@@darkness9538 How is making every serious guild bring 2 paladins instead of 1 fun? It's a complete non issue for 99.99% of the playerbase but all the crybabies are acting as if this is the end of the world and acting like ret paladin is getting a 50% damage nerf or something.
@@iamme625 And what do you main? seriously I'd like to know. Because the devs want to talk about utility, Ret has no special utility. You get all of ours from prot, but they bring spellwarding. You get all of ours from Holy, but they have Aura mastery. Retribution Aura was the only thing Ret had in the way of buffs/utility that was completely unto us without having to spend a talent on, and now its gone.
Came to comment the same. I realized I didn't check if there were chapters, I just went to scroll for them. Wasn't the first time, but it's some extra work many don't bother doing, we should show appreciation for it!
Saddest part of ret aura being gone is my free wings uptime in lfr Also shoutout the legendary MDI bit from that one Chinese match where they died on cooldown, someone made a joke about wings uptime, and the ret pally immediately died. I don’t remember the exact quote but that whole match is by far the funniest wow esports moment ever
Still think it would be interesting to have multiple classes share a raid buff. So you have a little more flexibility in your comp instead of being so locked down. But happy to see basically every class having one at the very least now.
I agree, and the only good argument I've heard against it is that it's too complex for more casual players. It's easier to process "we need a warrior for an attack power buff" than " we need an outlaw rogue, mm Hunter, or Arms warrior for the attack power buff". For me that doesn't matter I'd be happier in the 2nd world, but I understand less invested players could struggle.
@raechu_01210 Raid buffs are there so it's optimal to bring every class to the hardest content. That's what it's supposed to do. Your change means that would no longer be the case.
It would be nice if Arcane was competitive and entirely viable in raid and dungeons, but they seem to nerf it continuously when they see it being top DPS and I don't understand why. It was so fun on beta and heading towards solidifying a spot at the warband campfire. As to the Shaman changes, I tested it out on enhance as Stormbringer and in general it feels great.
Rolling back the Mongoose Fury changes was dumb. It was never a good ability, it's even worse now and it's one of the reasons it's one of the lowest played spec. Now you get Raptors Strike at level 13 and replace it at 17 with MB, that's just terrible design.
As a maintance buff, MB was just red RS. That's even worse design than this week's iteration. Extending the window was the only logical thing they were going to do.
There's no reason to bring a Frost DK to anything, that's why we need to be doing insane-O damage. FDK should just be that spec that hits extremely hard. No frills, no CC, no kiting, you just get hit hard af and cry out for a healer.
It's 100% a great idea that a comp is forced for the hardest raid content to bring every class, it is only a problem because you push the content to the absolute limit where it matters more than the rest of us dummies
Why wont they just bring scrolls back at this point, but just don't allow them in mythic. They keep their raid tuning in place but groups have dont have players that fill every class dont feel like they are missing out.
You know what, you SHOULD go look at damage meters right now. Then when it actually comes out I can watch a bunch of players who re rolled to the highest damage dealers in Beta scream because it turns out you can't trust that info.
@3:30 to add on to the whole "look more at the playstyle not the numbers" thing, take dh as an example. Aldrachi Reaver is currently doing high single target damage, pretty much only under unholy and arcane when played well, but NO ONE is doing more to try to change that than DHs right now. Why? Because the playstyle is complete garbage. The only people i have seen make attempts to defend its current state are people that admit to not actually playing it or PvPers. We are also very aware that being high up right now means nerfs on launch, and due to how the numbers would show aren't entirely trusting that blizz would nerf aldrachi specifically instead of nerfing dh as a whole. Most DHs would seem to rather have an enjoyable playstyle with low damage (fel-scarred) than have an insufferable playstyle be good for a week before it nerfs the entire class. So yeah, "oooh me play spec doing damage" could be a huge mistake right now.
