Lyle Shnub hi, I've just started to play Morrowind on my Xbox 360, I have the original Xbox version, I find it very confusing and hard. I have to say that my background is only about Japanese RPG like FF. After 4 hours of game I'm still at Level 1, I've killed 2 worms, I don't know how to use the magic. I normally click on everything I see but on this game I get only scolded or I must pay gold for my error (e.g. sleeping in the wrong bed!). Whenever I try to fight I miss the target (I'm a dark Elf Rogue), I think I'm using the wrong weapon. I have to learn a lot for this game, your videos can help me for sure. Thanks
The one fact that books actually hint to existing Master trainers is mindblowing. I still love to read books in game when it's thunderstorm and I run in next to a fireplace to read something cool...
You're right, it's a great inclusion! Haha, maybe they even saw it as almost a necessity since back when Morrowind came out, widespread internet usage was only just beginning. Big game wikis and mechanic/system compendiums were only just budding at the time. Wasn't even until '05 that UESP switched to a wiki format.
Once again, very nice. I've got your Morrowind guide playlist bookmarked specifically to show to any friends who might be at all hesitant to try Morrowind because it's so much more technical than later games, especially Skyrim. One thing I might add is that the latest version of the Code Patch has an option to add the number of skillups you've recieved in skills governed by each attribute in the current level to the UI where it shows levelling progress, which makes it really easy to get x5 multipliers in three attributes every level. You may have wasted multipliers in other stats, but who cares, this isn't Oblivion with its broken-to-hell level scaling.
You missed that the cap of the trainers is limited by their own skills My advice: Make a spell or enchantment which has: Drain 'Wanted Skill' 50 pts on self and Fortify 'Wanted Skill' 50 pts on touch for 2 sec. And voila, the trainers will teach you till 100. Some say this is an exploit. But playing Morrowind without exploiting ruins the fun for me ;-)
@@trav-gg4sg always a good idea to start with Morrowind no fast travel really forces you to look around and appreciate the environment they created more.
@@kameroncross1753 I had the xbox version when i was a kid lol How are bugs and such though? I remember it was a little messy on xbox but cant remember how bad it was. Last month they released morrowind PC on bethesda.net for free so I figured I'd play again. The PC version runs really smooth though so I'm enjoying it. I definitely reccomend giving it a try if you haven't before. Even if you don't have a good computer it'll still run like butter.
@@LyleShnub Ok but this is exactly where I have an issue. I'm noticing my athletics and acrobatics increasing way more than my other stats from running around and jumping. Isn't it a bad thing since these stats will make you level up while leaving the other stats behind, and then the level scaling makes you go up against way stronger enemies because you only leveled your acro and athletics? Or can you actually choose to ignore those stats during leveling and let them roll over infinitely?
@@JohnnyNatrium actually Morrowind doesn't scale difficulty, that's why most enemies will clean the flour with you character the first couple of level. 😂
@@roymarron7622 Morrowind has _some_ level scaling, though nothing as obnoxious as Oblivion. Some Daedric ruins check your level and throw stronger mobs at you, for example.
@@Karukami1 yeah maybe try modding it a bit when you get around to it. Makes it a lot better. I don’t even mean gameplay mods, just stuff that makes it prettier haha
my first elder scrolls Game was skyrim and has always been my favorite game. I head morrowind was really good and it was on sell and so I bought it gotta say it's slowly becoming my favorite and your guide helped a lot you deserve me subs. keep up the good work.
That's great to hear and I appreciate the compliment. I remember when Skyrim came out and it became such a humongous commercial hit compared to Oblivion and Morrowind. I was so happy because I figured that it meant they'd keep making more Elder Scrolls games for as long as I lived. There's just so few games to this day that can scratch that same itch of exploration and continual character progression.
Lyle Shnub Yea I feel.the same way, you leave Elder scrolls Game to go play other ones but you always just get sucked back in. I just the feeling of finding something I didn't know before or something really cool for the most part.
Thank you for having this stuff simple and well presented. I just got morrowind and Im watching these videos just so I dont mess up my character like I did in oblivion. So I appreciate your video that is straight to the point.
This game came out the same time I was born. Morrowind is a legal adult guys lets get it drunk (Britain) I originally wanted to play Morrowind to see more of the Elder Scrolls lore but then I found out how old it was and I wanted to see what video games were like back then. Fantastic game, far better than today's shite
Yeah make a spell that costs the least amount of mana and spam it. XP is awarded per cast and doesn't depend on magnitude or anything else. Same with weapon skills. Get the weakest weapon and use the weakest attack so enemies survive longer.
I''ve started replaying Morrowind about a week ago and your videos are an absolute godsend. I never would have imagined this level of depth as a teen and just now I'm beginning to really appreciate the game.
I really appreciate you making these videos. I just started Morrowind today and I was pretty lost in regards to understanding a lot of these systems. These cleared everything right up.
I'm glad to have helped! It's really such a shame how much of the game's workings are obfuscated from players. I feel like if that weren't the case, it'd be less common to hear folks saying that the game aged poorly.
That counting Misc skils realy suprised me . That explains how i can add 2/3/4 points to STR every lvl without even one Major or Minor skil based on it XD
Important note: while *all* Major Skill Points earned are counted towards their Governing Attributes' Bonus Multiplier for the next Level Up, only *a maximum of 4pts per Minor Skill* are added to each Governing Attribute's Bonus Multiplier! Therefore, if your Player Character earns 5 or more pts for any single Minor Skill, you're essentially "wasting" Skill Points that should've been earned *after* your next Level Up. This is rarely a major issue when playing Vanilla Morrowind (which caps all Attributes @ 100 each) but if & when U install the Morrowind Code Patch, there *is* an option to "uncap" all Attributes ... which makes the process of managing your Skill Ups potentially more impactful & rewarding! (100 Luck + 150 Personality, anyone? 😁)
Always have been intrigued by this game and never took the time to play and appreciate it until this year. Played it 5 hours straight last night and would have kept going had it not been a work day. Skyrim was my first real elder scrolls experience so it was always daunting to come back to this one.
Lyle Shnub I have the g2a shield service. Would you consider doing a video guide on containers and inventory as I've found out containers have a limit unlike in Oblivion and Skyrim not sure how to store all my items.
Huh, I never thought to do a video guide on stuff like that. I did one recently on UI and that covered using the inventory, but nothing specifically on stashing your loot. I might do something like that, but it might be a little far down the list. So in that case I'll say that maybe the safest way of storing items is just sitting them around on the ground in a building. You can get a manor via the quest arcs with the three Great Houses. Once it's fully upgraded, you can safely store things inside there. Or heck if you kill an NPC, you can essentially just take over their house. There IS a limit to the amount of stuff you can throw on the floor, though. When you hit that limit you get a generic sack item that appears and you can dump the rest of your stuff in there. It's safer than using regular containers because most of them (especially ones that you find already containing loot) will regenerate their contents after a month or so of in-game time. When that happens anything inside also disappears. That's why just dropping items is usually safer. NPCs won't pick up items on the ground either like they do in newer Bethesda games.
I have been trying to find it either here or on wikias - do higher level of skills require more and more experience, or is it static? If more - is there a formula for it available?
really good stuff man. hands down the most in depth morrowind guide on youtube. did those bugs you mention (armor trainer and sombody else ?) get fixed with the game of the year edition ? i was led to beleive they had .
Thanks! I'm pretty sure the bugs do get fixed with GotY edition. I know 100% for sure that some of the unofficial plugins included fixes for the armorer trainer and a few other things, so I'd imagine that also got rolled into the GotY package.
Thanks for this!! I haven't played since way back and just repicked it up cos of openmw and the Insane tamriel add-on!! Thank you, I'm just staring at the custom screen trying to remember how it all worked, though it's ok, I'm relearning how a failed invis theft (shadow sign yesss) of the 650 gold platter haha. Thanks dude.
I don't know anything about this game, just bought on a recent sale and i was wondering... is it possible to buff trainer NPCs in order to train myself to higher levels?
Huh, that's pretty cool. I'm always forgetting that those official addons even exist. Honestly I think I may have even forgotten to put them in my current Morrowind install, hahaha, so thanks for reminding me
I remember worrying so much about playing the game exactly right, so that I get good bonuses. But in this playthrough, I'm thinking that I should probably just play to have fun, as that's really the point in us playing games - is that we have fun!
@@LyleShnub Apparently there were over 1,000 new mods for Morrowind made in 2019! A significant increase on previous years. So Morrowind is far from over in spite of being almost 20 years old. Video tutorials like yours help younger players and returning players like myself to approach this old game with its peculiar tabletop-based gameplay mechanics.
I started playing Morrowind for the first time a few weeks ago but I was quickly overwhelmed and quit after just a few days. Now I'm trying to pick it up again and I'm super grateful for these guides on your channel, they're very helpful so thanks a lot for sharing tips and explanations to the mechanics!
