Highfleet - Nemezida Superdreadnought
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- Опубликовано: 3 июл 2024
- A modification of the Zarya-Class Superdreadnought, the Nemezida-Class Superdreadnought is one of, if not the largest ship in Highfleet - at 800 meters in length and standing 260 meters tall while landed, with total weight accounting to 310000 tons fully loaded. The armament consists of 156 180mm guns, and countless other artillery including 130mm, 100mm, 57mm and 37mm automatic cannons. The entirety of the ship is covered by thick armour and active protection systems. Strategic capability is complemented by maximum capacity of 34 T-7 multipurpose aircraft (4 internally, 30 on outside flight decks), aswell as launch silos for 18 cruise, attack or theater missiles of any type, and a wide array of sensors.
Some additional flavour text and images: / the_nemezida_superdrea...
.seria file: drive.google.com/file/d/1bc0H...
The game: store.steampowered.com/app/14...
00:00 Landing
04:54 Combat - Игры
Think this isn't large enough? 2.5x larger design here: ruclips.net/video/OAq-qfG9BoM/видео.html
Think it's *too large*? Ship you can actually get in the campaign here: ruclips.net/video/tJttmJRpr4Y/видео.html
Larger There is No Small stuff ever to The Game Crash we Go
Captain: "Initiate landing procedures."
Some poor Tarkhan parked below: "OH, JESUS! OH, SHIT!"
Grand duke Mark Syadi watching the town bellow get fucking vaporised by the thruster idle running.
fucking lmao
"Did it suddenly get hotter outside?"
@@iplaygames8090😂
@@NoobyChris😂😂
"prepare for take off"
"sorry sir we're already out of fuel"
You're not out of fuel you're out of funds.
@@sc18594😂😂😂😂😂😂😂😂😂
Carbon emission rating of: *"Venus now it is"*
Firepower of: *"Wait, it was a battle?"*
Speed of: *"You know... Fuck this, let's just wait till strike fleet arrival"*
And sheer psychological effect of: *"Hey look! The mountain... Wait... No... No no no. IT'S NOT A MOUNTAIN!"*
Ironically enough it's still 40% faster than the Sevastopol
Though when you factor in refuelling times...
The psychological effect is more like:
*”Was it supposed to rain today? Wait…”*
*that's no moon, it's a space station*
A ship so mighty even the 2d physics engine had trouble rendering it.
And if you look at my followup creation, the Drakon supercarrier, it's a ship so "mighty" the 2D engine straight up quits trying to render it and crashes, hence it's actual combat performance cannot be measured.
Such power to surpass the entire second dimension
"Launch Missiles"
"The ones to attack our enemies or the ones to detonate against the bridge?"
"Bridge ones please. I need to feel some danger."
Haha im surprised it took so long for somebody to notice. Yeah that's a problem - the AA missile logic doesn't exactly work well with this design as they don't make the effort to fully dodge the ship's structure as they do on smaller designs, instead attempting to fly straight to target after having seemingly gained enough clearance, when, in fact, there was not enough clearance to not impact the ship. They were originally added on as a sort of general active protection system against incoming missiles, but to be fair the ship has enough artillery to intercept anything way better than a R-9 would and they end up doing more harm than good. At the end of the video I realize how pointless it is and stop pressing the AAM button lol
@@PineCone227_ Tbh, that was one of the first things I've noticed.
Had quite a laugh :D
@@Onyvox Note to self for the next Nemezida revision: Remove AA missiles
@@PineCone227_
'missile away'
*BOOM*
Certified highfleet moment is hitting yourself with an R5 while using your interceptor ship
“Sir, which bay should we land in?”
“Sir?”
“Sir?”
“...all of them”
How would you summarise this in one sentence? Well it uses AK-100s as its point defense guns.
The ship you use when you dont wanna waste time picking through the wreckage
Imagine touching down to refuel for the night and then a fucking sky dreadnought lands *on* your ship
It was a bad idea to land on top of the port
a necessary sacrifice for the empire
The most impressive thing about this ship is that you were actually able to land it.
Spent a while making sure the landing gear was able to take it.
The thrusters are so goddamn big that anyone in the city went completely blind in a matter of seconds if they looked at it while it was landing, and anyone in the city was also completely boiled alive in that same couple of seconds due to the pure heat being emitted.
Ecologic rating of “it’s probably going to get warmer”
Good reference
@@PineCone227_and a firepower rating of "who cares"
Captain: GUNNER, you see that sky up there?
Gunner: Yes?
Captain: Well i don't want to.
