@Yonggeun i've seen it by various players, i think it's because by default, the chat is set to allies, and so when you type "gg" the first time (quickly, in the heat of the moment) the other player can't read it, so he sets the chat to all players and then types "gg" again.
@@brav0wing SC2 only players have only one card. That and their game has a much smoother interface which takes all the challenge out of controlling units.
Planning a trip to Korea for this time next year, looking forward to watching Starcraft in person for the first time the right way. After nearly 20 years of watching or playing both Starcraft games, I figure it’s about time. Kinda hoping that Flash is still playing so I can see him play live. Edited for poor grammar and bad speeling.
1:33:51 I love that Queen builds the spire just to mislead Flash, starting from the scout at 1:33:38, and this make him to win the game straightforwardly. Really a high level game.
Man what a series! I’m a big fan of FlaSh so always sad to see him fall, but zerO has played like an absolute monster this ASL and he 100% deserves all the success he’s been having lately. I really love his play style, especially in ZvP. Now we’ve all gotta root for Light b/c a ZvZ final would be kind of a bummer after such an amazing tournament. I won’t complain either way though - I’m predicting that zerO/Queen will take it all
Soma lost to Light pretty badly last KSL it hurt my eyes. Though I'd also prefer not to see a ZvZ final, I'm kinda rooting for Soma because he definitely has come a long way since then.
Take away one: Artosis has man-crush on FlaSh. Who can blame him? Take away two: Both Tastelss and Artosis are biased against Zerg. Who can blame them? Take away three: I love watching ASL, I hope it continues forever.
I'm a little skeptical on this Goliath+Bio build... It didn't work that well against Action, and it didn't here as well The Valks play was really good, although I think its strength lies in the surprise and novelty (but I guess we'll see if the meta switches from today; that would be truly amazing). By the way, let's take a moment to salute how much he brought to BW in term of strategies. Hitchhiker is such a peculiar map, if the drop hadn't been caught, we could have had a longer game, that's too bad Let's just hope we don't get a mirror matchup in the finale
I don't expect the valkyries to become meta either, expect against pool →2 hatch Muta, where Zerg really needs to make something happen with the early Mutalisks. It's a bit hard to evaluate the goliath into bio build after this series, in my opinion. The build didn't impress, but I think it has more to do with how the games played out. Here in game 2, Flash moved out too early and left his main exposed. He lost many scvs and was forced to all-in into Zero's natural, where his bio/goliath ball was caught between Mutalisks and sunken. Plus, that particular map always favours Zerg in Muta play, regardless of Terran going bio or mech. Against Action in game 1, Flash lost a lot of scvs to the Mutalisk harass, and was, again, kinda forced to move out into an unfavourable fight. So, I don't think the build itself is necessarily bad: it's just Flash failing to defend against the aggressive Muta play in the games where he happened to try that build.
Hitchhiker is a zerg map 100%. Muta harass and temples make early pushes impossible, and then that center becomes a dark-swarm highway to gg. That's why terrans play so wildly on it, the odds are against them AND there is a hard timer to dark swarm. With decent muta micro? No chance.
gratz to queen but some of these map pool seems heavily favoring zerg. was terran suppose to not take that mineral expansion at the back? feels distance is so far away to ur entrance to that expansion that it seems impossible to do anything on that map
@@jackadam9348 In the description they have put the title of Starcraft 2 Wing of Liberty, why won't they put the official title of Starcraft remastered? do you understand me or not?
@@jackadam9348 On mobile, where RUclips detects which game is being played, it displays SC2 with the 'browse game' link. I think it's just a RUclips error.
Mike Barnes queen still has three bases but I’m guessing he had very low drone count and no army left. He was counting on scourge to win the air fight so that his mutas could clean up the marines. Flash was fully powering off two base so the next marine ball would have been unstoppable
Everytime I see Queen's shoes my brain screams "WHAT ARE THOOOOOOOOOSE?!?!?!" Artosis is spot on lmao, dude could get hit by a truck and he'd still stay upright
spoiler why is it that zerg seem to be able to put down a third base gas easier these days? Its the deciding factor, and it looks strange watching 3 gas muta own terran forces. 2 gas muta have to play snipe and run. I remember JD having terrible problems trying to get a 3rd gas while Flash rushed him with medic marine, then followed with a terran ball. Is it the 9 pool that stops terran from fast taking their natural?
Because nowadays Zergs go (mostly) 2 Hatch play instead of 3 Hatch play opening. What does that do? Basically, your Mutas are 30-40 seconds earlier at Terran's base and there are 6 of them not 9, but for Terran stim is barely finished, turrets must be placed very early and in 90% of the games, that forces Terran to stay at his base for a long time (usually till Vessels or when Bio force (if he went bio) is strong). That allows Zergs to go quick 3rd Hatch at another base (with gas ofc) while constantly roaming with Mutas. If you look even closer you will find that that 3rd base is usually closer to Zerg starting point, where on the other hand with the "older" 3 Hatch opening it's usually another main so Lurkers can be placed above the ramps. 2 Hatch is the modern way to play but your micro needs to be even more careful cause you are playing early games with less larva so each mistake is more expensive. P.S. Zergs started going 2 Hatch to counter the 1-1-1 build from Terran, then Terran started to go Goliath build to counter 2 hatch play. Cheers
@@blackfractal8927 isn't it map dependant? 'cause i remember when Z went for 2hatch muta all-inish (like 10-12 years ago) to kill T (and it was heavy micro dependant) and 3 hatch was 'standard' just to keep him on his feet for you to get 3rd gas and Flash 'invented' early armory->goliath to counter this, but maps were more STANDARD macro (like FS,Colloseum,Andromeda) expcept maybe Destination or Sin Chupung Ryoung
why didnt he go strict bio play on map 2 and 4? Is muta micro that scary again that he avoids playing standard? They don't seem like bad maps for SK Terran.