I think each class should have one raid buff max, but under represented specs from that class should bring a non-stacking, redundant version of another raid buff, so they'd give you more flexibility with your comp depending on who in your guild wants to play what. Maybe give ret Blessing of Wisdom (5% int), give feral 5% attack power, give survival hunter 5% phys damage. And then give mass grip to dps DK
If you'd be happy if there were 0 raid buffs or scrolls, then you must think it's great to have a raid with only 1 class in it besides the tanks and healers. Because that's what happens when you remove raid buffs. You just stack the top sim DPS class. We already learned this lesson several times thru wow's history, I'm not sure why ol' Dratty has a selective memory on this. Removing Ret aura is a bad idea though. The whole reason it's there is because the tank/healer paladin (which every raid will have) makes ret paladin not desirable to invite. And Blizzard historically ensures Ret is never #1 dps, if it's ever close it gets nerfed. So, that sounds to me like Ret will be back to struggling to find invites in TWW, just like it did before they re-added Ret Aura -- Unless they decide the spec is allowed to compete with the dev favorites like mage and warlock.
priest has received practically zero changes this dev cycle. i think after the shaman rework its now the least touched class in the game. doesnt feel good.
Warrior devs, plz help us. My favorite beta notes this beta cycle has been the warrior one where they "accidentally" made rally 15% and immediately returned it down to 10%. As well as the notes where they gave cool interactions to intervene only to immediately revert them. Gameplay wise, arms is not in the best place, you are rage starved in execute and the changes to the warlords talents killed both of them. Plz just give warrior anything, move the 2 point nodes around in the class tree capstone, make some of the pvp talents available in pve (battlefield commander or safeguard).
All the Rogue hero talents need a rework. Deathstalker is the only one with a decent fantasy and a minimal amount of gameplay. Trickster and Fatebound have no fantasy and no gameplay.
Ret paid the price for devs being stupid and giving pally a second raid buff when they didn't need it. Also, why did pally get brez in DF when there are many other classes that have less utility and needed it more.
Saying ele is gona be the main way of bringing shaman buff is nuts thing, resto and enhance are looking way better, people shitting on enhance because it got little changes, maybe because it has one of the most powerful and versatile kits out of all the classes in the game being consitant both in m+ and raids and didnt need much ( specially considering they havent finished)
Your survivability is quite poor, your DPS is in a weird spot with the difference between a half ok enh and a good enh being upwards of 150k dps ST and WAY more AOE even though you don't really have good AOE (Which ain't entirely bad when you can funnel instead, but is when we need things to die together). You don't bring anything super useful to a group (until now). Not entirely sure how you got to the conclusion that enhance is "one of the most powerful and versatile classes" lol. Until MAYBE NOW no-one was saying "OMG we really need an enhance for our raid or M+ comp", it was more "Well we don't need anything else so take the enhance"
it really stinks to see all of these classes get third and fourth passes when rogues havent even really had a first pass since the hero specs have been introduced.
literally only 50 guilds will care about this. i promise you that. if you are a good ret player, you will still get your CE, no problem. stop pretending that the top 1% will deny your fun in a video game.
@@iamme625 yeah exactly IF it does good damage otherwise there is no reason because other specs can potentially destroy ret the way it looks right now nad holy and prot exist so those will be picked over ret
@@Michael-bu7ni but it doesnt matter. only the top 100 guilds will care about ret aura. literally NOBODY else cares about that. they will still bring their ret pally if the player knows how to play. you dont raid mythic and it shows. its ALWAYS player > class / spec. you can clear most mythic raids with 14 sv hunters or some shit. yes, its still a video game, so why do you think that removing ret aura will deny your fun? a passive dmg aura is fun? oh dear, you are a hypocrite.
Just as a side note i dont think its worth talking about damage tuning until we get closer to launch. Its all going to changed so frequently personally i dont think its worth listening to. I’m interested in the big changes like ret aura, shaman rework, a whole hero tree gets reworked etc
I feel like ret aura should have just been a personal buff like it was before DF its a shame seeing it gone all together instead they should have reverted it back to pre df with some df addition
If they're touching retri aura, at least re work in some fashion that allows it to be kept in the game. Paladins should have 4 auras to choose between it's deeply rooted class fantasy. Retribution aura wasn't "added in dragonflight" like the video says. It's an iconic old school part of Paladin fantasy. It came and went and came back again, and now its gone ..... again. Dumb imo, but im biased (OG ret pal main). Trying to be overy politically correct about raid buffs like they are at the exprense of a spell/aura like this is tacky.
