Vertex Painting in UE4/5

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  • Опубликовано: 18 окт 2024

Комментарии • 71

  • @arrynchaos9912
    @arrynchaos9912 7 месяцев назад +2

    Finally a tutorial that doest involve quite. Thank you so much.

  • @pillow_39
    @pillow_39 Год назад +10

    your tutorials always show interesting tips and technics! and i like how you show how easy it is to make something yourself while more often people just tell "go find ready and just use it", which can take even more time than doing that myself xwx
    i started in 3d from zero with your barrel tutorial this july and im still learning it, and it goes very well while watching your videos or by someone who can also shows like you that i can do something good quality even at first time if i will take one step at a time

    • @RobotArmy3D
      @RobotArmy3D  Год назад

      Thank you 😊 keep up the good work, eith 3d modelling, time spent = improvements

  • @serwizzart
    @serwizzart Год назад +3

    I have been waiting for a video of yours and I just wanted to rewatch your barrel creating video and what do I see? A new video :)
    I love your tutorials good Sir, wish you the best from Austria!

    • @RobotArmy3D
      @RobotArmy3D  Год назад +1

      Thanks! I'm so glad you enjoy them, makes it worthwhile.

  • @nemsix4185
    @nemsix4185 Год назад +3

    Thank you for this amazing tutorial. I always wanted to properly learn how to properly use the vertex painting techniques but in my tests, it always felt off and the maps don't blend as good as in this tutorial. Thank you again.

    • @RobotArmy3D
      @RobotArmy3D  Год назад +1

      Glad it was helpful! Good luck 👍

  • @xXXxxfexo99xxXXx
    @xXXxxfexo99xxXXx 7 месяцев назад +1

    Really nice video, I already know this technique but I never found a good video explaining how to work with that, thank you very much for the explanation!

  • @garrytalaroc
    @garrytalaroc 9 месяцев назад +5

    VERY IMPORTANT: Turn off Nanite before vertex painting. It won't work if nanite is enabled on the mesh.

  • @kaydown6040
    @kaydown6040 Год назад +1

    Exactly what I needed, thanks a lot

  • @emanueledifranco7765
    @emanueledifranco7765 5 дней назад

    Very nice video

  • @kioly_ah
    @kioly_ah Год назад +1

    非常有用的内容 谢谢

  • @dishantkashyap7397
    @dishantkashyap7397 Год назад +1

    Awesome tutorial 👍

  • @jambo_gamedev
    @jambo_gamedev Год назад +1

    Thanks! You are very help me :)

  • @mati4193
    @mati4193 Год назад +6

    I'm really curious on how the textures in the final clip work, would you mind making another vid breaking it down?

    • @RobotArmy3D
      @RobotArmy3D  Год назад +4

      It needs some clean up but yeah I think that might be an interesting vid 👍

    • @mati4193
      @mati4193 Год назад

      @@RobotArmy3D thank you so much I love your videos

    • @toxicsludge77
      @toxicsludge77 Год назад

      @@RobotArmy3Dwas just about to ask the same thing! It’s very hard to find any info on how to do it.

    • @mati4193
      @mati4193 Год назад +1

      @@RobotArmy3D any updates on a potential vid? I'm still pretty curious :)

  • @S_Grez
    @S_Grez Год назад +1

    Thank you!

  • @3d8bits44
    @3d8bits44 Год назад +1

    Awesome! you saved my day!!

  • @kristianrabakov8579
    @kristianrabakov8579 Год назад +4

    Hi, please make tutorial for the last clip with the wooden logs

  • @missartistsky759
    @missartistsky759 Год назад +1

    nice tutorial , thank you :)

  • @Preirin
    @Preirin Год назад +1

    Can I ask where you got those wallboard patterns from? They look great!

    • @RobotArmy3D
      @RobotArmy3D  Год назад

      Hi, thank you! I made them with Maya + Sub Painter, the same way i make the tiling pattern in this video - ruclips.net/video/xPhYxPsQ6gA/видео.html 👍

  • @FPChris
    @FPChris Месяц назад

    Nice.

  • @TomMAF4
    @TomMAF4 2 месяца назад

    Please make a tutorial on making that wall!

  • @Jiggywatt
    @Jiggywatt Год назад +1

    17:28 in that outro example, are those 3 materials (painted wall, plaster, wood)?
    If so, anyone know how he got that automatic gradient between the 3 as he painted with 1 vertex color? It seems like 1-.66 = paint, .66-.33 = plaster, .33-0 = wood.

    • @RobotArmy3D
      @RobotArmy3D  Год назад +2

      Hey, Ive been asked this a few times, its an old experiment, ill try to find the file and link you the node setup. But if I recall, it was taking the vertex blend gradient and stacking the height maps so one would appear first on the lightest areas, then the gradient mid grey would show the crumbled plaster and then the wood would be the darkest areas. I think that's it. Ill check when I get a moment.

    • @Hallis6818
      @Hallis6818 Год назад

      I've been scouring the web to find out how to do this, so if you find that I would also greatly appreciate it! @@RobotArmy3D

    • @TomMAF4
      @TomMAF4 2 месяца назад

      @@RobotArmy3D Please, that would be amazing. Or even better that with a dedicated tutorial! Love that effect so much!!!

    • @lizzriverland3706
      @lizzriverland3706 26 дней назад

      @@RobotArmy3DI would love to know how to do that please

  • @mahakrandomusername2672
    @mahakrandomusername2672 Год назад

    Nice tutorial but can u make a second tutorial how you can make such advanced stuff like the begining and end of the Tutorial

  • @mr.j7899
    @mr.j7899 3 месяца назад

    I have a question. Why do I need to do that when I can use rgb masks instead created in Substance Painter instead? Sorry im confused, I'm fairly new to Unreal.