Well, I'll just quote my own message from the previous video. "I say Zero and Light are going to win. Zero has been the most solid player so far in this ASL, and Flash's TvZ seemed pretty weak against Action, so Zero definitely has a good shot here if he just goes for the macro game. (And the odds is at 3.5, so it seems like a good opportunity to make some cash. $$)" I hope you guys all listened to me and made some easy cash. :) Aside from the easy money, there isn't that much to say about this series. Once again, we didn't get a single macro game. I wasn't expecting Zero to commit so heavily on the 2-hatch muta play, but hey, whatever works for him. Game 5 was probably the most interesting. Zero was patient in delaying the tank push, cutting off reinforcements, and waiting until he had enough Mutalisks to crush the bio force. That's textbook ZvT defense. The dropship interception was probably the killing blow.
Hopefully light goes to the finals too. light is the player I'm rooting for this season but I think zero will win it all he is on a different level of his game
@@filoflin5345 If you're confident about your Soma pick, the odds is at 2.75 at the moment, so it wouldn't be a bad idea to go for it. (Even if I personally see Light winning this.)
@@chaeju106 Many bookmakers offer Starcraft bets. If your local regulations don't allow e-sport bet on traditional bookmakers like Pinnacle, a good solution is to use anonymous Bitcoin bookmakers: 1xbit, sportsbet… There are many options; just pick whichever you like. :)
i'm not that good of a player, so i'm gonna ask. why did Flash always go for that valkyrie build instead of doing standard bio + vessels? valkyries look impossible to micro and they're so expensive
@@mmachine101 It probably was a reaction to the aggressive pool → 2 hatch muta opening by Zero. The idea is, if Zerg doesn't deal any relevant damage with that opening, he will fall behind. So if a couple of valkyries can negate the Mutalisk harass, it's a winning position for Terran.
@@GrandBenja ok thanks. honestly I liked the series Vs action more. this was nice, but I hate when all the games rely on rushed aggression (like hydra busts Vs protoss) and we never get to see late game.
@@christopherbui7315 I'm not sure. Flash did not start building turrets either. Looks like he did not see it. My question is rather general, why Terrans sometimes delay their scanner?
Paradigm Lost ya flash’s turret placement wasn’t pure anti-muta. It looks like he was unsure and hedged his bet. I don’t know why he didn’t use his vulture to try to get another scout off
In Game 5, why did Flash choose the other expo instead of his natural? I'm not very good at SC so I'm trying to figure out advantages of building in that spot.
Well, the casters explained it. Flash saw Zero going for a 2-hatch play, which could either be fast Mutalisks or another Lurker bust. By staying on high ground, he was immune to the Lurker bust, and with his early Valkyries, he had nothing to fear from the Mutalisks either, so whatever Zero could try was negated. The idea is, 2 hatch is an aggressive build, so Zero is going to fall behind if he cannot deal any damage with it. Zero's win was a bit of a miracle, honestly. He committed to his Muta play (which you wouldn't expect against Valkyries) and somehow managed to trim the Valkyrie count with a couple of scourge hits until his Muta were able to take on the bio force.
@@GrandBenja Yeah, I didn't expect Zero to win at all. Zerg is my favorite race so it was great to see, but there were so, so, so, many moments where Zero's mutalisks were a hex away from a Valkrie volley. I'm in awe with his mutalisk control and ability to macro at the same time. To me, it seemed as if Zero had to basically stay glued to the mutalisk screen. Thanks for explaining it, appreciate it!! This has been one of my favorite ASL seasons!!
@@cuannguyen You're welcome. The first important lesson about this game is, Starcraft is a gentleman sport. If you have a question, it is a responsibility for the community to provide an answer. :) And yes, Mutalisk micro is beautiful. If you're into Mutalisks, you may like Modesty's gameplay. He probably is the best Mutalisk specialist out there. (And unfortunately not so great at anything else.) Here's a sample: - Modesty vs Sharp, zvt, 04/2019. Pure 2-hatch muta. ruclips.net/video/WatbyIJ8TBk/видео.html
Mutalisks are so OP in SC1. It's crazy how much damage it takes to kill them. They can almost ignore missile turrets. They seem a lot more fair in Starcraft 2, still a powerful unit, but dies fairly quickly if they get caught in the open.
To be fair though if muta and dark swarm weren't so OP terran would have 90%+ win rate vs zerg. Other than muta zerg has nothing to keep terran from building a quick bio/tank army and A moving to the win. And after 15 minutes zerg has nothing but swarm that stops terran from just steam rolling them
@@Sc9cvsd Balance in BW if you were to do like a point-by-point comparison is pretty bad. In some match-ups you can barely leave your base, supply counts will be way different, some units just seem unfair. It all balances out in the end, but like 90% of that is either because the macro is so hard it paves over the race differences, or because the maps have been tweaked heavily. This is just my personal opinion, but I think BW could be better if it had received something in the order of two more balance patches in the competitive era.
