Hence, why I said in my comment that this movie is the gold standard on how to animate giant robots and monsters. Which is why the latter half of the MonsterVerse movies (especially the ones directed by Adam Wingard) piss me off so much.
I wish the Monsterverse stuck with this style, Pacific Rim is arguably more out there in terms of sci fi and still manages to not only pull off the effect but become the standard for it
There are two MonsterVerse movies with this style. That being 2014's "GODZILLA" and maybe 2017's "KONG: SKULL ISlAND". The rest of the movies are nothing more but an overrated incompetent garbage.
IF there were a sequel to this film (I know, crazy right?), it sure would be interesting to dive into why it did or didn't succeed in the visual department where the first one did...
Yes, that would (theoretically speaking, of course) be a great topic. I do believe that the RUclipsrs Pointless Hub,and Film Junkie have explored this completely hypothetical scenario. But then again... It's all just theories
The fact that del toro used a very unique design on each robot so that the audience could follow them very easily makes the difference between a “good” director and a “stand out amaze-balls f’ing awesome” director.
I remember watching this on IMAX, and i tell you, it was a crazy one! All the water effects, rain drops, splashes, waves, water whiplashs and particles splashing on your face during fights, an action scenes, was annoying, but very realistic, it felt like the water was part of the whole thing! It was one the most memorable IMAX experience i had.
One thing you missed massively ...compositing the art behind making the cg realistic ... the compositors did a great job merging the cg elements along with practical and live action setpieces .......the water render merged with the cg creature along with dmp with photorealistic shadows , reflection and continiuity in the lighting ...... it deserved a spot in your video..
it also helps that there's a lot of physicality, the monsters jiggle, the Jaeger's plates have momentum to them shame that they never made a sequel, i guess Del Toro's style is just too unique
According to google, the sequel made back its production costs (cost 150mil, returned 290mil.) but the companies stated themselves that they need 350 to break even. Weird.
@@haydentravis3348there is marketing budget on top of those 150 million. They probably still made a profit with auxiliary like steaming licensing and merchandise (like toys). Still Hollywood doesn't like to just barely make a profit, a third movie could make even less money and then they would have a out right flop on their hands.
To me, this movie is still the holy grail of vfx. The artistry that went into evoking emotion and expression through both nature and the destruction of the structured. I saw this twice in IMAX and it was worth every damn penny, if it ever gets a rerelease in IMAX or Dolby, I'll be there for it again
Pacific Rim remains one of my favourite Guillermo Del Toro movies and my favourite movie featuring giant robot battles. Thanks CGY. You have no idea how long I've been waiting for this! 😎👍
This movie is genuinely a masterpiece, I'm not kidding at all. Genuinely amazing and underated film. Also, amazing and underated video!!!!!! Great work!!!
Some of my comments about the original Pacific Rim was that this was a movie that knew what it's audience wanted. And then worked hard to deliver as much of that as possible. Tucking the exposition and world building in around that tight knit core.
I wish there was a game with fighting mechanics that also had the same feeling as this movie. There's no single game that you manually move hands of a giant bipedal mech and go into a hand-to-hand fight while also having the weighty and realistic feeling. Even if there is a game for hand-to-hand mech fight, they are usually very hard to believe to be a giant mech game due to lack of sense of weight in movements and mechanics and even too unrealistic for a human-sized combat, ironically. I remember starving for such a game that doesn't exist. Many old games have very unique ways of gameplay and so possibly at some point some game had a hand-to-hand weighted giant mech combat. Atmosphere-wise, Jaeger Combat Simulator (It is shut down but available to play through game archive apps that have it built-in) is the closest to Pacific Rim so far but it is fairly outdated in terms of mechanics and is just a web game without continuity. I WANT GIANT METAL FISTS CLASHING.
if we want direct mech arm control ,we are probably looking at vr, problem becomes that we have no way to climit the player's arms moving speed,since we have no way to induce that level of haptic feedback
I've been playing '13 Sentinels: Aegis Rim' recently. While it isn't a hand-to-hand fighting game, the gameplay section gets the feeling of using giant robots to fight invading monsters. The attack animations feel weight, especially the physical units. It achieves this by stopping the time to give each animation as much time as it needs to achieve results, but stops the combat from feeling too fast by balancing it out with long cool down times until the unit can move again.
