Is It Still Possible To Be A Solo Dev In 2024?

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  • Опубликовано: 5 сен 2024

Комментарии • 20

  • @MrOnosa
    @MrOnosa 5 месяцев назад +4

    Hey so this is amazing. I've only recently heard of Tsundown. I caught their stream because of a raid and was immediately impressed. It felt like they were a well seasoned solo developer who was about to achieve their goals. To hear the full story from the first failed Kickstarter to building treehouses for rich folk and then finally decided to stream full time.. I tell ya, I was blown away! What a cool story! I can't wait to see how it unfolds.

  • @therealchrisnorton
    @therealchrisnorton 4 месяца назад +1

    This was a great watch! Lots of good stuff in there. Start With Why is one of those books that keeps popping up in my periphery so I'll have to give it a go. Persevering through slumps financially and emotionally makes those moments of success even greater, and ultimately will make your work better. Thanks for sharing this!

  • @Skeffles
    @Skeffles 5 месяцев назад +2

    Great video. I watched Tsundowns youtube but it's been a while. I should check out what he's up to now.

  • @Elistios
    @Elistios 5 месяцев назад +2

    Very humbling and motivating to see your dev parkour. I think you should path you in the back for all the progress you make all those years to where you are today at the very end of a long and hard road that will definitely get you to success! So much respect for the human behind the dev and so great to have success stories like your that show every next generation of indie dev that want to get in but got the exact same human flaws as we all have or in other words, us being human make it easy for everyone trying their luck being a full time dev to hit those same walls you did. @Soul Engine Studio Thank you so much to give a voice and an extra reach to that project and show the full hardship and process of creating a game and showing that's it's not always easy and that you will try and sometime fail then it's all about how you stand back and go for it. Thanks for that great video :)

  • @christophernoneya4635
    @christophernoneya4635 5 месяцев назад +3

    It's important to remember that most successful kickstarters begin with fans and are really just an advertising campaign. You need to come in with a community or you will fail.

    • @SoulEngineDev
      @SoulEngineDev  5 месяцев назад

      100%. A community isn't required, but it GREATLY increases your chances of finding success.

  • @NutTapper
    @NutTapper 5 месяцев назад +2

    So much respect for that bro, great video 💯

    • @SoulEngineDev
      @SoulEngineDev  5 месяцев назад

      Seriously! It's really inspiring!

  • @Tbjbu2
    @Tbjbu2 5 месяцев назад +1

    damn awesome vid, good luck with your launch!

  • @GrandeGio95
    @GrandeGio95 5 месяцев назад +3

    Maaan, the music is so high on volume during the intro !

    • @SoulEngineDev
      @SoulEngineDev  5 месяцев назад

      Thanks for the feedback! For some reason it’s tricky for me to get right.

  • @raimondolle5707
    @raimondolle5707 5 месяцев назад +2

    Nice vid ❤

  • @andygeers
    @andygeers 5 месяцев назад

    Really interesting interview, thanks for sharing. I think the thing about “finding your why” is SO important

    • @SoulEngineDev
      @SoulEngineDev  5 месяцев назад +1

      Absolutely! Couldn’t agree more!

  • @lollertoaster
    @lollertoaster 5 месяцев назад +2

    So to summarise:
    1. Commute to work
    2. Work 9-5
    3. Commute back home
    4. Do your daily chores
    5. Spend time with family
    6. Stream video games on Twitch
    7. ???
    8. Game is done
    Best advice for people who don't like making games. Sorry but I have code to write and assets to make. I used to waste time on those useless things like "building a community" and all it ever did was waste the precious scraps of time I had to actually make the game.

    • @christophernoneya4635
      @christophernoneya4635 5 месяцев назад +3

      Community building is priming a project for success, it doesn't guarantee success and can't then a failure to a win, but it helps get you those vital early statistics that set you apart from 90% of steam releases which are garbage shovelware. But of course none of this matters if you never finish your game and this should always be the priority

    • @gameboardgames
      @gameboardgames 5 месяцев назад +3

      There's 'making a game' and 'selling a game', two different topics. A terrible fate for any game would be that is amazing but no one even notices it with the 40-odd steam games that are released every day.

    • @Tsundown
      @Tsundown 5 месяцев назад +3

      Close! 6. Stream **game development** on Twitch. If I’m going to be working on the game anyways might as well stream it. Streaming that built my community which ultimately funded my project and got me beta testers and feedback, which made my game infinitely better than it ever would have been.