Kuro scammed themselves with how well they designed Camellya. 4 completely different but viable playstyles using one team is something that we never expected, but that's what they delivered. Single target? She's got it. Multi-wave AoE content? She's got that too. Sweaty top 1% speedrun rotations? She has that with double intro. They hit it out of the park with this one.
@@forekmuchomorek7157 Incorrect. She has interrupt resistance S0. S1 only affects Ephemeral. Man, so many people trying to say things when they don't know her kit.
Truly masterful character personality and gameplay integration. Doing bananas damage with relative ease, a testament to her boredom resulting from no challenging foes to fight
whoooa never explored that angle! Thats why she's so simple to use: that's how she sees the world (and every fight): just boredom... But when she (the player) puts effort it feels like dancing. Love it. She has the best gameplay / personality integration.
Hmm so when she goes red she easily defeats the opponents with low effort and gets bored, but when she goes white she challenges herself and has more flexibility to play around like in her trailer
I actually like the fact that she is on screen more than just the usual quick swap team. It's a nice change of pace to the monotonous Mihoyo mechanics that every game is copying. Would love to see something that is more of a tactical/action combat where you only swap out characters as the battle dictates.
This. Currently, combat feels like button mashing with extra steps. No enemies require specialized tactics\abilities other than resistances, but that’s more annoying than challenging.
LOL! After watching his vid on how to maximize Camellya's dmg by burning pistils first before going to sanhua then back to Camellya I decided to try it. Specifically on that floor. Yeah, that was a bad idea. Way easier to not do this style that requires more micromanaging of rotations and just unga bunga those first set of mobs.
@@pfortunato78 i did double intro the whole way trying to get it done that i got the message from kuro saying i have been playing for 3 hours, but i was determined to get that done with camellya and i did so im glad.
I don't think Kuro messed up. I think they know what they are doing. They created a character that is accessible to a wider demographic. Although I must say that Camellya is not as complicated as many try to portray her. Fact is, she is designed to accommodate (1) single bosses versus mobs and (2) skilled vs casual/new players. Great! This will entice new players to spend their asterites before 2.0 arrives. Great video as always. Hopefully you don't mind me disagreeing a little but for the most part I do agree with this video. Anyways leaving you a like.
Zhezhi doesn't even have a dedicated DPS to buff, so it seems weird people always include her when talking about it. Maybe the new Glacio character in 2.0 though will want Res Skill.
I'm loving your content more and more every day, you are extremely articulate, your live sessions are always a lot of fun, and I admire your strong values, especially your stance against leakers, and your guides like this one are top stuff, very entertaining. Thanks a lot sir, I'm learning loads from you!
I have been saving since launch for this one character in particular. And now as a proud S3 Camellya haver, the only thing i need is skill. (Seriously Tower Of Adversity is humbling me)
I have her C3 r1 I fucking love her and tbh she is kinda of a squishy, very easy to die with her in harder content but that’s what makes her good, feels like high risk high reward
She might feel restrictive, but combining her E with such a short cooldown + jump attack and all makes her quite versatile for many situations Changli is still queen though, that stays true And Jinhsi is still meta, but that's no wonder since she is #MyMagistrate
Something you said up here 3:45 caught my attention: Her normal attack combo hitting harder than her blossom attack combo has 2 HUGE caveats: 1 - you still need to use the normal skill or you miss that part of the damage in her rotation 2 - You need to hit ALL hits especially the final clunky ground pound (which you did not do TWICE whilst explaining this thus losing damage) and only if you do it right, it will result in exactly 1,6% more damage then her blossom combo. However, not hitting that ground pound at the end, lost you 13,78% damage TWICE compared to her blossom combo. Also her blossom spin does 15,52% more damage then her basic attack 4 spin😅
In non double-intro rotations I prioritize casting ephemeral as fast as possible to get as much uptime on Sanhua's buff in actual budding mode. You're theoretically missing the ground slam, yeah, but you're getting more uptime on an outro buff when Camellya's gaining 100% bonuses in budding form, which in my eyes is a fair bit more damage. That fall-off on sanhua's outro always happens if you don't double intro, so every moment you sit on Ephemeral when you could be casting it is a significant DPS loss.
Ok, I don't have her but to add on from what I noticed in the video, Camellya seems crazy vulnerable in normal state. Because she is mid-air while spinning and only has access to single air dodge. The air dodge window is also shorter(?) than the dodge in vine mode (better timing window and can dodge twice in short time). If I were to use her, I'd probably skip the normal mode unless enemy is broken, or maybe even entirely not considering it.
Sounds like you don't know what you're talking about. First off, her normal form spin does more damage than her blossom mode spin. Saying it doesn't when the evidence is in the mulitpliers shows you don't know what you're talking about. Second, you don't need to do the final hit of her basics. The rotation is Crownless > Skill > Jump > Plunge > Basics up to spin > Skill > Jump > (Ephemeral and repeat, or Outro)
@@PinutsGames She dodge on ground in normal mode if her spin is as high (or slightly higher) as her usual blossom mode elevation, which most of your play time will be. Also, normal spin tracks enemy like crazy that the time you need to dodge, your almost on the ground anyways. Edit: Forgot, both form have access to spin when doing dodge counters but normal mode have higher muliplier
@@TheDestinies I just tried in her trial. In normal mode, you can spin 2 ways. Heavy attack and spins, or normal attack 3 times then spin (takes longer). Heavy attack will send camellya up in the air, so her dodge will become the more difficult air dodges. Normal attack 1-3 followed by 4(spin) is counted as ground dodge when dodging. But if you use normals all the way, there is only a short window to extend the spin. Hold attack too early and she will use heavy attack and be airborne. Hold attack too slow and she will miss the spin. Basically, hold attack and spin is way easier to execute, but airborne makes you a lot more vulnerable. And tapping normals and holding at correct time makes ground dodge available, but in busy fights while looking for enemy attack cues, holding at wrong timing probably will result in DPS loss.