The problem with mecha games is two fold. First you have to design and build environments that a giant can walk into to sell the scales, that has always been a economical and technical problem. Economical in the sense that it would be very expensive to model those giant maps with enough granular detail to sell the scale. And the technical problem is that just recently personal computing hardware can actually render big worlds. So most mecha games you feel like you are controlling a toy robot in a toy world or a human sized robot in a model world like they filmed the megazord in power rangers. The only game that I know that kinda break this rule is Armored Core VI. Everything is model real world scale, the robots in engine units are actually massive and so is the world. But they still don't have that much details in the environment, just enough to fool you at the distance or high speed. The second problem is that to sell the scale you need physical interaction. A person can walk through a street and cause no effect on it, but a mecha just like the movie show, each step will cause massive holes in the ground. Their battle will level cities. This level of physical destruction is still limited in games, but we are getting there (the game Teardown for example, a generation or two down the line and we can have that destruction with voxel resolution upped to the point it looks realistic enough and not Minecrafted, maybe sooner if someone figure out how to use AI to infer destruction properties instead of brute force calculation). Which again makes most mecha games look like you are controlling a toy because the environment do not interact as you would expect by a giant walking or fighting through it.
Pacific Rim: wow, look at these mechanical marvels, it's a miracle they're moving *at all* The sequel that shall not be named: wow, look at the miracles being performed while the robots move They lost all sense of scale and weight.
8:40- the smuggest ive ever seen someone claim they have no friends 😂 Also a factor you forgot to mention was the camera positioning. The cameras are all placed in a realistic place (on a rooftop, in a helicopter, low on the ground) which adds to the realism of whats on screen because it tricks the audience that it was actually filmed. The non-existent sequel didnt have that and had the camera zipping about all over the place which pulled the audience out... if a sequel was ever made 😉
When I was a kid, shortly after the movie was released, I got to watch a presentation about how they did animation/scaling for Pacific Rim from ILM Animation Director Hal Hickel (he's a legend go look at his filmography). The team developed some very simple concepts that when respected made the film work great! According to Hal, one of the biggest ones was slowing down the speed of the robots (big things look like they move slow), it feels like the sequel Pacific Rim film didn't respect that quite as much? Anyways, ILM is incredible! Thanks for making this video.
This film: having fun within specific limits, keeping the sense of things as realistic as possible, 2D trope characters given emotional hooks so the audience can relate to them, manipulating viewpoints to avoid pulling the audience out of the moment, using live action and CGI to support each other, and making EVERYTHING (including the motion of insanely huge robots & creatures) look as realistic as possible. The alleged sequel: having a CGI romp with no apparent limits, having minimal sense of an actual real world, 2D trope characters being 2D trope characters throughout, seeming to rely on CGI to avoid having to pay actors & crew for more live action shots, and making EVERYTHING -- especially the insanely huge robots & creatures -- move like they weighed maybe a couple of hundred pounds at most. Oh, and killing off or eliminating any carry-over character they couldn't change from 3D silly to 2D insane.
I went for years thinking that Pacific Rim was a garbage Michael Bay movie with incomprehensible smashy smash.. then i watched it and i've never been so glad to be so wrong! The concept of the drift is philosophically fascinating and rocketed my impression of the film to sit just slightly under The Matrix.
Finding the rate at which the shots change in this video, a little hard for my slow brain to process. I paused a couple of times because I wanted to just take it in. Not sure if anyone feels the same. I love the subject matter but find the video little hard to watch.
The thing that often separates the bad CGI that barely holds up when it's released and the great CGI that can hold up well for decades, is passion for the project.
