also you're not allowed to make fun of me for not being a black belt in the footage I swear I was godlike at this game when I was 10 but either I broke into Disney HQ to bring old Club Penguin and my account back or I just made an account for the unofficial one and grinded coins for like 4 hours ):
I had 2 Rockhoppers in Card-Jitsu back in the day, I was undefeated amongst my friends. I KNEW you would be talking about Rockhopper's absolutely busted effect in this video. Unbeatable. I got them by accident because their redeem codes came with puffle plushes I asked my mom to buy for me
This is why I say it's about the creator and not always the content. I have never played nor given a great deal of thought to Club Penguin, certainly not to a Club Penguin card game, but this was enthralling.
Re: other broken cards in TCGs. In the Yugioh anime, Firewall Dragon was the ace card of the 6th protagonist, yusaku, and one of its effects was to summon a monster from the hand. In the TCG they forgot to make that effect once per turn. Yusaku never used it more than once per turn in the anime, it just came fucked to the TCG. So you could do tons of loops with it, summoning infinite monsters, kill the opponent in the first turn and just be a tier 0 asshole really. Worse part is that because it was the anime ace card at the time it had literal plot armor and thus couldn't be banned irl, leading to around 2ish years of back to back terrible formats, unfun gameplay and other stupidity. Later on he got banned, and even later on he got errata'd to only summon one monster per turn from your hand. Like Yusaku used in the anime. Funny as fuck.
The summon from hand effect wasn't even it's most busted effect. The return cards to hand effect could repeatedly loop firewall with itself and add any number of cards back to your hand. This effect caused it to be limited super early into link era, so it didn't lead to as much garbage, but it's funny to realise that the effect that ruined yugioh for 2 years wasn't even the best effect on this monstrosity.
@@DrDrao To be fair not really tbh. Yeah it is a great effect but if it wasn't for the summon effect none of the Gouki or FTK stuff would have happened
@@thefaz3744 I'm not saying the summon effect isn't butsted. I'm just saying it's less busted than the other one, if you have multiple firewalls. It's the reason firewall was limited, and with one firewall, you can't loop it, so it didn't lead to as much garbage.
I remember playing Card Jitsu when I was like 6 years old and having absolutely no fucking idea what I was doing, and then the fucking INSTANT I realized how the game actually worked I became a god among ninja penguins. It's really sad that Club Penguin is dead and so is Club Penguin Rewritten, Card Jitsu is a genuinely great game for getting people into card games, but now it's a bit fucky to play the game online given that most other CPPS are very shady.
I remember playing this on Club Penguin like 9 years ago and I got the highest rank despite not knowing how the game worked. I just grinded because I thought it was RNG.
4:13 That little card flick to reveal the big number card was pretty slick. If you can understand the deep tech of fighting games as well as the meta of Pokemon battling, you can learn the Pokemon TCG, it's pretty simple at a base level. The only reason why it gets confusing is because, like how every generation gives us a new Battle Gimmick, every generation of TCG gives us a new "double prize" gimmick, where they mark certain Pokemon as Special and give up two prizes when they're KO'd (but usually have a higher power level overall to help them take prizes easier as well), and you have to learn how the new one works each time. I honestly think the core rules of the game have only changed like, two or three times since the game debuted so honestly even the GBC Pokemon TCG game isn't a bad way to learn the game beyond using old-ass cards.
Pokemon cards actually tend to be pretty cheap unless it's something like a secret rare charizard (ie, a card a collector rather than a player would care about). The zamazenta in particular isn't too surprising in how cheap it is because it's a tech card that is basically terrible in most matchups now because VMaxes are not as good anymore. There also isn't really a competitive grindy deck that uses metal energy that would want to play it in the first place anymore. Zacian/Zamazenta is still a budget deck some people play, so I would imagine that the secret rare is still somewhat valuable because it's an actually playable card (unlike some bulk rares) and just on account of being a secret rare. I play other tcgs as well but just to stick to the pokemon theme, I think Mew VMAX was extremely unhealthy for the metagame during the format it was released. Its deck, thanks to Genesect V, basically was extremely consistent and could get big one-shots on VMaxes that let it trade very efficiently. People tried to make dark decks with Umbreon/Single Strike Urshifu and Gengar VMAX to counter it to some success, but they were really inconsistent especially when compared to the deck it was trying to beat. When a deck still has a pretty good matchup versus its supposed counter, it's probably broken. I do think the control matchup was extremely favored despite not seeing relevant tournament success, so maybe if COVID didn't happen people would be more willing to experiment with Zoroark control in that specific format (control, or the tcg version of zoning, is unpopular in online metagames due to time constraints making it risky to play in best-of-ones). Thankfully Mew VMAX has been tamed recently due to the fact that VStars have slowed the game down enough that its explosive damage potential is more what determines its matchup spread rather than the sole reason to play it, so it never got banned and will likely remain in Standard. Sidenote Zamazenta V SWSH may block attacks from VMaxes, but Mew's secondary attack ignores abilities so it wouldn't even work during that fiasco :(
Mew Vmax has definitely been a big deck more recently, but for me, the broken deck that first came to my mind was probably the most hated deck in recent history: good old Zacian ADP. For those who are unaware, ADP is short for Arceus Diagla and Palkia tag team gx, and because it's a gx card, it has what it called a "gx attack", which is the card game's way of adapting the Z Move mechanic from the video games, which means that you only get 1 gx attack per game. The reason I mention this is because it's ADP's gx attack that made it as broken as it was, as after you use it, for the rest of the game, you got 2 effects permanently: all your attacks deal 30 more damage (making it that much easier to push for KOs on stuff that would otherwise be out of range), and you got to take 1 more prize for every knock out you took, meaning that you'd need to get less KOs to win the game, and it's that second effect that really pushed it over the top. It also had another attack it could use after getting off the gx attack (you always wanted to try to get your gx attack off first turn if possible) that could attach 3 energies from your deck to another Pokemon you had on your bench, which let you set up another attacker after ADP went down. These 2 attacks let the deck start to just snowball after you got your ADP going and made it easy to end games quickly if your opponent could deal with it fast enough
@@matthewkuscienko4616 Yeah ADPZ was 100% an obnoxious deck and invalidated every non-controlling single prize deck, but surprisingly it didn't warp the format around itself as much as Mew VMAX in FST haha (at least when I was playing). I'm glad it rotated out though, it was definitely very tilting to lose versus because it was so fast and aggressive single prize decks have a chance now
@@ultimapower6950 Base-Fossil (the format in that game) is a very different beast to current standard, but interestingly Mew VMAX is basically an arguably worse Haymaker from that format without scyther to keep it in check. You have Professor Oak for even better draw power than genesect could offer (and also not on a pokemon or supporter which is a massive boon as well), and gust of wind and plus power means that you can take pretty easy OHKOs on vulnerable targets just like Mew can with power tablets. A lot of card games just always have a hyper-efficient aggro deck in the format but you usually don't hear people complain about it being broken because usually there's a control deck that keeps it in check. Base-Fossil had Lickitung stall (though no one played that until it was a retro format) and scyther as a tech card to keep things like mewtwo, hitmonchan, and electabuzz in check. Pokemon recently I feel has been hesitant about printing strong stall/control cards into the game considering how strong Oranguru UPR was for the game, so we just have not had a great control deck in the format save a few very specific meta calls.
I’m a huge yugioh fan (my name and picture are literally yugioh cards) Jerry Beans man is a meme in the yugioh community and the fact that’s the only card you own makes me like you even more
Holy sh*t the memory from Club Penguin 10 years ago is coming back, I remember playing it on my mom's old laptop that would automatically turn off every 20-40 minutes for whatever reason.
Some of the special cards could probably be healthy. Trying to funnel out certain options for one turn could be an ok trade. The power cap system would be a lot easier to balance without them though, and it does sound fun. I would personally accept “Card Jitsu: 20xx edition” where everyone has a deck of only whatever power cards they want, And the meta is built around denying rockhopper. It’d be great if some RPS loving indie devs tried to balance a card jitsu style game though. I would probably never hear about it, but just knowing it might exist feels good.
@@sumthinorother9615 funnily enough, the concept of a card game Rock Paper Scissors was actually utilized in manga/anime ultimate survivor kaiji, where it was the basis for a fucked up gambling/death game. It was regular RPS, but the thing that made it tactical was that you only had 4 of each card to use across all your games there, and you couldn't stop playing until you used up all your card, so they needed to like be careful to not end up with only scissors cards which entered into the mindgames
Overpowered card: Magic the Gathering's "Contract from Below". The most powerful Magic card ever printed, but people don't know it because it's an "ante" card which has been banned as long as there has been a banned list and breaks actual laws depending on where it's played.
@@daniela.blasiniperez9026 Just a guess, but an "ante" is where the opponent has to give up one of their cards. I would guess that this is illegal in at least a handful, if not a fair number, of places.
@@daniela.blasiniperez9026 yeah originally the game was played with an ante, where IIRC both players would remove the top card of their deck before starting and whoever won took the loser's card. It broke like a lot of gambling laws so they had to stop it (plus it sounds kinda unfun)
@@daniela.blasiniperez9026 As suggested by others, Ante violates gambling laws in some places. To play with Ante as you're gambling with a card. Despite that, players were supposed to Ante a card by default in the original 1993 MTG rules. Ante was created because they thought it would cause cards to move around. While Wizards of the Coast was worried about gambling laws as they went from a tiny company to a big company, the primary reasons the Ante cards left is that Ante was extremely unpopular. Most players didn't used it and in tournament play it didn't work (except in some very rare oddball tournaments from the early days). Most of the ante cards are not very good, but this one is crazy. The last Ante card was printed in 1995, two years after the game was released. It already felt like a relic when it was created.