Currently I use OpenMW and totally recommend it. For my older Morrowind videos (like this) I use MSGO 3.0, but it's severely out of date now and can cause some issues.
I do intend to make mechanics videos for both Oblivion and eventually Skyrim. They'll be a ways off, however. On the bright side, their mechanics are often a lot more simpler and a lot more documented than Morrowind's. So the research part I do for these videos should be pretty easy!
Just started my first "real playthrough" of Morrowind, actually doing the main quest, and basically the first time actually playing the game and not being a murderhobo. This is the first time I actually leveled up more than once or twice.
Hey man, I made a how to enjoy Morrowind video and it’s success fails in comparison to your video! I am trying to send viewers your way. Great video bro
100% vanilla OG xbox run and I've never gotten even 20% thru it. Just ran around aimlessly at level 2 as a kid. Cant wait. Bout to grab a white claw blaze it and play now actually :)
So if I got it right I can increase misc skills which don't count towards the 10 increases needed for level ups in minor/major skills to always get the x5 multiplier WHEN actually leveling up in the governing atttribute used by the misc skills i trained?
I have 100 strength, and I'm at Tidros Indaram (the master long blade trainer) and there is no training option in his dialog. I haven't seen this resolved anywhere, and I was wondering if I was missing something.
So wait. When I am about to level up and need endurance let's say and I got spear in misc and heavy armour in major. Do I go to a trainer and train Spear or HA for the 5 point endurance? And even then, if I'm 9/10 to level up havent I fucked up potentially already and not gotten the 5 point increase?? You said misc skills count towards attribute progression?? I thought that was only major/minor skills?? Or is that only for levelling up
Misc skills do indeed count for Attribute progression. If you are 9/10 to level up then there is no harm done, you should go and train 10 times Spear/HA/MA depending on which of these you have in misc skills and you will get guaranteed +5 endurance no matter what you leveled up before. The best way to do it is to save the game when you are on 10/10 level progression, go to sleep and check the Attribute bonuses, reload and train +2 levels in misc skills per attribute point missing from the 5 attribute point increase, repeat for every statistic you want to increase (or dump +1 to luck), and within 50 levels you should get 3*5*50=750 attribute increases, which should be enough to level 7 attributes to 100 with the exception of luck. Technically one may think that since the max skill is capped on 100, there is limited amount of level ups available (and the higher your base skill, the lower your max level is), but the game is so easy that if you allocate your attributes properly you are pretty much strong enough to wipe the floor with all enemies, and if you are a perfectionist there are few ways of permamently lowering your skills - without lowering your attributes - meaning you can for example go to jail, lose random skills only to relearn them and get the missing attribute points.
Hi Guys, i have a problem with leveling, hope someone read this and know a solution. Everything worked fine, but im now Level 27 and when i now rest and want to level up Attributes, i cant increase them by +5 anymore... i dont know why that is, i double checked, i do 10 Levels in destruction and 10 Levels in Long Weapon, so normally i could increase Willpower and Sttrenght by +5 know. But i could only raise every Attribute by 1 Point at the moment, did anyone know why thats the case?
so I tend to stick to three attributes at the begining of the game typically strength, endurance, and speed as they are some of the easiest to level and are super good early on typically I'd use acrobatics and athletics to level strength and speed then I'd use either then I'd level an endurance skill typically by using skill training or some grinding method this would allow me to have pretty high strength, speed, and 100 endurance allowing me to then replace endurance with another stat to level like agility so I don't get his as much.
2022 - the 20y anniversary for TES:III Morrowind JUST happened. When I saw, I absolutely HAD to hop right on Steam and snag the GOTY Edition (comes w Tribunal + Bloodmoon) and guess what guys? NOT ONLY IS IT STILL AN AMAZING GAME, BUT IT'S LEGITIMATELY PROBABLY THE *BEST* ELDER SCROLLS GAME!!!
This is the same numbers talk I saw in the Vagrant Story Guide, one of my favorite PS1 games. Yet using the guide was completely useless. I always made my way through the game literally "my way". But in Morrowind I make no progress even after several hours. Walking around aimlessly trying to stick together the clues people give me. But most are useless.
I think there is also a cap on the amount of times you can get stay bonuses per level up. May be limited to 10? I know this because it just happened to me while efficient leveling a character
Minor mathematical error at 2:15. The change factors you included in parenthesis are incorrect. They should be Misc skills ( 1.33...), Minor skills (1), and Major (0.8). Specialization is (0.833...).
So when you say multiplicative, does that mean specialization and major skills of the same advance at 245%? This might be a dumb question I’m not sure I’ve had a few beers
No, that means 125% = 1.25, 120% = 1.20, so 1.25*1.20 = 1.5. Or rather 0.8*0,75 = 0.6 = only 60% of "amout of experience earned" needed to level up -- when compared to minor skills that are out of your specialisation as it seems the math in the video was done sortof incorrectly. And since the misc. skills (out of specialisation) level at 1.25 rate, that means you need more than double the work to increase misc skill out of spec than major skill from specialisation Basically, here is the list: Misc Skill - 125 experience needed Minor Skill - 100 experience needed Major Skill - 75 experience needed Misc Skill within specialisation - 1.25*0,8 => 100 experience needed Minor Skill within specialisation - 1*0.8 => 80 experience needed Major Skill within specialisation - 0.75*0.8 => 60 experience needed It is quite interesting that the starting bonus from the Major Skill is 25, from Minor Skill is 10 and from Specialisation is only 5, but for the purposes of long-term leveling Misc Skill with Specialisation levels as fast as Minor Skill from out of specialisation - and each specialisation holds 9 Skills, when you can choose only 5 Minor Skills - which makes Spellsword with a Combat specialisation and Spellsword with a Magic specialisation quite a difference.
I'm going to have to listen to this like 10 more times 💀 I'm still just as lost as when I started. I'm stuck at the point in my story where it says I can't progress until I hit level 3, but I have 8+ hours into my playthrough and I'm still level 1, wtf is this game.
Morrowind I am talking about and I am in the new city where I do quests and get the odd Armour and when I go and put it on it says (this will be permanently bind to your account), everyone playing solo on Morrowind must be having this but what does mean.
10+ skill Incrases = 5x Attribute Increase. Incrases. I'm sure you meant increases. You had the same mistakes that sometimes I make. I make a video or a video game level or something else and then put it out there just to realize I made a one letter spelling error. Frustrating I know. At first when I saw it I thought wow once you get +10 skills it's no longer an increase that gets you the five attribute increases it's +10 incrases. Anyways great video! It took me a very long time to figure out some of the stuff on my own I would have been better off watching when I first started a play years ago. I mean if this video came out when I started playing haha. And I don't know the expected people to fully understand how the system works on their own without getting at least halfway through the game first. One of my friends told me I had to rest to level up my first time. And when I did I leveled up almost 10 times.
yes. only major and minor skill contribute towards a level. but misc skills do contribute to + in its respective attributes when you do level up. min maxing a character in morrowind was tedious. similar to oblivion leveling style if i remember correctly
Training costs rely on more than your current skill level and the disposition: Your mercantile skill, the trainer's mercantile skill, your exhaustion level. And I guess even the NPC's exhaustion level, but hey, unless you make the NPC follow you with a command spell so he loses fatigue due to running or you trade him an item which constant fatigue drain I don't see how you'd lower someone's fatigue without starting a combat agaisnt him. Nothing I'd expect happening so I didn't test that. So if you want to make use of training alot, look into increasing your mercantile skill early on and rest/wait before you receive the first training unit in order to keep the costs low. By the way, other than NPCs in the game tell you, faction membership does not affect the training cost. It only does so by increasing or decreasing the NPC's disposition towards you, but there's plenty of other ways to do that. Another note on trainers: You can use a trick to decrease training costs further and allow you to get trained further than the NPC would actually allow. Might even bypass the governing attribute issue. Cast a spell to temporarily decrease your skill level of the skill you want to train. The game will treat you like your current reduced skill level is your actual skill level, resulting in everyone being an easily affordable master trainer. I'd count this as a less serious exploit than the alchemy one, but it still feels much more like cheating than using skills in an unexpectedly useful way.
I'm considering doing videos covering exploits like that or the jail time one that degrades your skill levels. Looking back, I'd probably have included it here after having covered the super potion exploit in the alchemy video.
I just got the port onto my phone and linked a controller to it. Game runs a like a dream and built a perfect build for spellblade. But I had no idea how I did so much and was still lvl 2💀
So, fun fact, now that Morrowind has Multiplayer and can legitimately have PVP and competitive options in it, optimal leveling and these cheesy strats actually become important for that. Its great.