@@miserytake2 if I could balance anything it would be to nerf zerg all ins against protoss. It seems like if protoss doesnt scout and prepare they will 100% lose to a ling flood or hydra bust. Even if they do scout and prepare they still can lose and even if they hold its not a free win, zerg can pretty easily transition out of them especially because protoss spent all their money on cannons so they are just as far behind. It isn't like a failed cheese ZvT or even ZvZ where if it fails its punished hard, protoss has to spend everything to hold and still may lose.
I would be money less than half, of less than 1% of your viewers are new AND don’t know how good Flash is... AND would know about the Floyd Mayweather comparison.
yeah because Flash is supposed to have 100% Win ratio and should just win all games and his opponents should type gg at start already. Flash is very good but not untouchable for other pros. period.
Spoilers! During intense battles ZerO's APM was over 500+, that's what it takes to take out God! Incredible execution and magnificent defense. I never saw FlaSh so hopeless until this series if you watch his face closely.
Without that game two he would have literally have had to throw so hard he'd have to dislocate his shoulder to lose, Queen is out. Holy shit. He sure made the most of it though.
I've been watching BW for probably 12 years and I still don't think I understood half of what I saw in this series, esp game 1. Kinda wish the commentary was more focused more on the tactical and strategic aspects of the build orders and the mind games, cause I was at a complete loss for following how these games were gonna pan out.
There isn't much to say about game 1. Zero went for an aggressive pool first, 2-hatch Muta, didn't do any relevant damage because of the Valkyrie defence, and fell behind economically. He then tried to "cheat" his way out of his deficit by greedily droning up in his double expansion, but Flash scouted it and busted him. I would guess Zero intended to go for the double expansion from the start. The idea is, pretend he is all-in on his early Mutalisks, just build a couple of them, trick Flash into playing defensively, and double expand while Flash is wasting his time building turrets. He used similar ideas in his ZvP games, with fake hydra busts into macro. But as I said, Flash scouted the expansions and went for the kill.
@@GrandBenja That's why I'm confused, why fake the mass mutas and then go mass mutas? I feel like there was a chance for him to move out of it into hydra lurker. Also, if he double expands, but just pulled the drones, he'd still be at three base. It was a bit strange to see the gg timing until you realize he must never have started lurker aspect and just let his drones die. Like I said, very confusing. Also, *SPOILERS* did Zero win the series, or did Flash lose the series. I really can't tell why in some of the games he didn't just go straight bio. I'm having flashbacks of when Fantasy was going Valk, he killed some games and lost others like he was just throwing spaghetti on a wall and seeing if it sticks.
@@sinepatre Zero himself might have been a bit confused too, as early valkyries isn't a common build either. He may not have expected Flash to keep building Valkyries; you usually just build a couple to fend off the Mutalisks. I think the problem with lurkers is that this map isn't so suited to them, because they can't defend the third and the fourth at the same time (unlike on maps where you can expand into a main and its natural). So after going for the double expansion, Zero was kinda committed to maintaining map control with Muta-lings. As for the rest of the series, Flash made some mistakes, but I don't think his build was particularly at fault. In game 2, he moved out too early on a(n unfair) map that clearly favours Muta counter-attacks, putting himself in a losing position where he had to all-in at Zero's natural. In game 4, it was a scouting problem; he retreated his scv too early. And in game 5, he did, in fact, go bio. He probably would have won if Zero hadn't miraculously managed to trim the Valkyrie count. I love the way you phrased it though. "He was just throwing spaghetti on a wall and seeing if it sticks." Beautiful!
check teamliquid for more 'insights', but most of TvZ or ZvT unless it's some bunker rush or hydra bust (which are map dependend), standard game is Z going 3hatch muta to stall the T in order to get 3rd gas and fend off him with lurker/ling and get hive tech(defiler) and T is trying to counter it with vessel/irradiate and going SK Terran (bio+vessel), unless it's old school timing marine+1 rush into natural. 1-1-1 or pure mech is map dependant. Fantasy's valkyrie was 'innovative' to counter muta, but then Z counter it with scourge (same with vessel) and we have a circle:). Blizz fixed the glitch in remastered that valks don't fire when amount of sprites reach the limit (255), but still vaks are expensive, hardly microable and need amout&time to deal dmg either way they are easily countered with scourge like vessel. Many 'build decisions' are map dependant and hence we don't have this big competetive scene like years ago (OSL/MSL/SPL) it's hard to follow their decisions
@@model84 streams help somewhat. amateur tournaments, but more basic there. as always, community conversation goes a ways. and many pros and other big talents do tutorials and FAQs (some of which are quite intensive, many translated)...it's different for sure but it's acquirable. In most ways, besides the rate of change, it seems easier to follow their decisions. if you've done the work.
day9 is the younger brother of Tasteless, think he is watching. not sure if it's a patch they put out, but recently they started using the valkyries. because it's not bad anymore. sorry for my bad english.
On hitchhiker Flash should have guarded his valks a lot more than he did and maybe should have waited for a bigger/better spread marine force in the valley, timed attack or not. His highground second base turned out to be a liability as well...
Флэш уже не тот, матчапы бомбические, но, когда с Женькой ебашились, было как-то острее, Женя сидел потный, Суший сидел тоже весь мокрый и там прям война была, а это... так, отголоски. пс ну Нулевого поздравляю, люблю зергов, хотя в 1997-м начинал терранами, всегда их уважал, не то, что эту синюю слизь.... обожаю матчапы, в которых зерг до дефайлера доходит, но давно такого не видел.
and terrans, zergs keep saying P is op. I really suggest those Z/T wannabies play some P at high level to see how Protoss is OP... a hint its not at all.