Ret Paladin doesn't bring anything anyway. Prot was shadow nerfed the entirety of Dragonflight after Voti. making Divine Shield not Ignore any harmful effects. Where the spell text does say "ALL" therefore the balance people are objectively wrong. And this hasn't been talked about at all. Just like all WoW content creators they're biased and ignore anything that doesn't affect their main class.
Ret aura (as it function in dragonflight) was added because ret paladin was never used in raids and had low dps. We are now very likely going back to that if ret does not do good damage like is the normal situation.
Ret Aura still wasn't good enough to justify bringing a ret paladin, you could just bring a 2nd paladin, be that holy or prot. If they had kept ret aura, this would still have been the calculus made: if prot paladin was good and you didnt need a different tank you would just bring that instead of ret if ret wasn't numerically best in class. As it turns out, prot paladin/holy paladin in the same tier is really good because spellwarding is actually stupidly strong in raids this tier and you need aura mastery devo aura. unfortunately, as long as aura mastery exists on holy paladin and spellwarding on prot paladin, there will almost never be a situation where ret is brought even if ret aura is in the game, unless you for some reason don't/can't have a prot paladin unless ret is really, really good. and however you feel about ret being included it's really silly that you NEEDED two paladins in a raid just to have very aura. Ret is now just competing with the 2nd DPS of every other class. There are always DPS competing for these slots.
low dps is such a bad excuse. ret DOMINATED s3. and lets be real here: 95% of all players dont clear mythic raids, only 200 guilds are eligible for HoF and not even 150 of those 200 guilds gave a fck about ret aura. yes you will still do your weekly no leaver +10 key and clear heroic pug raids.
@@sinnis4993 and season 3 was THE FIRST season in mythic plus HISTORY that ret was even decent so here you are not understanding what is going on. Ret is also the worst dps spec in raids historically this is backed up by Warcraftlogs
@@havtor007 WCL is not a good resource to determine "who is the worst spec of all time" because folks who log are very engaged with the game and will gravitate towards the best specs for that current content. As such you end up having players that are bad being overrepresented in specs that are not considered meta. Ret happens to be a very overrepresented spec in general because it's very popular thematically. The upshot of this is that you have a lot of ret players and most of the actual good DPS players aren't playing it so ret looks a lot worse than it actually is in logs because the average skill gets driven down. Ret has never been bad, it's just.. never been as good as it could be. It doesn't bring as much as other specs and ret aura didn't really change that. It's good enough to do all forms of content, but it's OK if it's not going to be in every top 100 kill. Also... Feral would like a word. Feral has not seen play for an extremely long time.
@@danhonks6264 So instead of using actual data you say we should use FEEL craft. And as ret has not been meta YET has had a big playerbase that makes your idea NOT work. And the reason it does not work is because if ret was strong those many players would make it meta. As there will always be strong players playing a class or a spec. Unless ofcourse you think that the number 1 ret paladin in the world in season 3 who played ret paladin in Legion went from bad player to suddenly good when it became good.
The entire RTTWF is ruining wow, blizz now has to design and tune the new raid to be beaten within 1-2 weeks to fit into these few ppl’s budget, for what? For them to get paid and get sponsors? Why should we care?
That doesn't solve the meta, that makes it worse. Instead of roughly having one of every class in a mythic raid, you pick the 2 best tanks, 4 copies of the strongest healer that week and fill the rest of the slots with the strongest DPS that week.
Remove buffs from m+ though. There is definitely defines the meta if the rest of tuning is fine. You always feel be not inviting a DH or Druid in m+ or a mage in a high Caster comp.
