I find it funny that when explaining the difference between descended and descend, Richard had a card in front of him and STILL got it wrong. It just shows how confusing the naming was for this mechanic.
Yeah it makes no sense to give two things that aren't the same action the same keyword. Landfall doesn't just count the number lands you control sometimes, it's a word for a specific action which is the whole reason keywords are a thing in the first place. It feels like WOTC has been getting very willy nilly over the last couple years.
@@elijahdavila3684it’s not even two, it’s THREE. We have descend, descended, and descent. And if you could even argue for fathomless descent to ALSO be considered a separate mechanic. I love the cards and designs, but they need to avoid having so many names that could be confused for each other in the same set.
I think wizards is on the right track. I like that any ability having to do with the subject of "permanents in your graveyard" includes some form of the word "descend" and then they modify the phrasing a bit to distinguish between different effects within that same arena.
It's not that complicated. Descend N and Fathomless Descent are ability words. Like morbid or landfall or raid. They have no rules text; that's why they are in italics. You can completely ignore them and just read the whole card, and it functions exactly the same. It's just flavor. Descend N tells you that you need a specific number of permanents. Fathomless Descent is telling you it's an X. But it's just flavor.
I chucked a Dowsing Device in my Rashmi and Ragavan deck, and it really popped off in my first game I drew it in. Between the haste and power boosts it got nearly 30 points of damage over the course of only three turns. In any deck that can make large numbers of artifact tokens (food, treasures, clues, blood, etc) it provides enormous burst damage potential.
Very narrow, but definitely good. I really want one for my Osgir deck, which already uses multiple haste enablers and uses Osgir as an alternate win con
It’s awkward to me that the transform isn’t a May ability. You only get 4 pump/haste triggers period, and then it’s a land forever. So you gotta play it and use its one-time use triggers really strategically.
9 months later, I just took it out from Henzie cause I would Blitz out, put hand out, then it gets wiped and I don't have any cards cause the creatures I put out don't draw me cards without Blitz 😭
I feel like "The Everflowing Well" is criminally underrated. Sure the Floor is it's just a copy of divination but its a flicker target, its an artifact so it turns on metalcraft and other artifact synergies and to top it off, it has the potential to be blue ramp that can copy permanents once in a blue moon. Oh, and it also mills two cards so it triggers descend and gives you potential reanimation targets on top of all that.
Roaming throne in my Volo, Guide to Monsters deck sounds so dope...double throne and then 3 copies of creatures played after. Definitely worth the swap from Solemn.
Yep, literally just went through this same epiphany - it's crazy nuts. I'm already running twinning staff, and this is just 1 extra mana for an extra trigger plus ward 2 plus is a creature so has synergy with populate, etc. Imagine mutating Auspicious Starrix onto one of the thrones with just Volo and the thrones on the battlefield. You'll get 4 starrix's, and every time mutate triggers, your other throne will see his golem wizard buddy and double the mutate trigger - so the first starrix will get you 2 permanents, the next will get you 4, etc until you've genesis waved for 20 with no misses. Still loses to fog.
@b0yfriends@@EDtheIIIAre you running Spark Double yet? That's a slightly better play for the same effect, since it's more resilient to removal. Though if I still had my Volo deck, I'd probably run both. Three Volo triggers = running away with the game fast.
Not surprised that crim, seth and richard were down on ghalta, as someone who plays a lot of stompy decks you tend to draw a lot of cards so you get stuck with like 6-7 big creatures in your hand that you can’t cast at the same time, ghalta just allows you to dump all those creatures into play and it’s not like green has any trouble getting to 8 mana
@jamesclare1858 I was on the majority side for Ghalta being winmore but in conjunction with Greater Good seems quite strong. You still can miss pretty hard on it. 12 cards is a lot but it's not ALL the cards. I've seen Storm the Festival whiff before so it's not unfathomable that this line could, just as well. Even still, pretty sweet potential line
Brass's Tunnel Grinder is worth including in War Doctor decks that can flip it because Discover for 1 can put counters on your War Doc equal to cards in your library. Same goes for the new Zoyowa's Justice.
Discover is that value or less, so it actually goes into it hits a onedrop. Tunnelgrinder could still *technically* work if you’re using it to cast the only one drop in your deck, but zoyama’s will always hit what you shuffle in
@@zacharyenglish2904 Yeah I was wrong. I still think the cards are worth playing because of the number of cards exiled one at a time vs. mana cost. But you have to have enough treasures or saclands or something getting sacrificed to flip Tunnel Grinder and enough 1cc permanents targetable by by Zoyowa's Justice to make them really good. They both have pretty reasonable use as draw and removal outside of their combo potential though.
Super hyped for Tetzin, Gnome Champion. Built it just for fun, then actually got to play it in a deck and WOW. It was that rare combination of power and fun. And everyone at the table was geeking out mainly because it and the tokens many of the new cards make, are in fact, Gnomes. So y’all lay off the Gnome type! 😂
The indomitable as a commander seems so fun! Great casual blue commander, draw cards and play with a boat as Garfield intended!!! Love and laughter to goldfish crew and community and cheers friends :)
I'm very excited for new ghalta, I play sidisi reanimator, so as many cards in my deck as possible are creatures. Pretty much almost everything except lands and reanimation magic are creautres. I''m gonna love reanimating ghalta for two mana and then dumping out all my other reanimation targets that were stuck in my hand
The new galta wants you to run hyper ramp and every reliquary tower style effect so that you're consistently ramping and filling your hand so that once you reach 8 mana turn 4, you have an instant army
I think y'all forgot Hit the Mother Lode. This card is insane value! If you cast a card over 7 mana then you got mana advantage from it! And if you hit something low cost like a faithless looting you get to make 9 treasures! yea they are tapped but it's still really good value on one card! And on average you will get a 4 drop and 6 treasures!