@@yeturs69420 There were league variations I played in where everybody would buy a small set of cards and play a number of games winning cards from each other. You can do the same thing in cube, but you usually have to play more than 3 rounds to make it meaningful.
This is a random aside, but I love that every time I see a Guilty Gear character being used in a meme about braindead-ness like at 9:25, it's been a different character. I think I've seen half the cast being memed on as braindead this point. May is the prime culprit, followed by Potemkin, but now I've seen Ram, Leo, Faust, Sol, Nago, Giovanna, Happy Chaos, and Bridget players being accused of not having two brain cells to rub together. This community really hates its characters and their players. Lol
Even in card games, Zamazenta got the short end of the stick. Also, darn, can you imagine a large scale tournament with card games like the Club Penguin one? Speaking of defeating an opponent by running out of cards, I remember playing Pokémon TCG Online and facing a Durant deck that aim at beating the opponent this way. (BTW my least favorite decks to face in TCGO were Pokémon EX spam decks. I hate these more than anything else, and I played one of these Fire Energy Recycle Engine Decks.) P.S.: Where is the Credit Card in the meta?
@@ExpandDong420 Kinda, in the sense they have bigger than average stats. My biggest gripe about Pokémon-EX (the ones introduced in the Black & White Series) is that they are Basic Pokémon, i.e. you can fill your bench with them as early as Turn 1.
To be fair about that Zamazenta card, it actually wasn't bad when it first came out since it has an ability that prevents it from being damaged by Vmaxs, which was actually quite good at the time. The problem is that as more cards got printed in the sword and shield block of the tcg, there where more and more cards that gave players ways to play around it by either turning off it's ability or by having an effect that basically ignored it and let your Vmax hit through it; until then, the only way to really play around it was to either gust it so you didn't have to attack into it directly or attack it with something that isn't a Vmax because of how specific it's protection is. It was always outclassed by Zacian, sure, but to say it always got the short end of the stick is underselling it in my opinion; it's not as good as it once was anymore, but there are also a lot of cards that were printed in the first 4 main sword and shield booster psck sets (which are going to be rotating at the start of 2023, btw) that are also not as good anymore for one reason or another
I will be honest, I remember when I was like 5 I knew nothing about Pokémon cards, and we didn’t actually know about powers, so we just used the damage, health, and types, and any effects didn’t exist to us, so I just used my heatran card with 130 health and a 130 power attack to win, with that attack probably supposed to have a crippling downside of costing like 4 power (I still don’t know how it works)
I play the game! If it cost 4 energy then it likely would take four turns of setup just to use that move since you can only attach 1 energy a turn unless you use items that say otherwise. 4 turns is a LOT of time, and if you had Heatran active the entire time the opponent would probably just kill it by then.
@@lucymcelhone4332 that's basically it yeah. For the tldr of rules for the Pokémon TCG, draw a card every turn, play as many basic pokémon as you'd like, evolve as many as you'd want, attach only one energy per turn, one active Pokémon and up to 5 on the reserve like in singles, if you wanna switch you discard the amount of energy stated in the retreat costs (* energy means "any") and if you wanna attack you just whack them without discarding your energy. If you kill an opponent's Pokémon, you draw one of your 6 prize cards, which are drawn from your deck and put face down at the start of the game. Draw all your 6 prizes, mill your opponent, or their active Pokémon while they have none in reserve. Starting hand is 7 cards, and if you don't have any basic mon, you reshuffle until you actually draw a Pokémon. Exactly 60 card deck (including the prizes and starting hand), and up to 4 copies of cards with the same name (different versions of the same mon count towards that same cap) Congrats, you now know how to play the Pokémon TCG! There's a fuckton of special cards with specific rulings but this is the unga bunga basics, akin to how Yugioh is "big number good" before turning into the absolute beautiful mess that is today. I recommend the Gameboy Pokémon TCG if you wanna get acquainted with the unga bunga basics before trying a more up-to-date simulator with said special cards.
I basically did the same but I had a Lugia card (there were 2 parts to it, I just had the bottom) and I would obliterate everyone in the playground with a 200 damage move I traded my arceus card for this btw
You're good at explaining how games work to people who don't know them so you can explain something the fans all know. I'd like to see you explain Black Lotus in Magic the Gathering.
I remember me and my sister loving Card-Jitsu and spending many hours online. When we got the physical cards, we were ecstatic.....for like ten minutes, because the animations made up like 90% of the enjoyment. I don't know if I still have them somewhere, but I kind of want to dig them out just to see if I had one of these broken cards!
After this, I think this is my favorite channel. Never have I seen someone shoot themselves in the foot by posting so many niche videos from totally different niches. What a legend
YEEEEEEEES, i still have the entire collection of the official Club Penguin card game in my house, it was extremely fun to play and i love it. So glad that you talked about this and honestly, very surprised. Keep it up with the awesome videos
I distinctively remember the first time I ever consciously abused something I knew was broken were these Water cards when 11 year old me realized I was virtually invincible when I had these on hand.
Woah they made an in real life version of Cardjitsu? I remember grinding a lot in that minigame in order to get a black belt, I would've bought the shit out of this if I knew it existed. To this day, I still use my Club Penguin username for other things.
I feel like the mark of a good content creator is when your audience can listen to you talk about the club penguin card game and still be engrossed in what you have to say.
I can't believe I joined this channel because of the fighting game content, and have still enjoyed all the other videos you put out, including a 15 minute video about a Club Penguin card
Maaan, I remember as a kid, I had matches where someone would play one of these cards against me, and I would just quit right then and there after realizing I could never win against them. Glad to see someone talk about these damn things that made child me rage.
I remember playing this card game as a kid with my friends in school and the Rockhopper card was so overpowered that we all had to ban it. A couple of us had the card and once we figured out that it was impossible to lose with we had to invent a new rule where if you draw then whoever wins the round after wins the draw and gets both cards in the win pile. Good times.
I think card jitsu was around the time I stopped playing Club Penguin, but I remember it effectively being my first MMO at the time. The rest of the earlier minigames were all fantastic, especially the pizza and shoot ‘em up ones
not far in the video but dude the explanation at 2:00 is so smooth. like its a pretty minor thing but puttin out the second snow card to finish the RPS and then the third one to explain the numbers was so clean.
Yeah, I knew about those four water Power cards. Sometimes in Card Jitsu, if I have a non-blue different colored fire and snow card scored already, I just play that for a near-guarantee checkmate. There's two ways I know from the top of my head that can help counter those four cards as far as I can tell: 1. The opposing player scores a previous power card that either gives them a +2 or gives you a -2 for your next card and then plays a snow or water 11 or 12. 2. The Jackhammer (Yellow Fire 10), Firefighter (Yellow Water 10), or Sled Racing (Green Snow 10) has its effect was activated previously, and you play ANY ice OR water card below those four Power Cards' values. The only way to really defeat those four cards is to have a set up prior, but even then, it's still not necessarily guaranteed.
I don't see anyone bringing this up, but the last card mentioned is actually game winning in certain scenarios. Say you have one Fire and one Snow card, you need a Water card to win. To beat Water you need Snow, so the opponent can beat that with Fire. Sure you get another Fire, but it's not instant win. Anticipating their read with your own can make you sneak away with a quick dub. I'm probably reading too much into this but I thought it was a fun scenario to ponder
I have had a random card from this card game for like 10 years by now even tho i never actually bought it or played the game and this just unlocked some memories i didnt know were real
It’s wild to me that the cards with special effect also were the ones with higher numbers. Feels like it’s pretty obvious from a game design perspective that the cost of having a special effect should be a weaker card.
CARD JITSU VIDEO? Damn I'd never expect you do that I remember back in the day when the proper club penguin game was a thing I collected cards and got plenty of power cards to use in-game, I need to see if my old irl collection is still around One of them was indeed the rockhopper card! I remember feeling like such a god using him online I had a couple of other cards with the screwed up ability too, it really wasn't fair lol
I've been bingeing (and rewatching) like all your RBY videos, decided to watch something else, and there's a Joel reference in it. Very based, love it, please keep making these random videos I live for them.
I would describe an overpowered card to be something that completely defines a small era in the card game, especially if the era was named after it. Yu-Gi-Oh has quite a few of these. (TeleDAD - Dark Armed Dragon E-tele, Dragon Ruler - Dragon Ruler, GOAT - Goat Control, PEPE - A deck that required, to my knowledge, 2 emergency banlists to kill)
I would also say rhat in a weird way yugioh card design overall has gotten "overpowered" in q sense. Obviously the super insane power creep but cards are really just going crazy. Imagine apollousa being printed like 3 years earlier it would have been madness and apollousa isnt even that good anymore
@@EXFrost I remember when Borreload was one of the best game ender link monsters, then overnight it feels like every link four either ends games, clears boards or both. It was crazy. And when Savage came out, the generic level 8 synchro bar raised significantly. Now every end board level 8 synchro has to have a negate, or a disruption that's just as good to be playable as a staple in combo.