Aye, Captain
How the moon got destroyed:
Sevastopol: I carry 2 KH-15N Nuclear Missiles
Nemezida: I use nuclear reactors strapped to cruiser-grade methane engines
Absolute fucking unit of a ship. Appears to also somewhat resemble 40k imperial ships imo
The Emporer protects this one indeed 🧐
You have a choice, either make it small enough to fit the ports, or heavy enough to press and flatten the city to land.
When you are a captain of the Imperium of Mankind but you suddenly finds yourself in the Empire of Romani.
Romani just agreed to submit if the Imperium helps with suppressing the rebellion.
This ship with proximity ammo would be a sight to behold (not saying that it already isn't but a single volley of of proxy shells and nothing is left)
Sadly the game acts up and if you select special ammo for any guns on this ship they still fire regular HE. I think this could be remedied by removing the 2 A-220 that are mounted to fix weapon grouping but I have not tried it yet.
@@PineCone227_ try that and do proxy shells
@@Zlonk7 Yup can confirm, special ammo works after removing the rocket launchers.
@@PineCone227_ can you make a video of that? Would highly appreciate
@@Zlonk7 Sure but can't do it atm. Might post it later.
While on the move it's total annihilation: military, economical, ecological.
and framerate
There's nothing to annihilate anymore... Ecologically at least.
This thing also annihilates political... Your enemy's politics. Cause you've lost all option negotiation once this arrives.
strike group officer: Sir we have found the imperial ship
strike group leader: ship? dont you mean fleet?
officer: no, just one ship-
leader: oh then this will be easy, full speed ahead
15 min later
leader: OH GOD OH FUCK
Nah this wouldn’t happen as its radar returns would burn out the electronics on their entire ship.
Nemezida, for when you don’t care about survivors, the ground under you, and everything in a 300km circle around you
The ship is so big it literally crashed my game
a weapon to surpass metal gear
Dude, holy crap this thing is insane. I miss the days of microprose where innovation and imagination were at the leading edge of pc development. There’s a few studios now that can compete but this just brings out the nostalgia.
Gonna just hang out in Ur and fight every strikefleet back to back?
Hah, this is *way* overkill for fighting anything you might come across in the campaign, as demonstrated in the video with it killing several Varyag's back to back in one battle.
Mostly just made this to fix the problem my previous ship, the Zarya, was having, which in turn was built to see how far I can go with this game before it breaks, and if I can manage a ship larger than anyone else has built. I've since worked around the initial limit I've hit building the Zarya, and have something even stupider in size in the works which may or may not see the light of day depending if the game breaks in another way or not :p
@@PineCone227_ A more reasonable build would be the Battleship Olympus from HighFleet Bass Boosted. So fuel efficient, better than the Sevastopol
@@Oryxification Well you may have already noticed this isn't intended to be reasonable :v
At a cost of 1.7 mil you can't even get this in the campaign without cheats.
That's some warhammer 40k level shit , good job
If you listen carefully you can hear the physical strain his GPU is going through trying to handle everything that's going on
Imagine being the crew of this thing when it’s firing…
*proceeds to shake out of existence*
Shake? Im fairly certain a ship of that size is gonna be pretty unfazed by it's comparatively small caliber main armament. It's everything around it that shakes. You better have good ear protection though, if you don't want to turn deaf in a constant 200+ decibel environment when it's firing at targets.
@@PineCone227_ 6:05 idk man. I feel like literally all of the crew would have a major concussion.
Insert the Meme of that girl putting on makeup during an earthquake
reminds me of ruclips.net/video/R5C1IJjym6I/видео.html&ab_channel=Kionkai
I just randomly found this comment after a entire year. Feels like digging up ancient scriptures. Also why does this have 95 likes.
Poor Tarkhan watching half of his town disappear into thin air just cause the thing aimed downwards
That's not a ship, it's an entire city!!
I think the globe got 2 degrees warmer when that thing launched!
Some poor fucking Tarkhan is gonna start hearing from the onboard speakers getting progressively louder and louder: “here comes the sun”
Finally a ship that can just BSOD my shit up
4:06 did you just land on a ship and explode it?!
3 different ships, simultaneously.
One gets crushed by the forward landing gear out of view.
You can see them on the landing display before alt drops below 200m
“What landing pad are you using?” *Yes*
I had headphones in at low volume and nearly did a spit take when I heard it fire. I thought the game exploded because of the compression.😂
THE DREADNOUGHT DREADS NOTHING AT ALL!
Too bad it came out like 2 weeks after I posted the video. Did consider making another video with that song.
DREAD? i think NOUGHT
@@imadrifter Funny how that's exactly what the word Dreadnought actually means.