It's good, not great. T6 is too long to wait for something that doesn't impact what you already have out. Better off with a 4 mv doubler in almost every deck, but do think it's a potent commander.
I actually do think ghalta is a bit of a trap because green doesn’t have good haste enablers beyond crossroads. You dump your whole hand of creatures and pass into a boardwipe. But this is also probably happening on like turn 5 with green’s ramp and card draw so maybe they don’t have their sweeper by then or you can old open heroic intervention
brass's tunnel-grinder is going right into my sauron deck, also i know this might be strange, but i decided to make my sauron deck into a discard/channel/madness deck. with cards like rona, herald of invasion and whatnot
17:48 , I have been able to consistently play this on turn 4 in a grixis deck (Sauron, Dark Lord Aristocrats), I run no fetch/shock lands, just pure mana rocks and 38 land deck gets there (5 of each basic, all snarl lands, pain lands, basic land check lands, fast lands).
The Throne just literally goes in like 80% of my decks. Slap in in new Etali: Boom, twice the exile- + cast-triggers. Jodah, the Unifier: Double the "cascade". Myriim is obvious, as you said. In Runo, it creates double the tokens & doubles up whatever bullshit all my other Krakens are doing )looking at you, Gyruda, Larry, the Lobster & Spawning Kraken). Mishra? Don't mind if I double up the Warforms every turn. I just need to find a cut & be done with it. It's seriously Arcane Signet-levels of playability.
Think it's worth using there for sure, but in many decks it's a trap. If you're making 1/1's it'll be out performed by too many other cards. Like an anthem that can come down later and multiply what you already have. But if you're making formerly legendary zombie tokens of high value, that's a different situation entirely.
Dowsing device is busted. 2 cmc for untapped land ramp in red is already good enough, it being a haste enabler as well as a win con just makes it absurd. The ease of creating Artifact tokens makes it already accepted in non artifact decks, but in Artifact decks it is just busted.
Basically, if it says artifact and isn't blowing them up, I'm always super hype for it. The new net that flips into a HUGE artifact-focused draw spell and resets itself, the new gnome-structs (even though they could have just been golems guys, come on...) and all the weird crafting cards that I'll probably get wrong the first 10 times lol. Such a cool set.
Elvish piper, quicksilver amulet, or monster Manuel all exist. You don't have to cast Ghalta for 8 to get it into play. Absolutely agree that it's not as good in the command zone, but in the 99 it's insane. I will love this in the 99 of my Mayael primal surge deck.
I love kessig wolf run in almost every deck with gruul identity, but I admit it's okay. Trading an arcane signet for dowsing dagger in artifacts is great it's just a preference and nothing crazy
On the note of activating Bident, I use it in Marchesa the Black Rose if my life total is too high n target whoever has the throne so they can't block me 😅 Magic is a very large game with many options.
Ghalta is probably going to be one of the best cards in my Cirdan the Shipwright deck. I'm already blinking him to try and cheat in big beefies, and drawing a ton of cards along the way
Dowsing device is amazing in my chiss deck. Everyone knows he's the problem so he's getting the removal anyway not matter when i activate it. He comes down on turn 4, hits for 5, and then the next turn he hits for 11+. Late game recasting him is still easy and i generally have lots of mana left so having a haste threat that isn't just 5 power is awesome.
Tomer I’m sorry you’re wrong about dowsing device. You cannot activate it at instant speed after blockers are declared, it literally says activate only at sorcery speed.
I never want to flip Dowsing Device. trying to keep it on the front side and give your 5 and 6 drops haste is way more powerful than the land half of the card.
@elderbulbasaur8311 there's just something neat about Mishra driving a car, and summoning a second version of the car that drives itself because he wants company on the road.
On the topic of Ghalta and "the dream" At the prerelease, T6 my opponent swings with the green God, I block with my 1/3 faerie. So he digs 3 deep and proceeds to drop in a free Ghalta and 2 more dinos. The mountain cycler and the green reach dino.