@@borrelsupremacy ye stuffs insane. Fusions and synchros especially are getting more and more outlandish. The fact a card like zeus has to be printed for xyz to catch up is insane. The fact that zeus, a card which can be made from any 1 xyz (which is as easy as having 2 monsters of the same level on the field) and can quick effect wipe the field is a necessary evil just shows u how insane ygo power creep is. Imagine telling that to someone back in the day when quasar was the strongest boss monster in the game
This game would be the puzzle that you have to beat in Big yellow's bug type gym in order to challenge his team, which contains a bowser, and a Hugo as his ace. Don't question it. You know it makes sense.
@@KnightmarePhoenix_official hugoach, bug fighting type. He would have the "grappler" ability, that makes all his contact moves lock the opponent in. Yes I am overthinking this. No, I will absolutely not apologize
Just wanted to say your thumbnail game is immaculate. Your videos are entertaining no matter the topic but I always look forward to the chaotic thumbnails you create for these vids, keep up the great work 🔥
I'm so fucking happy to see a video about this, CP was my favorite childhood game and I spent hundreds of hours on cardjitsu. I used to own the rockhopper card irl, don't know what happened but I lost over half of the cards I owned irl. Legit my allowance back then were CP card packs
An overpowered card I remember cheesing with a lot was Mirror Wall in Yu-Gi-Oh. Not regular YGO though, but YGO Duelest of the Roses. A weird grid based game that played like a mix of YGO with something like FF Tactics or Disgaea. You had a Leader that acted as like your lifepoint bar and you had to move the leader around the grid to keep them alive but also position them for placing monster, spell and trap cards startegically to attack the opponents leader. Actual 1v1 battles between monsters still ran on usual higher attack or defence beating each other and cards being destroyed if the attacker was higher. What made Mirror Wall so broken in that game was it would have the same effect in the regular game of halving the attack of the opponents monsters when attacking, BUT it didn't have any drawbacks. Normally you had to pay 2000LP every standby phase to keep the card up in the regular YGO so you could usually only get like 1 or 2 uses out of it before you ran out of LP or just chose to not pay it. In Duelest of the Roses it didn't have this. The devs probably thought it was balanced because the opponent's monster cards could just step onto the same square as it to destroy it, but because you can position other cards around it all you had to do was put an above average attack or defence monster around it in a corner and there wasn't a lot the opponent could do to get rid of it except a few specific spell cards. The AI in the game was also incredibly stupid and never factored in that their atk would halve whenever they attacked if it was high enough to have destroyed the card it went for prior. It was also a permanent debuff. If a 2000 ATK monster attacked and Mirror Wall activated and it didn't get destroyed in the fight for whatever reason (attacking a defence position monster or attacking your LP/Leader) it's attack would halve to 1000 and STAY at 1000 while still on the field and even if MW was destroyed afterwards. That and you could carry 3 copies of the thing in your deck with ways to search for it so even if the opponent destroyed it you could always use another. Even if you horribly fucked up or the opponent got lucky using spells to destroy your monsters, they're still getting weaker every time they attacked your Leader's lifepoints.
This was my favorite game ever for a while. I (probably?) was genuinely good at it as a youngin and I actually wanted to make my own card game because of it.
Man, loved this vid, awesome work on it, I played Card Jitsu all the time as a kid had many cards in real life too, I had the OP af Rockhopper card IRL and Rockhopper + Puffle Resucue cards in the game, absoloutley loved them for how busted they were loool
This video unlocked a bunch of memories that I didn't even know I had. I loved playing this game as a kid. As I recall, I didn't get any of the cool cards, because I never got a club penguin membership, but I still enjoyed it. Thanks Yellow, the occasional burst of childhood nostalgia is fun. Anyways, Yugioh video when?
Happy 50k subs man! While I initially found you from your Street fighter vids, your pokemon and other content actually helps me calm my mind and get some laughs. Thanks for the great vids man, high quality.
for an overpowered card in yugioh, there's Maxx "C" basically, you can discard it during either turn, and for the rest of that turn, every time your opponent special summons, you draw a card and current yugioh revolves around a LOT of special summoning, so if you play it on your opponent's turn you're likely to draw a lot of cards, and since yugioh has no real resource to prevent you from playing cards, there's not much stopping you from potentially playing all the cards you drew, and it'll basically gaurentee you win for the most part so your opponent either does all their combos and you draw a lot of cards (potentially even a card that can stop their combos), or they're forced to cut their turn short and end on a weaker field, which could also lead to you just winning on your turn the card has been banned in he TCG, but oddly enough it's NOT banned in Master Duel, which is the main official way to play the game virtually/online and it's still just as good there (Master Duel lets you play handful of cards that have been banned in real life for some reason, some of them even have special animations because konami KNOWS they're that strong)
"the card has been banned in both the TCG and OCG formats" What? One of the most defining differences between the OCG and TCG is that Maxx "C" has been legal there for the most part while it's illegal in the TCG. I just checked and it's still unlimited in the OCG and I've never heard of it being anything else.
0:14 for magic probably Black Lotus, the simple concept of having the power of turn four on turn one is terrifying, especially paired with other cards like dark ritual (or whatever the one black for three black is idk I don’t play black)
You were in a real Virtua Fighter mood when you amde this video, huh? That's good! I'm glad you like that soundtrack, VF doesn't get enough appreciation.
Clicked on this video knowing exactly which card it would be about, but obviously I'm not gonna pass up on the nostalgia trip of a youtube video about one of my favourite childhood games :) good content as always
I'd like to shout out three separate, high-profile card games making the exact same mistake, almost to the letter. Pot of Greed (Yu-Gi-Oh), Ancestral Recall (Magic the Gathering) and Bill (Pokemon). Bill and Pot of Greed allow you to draw 2 cards, that's it.... no cost. Ancestral Recall allowed you to draw 3 cards for one blue mana. (An effect that costs four times as much in modern settings if you're lucky) At least in Magic Ancestral Recall was blue and cost you one blue mana... but essentially every single one of these cards let you draw cards for effectively no cost. In the case of Bill and Pot of Greed that basically meant every single deck needed to run as many copies of these cards as the game would allow. There was no cost to doing so, and basically meant that decks that ran them had a clause that said "sometimes you draw two cards instead of one while you play this deck".
Is that thing with Bill for real? Iirc trainer cards were different back in the earlier generations, so it kinda makes sense, but basic draw cards are so completely awful in the modern game that it's difficult to believe a draw two was ever top tier. To be clear, my only experiences with the early gen PTCG have been through the Gameboy game based on it.
@@KnightmarePhoenix_official What made Bill strong was the lack of any restrictions whatsoever. No cost to pay, no "If you play this you can't play that", just pure card draw. I'm pretty sure that limits to the number of trainer cards you could play in a turn came in a later iteration of the game than Bill, meaning that Any time you draw Bill you just... draw two cards that turn instead of one and play your turn as normal... and if one of the cards you drew just *happened* to be another bill, well you draw two *more* cards this turn. For free. Edit: Spreading a bit of a lie here: Bill gained the "supporter" tag in a later iteration of the card, which effectively adds an opportunity cost to playing him since you can only play one supporter per turn. Trainer cards themselves didn't get said restriction to my knowledge.
@@KnightmarePhoenix_official So I went and double-checked myself to make sure I wasn't spreading false information. Turns out I half was. There wasn't a rules change that nerfed bill, they added the "Supporter" class to him, meaning you can only play one of him *or* another supporter in a turn.
I had Rockhopper and I remember never using it because I'd want to wait until it guaranteed me a win or saved me from losing. There's one game i remember specifically where i just needed a water to win and blue fit the criteria, and my opponent needed a snow card to win as well, and my character drew Rockhopper for that very turn. I popped off so hard and then my opponent played a 12 snow card for a draw. I quit the match.
The Fire Ninja card did the same type conversion thing, but was a fire type. It was also a 12 pointer. I had two of them, and never lost. However, the Fire Ninja was IRL only.
Always glad to hear someone else enjoys slapping people in ygo with big machines. Ancient Gear, Deskbots, Infinitrack to a certain extent... hah, good times. As for answering the question, the first thing that comes to my mind in an MtG card. Not any out of the power nine, but Sol Ring.
The localized version of pokemon's neo genesis slowking was insane. I haven't played many card games besides the pokemon tcg, but what I can tell you about the game is that it revolves heavily around "trainer cards," cards which mostly represent people and items from the franchise. These cards have a wide array of effects that include but are absolutely not limited to: drawing more cards, searching for other cards, healing pokemon, etc. From what I understand this is what makes the pokemon tcg unique, your deck is much more accessible than other games. For comparison, Yugioh had pot of greed which was powerful and banned for drawing two cards, pokemon base set on the other hand had and didn't ban while it was in rotation: bill who also drew two cards, professor oak who drew seven cards after discarding a hand, and things like computer search that searches out any card in the deck just for discarding two cards. Those were big cards from the very start of it all but the whole game has been full of incredible trainer cards with impressive effects. Trainer cards are what every deck depends upon to run consistently and a good deck typically runs 35-45 trainer cards out of the 60 cards a pokemon deck is made of. Originally neo genesis slowking's ability was that if it was in the active spot, then the opponent had to flip a coin whenever they played a trainer card from their hand. If the coin was tails then that trainer card was discarded ignoring that cards effect, heads and the trainer card worked like normal. Slowking didn't have that great of an attack as well as having a high retreat cost (making it harder to get out of the active spot when it was in a bad situation) so having it in the active spot wasn't great making slowking an interesting but not ground breaking card. HOWEVER, when localizing the card the part about having slowking as your active pokemon was mistakenly not included. This is huge for 2 major reasons: 1- it meant something far more terrifying could be in the active killing the foes pokemon doing a far more effective there while slowking is mostly safe and untouchable from the bench. 2- you can only have one pokemon in the active but can have up to 5 on the bench and this is the really killer part as one slowking causing a 50-50 on the most important cards failing to work sucks but is manageable, two causing a 25% chance of actually working hurts a lot, three would win the game with trainer cards having a measly 12.5% chance, and four overkilling with a depressing 6.25% rate. Slowking was a death sentence for opposing decks and games came down to who got the slowking lock set up first and this killed what makes the pokemon tcg the pokemon tcg. All because of a mistranslation. For some reason wizards of the coast dragged their feat for a bit and this card killed tournament play for a bit without ever getting an errata, instead it eventually got banned.
