Oh, wtf? I didn't realize that until you mentioned it. So is he supposed to be repeating the throws or is he supposed to be burying his opponent? Like what did Capcom intended?
redvenomweb lmao I just went back and re-watched Guile's super here and I never realized that either. WTF is with that? It's like he pumps himself full of Venom (the shit Bane from DC Comics is on). I used to think Guile's Super was really cool but now it's just stupid haha.
'Hyakuretsu' means 'One Hundred'. So 'Hyakuretsukyaku' is literally 'Hundred kicks'. I.E; she's already doing 'Hundred Crack Kick'. Chun-Li is female Kenshiro. The reference was made more obvious in Marvel vs Capcom 1 and the games released after that, where she recieved an air super that literally borrowed the seven stars of the Big Dipper and the presentation of a Fist of the North Star move.
In other shocking news, carnivorous animals need to consume flesh to continue living. Stay tuned for next week when we will put dogs on blast for not being able to digest plant material.
As a game dev, I love seeing stuff like this, gives you a real insight into the animation process, even down to the keyframed slow motion and position changes. As a fan it's just fun to see. Great video!
Have to say that Rashid's was probably my favorite since it probably did the best job in terms of keeping character models in place. I especially love how Rashid suddenly warped upwards in order to perform his final set of attacks. The other ones like Ken, Alex, Cammy, Bison and R. Mika did a good job too, it was kind of weird seeing them keep appearing at random places until the attack was done.
It's kind of weird because they aren't meant to be viewed this way. It would be a waste of time, energy and computing space to make completely connected animations, if we were just going to see them from extreme angles. Especially considering where that the supers need to end their animations relatively close to where they were triggered. Otherwise there would need to be some kind of formula to make sure A=B in the end animation, while keeping the specials dynamic.
The others are done well too though. The "teleporting" are just jump cuts simply because the specials are meant to be a collection of shots and not one continue frame. It would be a giant waste of time, energy, space to create full scenes for something that is only meant to be viewed in extremes and not zoomed out like this. The biggest thing that makes the teleportation necessary is the area at which the characters are standing. It allows the supers to align the placement of the players, without having to make unique animations endings for the different areas players could be at.
They made it better. Seriously, the fact that he drives half their body into the ground like that from a single position, using nothing but sheer muscle force, is awesome. The amount of power and force needed to do something like that is insane. The person on the receiving end of that would literally have their bones crushed into powder
***** It's not anticlimactic, it's a tribute to how physically powerful Zangief actually is. His spinning piledrivers don't exert that much force, and he jumps extremely high into the air for the impact. Heck, his Final Atomic Buster hasn't even displayed that much force. His super in this is really impressive.
I wished that they made a mode with no cinematics (fixing all the cuts of course). I think it's much more fun to see the whole screen during the supers.
I wish they made it short and sweet like the 2D games instead of taking so much time. Look at 3rd strike, they made the moves look just as badass without so much cinematics. I'm fine with dynamic camera angles, I just hate it when it feels like the match is slowed down when the general gameplay is so fast paced
After watching the Alex one, I can't unsee it now in-game. It makes no sense. It should be more of a corner carry, and yet I CA and somehow he magically is further back down the map and... I'm confused.
Video rocks! Also all who wanna see Akuma's Raging demon should watch the slo-mo vid of it, its so cool! Thx for this vid again. Fave ultra was Guiles, because he gets so strong looking.
Way over powered.. What like because of S2 changes? hes been bottom 2 worst champs threwout sf5 with only one matchup being favorable for gief if you weren't referencing S2. The best gief players in the world complain about where gief is lol.. Hopefully S2 helped him.
i came for wario
@DevilBuster Kaz c-c-cum?!?!? You mean come right?!?!
@@EBIrdZ no, we are here to cum for Wario
?
qqqqq1111qqq
@DB Kaz smt enjoyer
Chun's so powerful, her kicks are telekinetic.
ROFL!!!!!!!
Top 10 Powers and Abilities.
S0cK Then...she'll just be...Seth...
Flunky Dave Its Lag
It's SFV's input lag 😂😂
Never imagined how much of an illusion the camera created.
thanks for the upload man, awesome video!
LemKuuja you're fuckin' cool.
Seam Adams hehe thank you ,,uwu,,
hiiiiiiii lem XD
LemKuuja signs of a good director!
Couldn't have said it better myself.
Nash's is just censored, too violent
Dark Oniro Nash's CA is a fatality
Nash’s critical art looks like Kung Lao’s fatality in Mortal Kombat.
Too lame.
Says the man who crushed a nigga's organs and shot him into a brick tower
Lol... and its funny for me...
why am i watching this? i dont even play street fighter
Because you love me and want to give me views.
can't argue with that logic.
super117knight true
same
same
Guile's arms just went.....Franky! 0.0
SUPERRRRRRRR GUILE!!!!!!
marplatense31 xD
Gear 4th Luffy
Popeye aproves this Guile's Super Move
ZUUUUUUPPPPPPERRRRRR!!!!!!