Gotta say, Thousand Moons Smithy is the absolute BEST card for me in this set. It's just perfect. My favorite deck is my Azorius identity soldier token (or general creature tokens) deck led by Harbin. It's just absolutely wonderful. 4 mana for an artifact that creates Gnome Soldiers with power/toughness equal to my total controlled artifact and creatures number and then flip to turn into an artifact land that taps for white and when I use that mana for a creature or artifact spell then I create ANOTHER Gnome Soldier token with the same as above. It enables my commander (who wants 5 soldiers on my side to be able to give all my creatures flying and +1/1 til end of turn, it is yet another GREAT reward for my go wide strategy, it is another body for convoking spells which my deck likes to do, AND for 4 mana gives me a little ramp/another land in addition to putting those bodies on the field. It's excellent. It's 10 dollars on TCGplayer still and honestly might be worth that money. I'll wait til it goes down as we get closer to release and all but, wowie, I'm in love. Another great one of course is that Vampire Soldier Charismatic Conqueror. For 2 mana he can either force players to tap their artifacts or creatures or otherwise give me 1 token with lifelink each time? And he's a 2/2 soldier that also enables my commander? Insane value and works perfectly in the soldier deck I mentioned above because it has a heavy secondary pillowfort theme. Ojer Taj is another I do have my eye on but...for 6 mana to have tripling of creature tokens is good but I'm just afraid that it's more of a "win more" card for me. I already have Mondrak (which I got out of a pack when I was a nooby and was wondering how much it must cost! at the time it was like 40 dollars or something). IDK, I sorta find the idea of token doublers a little bit...vanilla and boring to me. It's powerful, but I don't know that I'd feel good playing it. Warden of the Inner Sky is also another cool soldier creature option for a soldier deck. I'm not totally sure how I feel about it but it COULD give some good use. Essentially, it's a 1 white mana cost for a 1/2 human soldier creature that says as long as it has 3 or more counters on it, it has flying and vigilance. Ok that's good, that's what my evasive flying soldiers deck wants in addition to vigilance benefiting convoke so that I can attack AND still use it for convoke costs. But you have to tap 3 creatures to put a counter on it and my soldiers deck actually doesn't have a lot of "put x counters on target creature". Maybe I should change that, IDK cause I do have an Esper Sentinel in it too and he would massively benefit from counters to guarantee card draw... Also, on the Bident of Thassa ability. It actually works GREAT in a deck like the one I've mentioned above. If you have lots of pillowfort effects or ways to punish enemies for attacking, then the likely outcome or in some cases the GUARANTEED outcome is that your opponents will HAVE to swing at an opponent other than you. It might make them gang up on you, but after all, you don't HAVE to activate that ability unless you want to. I keep Bident over Reconaissance for this deck for that reason. Because I have many ways of almost being 99 percent sure that I won't be the one getting hit and let's say an opponent has a giant creature like a Blightsteel and maybe the person I want to be attacked has a lot of things in my way that make me not want to be the first one to take a swing, well then Bident allows me some leverage to make things happen and make others make space FOR me. I could also of course see it being used to get your opponents to be tapped down so that on your turn you can guarantee some card draw for yourself since they won't have any blockers. But again, since I mostly have either flyers or make my creatures into fliers via my commander Harbin etc, I don't worry about that. If anything, it's also a good activated ability to use on enemies that will then have their board open to attack from opponents that maybe had no way of getting in at them for any dmg and now I've given them a free chance to hit each other. It's a niche ability however, in the right situations I think it's far, far more powerful and useful than just paying 2 to cycle for ONE card when the purpose of the card in the first place is already to draw you cards. You should only be putting this sort of card in a deck where you know you'll be getting combat dmg out reliably for card draw anyway so I personally favor Bident in the kinds of decks I play. If I don't have any pillowfort options, then maybe it would be a different story.
Roaming Throne - Ward is itself a triggered ability. 702.21a Ward is a triggered ability. Ward [cost] means “Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost].”
I agree Ghalta is overrated...but still amazing for the moment Seth described. And in one specific deck-Goreclaw-it's a legit piece. My favorite deck, just because all the powerful overcosted timmy nonense is actually strong. Ghalta's coming out turn 5, usually with a bunch more giant creatures in hand, and maybe even a Greater Good to sac it with the trigger on the stack. I plan to live that dream one day.
Ghalta is underrated as its a pure bomb in Panharmonicon decks like my Zacama deck. Play Ghalta and dump your hand of 3+ more ETB creatures, you then get all that ETB value instantly - Panharmonicon naturally makes that even more ridiculous, or even better if Elesh Norn is in your hand
I thought about putting it in my Goreclaw-Deck. It can come down on Turn 4: T2: Ilysian caryatid; T3: Goreclaw; T4 New Ghalta; this is probably amazing, but I won't put it into my deck since it doesn't help against the deck's weaknesses and also doesn't win faster. - No Boardwipeprotection - No Haste - No Reach
@@aw-qs6wtGhalta is 8 mana, so you’re still one short turn 4. But yeah, I kind of agree-I looked to slot it in after my comment and I’m not even sure I want/need it. Basically really amazing when you have effects like The Great Henge that will refill your hand that you dump. But I do have lots of those…
@@aselbst Ilysian Caryatid has kind of "Ferocious" and produces 2 mana, when Goreclaw ist out. I have some 2Drops that ramp me on turn 2 into turn 3 Goreclaw and also produce later on more mana. Whisperer of the Wilds, Leafkin Druid, (Voyagin Satyr). That makes 4 Lands on turn 4; 2 mana from Goreclaw and 2 mana from Ilysian Caryatid.
@@aw-qs6wt Ah ok, yeah that makes sense. I don't run many dorks since board wipes are the only way to really beat the deck, so I rebuild faster with other ramp. Well, even better then!
Am I missing something with Brass's Tunnel-Grinder being called a red staple? It's good in a discard deck, or a red graveyard reanimator deck, but otherwise seems really slow to get the land side. Play on turn 3, then you need to have a permanent card (not token!) go to the graveyeard on EACH of your next 2 turns to then flip it so in a best case scenario you are not getting this effect until T6. If it was also a discard or mill effect on the turns after it came down it would be better, but I just feel like this might be harder to enable than they think.
For me a good comparison for ghalta would be old gnawbone and klauth because the primary play pattern with those card is make a bunch mana and dump out a million big creatures, ghalta does that dame thing but you don’t even beed a boardstate
Just started watching and we're already at it with Dowsing Device ahahaha I think it's an okay card but not exciting; red isn't really hard up for any of it's effects except the land ramp. There's plenty of mass haste and single target haste in red, plus there's plenty of firebreathing and bushwhacking effects in red already.
I'm super down on Bloodletter just because I think the comparisons to red damage doubling is overblown. Not doubling damage in creature combat is a huge drawback in comparison, and 2/4 flying for 4 is kind of a whatever body.