"I'd be very surprised if that many of my audience is familiar with this" ironically this is probably the only non fighting game you've made a video on that I know literally anything about
Shoutouts to the card Oroborous from the game Inscryption. On death, it comes back to your hand with a permanent +1/+1. And I mean *permanent*. It persists between runs. It persists between *acts of the story*.
There was a Mario Bros trading card game that appeared only in México in 2010 It was a 1st era Yugioh clone. It was called "Mario Bros tarjetas de combate" All monsters had no effects but the spell/traps were GOD TIER A Piranha plant skipped your opponent's next 2 turns A final smash link card destroyed all cards on the field, monster/spell/trap And there even were a lot of cards that let you re add 2 or even 3 spell or trap cards back to your hand. So you could infinitely loop themselves. But everyone on recess had an agreement to not use this cards on the deck.
By the way, if you want a genuine broken card, you can look at Pot of Greed in Yu-Gi-Oh. Drawing effects are basically always really powerful to have, and effects that make you draw just 1 card normally have some sort of cost. Pot of Greed just lets you draw TWO CARDS for 0 cost. One of the first ever cards to be banned in Yu-Gi-Oh.
A key point that a lot of people miss as to why Pot of Greed is the most powerful "draw 2" card is that Yu-Gi-Oh is a game without a resource mechanic, or more specifically, the resource _is cards_ (as in, so long as you have cards in your hand that you can play, you can continue to make plays so long as you keep drawing or searching more cards). So when you have a card that draws more cards, you're spending a resource to get _more_ of that resource. This is why Yu-Gi-Oh runs on engines that generate +1s and +2s of card advantage. Almost every card game has a "draw 2" or "draw 3" card early on. The key point is that for most card games, there's some sort of resource like mana or discarding cards that you have to spend to play it; Ancestral Recall in Magic costs one blue mana, (and is still ridiculously busted btw) Arcane Intellect in Heartstone costs 3 mana (and is completely reasonable and was a staple in Mage for the early years), the modern versions of the Friendly Rival "Draw 2" Supporters in Pokemon cost your Supporter for the turn (which makes them really bad compared to other Supporters you could play) (and if you're about to bring up Bill, keep reading, he's coming up). Pot of Greed costs nothing, and leaves you in a better position than you were in before you played it. When Pokemon TCG debuted, Supporters didn't exist so you could play as many Trainer cards as you wanted, and Bill was exactly the same thing; you could play a Bill, draw a Bill, and then play the second Bill to draw two more cards. Now that Supporters give Pokemon a sort of resource mechanic for your card advantage, it's very important to pick the best Supporter card to play each turn, meaning you likely either want to be searching the exact one card you need, or refreshing your hand entirely. It's actually quite interesting to me how common the effect of "draw 2" is in TCGs and how cards in different TCGs with exactly the same text box can have very different contexts based on how that game is played.
@@StarkMaximum Yes, this is completely right. Yu-Gi-Oh's a very unique case where cards are really your only resource. Upstart Goblin being limited to 1 is proof of that because to a new player, it might seem like not a very good card, but an experienced player will know that it's extremely valuable. Yu-Gi-Oh not having a sort of mana system makes it inherently different from others. I really should get into MTG at some point
@@zernek9199 Absolutely, I can attest to seeing Upstart Goblin as a young new player and thinking it was a joke of a card. Give my opponent 1000 life points to just draw a card I could've already had if I didn't play Upstart Goblin. I had it on the same level as Cold Feet and Pot of Generosity. Now I see I have a slot free in my deck that I can't find a card for and I just go "may as well Upstart Goblin". Just a personal opinion but Magic's a little rough right now. Decisions by Wizards and a personal desire to play less competitive games have really pushed me out of Magic after over ten years of playing. But the game has a ton of history to mine some fun gameplay from, I exclusively just think keeping up with modern Magic would be a poor use of your time.
@@StarkMaximum i used to have the opposite issue as a new player. I knew upstart was good cus drawing was so good. Problem was id put it in 40 card decks, getting them to like 43. Which completely and utterly misses the point lmao
@@EXFrost I actually unironically think "is it worth it to run a 41 card deck where your 41st card is Upstart" has been a legitimate debate in the Yu-Gi-Oh community ever since the card got limited. But yes, playing it in a 40 card deck so you can play 39 cards is probably just better.
Pot of Greed, Maxx "C", Thunder Dragon Colossus, All of the Adventurer Engine, Crystron Halqifibrax, etc. There are a lot of crazy broken Yugioh cards.
This is really one of those things like adding air fireball’s in super turbo. Like it’s a fun idea but boy you probably should have thought this out like…more than nonce.
also you're not allowed to make fun of me for not being a black belt in the footage I swear I was godlike at this game when I was 10 but either I broke into Disney HQ to bring old Club Penguin and my account back or I just made an account for the unofficial one and grinded coins for like 4 hours ):
How could we diss someone who is cracked at the best game of all time?
yellow from streets
Actually, I'll praise you instead for another thing that's godlike, your choice of virtua fighter music in the background
Not being a ninja means you got to avoid the other varient of cardjutsu, so honestly I'm jealous of you
Fine, but I will make fun of you for wearing the nail polish
The fact that they just had this intricate rps game within a mmo and had so much lore around it was so unnecessary but I love it.
The other card jitsu modes within the game were way better than the basic rps, especially snow
@@n2k970I wish i knew if you were telling the truth because all 4 games are also bugged and laggy to all hell (except fire sometimes)
@@carlosemilio5180 If I recall correctly, Snow was a co-op tactical RPG
Nice to see the continued trend of the Water type getting the most support compared to Fire or Ice in a completely different game.
You definitely radiate "Ancient Gear Player" energy
I like Bionicles what can I say
Ancient Gears are the grapplers of Yu-Gi-Oh, change my mind
@@BigYellowSilly real shit???
@@KingOfDarknessAndEvil i hate how right you are
@@KingOfDarknessAndEvil Fuck. FUCK.
Big Yellow is both an Ancient Gear and a Card-Jitsu player? I didn't think you could get anymore incredible.
Pop the Geartown baybeee
I was literally pogging at Jerry Beans Man. Truly Big Yellow is a cultured individual
@@BigYellowSilly normal summon wyvern search box
IKR!?!
mr worldwide vibes
I had 2 Rockhoppers in Card-Jitsu back in the day, I was undefeated amongst my friends. I KNEW you would be talking about Rockhopper's absolutely busted effect in this video. Unbeatable. I got them by accident because their redeem codes came with puffle plushes I asked my mom to buy for me
This is why I say it's about the creator and not always the content. I have never played nor given a great deal of thought to Club Penguin, certainly not to a Club Penguin card game, but this was enthralling.
Re: other broken cards in TCGs.
In the Yugioh anime, Firewall Dragon was the ace card of the 6th protagonist, yusaku, and one of its effects was to summon a monster from the hand.
In the TCG they forgot to make that effect once per turn. Yusaku never used it more than once per turn in the anime, it just came fucked to the TCG. So you could do tons of loops with it, summoning infinite monsters, kill the opponent in the first turn and just be a tier 0 asshole really.
Worse part is that because it was the anime ace card at the time it had literal plot armor and thus couldn't be banned irl, leading to around 2ish years of back to back terrible formats, unfun gameplay and other stupidity.
Later on he got banned, and even later on he got errata'd to only summon one monster per turn from your hand. Like Yusaku used in the anime. Funny as fuck.
The summon from hand effect wasn't even it's most busted effect. The return cards to hand effect could repeatedly loop firewall with itself and add any number of cards back to your hand.
This effect caused it to be limited super early into link era, so it didn't lead to as much garbage, but it's funny to realise that the effect that ruined yugioh for 2 years wasn't even the best effect on this monstrosity.
@@DrDrao To be fair not really tbh. Yeah it is a great effect but if it wasn't for the summon effect none of the Gouki or FTK stuff would have happened
@@thefaz3744 I'm not saying the summon effect isn't butsted. I'm just saying it's less busted than the other one, if you have multiple firewalls.
It's the reason firewall was limited, and with one firewall, you can't loop it, so it didn't lead to as much garbage.
The card got banned in the anime too; after they got rid of it IRL, it was never summoned again by Yusaku lol.