@@Mario-kf3ej Yeah I love zerg the most hands down but protoss though... They both are very strong. Terran bring back so many memories. I would literally just mine minerals to hear them drilling, jam out to that bad ass theme and be satisfied. People just dont like to lose to certain races...
Ok I'm just going to come out there and say whats obvious to anyone who has had a lot of experience watching brood war - horizon is just not fair to terran in those starting positions. How are you meant to pressure the zerg when you're literally walking around your own base to get to his natural? I felt, conversely to the series against action, that flash actually played incredibly well mostly in this series, but was beaten by a map, a well executed all-in, and in the one game he didn't play so well in due to trying an alternative strategy.
Yeah, those starting locations are pretty unfair in TvZ. Zerg can Muta harass without any realistic retaliation for Terran. On any other map, Zero wouldn't have been able to massacre the scvs and still retreat in time to defend his natural.
Game 1 30:50
Game 2 49:33
Game 3 1:08:58
Game 4 1:29:25
Game 5 1:44:06
Side note: taxation is theft.
@A T no spoilers at all
Amazing series, this ASL delivers
Every ASL delivers in my opinion. Love me some Starcraft
So glad we have the ASL. So so glad. Now if only they could give me ads I actually want to see. Then they might get........ EVEN MORE MONEY?!?!?!?!
"Some people knock on Starcraft because its old, those people are idiots, but.." Tasteless is at his best when he doesnt hold back his punches.
Well he is right though XD Seen so many people bash the game just because it's old (never played the game).
Old but GOLD!
Who does that?
SC is the best.
@Yonggeun i've seen it by various players, i think it's because by default, the chat is set to allies, and so when you type "gg" the first time (quickly, in the heat of the moment) the other player can't read it, so he sets the chat to all players and then types "gg" again.
@@brav0wing SC2 only players have only one card. That and their game has a much smoother interface which takes all the challenge out of controlling units.
Planning a trip to Korea for this time next year, looking forward to watching Starcraft in person for the first time the right way. After nearly 20 years of watching or playing both Starcraft games, I figure it’s about time. Kinda hoping that Flash is still playing so I can see him play live.
Edited for poor grammar and bad speeling.
That sounds amazing. Safe travels :D
Who cares?
Paul Michael, obviously you do, or you wouldn’t have replied. Now that you’ve shown your interest, why not go fuck yourself?
That's awesome, go for it! Important to live your dreams.
@@teamredshirt u are the one needing attention kid.
Thats why u are telling this on youtube lol.
1:33:51 I love that Queen builds the spire just to mislead Flash, starting from the scout at 1:33:38, and this make him to win the game straightforwardly. Really a high level game.
Fantastic players, fantastic games, and the most fantastic commentator duo - what do we need more? Thank you!
Man what a series! I’m a big fan of FlaSh so always sad to see him fall, but zerO has played like an absolute monster this ASL and he 100% deserves all the success he’s been having lately. I really love his play style, especially in ZvP. Now we’ve all gotta root for Light b/c a ZvZ final would be kind of a bummer after such an amazing tournament. I won’t complain either way though - I’m predicting that zerO/Queen will take it all
Soma lost to Light pretty badly last KSL it hurt my eyes. Though I'd also prefer not to see a ZvZ final, I'm kinda rooting for Soma because he definitely has come a long way since then.
@@deppdeng3219 Since KSL Soma became so much better, and Light was at the pinnacle of his power... so i think it will be an unpredictable match!
@@zaibakk9072 He has, omg, i'm enjoying his play a looot!
There's a special place in hell for people who spoil and the people who upvote spoilers
I hope zero wins the asl. If light advance to final match I guess Zero will win but if Soma advance, it all depend on micro, ZvsZ anyone could win
The mind games and ability to adapt to each players strategies was fantastic today! COYZ!
Take away one: Artosis has man-crush on FlaSh. Who can blame him?
Take away two: Both Tastelss and Artosis are biased against Zerg. Who can blame them?
Take away three: I love watching ASL, I hope it continues forever.
This confirms that, indeed, the global apocalypse is happening
So far, seems like you're right.
The casting was on point since the ro.8, Tastosis really competent to when they take it seriously!
I'm a little skeptical on this Goliath+Bio build...
It didn't work that well against Action, and it didn't here as well
The Valks play was really good, although I think its strength lies in the surprise and novelty (but I guess we'll see if the meta switches from today; that would be truly amazing).
By the way, let's take a moment to salute how much he brought to BW in term of strategies.
Hitchhiker is such a peculiar map, if the drop hadn't been caught, we could have had a longer game, that's too bad
Let's just hope we don't get a mirror matchup in the finale
I don't expect the valkyries to become meta either, expect against pool →2 hatch Muta, where Zerg really needs to make something happen with the early Mutalisks.
It's a bit hard to evaluate the goliath into bio build after this series, in my opinion. The build didn't impress, but I think it has more to do with how the games played out. Here in game 2, Flash moved out too early and left his main exposed. He lost many scvs and was forced to all-in into Zero's natural, where his bio/goliath ball was caught between Mutalisks and sunken. Plus, that particular map always favours Zerg in Muta play, regardless of Terran going bio or mech. Against Action in game 1, Flash lost a lot of scvs to the Mutalisk harass, and was, again, kinda forced to move out into an unfavourable fight. So, I don't think the build itself is necessarily bad: it's just Flash failing to defend against the aggressive Muta play in the games where he happened to try that build.