Here is some feed back for ya. What in the god damn hell are these people smoking? pugs don’t give a sh** about “Utility.” Guilds and Organized groups do. But now, we are straight back to Dragonflight Launch with this sh**. ALL of the utility we bring, comes with Prot Paladin. But oh wait, they have Spellwarding, and we don’t. All of our Utility comes with Holy Paladins. But wait they have Aura mastery… JFC! utility radio edit that! Where is the compensation? Crusader Aura? That god damn spell should be baseline given to you at same level you get your first mount. Why in the blue hell should we have to spend a radio edit talent point on it? Oh do we get it for free for choosing Retribution Spec? Whoopty radio edit Doo! We already have to spend 3 god damn talent points on divine steed, and now DK’s can spend one talent point in one hero talent tree, and not just get to choose between 2 better horses, but the in combat one makes their burst of movement speed now 100x better than our 3 points. Touch of Light. yet again another POS talent, that is laughable that it is even in the talent tree. Two percent leech heals more than that does, and the helm enchant does more damage than it does, and the helm enchant from Amirdrassil is pathetic. YOU need to make Crusader Aura baseline and they need to bring back Pursuit of Justice into that talent node right TF now! Your not giving us a leap, or dash. Judgment of Justice is a Dollar Tree version of Long Arm of the Law. and its on clearance. So we seem to be stuck with this damn pony. Hell why is it even a steed? it should be a goblin or Gnome built motorized wheelchair for radio edit sake! But even the Pony isn’t ours any more. Give us Pursuit of Justice back, and have it stack with Crusader Aura. This is as much Horsesh** as when they put in decimating bolts into destro, and gutted Demo’s demon core return. No its not the same power wise, but its equal in its BS! Hammer of Light. It uses the same damn animation as Templar’s Verdict, and all that happens is a flash of light, and some white Blades of Justice pop up? It needs to be an Executioner’s Sentence hammer, 3x or 4x the size crashing down into the mobs at a bare minimum.
@@iamme625 Are you sh*tting me? do you know how long we were like that before Ret aura? Are you really that ignorant? Literally all of our utility? you get more out of prot or holy.
Someone is a butthurt Ret-Main 😅 you get this worked up from a single change? If DKs are not doing the by far best dmg they are the most useless class in raid.
Complaining that you don't have Aura Mastery as ret is like a shadow priest complaining they don't have Barrier or a windwalker complaining they don't have Revival. It's a healing CD, of course you don't have it.
@@normannseils3936 You haven't been paying attention there have been many changes that I didn't like with our War within pass, but this was pretty much the straw that broke the camel's back. DK's are far from useless. Deathgrip alone si their raid buff and almost every tier there is a one or two fights where it is huge Then they have AMZ. Even at its worst it was still better to the raid, than Anything Ret has had.
Let’s be honest. Ret aura being gone is 100% Max’s fault. Just like dk AMZ getting nerfed last expac. 🤣
So true max just needs to shut up and let us have fun 😂😂
@@darkness9538 How is making every serious guild bring 2 paladins instead of 1 fun? It's a complete non issue for 99.99% of the playerbase but all the crybabies are acting as if this is the end of the world and acting like ret paladin is getting a 50% damage nerf or something.
@@iamme625 Its just a joke my brother. Nothing to get worked up about.
@@iamme625 And what do you main? seriously I'd like to know. Because the devs want to talk about utility, Ret has no special utility. You get all of ours from prot, but they bring spellwarding. You get all of ours from Holy, but they have Aura mastery. Retribution Aura was the only thing Ret had in the way of buffs/utility that was completely unto us without having to spend a talent on, and now its gone.
Max and his vendetta against ret pallies /s
god bless you for putting chapters on your videos ❤
Came to comment the same. I realized I didn't check if there were chapters, I just went to scroll for them. Wasn't the first time, but it's some extra work many don't bother doing, we should show appreciation for it!
I like the lil overall commentary at the end, would like to see this happen on all future patch note vids!
Always appreciate you staying on the cutting edge of these and the insight you give!
Saddest part of ret aura being gone is my free wings uptime in lfr
Also shoutout the legendary MDI bit from that one Chinese match where they died on cooldown, someone made a joke about wings uptime, and the ret pally immediately died. I don’t remember the exact quote but that whole match is by far the funniest wow esports moment ever
I believe that effect is separate from ret aura. Instrument of Retribution is the ability you're talking about
long time ago that they removed that effect from ret aura, that is now just a passive
Still think it would be interesting to have multiple classes share a raid buff. So you have a little more flexibility in your comp instead of being so locked down. But happy to see basically every class having one at the very least now.