They also locked it to Cyberse
I swear this is secretly just an excuse to show off the fine paint job on those nails.
every big yellow video is an excuse to show off their nails and personally i'm cool with that. the nails look nice
totally loving the color mine are red today
I mean his nails look nice 👁️👄👁️💅
@AzureWolf168
Oh come on... They look nice 👍
I remember playing Card Jitsu when I was like 6 years old and having absolutely no fucking idea what I was doing, and then the fucking INSTANT I realized how the game actually worked I became a god among ninja penguins.
It's really sad that Club Penguin is dead and so is Club Penguin Rewritten, Card Jitsu is a genuinely great game for getting people into card games, but now it's a bit fucky to play the game online given that most other CPPS are very shady.
So were the cpr guys? That they were less shady doesnt make them not shady (nontheless is was the only ps i played because of the less-shadyness)
@@carlosemilio5180 Yeah, they were pretty shady too to tell the truth.
@@theraymunator Theres a few popupular cpp's still around
I remember playing this on Club Penguin like 9 years ago and I got the highest rank despite not knowing how the game worked. I just grinded because I thought it was RNG.
it kind of is?
when its two kids just playing cards randomly, it basically is just rng
4:13 That little card flick to reveal the big number card was pretty slick.
If you can understand the deep tech of fighting games as well as the meta of Pokemon battling, you can learn the Pokemon TCG, it's pretty simple at a base level. The only reason why it gets confusing is because, like how every generation gives us a new Battle Gimmick, every generation of TCG gives us a new "double prize" gimmick, where they mark certain Pokemon as Special and give up two prizes when they're KO'd (but usually have a higher power level overall to help them take prizes easier as well), and you have to learn how the new one works each time. I honestly think the core rules of the game have only changed like, two or three times since the game debuted so honestly even the GBC Pokemon TCG game isn't a bad way to learn the game beyond using old-ass cards.
Pokemon cards actually tend to be pretty cheap unless it's something like a secret rare charizard (ie, a card a collector rather than a player would care about). The zamazenta in particular isn't too surprising in how cheap it is because it's a tech card that is basically terrible in most matchups now because VMaxes are not as good anymore. There also isn't really a competitive grindy deck that uses metal energy that would want to play it in the first place anymore. Zacian/Zamazenta is still a budget deck some people play, so I would imagine that the secret rare is still somewhat valuable because it's an actually playable card (unlike some bulk rares) and just on account of being a secret rare.
I play other tcgs as well but just to stick to the pokemon theme, I think Mew VMAX was extremely unhealthy for the metagame during the format it was released. Its deck, thanks to Genesect V, basically was extremely consistent and could get big one-shots on VMaxes that let it trade very efficiently. People tried to make dark decks with Umbreon/Single Strike Urshifu and Gengar VMAX to counter it to some success, but they were really inconsistent especially when compared to the deck it was trying to beat. When a deck still has a pretty good matchup versus its supposed counter, it's probably broken. I do think the control matchup was extremely favored despite not seeing relevant tournament success, so maybe if COVID didn't happen people would be more willing to experiment with Zoroark control in that specific format (control, or the tcg version of zoning, is unpopular in online metagames due to time constraints making it risky to play in best-of-ones). Thankfully Mew VMAX has been tamed recently due to the fact that VStars have slowed the game down enough that its explosive damage potential is more what determines its matchup spread rather than the sole reason to play it, so it never got banned and will likely remain in Standard.
Sidenote Zamazenta V SWSH may block attacks from VMaxes, but Mew's secondary attack ignores abilities so it wouldn't even work during that fiasco :(
Mew Vmax has definitely been a big deck more recently, but for me, the broken deck that first came to my mind was probably the most hated deck in recent history: good old Zacian ADP. For those who are unaware, ADP is short for Arceus Diagla and Palkia tag team gx, and because it's a gx card, it has what it called a "gx attack", which is the card game's way of adapting the Z Move mechanic from the video games, which means that you only get 1 gx attack per game. The reason I mention this is because it's ADP's gx attack that made it as broken as it was, as after you use it, for the rest of the game, you got 2 effects permanently: all your attacks deal 30 more damage (making it that much easier to push for KOs on stuff that would otherwise be out of range), and you got to take 1 more prize for every knock out you took, meaning that you'd need to get less KOs to win the game, and it's that second effect that really pushed it over the top. It also had another attack it could use after getting off the gx attack (you always wanted to try to get your gx attack off first turn if possible) that could attach 3 energies from your deck to another Pokemon you had on your bench, which let you set up another attacker after ADP went down. These 2 attacks let the deck start to just snowball after you got your ADP going and made it easy to end games quickly if your opponent could deal with it fast enough
@@matthewkuscienko4616 Yeah ADPZ was 100% an obnoxious deck and invalidated every non-controlling single prize deck, but surprisingly it didn't warp the format around itself as much as Mew VMAX in FST haha (at least when I was playing). I'm glad it rotated out though, it was definitely very tilting to lose versus because it was so fast and aggressive single prize decks have a chance now
Maybe it’s because I only played the gameboy Pokémon tcg’s (following the actual tcg rules) but that just sounds ridiculous
@@ultimapower6950 Base-Fossil (the format in that game) is a very different beast to current standard, but interestingly Mew VMAX is basically an arguably worse Haymaker from that format without scyther to keep it in check. You have Professor Oak for even better draw power than genesect could offer (and also not on a pokemon or supporter which is a massive boon as well), and gust of wind and plus power means that you can take pretty easy OHKOs on vulnerable targets just like Mew can with power tablets. A lot of card games just always have a hyper-efficient aggro deck in the format but you usually don't hear people complain about it being broken because usually there's a control deck that keeps it in check. Base-Fossil had Lickitung stall (though no one played that until it was a retro format) and scyther as a tech card to keep things like mewtwo, hitmonchan, and electabuzz in check. Pokemon recently I feel has been hesitant about printing strong stall/control cards into the game considering how strong Oranguru UPR was for the game, so we just have not had a great control deck in the format save a few very specific meta calls.
I’m a huge yugioh fan (my name and picture are literally yugioh cards) Jerry Beans man is a meme in the yugioh community and the fact that’s the only card you own makes me like you even more
When will konami print Ojama Lime
@@EXFrost They dont have the balls to do it
i have bad experiences with drytrons and bricking in md
Big yellow seeing how much he can spread his content and mess with his algorithm:
LOVE ya dude
I remember seeing this card a lot when I was into Club Penguin and asking why no one knew about these broken cards.
Turns out I was wrong.
@@gregoryford2532 6 year old me didn't understand why so many people had it, I thought there was a whole club dedicated to it and I wasn't invited.
Holy sh*t the memory from Club Penguin 10 years ago is coming back, I remember playing it on my mom's old laptop that would automatically turn off every 20-40 minutes for whatever reason.
A version of this game without the special cards and with a cap on the overall power value of your deck sounds kinda sick ngl. I love tactical rps
Some of the special cards could probably be healthy. Trying to funnel out certain options for one turn could be an ok trade. The power cap system would be a lot easier to balance without them though, and it does sound fun.
I would personally accept “Card Jitsu: 20xx edition” where everyone has a deck of only whatever power cards they want, And the meta is built around denying rockhopper.
It’d be great if some RPS loving indie devs tried to balance a card jitsu style game though. I would probably never hear about it, but just knowing it might exist feels good.
@@sumthinorother9615 funnily enough, the concept of a card game Rock Paper Scissors was actually utilized in manga/anime ultimate survivor kaiji, where it was the basis for a fucked up gambling/death game. It was regular RPS, but the thing that made it tactical was that you only had 4 of each card to use across all your games there, and you couldn't stop playing until you used up all your card, so they needed to like be careful to not end up with only scissors cards which entered into the mindgames
Overpowered card: Magic the Gathering's "Contract from Below". The most powerful Magic card ever printed, but people don't know it because it's an "ante" card which has been banned as long as there has been a banned list and breaks actual laws depending on where it's played.
@@daniela.blasiniperez9026 Just a guess, but an "ante" is where the opponent has to give up one of their cards. I would guess that this is illegal in at least a handful, if not a fair number, of places.
@@daniela.blasiniperez9026 yeah originally the game was played with an ante, where IIRC both players would remove the top card of their deck before starting and whoever won took the loser's card.
It broke like a lot of gambling laws so they had to stop it (plus it sounds kinda unfun)
Ante would be super fun for cube
@@daniela.blasiniperez9026 As suggested by others, Ante violates gambling laws in some places. To play with Ante as you're gambling with a card. Despite that, players were supposed to Ante a card by default in the original 1993 MTG rules.
Ante was created because they thought it would cause cards to move around. While Wizards of the Coast was worried about gambling laws as they went from a tiny company to a big company, the primary reasons the Ante cards left is that Ante was extremely unpopular. Most players didn't used it and in tournament play it didn't work (except in some very rare oddball tournaments from the early days).
Most of the ante cards are not very good, but this one is crazy.
The last Ante card was printed in 1995, two years after the game was released. It already felt like a relic when it was created.
@@yeturs69420 There were league variations I played in where everybody would buy a small set of cards and play a number of games winning cards from each other. You can do the same thing in cube, but you usually have to play more than 3 rounds to make it meaningful.
This is a random aside, but I love that every time I see a Guilty Gear character being used in a meme about braindead-ness like at 9:25, it's been a different character. I think I've seen half the cast being memed on as braindead this point. May is the prime culprit, followed by Potemkin, but now I've seen Ram, Leo, Faust, Sol, Nago, Giovanna, Happy Chaos, and Bridget players being accused of not having two brain cells to rub together. This community really hates its characters and their players. Lol
Same with the mobile game Brawl Stars, I think every character has been labelled braindead at some point.