Hitchhiker is a zerg map 100%. Muta harass and temples make early pushes impossible, and then that center becomes a dark-swarm highway to gg. That's why terrans play so wildly on it, the odds are against them AND there is a hard timer to dark swarm. With decent muta micro? No chance.
31:00
49:30
1:09:00
1:29:30
1:44:00
Thanks :)
WOOO! Incredible match!
gratz to queen but some of these map pool seems heavily favoring zerg. was terran suppose to not take that mineral expansion at the back? feels distance is so far away to ur entrance to that expansion that it seems impossible to do anything on that map
really wanted to see Flash’s early +1 attack 5 rax build. I feel like that build is nearly impossible to beat
yeah! But maybe it ain't enough against pro players like Queen! He played this series like a god slayer
yeah! But maybe it ain't enough against pro players like Queen! He played this series like a god slayer
You cant play +1 5ax build vs 2 hatch muta. Only 4 rax + 1. Since you need to build turrets, etc.
Beating flash on a best of 5 is like winning the tournament itself basing on the reactions of the very few players that managed to beat him
Why do they put Starcraft 2 Wing of Liberty ?, If it is actually Starcraft remastered
xXElite CrossXx this channel was originally intended for broodwar, there is no notification that says sc2 WOL... what are you taking about?
@@jackadam9348 In the description they have put the title of Starcraft 2 Wing of Liberty, why won't they put the official title of Starcraft remastered? do you understand me or not?
I am not trying to doubt you intentionally, but I honestly can’t find any trace of sc2 in both the title and description.
@@jackadam9348 On mobile, where RUclips detects which game is being played, it displays SC2 with the 'browse game' link. I think it's just a RUclips error.
Jake L that might be why. Well, I hope they fix the issue. If In doubt, check liquidpedia.com, they have pretty accurate match date and stream site.
The whole set was absolutely incredible, but going back to the first game, can anyone explain the gg?
Mike Barnes queen still has three bases but I’m guessing he had very low drone count and no army left. He was counting on scourge to win the air fight so that his mutas could clean up the marines. Flash was fully powering off two base so the next marine ball would have been unstoppable
Everytime I see Queen's shoes my brain screams "WHAT ARE THOOOOOOOOOSE?!?!?!" Artosis is spot on lmao, dude could get hit by a truck and he'd still stay upright
Legendary end-stream banter.
spoiler
why is it that zerg seem to be able to put down a third base gas easier these days? Its the deciding factor, and it looks strange watching 3 gas muta own terran forces. 2 gas muta have to play snipe and run. I remember JD having terrible problems trying to get a 3rd gas while Flash rushed him with medic marine, then followed with a terran ball. Is it the 9 pool that stops terran from fast taking their natural?
Someone knowledgable answer this please, I am also curious..
Because nowadays Zergs go (mostly) 2 Hatch play instead of 3 Hatch play opening. What does that do? Basically, your Mutas are 30-40 seconds earlier at Terran's base and there are 6 of them not 9, but for Terran stim is barely finished, turrets must be placed very early and in 90% of the games, that forces Terran to stay at his base for a long time (usually till Vessels or when Bio force (if he went bio) is strong). That allows Zergs to go quick 3rd Hatch at another base (with gas ofc) while constantly roaming with Mutas. If you look even closer you will find that that 3rd base is usually closer to Zerg starting point, where on the other hand with the "older" 3 Hatch opening it's usually another main so Lurkers can be placed above the ramps.
2 Hatch is the modern way to play but your micro needs to be even more careful cause you are playing early games with less larva so each mistake is more expensive.
P.S. Zergs started going 2 Hatch to counter the 1-1-1 build from Terran, then Terran started to go Goliath build to counter 2 hatch play. Cheers
@@blackfractal8927 isn't it map dependant? 'cause i remember when Z went for 2hatch muta all-inish (like 10-12 years ago) to kill T (and it was heavy micro dependant) and 3 hatch was 'standard' just to keep him on his feet for you to get 3rd gas and Flash 'invented' early armory->goliath to counter this, but maps were more STANDARD macro (like FS,Colloseum,Andromeda) expcept maybe Destination or Sin Chupung Ryoung
why didnt he go strict bio play on map 2 and 4? Is muta micro that scary again that he avoids playing standard? They don't seem like bad maps for SK Terran.
well, Queen has one of the best muta microes ...
@@majormononoke8958 it's mother fucking Flash, though, he shouldn't fear the capabilities of a mortal.
I'm happy with this result in the expectation that Light takes the other semi and we get a better match up for the final. Great ASL :)
I AM INCREDIBLY RELIEVED THAT A BANKING GLITCH SAVED ME FROM BETTING 100 EUROS ON FLASH
Where can you make bets? :o
@@FranciscoAravena lots of places. Bovada has an entire esports category in their sportsbook
But flash is obviously always going to be a huge favorite so it's not smart to put your money on flash
You must donate 20 dollars to people in street situation. Maybe You can buy they a lunch. You were lucky.
@@warrior1243 I've already donated 150 EUR worth of cash to a foundation dedicated to PPE production for our front liners here in the PH. I'm set.
Are artosis & tastless even casting KCM tournament? I couldn't find those vod on afreecatv.