@@LyleShnub Most cap max stats at 200 or 300, but there are a few where it was mass anarchy. For a long time Alchemy was broken and didnt work at all though, it only recently got fixed and actually functions. So it depends on the server.
Hi Lyle! Great video as always, man. I had a question for you - how do the mechanics work for leveling up magic? I created a spell that does a bit of everything but it didn't increase my skill levels on anything. For example does a Destruction spell have to cause damage to an enemy? What about Conjuration?
I believe that it /should/ always give xp towards your worst spell skill used in the custom spell you've created. This is in the same way that the game uses your lowest spell skill to calculate the cast chance of a multi-school custom spell. If it's not working that way, then I could definitely easily see that bugging out if you've got multiple skills as your lowest and they're all tied in their amounts.
It looks like this video is inaccurate.. specifically the "skill experience rates" section. For example, major skills don't progress 25% faster. They progress 33.333% faster (1 / 0.75 - 1). And misc skills would progress 20% slower (1 / 1.25 - 1). And it's not the rate that's been increased, rather the amount of experience required to level them up has been reduced to 75%. Just to make it clearer: If the requirement were reduced by 50%, you don't say it's 50% faster. It'd be 100% faster or twice as fast. Does specialization and major/minor skill leveling bonuses stack multiplicatively? The wiki is lacking. "There are actually *four* game settings that control the relative rate of increase of specialized, major, minor, and miscellaneous skills. Minor skills are the 'baseline', and are set to 100%. That is, you need 100% of the base 'experience points' required to increase a minor skill by 1 rank." -- I wonder what these settings are. misc = 125 points / level minor = 100 points / level major = 75 points / level Assuming they stack multiplicatively: specialization + misc = 100 / level (125 * 0.8 = 100) specialization + minor = 80 / level specialization + major = 60 / level = 66.666% faster
Literally wrote the same math in other comment before finding yours lol. It is quite intresting that Minor Skills give +10 starting skill and need 100 points per level without specialisation, and Misc Skills from within the specialisation get +5 starting skill and also need 100 points to level -- meaning that long term, specialisation choice is more substantial than minor skill choice, since specialisation governs 9 skillls, and you have only 5 Minor Skills - that and unlike Minor Skills, Specialisation gives you boost to naturally gain more skills without leveling your character up. Mage getting offspec Medium Amror / Heavy Armor / Spear Minor Skill that starts at 15 to train at trainer and level cheapily ftw?
@@MajkaSrajka Yeah, makes sense probably. One thing to note is there are many differences between OpenMW and "Vanilla" Morrowind. (The Morrowind Code Patch for vanilla morrowind also changes a few things). But I have no idea if this leveling stuff is any different between versions of the game. Unfortunately, the wikis don't know everything (like some chameleon mechanics...) Some skills can be very easy to level up. Mercantile skill gain scales proportionately with the size of your discount. Enchant is probably one of the most tedious/annoying to level up, esp without trainers. Etc. Successful enchanting is much easier (usually -- fatigue affects it) in OpenMW. One of these versions has boots affecting your sneak. Vanilla has a double roll penalty on pickpocketing. On Vanilla Morrowind, you can't do very powerful Enchants yourself without some buffs (but you can pay someone else), IIRC. Etc. Offspec seems like it could be a good idea, more bang for your buck since it has a wider net. A skill of 5 vs 10 might be twice as hard to level up. But at these low skill levels, they're cheap to train. I guess if your minor/major starting levels are too high you could end up with a lower max character level since minor/major skill-ups level your character. So that's something you might consider and be aware of. Levels affect "leveled lists" and loot. The Luck stat doesn't affect loot, but it helps with spell casting. Offspecing sounds like a cool idea. IMO, from greatest to least importance for a new character: * High starting Endurance and +5 every levelup until it's maxed. This is the only one that seems like it could be a real issue. This would be my only real concern in any playthrough. * High athletics skill for faster movement. But putting in major or minor could affect your "perfect levelups" (some people care, I don't..) And of course you could just get the boots or train it.. * Luck is a slightly important stat but it doesn't have a large effect. You can only gain +1 per level, so at some point you have to start leveling it up if you want to max it before reaching max character level. * (And don't forget your starting skills affect your max potential level.) Also, I think this is obvious to anyone who's played, but depending on your build it would help a lot to have more than 10 points in your weapon of choice. Or maybe you're a mage, then other skills/signs/stuff might be more important to you. Probably the biggest issue for new players.
@@user-zu1ix3yq2w I have been binging a lot of morrowind wikia lately, which is why I actually found this video and rewatched part of it since these videos have some info that even wikia doesn't have / have burried somewhere deeper. I have been taking a look at skill increases, and things like +0.4 Armorer per Successful Repair or +2.0 Security per Picking Lock sound way worse than +1.0 Hit By Opponent of Armor skills (or +1.0 per spellcasts of all spell schools). The real question, at which point you say screw it and go full trainer -- cutting easy grind that you are actually going to do in half is still bette than not cutting the grind that you are going to skip either way. Favourite Attributes of Endurance+Luck seem to be no-brainer, since you can get 10 of any attribute you want pretty easily within 2 levels. If youdo not start with any bonuses to Heavy Armor / Medium Armor / Spear (Since Endurance actually governs only these three Skills) then it seems super easy to get your base endurance up. If your race doesn't have Heavy-Medium-Spear bonuses (Argonians, Nords, Orcs and Redguards have a total of +10, +20, +20 and +10 in them respectively), your specialisation isn't combat (+5 to all combat skills) and neither of these skills are your Major/Minor skills, you can train them easily. Basic training costs is 10gp per skill point, which can be reduced by 50-75%+ based on things like Disposition, Personality and Bartering, meaning you can train these skills from 5 to 15 for only 1100gp each - minus the discounts, meaning you can probably get three "+5 endurance" for a total of +15 endurance (+25 if you chose endurance as your favourite attribute) for a huge early scaling health boost. If you go for The Lady you double-dip on the effect, as you get +25 starting endurance meaning this early training trick could get you as high as 40+25+15=80 endurance by level 4, with personality boost giving you an extra discount on training - or if you spent and additional 2050gp per skill, you could repeat the cycle and get up to 95 endurance by level 7, giving you +9.5 health per level instead of basic +4. Spending 8700 minus your bartering skill for +30 endurance sounds like no-brainer to me lol. Sure, some people are just glitching / crazymoneying their way through the game so it doesn't matter to them, but to me even without any crazy moneymaking schemes it sounds like a pretty good deal to me. That or just find yourself a cheap spear and whack some mudcrabs while wearing heavy armor, even if you want to play mage lol. I am not a find of the whole "go to that cave, look under that rock" kind of guided gameplay, so going for bound weapons sounds like a good deal for me - bound dagger being an essentially an 6 mana 60 seconds of Daedric Tier weapon (which is about 3-5 times stronger than basic starting weapons), with a free +10 weapon skill enchancement, that actually is a semi-starter spell since any character with Major Skill in conjuration starts with it kinda qualifies as "not something you have to google to find at the start of the game". The only thing that interest me, that I couldn't find on the wikia or in these videos is - how much skill experience you need to level skills up? Is it constant? If not - what is the formula?
@@MajkaSrajka Excellent points. Many of the non-combat skills being "difficult" to levelup certainly seems true. Some of those skills can be quite the pain to level up (of course it still depends on your playstyle and what you enjoy)... there's probably not a ton of locked doors and chests, for example. But a lock spell allows you to powerlevel Security. If you're going to train a skill anyway, you don't need an exp rate multiplier on it. Great point. I can definitely see how it's more efficient for another skill to have the exp rate boon. One problem with being a mage is you could end up with a third of the HP due to your low endurance and the lesser armor means more damage taken. (1/3 HP is just an estimate, and armor can reduce damage taken by 75% IIRC). 1/2 HP is probably close to what it'd actually be, but I'm just guessing. You don't have to maximize Endurance from the start, of course, it's just that END doesn't retroactively affect HP. HP a few things can really help at the start of the game. I would say HP doesn't matter that much, but by the time you're doing Tribunal the enemies have become considerably more dangerous. I would say 30 END could make your game difficult, 60+ (after level 5 or so) is probably about an average experience and is just fine. As far as new characters, Endurance is an important starting stat. Your starting Strength and Endurance affect your *starting* HP. I did not mention how star signs might be important, but they might be, depending on your build. Especially for mages. And you can't change those. I overlooked them in my previous post. Perhaps that was a disservice to mages. Bound weapons (and items) are cool but they are actually Overpowered. As the wiki states, the bound dagger has the speed of a daedric dagger and the damage of a daedric tanto, making it superior to either. A bound weapon is definitely useful starting out as a mage. Your question about skill experience.. I thought I touched on that in my first post? IIRC you need 100 "skill experience" to level up a skill. 125 if it's a misc skill. Etc. I assume the buffs stack multiplicatively, I posted about it in my first comment. I think you can get it down to 60 skill experience required per level in some cases. And I think it's constant, it doesn't scale, it doesn't matter what your level is (max level is 100). Edit: One more thing I want to mention is while the "exp needed to level" doesn't scale, lower levels tend to take longer to level up. Because failures typically grant you 0 progress. (Imagine 5% chance to hit vs 10% chance to hit..) Of course there are trivial ways to cheese this, and lower levels are cheaper to Train with a Trainer. I think the devs didn't have a ton of time for creating the game and its systems, but maybe this "natural scaling" is one reason they felt the skilling system didn't need to be any more complex than it is. So it actually becomes easier rather than harder, possibly a game design decision.