Love how professional this feels and you being so confident. Also I asked for subtitles many times, but the new mic makes the sound good enough to understand by ear for nonnative, even on x2 :D
I especially liked the contrast between the giants smashing the city, while also showing the people below, hoping for the best. That, and other human touches made the movie really stand out for me, among the quite heart- and brainless other giant robot movies.
Pacific Rim was what brought my love for Kaiju and Large robots brawl when I was in my pre-teens, even when watching now as an adult the realism of the Jeagers was just something that left one in awe and not in disbelieve,movements of the mechanic on their shell, all with their characteristics and unique design,even the kaiju were not just mindless monsters there was equal keen intelligence and perisnality when they are fighting the Jeager, were just going to ignore the power rangers part 2
one thing to mention as to the practical effects side, is that they would deliberately weigh down the limbs of the actors in the conn-pod sets so that they physically couldn't move too quickly. slow down the actors movements, giving more wiggle room for the animators translating that movement to the robots. because the entire premise of the movie hinges on the pilots physically driving the things, rather than having operators in a control room pushing buttons to make them fight.
yeh that water simulations blew me away when first watched it because i already know about how much time and processing power goes into it. hats off to them
PACIFIC RIM was, is, and will continue to be my favorite modern robots vs. monsters film, because del Toro took the time to have his team make that world look like it not only looked cool, but made sense. The team designed the Jaegers from the inside out, THUNDERBIRDS style, so that they worked, but they also echoed the design feel of the country that made them. My favorite Jaeger, the clunky monster Cherno Alpha, looked so Russian that it might as well have gone into battle singing Stalin's favorite military march. The camera work looked like the camera was being held by a real person, and was getting splashed with water, hit with debris, and pushed off shot by the wall of air left behind when the Jaeger's arms swept by! It looked REAL, not just cool.
the sense of gigantic scale and force of impact are massively amplified by the use of debris, sea water and rainning thats why the final battle in Kong Skull Island is in the river, the water splashing makes you feel the scale and force of impact much greater
Great video! I thin the most important thing is the speed calc for the scale. A giant robot will simple look a lot slower when walking. Because more Weight, more energy needed to move, less speed. That more the distance (the reason why smoke seems move slower when you are far away)
I wonder why they never made a sequel, from everything I can tell the film was very successful, and even personally it’s quite possibly my favorite film to date.
there will never be another kaiju movie that looks this good. cloverfield sequel in development hell, the monsterverse wallowing in its wingard-induced mediocrity, toho refusing to give takashi yamazaki a decent budget to work with. we peaked in 2013.
Another thing with the movement speed- our brains can judge scale by how fast or slow an object that takes up a given amount of our field of view, is moving. So, something that takes up 25% of our field of view, but moves past us really fast will get recognized as a rock that was thrown, but another object that takes up 25% FOV but is moving REALLY slowly gets recognized as a distant mountain. PR2 suffered from that by making their Jaegers move too quickly- they ended up just looking like guys wearing armor. There's a sweet spot where you're moving slow enough that your brain goes "damn, that must be HUGE," but not so slow that it looks fake or like actual slow motion, and they absolutely nailed that spot
Great movie! I especially liked Striker Eureka. It would be great if they made a sequel and brought back Gypsy and Striker to kick some kaijus to the kerb.
3:06 Guillermo del Toro is a mega Fan of Majinga Z ( Mazinger Z ) is all you need to know... specially majinga Z, with slow walking, rocket punch, attached cockpits.. and parts broken showing up interiors.. the metal on metal fights specially.
I like the fact that everyone seems to be in the same agreement that the alleged "movie sequel"; which shall not be named; are indeed, not cannon to the original Pacific Rim movie
like new godzilla movies have no big perspective anymore. Just action figures fighting lmao. They lost the "SCALE" You are very knowledgeable sir! Good job explaining the renders/particles!
Fun Fact: Many people doesn't know where cherno alpha's head really is. Even Otachi, if you watched carefully you see Otachi spitting Acid on Cherno but completely missed chernos head.