I agree, and the only good argument I've heard against it is that it's too complex for more casual players. It's easier to process "we need a warrior for an attack power buff" than " we need an outlaw rogue, mm Hunter, or Arms warrior for the attack power buff". For me that doesn't matter I'd be happier in the 2nd world, but I understand less invested players could struggle.
This made me giggle because WoW was changed to be like this for a time but was removed in WoD. Seems like we have gone full circles.
Hunter pets used to do this. You could full in most missing buffs or debuffs by having a Hunter bring a pet with that ability.
@raechu_01210 Raid buffs are there so it's optimal to bring every class to the hardest content. That's what it's supposed to do. Your change means that would no longer be the case.
It would be nice if Arcane was competitive and entirely viable in raid and dungeons, but they seem to nerf it continuously when they see it being top DPS and I don't understand why. It was so fun on beta and heading towards solidifying a spot at the warband campfire. As to the Shaman changes, I tested it out on enhance as Stormbringer and in general it feels great.
the sanlayn nerf hits blood pretty hard now the other hero talent (forgot the name) is looking much better
Rolling back the Mongoose Fury changes was dumb. It was never a good ability, it's even worse now and it's one of the reasons it's one of the lowest played spec.
Now you get Raptors Strike at level 13 and replace it at 17 with MB, that's just terrible design.
If you have enough experience modifiers you can skip from almost level 13 to 17 with dungeon finish exp / quests and skip Raptor Strike all together
As a maintance buff, MB was just red RS. That's even worse design than this week's iteration. Extending the window was the only logical thing they were going to do.
Where the hell are the demon hunter changes? This is getting ridiculous at this point
Said no one after vdh nerf. Whatchu talm bout
Y'all just got reworked in 10.2, let others have a turn.
@@MarkElf2204 Rework hahaha it's joke non rework juste give two talent and no change in class
There's no reason to bring a Frost DK to anything, that's why we need to be doing insane-O damage. FDK should just be that spec that hits extremely hard. No frills, no CC, no kiting, you just get hit hard af and cry out for a healer.
i love rogue changes
It's 100% a great idea that a comp is forced for the hardest raid content to bring every class, it is only a problem because you push the content to the absolute limit where it matters more than the rest of us dummies
Why wont they just bring scrolls back at this point, but just don't allow them in mythic. They keep their raid tuning in place but groups have dont have players that fill every class dont feel like they are missing out.
You know what, you SHOULD go look at damage meters right now. Then when it actually comes out I can watch a bunch of players who re rolled to the highest damage dealers in Beta scream because it turns out you can't trust that info.
Greetings.
Wondering.
You know if anything is coming for the Evoker class?
See very little patch notes on our class.
I know there’s a hero talent making disintegrate cleave for preservation!
Alas poor ret aura, we hardly knew thee...
Even with ret aura gone i feel like a 2nd pally is still high on the totem pole for random boppable debuffs
And sac, and potential freedoms.
retribution aura is iconic... wtf blizzard
@3:30 to add on to the whole "look more at the playstyle not the numbers" thing, take dh as an example. Aldrachi Reaver is currently doing high single target damage, pretty much only under unholy and arcane when played well, but NO ONE is doing more to try to change that than DHs right now. Why? Because the playstyle is complete garbage. The only people i have seen make attempts to defend its current state are people that admit to not actually playing it or PvPers. We are also very aware that being high up right now means nerfs on launch, and due to how the numbers would show aren't entirely trusting that blizz would nerf aldrachi specifically instead of nerfing dh as a whole. Most DHs would seem to rather have an enjoyable playstyle with low damage (fel-scarred) than have an insufferable playstyle be good for a week before it nerfs the entire class. So yeah, "oooh me play spec doing damage" could be a huge mistake right now.
I think each class should have one raid buff max, but under represented specs from that class should bring a non-stacking, redundant version of another raid buff, so they'd give you more flexibility with your comp depending on who in your guild wants to play what. Maybe give ret Blessing of Wisdom (5% int), give feral 5% attack power, give survival hunter 5% phys damage. And then give mass grip to dps DK
lol what? They'd bring back scroll that point instead of random specs giving random buffs.