@@MajkaSrajka Uesp has a Classes entry where I think I got my information (you can also check the "talk" page). But I may have also tested it by loading up the game. For some reason this info isn't in the Level entry. "Minor skills are the 'baseline', and are set to 100%. That is, you need 100% of the base 'experience points' required to increase a minor skill by 1 rank. Miscellaneous skills increase more slowly - they are set to 125% of the base. Major skills are set to 75% of the base, and specialized skills are set to 80% of the base. I assume that these percentages 'stack', so that a major skill that is within your specialization will increase faster than a major skill that is not within your specialization (60% of the base as opposed to 75% of the base)." "Each class categorizes five Skills as "Major", five others as "Minor", and the remaining seventeen as "Miscellaneous". The greatest significance of this is that only Major and Minor Skills advance your progress toward the next level when they increase. Another benefit, however, is that your character's proficiencies will start at 30 in each Major Skill and 15 in each Minor Skill. Miscellaneous Skills start at 5. These are the values before any bonuses from race or Specialization. The experience points required to increase a Skill are only 75% of normal for Major Skills, but they are increased to 125% of normal for Miscellaneous Skills. In the table above..." So I think the base requirement for a rank up is 100 skill points or experience. Edit: The lowest I've seen a skill increase by is 0.1 (so 1000 actions would be 100 exp.) And IIRC the lightest items are 0 weight followed by 0.05 weight. I'm not sure how low these numbers can go. (Apparently running is 0.02 per second.) Hope that helps. You might have to do some testing to be sure.
Depends on how much control you want when levelling and how high you want your max character level to be. If the answer to that is 'yes', then definitely consider making frequently used skills be misc. Ultimately it's not very important in the long run. Eventually, through enchanting and alchemy, your character can take down enemies in three or less seconds and be completely immune to damage.
I remember, how I abused the game and it's master trainers.. I had everything maxed out and that master trainer who is hostile to you ? I jumped into the water and in the right moment, when he swam, it was possible to trigger dialogue with him and got the training : )
@@MisterVolts its going well. Im not close to beating it. I just get lost exploring every location and cave cause its fun to explore. I have had fun with all the quest i have done. Overall its just a fantastic game.
@@thereelingredhead6276 Yeah it sure is. I'm running a Custom class Dark Elf focusing on stealth and melee, started him up end of 2019 and he's now 37th Level and top ranked in Morag Tong & Imperial Cult. Still have a long way to go!
Zainab merchant stealing all your money and offering it back to you at a rate of 1 gold for a glass greatsword cause you walked in with 5 mercantile rather than seeing a lower trainer first.
"Morrowind is a easy enough game once you know how it works." How it works - "Damage is calculated using one of 3 attacks your weapon can do, which is based on which direction your character is moving, with one being the best. Then each of these three different attacks have a range damage values showing how much damage it will do in a regular strike as opposed to a charged strike, with some weapons been better at charge strikes and others regular. Then there is a percentage chance at based on whether you're actually hit the thing you're swinging at, this is calculated using a combination of your endurance which is slowly used up by fighting and your level with that particular weapon type, which is calculated from a range of Base 165 to -165. Then it calculate the percentage chance that the enemy will just outright block the attack with it's sheild, based upon the block start of the enemy and the stats of the shield, and then it takes into account the enemy armour which reduces the damage by flat amount based on the health of the armour respectively, as armour can also take damage." "What, you didn't get that? Well they explain that very carefully in the game by explaining nothing at all."
roll to hit using agility and weapon skill, roll for damage using strenght and weapon stats, roll for the enemy to block - it doesn't get easier than that. If the game had some reasonable combat log it would all be very obvious, but that AND hiding player damage (and even no enemy health bars at first) was a big oof. Trust me, you don't want to learn about classic wow weapon skills, being critcapped, crit immune against bosses three levels above you and other actually esoteric unexplained black magic haha. It is the game where if you run at boss in melee and hit him from the front, you will be instantly kicked out of the group, because both you and enemies can parry only from the front, and if you (or the boss) parry attack your swing timer gets forward 80%, thus you being one guy that attacks boss from the front instead of back can lead into total wipe, including loss of expensive potions effects lol.
bro you are seriously doing Morrowind tutorial in 2017 that's crazy.
I'm happy to see this. This game must not be forgotten.
Totally agree. Morrowind was a big, important game for me in my early teens. Thanks for the kind words!
I am NOW playing Morrowind for FIRST TIME. Thanks, ur vids really helped me to understand this game
For morrowind, there is also a multiplayer mod out now. Check it out ^^.
Lyle Shnub hi, I've just started to play Morrowind on my Xbox 360, I have the original Xbox version, I find it very confusing and hard. I have to say that my background is only about Japanese RPG like FF. After 4 hours of game I'm still at Level 1, I've killed 2 worms, I don't know how to use the magic. I normally click on everything I see but on this game I get only scolded or I must pay gold for my error (e.g. sleeping in the wrong bed!). Whenever I try to fight I miss the target (I'm a dark Elf Rogue), I think I'm using the wrong weapon. I have to learn a lot for this game, your videos can help me for sure. Thanks
Morrowind Graphics Enhanced & Morrowind Community Patch are all I bothered to grab, loving it
2021 and this game is still dope. Timeless classic.
Started playing for the first time yesterday. Ha ha ha, talk about, “behind the times.”
Love it
Just got into it like a week ago, and i havent done any thing else but play so far.
I started playing it recently and I'm having a blast, best part I have tons of content with tamriel rebuild and project tamriel
I grew up with skyrim and only started playing TES3 like a week ago and my god noq i understand why everyone calls skyrim shallow
The one fact that books actually hint to existing Master trainers is mindblowing.
I still love to read books in game when it's thunderstorm and I run in next to a fireplace to read something cool...
You're right, it's a great inclusion! Haha, maybe they even saw it as almost a necessity since back when Morrowind came out, widespread internet usage was only just beginning. Big game wikis and mechanic/system compendiums were only just budding at the time. Wasn't even until '05 that UESP switched to a wiki format.
2020, lets start my Journey with Morrowind again :)
slomianywdowiec you’re not alone!
Whoo! Same here
Started a run just before quarantines hit, lv23 now
Just got morrowind on steam, downloaded mod organizer 2, and like 20 mods, everthing works great i love it!
Once again, very nice. I've got your Morrowind guide playlist bookmarked specifically to show to any friends who might be at all hesitant to try Morrowind because it's so much more technical than later games, especially Skyrim. One thing I might add is that the latest version of the Code Patch has an option to add the number of skillups you've recieved in skills governed by each attribute in the current level to the UI where it shows levelling progress, which makes it really easy to get x5 multipliers in three attributes every level. You may have wasted multipliers in other stats, but who cares, this isn't Oblivion with its broken-to-hell level scaling.
Thank you so much! Also I'll heart your comment to signal boost your added input on the Code Patch.
You missed that the cap of the trainers is limited by their own skills
My advice: Make a spell or enchantment which has: Drain 'Wanted Skill' 50 pts on self and Fortify 'Wanted Skill' 50 pts on touch for 2 sec. And voila, the trainers will teach you till 100. Some say this is an exploit. But playing Morrowind without exploiting ruins the fun for me ;-)
You're absolutely right about me forgetting the trainer caps! Thank you - hearting your comment to signal boost it!
Mind blown! I learn something new every time I come back.
As a first time player I'll keep this in mind but will more than likely never actually use it
Oblivion has been my favorite game for about a decade, now I've just started morrowind and I'm in love.
lmao i just started a new morrowind game in 2019 shouts out
I'm starting a new game as well. Still haven't finished the main quest, plus I want to see how Solstheim looks before I go there in Skyrim.
Started a new save last night lol
@@trav-gg4sg always a good idea to start with Morrowind no fast travel really forces you to look around and appreciate the environment they created more.
@@ImNotBryan Im currently playing on an original xbox and worry when im going to run out of space on my hard drive lol
@@kameroncross1753 I had the xbox version when i was a kid lol How are bugs and such though? I remember it was a little messy on xbox but cant remember how bad it was. Last month they released morrowind PC on bethesda.net for free so I figured I'd play again. The PC version runs really smooth though so I'm enjoying it. I definitely reccomend giving it a try if you haven't before. Even if you don't have a good computer it'll still run like butter.