Striker EURIKA WAS JUST MADE DIFFERENT ‼️ almost solo’d cat5 kaiju💀
9 часов назад
I'm not sure this is where you were aiming at, but Pacific Rim is a mere fraction of what it could have been. People were entertained, and most said it hit the proposed target of being simple, dumb popcorn fun, like "it's just big things beating each other, don't need to be Shakespeare". I disagree. I really thought the concept itself was amazing, and could lead to a very mature, thoughtful and intelectual take, something like Ghost in the Shell or Akira, and that would have been multiple times more mind blowing.
One thing I always heard, but not sure if it is true, but Del Torro wanted the Kaiju designed with dimensions such that a guy in a suit could have played them practically.
This movie, and Godzilla King of the Monsters are the last western kaiju films where the monsters actually seemed titanic and huge. Now it's just action figures scaled up, and it looks BAD.
Such a shame that they never made a sequel. This franchise had potential. But then it's also good that we never got a sequel, because del Toros ideas for it were garbage.
Shame there’s no sequel to such a good movie 😔
I know right
Exactly.. NO SEQUEL 👁️👃👁️🙏
Yup, true 😏
Oh well. A sequel couldn't have lived up to this original.
So I'm glad they never. made. a. sequel. ever.
We were robbed.
Legendary should get to work on a sequel it's been way too long 😔
The animation selling the inertia of these giant robots that weigh tens of thousands of tons. That is my favorite part.
Yeah you can Feel the weight of the Mechs and Kaiju, combine that with all the little moving parts and it's as realistic as it can get
Hence, why I said in my comment that this movie is the gold standard on how to animate giant robots and monsters.
Which is why the latter half of the MonsterVerse movies (especially the ones directed by Adam Wingard) piss me off so much.
1000 times yes
I wish the Monsterverse stuck with this style, Pacific Rim is arguably more out there in terms of sci fi and still manages to not only pull off the effect but become the standard for it
There are two MonsterVerse movies with this style. That being 2014's "GODZILLA" and maybe 2017's "KONG: SKULL ISlAND". The rest of the movies are nothing more but an overrated incompetent garbage.
those first 2 are ass though @@davidostapenko2578
@@davidostapenko2578 Skull Island is sooo good. Right up there with Pacific Rim.
The effects in the monster verse look like such a joke in comparison, just big weightless dumb dogs clattering into eachother.
@@davidostapenko2578 I really hate they just ditched something like these and make everything goofy for the sake of wider audience.
I wish you also included lighting. There was no hidden light source, but rather lighting from motivated light like helicopter or street lights, etc.
IF there were a sequel to this film (I know, crazy right?), it sure would be interesting to dive into why it did or didn't succeed in the visual department where the first one did...
Yes, that would (theoretically speaking, of course) be a great topic.
I do believe that the RUclipsrs Pointless Hub,and Film Junkie have explored this completely hypothetical scenario.
But then again... It's all just theories
The fact that del toro used a very unique design on each robot so that the audience could follow them very easily makes the difference between a “good” director and a “stand out amaze-balls f’ing awesome” director.
And then, 6 years later, Disney made remake of the lion king with undisguisable lions xD
I remember watching this on IMAX, and i tell you, it was a crazy one! All the water effects, rain drops, splashes, waves, water whiplashs and particles splashing on your face during fights, an action scenes, was annoying, but very realistic, it felt like the water was part of the whole thing! It was one the most memorable IMAX experience i had.
So you watched it 4d?
One thing you missed massively ...compositing the art behind making the cg realistic ... the compositors did a great job merging the cg elements along with practical and live action setpieces .......the water render merged with the cg creature along with dmp with photorealistic shadows , reflection and continiuity in the lighting ...... it deserved a spot in your video..
it also helps that there's a lot of physicality, the monsters jiggle, the Jaeger's plates have momentum to them
shame that they never made a sequel, i guess Del Toro's style is just too unique
According to google, the sequel made back its production costs (cost 150mil, returned 290mil.) but the companies stated themselves that they need 350 to break even. Weird.