Rogue has been awfully quiet. There’s either big changes coming or it’s gonna be poop
Can anyone explain to me how warlock are considered to have a raid buff please? I just don't see it.
Why would hs be a raid buff and not amz ?
As a priest main, no one ever stands in barrier.. or I guess amz lol
If you'd be happy if there were 0 raid buffs or scrolls, then you must think it's great to have a raid with only 1 class in it besides the tanks and healers. Because that's what happens when you remove raid buffs. You just stack the top sim DPS class. We already learned this lesson several times thru wow's history, I'm not sure why ol' Dratty has a selective memory on this.
Removing Ret aura is a bad idea though. The whole reason it's there is because the tank/healer paladin (which every raid will have) makes ret paladin not desirable to invite. And Blizzard historically ensures Ret is never #1 dps, if it's ever close it gets nerfed. So, that sounds to me like Ret will be back to struggling to find invites in TWW, just like it did before they re-added Ret Aura -- Unless they decide the spec is allowed to compete with the dev favorites like mage and warlock.
priest has received practically zero changes this dev cycle. i think after the shaman rework its now the least touched class in the game. doesnt feel good.
Warrior devs, plz help us. My favorite beta notes this beta cycle has been the warrior one where they "accidentally" made rally 15% and immediately returned it down to 10%. As well as the notes where they gave cool interactions to intervene only to immediately revert them.
Gameplay wise, arms is not in the best place, you are rage starved in execute and the changes to the warlords talents killed both of them.
Plz just give warrior anything, move the 2 point nodes around in the class tree capstone, make some of the pvp talents available in pve (battlefield commander or safeguard).
at very least Rally should be more effective in Keys, sorta like the healer cds being stronger in keys
All the Rogue hero talents need a rework. Deathstalker is the only one with a decent fantasy and a minimal amount of gameplay. Trickster and Fatebound have no fantasy and no gameplay.
ret paid the price again for holy's being mandatory always
Ret paid the price for devs being stupid and giving pally a second raid buff when they didn't need it. Also, why did pally get brez in DF when there are many other classes that have less utility and needed it more.
I'm once again here asking for warrior utility.
Saying ele is gona be the main way of bringing shaman buff is nuts thing, resto and enhance are looking way better, people shitting on enhance because it got little changes, maybe because it has one of the most powerful and versatile kits out of all the classes in the game being consitant both in m+ and raids and didnt need much ( specially considering they havent finished)
Your survivability is quite poor, your DPS is in a weird spot with the difference between a half ok enh and a good enh being upwards of 150k dps ST and WAY more AOE even though you don't really have good AOE (Which ain't entirely bad when you can funnel instead, but is when we need things to die together). You don't bring anything super useful to a group (until now). Not entirely sure how you got to the conclusion that enhance is "one of the most powerful and versatile classes" lol. Until MAYBE NOW no-one was saying "OMG we really need an enhance for our raid or M+ comp", it was more "Well we don't need anything else so take the enhance"
the goat
So, are Monks in a perfect state seeing as they haven't received much changes at all the last month or so?
Time to get triggered by the random and not accurate text highlighting. Also, I like the Pirate missing tooth look much better.
it really stinks to see all of these classes get third and fourth passes when rogues havent even really had a first pass since the hero specs have been introduced.
Why would you ever choose to bring a ret to mythic raids now ? Holy is now gonna be the only paladin specc that's brought.
Welcome to every other class. It's not unique to ret. Ret will be brought if it does enough damage or a fight requires utility that ret has access to.
literally only 50 guilds will care about this. i promise you that. if you are a good ret player, you will still get your CE, no problem. stop pretending that the top 1% will deny your fun in a video game.
@@iamme625 yeah exactly IF it does good damage otherwise there is no reason because other specs can potentially destroy ret the way it looks right now nad holy and prot exist so those will be picked over ret
We have to get past this "what's good for the top 0.01% is good for me" mentality. It's draining and not healthy. It's still just a video game.