I like to use acrobatics to leveling fast. Just jump the whole time instead of walking^^
Haha, I used to do the same thing! That habit even carried over to a lot of other games too. I jumped everywhere in World of Warcraft
@@LyleShnub Ok but this is exactly where I have an issue. I'm noticing my athletics and acrobatics increasing way more than my other stats from running around and jumping. Isn't it a bad thing since these stats will make you level up while leaving the other stats behind, and then the level scaling makes you go up against way stronger enemies because you only leveled your acro and athletics?
Or can you actually choose to ignore those stats during leveling and let them roll over infinitely?
@@JohnnyNatrium actually Morrowind doesn't scale difficulty, that's why most enemies will clean the flour with you character the first couple of level. 😂
@@JohnnyNatrium as long as its not a major or minor skill it won't level you up
@@roymarron7622 Morrowind has _some_ level scaling, though nothing as obnoxious as Oblivion. Some Daedric ruins check your level and throw stronger mobs at you, for example.
I'm playing morrowind for the first time as my first TES game. Yes, in 2019, so thank you for this!
Did you beat it?
@@davidkamps9879 No I got to the dragons in the mountains but lost my save along with my pc at the time... might play it again tho hahah
@@Karukami1 yeah maybe try modding it a bit when you get around to it. Makes it a lot better. I don’t even mean gameplay mods, just stuff that makes it prettier haha
2024 and I'm using this to start my adventure. Thank you for the info!
Just got into this game and your guides are absolutely invaluable. Thank you.
Thank you so much for the kind words! I'm glad they could be of help to new players!
my first elder scrolls Game was skyrim and has always been my favorite game. I head morrowind was really good and it was on sell and so I bought it gotta say it's slowly becoming my favorite and your guide helped a lot you deserve me subs. keep up the good work.
That's great to hear and I appreciate the compliment. I remember when Skyrim came out and it became such a humongous commercial hit compared to Oblivion and Morrowind. I was so happy because I figured that it meant they'd keep making more Elder Scrolls games for as long as I lived. There's just so few games to this day that can scratch that same itch of exploration and continual character progression.
Lyle Shnub Yea I feel.the same way, you leave Elder scrolls Game to go play other ones but you always just get sucked back in. I just the feeling of finding something I didn't know before or something really cool for the most part.
7:00
So can i use fortifie skill or atribute on trainer to make him able teaching me skil to higher levels ?
yes
@@geenoix2357
thx :3
Also, you can lower your own skill to 0(drain skill effect) so you don't have to pay ludicrous amounts of gold
Thank you for having this stuff simple and well presented. I just got morrowind and Im watching these videos just so I dont mess up my character like I did in oblivion. So I appreciate your video that is straight to the point.
Started morrowind today, thank you for the invaluable guides!
This game came out the same time I was born. Morrowind is a legal adult guys lets get it drunk (Britain)
I originally wanted to play Morrowind to see more of the Elder Scrolls lore but then I found out how old it was and I wanted to see what video games were like back then. Fantastic game, far better than today's shite
So to level up restoration (or other magic stat), you can just spam healing like in oblivion to level it up? Or is it more like skyrim?
Yeah make a spell that costs the least amount of mana and spam it. XP is awarded per cast and doesn't depend on magnitude or anything else. Same with weapon skills. Get the weakest weapon and use the weakest attack so enemies survive longer.
I''ve started replaying Morrowind about a week ago and your videos are an absolute godsend. I never would have imagined this level of depth as a teen and just now I'm beginning to really appreciate the game.
I really appreciate you making these videos. I just started Morrowind today and I was pretty lost in regards to understanding a lot of these systems. These cleared everything right up.
I'm glad to have helped! It's really such a shame how much of the game's workings are obfuscated from players. I feel like if that weren't the case, it'd be less common to hear folks saying that the game aged poorly.
Thank you for this like I’m starting a new game in 2021 and I’m having a blast
That counting Misc skils realy suprised me . That explains how i can add 2/3/4 points to STR every lvl without even one Major or Minor skil based on it XD
Yeah, it's a lot more forgiving that Oblivion's levelling. Haha, I think it looks more intimidating than it really is
^_^
@@LyleShnub Oblivion also counts all skills as far as I know.
Important note: while *all* Major Skill Points earned are counted towards their Governing Attributes' Bonus Multiplier for the next Level Up, only *a maximum of 4pts per Minor Skill* are added to each Governing Attribute's Bonus Multiplier! Therefore, if your Player Character earns 5 or more pts for any single Minor Skill, you're essentially "wasting" Skill Points that should've been earned *after* your next Level Up.
This is rarely a major issue when playing Vanilla Morrowind (which caps all Attributes @ 100 each) but if & when U install the Morrowind Code Patch, there *is* an option to "uncap" all Attributes ... which makes the process of managing your Skill Ups potentially more impactful & rewarding! (100 Luck + 150 Personality, anyone? 😁)
Hell yeah, I just got back into Morrowind after over a decade. Thanks for the guide, it explained things I only assumed as a kid haha
Always have been intrigued by this game and never took the time to play and appreciate it until this year. Played it 5 hours straight last night and would have kept going had it not been a work day. Skyrim was my first real elder scrolls experience so it was always daunting to come back to this one.
I am the 1000th like... just bought this during the steam sale and having a blast, thanks for making these vids back in 2017
i new in morrowind and I'm so excited
I bought the GOTY edition on pc for just £5 about 5 days ago loving it.
That's great to hear. Was it on that GOG sale? I think that was the lowest price the game has EVER been. An amazing deal either way
I got it from G2A.
Ahhh, I see I see. Always be careful when dealing with G2A. They can be a little sketchy at times.
Lyle Shnub I have the g2a shield service. Would you consider doing a video guide on containers and inventory as I've found out containers have a limit unlike in Oblivion and Skyrim not sure how to store all my items.
Huh, I never thought to do a video guide on stuff like that. I did one recently on UI and that covered using the inventory, but nothing specifically on stashing your loot. I might do something like that, but it might be a little far down the list. So in that case I'll say that maybe the safest way of storing items is just sitting them around on the ground in a building. You can get a manor via the quest arcs with the three Great Houses. Once it's fully upgraded, you can safely store things inside there. Or heck if you kill an NPC, you can essentially just take over their house.
There IS a limit to the amount of stuff you can throw on the floor, though. When you hit that limit you get a generic sack item that appears and you can dump the rest of your stuff in there. It's safer than using regular containers because most of them (especially ones that you find already containing loot) will regenerate their contents after a month or so of in-game time. When that happens anything inside also disappears. That's why just dropping items is usually safer. NPCs won't pick up items on the ground either like they do in newer Bethesda games.
Replaying this classic on 2024!
I just bought the game and this guide was very short and very helpful. Ty.
Thank you, I'm glad it was of use!
best guides ever, hands down, undisputed champion! ive watched 3 hours of guides then i found you
2024 still loves Morrowind
I have been trying to find it either here or on wikias - do higher level of skills require more and more experience, or is it static? If more - is there a formula for it available?
really good stuff man. hands down the most in depth morrowind guide on youtube. did those bugs you mention (armor trainer and sombody else ?) get fixed with the game of the year edition ? i was led to beleive they had .
Thanks! I'm pretty sure the bugs do get fixed with GotY edition. I know 100% for sure that some of the unofficial plugins included fixes for the armorer trainer and a few other things, so I'd imagine that also got rolled into the GotY package.
Great videos. I'm learning a lot from watching this series. Thanks!
Glad to hear that they've been helpful!
Thanks for this!!
I haven't played since way back and just repicked it up cos of openmw and the Insane tamriel add-on!!
Thank you, I'm just staring at the custom screen trying to remember how it all worked, though it's ok, I'm relearning how a failed invis theft (shadow sign yesss) of the 650 gold platter haha.
Thanks dude.
How stable is tamriel rebuilt on OpenMW?
I don't know anything about this game, just bought on a recent sale and i was wondering... is it possible to buff trainer NPCs in order to train myself to higher levels?
i think so.
but usual thing to do is to use drain skill and attribute spells on yourself so that you suck at them again, so you can train them again
Also, the Master Armorer bug is fixed by the LeFemm Official addon for the game.
Huh, that's pretty cool. I'm always forgetting that those official addons even exist. Honestly I think I may have even forgotten to put them in my current Morrowind install, hahaha, so thanks for reminding me
I actually just bought Morrowind for 3 dollars. I can't wait to finish Oblivion so I can start it. I'm so excited to go back and play TES III
I remember worrying so much about playing the game exactly right, so that I get good bonuses. But in this playthrough, I'm thinking that I should probably just play to have fun, as that's really the point in us playing games - is that we have fun!