@@haydentravis3348 yup, very sad that a Sequel never happened
@@Artista_Frustrado Well, several somebody cashed in on the good will Pacific Rim built. To the tune of 140mil usd.
@@haydentravis3348there is marketing budget on top of those 150 million. They probably still made a profit with auxiliary like steaming licensing and merchandise (like toys). Still Hollywood doesn't like to just barely make a profit, a third movie could make even less money and then they would have a out right flop on their hands.
The fact that this movie exists and is as great as it is a miracle
I definitely agree, as it is one of my favorite movies of all time 😊
To me, this movie is still the holy grail of vfx. The artistry that went into evoking emotion and expression through both nature and the destruction of the structured. I saw this twice in IMAX and it was worth every damn penny, if it ever gets a rerelease in IMAX or Dolby, I'll be there for it again
Imax was definitely worth it.
I always wanted a sequel, but I'm glad they NEVER DID.
I'm sure they would have screwed it up. Can't improve on perfection.
Yep never happened.
Pacific Rim remains one of my favourite Guillermo Del Toro movies and my favourite movie featuring giant robot battles. Thanks CGY. You have no idea how long I've been waiting for this! 😎👍
This movie is genuinely a masterpiece, I'm not kidding at all. Genuinely amazing and underated film.
Also, amazing and underated video!!!!!! Great work!!!
Some of my comments about the original Pacific Rim was that this was a movie that knew what it's audience wanted. And then worked hard to deliver as much of that as possible. Tucking the exposition and world building in around that tight knit core.
This was an Awesome Movie and made me really Hyped for the Godzilla 2014 movie even more so.
This movie is my gold standard for how to animate giant robots and monsters in movies.
Gareth Edwards' 2014 Godzilla deserves an honourable mention. That sold their scale.
I wish there was a game with fighting mechanics that also had the same feeling as this movie. There's no single game that you manually move hands of a giant bipedal mech and go into a hand-to-hand fight while also having the weighty and realistic feeling. Even if there is a game for hand-to-hand mech fight, they are usually very hard to believe to be a giant mech game due to lack of sense of weight in movements and mechanics and even too unrealistic for a human-sized combat, ironically.
I remember starving for such a game that doesn't exist. Many old games have very unique ways of gameplay and so possibly at some point some game had a hand-to-hand weighted giant mech combat.
Atmosphere-wise, Jaeger Combat Simulator (It is shut down but available to play through game archive apps that have it built-in) is the closest to Pacific Rim so far but it is fairly outdated in terms of mechanics and is just a web game without continuity.
I WANT GIANT METAL FISTS CLASHING.
if we want direct mech arm control ,we are probably looking at vr, problem becomes that we have no way to climit the player's arms moving speed,since we have no way to induce that level of haptic feedback
I've been playing '13 Sentinels: Aegis Rim' recently. While it isn't a hand-to-hand fighting game, the gameplay section gets the feeling of using giant robots to fight invading monsters.
The attack animations feel weight, especially the physical units. It achieves this by stopping the time to give each animation as much time as it needs to achieve results, but stops the combat from feeling too fast by balancing it out with long cool down times until the unit can move again.
The problem with mecha games is two fold. First you have to design and build environments that a giant can walk into to sell the scales, that has always been a economical and technical problem. Economical in the sense that it would be very expensive to model those giant maps with enough granular detail to sell the scale. And the technical problem is that just recently personal computing hardware can actually render big worlds. So most mecha games you feel like you are controlling a toy robot in a toy world or a human sized robot in a model world like they filmed the megazord in power rangers. The only game that I know that kinda break this rule is Armored Core VI. Everything is model real world scale, the robots in engine units are actually massive and so is the world. But they still don't have that much details in the environment, just enough to fool you at the distance or high speed.