We need Jangbi back...
lol thats what I thought yesterday
I agree! Jangbi was my favorite protoss. I loved his style of play. I would like to see how he would deal against Flash.
zephyrsimon i know
What is the song at 1:17:42?
Qween won because of he killed the dropship @1:53:29
He was negligent. He could have gone far right and it wouldn't have been spotted.
Well, I'll just quote my own message from the previous video. "I say Zero and Light are going to win. Zero has been the most solid player so far in this ASL, and Flash's TvZ seemed pretty weak against Action, so Zero definitely has a good shot here if he just goes for the macro game. (And the odds is at 3.5, so it seems like a good opportunity to make some cash. $$)"
I hope you guys all listened to me and made some easy cash. :)
Aside from the easy money, there isn't that much to say about this series. Once again, we didn't get a single macro game. I wasn't expecting Zero to commit so heavily on the 2-hatch muta play, but hey, whatever works for him. Game 5 was probably the most interesting. Zero was patient in delaying the tank push, cutting off reinforcements, and waiting until he had enough Mutalisks to crush the bio force. That's textbook ZvT defense. The dropship interception was probably the killing blow.
cheers thats some sweet easy cash.Im with Soma and beleive he can beat both Light and Zero if he is in top shape.Bet ya 50 bucks haha
Hopefully light goes to the finals too. light is the player I'm rooting for this season but I think zero will win it all he is on a different level of his game
@@filoflin5345 If you're confident about your Soma pick, the odds is at 2.75 at the moment, so it wouldn't be a bad idea to go for it. (Even if I personally see Light winning this.)
@@GrandBenja where can u bet?
@@chaeju106 Many bookmakers offer Starcraft bets. If your local regulations don't allow e-sport bet on traditional bookmakers like Pinnacle, a good solution is to use anonymous Bitcoin bookmakers: 1xbit, sportsbet… There are many options; just pick whichever you like. :)
What the song is heard at the start?
here you are ruclips.net/video/1yD20xXSaoE/видео.html
are mutas op?
Whats the song at 1:40:00?
ruclips.net/video/Mn4Ghm2QzPo/видео.html or a remix of it
friends some way to get the replays??????
Flash Valkyrie build is a game changer for the meta.
Might not have quite had all the bugs worked out.
i'm not that good of a player, so i'm gonna ask. why did Flash always go for that valkyrie build instead of doing standard bio + vessels? valkyries look impossible to micro and they're so expensive
@@mmachine101 It probably was a reaction to the aggressive pool → 2 hatch muta opening by Zero. The idea is, if Zerg doesn't deal any relevant damage with that opening, he will fall behind. So if a couple of valkyries can negate the Mutalisk harass, it's a winning position for Terran.
@@GrandBenja ok thanks. honestly I liked the series Vs action more. this was nice, but I hate when all the games rely on rushed aggression (like hydra busts Vs protoss) and we never get to see late game.
I still think standard SK terran is better than any of these gimmicky builds.
"If any map could be a long macro game it's this one"
4 minute game
:'v
Folks, why Flash did not build a scanner ASAP, after he failed to scout in beginning of game #4 at 1:33:50
I think it's because he saw the spire right?
@@christopherbui7315 I'm not sure. Flash did not start building turrets either. Looks like he did not see it. My question is rather general, why Terrans sometimes delay their scanner?
Paradigm Lost ya flash’s turret placement wasn’t pure anti-muta. It looks like he was unsure and hedged his bet. I don’t know why he didn’t use his vulture to try to get another scout off
What happened to Jaedong?
BW is just so much better than SC2. I hope it makes the comeback it deserves.
best ZvT i have seen all my life
Anyone know song @27:00?
From the beginning of this ASL Queen looked really impressive. Exciting to have seen such a close match! Really hoping the Finals is another ZvT.
Flash is going to play till he is 40 and still win.
Magnificent!
awesome games
Queen's other expansion was being taken down too first game towards the very end of the gg.
Artosis an teistless
In Game 5, why did Flash choose the other expo instead of his natural? I'm not very good at SC so I'm trying to figure out advantages of building in that spot.
Well, the casters explained it. Flash saw Zero going for a 2-hatch play, which could either be fast Mutalisks or another Lurker bust. By staying on high ground, he was immune to the Lurker bust, and with his early Valkyries, he had nothing to fear from the Mutalisks either, so whatever Zero could try was negated. The idea is, 2 hatch is an aggressive build, so Zero is going to fall behind if he cannot deal any damage with it.
Zero's win was a bit of a miracle, honestly. He committed to his Muta play (which you wouldn't expect against Valkyries) and somehow managed to trim the Valkyrie count with a couple of scourge hits until his Muta were able to take on the bio force.
@@GrandBenja Yeah, I didn't expect Zero to win at all. Zerg is my favorite race so it was great to see, but there were so, so, so, many moments where Zero's mutalisks were a hex away from a Valkrie volley. I'm in awe with his mutalisk control and ability to macro at the same time. To me, it seemed as if Zero had to basically stay glued to the mutalisk screen.
Thanks for explaining it, appreciate it!! This has been one of my favorite ASL seasons!!
@@cuannguyen You're welcome. The first important lesson about this game is, Starcraft is a gentleman sport. If you have a question, it is a responsibility for the community to provide an answer. :)
And yes, Mutalisk micro is beautiful. If you're into Mutalisks, you may like Modesty's gameplay. He probably is the best Mutalisk specialist out there. (And unfortunately not so great at anything else.) Here's a sample: - Modesty vs Sharp, zvt, 04/2019. Pure 2-hatch muta. ruclips.net/video/WatbyIJ8TBk/видео.html
Intuitive players duking it out! What an amazing match! Queen's face when he won haha, he couldn't hold it back!