My first elder scrolls was Oblivion and I think I enjoyed it a lot more before I understood the leveling system.
Morrowind in 2020 ? Hell yeah! Starting a playthrough after 10 years of pause or something
Haha, it's always fun coming back to it!
So doing the 'rest until healed' thing does not make you progress? I am stuck level 1 5h into the game even tho my stats go up im still locked lv1
Excellent guide videos. Thanks
Thank you! I'm happy that they're still being used to this day!
@@LyleShnub
Apparently there were over 1,000 new mods for Morrowind made in 2019! A significant increase on previous years. So Morrowind is far from over in spite of being almost 20 years old. Video tutorials like yours help younger players and returning players like myself to approach this old game with its peculiar tabletop-based gameplay mechanics.
I started playing Morrowind for the first time a few weeks ago but I was quickly overwhelmed and quit after just a few days. Now I'm trying to pick it up again and I'm super grateful for these guides on your channel, they're very helpful so thanks a lot for sharing tips and explanations to the mechanics!
Thank you so much for the kind words! I'm happy to hear you're giving it another shot
May be a dumb question, but what mods do you use for Morrowind? OpenMW?
Currently I use OpenMW and totally recommend it. For my older Morrowind videos (like this) I use MSGO 3.0, but it's severely out of date now and can cause some issues.
I've got one blasted question, or request, will you do something similar to this for Skyrim? And Oblivion? I really hope you will.....
I do intend to make mechanics videos for both Oblivion and eventually Skyrim. They'll be a ways off, however. On the bright side, their mechanics are often a lot more simpler and a lot more documented than Morrowind's. So the research part I do for these videos should be pretty easy!
Very underrated channel
Thank you for your helpful guide
Just started my first "real playthrough" of Morrowind, actually doing the main quest, and basically the first time actually playing the game and not being a murderhobo. This is the first time I actually leveled up more than once or twice.
Hey man, I made a how to enjoy Morrowind video and it’s success fails in comparison to your video! I am trying to send viewers your way. Great video bro
The best leveling system and skills in an elder scrolls game, we need this back
starting again today morrowind and came to see what to expect because i didnt play much years back, was hard...
100% vanilla OG xbox run and I've never gotten even 20% thru it. Just ran around aimlessly at level 2 as a kid. Cant wait. Bout to grab a white claw blaze it and play now actually :)
is There no way of resting without leveling? or closing the level up screen?
No, you're stuck using restore potions. Either you load, accept the level, or rough it until you get that perfect level.
@@Reldonator yeah that sucks. I saw on reddit that you can close the level up screen in OpenMW, but not in vanilla
So if I got it right I can increase misc skills which don't count towards the 10 increases needed for level ups in minor/major skills to always get the x5 multiplier WHEN actually leveling up in the governing atttribute used by the misc skills i trained?
That's exactly correct!
@@LyleShnub Cool, thank you!
I have 100 strength, and I'm at Tidros Indaram (the master long blade trainer) and there is no training option in his dialog. I haven't seen this resolved anywhere, and I was wondering if I was missing something.
Never mind, I got the wrong guy
So wait. When I am about to level up and need endurance let's say and I got spear in misc and heavy armour in major. Do I go to a trainer and train Spear or HA for the 5 point endurance? And even then, if I'm 9/10 to level up havent I fucked up potentially already and not gotten the 5 point increase?? You said misc skills count towards attribute progression?? I thought that was only major/minor skills?? Or is that only for levelling up
Misc skills do indeed count for Attribute progression. If you are 9/10 to level up then there is no harm done, you should go and train 10 times Spear/HA/MA depending on which of these you have in misc skills and you will get guaranteed +5 endurance no matter what you leveled up before.
The best way to do it is to save the game when you are on 10/10 level progression, go to sleep and check the Attribute bonuses, reload and train +2 levels in misc skills per attribute point missing from the 5 attribute point increase, repeat for every statistic you want to increase (or dump +1 to luck), and within 50 levels you should get 3*5*50=750 attribute increases, which should be enough to level 7 attributes to 100 with the exception of luck.
Technically one may think that since the max skill is capped on 100, there is limited amount of level ups available (and the higher your base skill, the lower your max level is), but the game is so easy that if you allocate your attributes properly you are pretty much strong enough to wipe the floor with all enemies, and if you are a perfectionist there are few ways of permamently lowering your skills - without lowering your attributes - meaning you can for example go to jail, lose random skills only to relearn them and get the missing attribute points.
One of the best games, next to Deus Ex 1.
I love you the tutorials are amazing
MasterJetBoy Thanks, love you too
Hi Guys, i have a problem with leveling, hope someone read this and know a solution. Everything worked fine, but im now Level 27 and when i now rest and want to level up Attributes, i cant increase them by +5 anymore... i dont know why that is, i double checked, i do 10 Levels in destruction and 10 Levels in Long Weapon, so normally i could increase Willpower and Sttrenght by +5 know. But i could only raise every Attribute by 1 Point at the moment, did anyone know why thats the case?
Neither of those stats were maxed at 100 right?
so I tend to stick to three attributes at the begining of the game typically strength, endurance, and speed as they are some of the easiest to level and are super good early on typically I'd use acrobatics and athletics to level strength and speed then I'd use either then I'd level an endurance skill typically by using skill training or some grinding method this would allow me to have pretty high strength, speed, and 100 endurance allowing me to then replace endurance with another stat to level like agility so I don't get his as much.
I basically go through the game one stat at a time, and level them to 100 in a way that makes min maxing way easier and less frustrating then normal
this is done by increasing athletics, acrobatics, and something else to 100
2021 first time playing it!
2022 - the 20y anniversary for TES:III Morrowind JUST happened. When I saw, I absolutely HAD to hop right on Steam and snag the GOTY Edition (comes w Tribunal + Bloodmoon) and guess what guys? NOT ONLY IS IT STILL AN AMAZING GAME, BUT IT'S LEGITIMATELY PROBABLY THE *BEST* ELDER SCROLLS GAME!!!
Very good information .TK YOU
This is the same numbers talk I saw in the Vagrant Story Guide, one of my favorite PS1 games. Yet using the guide was completely useless. I always made my way through the game literally "my way". But in Morrowind I make no progress even after several hours. Walking around aimlessly trying to stick together the clues people give me. But most are useless.
I think there is also a cap on the amount of times you can get stay bonuses per level up. May be limited to 10? I know this because it just happened to me while efficient leveling a character
Stay bonuses? Sorry, not sure I understand
Minor mathematical error at 2:15. The change factors you included in parenthesis are incorrect. They should be Misc skills ( 1.33...), Minor skills (1), and Major (0.8). Specialization is (0.833...).
People that can on hand recognize mathematical errors are so smart to the point that it’s scary
So when you say multiplicative, does that mean specialization and major skills of the same advance at 245%? This might be a dumb question I’m not sure I’ve had a few beers
No, that means 125% = 1.25, 120% = 1.20, so 1.25*1.20 = 1.5.
Or rather 0.8*0,75 = 0.6 = only 60% of "amout of experience earned" needed to level up -- when compared to minor skills that are out of your specialisation as it seems the math in the video was done sortof incorrectly.
And since the misc. skills (out of specialisation) level at 1.25 rate, that means you need more than double the work to increase misc skill out of spec than major skill from specialisation
Basically, here is the list:
Misc Skill - 125 experience needed
Minor Skill - 100 experience needed
Major Skill - 75 experience needed
Misc Skill within specialisation - 1.25*0,8 => 100 experience needed
Minor Skill within specialisation - 1*0.8 => 80 experience needed
Major Skill within specialisation - 0.75*0.8 => 60 experience needed
It is quite interesting that the starting bonus from the Major Skill is 25, from Minor Skill is 10 and from Specialisation is only 5, but for the purposes of long-term leveling Misc Skill with Specialisation levels as fast as Minor Skill from out of specialisation - and each specialisation holds 9 Skills, when you can choose only 5 Minor Skills - which makes Spellsword with a Combat specialisation and Spellsword with a Magic specialisation quite a difference.
2024 and just now playing morrwind for the first time
Who is here in 2024?
I'm going to have to listen to this like 10 more times 💀 I'm still just as lost as when I started.
I'm stuck at the point in my story where it says I can't progress until I hit level 3, but I have 8+ hours into my playthrough and I'm still level 1, wtf is this game.
Morrowind I am talking about and I am in the new city where I do quests and get the odd Armour and when I go and put it on it says (this will be permanently bind to your account), everyone playing solo on Morrowind must be having this but what does mean.
Clive Worth are you playing on Elder Scrolls Online?
Thank you!
Playing it for the first time was born in 2004 and played oblivion and skyrim as a kid but never had the chance to play the game bow i do though
Are you enjoying your time with it? I started playing last week
Thats it im starting a new game on morrowind in 2020
Still fun to this day!