The second problem is that to sell the scale you need physical interaction. A person can walk through a street and cause no effect on it, but a mecha just like the movie show, each step will cause massive holes in the ground. Their battle will level cities. This level of physical destruction is still limited in games, but we are getting there (the game Teardown for example, a generation or two down the line and we can have that destruction with voxel resolution upped to the point it looks realistic enough and not Minecrafted, maybe sooner if someone figure out how to use AI to infer destruction properties instead of brute force calculation). Which again makes most mecha games look like you are controlling a toy because the environment do not interact as you would expect by a giant walking or fighting through it.
Maybe one day when technology have evolved to resolve those issues we will have the dreaming mecha game or games.
Pacific Rim: wow, look at these mechanical marvels, it's a miracle they're moving *at all*
The sequel that shall not be named: wow, look at the miracles being performed while the robots move
They lost all sense of scale and weight.
We need a goddamn prequel of this quality
One of my favorite movies of all time. I love everything about it, even the weird stuff that barely holds together.
"How did Pacific Rim have such good VFX?"
ILM. The effects were made by ILM, of course they're groundbreaking
It’s so nice that we can have a stand-alone film still be talked about all these years later
8:40- the smuggest ive ever seen someone claim they have no friends 😂
Also a factor you forgot to mention was the camera positioning. The cameras are all placed in a realistic place (on a rooftop, in a helicopter, low on the ground) which adds to the realism of whats on screen because it tricks the audience that it was actually filmed. The non-existent sequel didnt have that and had the camera zipping about all over the place which pulled the audience out... if a sequel was ever made 😉
Meanwhile the latest Kong vs Godzilla movie looks like a god damn cartoon.
Pacific rim needs more recognition, this was the first film I actually chose to watch and ive been spoiled ever since
When I was a kid, shortly after the movie was released, I got to watch a presentation about how they did animation/scaling for Pacific Rim from ILM Animation Director Hal Hickel (he's a legend go look at his filmography). The team developed some very simple concepts that when respected made the film work great! According to Hal, one of the biggest ones was slowing down the speed of the robots (big things look like they move slow), it feels like the sequel Pacific Rim film didn't respect that quite as much? Anyways, ILM is incredible! Thanks for making this video.
Why did Pacific Rim Look SO Realistic?
Because Guillermo Del Toro is Cinema as it finest. Fullstop.
Exactly.
i love pacific rim so much as well, dont mind talking about it all day, yes plz!
This film: having fun within specific limits, keeping the sense of things as realistic as possible, 2D trope characters given emotional hooks so the audience can relate to them, manipulating viewpoints to avoid pulling the audience out of the moment, using live action and CGI to support each other, and making EVERYTHING (including the motion of insanely huge robots & creatures) look as realistic as possible. The alleged sequel: having a CGI romp with no apparent limits, having minimal sense of an actual real world, 2D trope characters being 2D trope characters throughout, seeming to rely on CGI to avoid having to pay actors & crew for more live action shots, and making EVERYTHING -- especially the insanely huge robots & creatures -- move like they weighed maybe a couple of hundred pounds at most. Oh, and killing off or eliminating any carry-over character they couldn't change from 3D silly to 2D insane.
I went for years thinking that Pacific Rim was a garbage Michael Bay movie with incomprehensible smashy smash.. then i watched it and i've never been so glad to be so wrong! The concept of the drift is philosophically fascinating and rocketed my impression of the film to sit just slightly under The Matrix.
Pacific Rim is the spiritual successor of the Wachowskis' Speed Racer.
Massive Mechs called "Jäger" (German for hunter)
*looks inside*
No German Mech
Which is ironic
Goated Movie
Finding the rate at which the shots change in this video, a little hard for my slow brain to process. I paused a couple of times because I wanted to just take it in. Not sure if anyone feels the same. I love the subject matter but find the video little hard to watch.
The thing that often separates the bad CGI that barely holds up when it's released and the great CGI that can hold up well for decades, is passion for the project.