I'd like to mention I don't know how many ten pulls I've done to get her. I got her weapon by doing a single pull for the weapon a single one and I got it It took me so many to finally get her and I only got her an hour ago and I already love her. I had everything I needed to build her immediately put everything i had towards her
According to speculation/alleged leaks the 2.x DPS characters are supposed to be noticeably stronger than any DPS released in the 1.x patches, so I don't think Camellya is too out of line or strong for the future of the game, she's more of a sneak peak of the power level the game is heading in. I'd argue someone like Yinlin/Zhezhi/Shorekeeper hold way more future value, or even someone like Changli due to her niche of being extremely strong with the Quick Swap playstyle and having an Outro that buffs.
Do you think we'll need to learn Double Intro for Camellya's SubDPS? Sanhua is good because her field time is practically nothing - with the white and red hair regular rotas, I have just enough time to get Shorekeeper set up, Intro Sanhua, do her rota, Intro with Camellya and build up Pistils with either red hair mode or Skill+plunge for white hair, cast Ult, Ephemeral, and use up her Blossom Forte with just enough time to Intro with Shorekeeper with Stellarrealm still up. But her subDPS will definitely need more time on the field I think. So I can't really think of a way to squeeze a character with a longer rota into the Stellarrealm duration, and a longer uptime for subDPS buffs might be necessary. Also, how much of a damage buff will the new character actually give Camellya? The Outro will be the same as every other subDPS, with 20% element (Havoc) deepen and 25% type (BA) deepen. But I did some testing and math, and confirmed some things: amplification is additive to each other, so it will be 1.45 times for the specified damage source. Testing Xiangli Yao Ult first hit, with Yinlin Outro and no other buffs, I got 1.44999 times the damage every time. For Camellya whose damage is around 90% Basic Attack, compared to Sanhua's Outro, it is 5% damage increase for BA attacks. But Intro, Outro, and Ult aren't Basic Attack, so would benefit from the 20% Havoc deepen. Still, in total it probably wouldn't be more than 10% damage difference, but most likely a little bit less. I saw a breakdown somewhere, not sure how accurate, and BA constitutes about 85% of her damage at S0. So like 8% higher damage than with Sanhua? The new subDPS will of course be dealing damage herself, much more than Sanhua, but I really don't think it's a good trade-off for Stellarrealm running out at the start, or even before Camellya enters Budding mode. We will definitely have time to cast Ephemeral, at least. Only way I can think of to make the new subDPS better than Sanhua across the board, is to have her rota be extremely quick, and almost all of her damage being done with her off-field. Kinda like Yinlin and Zhezhi, but you know, faster rota. You Intro, Forte Skill Ult and Echo, then Outro for Camellya. In 'n out, 2 second adventure. It all hinges on her Forte I guess. Can you build it up before the burst damage rotation or when she's off-field, or is it a more unique Forte like Sanhua''s which doesn't have to be filled? Oh well, we'll see in the coming days, maybe during the next two weeks.
- You don't *Need* to learn the double Intro rotation and it's completely fine if you play casually to forego it and just spam as normal. That being said it's pretty easy to do and results in a sizeable DPS increase due to maximizing the buff uptime from Sanhua's outro. - You can fit an entire "double intro" rotation into Shorekeepers Ultimate uptime, If you want a rundown of the rotation it would be something along the lines of the following. SK Skill Camellya Skill Sanhua Skill Liberation Forte SK Basics Echo Camellya Echo SK Basics, Forte Liberation Camellya Intro Skill Spin Skill Sanhua Skill Echo Camellya Intro Liberation Forte It doesn't actually increase the field time demands of Sanhua, it actually makes her take less field time.
The only Limited 5-star DPS with a proper 5-star buffer is Yao. With a proper 4-star buffer are Camellya and Jiyan. Jinshi has received the fewest buffs compared to the others (25% skill damage). For camellia, the multipliers made it obvious that White is for a single target and Red is for AOE.
can you make a detailed video or explanation on how much astrites or afterglow someone would need to s6 a 5star and how many patches it would probably take to achieve this if ppossible pls
too much value for one 5* character. 4 different playstyles with just S0 on just one team that all have competitive clear times and use cases in different content is insane for a single character.
