yeah this is a pretty powerful ship and a nice design! But look at the payoffs.. 300km range, high cost, high fuel consumption. I'm not sure how useful this would be in the campaign other than as a last resort before your flagship or a Lord Governor killer
yeah that's right. it comsumes a damn large fuel, so to feed this monster, I have to have multiple fuel ship to feed it haha. but when in comes to battle, I swipe the enemies with ease.
It's a little overkill in my opinion. 12× 100mm guns are too much. You only need 8 of them. I'd replace the 37mm CWIS with 57mm auto cannons because I'd still have roughly the same AA capability yet have increased incendiary ammo performance. This way the ship will be faster, has better range and can kill capital ships by setting them on fire.
@@minhducnguyen9276 57mm is not as effective against missiles though. I found the projectiles to be a bit lacking in punch against cruise missiles for the fire rate the 57mm's have 🤔
@@Squee7e It's only a problem if you have a low number of it. I have learned and many people on highfleet reddit confirmed it. If you have below 4 guns, 37mm will be better. At four turrets, both are roughly equal but when you go above 4 turrets, which is commons on heavy ships, the 57mm guns start to win the competition bot in combat and air defense. They have bigger magazines, higher damage per shot which means they have a longer and more effective burst fire allowing them to deal damage to light ships and shot down rockets at the same time. To counter cruise missiles, I rely mainly on 100mm with proximity shells and sprint missiles as they are significantly more reliable and I'd rather spend money for more reliable missiles interception than using free CWIS ammo and risk losing a carrier or two.
@@Squee7e Anyway, I just learned that putting 100mm and 57mm on the same ship might not work because the game will count them both as secondary batteries so you can't fire them separately sometime only one of the two weapons will fire.
This sexy had come through many hours test and redesign. It also tested in campaign battle, which shows it has 5 minutes of flytime despite using a lot of engines.
there is a recipe file for this ship in the description or in the comment (if I update). I don't know if that file is still usable with the new update. I won my campaign using one of these big ship, of course I had to have a few huge tanker flying around buying fuel to feed it, but in battle, it burn the enemies down like grass hâha
If I remember correctly, you have to arrive their cities under a few second, or they will have time to report your location and the Strike Group will head toward you
No. The 6x180mm is way too expensive. The ship cost 116k, you'll have to remove some part to be able to buy it in campaign. Secondly, I find it is too overkill for campaign, so I make this ship, cheaper but still enough to wipe the campaign.
@@AbdulHannanAbdulMatheen 180mm cannons are objectively bad, the only reason to use them is (very expensive) special ammo. 100mm and 130mm cannons are where it's at, but 100mm ones have better dpm because of faster reload. Do note that 130mm ones are better against armored opponents though. Also, this ship is far from unkillable, especially in 1.13 where enemy ships fire AP shells at you. Double layered armor isn't enough, either use more armor or forgo it completely so that enemies stop using AP. Reinforced hull is current meta: big blocks have 400 hp which can withstand a few shots without falling off.
@@romans4143 wew, the dev must hate what me doing in 1.1, now he push out 1.3 with AP ammo haha but AP ammo in campaign only, or in Test Mode too? if it's in campaign only, they can't kill this ship, I finish every cities within 10-15 seconds (the Nomad dies in 5 second if I use AP ammo)
@@thanhdat2212 in test too. and you can't finish a big strike group in 10 seconds, they usually have reinforcements that spawn at the other end of the map.
Ah no, I thought you mention the OTHER UNKILLABLE ship, which use 180mm caliber. You should see this ship, it's bulltet way more stormy than this. This ship is just a "Lite" version of that ship haha.
You can actually save a lot of weight on the landing gears by putting the legs in a /\/\/ pattern. If you have the spare crew and power for it i feel like a few of those flak guards (name escapes me) that reacharge could save on armor weight.
Hi. Nice ship. 1.163 has gunblock, engine block turret restriction. Cant build this sort of ships anymore. I like it that way though. Adds to the challenge and provokes innovative, balanced designs. Sad because all my 1.15 ships are obsolete when loaded into 1.163. They cant fire 360 anymore :(
@@thanhdat2212 The problem is it will consume fuel en route to the fight, you would need to send a tanker with it and split it off from tanker with full tanks right before hitting the town, or use it exclusively as a SG defense ship. Id recommend 800 range to use it offensively.