Super impressive by Queen here..
I want this LG monitor for at least several months ))
You mean this monitah ?
Personally I want the gascon girl...
Mutalisks are so OP in SC1. It's crazy how much damage it takes to kill them. They can almost ignore missile turrets. They seem a lot more fair in Starcraft 2, still a powerful unit, but dies fairly quickly if they get caught in the open.
To be fair though if muta and dark swarm weren't so OP terran would have 90%+ win rate vs zerg. Other than muta zerg has nothing to keep terran from building a quick bio/tank army and A moving to the win. And after 15 minutes zerg has nothing but swarm that stops terran from just steam rolling them
@@Sc9cvsd Balance in BW if you were to do like a point-by-point comparison is pretty bad. In some match-ups you can barely leave your base, supply counts will be way different, some units just seem unfair. It all balances out in the end, but like 90% of that is either because the macro is so hard it paves over the race differences, or because the maps have been tweaked heavily. This is just my personal opinion, but I think BW could be better if it had received something in the order of two more balance patches in the competitive era.
@@miserytake2 if I could balance anything it would be to nerf zerg all ins against protoss. It seems like if protoss doesnt scout and prepare they will 100% lose to a ling flood or hydra bust. Even if they do scout and prepare they still can lose and even if they hold its not a free win, zerg can pretty easily transition out of them especially because protoss spent all their money on cannons so they are just as far behind. It isn't like a failed cheese ZvT or even ZvZ where if it fails its punished hard, protoss has to spend everything to hold and still may lose.
I would be money less than half, of less than 1% of your viewers are new AND don’t know how good Flash is... AND would know about the Floyd Mayweather comparison.
hahahahah Flash did not make it to finals, hahhaha.
Long live brood war!
1:57:17 lmao
that's a whole moood
Both the Zerg semi-finalists have changed their handle/nicknames for this tournament - and it's working (so far)!
Oddly enough, yes :D Nice catch.
amazing
lol artosis instantly goes into defending flash after match 5... i love it though
yeah because Flash is supposed to have 100% Win ratio and should just win all games and his opponents should type gg at start already. Flash is very good but not untouchable for other pros. period.
@@Mario-kf3ej totally agree. Flash fans think he is unbeatable and when he lose thy all disappear.
@Bill Simmons wow did Tastless kill your dog?
Queen should be the champ this season. He just defeated the champ
He will be if he wins the final series. :)
Only Finals matter for that.
en horabuena Queen oh The King!
Wow. What a season.
Wait why are they using Queen instead of ZerO?
He changed his handle and goes by Queen since a while back.
According to TL he doesn't wanna use ZerO because it reminds him of his past failures - think that OSL semifinal vs Jangbi where he choked hard
The decade of Flash is over. The unbeatable has been beaten.
It seems like its gonna be ZvZ Finals. Zergs are so OP this season.
Isnt flash in the army?
He is going soon. I think he leaves before the next Ksl.
No
There's a next KSL? Sure about that?
WOOOOOOOOOOOOOOOOOOOOOOOOOOWWWWWWWWWWWWWWWWWWWWWWWWWW
과연asl9스타리그 김명운과결승치른선수는누구인가요 내일기대하세요 컴밍순
Spoilers!
During intense battles ZerO's APM was over 500+, that's what it takes to take out God! Incredible execution and magnificent defense. I never saw FlaSh so hopeless until this series if you watch his face closely.
한국어 해설은 왜 안하지........
What a match.
Queen no-diffs almost any Terran with that absurd game 2 map placement. Probably all but 1 or 2.
Without that game two he would have literally have had to throw so hard he'd have to dislocate his shoulder to lose, Queen is out. Holy shit. He sure made the most of it though.
I think Light is going to win this ASL...
김명운 지금이 전성기 인듯ㄷㄷ
Game 4
Many months later, Artosis today played ladder and bashed his opponent for playing that Zerg cheese build, being a build for '100 APM' players
I've been watching BW for probably 12 years and I still don't think I understood half of what I saw in this series, esp game 1. Kinda wish the commentary was more focused more on the tactical and strategic aspects of the build orders and the mind games, cause I was at a complete loss for following how these games were gonna pan out.
There isn't much to say about game 1. Zero went for an aggressive pool first, 2-hatch Muta, didn't do any relevant damage because of the Valkyrie defence, and fell behind economically. He then tried to "cheat" his way out of his deficit by greedily droning up in his double expansion, but Flash scouted it and busted him.
I would guess Zero intended to go for the double expansion from the start. The idea is, pretend he is all-in on his early Mutalisks, just build a couple of them, trick Flash into playing defensively, and double expand while Flash is wasting his time building turrets. He used similar ideas in his ZvP games, with fake hydra busts into macro. But as I said, Flash scouted the expansions and went for the kill.
@@GrandBenja That's why I'm confused, why fake the mass mutas and then go mass mutas? I feel like there was a chance for him to move out of it into hydra lurker. Also, if he double expands, but just pulled the drones, he'd still be at three base. It was a bit strange to see the gg timing until you realize he must never have started lurker aspect and just let his drones die. Like I said, very confusing. Also, *SPOILERS* did Zero win the series, or did Flash lose the series. I really can't tell why in some of the games he didn't just go straight bio. I'm having flashbacks of when Fantasy was going Valk, he killed some games and lost others like he was just throwing spaghetti on a wall and seeing if it sticks.
