад

    You need to fire missiles long range above 35K altitude

  • @cadetrenew
    @cadetrenew Месяц назад

    Are there going to be any VLS equipped Ticonderoga's?
    I believe they started adding VLS to the ships around 1985 so it would be time period correct.

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад

      Maybe they'll add another version. If not, then I expect modders to do it.

  • @bartynz8486
    @bartynz8486 Месяц назад +1

    AI looks a bit dumb as usual, why would those Mig-25's continue headlong into the battle group and certain death when they killed the Awacs? Surely they'd be returned to base on afterburner?

  • @CrispyBakedPotato
    @CrispyBakedPotato Месяц назад +8

    The main issue I have with this mission is that it is at night and hard to see detail.

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад +5

      Fair point. Not sure why it's night. I think the timezone isn't set up properly.

    • @MikeKrasnenkov
      @MikeKrasnenkov Месяц назад +1

      ​@@Stealth17Gaming 10:00 zulu would be about 20:00 in Vladivostok.

    • @daviniusb6798
      @daviniusb6798 Месяц назад +1

      It could really profit from an ambient light booster like in KSP

  • @robanson32
    @robanson32 Месяц назад

    Also Hawkeyes are not called bears, phoenixs are ARH but you should bore in, you also shouldn’t set up perpendicular to the fox bats because you have PD radar

  • @diligentone-six2688
    @diligentone-six2688 Месяц назад

    You should do a Battleship task force fleet scenario with the Iowa class Battleship.

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад

      ruclips.net/video/caQbD-BIyXk/видео.html

  • @mikedoria6770
    @mikedoria6770 26 дней назад

    Aim 7 and 9 fire and forget - AIM154 Guidance until Terminal needed

  • @acolytes-of-cthulhu
    @acolytes-of-cthulhu Месяц назад

    that was a missile i thought it was an upside down aircraft

  • @juanfelipedelgado2124
    @juanfelipedelgado2124 Месяц назад +1

    Does the Fleet tender ships have any function like helping with repairs or rearming ships?

  • @MikeKrasnenkov
    @MikeKrasnenkov Месяц назад +1

    Shouldn't you have just sent a couple of air squadrons to help defend the retreating ships right from incoming missiles right from the start? I think you also mentioned that was the advice from scenario's creator.

    • @Notbigbird
      @Notbigbird Месяц назад

      If they could somehow track a Mach 2 anti ship missile with a phoenix accurately sure but the phoenix is really only able to shoot slow cruise missiles lol.
      And a jamming Mach 2 anti ship missile at that

  • @LeetROFFi4
    @LeetROFFi4 Месяц назад

    Is it possible to ask devs to add row for groups at the bottom of the screen? So there will be no need to hunt planes from group on the map.

  • @Grinzlow
    @Grinzlow Месяц назад

    bros trying to engage a mig 25 from 200ft

  • @theaveragegamer7221
    @theaveragegamer7221 Месяц назад

    AIM54s pitbull when they get close to a target and guidance from the aircraft is not needed.

  • @forrestallison1879
    @forrestallison1879 Месяц назад +1

    Too painful

  • @polandball779
    @polandball779 Месяц назад +3

    how user made missions are going to be shared ? steam workshop ?

    • @daviniusb6798
      @daviniusb6798 Месяц назад +2

      That would be like christmas every day of the year! I'm playing Cold Waters Epic Mod, but the campaign lacks diversification and the mission editor is weak

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад +1

      Yes! I actually posted my first mission pack to the workshop yesterday, with help from the devs :)

    • @daviniusb6798
      @daviniusb6798 Месяц назад

      @@Stealth17Gaming That's so awsome!

  • @craighagenbruch3800
    @craighagenbruch3800 Месяц назад

    Out of curiosity, would tomcats be in afterburner when engaged, what would be proper way to use the prowler?

  • @eriklinkogel6399
    @eriklinkogel6399 Месяц назад +1

    Is it possible in the game to guide missles with the hawkeyes Radar to the target while keeping the fighters noses cold?