People are asking for quickswap character more now. Those that have touch quickswap can never go back to hypercarry. It feels slower to play hypercarry team. Camellya is jack of all trades. She trade in her damage to be able to quickswap on normal mode. Losing buff due to quickswap and her signature buff. Her playstyle suited more to hypercarry from single to aoe. Her kit is what makes it OP, just basic attack buff to buff more than 70-80% of her kit. However, the issue with her is vulnerability and longer on field time needed to fully utilise her rotation. This issue is what players need to realise or adapt in terms of her buffing. However, her damage have already rival jingshi which makes it somewhat of a cheat. If her damage were to be similar 0.5 character. She would be less viable and easily skip. Her lack of freedom in team comps is what kill this character. She need basic attack buff more than anything. So without her signature, her damage fall off. No sub dps to buff her basic attack will significantly drop her damage like a double edge sword. Many main dps have different damage in their kit. Camellya is heavily on basic attack. This is the pro and the con. She need to be force into quickswap rather than being fluid. Her damage falls off to 0.5 or even lower for quickswap.
@midwestairway I mean I'm already full clearing ToA so I don't really need another DPS, I just might be one of the 5 people in the world skipping her 😂
Slightly? They're on the same level, clearing content in the same amount of time. Even Xiangli Yao and Changli clear as fast as them with their optimal teams.
Didnt you say in your Sanhua video that Overture was useless? So with this new information you’re giving here am I to understand Overture is a good option?
Ofc she's amazing and the nuance to her kit is good... but when you take the standard deviations into consideration.. you get a value of ~2.345241 (rounded up) and that difference in it is soo small compared to the amount of skill required to pull it off... not to mention even your average quickswap team makes players what to send themselves to the shadow realm... she's good and she can deal millions of damage by herself... but the best way to play her as per game design is as a hypercarry cause as you see damage per rotation over 5 minutes you realise its not that different compared to other rotations... good info and really good video but after crunching thrme numbers I feel like it's not worth the effort of learning a entire new rotation for a 5% damage difference... not to mention if you fail your damage is banished to thr shadow realm 😂😂
Personally, she’s a good good character. But I bias toward Jinshi. The magistrate seems to deal damage more easily than Camellya… If Jinshi gets her skill-spectro support, it would shoot her power across the top
I love Sanhua design so much. For a long time i WISHED to use her without compromizing on team damage. Now I finally can. WUWA only gets better and better.
I realized she is actually very viable for me cause I got several resonance chains, her ultimate is always up Literally just intro > skill > ult > judgement cut > outro ready Very fast and simple and cool af
My biggest issue with Cameltoe is her empowered skill attack being able to be cancelled and having a “damage immunity” locked behind S1. It’s like they created a problem just to sell a solution. This kinda reminds me of another developer 304yo. For some reason this reminds me of a CC glazing how Kuro does not steal money from players like Genshit. Side note: Yes I still play both these games every day.
it's frighteningly easy to just jump, grapple, and cast it out of reach of any attack. If you're simply not looking for solutions outside of what you can buy, don't blame the devs.
@ grappling does not always get you out of range. Some bosses can still hit you even if they are on the ground. The fact remains that they sold a solution after creating the problem. Don’t make excuses for a company doing these kinds of things.
You can still play camellya and utilize her damage even if you have skill issue since she will always have a time to do so because of her parry so it's never been a problem to her playstyle, its just that s1 is going to make her more convenient though kuro does indeed wanted to make money off her (after s1 is an insane nuke dps comparable if not higher to s1 jinhsi) as she's also the most anticipated character. Why would you even think that they dont wanna make money lol its just damn simple its common sense. And they're not "stealing money" with their genorosity never ceasing down, so yeh yourstatement is pretty much valid for people who wanna be spoonfed to everything and complains about everything too, spoiled behavior.
@@rishuraspencer1262 you are part of the problem when it comes to these issues. It’s people like you that think it’s okay that they make problems with a character only to fix said problem by getting another copy/copies to complete that character kit that should have been there in the first place. Making a character stronger by getting copies sure. But crap like this is scummy business tactics. When I wrote about stealing money it’s in reference to the CC that said that line so it’s not my words.
@@DeJaVu804oh wtf are you even babbling about. This is indeed a bait, She's a highly anticipated character so they've decided to put those massive multipliers on s2 unlike jinhsi's s1. So would you disregard kuro as "stealing money" kind of company when literally its a damn single minor thing that they only does once since yet since they're more aiming on whalers/spenders than f2p's? And yeh no f2p's we're hurt as it's not so much of a problem at the first place. If you wanna achieve justice, do the law lmao.
Are you play cacarot in ilusive? I hope you give feedback to make calcarot atk speedbuff on ultimate can be applied for real cacarot 😂 ,why not our Dev listen to player right?
I never can understand these people who want to sweat Brain Dead rotation Camellya is the best playstyle The same as Jinhsi Every other main DPS is just trash
is Camellya a glass cannon? because i probably do suck, but her damage is insane (highest ive ever done) but man she gets hit from everything, and im dying after a bit on the field. Am i just not dodging on time? i think im in the illusion cause shes tethered to the sky that shes immobile?
She is a glass cannon but you can dodge with her in both normal and blossom mode. And she isn't immobile in blossom mode, you can move with dodges and her AA moves her a little towards the targeted enemy per spin
You can easily parry with her skill and if you are in a pickle during blossom mode just use jump or skill to attack or plunge Make sure you also dodge too, you may even pair her with Taoqi for skill damage buff and shield
@@imjustlikedenji5954 Taoqi for skill buff? With what skill damage lol. Camellya only does Basic Attack damage except for Liberation. Her best team is Sanhua/Shorekeeper.