As someone who listens to the pod but can't always stare at my screen, I'd love it if Richard could try to read the actual mana costs of cards and abilities. I'm hearing "4 mana, blue, legendary artifact vehicle" and have no idea what the actual mana cost is 😅
Dowsing Device: I don't want to pay 2 or 3 mana to give something haste. Indomitable: seems good Bloodletter: seems good Tecutlan: slow. Gives really good value starting on Turn 7 at the earliest Ghalta: "the Timmiest of Timmy cards" - Seth Ojer Taq: try it as your commander Echoing Deeps: worse than either Vesuva or Thespian's Stage, unless you somehow have Cave synergy Smithy: try it in Ojer Taq Mana rocks: c'mon Throne: seems good Hype: 5/10
I think brass's tunnel grinder is mid as well. Like the discard draw is the best part. I have to wait 3 turns to flip it and then only my permanent get discover, like it's so easy to cheat stuff into play but unless I'm playing storm then my spell slinger decks just get out valued by all this power creep. But roaming throne is just ridiculous. And thousand moon smithy is a house you can also blink it with stuff especially teleportation circle and you don't even need to flip it but if you do it basically becomes a better god-eternal oketra
I have a Naya token deck and I wont be putting Ojer Taq into it because I already have 4 doublers that are less expensive (mana wise) and harder to remove. There's only so many slots for cards that don't generate tokens and I feel like 5 is too many and Ojer Taq is the 5th best. Now if it were a mono W deck, I would definately try it out
Protip: Descend N and Fathomless Descent are ability words, not keywords. Ignore the italics. Just read the card's ability. It functions exactly the same with or without the named ability, just like landfall, morbid, or raid. Don't overthink it.
Seth working hard to make those terrible 3 mana rocks seem viable 🤣Sunbird effigy would only be good in a 5 color deck...but how many actual 5 color cards do people run in a 5 color deck? not many. Most of the cards in a 5c deck are one or two colors so you'll need to exile several different cards to craft this thing into a 5 mana producer. 3 mana to cast, 5 mana to craft, several different color cards in the grave or in play (unless you decide to exile your 5c commander to do this)...pass. Eye of Ojer is a maybe. 3 mana cast, 6 more mana and exile two permanents...hopefully two tokens...so you can flip and cast stuff for free isn't bad but you still paid 9 mana to get your next "free" spell and will likely only get one cast off of it because your opponents should be looking to get rid of it sooner rather than later.
I find it funny that when explaining the difference between descended and descend, Richard had a card in front of him and STILL got it wrong. It just shows how confusing the naming was for this mechanic.
Yeah it makes no sense to give two things that aren't the same action the same keyword. Landfall doesn't just count the number lands you control sometimes, it's a word for a specific action which is the whole reason keywords are a thing in the first place. It feels like WOTC has been getting very willy nilly over the last couple years.
@@elijahdavila3684it’s not even two, it’s THREE. We have descend, descended, and descent. And if you could even argue for fathomless descent to ALSO be considered a separate mechanic. I love the cards and designs, but they need to avoid having so many names that could be confused for each other in the same set.
I think wizards is on the right track. I like that any ability having to do with the subject of "permanents in your graveyard" includes some form of the word "descend" and then they modify the phrasing a bit to distinguish between different effects within that same arena.
It's not that hard, really.
It's not that complicated.
Descend N and Fathomless Descent are ability words. Like morbid or landfall or raid. They have no rules text; that's why they are in italics.
You can completely ignore them and just read the whole card, and it functions exactly the same.
It's just flavor.
Descend N tells you that you need a specific number of permanents. Fathomless Descent is telling you it's an X. But it's just flavor.
I chucked a Dowsing Device in my Rashmi and Ragavan deck, and it really popped off in my first game I drew it in. Between the haste and power boosts it got nearly 30 points of damage over the course of only three turns. In any deck that can make large numbers of artifact tokens (food, treasures, clues, blood, etc) it provides enormous burst damage potential.
Very narrow, but definitely good. I really want one for my Osgir deck, which already uses multiple haste enablers and uses Osgir as an alternate win con
It’s awkward to me that the transform isn’t a May ability. You only get 4 pump/haste triggers period, and then it’s a land forever. So you gotta play it and use its one-time use triggers really strategically.
Ghalta is gonna be AMAZING in Henzie "Toolbox" Torre decks. blitz it out, dump your hand, swing for 12. Just pure goodness!
9 months later, I just took it out from Henzie cause I would Blitz out, put hand out, then it gets wiped and I don't have any cards cause the creatures I put out don't draw me cards without Blitz 😭
@@icantsayping6282 Google "great henge MTG"
You're welcome.
Brenard really did get a lot of love in this set, Illustrious Wanderglyph is gonna be a house
I feel like "The Everflowing Well" is criminally underrated.
Sure the Floor is it's just a copy of divination but its a flicker target, its an artifact so it turns on metalcraft and other artifact synergies and to top it off, it has the potential to be blue ramp that can copy permanents once in a blue moon.
Oh, and it also mills two cards so it triggers descend and gives you potential reanimation targets on top of all that.
Roaming throne in my Volo, Guide to Monsters deck sounds so dope...double throne and then 3 copies of creatures played after. Definitely worth the swap from Solemn.
Yep, literally just went through this same epiphany - it's crazy nuts. I'm already running twinning staff, and this is just 1 extra mana for an extra trigger plus ward 2 plus is a creature so has synergy with populate, etc. Imagine mutating Auspicious Starrix onto one of the thrones with just Volo and the thrones on the battlefield. You'll get 4 starrix's, and every time mutate triggers, your other throne will see his golem wizard buddy and double the mutate trigger - so the first starrix will get you 2 permanents, the next will get you 4, etc until you've genesis waved for 20 with no misses.
Still loses to fog.
Such a cool card!
@b0yfriends@@EDtheIIIAre you running Spark Double yet? That's a slightly better play for the same effect, since it's more resilient to removal. Though if I still had my Volo deck, I'd probably run both. Three Volo triggers = running away with the game fast.