@@Michael-bu7ni but it doesnt matter. only the top 100 guilds will care about ret aura. literally NOBODY else cares about that. they will still bring their ret pally if the player knows how to play. you dont raid mythic and it shows. its ALWAYS player > class / spec. you can clear most mythic raids with 14 sv hunters or some shit.
yes, its still a video game, so why do you think that removing ret aura will deny your fun? a passive dmg aura is fun? oh dear, you are a hypocrite.
*insert cope and seethe comment about whatever class is complaining the most here* Your cringy tears fuel me so please stay mad
Just as a side note i dont think its worth talking about damage tuning until we get closer to launch. Its all going to changed so frequently personally i dont think its worth listening to.
I’m interested in the big changes like ret aura, shaman rework, a whole hero tree gets reworked etc
Yes bye bye aura pal yes now nerf damage of ret and it's good
I feel like ret aura should have just been a personal buff like it was before DF its a shame seeing it gone all together instead they should have reverted it back to pre df with some df addition
Stay small, ret paladins.
If they're touching retri aura, at least re work in some fashion that allows it to be kept in the game. Paladins should have 4 auras to choose between it's deeply rooted class fantasy.
Retribution aura wasn't "added in dragonflight" like the video says. It's an iconic old school part of Paladin fantasy. It came and went and came back again, and now its gone ..... again. Dumb imo, but im biased (OG ret pal main). Trying to be overy politically correct about raid buffs like they are at the exprense of a spell/aura like this is tacky.
True.
Ret Paladin doesn't bring anything anyway. Prot was shadow nerfed the entirety of Dragonflight after Voti. making Divine Shield not Ignore any harmful effects. Where the spell text does say "ALL" therefore the balance people are objectively wrong. And this hasn't been talked about at all. Just like all WoW content creators they're biased and ignore anything that doesn't affect their main class.
Ret brings dev aura
@@mallekai Holy paladin brings a overall better dev aura.
noooo! my main spec! arcane! nerfs :(
y'all were doing like 20% more overall than any other spec. You'll live.
@@MarkElf2204 yeah :P
Ret aura (as it function in dragonflight) was added because ret paladin was never used in raids and had low dps.
We are now very likely going back to that if ret does not do good damage like is the normal situation.
Ret Aura still wasn't good enough to justify bringing a ret paladin, you could just bring a 2nd paladin, be that holy or prot. If they had kept ret aura, this would still have been the calculus made: if prot paladin was good and you didnt need a different tank you would just bring that instead of ret if ret wasn't numerically best in class.
As it turns out, prot paladin/holy paladin in the same tier is really good because spellwarding is actually stupidly strong in raids this tier and you need aura mastery devo aura.
unfortunately, as long as aura mastery exists on holy paladin and spellwarding on prot paladin, there will almost never be a situation where ret is brought even if ret aura is in the game, unless you for some reason don't/can't have a prot paladin unless ret is really, really good. and however you feel about ret being included it's really silly that you NEEDED two paladins in a raid just to have very aura.
Ret is now just competing with the 2nd DPS of every other class. There are always DPS competing for these slots.
low dps is such a bad excuse. ret DOMINATED s3. and lets be real here: 95% of all players dont clear mythic raids, only 200 guilds are eligible for HoF and not even 150 of those 200 guilds gave a fck about ret aura.
yes you will still do your weekly no leaver +10 key and clear heroic pug raids.
@@sinnis4993 and season 3 was THE FIRST season in mythic plus HISTORY that ret was even decent so here you are not understanding what is going on.
Ret is also the worst dps spec in raids historically this is backed up by Warcraftlogs
@@havtor007 WCL is not a good resource to determine "who is the worst spec of all time" because folks who log are very engaged with the game and will gravitate towards the best specs for that current content. As such you end up having players that are bad being overrepresented in specs that are not considered meta.
Ret happens to be a very overrepresented spec in general because it's very popular thematically. The upshot of this is that you have a lot of ret players and most of the actual good DPS players aren't playing it so ret looks a lot worse than it actually is in logs because the average skill gets driven down.
Ret has never been bad, it's just.. never been as good as it could be. It doesn't bring as much as other specs and ret aura didn't really change that.
It's good enough to do all forms of content, but it's OK if it's not going to be in every top 100 kill.
Also... Feral would like a word. Feral has not seen play for an extremely long time.