Midnight screening, people were standing and applauding when the kaiju got sliced in half. This film is a genre classic
Love how professional this feels and you being so confident.
Also I asked for subtitles many times, but the new mic makes the sound good enough to understand by ear for nonnative, even on x2 :D
I especially liked the contrast between the giants smashing the city, while also showing the people below, hoping for the best. That, and other human touches made the movie really stand out for me, among the quite heart- and brainless other giant robot movies.
Pacific Rim was what brought my love for Kaiju and Large robots brawl when I was in my pre-teens, even when watching now as an adult the realism of the Jeagers was just something that left one in awe and not in disbelieve,movements of the mechanic on their shell, all with their characteristics and unique design,even the kaiju were not just mindless monsters there was equal keen intelligence and perisnality when they are fighting the Jeager, were just going to ignore the power rangers part 2
one thing to mention as to the practical effects side, is that they would deliberately weigh down the limbs of the actors in the conn-pod sets so that they physically couldn't move too quickly. slow down the actors movements, giving more wiggle room for the animators translating that movement to the robots. because the entire premise of the movie hinges on the pilots physically driving the things, rather than having operators in a control room pushing buttons to make them fight.
Man, I can't believe a sequel hasn't been released yet for this awesome, epic, god damn cool movie.
yeh that water simulations blew me away when first watched it because i already know about how much time and processing power goes into it. hats off to them
Finally. Another pacific rim video to watch over and over again
Why does it look so good?
It was made with love, and also because it was the best movie of all time.
Thank you for actually having chapters, makes the video easier to watch
This is the kind of movie that inspires a young child to become a director and make a movie just like it 20-30 years in the future.
PACIFIC RIM was, is, and will continue to be my favorite modern robots vs. monsters film, because del Toro took the time to have his team make that world look like it not only looked cool, but made sense. The team designed the Jaegers from the inside out, THUNDERBIRDS style, so that they worked, but they also echoed the design feel of the country that made them. My favorite Jaeger, the clunky monster Cherno Alpha, looked so Russian that it might as well have gone into battle singing Stalin's favorite military march. The camera work looked like the camera was being held by a real person, and was getting splashed with water, hit with debris, and pushed off shot by the wall of air left behind when the Jaeger's arms swept by! It looked REAL, not just cool.
It's just such a damn cool movie
This and Skull Island are my two favorite giant monster movies of all time.
If only the storyline was entertaining.
Pacific rim was and still is both a great movie and a visual masterpiece!!😁👍👍
It proves that you can make a giant mech movie work, here's hoping the Voltron rumors are real and then they can make a Macross/Robotech film finally!
the sense of gigantic scale and force of impact are massively amplified by the use of debris, sea water and rainning
thats why the final battle in Kong Skull Island is in the river, the water splashing makes you feel the scale and force of impact much greater
I’ve never wanted a sequel more
was the goal "having fun" or "having a headache"? I don't think the overlap between the two is so big.
Great video! I thin the most important thing is the speed calc for the scale. A giant robot will simple look a lot slower when walking.
Because more Weight, more energy needed to move, less speed. That more the distance (the reason why smoke seems move slower when you are far away)
I think your next video essay would be District 9 which is another Gem in the world of CGI movies.
You mean, the video I originally joined the channel for? ruclips.net/video/-YJwPXipJbo/видео.html
The litteral channel I needed for my work alhamdullilah
I never heard of Pacific Rim, but the more you know! Thanks
Guillermo del toro is a big fan of tokusatsu so it made sense he knows his shit when it comes to something like this
I wonder why they never made a sequel, from everything I can tell the film was very successful, and even personally it’s quite possibly my favorite film to date.
there will never be another kaiju movie that looks this good. cloverfield sequel in development hell, the monsterverse wallowing in its wingard-induced mediocrity, toho refusing to give takashi yamazaki a decent budget to work with. we peaked in 2013.
