Came here from Artefexian's video and you're a goddamn lifesaver!!! Building a torus world and have been dreading making maps for it cause I knew that any map I made wouldn't make sense unless I was willing to spend dozens of hours tweaking and learning how to 3d model and texture. Thank you truly from the bottom of my nerdy little heart!
Create another Image Texture node for your new layer and a new Mix RGB node. Then, you can simply combine the Mix RGB node of the previous two layers and the new Image Texture node with the new Mix RGB node! You can keep going with as many layers as you want. There's probably a better way of doing this, but I'm not aware of it. Hope this helps!
Hey, Great video. Do you have any idea how you would be able to move a drawn texture around the sphere without distorting it? I'm trying to draw tectonic plates and move them back together to see how they would all fit.
I’ve seen methods for displaying geodata on a globe with qgis, but not for data entry. There’s probably a game for entering kml stuff on GoogleEarth(probably really detailed, ‘cause you can zoom in real close, but not particularly easy), then feeding it into qgis…
I tried installing blender 2.81 and most of my issues regarding commands got solved. Now I have an important question, is there a way to drag a layer or a piece of layer from one side of the 3d sphere to the other?
dude thanks so much very helpful! I was wondering if i can use a video instead of a picture. I have a 360 camera and I want to project the video into a sphere so bad😫😫
Sadly this won’t help if you want to export the UV map and use it in, let’s say, GPlates, as the triangles at the top and bottom of the texture/UV map itself messes it up and covers up the lines you’ve drawn. You should instead unwrap it or make it a true equirectangular projection. Is it possible for you to do something like this and do a tutorial on it? Maybe also provide a file? I’ve spent like 10+ hours with no luck. And that’s with ideas, help and advice from others bouncing back and forth.
AT LAST SOMEONE WHO MAKES A TUTORIAL EXACTLY FOR THIS YOU DESERVE A MEDAL, A CAKE, AN OSCAR, THE HEAVEN, THANK YOU OMG THANK YOUUUUUUUUUUUU
Bro made the most specific video for the most specific desire of my life, thank you so much man
This is MUCH better than using GPlates! Thanks for the tutorial
Came here from Artefexian's video and you're a goddamn lifesaver!!! Building a torus world and have been dreading making maps for it cause I knew that any map I made wouldn't make sense unless I was willing to spend dozens of hours tweaking and learning how to 3d model and texture. Thank you truly from the bottom of my nerdy little heart!
Same
just wanted to learn how to draw on a sphere for player customization and found this piece of gold, tyvm!
Here from Artifexian's video; thank you so much for the amazing tutorial! c:
You made literally the video I needed. THANK YOU!! Nice video
314 likes when I commented this. This is such a good tutorial!
criminally under rated :D
Note that in more recent updates of blender Mix RGB is now Mix Color.
Amazing video man, here from artifecian's video too
Bro made the most life-saving specific tutorial 💀
Very useful video, thanks man!
What if you want multiple layers? A layer for tectonic plate boundaries, a layer for mountain ranges, etc.
Create another Image Texture node for your new layer and a new Mix RGB node. Then, you can simply combine the Mix RGB node of the previous two layers and the new Image Texture node with the new Mix RGB node! You can keep going with as many layers as you want. There's probably a better way of doing this, but I'm not aware of it. Hope this helps!
@@elnu neat! Thanks so much for this tutorial, very helpful!
Freaking amazing! Shame on the RUclips algorithm for hiding this from me!
Great tutorial, thanks
Hey, Great video. Do you have any idea how you would be able to move a drawn texture around the sphere without distorting it? I'm trying to draw tectonic plates and move them back together to see how they would all fit.
I would love if you could make a guide showing how to place PNGs of continents I've already made onto a globe and then project that.
He shows you how to do this about halfway through!
@@MrToadio no
Perfect.
This is really great!
Not as nice as doing it in QGIS, but much easier.
I’ve seen methods for displaying geodata on a globe with qgis, but not for data entry. There’s probably a game for entering kml stuff on GoogleEarth(probably really detailed, ‘cause you can zoom in real close, but not particularly easy), then feeding it into qgis…
I tried installing blender 2.81 and most of my issues regarding commands got solved. Now I have an important question, is there a way to drag a layer or a piece of layer from one side of the 3d sphere to the other?
It's gonna be interesting to see what happens to the metrics on this video two years after being posted since @Artifexian did a shout out. ^_^
Perfect!
dude thanks so much very helpful! I was wondering if i can use a video instead of a picture. I have a 360 camera and I want to project the video into a sphere so bad😫😫
Are there any other alternatives for painting on a 3d sphere apart from Blender and gplates?
Can I transform this paint to splines?
Sadly this won’t help if you want to export the UV map and use it in, let’s say, GPlates, as the triangles at the top and bottom of the texture/UV map itself messes it up and covers up the lines you’ve drawn. You should instead unwrap it or make it a true equirectangular projection. Is it possible for you to do something like this and do a tutorial on it? Maybe also provide a file? I’ve spent like 10+ hours with no luck. And that’s with ideas, help and advice from others bouncing back and forth.
Those key strokes on the keyboard tho OOF
Goodday