    • @RobotArmy3D
      @RobotArmy3D  3 месяца назад

      If by that, you mean vertex painting? It's so you can have full customization within the engine, you can have 100 copies of the same wall side by side and paint directly in UE till your heart's content so that not a single one looks like a repeat.

  • @M-TALHA
    @M-TALHA Год назад +1

    Hi, Great Tutorial.
    just want to ask you one thing, i am using UE5 and i don't see the world displacement
    in the break material attributes . can you help me.

    • @RobotArmy3D
      @RobotArmy3D  Год назад +1

      Yes, someone else mentioned this - I hadn't noticed that, you could possibly put it into one of the other channels and then split the blended result back out into the second height lerp, but if you don't need more than one height texture just use the one height lerp.

    • @M-TALHA
      @M-TALHA Год назад

      @@RobotArmy3D I want to use multiple map for texturing

    • @M-TALHA
      @M-TALHA Год назад

      @@RobotArmy3D thanks man, I will check it

  • @korakot2003
    @korakot2003 Год назад

    Hi, would like to know if it's possible to apply height lerp with POM? Thank!

  • @anishoe9287
    @anishoe9287 Год назад +1

    For the section starting at 13:31, there is no 'World Displacement' for the node in UE5. How do you get that to show up?

    • @RobotArmy3D
      @RobotArmy3D  Год назад

      Hmm, I hadn't noticed that, you could possibly put it into one of the other channels i guess and then split the blended result back out into the second height lerp, but if you don't need more than one height texture just use the one height lerp.

    • @buddhathegod
      @buddhathegod 10 месяцев назад

      I'm a little lost what you mean by this, I do only need one height texture but it's giving me a little odd results when I just try to use it at the end@@RobotArmy3D

  • @luisalberto7417
    @luisalberto7417 Год назад +1

    Could you make a tutorial about how to light/render a prop in UE5, please????? It’s really a struggle for me and theres no tutorial about it on youtube. They are all about environment but not a single prop

    • @RobotArmy3D
      @RobotArmy3D  Год назад +1

      This is a good idea and something I have been thinking about too. I'll see what I can do.

    • @luisalberto7417
      @luisalberto7417 Год назад

      @@RobotArmy3D thank you! Congrats on the great content! Happy Holidays :D

  • @MarcSantana
    @MarcSantana Год назад +1

    How do you know what I was learning this week?

  • @SubrosaRose
    @SubrosaRose 7 месяцев назад

    Hi there is it still possible to adjust height in Substance Sampler ?

  • @ZorgyTV
    @ZorgyTV Год назад +1

    How can I save the model with painted vertex colors? To place already painted model in other level...

    • @RobotArmy3D
      @RobotArmy3D  Год назад

      I've never tried, you could select and export the models and see if it stores the vertex information... otherwise look up transferring assets/layouts/assets groups from level to level.

    • @ZorgyTV
      @ZorgyTV Год назад +1

      @@RobotArmy3D I have found the answer. There is a button "apply to model" in painting mode.

    • @RobotArmy3D
      @RobotArmy3D  Год назад

      Brilliant, thanks for posting how! 😀

  • @MarcSantana
    @MarcSantana Год назад +1

    How the uvs of that wall are set up so it can tile so nicely without being a square?

    • @RobotArmy3D
      @RobotArmy3D  Год назад +2

      Hi, I have an image here that should explain it - tinyurl.com/UVtiling

    • @MarcSantana
      @MarcSantana Год назад

      @@RobotArmy3D Ohh really nice, I was wondering if they tiled vertically too, that explains a lot

  • @UnAlliedGaming
    @UnAlliedGaming 10 месяцев назад

    how would i go about doing this with 3 materials insteadof 2?

    • @RobotArmy3D
      @RobotArmy3D  7 месяцев назад

      The same technique, but add the other channels for R G B and also the Alpha.

  • @ulus2109
    @ulus2109 Год назад

    Can we do this on assets with unique , non tiling textures?

    • @JW86100
      @JW86100 Год назад

      You'd need to take the asset into substance painter and create multiple texture sets (one for each style you want to vertex paint) and then set them up as-per this video. For an existing mesh and without the tools to make your own textures, I guess you could experiment with using the existing baked texture set as one layer, and plug-in tiling textures for other layers, though results may vary

  • @EAKitty95
    @EAKitty95 7 месяцев назад

    how would i make 4 textures instead of 3

    • @RobotArmy3D
      @RobotArmy3D  7 месяцев назад

      You can also use the Alpha channel of the RGBA - and you can also have a base texture. So 5(ish) layers should be achievable with this technique.

  • @danlee7923
    @danlee7923 Год назад

    When I do the third vertex paint part, I get the SM5 Error

    • @aliyahjawad5117
      @aliyahjawad5117 Год назад

      same here, did you ever find a solution?

    • @aliyahjawad5117
      @aliyahjawad5117 Год назад

      Hi again! I found a fix that worked for me so hopefully it works for you as well. I selected all of my texture samples and changed their 'sampler source' from 'from texture asset' to 'shared:warp' and it immediately worked. Try this and see if it works for you too :)

  • @peterrandall6761
    @peterrandall6761 Год назад

    Is there a way to do vertex paint but not based on vertices? Maybe based on the surface rather than thr vertices

    • @AlfredBaudischCreations
      @AlfredBaudischCreations Год назад

      Yes, then it's not vertex paint, it's splat map painting. Search for that: splat map texture blending.

  • @blindedinchains27
    @blindedinchains27 9 месяцев назад

    when i turn it to rgb my entire viewport gets white

  • @ШайЛоренс
    @ШайЛоренс 10 месяцев назад

    bb FPS!!!! not variant for game...