But seriously tho...im sucks at parrying...but camellya bayblade make it easy cuz her high hit rate...and for KURO to not add elements reaction like in the CBT is the right move....not only you know.....but to make the game revolve around the character rather than game mechanics
im using shorekeeper with variation senhua with overture and camelya with pink new wpn from somnoire for pincer but i guess skill issues i cant seem to get 2.7k in the run i barely get to end 4th wave and intro the last before timer is off . . . idk how to freaking get her stupid forte circuit to fill up other than intro or ephemeral whcih dont come all the time and those little racoons make me loose even more time due to them gonig under the floor or those ranged mobs that go TOO far from her range making me waste more time to kill them ALONE after the rest are dead to trigger next wave -_- hitting bout 17k at BEST with ephemeral and even less with ulti ofc only if shorekeeper buff is ON it's ridiculous how hard it is to get her forte circuit full to deal some actual damage . . . as intro and ephemeral take tremendous time to get by This is about Pincer fcuking maneuver BS
Kuro scammed themselves with how well they designed Camellya.
4 completely different but viable playstyles using one team is something that we never expected, but that's what they delivered.
Single target? She's got it. Multi-wave AoE content? She's got that too. Sweaty top 1% speedrun rotations? She has that with double intro.
They hit it out of the park with this one.
😲
I’m grinding the atk% set for her🎉❤
She’s good against every boss that’s not named inferno rider
@@ClarkHamilton-y9e that's totally hell for her 😭
@@ClarkHamilton-y9e I had literally 0 problems against him, in fact it's one of the easiest bosses for her
Camellya's Heavy attack backswap is honestly one of the most satisfying things you can do in this game, and people call her a one button carry, smh.
I mean, you're still just holding basic attack to do her entire cycle, which includes the heavy. So yeah, one button carry.
Well, you can just hold M1 (PC) and let her do her loop until every enemy is dead.
Whats backswap
@@XenoWars It is easy to interrupt because she is very vulnerable in this state.
Unless you have C1
@@forekmuchomorek7157 Incorrect. She has interrupt resistance S0. S1 only affects Ephemeral. Man, so many people trying to say things when they don't know her kit.
Truly masterful character personality and gameplay integration. Doing bananas damage with relative ease, a testament to her boredom resulting from no challenging foes to fight
wow, i haven't realized that. maybe that's not a coincidence. well played kuro
whoooa never explored that angle! Thats why she's so simple to use: that's how she sees the world (and every fight): just boredom... But when she (the player) puts effort it feels like dancing. Love it. She has the best gameplay / personality integration.
Hmm so when she goes red she easily defeats the opponents with low effort and gets bored, but when she goes white she challenges herself and has more flexibility to play around like in her trailer
The most insane thing I've seen being done with her is the quick swap team with changli. Goes so fucking hard.
you're right!!
I've been having a blast with her, and she makes me want to take on a lot of the harder content. Never get tired of her animations.
I actually like the fact that she is on screen more than just the usual quick swap team. It's a nice change of pace to the monotonous Mihoyo mechanics that every game is copying. Would love to see something that is more of a tactical/action combat where you only swap out characters as the battle dictates.
This. Currently, combat feels like button mashing with extra steps. No enemies require specialized tactics\abilities other than resistances, but that’s more annoying than challenging.
what are 'hoto mechanics'? What is this term and where it's coming from?
@@MarionFR It was supposed to be Mihoyo, but apparently my spell check has other weird ideas.
Camellya gameplay mastery progression is encore’s on fucking steroids- Easy to learn the basics, but a TOTAL pain in the ass to master.
How tf did I never discover this channel til' now.
Subbed.
your contents are always interesting. youre very creative. youll be the top wuwa creator for sure. keep it up bro 💯
Just a normal day for kuro games, releasing banger characters with very unique gameplay that's not only fun but also visually stunning.
doing double intro on the hazard tower 2 is like trying to be a masochist, those glacio dogs are forever a personal hated duo
LOL! After watching his vid on how to maximize Camellya's dmg by burning pistils first before going to sanhua then back to Camellya I decided to try it. Specifically on that floor. Yeah, that was a bad idea. Way easier to not do this style that requires more micromanaging of rotations and just unga bunga those first set of mobs.
@@pfortunato78 i did double intro the whole way trying to get it done that i got the message from kuro saying i have been playing for 3 hours, but i was determined to get that done with camellya and i did so im glad.
animation powercreep is real, and I'm all for it.
Anyone else excited for 2.0? Im writing myself the red and white dress girl
I hope they keep this same design philosophy for all future units tbh, so good
I don't think Kuro messed up. I think they know what they are doing. They created a character that is accessible to a wider demographic. Although I must say that Camellya is not as complicated as many try to portray her. Fact is, she is designed to accommodate (1) single bosses versus mobs and (2) skilled vs casual/new players. Great! This will entice new players to spend their asterites before 2.0 arrives. Great video as always. Hopefully you don't mind me disagreeing a little but for the most part I do agree with this video. Anyways leaving you a like.
Zhezhi doesn't even have a dedicated DPS to buff, so it seems weird people always include her when talking about it. Maybe the new Glacio character in 2.0 though will want Res Skill.
Bro skip lingyang like it never existed. 😂
Hoping Zhezhi ends up BiS for her
@@Stardrifter404 Coping you mean lol, even at max dps she isn´t reaching main dps´ dmg but she is a great sub dps for Jinshi and Lingyang.