10+ skill Incrases = 5x Attribute Increase.
Incrases. I'm sure you meant increases.
You had the same mistakes that sometimes I make. I make a video or a video game level or something else and then put it out there just to realize I made a one letter spelling error. Frustrating I know.
At first when I saw it I thought wow once you get +10 skills it's no longer an increase that gets you the five attribute increases it's +10 incrases.
Anyways great video! It took me a very long time to figure out some of the stuff on my own I would have been better off watching when I first started a play years ago. I mean if this video came out when I started playing haha. And I don't know the expected people to fully understand how the system works on their own without getting at least halfway through the game first.
One of my friends told me I had to rest to level up my first time. And when I did I leveled up almost 10 times.
I make like a million mistakes every day, I try not to let it get to me, haha
Thank you for the kind words nonetheless.
So if u level up mics skills it doesn't level up ur character?
yes.
only major and minor skill contribute towards a level.
but misc skills do contribute to + in its respective attributes when you do level up.
min maxing a character in morrowind was tedious.
similar to oblivion leveling style if i remember correctly
Training costs rely on more than your current skill level and the disposition: Your mercantile skill, the trainer's mercantile skill, your exhaustion level. And I guess even the NPC's exhaustion level, but hey, unless you make the NPC follow you with a command spell so he loses fatigue due to running or you trade him an item which constant fatigue drain I don't see how you'd lower someone's fatigue without starting a combat agaisnt him. Nothing I'd expect happening so I didn't test that.
So if you want to make use of training alot, look into increasing your mercantile skill early on and rest/wait before you receive the first training unit in order to keep the costs low.
By the way, other than NPCs in the game tell you, faction membership does not affect the training cost. It only does so by increasing or decreasing the NPC's disposition towards you, but there's plenty of other ways to do that.
Another note on trainers: You can use a trick to decrease training costs further and allow you to get trained further than the NPC would actually allow. Might even bypass the governing attribute issue. Cast a spell to temporarily decrease your skill level of the skill you want to train. The game will treat you like your current reduced skill level is your actual skill level, resulting in everyone being an easily affordable master trainer. I'd count this as a less serious exploit than the alchemy one, but it still feels much more like cheating than using skills in an unexpectedly useful way.
I'm considering doing videos covering exploits like that or the jail time one that degrades your skill levels. Looking back, I'd probably have included it here after having covered the super potion exploit in the alchemy video.
Ayyy the audio quality got an awesome update :D
Nice video!
Thank you!
I just got the port onto my phone and linked a controller to it. Game runs a like a dream and built a perfect build for spellblade. But I had no idea how I did so much and was still lvl 2💀
Link to master trainers list you mentioned in the video?
Should still be in the description. Just not highlighted like the other links. Could be because of the formatting
uesp.net/wiki/Morrowind:Master_Trainers Here you go
So, fun fact, now that Morrowind has Multiplayer and can legitimately have PVP and competitive options in it, optimal leveling and these cheesy strats actually become important for that. Its great.
Do multiplayer servers have any limits on stats for the sake of balance? Seems like anyone skilled with alchemy would just become unstoppable
@@LyleShnub Most cap max stats at 200 or 300, but there are a few where it was mass anarchy. For a long time Alchemy was broken and didnt work at all though, it only recently got fixed and actually functions. So it depends on the server.
Hi Lyle! Great video as always, man. I had a question for you - how do the mechanics work for leveling up magic? I created a spell that does a bit of everything but it didn't increase my skill levels on anything. For example does a Destruction spell have to cause damage to an enemy? What about Conjuration?
I believe that it /should/ always give xp towards your worst spell skill used in the custom spell you've created. This is in the same way that the game uses your lowest spell skill to calculate the cast chance of a multi-school custom spell. If it's not working that way, then I could definitely easily see that bugging out if you've got multiple skills as your lowest and they're all tied in their amounts.
2023 and i watch the video. This comment is to help you with the algorytm of RUclips 😊
Just bought it for xbox in 2020
Morrowind @2024 haha
It looks like this video is inaccurate.. specifically the "skill experience rates" section.
For example, major skills don't progress 25% faster. They progress 33.333% faster (1 / 0.75 - 1). And misc skills would progress 20% slower (1 / 1.25 - 1). And it's not the rate that's been increased, rather the amount of experience required to level them up has been reduced to 75%.
Just to make it clearer: If the requirement were reduced by 50%, you don't say it's 50% faster. It'd be 100% faster or twice as fast.
Does specialization and major/minor skill leveling bonuses stack multiplicatively? The wiki is lacking.
"There are actually *four* game settings that control the relative rate of increase of specialized, major, minor, and miscellaneous skills. Minor skills are the 'baseline', and are set to 100%. That is, you need 100% of the base 'experience points' required to increase a minor skill by 1 rank." -- I wonder what these settings are.
misc = 125 points / level
minor = 100 points / level
major = 75 points / level
Assuming they stack multiplicatively:
specialization + misc = 100 / level (125 * 0.8 = 100)
specialization + minor = 80 / level
specialization + major = 60 / level = 66.666% faster
Literally wrote the same math in other comment before finding yours lol.
It is quite intresting that Minor Skills give +10 starting skill and need 100 points per level without specialisation, and Misc Skills from within the specialisation get +5 starting skill and also need 100 points to level -- meaning that long term, specialisation choice is more substantial than minor skill choice, since specialisation governs 9 skillls, and you have only 5 Minor Skills - that and unlike Minor Skills, Specialisation gives you boost to naturally gain more skills without leveling your character up.
Mage getting offspec Medium Amror / Heavy Armor / Spear Minor Skill that starts at 15 to train at trainer and level cheapily ftw?
@@MajkaSrajka Yeah, makes sense probably. One thing to note is there are many differences between OpenMW and "Vanilla" Morrowind. (The Morrowind Code Patch for vanilla morrowind also changes a few things). But I have no idea if this leveling stuff is any different between versions of the game. Unfortunately, the wikis don't know everything (like some chameleon mechanics...)
Some skills can be very easy to level up. Mercantile skill gain scales proportionately with the size of your discount. Enchant is probably one of the most tedious/annoying to level up, esp without trainers. Etc.
Successful enchanting is much easier (usually -- fatigue affects it) in OpenMW. One of these versions has boots affecting your sneak. Vanilla has a double roll penalty on pickpocketing. On Vanilla Morrowind, you can't do very powerful Enchants yourself without some buffs (but you can pay someone else), IIRC. Etc.
Offspec seems like it could be a good idea, more bang for your buck since it has a wider net. A skill of 5 vs 10 might be twice as hard to level up. But at these low skill levels, they're cheap to train. I guess if your minor/major starting levels are too high you could end up with a lower max character level since minor/major skill-ups level your character. So that's something you might consider and be aware of. Levels affect "leveled lists" and loot. The Luck stat doesn't affect loot, but it helps with spell casting. Offspecing sounds like a cool idea.
IMO, from greatest to least importance for a new character:
* High starting Endurance and +5 every levelup until it's maxed. This is the only one that seems like it could be a real issue. This would be my only real concern in any playthrough.
* High athletics skill for faster movement. But putting in major or minor could affect your "perfect levelups" (some people care, I don't..) And of course you could just get the boots or train it..
* Luck is a slightly important stat but it doesn't have a large effect. You can only gain +1 per level, so at some point you have to start leveling it up if you want to max it before reaching max character level.
* (And don't forget your starting skills affect your max potential level.)
Also, I think this is obvious to anyone who's played, but depending on your build it would help a lot to have more than 10 points in your weapon of choice. Or maybe you're a mage, then other skills/signs/stuff might be more important to you. Probably the biggest issue for new players.
@@user-zu1ix3yq2w I have been binging a lot of morrowind wikia lately, which is why I actually found this video and rewatched part of it since these videos have some info that even wikia doesn't have / have burried somewhere deeper.
I have been taking a look at skill increases, and things like +0.4 Armorer per Successful Repair or +2.0 Security per Picking Lock sound way worse than +1.0 Hit By Opponent of Armor skills (or +1.0 per spellcasts of all spell schools).
The real question, at which point you say screw it and go full trainer -- cutting easy grind that you are actually going to do in half is still bette than not cutting the grind that you are going to skip either way.
Favourite Attributes of Endurance+Luck seem to be no-brainer, since you can get 10 of any attribute you want pretty easily within 2 levels.
If youdo not start with any bonuses to Heavy Armor / Medium Armor / Spear (Since Endurance actually governs only these three Skills) then it seems super easy to get your base endurance up.
If your race doesn't have Heavy-Medium-Spear bonuses (Argonians, Nords, Orcs and Redguards have a total of +10, +20, +20 and +10 in them respectively), your specialisation isn't combat (+5 to all combat skills) and neither of these skills are your Major/Minor skills, you can train them easily.
