Do you ever notice that your ping is almost a static number? Mine will constantly say the same number every game, go up once or twice, then go back to the same thing. The only time I see my true ping is when that connection warning appears in the top right. I constantly rubber band while the TAB menu says I'm
@@Greki agree because there is no way my ping is that stable. i have never experienced "static ping" in any other game, and i've been playing FPS for 20 years. i have my screen set to show me when i have a spike and packet loss, but i didn't see it say anything unusual when i played on labor day and repeatedly had desyncs lasting 0.5 to 15 seconds. bananas.
@@adultdeleted I just think its all smoke and mirrors and the ping is just an average over a long period of time rather than your actual current ping like it was in GO
The way I had it explained to me and how I explained it since is mostly through the 2D minimap, and then drawing a "rubber band" around your team and both teams. Lot easier to visualise because you can see both teams' rubber bands at the same time, and it's also super helpful for helping people think about their individual position on a macro level (ie. whether I'm stretching / breaking our rubber band). Love seeing someone do a video on this though and wicked that it popped up on the TL literally not that long after my team was having a chat about it.
They way i see it, in football (SOCCER FOR NA) there are formations, 4-3-3, 4-4-2 etc.. There are 3 routes so you distribute the 5 players across those 3 lanes of the map (A and B sites and the middle lane) and you make a lineup, like a "default" in MM is a 2-1-2, dust2 for example for me the best formation as a CT is a 3-1-1, 2 long, 1 cat, 1 mid, 1 b. 2 players on long take long control, cat players secures cat lower for the guy playing mid watching top mid and the b anchor.
Your explanation was very clear! Thank you for helping me recognize the strategy behind this. Its definitely something I have experienced in match, but was blind to the applied tactics. I just passed 3500hrs and Im always trying to improve my game! Subbed and Cheers from Texas! DK fans are on a higher frequency, I had the same shirt 30years ago! 🤘🤘
I've unknowingly been playing like this, but the whole team needs to as well for it to be noticeable. Good video man, I'm glad I at least learned that I'm not as terrible as I thought 💀
Ok, i get that in rubber band theory you dont want to push multiple main entries because that would be breaking the rubber band. But WHY do you not want to break the rubber band? What are its consequences? With my experience I can maybe extrapolate why, b/c if one push fails youre left with an awful position to recollect.
Even if a push fails you gain info, I feel like the rubber band "theory" is just more of a principle to play by to have greater map control, it might even make your default more predictable. I would say depending on ur loadout/utility pushing both sides of the map at the same time can work if you have greater communication with your team, and you are certain or familiar with the team you are against, thats how I view it.
the consequences of a broken rubber band are that your players across the map are spread too far apart to effectively support eachother while also opening up too many vulnurabilities. Nobody can guarantee to win a fight or push so you need to have a backup plan and only take small risks. If have two ct pushes on both sides of the map and only one succeeds, that one successfull push was basically worthless because suddenly the other site is wide open for the taking and you as a team are too far apart to do anything over than attempt an uncomfortable retake because the Ts got all the info in the world from your pushes.
@@W1NDUR If you want to be really reductive "rubber band theory" is basically just a fancy name for the idea of "playing as a team". Not breaking the band means moving as a unit that is able to support each of its limbs at any given time while the point about not letting the band get too loose is just the very basic idea of going for map control as in dont give up space you are not forced to give up either by enemies or by having to break rotation to go for it.
@@tankfire20 if you push while your team is pushing at the other side of the map if they lose the duel your rotation will take ages. All of this considering it goes wrong in any side, you can win both duels
just a critic: from 1:25 to 1:55 you were showing and explaining the same thing over and over again. get to the point faster and visualize it as best as u can, u threw that smoke like 3,4 times and explained "blocking the site" which you could've done in literally few seconds.
love the videos just watched a bunch of them. great content keep putting out more they are super helpful. Just wondering what profile you use for ur logitech g pro headset on ghub? I feel like my audio isn't very good and I cant find a good profile for it
Maybe if you could provide real examples if you pushed while the site is getting rushed. There's definitely real patterns if you combine all types of actions being committed by a team every round and with extensive study you might actually come across a round where you remember that this round can be winnable with 60% rate if you do this
As someone trying to improve on the game, I appreciate all tutorials, so thanks! But I don't understand. I feel like this is not a real explanation. You are stating the fact that if your teammates push on A, you should not push on B. Why? Because it would break the rubber band. This is an analogy, not an explanation. Why is it important not to push on two sides at the same time? If pro teams care about it, it's not because of a rubber band, but because of real in-game reasons, but you didn't state them. I think you only say it once properly, in the T side example on Ancient, but I feel that most of the time you present a situation you say it's something one shouldn't do because it will break the rubber band.