@@frianoMontez I don't have him or know what he scales with. But also, it's Lingyang. I used him in IR and man did he suck.
@@XenoWars Dude he slaps in IR if you know how to use him. He is just level 1 on mine and gave him the 5* standard gauntlet.
I'm loving your content more and more every day, you are extremely articulate, your live sessions are always a lot of fun, and I admire your strong values, especially your stance against leakers, and your guides like this one are top stuff, very entertaining. Thanks a lot sir, I'm learning loads from you!
As a new player. Glad i got her as my first hyper carry
High quality cinematic content ✨
Kuro knows when to release content forsure
Seems I chose the right unit to adore and save to S6.
her play style is so damn fun
this game is absolutely stunning
Yoo Congrats for 18k subs ❤
🎉
FINALLY SOME REAL CONTENT!!!!
I have been saving since launch for this one character in particular. And now as a proud S3 Camellya haver, the only thing i need is skill.
(Seriously Tower Of Adversity is humbling me)
SHE'S LITERALLY SO GOOD, NO REGRETS GETTING HER😭
I just got her two days ago, and she is pretty fun to play as
3:48 yeah, from what I know, a whopping 1.2% more effective than using her e spin. Not to mention it's less forgiving
And this is exactly why I wonder how Kuro plans to keep their word of making even more powerful units on higher versions
Only know 2 of her play styles and this will help me enjoy her more ♥️💯
Her survivability tho 😩
Wity how shit i am at thie game im gonna need to pull for a shielder
This is why I don’t check too deep:D
I always played my changli as a double intro before i switched her to dual dps with Xiangli good to see we can still do it with hypercarries
i fucking love this game omg
every wuwa character have complex, that why i keep play this game.
I have her C3 r1 I fucking love her and tbh she is kinda of a squishy, very easy to die with her in harder content but that’s what makes her good, feels like high risk high reward
She might feel restrictive, but combining her E with such a short cooldown + jump attack and all makes her quite versatile for many situations
Changli is still queen though, that stays true
And Jinhsi is still meta, but that's no wonder since she is #MyMagistrate
Something you said up here 3:45 caught my attention:
Her normal attack combo hitting harder than her blossom attack combo has 2 HUGE caveats:
1 - you still need to use the normal skill or you miss that part of the damage in her rotation
2 - You need to hit ALL hits especially the final clunky ground pound (which you did not do TWICE whilst explaining this thus losing damage) and only if you do it right, it will result in exactly 1,6% more damage then her blossom combo.
However, not hitting that ground pound at the end, lost you 13,78% damage TWICE compared to her blossom combo.
Also her blossom spin does 15,52% more damage then her basic attack 4 spin😅
In non double-intro rotations I prioritize casting ephemeral as fast as possible to get as much uptime on Sanhua's buff in actual budding mode.
You're theoretically missing the ground slam, yeah, but you're getting more uptime on an outro buff when Camellya's gaining 100% bonuses in budding form, which in my eyes is a fair bit more damage.
That fall-off on sanhua's outro always happens if you don't double intro, so every moment you sit on Ephemeral when you could be casting it is a significant DPS loss.
Ok, I don't have her but to add on from what I noticed in the video, Camellya seems crazy vulnerable in normal state. Because she is mid-air while spinning and only has access to single air dodge. The air dodge window is also shorter(?) than the dodge in vine mode (better timing window and can dodge twice in short time).
If I were to use her, I'd probably skip the normal mode unless enemy is broken, or maybe even entirely not considering it.
Sounds like you don't know what you're talking about. First off, her normal form spin does more damage than her blossom mode spin. Saying it doesn't when the evidence is in the mulitpliers shows you don't know what you're talking about. Second, you don't need to do the final hit of her basics. The rotation is Crownless > Skill > Jump > Plunge > Basics up to spin > Skill > Jump > (Ephemeral and repeat, or Outro)
@@PinutsGames She dodge on ground in normal mode if her spin is as high (or slightly higher) as her usual blossom mode elevation, which most of your play time will be. Also, normal spin tracks enemy like crazy that the time you need to dodge, your almost on the ground anyways.
Edit: Forgot, both form have access to spin when doing dodge counters but normal mode have higher muliplier
@@TheDestinies I just tried in her trial. In normal mode, you can spin 2 ways. Heavy attack and spins, or normal attack 3 times then spin (takes longer).
Heavy attack will send camellya up in the air, so her dodge will become the more difficult air dodges.
Normal attack 1-3 followed by 4(spin) is counted as ground dodge when dodging.
But if you use normals all the way, there is only a short window to extend the spin. Hold attack too early and she will use heavy attack and be airborne. Hold attack too slow and she will miss the spin.
Basically, hold attack and spin is way easier to execute, but airborne makes you a lot more vulnerable.
And tapping normals and holding at correct time makes ground dodge available, but in busy fights while looking for enemy attack cues, holding at wrong timing probably will result in DPS loss.
2:04 WAIT WAIT NO DUCKING....ARE YOU SAYING I CAN DO UHM ..PLAY 2 of my fav character in the same team and I DONR KNOW IT can???????
I'd like to mention I don't know how many ten pulls I've done to get her. I got her weapon by doing a single pull for the weapon a single one and I got it It took me so many to finally get her and I only got her an hour ago and I already love her. I had everything I needed to build her immediately put everything i had towards her
Idk if you've made a video on it yet. But what did you think of Camellya's story? I loved it and would love to know your thoughts on it!
you know what
I got Camelleya in my first pull!
first pull!