Basic training costs is 10gp per skill point, which can be reduced by 50-75%+ based on things like Disposition, Personality and Bartering, meaning you can train these skills from 5 to 15 for only 1100gp each - minus the discounts, meaning you can probably get three "+5 endurance" for a total of +15 endurance (+25 if you chose endurance as your favourite attribute) for a huge early scaling health boost.
If you go for The Lady you double-dip on the effect, as you get +25 starting endurance meaning this early training trick could get you as high as 40+25+15=80 endurance by level 4, with personality boost giving you an extra discount on training - or if you spent and additional 2050gp per skill, you could repeat the cycle and get up to 95 endurance by level 7, giving you +9.5 health per level instead of basic +4.
Spending 8700 minus your bartering skill for +30 endurance sounds like no-brainer to me lol. Sure, some people are just glitching / crazymoneying their way through the game so it doesn't matter to them, but to me even without any crazy moneymaking schemes it sounds like a pretty good deal to me.
That or just find yourself a cheap spear and whack some mudcrabs while wearing heavy armor, even if you want to play mage lol.
I am not a find of the whole "go to that cave, look under that rock" kind of guided gameplay, so going for bound weapons sounds like a good deal for me - bound dagger being an essentially an 6 mana 60 seconds of Daedric Tier weapon (which is about 3-5 times stronger than basic starting weapons), with a free +10 weapon skill enchancement, that actually is a semi-starter spell since any character with Major Skill in conjuration starts with it kinda qualifies as "not something you have to google to find at the start of the game".
The only thing that interest me, that I couldn't find on the wikia or in these videos is - how much skill experience you need to level skills up? Is it constant? If not - what is the formula?
@@MajkaSrajka
Excellent points. Many of the non-combat skills being "difficult" to levelup certainly seems true. Some of those skills can be quite the pain to level up (of course it still depends on your playstyle and what you enjoy)... there's probably not a ton of locked doors and chests, for example. But a lock spell allows you to powerlevel Security.
If you're going to train a skill anyway, you don't need an exp rate multiplier on it. Great point. I can definitely see how it's more efficient for another skill to have the exp rate boon.
One problem with being a mage is you could end up with a third of the HP due to your low endurance and the lesser armor means more damage taken. (1/3 HP is just an estimate, and armor can reduce damage taken by 75% IIRC). 1/2 HP is probably close to what it'd actually be, but I'm just guessing. You don't have to maximize Endurance from the start, of course, it's just that END doesn't retroactively affect HP. HP a few things can really help at the start of the game. I would say HP doesn't matter that much, but by the time you're doing Tribunal the enemies have become considerably more dangerous. I would say 30 END could make your game difficult, 60+ (after level 5 or so) is probably about an average experience and is just fine.
As far as new characters, Endurance is an important starting stat. Your starting Strength and Endurance affect your *starting* HP. I did not mention how star signs might be important, but they might be, depending on your build. Especially for mages. And you can't change those. I overlooked them in my previous post. Perhaps that was a disservice to mages.
Bound weapons (and items) are cool but they are actually Overpowered. As the wiki states, the bound dagger has the speed of a daedric dagger and the damage of a daedric tanto, making it superior to either. A bound weapon is definitely useful starting out as a mage.
Your question about skill experience.. I thought I touched on that in my first post? IIRC you need 100 "skill experience" to level up a skill. 125 if it's a misc skill. Etc. I assume the buffs stack multiplicatively, I posted about it in my first comment. I think you can get it down to 60 skill experience required per level in some cases. And I think it's constant, it doesn't scale, it doesn't matter what your level is (max level is 100).
Edit: One more thing I want to mention is while the "exp needed to level" doesn't scale, lower levels tend to take longer to level up. Because failures typically grant you 0 progress. (Imagine 5% chance to hit vs 10% chance to hit..) Of course there are trivial ways to cheese this, and lower levels are cheaper to Train with a Trainer. I think the devs didn't have a ton of time for creating the game and its systems, but maybe this "natural scaling" is one reason they felt the skilling system didn't need to be any more complex than it is. So it actually becomes easier rather than harder, possibly a game design decision.
@@MajkaSrajka Uesp has a Classes entry where I think I got my information (you can also check the "talk" page). But I may have also tested it by loading up the game. For some reason this info isn't in the Level entry.
"Minor skills are the 'baseline', and are set to 100%. That is, you need 100% of the base 'experience points' required to increase a minor skill by 1 rank. Miscellaneous skills increase more slowly - they are set to 125% of the base. Major skills are set to 75% of the base, and specialized skills are set to 80% of the base. I assume that these percentages 'stack', so that a major skill that is within your specialization will increase faster than a major skill that is not within your specialization (60% of the base as opposed to 75% of the base)."
"Each class categorizes five Skills as "Major", five others as "Minor", and the remaining seventeen as "Miscellaneous". The greatest significance of this is that only Major and Minor Skills advance your progress toward the next level when they increase. Another benefit, however, is that your character's proficiencies will start at 30 in each Major Skill and 15 in each Minor Skill. Miscellaneous Skills start at 5. These are the values before any bonuses from race or Specialization. The experience points required to increase a Skill are only 75% of normal for Major Skills, but they are increased to 125% of normal for Miscellaneous Skills. In the table above..."
So I think the base requirement for a rank up is 100 skill points or experience.
Edit: The lowest I've seen a skill increase by is 0.1 (so 1000 actions would be 100 exp.) And IIRC the lightest items are 0 weight followed by 0.05 weight. I'm not sure how low these numbers can go. (Apparently running is 0.02 per second.)
Hope that helps. You might have to do some testing to be sure.
2021 gang rise up
Best Es game
It's definitely in the top 5!
Just started. No idea why I walk so slow so I’m stuck with boots of blinding speed
its slow start until you get your speed attribute and athletics skill up.
So you want the skills you use as misc?
Depends on how much control you want when levelling and how high you want your max character level to be. If the answer to that is 'yes', then definitely consider making frequently used skills be misc.
Ultimately it's not very important in the long run. Eventually, through enchanting and alchemy, your character can take down enemies in three or less seconds and be completely immune to damage.
I remember, how I abused the game and it's master trainers.. I had everything maxed out and that master trainer who is hostile to you ? I jumped into the water and in the right moment, when he swam, it was possible to trigger dialogue with him and got the training : )
First time im playing this gane is today
How's it going a year later?
@@MisterVolts its going well. Im not close to beating it. I just get lost exploring every location and cave cause its fun to explore. I have had fun with all the quest i have done. Overall its just a fantastic game.
@@thereelingredhead6276 Yeah it sure is. I'm running a Custom class Dark Elf focusing on stealth and melee, started him up end of 2019 and he's now 37th Level and top ranked in Morag Tong & Imperial Cult. Still have a long way to go!
Anyways, great video!
Watching this to understand wth in 2021
Zainab merchant stealing all your money and offering it back to you at a rate of 1 gold for a glass greatsword cause you walked in with 5 mercantile rather than seeing a lower trainer first.
this game is so hard, it looks like i need a phd just to start the thing
Nah, as long as you don't try to do anything with low fatigue. Just rest for 1 hour to refill it instantly. A perfect build is not necessary
"Morrowind is a easy enough game once you know how it works."
How it works -
"Damage is calculated using one of 3 attacks your weapon can do, which is based on which direction your character is moving, with one being the best. Then each of these three different attacks have a range damage values showing how much damage it will do in a regular strike as opposed to a charged strike, with some weapons been better at charge strikes and others regular. Then there is a percentage chance at based on whether you're actually hit the thing you're swinging at, this is calculated using a combination of your endurance which is slowly used up by fighting and your level with that particular weapon type, which is calculated from a range of Base 165 to -165. Then it calculate the percentage chance that the enemy will just outright block the attack with it's sheild, based upon the block start of the enemy and the stats of the shield, and then it takes into account the enemy armour which reduces the damage by flat amount based on the health of the armour respectively, as armour can also take damage."
"What, you didn't get that? Well they explain that very carefully in the game by explaining nothing at all."
roll to hit using agility and weapon skill, roll for damage using strenght and weapon stats, roll for the enemy to block - it doesn't get easier than that.
If the game had some reasonable combat log it would all be very obvious, but that AND hiding player damage (and even no enemy health bars at first) was a big oof.
Trust me, you don't want to learn about classic wow weapon skills, being critcapped, crit immune against bosses three levels above you and other actually esoteric unexplained black magic haha. It is the game where if you run at boss in melee and hit him from the front, you will be instantly kicked out of the group, because both you and enemies can parry only from the front, and if you (or the boss) parry attack your swing timer gets forward 80%, thus you being one guy that attacks boss from the front instead of back can lead into total wipe, including loss of expensive potions effects lol.
Hi everyone. What's good 😎