At least some of them deserve it.
Even in card games, Zamazenta got the short end of the stick.
Also, darn, can you imagine a large scale tournament with card games like the Club Penguin one?
Speaking of defeating an opponent by running out of cards, I remember playing Pokémon TCG Online and facing a Durant deck that aim at beating the opponent this way.
(BTW my least favorite decks to face in TCGO were Pokémon EX spam decks. I hate these more than anything else, and I played one of these Fire Energy Recycle Engine Decks.)
P.S.: Where is the Credit Card in the meta?
Is EX spam like legendary spamming in the regular games? I don't know anything about the TCG
The Credit Card is S infinity in the meta. It has a ability called Money that allows you to buy every card.
@@ExpandDong420 Kinda, in the sense they have bigger than average stats.
My biggest gripe about Pokémon-EX (the ones introduced in the Black & White Series) is that they are Basic Pokémon, i.e. you can fill your bench with them as early as Turn 1.
@@kalosianporygon that does sound annoying, if you aren't playing the same way you're at a statistical disadvantage immediately from turn 1
To be fair about that Zamazenta card, it actually wasn't bad when it first came out since it has an ability that prevents it from being damaged by Vmaxs, which was actually quite good at the time. The problem is that as more cards got printed in the sword and shield block of the tcg, there where more and more cards that gave players ways to play around it by either turning off it's ability or by having an effect that basically ignored it and let your Vmax hit through it; until then, the only way to really play around it was to either gust it so you didn't have to attack into it directly or attack it with something that isn't a Vmax because of how specific it's protection is. It was always outclassed by Zacian, sure, but to say it always got the short end of the stick is underselling it in my opinion; it's not as good as it once was anymore, but there are also a lot of cards that were printed in the first 4 main sword and shield booster psck sets (which are going to be rotating at the start of 2023, btw) that are also not as good anymore for one reason or another
I will be honest, I remember when I was like 5 I knew nothing about Pokémon cards, and we didn’t actually know about powers, so we just used the damage, health, and types, and any effects didn’t exist to us, so I just used my heatran card with 130 health and a 130 power attack to win, with that attack probably supposed to have a crippling downside of costing like 4 power (I still don’t know how it works)
i remember trying to actually play a game following the rules and it was pretty boring
I play the game! If it cost 4 energy then it likely would take four turns of setup just to use that move since you can only attach 1 energy a turn unless you use items that say otherwise.
4 turns is a LOT of time, and if you had Heatran active the entire time the opponent would probably just kill it by then.
@@atomic5134 The game is actually quite. Fun online too bad. None of my driends are
Nto it
@@lucymcelhone4332 that's basically it yeah. For the tldr of rules for the Pokémon TCG, draw a card every turn, play as many basic pokémon as you'd like, evolve as many as you'd want, attach only one energy per turn, one active Pokémon and up to 5 on the reserve like in singles, if you wanna switch you discard the amount of energy stated in the retreat costs (* energy means "any") and if you wanna attack you just whack them without discarding your energy. If you kill an opponent's Pokémon, you draw one of your 6 prize cards, which are drawn from your deck and put face down at the start of the game. Draw all your 6 prizes, mill your opponent, or their active Pokémon while they have none in reserve. Starting hand is 7 cards, and if you don't have any basic mon, you reshuffle until you actually draw a Pokémon. Exactly 60 card deck (including the prizes and starting hand), and up to 4 copies of cards with the same name (different versions of the same mon count towards that same cap)
Congrats, you now know how to play the Pokémon TCG! There's a fuckton of special cards with specific rulings but this is the unga bunga basics, akin to how Yugioh is "big number good" before turning into the absolute beautiful mess that is today. I recommend the Gameboy Pokémon TCG if you wanna get acquainted with the unga bunga basics before trying a more up-to-date simulator with said special cards.
I basically did the same but I had a Lugia card (there were 2 parts to it, I just had the bottom) and I would obliterate everyone in the playground with a 200 damage move
I traded my arceus card for this btw
You're good at explaining how games work to people who don't know them so you can explain something the fans all know. I'd like to see you explain Black Lotus in Magic the Gathering.
I remember me and my sister loving Card-Jitsu and spending many hours online. When we got the physical cards, we were ecstatic.....for like ten minutes, because the animations made up like 90% of the enjoyment. I don't know if I still have them somewhere, but I kind of want to dig them out just to see if I had one of these broken cards!
After this, I think this is my favorite channel. Never have I seen someone shoot themselves in the foot by posting so many niche videos from totally different niches. What a legend
Honestly I fucking love you making videos about mad niche stuff like this, keep up the good work xx
YEEEEEEEES, i still have the entire collection of the official Club Penguin card game in my house, it was extremely fun to play and i love it. So glad that you talked about this and honestly, very surprised. Keep it up with the awesome videos
I distinctively remember the first time I ever consciously abused something I knew was broken were these Water cards when 11 year old me realized I was virtually invincible when I had these on hand.
The fact that i knew that you were going to talk about Rockhopper really says something to me as one of your viewers
Woah they made an in real life version of Cardjitsu? I remember grinding a lot in that minigame in order to get a black belt, I would've bought the shit out of this if I knew it existed. To this day, I still use my Club Penguin username for other things.
I feel like the mark of a good content creator is when your audience can listen to you talk about the club penguin card game and still be engrossed in what you have to say.
I love the way they absolutely manhandle these old cards.
I can't believe I joined this channel because of the fighting game content, and have still enjoyed all the other videos you put out, including a 15 minute video about a Club Penguin card
Maaan, I remember as a kid, I had matches where someone would play one of these cards against me, and I would just quit right then and there after realizing I could never win against them. Glad to see someone talk about these damn things that made child me rage.
I remember playing this card game as a kid with my friends in school and the Rockhopper card was so overpowered that we all had to ban it. A couple of us had the card and once we figured out that it was impossible to lose with we had to invent a new rule where if you draw then whoever wins the round after wins the draw and gets both cards in the win pile. Good times.
I think card jitsu was around the time I stopped playing Club Penguin, but I remember it effectively being my first MMO at the time. The rest of the earlier minigames were all fantastic, especially the pizza and shoot ‘em up ones
Great video. Love oddball stuff like this. Talking about anything from a competitive perspective is considered A+ content for this channel imo
God I love these random videos on topics I know nothing about
The fact he didn't mention the +2 power cards.
That makes it better than EVERY other card, no matter what trick he has, he'll win anyways.
How the fuck do you have a 18+ account in RUclips?
4:15 Not sure why, but the way you shot the card from the back out looks cool
not far in the video but dude the explanation at 2:00 is so smooth. like its a pretty minor thing but puttin out the second snow card to finish the RPS and then the third one to explain the numbers was so clean.
Yeah, I knew about those four water Power cards. Sometimes in Card Jitsu, if I have a non-blue different colored fire and snow card scored already, I just play that for a near-guarantee checkmate.
There's two ways I know from the top of my head that can help counter those four cards as far as I can tell:
1. The opposing player scores a previous power card that either gives them a +2 or gives you a -2 for your next card and then plays a snow or water 11 or 12.
2. The Jackhammer (Yellow Fire 10), Firefighter (Yellow Water 10), or Sled Racing (Green Snow 10) has its effect was activated previously, and you play ANY ice OR water card below those four Power Cards' values.
The only way to really defeat those four cards is to have a set up prior, but even then, it's still not necessarily guaranteed.
this video is amazing omfg
I don't see anyone bringing this up, but the last card mentioned is actually game winning in certain scenarios. Say you have one Fire and one Snow card, you need a Water card to win. To beat Water you need Snow, so the opponent can beat that with Fire. Sure you get another Fire, but it's not instant win. Anticipating their read with your own can make you sneak away with a quick dub.
I'm probably reading too much into this but I thought it was a fun scenario to ponder
"Out of the 509 cards available"
I love you referred to yourself as "quote unqoute people."
that and the reveal of jerry beansman is amazing
Never played any of the games you talk about in your videos but still watch your videos anyway, great content man. Grats on the 50k
I have had a random card from this card game for like 10 years by now even tho i never actually bought it or played the game and this just unlocked some memories i didnt know were real
It’s wild to me that the cards with special effect also were the ones with higher numbers. Feels like it’s pretty obvious from a game design perspective that the cost of having a special effect should be a weaker card.
Love this Grindset.Profiting off an obscure childrens card game you loved as a kid
CARD JITSU VIDEO? Damn I'd never expect you do that
I remember back in the day when the proper club penguin game was a thing I collected cards and got plenty of power cards to use in-game, I need to see if my old irl collection is still around
One of them was indeed the rockhopper card! I remember feeling like such a god using him online
I had a couple of other cards with the screwed up ability too, it really wasn't fair lol
I've been bingeing (and rewatching) like all your RBY videos, decided to watch something else, and there's a Joel reference in it. Very based, love it, please keep making these random videos I live for them.
So water type isn't overpowered in just pokemon.
Dragon Rulers from Yu-Gi-Oh Zexal in like 2012 or smth.
Shit was crazy
Big Yellow: "This is the cheapest, nastiest holo shit ever."
Magic the Gathering: "Hold my beer."