According to speculation/alleged leaks the 2.x DPS characters are supposed to be noticeably stronger than any DPS released in the 1.x patches, so I don't think Camellya is too out of line or strong for the future of the game, she's more of a sneak peak of the power level the game is heading in. I'd argue someone like Yinlin/Zhezhi/Shorekeeper hold way more future value, or even someone like Changli due to her niche of being extremely strong with the Quick Swap playstyle and having an Outro that buffs.
I personally use double intro just because huhu
Loving Camellya
RINASCITA TRAILER
I'm using her as a normal attack single target focus and damn she's busted.
Might try other options because she's selfishly fun to play.
Yeah, my Camellya does taichi... Oh well. Maybe I'll sell my liver to get her.
idk just having to dash to move absolutely turned me off, too clunky without movement
Do you think we'll need to learn Double Intro for Camellya's SubDPS?
Sanhua is good because her field time is practically nothing - with the white and red hair regular rotas, I have just enough time to get Shorekeeper set up, Intro Sanhua, do her rota, Intro with Camellya and build up Pistils with either red hair mode or Skill+plunge for white hair, cast Ult, Ephemeral, and use up her Blossom Forte with just enough time to Intro with Shorekeeper with Stellarrealm still up. But her subDPS will definitely need more time on the field I think. So I can't really think of a way to squeeze a character with a longer rota into the Stellarrealm duration, and a longer uptime for subDPS buffs might be necessary.
Also, how much of a damage buff will the new character actually give Camellya? The Outro will be the same as every other subDPS, with 20% element (Havoc) deepen and 25% type (BA) deepen. But I did some testing and math, and confirmed some things: amplification is additive to each other, so it will be 1.45 times for the specified damage source. Testing Xiangli Yao Ult first hit, with Yinlin Outro and no other buffs, I got 1.44999 times the damage every time. For Camellya whose damage is around 90% Basic Attack, compared to Sanhua's Outro, it is 5% damage increase for BA attacks. But Intro, Outro, and Ult aren't Basic Attack, so would benefit from the 20% Havoc deepen.
Still, in total it probably wouldn't be more than 10% damage difference, but most likely a little bit less. I saw a breakdown somewhere, not sure how accurate, and BA constitutes about 85% of her damage at S0. So like 8% higher damage than with Sanhua? The new subDPS will of course be dealing damage herself, much more than Sanhua, but I really don't think it's a good trade-off for Stellarrealm running out at the start, or even before Camellya enters Budding mode. We will definitely have time to cast Ephemeral, at least.
Only way I can think of to make the new subDPS better than Sanhua across the board, is to have her rota be extremely quick, and almost all of her damage being done with her off-field. Kinda like Yinlin and Zhezhi, but you know, faster rota. You Intro, Forte Skill Ult and Echo, then Outro for Camellya. In 'n out, 2 second adventure. It all hinges on her Forte I guess. Can you build it up before the burst damage rotation or when she's off-field, or is it a more unique Forte like Sanhua''s which doesn't have to be filled? Oh well, we'll see in the coming days, maybe during the next two weeks.
- You don't *Need* to learn the double Intro rotation and it's completely fine if you play casually to forego it and just spam as normal. That being said it's pretty easy to do and results in a sizeable DPS increase due to maximizing the buff uptime from Sanhua's outro.
- You can fit an entire "double intro" rotation into Shorekeepers Ultimate uptime, If you want a rundown of the rotation it would be something along the lines of the following.
SK Skill
Camellya Skill
Sanhua Skill Liberation Forte
SK Basics Echo
Camellya Echo
SK Basics, Forte Liberation
Camellya Intro Skill Spin Skill
Sanhua Skill Echo
Camellya Intro Liberation Forte
It doesn't actually increase the field time demands of Sanhua, it actually makes her take less field time.
Don't forget the 5th playstyle most people probably do; don't think, just spin
I thought someone did the math and the *far more* Normal/red hairs basic is like 3/4% due to animations etc.
I’ll still wait for ma dawg Geshu Lin or another strong male character. Maybe another katana user that isn’t sephiroth
The only Limited 5-star DPS with a proper 5-star buffer is Yao. With a proper 4-star buffer are Camellya and Jiyan. Jinshi has received the fewest buffs compared to the others (25% skill damage).
For camellia, the multipliers made it obvious that White is for a single target and Red is for AOE.
Eh, Calcharo? Jianxin and Yinlin can buff him
@@fdevaa Calcharo, Encore, and Lingyang are not a LIMITED 5-star.
@@iulian8628 Ah missed that, true mate
Was waiting for the video❤
No live stream today ?
Camellya is too perfect, strongest dps and too strong and so op.
can you make a detailed video or explanation on how much astrites or afterglow someone would need to s6 a 5star and how many patches it would probably take to achieve this if ppossible pls
Waiting for my wife YINLIN ❤ to arrive again
You won't have to wait long then xD
I'm only pulling for lumi ain't gonna lie. 💀
@@taylor_0r_idc yupp
Too good for a 5*?? What does that mean???
too much value for one 5* character.
4 different playstyles with just S0 on just one team that all have competitive clear times and use cases in different content is insane for a single character.