    • @Matt_UFP
      @Matt_UFP Месяц назад

      no as that would require advanced datalink capability or in the case of the sparrows, a hard lock to illuminate the target

  • @frantisekcenek1199
    @frantisekcenek1199 Месяц назад

    Mental growth is realising that your twenty years old computer won't run this and buying workers and resources on sale instead

  • @PrimarchX
    @PrimarchX Месяц назад

    CG-47 is Ticonderoga, not Princeton.

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад

      Princeton isn't in game yet. This is what Vulcan set for his scenario.

  • @blake9908
    @blake9908 Месяц назад +1

    Think before you click. Pause and think.

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад +1

      Pause? Everybody told me to stop pausing

    • @andrewruss5824
      @andrewruss5824 Месяц назад

      @@Stealth17Gaming for you specifically no offense but I recommend pausing or maybe slowing down time alot

  • @Ungluedclock229
    @Ungluedclock229 Месяц назад

    uss princeton had vls its whole service life the first 5 didnt

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад

      Vulcan's scenario called it the Princeton but she's not in the game (yet)

  • @MadGelo
    @MadGelo Месяц назад +2

    Looks like an old build again?

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад +2

      Yes I record a week in advance. You're looking at last week's build.

  • @christianjohnson9190
    @christianjohnson9190 Месяц назад

    Question, when you are doing the mission edit, are you able to modify missile armament or is it permantly set?

  • @XDeltaXCZ
    @XDeltaXCZ Месяц назад

    When is the mission he made on the live stream going to come out as a video. Does anyone know?

  • @RayHardman7567
    @RayHardman7567 Месяц назад

    Off topic, but what would you feel if UAD added a mechanic to sell or buy territory you didn't want or needed?

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад

      I would abuse that. Don't build a navy and just buy out your opponent

    • @RayHardman7567
      @RayHardman7567 Месяц назад

      @@Stealth17Gaming I mean, you could with giant nations. But Spain and Russia? I'd say almost impossible. Though, this would come with certain restrictions and requirements.

  • @johnnyenglish583
    @johnnyenglish583 Месяц назад +1

    it's sad the game is still so very, very buggy. The MiG-s are totally dumb, they fly in a straight line, not shooting at anybody. The AIM-7 flies parallel to its target...

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад +4

      The AIM-7 bug was a new one. Keep in mind, I'm essentially playing an alpha version. The devs are patching this version pretty much daily. Early access in November won't be a finished game, either, hence "early access". Just wait a few months if you're not happy with the state of the game yet.

  • @rebbull11b
    @rebbull11b Месяц назад +1

    Tom Cats would go low and look up at targets so they would have less artifact do to surface interference on they’re radar for the phoenix.

    • @sapersaper7830
      @sapersaper7830 Месяц назад

      To get range you need speed and altitude so on one side yeah look up radar would be good but then your long range missile becomes not so long range. F14 - go fast and high so your phonix would be able to reach far.

  • @acolytes-of-cthulhu
    @acolytes-of-cthulhu Месяц назад

    will this game have some kind of campaign

  • @RampantFury925
    @RampantFury925 Месяц назад +1

    Is there no VLS Tico's in the game yet?

    • @ramal5708
      @ramal5708 Месяц назад +2

      Iirc what I can see from the Encyclopedia, there's only the first batch of Ticos with the two Twin arm launchers. The VLS one would be overwhelming and they came into service pretty late in the Cold War. I hope they mod in Burkes and VLS Ticos

    • @aniowaclassbattleship7257
      @aniowaclassbattleship7257 Месяц назад +1

      Not likely, the base game is set in 1985 but you can set the year date as far back as 1947 in the mission editor.

  • @Bahnfanatiker
    @Bahnfanatiker Месяц назад

    Why did the Tomcats only carry one Phoenix? This is a totally stupid loadout, they should carry 4

    • @Notbigbird
      @Notbigbird Месяц назад +1

      He set their loadout to carry only one…..

  • @SS-gr1by
    @SS-gr1by Месяц назад

    is this game out already or did Stealth get an early access?