Not surprised that crim, seth and richard were down on ghalta, as someone who plays a lot of stompy decks you tend to draw a lot of cards so you get stuck with like 6-7 big creatures in your hand that you can’t cast at the same time, ghalta just allows you to dump all those creatures into play and it’s not like green has any trouble getting to 8 mana
I just love this card with greater good. Cast Ghalta, sac with trigger on the stack to draw 12 cards and put stuff into play.
@jamesclare1858 I was on the majority side for Ghalta being winmore but in conjunction with Greater Good seems quite strong. You still can miss pretty hard on it. 12 cards is a lot but it's not ALL the cards. I've seen Storm the Festival whiff before so it's not unfathomable that this line could, just as well. Even still, pretty sweet potential line
Would love to hear yall do another video where yall go through past set reviews and talk about cards you got right, wrong and missed!
We usually do that on the Goldfish podcast, maybe we'll have to bring it over to the Commander Clash cast too.
@@MTGGoldfishwould be nice, those are always fun
lol longest video ever
Dowsing device in an artifact deck is like a red 2 mana ramp spell. Isn't Richard always going off about how much better lands are than rocks?
Ghalta being a “Timmy card” funny bc people are forgetting that green is gonna have 8 mana on turn 5 lol
Yeah as long as you’re ramping (which green does) and drawing a lot of creatures (which green also does), Ghalta should be worth it
It's obviously a timmy card lol
Or, just hear me out, turn 3 or 4 cast savage order and fetch ghalta dump your hand and if you have one of the 3 dino hasters just put someone out
That’s why green is the Timmy color. It always you to play Timmy cards ASAP
Brass's Tunnel Grinder is worth including in War Doctor decks that can flip it because Discover for 1 can put counters on your War Doc equal to cards in your library. Same goes for the new Zoyowa's Justice.
Discover is that value or less, so it actually goes into it hits a onedrop. Tunnelgrinder could still *technically* work if you’re using it to cast the only one drop in your deck, but zoyama’s will always hit what you shuffle in
@@zacharyenglish2904 Yeah I was wrong. I still think the cards are worth playing because of the number of cards exiled one at a time vs. mana cost. But you have to have enough treasures or saclands or something getting sacrificed to flip Tunnel Grinder and enough 1cc permanents targetable by by Zoyowa's Justice to make them really good. They both have pretty reasonable use as draw and removal outside of their combo potential though.
Tunnel grinder 🤭
Super hyped for Tetzin, Gnome Champion. Built it just for fun, then actually got to play it in a deck and WOW. It was that rare combination of power and fun. And everyone at the table was geeking out mainly because it and the tokens many of the new cards make, are in fact, Gnomes. So y’all lay off the Gnome type! 😂
Got a list by any chance?? Looking to make a Tetzin deck myself because it does seem like a great combination of strong synergy AND fun!
Y’all are missing Greater Good’s potential with Ghalta, like come on Tomer you missed the most important one!
The indomitable as a commander seems so fun! Great casual blue commander, draw cards and play with a boat as Garfield intended!!!
Love and laughter to goldfish crew and community and cheers friends :)
I'm very excited for new ghalta, I play sidisi reanimator, so as many cards in my deck as possible are creatures. Pretty much almost everything except lands and reanimation magic are creautres.
I''m gonna love reanimating ghalta for two mana and then dumping out all my other reanimation targets that were stuck in my hand
The new galta wants you to run hyper ramp and every reliquary tower style effect so that you're consistently ramping and filling your hand so that once you reach 8 mana turn 4, you have an instant army
47:13 Clash crew flat out forgot that artifact gnomes have been around since at least tempest with our lord and saviour: BOTTLE GNOMES
I think y'all forgot Hit the Mother Lode. This card is insane value! If you cast a card over 7 mana then you got mana advantage from it! And if you hit something low cost like a faithless looting you get to make 9 treasures! yea they are tapped but it's still really good value on one card! And on average you will get a 4 drop and 6 treasures!
Tripling is the most eye rolling thing they print on cards. "Hey kids you like doubling things, then you will really love tripling".
Its a sign of losing creativity
It's good, not great. T6 is too long to wait for something that doesn't impact what you already have out. Better off with a 4 mv doubler in almost every deck, but do think it's a potent commander.
It's double the effect compared to doubling!
Besides the commander discussions your guys banter is great I love it
I actually do think ghalta is a bit of a trap because green doesn’t have good haste enablers beyond crossroads. You dump your whole hand of creatures and pass into a boardwipe.
But this is also probably happening on like turn 5 with green’s ramp and card draw so maybe they don’t have their sweeper by then or you can old open heroic intervention
brass's tunnel-grinder is going right into my sauron deck, also i know this might be strange, but i decided to make my sauron deck into a discard/channel/madness deck.
with cards like rona, herald of invasion and whatnot
8:06 it’s not equipment though. You through it on the field and it just does work. You can likely flip it the turn it comes out
Gnomes or "Duendes" in Latin American folklore are pretty popular. I have heard alot of stories about them from my family.
17:48 , I have been able to consistently play this on turn 4 in a grixis deck (Sauron, Dark Lord Aristocrats), I run no fetch/shock lands, just pure mana rocks and 38 land deck gets there (5 of each basic, all snarl lands, pain lands, basic land check lands, fast lands).
The bloodletter is *immediately* going in my mono black big mana deck. No question.
Who's your commander?
@@Blacklodge_Willythe commander doesn’t matter, they all play the same
@@skykur well good thing I wasn't asking you.
The indomitable is 2nd behind Reconnaissance Mission IMO
I still don't buy that people cycle Reconnaissance Mission very often, but if you do than it is probably better.
Played my Gishath Dino deck with Roaming Throne and man does it do work!!!!
