Not surprising . spin-reversal only pertains to incoming shots at an acute angle. This is the normal counter-drive/-loop condition. In fact it would be the case with an old-fashioned short-pips vs short-pips game. For this reason, I find this video oddly pointless; even for objective, neutral, dynamics it's not addressing anything but the most outlier situations of a real playing shot.
I wonder if you closed the bat angle if it would reverse the spin like it normally does when you block topspin ??? I know if i put my robot on super high top spin it gets to the point where it flys back with under spin. But it never really happens in a game that way.
Very cool! Love this data driven approach. I was surprised to see that the spin "continued" instead of getting "reversed" on contact too!
You and me both!
Not surprising . spin-reversal only pertains to incoming shots at an acute angle. This is the normal counter-drive/-loop condition.
In fact it would be the case with an old-fashioned short-pips vs short-pips game.
For this reason, I find this video oddly pointless; even for objective, neutral, dynamics it's not addressing anything but the most outlier situations of a real playing shot.
Very good. Fast Arc seems to have a higher tangential to normal COR.
I wonder if you closed the bat angle if it would reverse the spin like it normally does when you block topspin ??? I know if i put my robot on super high top spin it gets to the point where it flys back with under spin. But it never really happens in a game that way.