Adding collision to our physics engine

Поделиться
HTML-код
  • Опубликовано: 29 июн 2024
  • Stream from June 5, 2024 at / sphaerophoria
    00:00 Intro
    04:40 Object/ball collision
    01:04:30 Multiple objects
    01:11:00 Fixing broken collisions (linear algebra is hard)

Комментарии • 2

  • @rocketsketch
    @rocketsketch 13 дней назад

    Thank you for such consistency in creating this quality content. Though new to zig, these are super helpful.

  • @magikworx3748
    @magikworx3748 23 дня назад

    "Cuz using our brains is for neeeerdsss" sold me