The Throne just literally goes in like 80% of my decks. Slap in in new Etali: Boom, twice the exile- + cast-triggers. Jodah, the Unifier: Double the "cascade". Myriim is obvious, as you said. In Runo, it creates double the tokens & doubles up whatever bullshit all my other Krakens are doing )looking at you, Gyruda, Larry, the Lobster & Spawning Kraken). Mishra? Don't mind if I double up the Warforms every turn. I just need to find a cut & be done with it. It's seriously Arcane Signet-levels of playability.
Would roaming throne work with 1st sliver to double cascade as well?
@@christopherreid4782no, cascade is a cast trigger (so it's a spell, not a creature)
Ojer Taq is so going in my Ratadrabik deck, it's insane!
Think it's worth using there for sure, but in many decks it's a trap. If you're making 1/1's it'll be out performed by too many other cards. Like an anthem that can come down later and multiply what you already have. But if you're making formerly legendary zombie tokens of high value, that's a different situation entirely.
Dowsing device seems great in magda, thanks I missed this card while looking at cards from Ixalan for my current decks.
I love how roaming throne is just straight up a guardian from Breath of the Wild / Tears of the Kingdom!
Dowsing device is busted.
2 cmc for untapped land ramp in red is already good enough, it being a haste enabler as well as a win con just makes it absurd.
The ease of creating Artifact tokens makes it already accepted in non artifact decks, but in Artifact decks it is just busted.
I have my gishath deck filled with big dinos. I'd love to see ghalta on the gish flip.
Basically, if it says artifact and isn't blowing them up, I'm always super hype for it. The new net that flips into a HUGE artifact-focused draw spell and resets itself, the new gnome-structs (even though they could have just been golems guys, come on...) and all the weird crafting cards that I'll probably get wrong the first 10 times lol. Such a cool set.
Elvish piper, quicksilver amulet, or monster Manuel all exist. You don't have to cast Ghalta for 8 to get it into play.
Absolutely agree that it's not as good in the command zone, but in the 99 it's insane. I will love this in the 99 of my Mayael primal surge deck.
I love kessig wolf run in almost every deck with gruul identity, but I admit it's okay. Trading an arcane signet for dowsing dagger in artifacts is great it's just a preference and nothing crazy
On the note of activating Bident, I use it in Marchesa the Black Rose if my life total is too high n target whoever has the throne so they can't block me 😅 Magic is a very large game with many options.
I don't think roaming throne works with Edgar, they're not on the battlefield, thus you don't "control" edgar
Ghalta is probably going to be one of the best cards in my Cirdan the Shipwright deck. I'm already blinking him to try and cheat in big beefies, and drawing a ton of cards along the way
Dowsing device is amazing in my chiss deck. Everyone knows he's the problem so he's getting the removal anyway not matter when i activate it. He comes down on turn 4, hits for 5, and then the next turn he hits for 11+. Late game recasting him is still easy and i generally have lots of mana left so having a haste threat that isn't just 5 power is awesome.
Tomer I’m sorry you’re wrong about dowsing device. You cannot activate it at instant speed after blockers are declared, it literally says activate only at sorcery speed.
I never want to flip Dowsing Device. trying to keep it on the front side and give your 5 and 6 drops haste is way more powerful than the land half of the card.
4:40 I'm really confused about pretty much everything Tomer just said here.
It is 2R, Tap. Activate only as a sorcery.
Eye of ojer taq is an artifact. Artifacts like to untap. Set it up so you have an untaper then role.
Dowsing Device is so incredibly good in my Anim Pakal Deck cause she makes a lot of Artifact Tokens every turn❤
How many Panharmonicons is WOTC going to have to print before we start debating which ones are bad?
I like the idea of cloning roaming throne. Double the ward
Don't be afraid to dream a little bigger: Miurym and Volo will create 2 copies (in addition to the original)
My brother just made a golem/splicer deck, Roaming Throne is amazing for that deck.
Gemcutter Buccaneer is going to see a lot of play in Pirate/Changeling decks. Especially if they are built with a treasure theme.
Roaming Throne in Orvar is absolutely cracked!!!
My Grixis Mishra definitely needs the indomitable. Kind of a vehicles deck of mine, it makes warforms that are the vehicle but ready to roll.
@elderbulbasaur8311 there's just something neat about Mishra driving a car, and summoning a second version of the car that drives itself because he wants company on the road.
On the topic of Ghalta and "the dream"
At the prerelease, T6 my opponent swings with the green God, I block with my 1/3 faerie. So he digs 3 deep and proceeds to drop in a free Ghalta and 2 more dinos. The mountain cycler and the green reach dino.
Gotta say, Thousand Moons Smithy is the absolute BEST card for me in this set. It's just perfect. My favorite deck is my Azorius identity soldier token (or general creature tokens) deck led by Harbin. It's just absolutely wonderful. 4 mana for an artifact that creates Gnome Soldiers with power/toughness equal to my total controlled artifact and creatures number and then flip to turn into an artifact land that taps for white and when I use that mana for a creature or artifact spell then I create ANOTHER Gnome Soldier token with the same as above. It enables my commander (who wants 5 soldiers on my side to be able to give all my creatures flying and +1/1 til end of turn, it is yet another GREAT reward for my go wide strategy, it is another body for convoking spells which my deck likes to do, AND for 4 mana gives me a little ramp/another land in addition to putting those bodies on the field. It's excellent. It's 10 dollars on TCGplayer still and honestly might be worth that money. I'll wait til it goes down as we get closer to release and all but, wowie, I'm in love.
Another great one of course is that Vampire Soldier Charismatic Conqueror. For 2 mana he can either force players to tap their artifacts or creatures or otherwise give me 1 token with lifelink each time? And he's a 2/2 soldier that also enables my commander? Insane value and works perfectly in the soldier deck I mentioned above because it has a heavy secondary pillowfort theme.