@@joehelland1635 Yes. What you say is absolutely true. I had 3 tankers doing logistics just for the fuel job throughout the game. Fuel was the only hard in that game. The enemies? They vaporize in just seconds haha. That's why that game was so boring, just going from cities to cities like no man land.
question here : how long can it actually stay in air ( during combat ), a lot of my modified ship have this issue where it cant stay on combat for long because of fuel
A very frequent asked question haha. This bad girl is more than 5 MINUTES combat time. You can check this video of mine to prove here. ruclips.net/video/xZG5lUjROjg/видео.html
@@thanhdat2212 wow thats impressive, just learned recently that the small caliber gun is basically a better version of flare so is shouldnt bother with flare and dodging (dodging really consume a lot of fuel). this video really open my eye for more strategies, thanks.
@@_Aidelweiss_ Yeah, machine guns are your savior haha, very fast turning, very fast rate of fire, very fast bullet speed and shoot very a lot of bullet So it helps both aiming and defending haha
I've stopped playing this game long time ago, so no new update design anymore. You can search in my channel for some other video, I share the design file in the discription. My designs are almost the same, the only different things are the gun to save the cost only.
*from the top only Seriously, the first thing I did when I downloaded this was move the bridge somewhere else. Its literally asking to get fucked up where its at right now.
hahahahaha, I see, the belly is exposed if we perform surprise attack at cities. this frustrated me very often But, I chose "beauty" over "quality" so that's why it's still there haha
I haven't got back to this game since this video, so I'm not sure what they updated since then so unkillable at that time: yes but now: I'm not sure haha
good question while building this ship, the legs is quite hard to build because its weight is too heavy, I have to redesign its legs many times it will need a good hand to land the ship, as the ship is too heavy, you can not "hard braking" if you falling down too fast, so you will have to control the dropping velocity carefully
I don't have that video. But this ship survived 4 nukes in a row at end games, but you have to shoot down the nuke fast. If nuke reaches, you, I don't think it will survive 2.
swiggty swooty new update says your ship is capooty. in other words the ai will laser detonate your ammo load in 1 salvo so nice design but everyone gotta get back to the drawing boards cause unarmoured ammo boxes are not an option anymore.
Yeah, I was sad to hear that news too haha But I think if that was the case, then the game is "who will die first", we will have to snipe them accurately and end the battle soon.
This is the Highfleet equivalent of double Pump Shotguns.
I get the feeling you’ve become very familiar with this ship. Your maneuvering is very efficient. 5 minutes!
Of course, VERY familiar to be exact, because I built it myself from nothing haha.
yeah this is a pretty powerful ship and a nice design! But look at the payoffs.. 300km range, high cost, high fuel consumption. I'm not sure how useful this would be in the campaign other than as a last resort before your flagship or a Lord Governor killer
yeah that's right. it comsumes a damn large fuel, so to feed this monster, I have to have multiple fuel ship to feed it haha.
but when in comes to battle, I swipe the enemies with ease.
It's a little overkill in my opinion. 12× 100mm guns are too much. You only need 8 of them. I'd replace the 37mm CWIS with 57mm auto cannons because I'd still have roughly the same AA capability yet have increased incendiary ammo performance. This way the ship will be faster, has better range and can kill capital ships by setting them on fire.
@@minhducnguyen9276 57mm is not as effective against missiles though. I found the projectiles to be a bit lacking in punch against cruise missiles for the fire rate the 57mm's have 🤔
@@Squee7e It's only a problem if you have a low number of it. I have learned and many people on highfleet reddit confirmed it. If you have below 4 guns, 37mm will be better. At four turrets, both are roughly equal but when you go above 4 turrets, which is commons on heavy ships, the 57mm guns start to win the competition bot in combat and air defense. They have bigger magazines, higher damage per shot which means they have a longer and more effective burst fire allowing them to deal damage to light ships and shot down rockets at the same time. To counter cruise missiles, I rely mainly on 100mm with proximity shells and sprint missiles as they are significantly more reliable and I'd rather spend money for more reliable missiles interception than using free CWIS ammo and risk losing a carrier or two.