Bro wanted her to be 6* character 😂
Basically an SSS+ character in PGR language
I have a lot to learn about Camellya
Maybe we will have 6* characters when resonators begin going through second awakenings
ofcourse another youtuber bullshit thumbnail, how the fuck this guy said too good for 5* when max rarity for character is 5*
Now if only they could put the damn game on ps5 already 🙃
Me as a f2p loves how I can just become a nuke. Best first limited On my roster
welp... i got her by mistake at 40 pity trying to get 4*s, i didn't wanna have villains in my team 😖
lost my 50/50 to Encore and I already have Yinlin so I guess I'm saving up :/
People are asking for quickswap character more now. Those that have touch quickswap can never go back to hypercarry. It feels slower to play hypercarry team.
Camellya is jack of all trades. She trade in her damage to be able to quickswap on normal mode. Losing buff due to quickswap and her signature buff. Her playstyle suited more to hypercarry from single to aoe. Her kit is what makes it OP, just basic attack buff to buff more than 70-80% of her kit. However, the issue with her is vulnerability and longer on field time needed to fully utilise her rotation. This issue is what players need to realise or adapt in terms of her buffing. However, her damage have already rival jingshi which makes it somewhat of a cheat. If her damage were to be similar 0.5 character. She would be less viable and easily skip.
Her lack of freedom in team comps is what kill this character. She need basic attack buff more than anything. So without her signature, her damage fall off. No sub dps to buff her basic attack will significantly drop her damage like a double edge sword.
Many main dps have different damage in their kit. Camellya is heavily on basic attack. This is the pro and the con. She need to be force into quickswap rather than being fluid. Her damage falls off to 0.5 or even lower for quickswap.
Less then 20 minutes gang no 12 minutes
can u test her with Lumi as well
her description says that she's as well a basic attack buffer
videos like this are making me wondering if I'm making a mistake skipping her lol
Its just like people who skipped jihnsi , we told them she is busted, but they ignored, same with Camilla
@midwestairway I mean I'm already full clearing ToA so I don't really need another DPS, I just might be one of the 5 people in the world skipping her 😂
They were tired of Jinshi being a 6 star and tried to make something else get close to her even if only slightly.
Slightly? They're on the same level, clearing content in the same amount of time. Even Xiangli Yao and Changli clear as fast as them with their optimal teams.
I yet to understand what he said throughout the vid !!
To be honest, I personally lean to unga bunga chars more, but thar won't make me say they are better for gameplay.
complexity is gud
Didnt you say in your Sanhua video that Overture was useless?
So with this new information you’re giving here am I to understand Overture is a good option?
there's now a use case for it in double intro camellya rotations, yep. I made Sanhua's guide prior to Camellya's release.
Thanks for the reply, brother. I suck at this game hard, so these clarifications help a lot. Thank you!
Ofc she's amazing and the nuance to her kit is good... but when you take the standard deviations into consideration.. you get a value of ~2.345241 (rounded up) and that difference in it is soo small compared to the amount of skill required to pull it off... not to mention even your average quickswap team makes players what to send themselves to the shadow realm... she's good and she can deal millions of damage by herself... but the best way to play her as per game design is as a hypercarry cause as you see damage per rotation over 5 minutes you realise its not that different compared to other rotations... good info and really good video but after crunching thrme numbers I feel like it's not worth the effort of learning a entire new rotation for a 5% damage difference... not to mention if you fail your damage is banished to thr shadow realm 😂😂
Unfortunately I didn't get her and cant get enough astrite to pull for her. (My pity is so low) 😭
I got her on my 3rd 10 pull, not going for her signature so i win in life
Personally, she’s a good good character. But I bias toward Jinshi. The magistrate seems to deal damage more easily than Camellya…
If Jinshi gets her skill-spectro support, it would shoot her power across the top
Where's the gang who is skipping camellya? Unite here 🗿🗿🗿
Camellya be a selfish hypercarry cuz she’d fight anyone taking too long on field, just for fun lmaoo
First..in your videos..finally..bro ❤
video
The truest fan right here. Wholesome ish😊
@@Godsthetics thanks buddy
i keep hearing hypercarry being unga bunga from you thats literally the only way i know how to play. quickswap tutorial video when?
0:45 "the reality couldn't be further from the truth" is kinda confusing phrase. English is not my first language, is this correct?😂😅
idioms
The phrase means that the outcome is so much different than what was thought to happen.
@@XenoWars oh okay. Thank you for explaining 👍🏼
I love Sanhua design so much. For a long time i WISHED to use her without compromizing on team damage. Now I finally can. WUWA only gets better and better.
I realized she is actually very viable for me cause I got several resonance chains, her ultimate is always up
Literally just intro > skill > ult > judgement cut > outro ready
Very fast and simple and cool af
She has always been an amazing pair with encore though, still one of the most fun teams for me to play tbh
Im waiting 5star character with gun😊😊
How do you keep pushing out videos so fast????
My biggest issue with Cameltoe is her empowered skill attack being able to be cancelled and having a “damage immunity” locked behind S1. It’s like they created a problem just to sell a solution. This kinda reminds me of another developer 304yo. For some reason this reminds me of a CC glazing how Kuro does not steal money from players like Genshit.
Side note: Yes I still play both these games every day.
it's frighteningly easy to just jump, grapple, and cast it out of reach of any attack.