I would describe an overpowered card to be something that completely defines a small era in the card game, especially if the era was named after it. Yu-Gi-Oh has quite a few of these. (TeleDAD - Dark Armed Dragon E-tele, Dragon Ruler - Dragon Ruler, GOAT - Goat Control, PEPE - A deck that required, to my knowledge, 2 emergency banlists to kill)
I would also say rhat in a weird way yugioh card design overall has gotten "overpowered" in q sense. Obviously the super insane power creep but cards are really just going crazy. Imagine apollousa being printed like 3 years earlier it would have been madness and apollousa isnt even that good anymore
@@EXFrost I remember when Borreload was one of the best game ender link monsters, then overnight it feels like every link four either ends games, clears boards or both. It was crazy. And when Savage came out, the generic level 8 synchro bar raised significantly. Now every end board level 8 synchro has to have a negate, or a disruption that's just as good to be playable as a staple in combo.
@@borrelsupremacy ye stuffs insane. Fusions and synchros especially are getting more and more outlandish. The fact a card like zeus has to be printed for xyz to catch up is insane. The fact that zeus, a card which can be made from any 1 xyz (which is as easy as having 2 monsters of the same level on the field) and can quick effect wipe the field is a necessary evil just shows u how insane ygo power creep is. Imagine telling that to someone back in the day when quasar was the strongest boss monster in the game
"...turns out that I just can't read." That's a long-lasting effect of having been a Yugioh player, I'm afraid.
This game would be the puzzle that you have to beat in Big yellow's bug type gym in order to challenge his team, which contains a bowser, and a Hugo as his ace.
Don't question it. You know it makes sense.
Imagining Hugo with weird gangly roach legs and antennae
@@KnightmarePhoenix_official hugoach, bug fighting type. He would have the "grappler" ability, that makes all his contact moves lock the opponent in.
Yes I am overthinking this. No, I will absolutely not apologize
@@skinnysnorlax1876 Omg Buzzwole with budget Shadow Tag? I would run that ngl. Many thanks for overthinking it ✔
Just wanted to say your thumbnail game is immaculate. Your videos are entertaining no matter the topic but I always look forward to the chaotic thumbnails you create for these vids, keep up the great work 🔥
I'm so fucking happy to see a video about this, CP was my favorite childhood game and I spent hundreds of hours on cardjitsu. I used to own the rockhopper card irl, don't know what happened but I lost over half of the cards I owned irl. Legit my allowance back then were CP card packs
An overpowered card I remember cheesing with a lot was Mirror Wall in Yu-Gi-Oh. Not regular YGO though, but YGO Duelest of the Roses. A weird grid based game that played like a mix of YGO with something like FF Tactics or Disgaea. You had a Leader that acted as like your lifepoint bar and you had to move the leader around the grid to keep them alive but also position them for placing monster, spell and trap cards startegically to attack the opponents leader. Actual 1v1 battles between monsters still ran on usual higher attack or defence beating each other and cards being destroyed if the attacker was higher.
What made Mirror Wall so broken in that game was it would have the same effect in the regular game of halving the attack of the opponents monsters when attacking, BUT it didn't have any drawbacks. Normally you had to pay 2000LP every standby phase to keep the card up in the regular YGO so you could usually only get like 1 or 2 uses out of it before you ran out of LP or just chose to not pay it. In Duelest of the Roses it didn't have this. The devs probably thought it was balanced because the opponent's monster cards could just step onto the same square as it to destroy it, but because you can position other cards around it all you had to do was put an above average attack or defence monster around it in a corner and there wasn't a lot the opponent could do to get rid of it except a few specific spell cards.
The AI in the game was also incredibly stupid and never factored in that their atk would halve whenever they attacked if it was high enough to have destroyed the card it went for prior.
It was also a permanent debuff. If a 2000 ATK monster attacked and Mirror Wall activated and it didn't get destroyed in the fight for whatever reason (attacking a defence position monster or attacking your LP/Leader) it's attack would halve to 1000 and STAY at 1000 while still on the field and even if MW was destroyed afterwards. That and you could carry 3 copies of the thing in your deck with ways to search for it so even if the opponent destroyed it you could always use another. Even if you horribly fucked up or the opponent got lucky using spells to destroy your monsters, they're still getting weaker every time they attacked your Leader's lifepoints.
Gosh I really enjoy your videos, your voice, the vibes. Just a treat😁
This was my favorite game ever for a while. I (probably?) was genuinely good at it as a youngin and I actually wanted to make my own card game because of it.
I saw this and got so hyped- this game was defining part of my childhood
Man, loved this vid, awesome work on it,
I played Card Jitsu all the time as a kid had many cards in real life too, I had the OP af Rockhopper card IRL and Rockhopper + Puffle Resucue cards in the game, absoloutley loved them for how busted they were loool
This video unlocked a bunch of memories that I didn't even know I had. I loved playing this game as a kid. As I recall, I didn't get any of the cool cards, because I never got a club penguin membership, but I still enjoyed it. Thanks Yellow, the occasional burst of childhood nostalgia is fun. Anyways, Yugioh video when?
Happy 50k subs man! While I initially found you from your Street fighter vids, your pokemon and other content actually helps me calm my mind and get some laughs. Thanks for the great vids man, high quality.
"oh hell yeah new big yellow is on card g-wait is that fucking cardjitsu?"
3:27 can’t read? You’re already 50% of the way to being a true Yugioh player.
the card-jitsu snow and water mini games were amazing, thanks for reminding me of them.
for an overpowered card in yugioh, there's Maxx "C"
basically, you can discard it during either turn, and for the rest of that turn, every time your opponent special summons, you draw a card
and current yugioh revolves around a LOT of special summoning, so if you play it on your opponent's turn you're likely to draw a lot of cards, and since yugioh has no real resource to prevent you from playing cards, there's not much stopping you from potentially playing all the cards you drew, and it'll basically gaurentee you win for the most part
so your opponent either does all their combos and you draw a lot of cards (potentially even a card that can stop their combos), or they're forced to cut their turn short and end on a weaker field, which could also lead to you just winning on your turn
the card has been banned in he TCG, but oddly enough it's NOT banned in Master Duel, which is the main official way to play the game virtually/online
and it's still just as good there (Master Duel lets you play handful of cards that have been banned in real life for some reason, some of them even have special animations because konami KNOWS they're that strong)
"the card has been banned in both the TCG and OCG formats"
What? One of the most defining differences between the OCG and TCG is that Maxx "C" has been legal there for the most part while it's illegal in the TCG. I just checked and it's still unlimited in the OCG and I've never heard of it being anything else.
Funnily enough the worst part about Maxx c is it can draw you too many cards and you end up losing due to drawing your entire deck.
@@hoodedman6579 oh i just misremembered then lol
0:14 for magic probably Black Lotus, the simple concept of having the power of turn four on turn one is terrifying, especially paired with other cards like dark ritual (or whatever the one black for three black is idk I don’t play black)
This is so good dude
You were in a real Virtua Fighter mood when you amde this video, huh? That's good! I'm glad you like that soundtrack, VF doesn't get enough appreciation.
Clicked on this video knowing exactly which card it would be about, but obviously I'm not gonna pass up on the nostalgia trip of a youtube video about one of my favourite childhood games :) good content as always
I'd like to shout out three separate, high-profile card games making the exact same mistake, almost to the letter.
Pot of Greed (Yu-Gi-Oh), Ancestral Recall (Magic the Gathering) and Bill (Pokemon). Bill and Pot of Greed allow you to draw 2 cards, that's it.... no cost. Ancestral Recall allowed you to draw 3 cards for one blue mana. (An effect that costs four times as much in modern settings if you're lucky)
At least in Magic Ancestral Recall was blue and cost you one blue mana... but essentially every single one of these cards let you draw cards for effectively no cost. In the case of Bill and Pot of Greed that basically meant every single deck needed to run as many copies of these cards as the game would allow. There was no cost to doing so, and basically meant that decks that ran them had a clause that said "sometimes you draw two cards instead of one while you play this deck".
Is that thing with Bill for real? Iirc trainer cards were different back in the earlier generations, so it kinda makes sense, but basic draw cards are so completely awful in the modern game that it's difficult to believe a draw two was ever top tier.
To be clear, my only experiences with the early gen PTCG have been through the Gameboy game based on it.
@@KnightmarePhoenix_official What made Bill strong was the lack of any restrictions whatsoever. No cost to pay, no "If you play this you can't play that", just pure card draw. I'm pretty sure that limits to the number of trainer cards you could play in a turn came in a later iteration of the game than Bill, meaning that Any time you draw Bill you just... draw two cards that turn instead of one and play your turn as normal... and if one of the cards you drew just *happened* to be another bill, well you draw two *more* cards this turn. For free.
Edit: Spreading a bit of a lie here: Bill gained the "supporter" tag in a later iteration of the card, which effectively adds an opportunity cost to playing him since you can only play one supporter per turn. Trainer cards themselves didn't get said restriction to my knowledge.
@@kevingriffith6011 Oh neat! I thought the limitation was a later addition, seems weird tho since items already existed
@@KnightmarePhoenix_official So I went and double-checked myself to make sure I wasn't spreading false information. Turns out I half was. There wasn't a rules change that nerfed bill, they added the "Supporter" class to him, meaning you can only play one of him *or* another supporter in a turn.
@@kevingriffith6011 Ohhh. Thanks for fact checking that haha! Glad to get to learn all this.