Ojer Taj is another I do have my eye on but...for 6 mana to have tripling of creature tokens is good but I'm just afraid that it's more of a "win more" card for me. I already have Mondrak (which I got out of a pack when I was a nooby and was wondering how much it must cost! at the time it was like 40 dollars or something). IDK, I sorta find the idea of token doublers a little bit...vanilla and boring to me. It's powerful, but I don't know that I'd feel good playing it.
Warden of the Inner Sky is also another cool soldier creature option for a soldier deck. I'm not totally sure how I feel about it but it COULD give some good use. Essentially, it's a 1 white mana cost for a 1/2 human soldier creature that says as long as it has 3 or more counters on it, it has flying and vigilance. Ok that's good, that's what my evasive flying soldiers deck wants in addition to vigilance benefiting convoke so that I can attack AND still use it for convoke costs. But you have to tap 3 creatures to put a counter on it and my soldiers deck actually doesn't have a lot of "put x counters on target creature". Maybe I should change that, IDK cause I do have an Esper Sentinel in it too and he would massively benefit from counters to guarantee card draw...
Also, on the Bident of Thassa ability. It actually works GREAT in a deck like the one I've mentioned above. If you have lots of pillowfort effects or ways to punish enemies for attacking, then the likely outcome or in some cases the GUARANTEED outcome is that your opponents will HAVE to swing at an opponent other than you. It might make them gang up on you, but after all, you don't HAVE to activate that ability unless you want to. I keep Bident over Reconaissance for this deck for that reason. Because I have many ways of almost being 99 percent sure that I won't be the one getting hit and let's say an opponent has a giant creature like a Blightsteel and maybe the person I want to be attacked has a lot of things in my way that make me not want to be the first one to take a swing, well then Bident allows me some leverage to make things happen and make others make space FOR me. I could also of course see it being used to get your opponents to be tapped down so that on your turn you can guarantee some card draw for yourself since they won't have any blockers. But again, since I mostly have either flyers or make my creatures into fliers via my commander Harbin etc, I don't worry about that. If anything, it's also a good activated ability to use on enemies that will then have their board open to attack from opponents that maybe had no way of getting in at them for any dmg and now I've given them a free chance to hit each other. It's a niche ability however, in the right situations I think it's far, far more powerful and useful than just paying 2 to cycle for ONE card when the purpose of the card in the first place is already to draw you cards. You should only be putting this sort of card in a deck where you know you'll be getting combat dmg out reliably for card draw anyway so I personally favor Bident in the kinds of decks I play. If I don't have any pillowfort options, then maybe it would be a different story.
Richard: Artefakt ramp is bad because of wandalblast. Also Richard: it does not matter if you have one more Land after the wandalblast....
Dowsing device in a deck based on artifact creatures is just a straight haste enabler for 2 mana.
You guys should do an episode building/designing a precon
Dowsing plus poetic and dracosaur….insane!
Roaming throne finally makes bushido viable ;)
Roaming Throne - Ward is itself a triggered ability. 702.21a Ward is a triggered ability. Ward [cost] means “Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost].”
True. Roaming throne specifies other creatures though.
You are correct. I was thinking clone and/or copy shenanigans.
Seems good a Miirym, sentinel wyrm deck for example.
I agree Ghalta is overrated...but still amazing for the moment Seth described. And in one specific deck-Goreclaw-it's a legit piece. My favorite deck, just because all the powerful overcosted timmy nonense is actually strong. Ghalta's coming out turn 5, usually with a bunch more giant creatures in hand, and maybe even a Greater Good to sac it with the trigger on the stack. I plan to live that dream one day.
Ghalta is underrated as its a pure bomb in Panharmonicon decks like my Zacama deck.
Play Ghalta and dump your hand of 3+ more ETB creatures, you then get all that ETB value instantly - Panharmonicon naturally makes that even more ridiculous, or even better if Elesh Norn is in your hand
I thought about putting it in my Goreclaw-Deck.
It can come down on Turn 4: T2: Ilysian caryatid; T3: Goreclaw; T4 New Ghalta; this is probably amazing, but I won't put it into my deck since it doesn't help against the deck's weaknesses and also doesn't win faster.
- No Boardwipeprotection
- No Haste
- No Reach
@@aw-qs6wtGhalta is 8 mana, so you’re still one short turn 4. But yeah, I kind of agree-I looked to slot it in after my comment and I’m not even sure I want/need it. Basically really amazing when you have effects like The Great Henge that will refill your hand that you dump. But I do have lots of those…
@@aselbst Ilysian Caryatid has kind of "Ferocious" and produces 2 mana, when Goreclaw ist out. I have some 2Drops that ramp me on turn 2 into turn 3 Goreclaw and also produce later on more mana. Whisperer of the Wilds, Leafkin Druid, (Voyagin Satyr).
That makes 4 Lands on turn 4; 2 mana from Goreclaw and 2 mana from Ilysian Caryatid.
@@aw-qs6wt Ah ok, yeah that makes sense. I don't run many dorks since board wipes are the only way to really beat the deck, so I rebuild faster with other ramp. Well, even better then!
Am I missing something with Brass's Tunnel-Grinder being called a red staple? It's good in a discard deck, or a red graveyard reanimator deck, but otherwise seems really slow to get the land side.
Play on turn 3, then you need to have a permanent card (not token!) go to the graveyeard on EACH of your next 2 turns to then flip it so in a best case scenario you are not getting this effect until T6. If it was also a discard or mill effect on the turns after it came down it would be better, but I just feel like this might be harder to enable than they think.