If you're simply not looking for solutions outside of what you can buy, don't blame the devs.
@ grappling does not always get you out of range. Some bosses can still hit you even if they are on the ground. The fact remains that they sold a solution after creating the problem. Don’t make excuses for a company doing these kinds of things.
You can still play camellya and utilize her damage even if you have skill issue since she will always have a time to do so because of her parry so it's never been a problem to her playstyle, its just that s1 is going to make her more convenient though kuro does indeed wanted to make money off her (after s1 is an insane nuke dps comparable if not higher to s1 jinhsi) as she's also the most anticipated character.
Why would you even think that they dont wanna make money lol its just damn simple its common sense.
And they're not "stealing money" with their genorosity never ceasing down, so yeh yourstatement is pretty much valid for people who wanna be spoonfed to everything and complains about everything too, spoiled behavior.
@@rishuraspencer1262 you are part of the problem when it comes to these issues. It’s people like you that think it’s okay that they make problems with a character only to fix said problem by getting another copy/copies to complete that character kit that should have been there in the first place. Making a character stronger by getting copies sure. But crap like this is scummy business tactics. When I wrote about stealing money it’s in reference to the CC that said that line so it’s not my words.
@@DeJaVu804oh wtf are you even babbling about.
This is indeed a bait,
She's a highly anticipated character so they've decided to put those massive multipliers on s2 unlike jinhsi's s1.
So would you disregard kuro as "stealing money" kind of company when literally its a damn single minor thing that they only does once since yet since they're more aiming on whalers/spenders than f2p's? And yeh no f2p's we're hurt as it's not so much of a problem at the first place.
If you wanna achieve justice, do the law lmao.
Bro. I am using Camellya to help my girlfriend change from Genshin to Wuwa, so shuh
Mfw Ephemeral gets interrupted 3 times in a row...
I know that feeling.
Mid floor 2 is savage
Too good for a 5*? Like there will be a 6* that is supposed to provide more value.
Are you play cacarot in ilusive?
I hope you give feedback to make calcarot atk speedbuff on ultimate can be applied for real cacarot 😂 ,why not our Dev listen to player right?
WuWa just risen my standards for a gacha game
and now i cant play any gacha game that is not wuwa
I never can understand these people who want to sweat
Brain Dead rotation Camellya is the best playstyle
The same as Jinhsi
Every other main DPS is just trash
is Camellya a glass cannon? because i probably do suck, but her damage is insane (highest ive ever done) but man she gets hit from everything, and im dying after a bit on the field. Am i just not dodging on time? i think im in the illusion cause shes tethered to the sky that shes immobile?
Dodging while in blossom isn't really any harder than usual. I have a much harder time trying to dodge with Jinshi while she's in the air.
She is a glass cannon but you can dodge with her in both normal and blossom mode. And she isn't immobile in blossom mode, you can move with dodges and her AA moves her a little towards the targeted enemy per spin
You can easily parry with her skill and if you are in a pickle during blossom mode just use jump or skill to attack or plunge
Make sure you also dodge too, you may even pair her with Taoqi for skill damage buff and shield
@@imjustlikedenji5954 Taoqi for skill buff? With what skill damage lol. Camellya only does Basic Attack damage except for Liberation. Her best team is Sanhua/Shorekeeper.
I can't relate. I lost to jianxin for the third time, lost the will to grind tbh, is she good without her sig?
You cant miss out her sig bro, 70% dmg
Ok I might sound crazy but why does my Encore feels like she does more dmg with worse stats? Am I playing Camellya wrong?
Encore is an anomaly she is good for dealing damage but her okaystyle is kinda not good nor bad just simple.
But seriously tho...im sucks at parrying...but camellya bayblade make it easy cuz her high hit rate...and for KURO to not add elements reaction like in the CBT is the right move....not only you know.....but to make the game revolve around the character rather than game mechanics
Hey Saintontas, I think one of my comments got caught in your comment content filters. Could you please let it through?
that's youtube, not me
@@saintontasisn't there a way to look at hidden/deleted comments in the studio though?
Kuro messed up with my wife ❤🎉 Best waifu ❤❤
Also she is better in solo just like changli and dajin maybe even better.
Can I stop getting Camellya glaze in my recommended, I already have this waste of space in my inventory. I hate Camellya.
Average Jhinsi player when people stop glazing their main for 1 second:
@@arjunsingh8219 I don’t even like Jhinsi that much, I just don’t like Camellya.
im using shorekeeper with variation senhua with overture and camelya with pink new wpn from somnoire for pincer but i guess skill issues i cant seem to get 2.7k in the run i barely get to end 4th wave and intro the last before timer is off . . . idk how to freaking get her stupid forte circuit to fill up other than intro or ephemeral whcih dont come all the time and those little racoons make me loose even more time due to them gonig under the floor or those ranged mobs that go TOO far from her range making me waste more time to kill them ALONE after the rest are dead to trigger next wave -_-
hitting bout 17k at BEST with ephemeral and even less with ulti ofc only if shorekeeper buff is ON
it's ridiculous how hard it is to get her forte circuit full to deal some actual damage . . . as intro and ephemeral take tremendous time to get by
This is about Pincer fcuking maneuver BS
And they'll mess up again and again because new units will become even stronger
I have her 240/70 crit S0R0 , the damage is shiity