@@curtiswong7280 this guy gets it
i really like how it maintains thrust through weight of fire
Being outnumbered doesn't count as long as you're not outgunned I guess
The only way I've found to reduce lag is to remove all 1x1s with 1x2s. Replace all s13s with large engines. No small ammo packs, no large crew modules, ect. You could swap the landing gear with wheels if you know how to dig in the game files
That kind of ship which actually uses radar upon you don’t hunt nemezida, nemezida hunts you
Jesus christ that landing chassis is huge
10:33
When your ship doubles as drumm machine
Damn, highfleet its very cool game but it shame:
a)Didn't make balance easing for dreadnoughts and small, biting ships in all senses are totally more advantageous and efficient
b) No way to optimize/loosen graphics settings, so that such monsters do not give 1 fps expirience
the first one is literally like the real life
@@romawar Yeah, agree. *Sinking from planes yamato cries*
"I still remember the when we first saw the Nemezida in action, no one actually believed it was real at the time. We had heard rumors the Romani had some new super-weapon, something that put our nuke carriers and flagships to shame, but no one really thought such a preposterous thing could exist. There were stories of a ship that blotted out the sun with its mass, casting entire villages in its shadow, but to anyone who had seen the ponderous mass of our own cruisers the very idea seemed absurd.
It was just before sunset when we made contact, our strike group arrived at the point where our ELINT had indicated the enemy brazenly using their radar, as if they hadn't any care of being detected. When we first saw it come over the horizon we understood why...
We sent out missiles and aircraft first, we knew there was no chance of taking this monster down if we didn't soften it up first somehow, although in hindsight it was sheer arrogance to think we could stop this behemoth at all. The bridge crew of the Varyag watched with mounting terror as one by one the signals from our advanced strike disappeared, none of them making contact. Even from 20 kilometers out we heard the muted thunder of its guns as it shredded all incoming missiles and aircraft, the radar technician confirming what we all knew had already happened, the atmosphere on the bridge becoming suffused with the silent grief of a funeral. Some muttered prayers, a few choked sobs echoed from the corners of the room, but most were silent with the suffocating terror of what was to come.
The commander was visibly sweating, but gave the order to hit the enemy as hard and fast as we could, reasoning that the only advantage we had was our relative maneuverability. We thought maybe, just maybe, the ponderousness of this beast could be turned against it. Any notion we had of such an advantage was dashed utterly as soon as we came in range of the guns. My memories of the battle itself are hazy, not because of any injury, I was one of the few survivors to come out largely unscathed, thanks be to Ishu. No, the sheer chaos of what came next simply defies any attempt by my mind to find order enough to form a coherent memory. The volume of fire directed at our forces obliterated our ships one by one, our vaunted advantage in maneuverability meant nothing when the sky was so saturated with enemy shells, even our return fire only landed here and there as the cloud of munitions carelessly swatted them from the sky before slamming into the decks like the fist of God. The bridge was a cacophony, damage reports, alarms, and the screams of the dying came in so rapidly that any attempt at damage control was impossible, as the overlapping of cries from the desperate, the dying and our automated failure alarms blended into a demonic howl from which no meaning could me drawn. The next thing I remember I was in the evac pod, watching through viewports as the other pods were swatted from the air around us, not because the enemy wished to kill those who fled, but simply because the hurricane of death we were launching through made any prospect of survival a matter of sheer luck.
I will never forget that day as long as I live, I will never forget the fury unleashed by the Grand Duke at the arrogance we had shown in standing against him, and every time I sleep I will forever be haunted by visions of the sky splitting open and raining the fury of the Romani upon our helpless hubris."
In my headcanon these superheavy classes of ships (Zarya/Nemezida Class, Drakon Class) would've been constructed post Khiva war in a sort of arms race by the Romani Empire for the purpose of maintaining significant peacekeeping(read: subjugation) fleet power and quell any possible revolts/uprisings/piracy often simply by means of power projection.
Though physics are still physics . All you'd need to put this ship out of commission would be a sufficiently large kinetic kill vehicle. I.e, another ship. It's possible that it may be hard to convince the crew of 100+ to spend the last moments of their life as a projectile component and anyone who's tried before faced sabotage before they could reach their goal, but all you really need to do to cut your losses against one of these ships, is to ram it really hard through the top of the hull or the underbelly, ideally with a cruiser.
@@PineCone227_ That makes sense, you would need the industrial capacity of a fully restored empire to produce something this massive, I just loved the idea of the rebels seeing this thing for the first time and absolutely shitting their pants
Saw the kodiak video and then this so im now subbed
Thanks for the sub!