this doesnt apply to low elo faceit or premier, if ur not high elo faceit then don't even use any of these just play for fun. If a mid player would push there would be multiple teammates in mid so they can flash for eachother and trade eachother.
i thought it was gna be about the awful subtick/hitreg/die before i see enemy rubberband things 🤣this game is horrible for pugs/fun its just for team vs team aka team util drills no indivdual plays csgo was such a good mix between the 2
exactly, you dont want to cut yourself off from getting information early! Any decent opponent will just push thru regardless, then youre most likely dead! Too many noobs think smokes are like brick walls and fail to realize that gaining early info is more valuable towards retake strategy than wasting util to slow a nonexistent rush on a site youre already holding! Cheers!
Tbf, they hardly do that at all, they just peek/jumppeek with a smoke in hand and only smoke when they get the info, early mollies though are something else
I thought this would be about why the game feels like a rubberband
Same
Me too haha
yep
Best unintentional click bait video ever 😂
Lol I thought this was gonna be about the game feeling better over time somehow
thought this was about cs2's well known network issues, but instead got my gamesense improved
Do you ever notice that your ping is almost a static number? Mine will constantly say the same number every game, go up once or twice, then go back to the same thing. The only time I see my true ping is when that connection warning appears in the top right.
I constantly rubber band while the TAB menu says I'm
@@Grekping is not the same as packet loss
@@Greki agree because there is no way my ping is that stable. i have never experienced "static ping" in any other game, and i've been playing FPS for 20 years. i have my screen set to show me when i have a spike and packet loss, but i didn't see it say anything unusual when i played on labor day and repeatedly had desyncs lasting 0.5 to 15 seconds. bananas.
@@adultdeleted I just think its all smoke and mirrors and the ping is just an average over a long period of time rather than your actual current ping like it was in GO
@@Grek ping on tab doesnt update for you
This is one of those concepts that's so normal in my mind but I've never seen someone put it to words so clear and concise. Solid video mate!
The way I had it explained to me and how I explained it since is mostly through the 2D minimap, and then drawing a "rubber band" around your team and both teams. Lot easier to visualise because you can see both teams' rubber bands at the same time, and it's also super helpful for helping people think about their individual position on a macro level (ie. whether I'm stretching / breaking our rubber band).
Love seeing someone do a video on this though and wicked that it popped up on the TL literally not that long after my team was having a chat about it.
this is just a formation
thanks now i can scream at my randoms for more reasons
It feels like subtick shows more post death client side frames than csgo did
It does
Ah, I kinda had this idea floating around naturally but never really considered it having a name. It fits though.
amazing content. having this macro awareness is super rare on pugs
They way i see it, in football (SOCCER FOR NA) there are formations, 4-3-3, 4-4-2 etc.. There are 3 routes so you distribute the 5 players across those 3 lanes of the map (A and B sites and the middle lane) and you make a lineup, like a "default" in MM is a 2-1-2, dust2 for example for me the best formation as a CT is a 3-1-1, 2 long, 1 cat, 1 mid, 1 b. 2 players on long take long control, cat players secures cat lower for the guy playing mid watching top mid and the b anchor.
Your explanation was very clear! Thank you for helping me recognize the strategy behind this. Its definitely something I have experienced in match, but was blind to the applied tactics. I just passed 3500hrs and Im always trying to improve my game! Subbed and Cheers from Texas! DK fans are on a higher frequency, I had the same shirt 30years ago!
🤘🤘
This is an Exceptional Video, Fastest sub of my life.
I've unknowingly been playing like this, but the whole team needs to as well for it to be noticeable. Good video man, I'm glad I at least learned that I'm not as terrible as I thought 💀
@@Grek me too I used to get baked and visualise the game in this way without a rubberband just 2D geometry
you need to upload more often bro you have great content
i think i originally heard this from my favourite youtuber fiendizzle...
Ok, i get that in rubber band theory you dont want to push multiple main entries because that would be breaking the rubber band. But WHY do you not want to break the rubber band? What are its consequences?
With my experience I can maybe extrapolate why, b/c if one push fails youre left with an awful position to recollect.
Even if a push fails you gain info, I feel like the rubber band "theory" is just more of a principle to play by to have greater map control, it might even make your default more predictable.
I would say depending on ur loadout/utility pushing both sides of the map at the same time can work if you have greater communication with your team, and you are certain or familiar with the team you are against, thats how I view it.
the consequences of a broken rubber band are that your players across the map are spread too far apart to effectively support eachother while also opening up too many vulnurabilities. Nobody can guarantee to win a fight or push so you need to have a backup plan and only take small risks. If have two ct pushes on both sides of the map and only one succeeds, that one successfull push was basically worthless because suddenly the other site is wide open for the taking and you as a team are too far apart to do anything over than attempt an uncomfortable retake because the Ts got all the info in the world from your pushes.