finally someone made this video, thanks
Another thing with the movement speed- our brains can judge scale by how fast or slow an object that takes up a given amount of our field of view, is moving. So, something that takes up 25% of our field of view, but moves past us really fast will get recognized as a rock that was thrown, but another object that takes up 25% FOV but is moving REALLY slowly gets recognized as a distant mountain. PR2 suffered from that by making their Jaegers move too quickly- they ended up just looking like guys wearing armor. There's a sweet spot where you're moving slow enough that your brain goes "damn, that must be HUGE," but not so slow that it looks fake or like actual slow motion, and they absolutely nailed that spot
Love the way it's shot from convincing angles
Fun fact: "Today, we are cancelling the apocalypse!" was such an awesome line, that an entire culture grew around "cancelling" in the wake of it.
Ive waited for this so long
Never thought of the water but knowing it the hardest part to make look real.
any video content on my fav movie is always great
Great movie! I especially liked Striker Eureka. It would be great if they made a sequel and brought back Gypsy and Striker to kick some kaijus to the kerb.
3:06 Guillermo del Toro is a mega Fan of Majinga Z ( Mazinger Z ) is all you need to know... specially majinga Z, with slow walking, rocket punch, attached cockpits.. and parts broken showing up interiors.. the metal on metal fights specially.
There is Pacific Rim Black but no movie sequel. It's for the best, right now.
15:43, the best part of the vid 🤣🤣
I like the fact that everyone seems to be in the same agreement that the alleged "movie sequel"; which shall not be named; are indeed, not cannon to the original Pacific Rim movie
This movie is PEAK.
like new godzilla movies have no big perspective anymore. Just action figures fighting lmao. They lost the "SCALE"
You are very knowledgeable sir! Good job explaining the renders/particles!
Fun Fact: Many people doesn't know where cherno alpha's head really is. Even Otachi, if you watched carefully you see Otachi spitting Acid on Cherno but completely missed chernos head.
Been waiting for this one
The only mistake: They didnt create it in IMAX 1.43:1 aspect ratio, They Jaegers are tall, not wide. Hence 25m tall screen would have made more sense.
Striker EURIKA WAS JUST MADE DIFFERENT ‼️ almost solo’d cat5 kaiju💀
I'm not sure this is where you were aiming at, but Pacific Rim is a mere fraction of what it could have been. People were entertained, and most said it hit the proposed target of being simple, dumb popcorn fun, like "it's just big things beating each other, don't need to be Shakespeare". I disagree. I really thought the concept itself was amazing, and could lead to a very mature, thoughtful and intelectual take, something like Ghost in the Shell or Akira, and that would have been multiple times more mind blowing.
One thing I always heard, but not sure if it is true, but Del Torro wanted the Kaiju designed with dimensions such that a guy in a suit could have played them practically.
This is best kaiju film ever
great movie, good analysis. big fan of everything kaiju
maybe if pasific rim 2 was renamed as Power Ranger, it could be a good movie
I really liked this movie, I wish I had seen it in theatre.
one of my top 10 favorite movies ever
This movie, and Godzilla King of the Monsters are the last western kaiju films where the monsters actually seemed titanic and huge. Now it's just action figures scaled up, and it looks BAD.
Such a shame that they never made a sequel. This franchise had potential. But then it's also good that we never got a sequel, because del Toros ideas for it were garbage.
Oh, it's simple.
WE. LOVE. GIANT. ROBOTS.
I want this re-released in IMAX 😭
Why did Pacific Rim Look SO Realistic? INDUSTRIAL LIGHT AND MAGIC.
The water Dynamics simulations in “Battleship”(2012) was equally impressive.
I agree that the sense of scale in pacific rim was excellent.
Imagine the film industry without Houdini
i like to think on pacific rim jaegers like really big obese guys, they move slow cause they need to put a big amount of strength to move that weight
the fan who made Uprising massively forgot about the animation part
My only problem with Pacific Rim, is that some of the mechs only get a few seconds of action, and then they are destroyed.
I also love how this reminds me of Evangelion