The ground crew hears Tanc A Lelek when this ship is landing.
Pure dakka
*Ork music intensifies*
As well as the *DAKKA*
That tiny ship to hire hahahaha! subbed immediately. I Look forward to you long career.
Thanks, but I mean.. What career? Unvoiced non-clickbait game videos won't go very far with the current state of youtube. Building big ass ships in Highfleet just happened to be a hit.
"Thats what i call a firepower"
*Ship:* Lands
*Town:* Squish
crazy that mini deathstar shows correctly on the planning board but this abomination wont
That is a future... PineCone 227, my man, hear me. After some deemable graph and calc optimisation (plus multiplayer) THIS scale of battle will become a whole new league in this game genre.
Do you imagine how it will look like?!
Game screen will definetly become hazardous for people suffering epilepsy but it will be gorgeous af!
Thing is so goddamn big that it fires ICBMs to counter missiles.
Grand Duke mark syadi:oh wow it's huge and lots of weapons. And the armor is very thick, how much is that ship?
Merchant: Well, about 999999999++
grand Duke mark syadi:(who just attacked the shipping fleet about 999999999++ times)buy
Does it count as Ramming damage if you take the weight of a whole ship in lead into your hull?
Landing a city on a city
This beast eat Varyag on breakfast
the thing is so strong it makes a bigger flash than lightning when it fires
damn you made something even the game engine had trouble rendering
This game deserves a proper Nostromo ship and Alien 1 first landing scene remake.
Im not really skilled enough to make a proper copy of the Nostromo, aside from a basic resemblence, but im pretty sure I've seen somebody make one already, so you can try your luck searching for it on the internet.
Ah yes, the flying city.
We liberating Khiva with this one!
You know it's gonna be good when FPS is in single digits of a clumsy lumberjack.
5:03 At this moment SG knew
They fucked up.
Alternate class superlag
(it ship very cool)
30 fps выглядит захватывающие ❤️🤣
это 1 фпс, 30 фпс выглядит нормально
More DAKKA
Just enough Dakka
We ne’d mor’ tho
I’m going to pilot this thing into the heart of Khiva and nobody can stop me
The fuel gauge might.
Ok true...also, cool ship bro
Now that's a thunder
The Imperial Navy called. They want their ship back.
Still not enought dakka.
Working on it.
i love the design, but the game economy heavly discorage this type of things, wich is sad
Well, it should be kept in mind that the campaign is based around guerilla warfare using remnants of the imperial fleet, not large fleet encounters with supercapital ships. Just like a superheavy tank wouldn't do insurgents any good, this is about the same situation. Maybe in the far future we can get an alternate scenario/campaign to run other types of designs in.
"What enemy ship?"
"Fire forward batteries" *screen and ears explode*
It's probably will get warmer
impressive, very nice, lets see the consumption number
This is the whole Gerat inside a ship.
IT IS THE BANEBLAAAAADE
FOR THE EMPEROR!!!!!
It is an abomination.
I love it.
Truly, "the dreadnought dreads nothing at all".
That idea crossed my mind initially but I figured not everyone might like the song and it could come off as a bit cheesy, so I stuck with the raw audio.
@@PineCone227_ If the framerate wasn't as goofy as it is, with little montage and sound adjustments that would have been a wonderful video. Yet, it still has it's own charm. Reminds me of a notorious Wolfshammer from Barotrauma. xd
It cost $500 billion dollars to fire this gun for 0.3 seconds.
Certainly if you're firing laser guided
how the fuck is this hulking monstrosity faster than the Sevastopol?
The Sev is simply an exceptionally poorly designed military ship all things considered. It's more converted fuel tanker than warship ;)
Warhammer 40k x Highfleet
you know it;s good when the landing takes 5 minutes
There's also a ship on my channel which has a landing time of i n f i n i t y because the game crashes before it's able to touch down fully.
The Reason there's no sunlight in Gerat
So one day a small town landed on top of a small town.
"Search for survivors." 😐
I actually wonder, how did you design those legs so that they don't break...
It's just *very* beefy landing gear with triple or even quad attachment points to the hull. The gear itself weighs a good few % of the ship's total mass.
God forbid such aberration
Oh god, my framerate!
Top 10 Anime Boss Fight
Tssk, the neighbours are really loud today ...
Mommy...why is the sky moving?
I am surprised this thing even can take off
It actually has a higher thrust/weight ratio than some vanilla ships.
That's a biggy.
I'm sorry but did you just *melt the landing pads to make your ship fit?*
Perhaps, together with the merc ships that were on them...
There's some frames in your image