@@Squee7e Anyway, I just learned that putting 100mm and 57mm on the same ship might not work because the game will count them both as secondary batteries so you can't fire them separately sometime only one of the two weapons will fire.
Maybe a weird connection but it reminds me of that scene in the final matrix where that commander dude is just going ham holding the gate.
your connection is correct
the way the bullets fly, they way the enemy blow off
it is like the movie
man, yhose waves of 100mm are so satisfying to watch consume a target
yeah
especially firing from below, watching them explode haha
Impressive form, very tight aiming and firing!
This sexy had come through many hours test and redesign. It also tested in campaign battle, which shows it has 5 minutes of flytime despite using a lot of engines.
It's not just the ship..you are really good at flying it
with new update of the game, this design must be outdated. the same as my hand, my hand is slow now haha
Thnx for the blueprint!
sharing is caring haha
“Very effective CIWS you got there”
“That’s the ak-100s sir”
yeah, minigun is for defense, the big gun for destrucitive
but this is the early update only
"Unkillable" I'd beg to differ... *Summons a dreadnought*
Woah!
Thx for the video!
there is a recipe file for this ship in the description or in the comment (if I update). I don't know if that file is still usable with the new update.
I won my campaign using one of these big ship, of course I had to have a few huge tanker flying around buying fuel to feed it, but in battle, it burn the enemies down like grass hâha
@@thanhdat2212 ok. Thx)
It's funny how sometimes the enemy gets just so destroyed they don't even bother to report it
If I remember correctly, you have to arrive their cities under a few second, or they will have time to report your location and the Strike Group will head toward you
Why did you switch out the larger caliber weapons for smaller caliber ones?
Are these more efficient for armor penetration and design?
No. The 6x180mm is way too expensive. The ship cost 116k, you'll have to remove some part to be able to buy it in campaign.
Secondly, I find it is too overkill for campaign, so I make this ship, cheaper but still enough to wipe the campaign.
@@thanhdat2212
Cool.
Thanks for replying
@@AbdulHannanAbdulMatheen 180mm cannons are objectively bad, the only reason to use them is (very expensive) special ammo. 100mm and 130mm cannons are where it's at, but 100mm ones have better dpm because of faster reload. Do note that 130mm ones are better against armored opponents though.
Also, this ship is far from unkillable, especially in 1.13 where enemy ships fire AP shells at you. Double layered armor isn't enough, either use more armor or forgo it completely so that enemies stop using AP. Reinforced hull is current meta: big blocks have 400 hp which can withstand a few shots without falling off.
@@romans4143 wew, the dev must hate what me doing in 1.1, now he push out 1.3 with AP ammo haha
but AP ammo in campaign only, or in Test Mode too?
if it's in campaign only, they can't kill this ship, I finish every cities within 10-15 seconds (the Nomad dies in 5 second if I use AP ammo)
@@thanhdat2212 in test too. and you can't finish a big strike group in 10 seconds, they usually have reinforcements that spawn at the other end of the map.
In the video description you say that it has 18x 100mm guns but I only count 12... 3 rows of 4 guns makes 12 doesn't it? :D
haha my bad
my mind gone mad after playing this game too much haha
thanks for showing me that, I'll edit the description
That’s a lot of *DAKA*
those heavy caliber bullet storms are fucking badass
YEAHHHHHHHHH
seeing the huge bullet fly slowly and heavily, then HUGE BOOOOOM is so sastifying
Ah no, I thought you mention the OTHER UNKILLABLE ship, which use 180mm caliber. You should see this ship, it's bulltet way more stormy than this.
This ship is just a "Lite" version of that ship haha.
You can actually save a lot of weight on the landing gears by putting the legs in a /\/\/ pattern. If you have the spare crew and power for it i feel like a few of those flak guards (name escapes me) that reacharge could save on armor weight.
Hi. Nice ship. 1.163 has gunblock, engine block turret restriction. Cant build this sort of ships anymore.
I like it that way though. Adds to the challenge and provokes innovative, balanced designs.
Sad because all my 1.15 ships are obsolete when loaded into 1.163. They cant fire 360 anymore :(
yeah the game got a lot harder than before haha
It has no fuel, its never gonna last that long in an actual fight.