Gonna put new Ghalta on my Henzie deck, blitz it and sac to Greater Good drawing 13 cards
For me a good comparison for ghalta would be old gnawbone and klauth because the primary play pattern with those card is make a bunch mana and dump out a million big creatures, ghalta does that dame thing but you don’t even beed a boardstate
Just started watching and we're already at it with Dowsing Device ahahaha
I think it's an okay card but not exciting; red isn't really hard up for any of it's effects except the land ramp. There's plenty of mass haste and single target haste in red, plus there's plenty of firebreathing and bushwhacking effects in red already.
I'm super down on Bloodletter just because I think the comparisons to red damage doubling is overblown. Not doubling damage in creature combat is a huge drawback in comparison, and 2/4 flying for 4 is kind of a whatever body.
If Ojer Taq hits the field in ratadrabik….. oh, boy! Here. We. Go!!
I think brass's tunnel-grinder will be nice in my feldon deck
I like Tomer’s hair
The craft cards are cool especially if you are stealing your opponents cards(Phil) lols
As someone who listens to the pod but can't always stare at my screen, I'd love it if Richard could try to read the actual mana costs of cards and abilities. I'm hearing "4 mana, blue, legendary artifact vehicle" and have no idea what the actual mana cost is 😅
Dowsing Device: I don't want to pay 2 or 3 mana to give something haste.
Indomitable: seems good
Bloodletter: seems good
Tecutlan: slow. Gives really good value starting on Turn 7 at the earliest
Ghalta: "the Timmiest of Timmy cards" - Seth
Ojer Taq: try it as your commander
Echoing Deeps: worse than either Vesuva or Thespian's Stage, unless you somehow have Cave synergy
Smithy: try it in Ojer Taq
Mana rocks: c'mon
Throne: seems good
Hype: 5/10
Bloodletter going into my yurlock deck so I can put them on an even faster clock
My dihada list might, maybe want the Dowsing Device for Hitedsugu or Etali
Bloodletter is a perfect fit for my Belakor + Gyruda deck
Captain obvious here: so is roaming throne :D
@@user-jv4ll5og7j Right? Both are going right in
Dowsing Device could totally fit in non-artifact decks. Every deck has treasure/clue/food/blood decks. Think of it more as red nature's lore.
Drowsing device by the way is only activate as sorcery
I think Ghalta is potentially busted in Sultai/Jund reanimator where it could be a great entomb target, and I wouldn't play it anywhere else.
Im with the cod father on doublers and such
I kinda want to see Crim's rogue deck with wandering throne now
I think brass's tunnel grinder is mid as well. Like the discard draw is the best part. I have to wait 3 turns to flip it and then only my permanent get discover, like it's so easy to cheat stuff into play but unless I'm playing storm then my spell slinger decks just get out valued by all this power creep. But roaming throne is just ridiculous. And thousand moon smithy is a house you can also blink it with stuff especially teleportation circle and you don't even need to flip it but if you do it basically becomes a better god-eternal oketra
Yeah no I was getting ready to disagree but those are sick picks. I would include Matzalantli, the Great Door for graveyard decks as well.
The Bed Wetter of Aclazotz seems pretty good.
Roaming Throne is absolutely busted. It just goes anywhere, even if only to double your Commander's triggers. And that's the floor...
Roaming Throne is going in my Grolnok Self mil frog tribal🎉🎉🎉
Blood Letter go's in
B,RB,WRB
Everything else is situational.
Ojer is going straight in my najeela as mid game board wipe warrior token recovery
Invoke despair was triple black and that didnt stop people from running it in virtually everything lol
"Richard stop using the Dies to Doomblade argument on every card at every level" challenge
Yarok, Roaming Throne, Risen Reef
Roaming throne shouldnt work with isshing two heavens as one since it isnt a trigger ability just a static ability that sets up a replacement effect
I have a Naya token deck and I wont be putting Ojer Taq into it because I already have 4 doublers that are less expensive (mana wise) and harder to remove. There's only so many slots for cards that don't generate tokens and I feel like 5 is too many and Ojer Taq is the 5th best. Now if it were a mono W deck, I would definately try it out
Protip: Descend N and Fathomless Descent are ability words, not keywords. Ignore the italics. Just read the card's ability. It functions exactly the same with or without the named ability, just like landfall, morbid, or raid. Don't overthink it.
@MTGGoldfish Commander, Your Patreon banners are awesome. Make them into merch and I will buy ;)
I'm looking forward to my opponents playing a Smothering Tithe to which I'll say "Get Lost"
Dowsing device seems good but not as ramp. Put in the same decks youd put cranial plating in
Sneak attack ghalta on your opponents end step
Richard should be hype for Ojer Taq, imagine playing Desolation Twin when you have Ojer Taq around! TRIPLE 10/10 TOKENS! 40 POWER ON BOARD BAYBEEEE!
Seth working hard to make those terrible 3 mana rocks seem viable 🤣Sunbird effigy would only be good in a 5 color deck...but how many actual 5 color cards do people run in a 5 color deck? not many. Most of the cards in a 5c deck are one or two colors so you'll need to exile several different cards to craft this thing into a 5 mana producer. 3 mana to cast, 5 mana to craft, several different color cards in the grave or in play (unless you decide to exile your 5c commander to do this)...pass.
Eye of Ojer is a maybe. 3 mana cast, 6 more mana and exile two permanents...hopefully two tokens...so you can flip and cast stuff for free isn't bad but you still paid 9 mana to get your next "free" spell and will likely only get one cast off of it because your opponents should be looking to get rid of it sooner rather than later.
Brass's tunnel grinder, found in her top drawer...
Sunbirds standard doesn't need permanents. It can use any cards.