    • @Stealth17Gaming
      @Stealth17Gaming  Месяц назад

      I got early access. It's currently in alpha state and will go to early access in November.

  • @daviniusb6798
    @daviniusb6798 Месяц назад

    My only complain about this game so far is that it is awful you night engagements on youtube, I can't see sh*t and when I turn up the brightness I'm blinded by the tactical map

  • @cody42069420
    @cody42069420 Месяц назад

    Love watching your videos. You should watch some DC's reaper vids For better use of AWACS and CAP aircraft. They also have a ton of anti ship videos

  • @SephirothRyu
    @SephirothRyu Месяц назад +1

    -Friendly visit.
    -Military Warships.
    Unless you are commanding the Great White Fleet or something, I think you can only choose one.

  • @lorddatastorm7139
    @lorddatastorm7139 Месяц назад +1

    Are are not an Eagle (F-15), there are the F-14 Tomcat.

    • @FoxxofNod
      @FoxxofNod Месяц назад +1

      These F-14s have the callsign "Fast Eagle" hence Fast Eagle 1, Fast Eagle 2, Fast Eagle 3 etc.

  • @DarkMight117
    @DarkMight117 Месяц назад

    Do you have the game sound muted?

  • @FullAutoBacon
    @FullAutoBacon 5 дней назад

    Your use of the f14s was hard to watch

  • @sottedkraken9971
    @sottedkraken9971 Месяц назад

    Who wrote the software for this game?

  • @redgriffindiver7740
    @redgriffindiver7740 Месяц назад +1

    Not happy with the Soviet aircraft that never existed.

  • @smeghead666
    @smeghead666 Месяц назад

    Tie-Con-Der-O-Gah
    Watch starship troopers my man.

  • @MadGermanX_X
    @MadGermanX_X Месяц назад

    Gimme the game pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. Releaseeeeeeee it i need it xd

  • @mandalorion
    @mandalorion Месяц назад

    AIM-54 doesn't need to the launch aircraft to paint the target after firing, unlike the AIM-7. The AIM-9 is heat seeking of course.

    • @SirCabooseCCCP
      @SirCabooseCCCP Месяц назад +2

      It does, the AIM-54A especially, its just that after the missile goes active it doesnt, but it takes a while before it goes active, and it the lock is lost with the A variant then it wont turn its own radar on.

  • @antilarge7860
    @antilarge7860 Месяц назад +2

    Wtf is a P-42RLDN? Some secret never built fan fic Russian awax that never existed? Why do all these games create Russian crap out of nowhere

    • @k9mo976
      @k9mo976 Месяц назад +5

      It ain't fan fiction, it's a project that never existed due to lack of money that went to afganistan. It took me literally one minute to google it ru.wikipedia.org/wiki/П-42_«Гарпун»

    • @willthompson7539
      @willthompson7539 Месяц назад +6

      It's supposed to be a carrier borne AWACS for the canceled Orel class carrier (a class of three is supposed to be in game). Both the Orel class and unrealized AWACs were obviously canceled IRL. As for why it's in game, because it's fun to examine some what-ifs.
      If you want a more authentic experience, the devs have stated there will options to deactivate never-built ships and planes from campaigns.

    • @scorpioni6024
      @scorpioni6024 Месяц назад +4

      Was a real design, just never built. The game will include some paper designs for both sides, and you'll have a choice whether to include them or not. The biggest one revealed is Orel including carrier air wing.

    • @antilarge7860
      @antilarge7860 Месяц назад

      Why is a plane that never existed even in sea power? What else is “changed or added” for “balance”

    • @willthompson7539
      @willthompson7539 Месяц назад +4

      They're there for fun. Does there have to be another reason? Harpoon, the old DOS game from the 1990s, had several ships and aircraft that were never made in real life including the proposed Iowa flight deck conversion.
      As mentioned previously, if you don't want to fight against them, the devs have added customization options to remove these items from your missions or campaigns.

  • @Muddybagclean
    @Muddybagclean Месяц назад

    Jesus Loves You All