@@danhonks6264 So instead of using actual data you say we should use FEEL craft.
And as ret has not been meta YET has had a big playerbase that makes your idea NOT work.
And the reason it does not work is because if ret was strong those many players would make it meta.
As there will always be strong players playing a class or a spec.
Unless ofcourse you think that the number 1 ret paladin in the world in season 3 who played ret paladin in Legion went from bad player to suddenly good when it became good.
The entire RTTWF is ruining wow, blizz now has to design and tune the new raid to be beaten within 1-2 weeks to fit into these few ppl’s budget, for what? For them to get paid and get sponsors? Why should we care?
rogues are so dead
REMOVE ALL CLASS PARTY BUFFS And Meta Bullshet Is Solved
That doesn't solve the meta, that makes it worse. Instead of roughly having one of every class in a mythic raid, you pick the 2 best tanks, 4 copies of the strongest healer that week and fill the rest of the slots with the strongest DPS that week.
No, remove buffs, and the meta becomes class/spec stacking, which lowers the amount of specs/classes that get brought. this has happened in the past.
Remove buffs from m+ though. There is definitely defines the meta if the rest of tuning is fine. You always feel be not inviting a DH or Druid in m+ or a mage in a high Caster comp.
Here is some feed back for ya.
What in the god damn hell are these people smoking? pugs don’t give a sh** about “Utility.” Guilds and Organized groups do. But now, we are straight back to Dragonflight Launch with this sh**. ALL of the utility we bring, comes with Prot Paladin. But oh wait, they have Spellwarding, and we don’t. All of our Utility comes with Holy Paladins. But wait they have Aura mastery… JFC! utility radio edit that!
Where is the compensation? Crusader Aura? That god damn spell should be baseline given to you at same level you get your first mount. Why in the blue hell should we have to spend a radio edit talent point on it? Oh do we get it for free for choosing Retribution Spec? Whoopty radio edit Doo! We already have to spend 3 god damn talent points on divine steed, and now DK’s can spend one talent point in one hero talent tree, and not just get to choose between 2 better horses, but the in combat one makes their burst of movement speed now 100x better than our 3 points.
Touch of Light. yet again another POS talent, that is laughable that it is even in the talent tree. Two percent leech heals more than that does, and the helm enchant does more damage than it does, and the helm enchant from Amirdrassil is pathetic.
YOU need to make Crusader Aura baseline and they need to bring back Pursuit of Justice into that talent node right TF now! Your not giving us a leap, or dash. Judgment of Justice is a Dollar Tree version of Long Arm of the Law. and its on clearance. So we seem to be stuck with this damn pony. Hell why is it even a steed? it should be a goblin or Gnome built motorized wheelchair for radio edit sake!
But even the Pony isn’t ours any more. Give us Pursuit of Justice back, and have it stack with Crusader Aura.
This is as much Horsesh** as when they put in decimating bolts into destro, and gutted Demo’s demon core return. No its not the same power wise, but its equal in its BS!
Hammer of Light. It uses the same damn animation as Templar’s Verdict, and all that happens is a flash of light, and some white Blades of Justice pop up?
It needs to be an Executioner’s Sentence hammer, 3x or 4x the size crashing down into the mobs at a bare minimum.
A good half of the DPS specs in the game are like that. Now ret paladins will know what it's like not having a free raid spot
@@iamme625 Are you sh*tting me? do you know how long we were like that before Ret aura? Are you really that ignorant? Literally all of our utility? you get more out of prot or holy.
Someone is a butthurt Ret-Main 😅 you get this worked up from a single change? If DKs are not doing the by far best dmg they are the most useless class in raid.
Complaining that you don't have Aura Mastery as ret is like a shadow priest complaining they don't have Barrier or a windwalker complaining they don't have Revival. It's a healing CD, of course you don't have it.
@@normannseils3936 You haven't been paying attention there have been many changes that I didn't like with our War within pass, but this was pretty much the straw that broke the camel's back.
DK's are far from useless. Deathgrip alone si their raid buff and almost every tier there is a one or two fights where it is huge Then they have AMZ. Even at its worst it was still better to the raid, than Anything Ret has had.