I had Rockhopper and I remember never using it because I'd want to wait until it guaranteed me a win or saved me from losing. There's one game i remember specifically where i just needed a water to win and blue fit the criteria, and my opponent needed a snow card to win as well, and my character drew Rockhopper for that very turn. I popped off so hard and then my opponent played a 12 snow card for a draw. I quit the match.
Oh my god... I think all the memories just came flooding back. The nostalgia, man.
The simple counterplay is to use a power card that makes it so that numbers swap values.
Can't really rig the game if it's been pre-rigged
The Fire Ninja card did the same type conversion thing, but was a fire type. It was also a 12 pointer.
I had two of them, and never lost.
However, the Fire Ninja was IRL only.
Funnily enough, despite how much I watch your videos, this one IS actually the most relevant to me of all of them
Always glad to hear someone else enjoys slapping people in ygo with big machines. Ancient Gear, Deskbots, Infinitrack to a certain extent... hah, good times.
As for answering the question, the first thing that comes to my mind in an MtG card. Not any out of the power nine, but Sol Ring.
That vargskelethor meme was lovely. Your taste is immaculate
used to go down to the corner shop every Saturday to pick up club penguin cards, good stuff
I really love how sincere you are no matter what you're talking about, whether it be a tournament-viable fighting game or Club Penguin.
The localized version of pokemon's neo genesis slowking was insane.
I haven't played many card games besides the pokemon tcg, but what I can tell you about the game is that it revolves heavily around "trainer cards," cards which mostly represent people and items from the franchise. These cards have a wide array of effects that include but are absolutely not limited to: drawing more cards, searching for other cards, healing pokemon, etc. From what I understand this is what makes the pokemon tcg unique, your deck is much more accessible than other games. For comparison, Yugioh had pot of greed which was powerful and banned for drawing two cards, pokemon base set on the other hand had and didn't ban while it was in rotation: bill who also drew two cards, professor oak who drew seven cards after discarding a hand, and things like computer search that searches out any card in the deck just for discarding two cards. Those were big cards from the very start of it all but the whole game has been full of incredible trainer cards with impressive effects. Trainer cards are what every deck depends upon to run consistently and a good deck typically runs 35-45 trainer cards out of the 60 cards a pokemon deck is made of.
Originally neo genesis slowking's ability was that if it was in the active spot, then the opponent had to flip a coin whenever they played a trainer card from their hand. If the coin was tails then that trainer card was discarded ignoring that cards effect, heads and the trainer card worked like normal. Slowking didn't have that great of an attack as well as having a high retreat cost (making it harder to get out of the active spot when it was in a bad situation) so having it in the active spot wasn't great making slowking an interesting but not ground breaking card.
HOWEVER, when localizing the card the part about having slowking as your active pokemon was mistakenly not included. This is huge for 2 major reasons: 1- it meant something far more terrifying could be in the active killing the foes pokemon doing a far more effective there while slowking is mostly safe and untouchable from the bench. 2- you can only have one pokemon in the active but can have up to 5 on the bench and this is the really killer part as one slowking causing a 50-50 on the most important cards failing to work sucks but is manageable, two causing a 25% chance of actually working hurts a lot, three would win the game with trainer cards having a measly 12.5% chance, and four overkilling with a depressing 6.25% rate.
Slowking was a death sentence for opposing decks and games came down to who got the slowking lock set up first and this killed what makes the pokemon tcg the pokemon tcg. All because of a mistranslation. For some reason wizards of the coast dragged their feat for a bit and this card killed tournament play for a bit without ever getting an errata, instead it eventually got banned.
"I'd be very surprised if that many of my audience is familiar with this" ironically this is probably the only non fighting game you've made a video on that I know literally anything about
Shoutouts to the card Oroborous from the game Inscryption.
On death, it comes back to your hand with a permanent +1/+1.
And I mean *permanent*.
It persists between runs. It persists between *acts of the story*.
There was a Mario Bros trading card game that appeared only in México in 2010
It was a 1st era Yugioh clone.
It was called "Mario Bros tarjetas de combate"
All monsters had no effects but the spell/traps were GOD TIER
A Piranha plant skipped your opponent's next 2 turns
A final smash link card destroyed all cards on the field, monster/spell/trap
And there even were a lot of cards that let you re add 2 or even 3 spell or trap cards back to your hand. So you could infinitely loop themselves. But everyone on recess had an agreement to not use this cards on the deck.
This reminds me of like a FNAF card game that popped up I think also in Mexico that had insane power creep
OMG THIS IS GOATED I BEAT CARDJUTSU FIRE AND WATER WHEN I WAS LIKE 9 I WORKED MY ASS OFF FOR THOSE CARDS
Let's gooo nice to see another off the wall nostalgia video from you for a special occasion. Always a treat. Happy 50k friendo, here's to 100k
The ones I use the most are the LA Girl gel nails, they're dead handy cause you don't have to put a top coat on them
@@BigYellowSilly Gel? Do you need a UV light or something to cure them? Or just slap a coat or two on there and don't muck with them for a while?
By the way, if you want a genuine broken card, you can look at Pot of Greed in Yu-Gi-Oh. Drawing effects are basically always really powerful to have, and effects that make you draw just 1 card normally have some sort of cost. Pot of Greed just lets you draw TWO CARDS for 0 cost. One of the first ever cards to be banned in Yu-Gi-Oh.
A key point that a lot of people miss as to why Pot of Greed is the most powerful "draw 2" card is that Yu-Gi-Oh is a game without a resource mechanic, or more specifically, the resource _is cards_ (as in, so long as you have cards in your hand that you can play, you can continue to make plays so long as you keep drawing or searching more cards). So when you have a card that draws more cards, you're spending a resource to get _more_ of that resource. This is why Yu-Gi-Oh runs on engines that generate +1s and +2s of card advantage.
Almost every card game has a "draw 2" or "draw 3" card early on. The key point is that for most card games, there's some sort of resource like mana or discarding cards that you have to spend to play it; Ancestral Recall in Magic costs one blue mana, (and is still ridiculously busted btw) Arcane Intellect in Heartstone costs 3 mana (and is completely reasonable and was a staple in Mage for the early years), the modern versions of the Friendly Rival "Draw 2" Supporters in Pokemon cost your Supporter for the turn (which makes them really bad compared to other Supporters you could play) (and if you're about to bring up Bill, keep reading, he's coming up). Pot of Greed costs nothing, and leaves you in a better position than you were in before you played it. When Pokemon TCG debuted, Supporters didn't exist so you could play as many Trainer cards as you wanted, and Bill was exactly the same thing; you could play a Bill, draw a Bill, and then play the second Bill to draw two more cards. Now that Supporters give Pokemon a sort of resource mechanic for your card advantage, it's very important to pick the best Supporter card to play each turn, meaning you likely either want to be searching the exact one card you need, or refreshing your hand entirely.
It's actually quite interesting to me how common the effect of "draw 2" is in TCGs and how cards in different TCGs with exactly the same text box can have very different contexts based on how that game is played.
@@StarkMaximum Yes, this is completely right. Yu-Gi-Oh's a very unique case where cards are really your only resource. Upstart Goblin being limited to 1 is proof of that because to a new player, it might seem like not a very good card, but an experienced player will know that it's extremely valuable. Yu-Gi-Oh not having a sort of mana system makes it inherently different from others.
I really should get into MTG at some point
@@zernek9199 Absolutely, I can attest to seeing Upstart Goblin as a young new player and thinking it was a joke of a card. Give my opponent 1000 life points to just draw a card I could've already had if I didn't play Upstart Goblin. I had it on the same level as Cold Feet and Pot of Generosity. Now I see I have a slot free in my deck that I can't find a card for and I just go "may as well Upstart Goblin".
Just a personal opinion but Magic's a little rough right now. Decisions by Wizards and a personal desire to play less competitive games have really pushed me out of Magic after over ten years of playing. But the game has a ton of history to mine some fun gameplay from, I exclusively just think keeping up with modern Magic would be a poor use of your time.
@@StarkMaximum i used to have the opposite issue as a new player. I knew upstart was good cus drawing was so good. Problem was id put it in 40 card decks, getting them to like 43. Which completely and utterly misses the point lmao
@@EXFrost I actually unironically think "is it worth it to run a 41 card deck where your 41st card is Upstart" has been a legitimate debate in the Yu-Gi-Oh community ever since the card got limited. But yes, playing it in a 40 card deck so you can play 39 cards is probably just better.
First over powered card that comes to mind is the altered creation fix card, the arceus, palkia, dialga tag team. It was very unfun.
Pot of Greed, Maxx "C", Thunder Dragon Colossus, All of the Adventurer Engine, Crystron Halqifibrax, etc. There are a lot of crazy broken Yugioh cards.
Thank you for making the best thumbnails in the game 👏
JERRY BEANS MAN LETS GO?!?
That small note on the ragequit killed me.
you’re wrong about one thing, and that’s that i’ve never used it. i may be a friendly ol’ penguin outside the dojo, but inside it, i show no mercy
BRO YOU WERE INTO CLUB PENGUIN?? HOLY SHIT CARDJITSU WAS THE SHIT. YOU DONT KNOW HOW HAPPY THIS MAKES ME
This is really one of those things like adding air fireball’s in super turbo. Like it’s a fun idea but boy you probably should have thought this out like…more than nonce.