You sure? Please view my other video proving this.
This ship has 5 minutes flight time. But it only needs less than 2 minutes to end a battle.
@@thanhdat2212 The problem is it will consume fuel en route to the fight, you would need to send a tanker with it and split it off from tanker with full tanks right before hitting the town, or use it exclusively as a SG defense ship. Id recommend 800 range to use it offensively.
@@joehelland1635 Yes. What you say is absolutely true. I had 3 tankers doing logistics just for the fuel job throughout the game.
Fuel was the only hard in that game. The enemies? They vaporize in just seconds haha.
That's why that game was so boring, just going from cities to cities like no man land.
@@thanhdat2212 :) logistics can be very time consuming and tedious its very true.
question here : how long can it actually stay in air ( during combat ), a lot of my modified ship have this issue where it cant stay on combat for long because of fuel
A very frequent asked question haha.
This bad girl is more than 5 MINUTES combat time. You can check this video of mine to prove here.
ruclips.net/video/xZG5lUjROjg/видео.html
@@thanhdat2212 wow thats impressive, just learned recently that the small caliber gun is basically a better version of flare so is shouldnt bother with flare and dodging (dodging really consume a lot of fuel). this video really open my eye for more strategies, thanks.
@@_Aidelweiss_ Yeah, machine guns are your savior haha, very fast turning, very fast rate of fire, very fast bullet speed and shoot very a lot of bullet
So it helps both aiming and defending haha
What is the best armour layout you can have?
I've stopped playing this game long time ago, so no new update design anymore.
You can search in my channel for some other video, I share the design file in the discription.
My designs are almost the same, the only different things are the gun to save the cost only.
*from the top only
Seriously, the first thing I did when I downloaded this was move the bridge somewhere else. Its literally asking to get fucked up where its at right now.
hahahahaha, I see, the belly is exposed if we perform surprise attack at cities. this frustrated me very often
But, I chose "beauty" over "quality" so that's why it's still there haha
A ship is only as unkillable as it's pilot
Thank you. A lot of practice in deed haha
Tough? Yeah. Unkillable? Hell no.
I haven't got back to this game since this video, so I'm not sure what they updated since then
so unkillable at that time: yes
but now: I'm not sure haha
Mr Krab is no joke (c)
Yeah but that 341 KM range and 1290 t consumption tho.
everything has a price haha
i've finised campaign with this beast, my only enemies were fuel logistic haha
How do you land that...
good question
while building this ship, the legs is quite hard to build because its weight is too heavy, I have to redesign its legs many times
it will need a good hand to land the ship, as the ship is too heavy, you can not "hard braking" if you falling down too fast, so you will have to control the dropping velocity carefully
I played this game for 30 hours stright.. главное в игре смысл и интерес, а не графика.. я рад что новое поколение игроков это тоже осознают ))
And I played much much more than that haha
Great, a video of a capital ship killing a bunch of frigates. Congrats?
haha
I think you should replace 100mm to 130mm
Tried, but not working well, at least not working with my style haha.
~ 3 seconds in the fight
Actually, it lasts up to 5 minutes haha
Check this vid out: ruclips.net/video/xZG5lUjROjg/видео.html
all these videos showcasing op ships but never how they fare against nukes.
I don't have that video. But this ship survived 4 nukes in a row at end games, but you have to shoot down the nuke fast. If nuke reaches, you, I don't think it will survive 2.
range 341km.. like tesla :D
swiggty swooty new update says your ship is capooty. in other words the ai will laser detonate your ammo load in 1 salvo so nice design but everyone gotta get back to the drawing boards cause unarmoured ammo boxes are not an option anymore.
Yeah, I was sad to hear that news too haha
But I think if that was the case, then the game is "who will die first", we will have to snipe them accurately and end the battle soon.
It consume too much fuel
yes it is haha
combat time 50sec
yeah, the game became pretty boring if you have this bad boy
wher fuel.
the fuel enough for you to battel in REAL GAME for more than 5 minutes
but don't worry, with this ship you only need 1 minute to finish them all
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it cant fly
why?
An unkillable ship is unremarkable, an unkillable ship for 68k is a sign from god.
I heard that the new updates have made the enemy smarter and stronger, which make this ship less tanky.