@@W1NDUR If you want to be really reductive "rubber band theory" is basically just a fancy name for the idea of "playing as a team". Not breaking the band means moving as a unit that is able to support each of its limbs at any given time while the point about not letting the band get too loose is just the very basic idea of going for map control as in dont give up space you are not forced to give up either by enemies or by having to break rotation to go for it.
Thank you for explanation. Good work
@@tankfire20 if you push while your team is pushing at the other side of the map if they lose the duel your rotation will take ages. All of this considering it goes wrong in any side, you can win both duels
As only have 70 hours in the game, I never noticed thx for informing me
Thats a sick Dead Kennedys shirt! Nice video!
More vids on high elo concepts pls 😊
Interesting video mate!
dead kennedys hoodie lfg
Sick Dead Kennedys shirt
Instantly thought it was some lunatic conspiracy theory on how the game gets harder the more rounds you win. But thats just basic spacing.
Great video i have seen a lot of unnecessary comments here
Great video!
just a critic: from 1:25 to 1:55 you were showing and explaining the same thing over and over again. get to the point faster and visualize it as best as u can, u threw that smoke like 3,4 times and explained "blocking the site" which you could've done in literally few seconds.
Thanks this is really useful
love the videos just watched a bunch of them. great content keep putting out more they are super helpful. Just wondering what profile you use for ur logitech g pro headset on ghub? I feel like my audio isn't very good and I cant find a good profile for it
good shit mate
7:00 in this example where is the ideal place to have the bomb?
Very useful thanks
really really helpful wow! thanks!
Okay but you didn't explain why. When you say don't break it becouse you will have alot of contact points. And?
Nice video! Can u drop ur crosshaircode?
Maybe if you could provide real examples if you pushed while the site is getting rushed. There's definitely real patterns if you combine all types of actions being committed by a team every round and with extensive study you might actually come across a round where you remember that this round can be winnable with 60% rate if you do this
you should change your radar, you cant see all of it
what lan cafe are you in? I live in uk and would love to go to one.
this is not about network rubberbend in cs I've been baited
As someone trying to improve on the game, I appreciate all tutorials, so thanks!
But I don't understand. I feel like this is not a real explanation.
You are stating the fact that if your teammates push on A, you should not push on B. Why? Because it would break the rubber band. This is an analogy, not an explanation. Why is it important not to push on two sides at the same time? If pro teams care about it, it's not because of a rubber band, but because of real in-game reasons, but you didn't state them.
I think you only say it once properly, in the T side example on Ancient, but I feel that most of the time you present a situation you say it's something one shouldn't do because it will break the rubber band.
What if mid player pushes? So the rest of the team pulls back and goes for retakes? (in case if he gets a kill and if he doesnt)
this doesnt apply to low elo faceit or premier, if ur not high elo faceit then don't even use any of these just play for fun. If a mid player would push there would be multiple teammates in mid so they can flash for eachother and trade eachother.
@@ollihx I meant more like loses duel on mid with the awper. Around 18k to 20k range in question.
hey i jus started cs after playin val for a while.. any tips in regards to someone with decent tac fps experience to get better at cs?
just keep grindin, I just passed 3500hrs and still have so much more improvement to work on. Vids like this are golden! Check out PienixCS too!
@@KevinDC5 pienix is all i watch. im tryna improve, lvl 6 faceit rn gettin to the point where i need to learn the util
I like this
I think i just seen navi go against this strat this past weeks tourni but it was a very SLOW strat
This is way too complicated for most lobbies under 15k.
Cool
i thought it was gna be about the awful subtick/hitreg/die before i see enemy rubberband things 🤣this game is horrible for pugs/fun its just for team vs team aka team util drills no indivdual plays csgo was such a good mix between the 2
I always think aout this guy skin selection is terrible.
anchor/baiter
You need to calm down your speech... way to chaotic
*too
not a single pro player smokes A main at beginning of the round, ever
exactly, you dont want to cut yourself off from getting information early! Any decent opponent will just push thru regardless, then youre most likely dead!
Too many noobs think smokes are like brick walls and fail to realize that gaining early info is more valuable towards retake strategy than wasting util to slow a nonexistent rush on a site youre already holding! Cheers!
Tbf, they hardly do that at all, they just peek/jumppeek with a smoke in hand and only smoke when they get the info, early mollies though are something else
Its actually good on low/mid elo because ppl are impatient and lack team play
Hey, Do you need help with video editing/motion graphics for your videos or stream ?