@@sinepatre Zero himself might have been a bit confused too, as early valkyries isn't a common build either. He may not have expected Flash to keep building Valkyries; you usually just build a couple to fend off the Mutalisks. I think the problem with lurkers is that this map isn't so suited to them, because they can't defend the third and the fourth at the same time (unlike on maps where you can expand into a main and its natural). So after going for the double expansion, Zero was kinda committed to maintaining map control with Muta-lings.
As for the rest of the series, Flash made some mistakes, but I don't think his build was particularly at fault. In game 2, he moved out too early on a(n unfair) map that clearly favours Muta counter-attacks, putting himself in a losing position where he had to all-in at Zero's natural. In game 4, it was a scouting problem; he retreated his scv too early. And in game 5, he did, in fact, go bio. He probably would have won if Zero hadn't miraculously managed to trim the Valkyrie count. I love the way you phrased it though. "He was just throwing spaghetti on a wall and seeing if it sticks." Beautiful!
check teamliquid for more 'insights', but most of TvZ or ZvT unless it's some bunker rush or hydra bust (which are map dependend), standard game is Z going 3hatch muta to stall the T in order to get 3rd gas and fend off him with lurker/ling and get hive tech(defiler) and T is trying to counter it with vessel/irradiate and going SK Terran (bio+vessel), unless it's old school timing marine+1 rush into natural. 1-1-1 or pure mech is map dependant. Fantasy's valkyrie was 'innovative' to counter muta, but then Z counter it with scourge (same with vessel) and we have a circle:). Blizz fixed the glitch in remastered that valks don't fire when amount of sprites reach the limit (255), but still vaks are expensive, hardly microable and need amout&time to deal dmg either way they are easily countered with scourge like vessel. Many 'build decisions' are map dependant and hence we don't have this big competetive scene like years ago (OSL/MSL/SPL) it's hard to follow their decisions
@@model84 streams help somewhat. amateur tournaments, but more basic there. as always, community conversation goes a ways. and many pros and other big talents do tutorials and FAQs (some of which are quite intensive, many translated)...it's different for sure but it's acquirable. In most ways, besides the rate of change, it seems easier to follow their decisions. if you've done the work.
Am I the last one to realize Zero and Queen are euphemism names of orientation?
Gayest one.
Got em.
Somebody show this video to day9 who claims that valkyries lose vs mutalisk....
day9 is the younger brother of Tasteless, think he is watching. not sure if it's a patch they put out, but recently they started using the valkyries. because it's not bad anymore. sorry for my bad english.
wut they did tho
Tasteless you are a creat human individual of male decent. !!!!!!!!!!!!!
I can't believe that QUEEN bit FLASH. It was a miracle!!
Coming from a Flash fan since 2009, I don't mind that he lost to Zero who is my favorite Zerg player and he deserves a 1st place. Gratz to Zero!
Fuck off with your spoilers
420! my fav number! lol
Artosis soooo salty!
I am so sad.
GET HYPE!!!!!!!
Flash Flash....
On hitchhiker Flash should have guarded his valks a lot more than he did and maybe should have waited for a bigger/better spread marine force in the valley, timed attack or not. His highground second base turned out to be a liability as well...
He got confused when he scanned Hydra Den.
Every time Flash loses it is 3-2
Флэш уже не тот, матчапы бомбические, но, когда с Женькой ебашились, было как-то острее, Женя сидел потный, Суший сидел тоже весь мокрый и там прям война была, а это... так, отголоски. пс ну Нулевого поздравляю, люблю зергов, хотя в 1997-м начинал терранами, всегда их уважал, не то, что эту синюю слизь.... обожаю матчапы, в которых зерг до дефайлера доходит, но давно такого не видел.
Light you're our only hope now.
Flash is overrated and korea fixed games for him
I called it. Flash does not need anymore asl wins. Showing how zerg can eat that shit up... Where you at protoss?!
and terrans, zergs keep saying P is op. I really suggest those Z/T wannabies play some P at high level to see how Protoss is OP... a hint its not at all.
@@Mario-kf3ej Yeah I love zerg the most hands down but protoss though... They both are very strong. Terran bring back so many memories. I would literally just mine minerals to hear them drilling, jam out to that bad ass theme and be satisfied. People just dont like to lose to certain races...
45:39
For the swarm!
Female Korean broadcasters..... phewwww
H.E.A.T - victory
Ok I'm just going to come out there and say whats obvious to anyone who has had a lot of experience watching brood war - horizon is just not fair to terran in those starting positions. How are you meant to pressure the zerg when you're literally walking around your own base to get to his natural? I felt, conversely to the series against action, that flash actually played incredibly well mostly in this series, but was beaten by a map, a well executed all-in, and in the one game he didn't play so well in due to trying an alternative strategy.
Flash should've banned Horizons, not sure what he was thinking.
Yeah, those starting locations are pretty unfair in TvZ. Zerg can Muta harass without any realistic retaliation for Terran. On any other map, Zero wouldn't have been able to massacre the scvs and still retreat in time to defend his natural.
Broodwar is balanced by its mappool, someone in ASL might have thought he needs to throw Z a favor to avoid another Flash Dominantion Tour.
F the God is slayed.
gg Queen
finally queen gets him!
dont want zvz for final I’m sure