Holy shit. Zangief's Super is WAY cooler, realizing it's not just repeated twice with different camera angles. He BURIES his opponent.
Czikkan Hardt MUSCLE POWER FOR YOU!!!
Oh, wtf? I didn't realize that until you mentioned it. So is he supposed to be repeating the throws or is he supposed to be burying his opponent? Like what did Capcom intended?
@@PrideSP he pretty much jus suplexed his opponent 3times until they stuck in the ground
@@Tax17-17 no, he just pushes you harder into the ground, with no momentum or anything, until you’re stuck in it, which is awesome
Why do so many characters have cool looking supers, and then Ryu just has a larger than usual hadouken
Welcome to Ryu. Being solid but boring is his thing :P
Brohann Sebastian Bach because Ryu is a basic bitch.
Well I mean I gave him DIO's time stop + 5 other supers in my mod.
Nelson's TAS and Game Archive ZA WARUDO, TOKI WO TOMARE
Nelson's TAS and Game Archive
what really? ????
Ryu much smoother to use and powerful in your mod? for sfv or sf4?
Guile just turn into Popeye!!!
all my boy guile needs now is some puss....i mean olive oil LOL!
@@FiceGamingTVStream virgin olive oil
3:39 Peter confirmed playable for Season 2
Nick Clark no way dude! not gonna waste character slots!
Just watch. Daigo, Tokido, everyone at the top will be maining Peter soon enough.
Gohado Number lol how is it a waste Peter is the best street fighter character to ever exist
ThatTryhardROFL Gaming leave your trolling to yourself!
Gohado Number i enjoy playing Peter more than the entire cast. Surrender Now!
Ugh, great, now Death Battle is going to use this as proof that Street Fighter characters have space-time manipulation powers.
And Game Theory
Yeah death battle and their proofs!!! 😂😂😂😂😂
That looked a lot more like DBZ than I expected
I wonder why I never noticed how grotesquely distorted Guile's arms are during his super. He looks like he's made of inflatable rubber.
I made a close up video if you want to see it in all it's glory.
ruclips.net/video/1wskG1VEA4w/видео.html
xDDDDD
redvenomweb lmao I just went back and re-watched Guile's super here and I never realized that either. WTF is with that? It's like he pumps himself full of Venom (the shit Bane from DC Comics is on). I used to think Guile's Super was really cool but now it's just stupid haha.
he was a wimp before anchor arms
Cow Now he's a jerk.
Guile went all Popeye in his super.
Guile evolved into a family man.
So Chun-Li is so OP that she doesn't even need to kick you. She's mastered the art of Air kicking. What's next Time-Skip kicks? Hundred Crack Kick?
'Hyakuretsu' means 'One Hundred'. So 'Hyakuretsukyaku' is literally 'Hundred kicks'. I.E; she's already doing 'Hundred Crack Kick'.
Chun-Li is female Kenshiro. The reference was made more obvious in Marvel vs Capcom 1 and the games released after that, where she recieved an air super that literally borrowed the seven stars of the Big Dipper and the presentation of a Fist of the North Star move.
I think he was joking my friend
Yeah thats just her Stando that you cant see.
Her kicks are so strong that the kinetic force from the wind is enough to hurt you.
I found this rather educational.
fuck that cat
I love birds and I've seen cats eating birds
fuck cats
In other shocking news, carnivorous animals need to consume flesh to continue living. Stay tuned for next week when we will put dogs on blast for not being able to digest plant material.
IchbinX yep you could be a director!
Praveen Sharma Hello.
You're stupid.
According to this video all street Fighter 5 characters can teleport, and Ibuki and force people to float through walls.
They did teleportation even more in Sf4
As a game dev, I love seeing stuff like this, gives you a real insight into the animation process, even down to the keyframed slow motion and position changes. As a fan it's just fun to see. Great video!
I keep forgetting just HOW Boring Ryu is compared to everyone.
He's gotta keep the Iconic look and movesets
Da BLAZINGBRYAN well, he's the standard basic main character.
Now, Ken. THAT's some good shit xD
KingLucario34 how is suplexing so hard your face goes in the ground boring? 0_0
Hadoukens and ki attacks are dime-a-dozen in the SF-verse.
It's the most hype super for me for some reason
Have to say that Rashid's was probably my favorite since it probably did the best job in terms of keeping character models in place. I especially love how Rashid suddenly warped upwards in order to perform his final set of attacks.
The other ones like Ken, Alex, Cammy, Bison and R. Mika did a good job too, it was kind of weird seeing them keep appearing at random places until the attack was done.
Necalli's super also does a good job with keeping the models in place
Nash's was by far my favourite.
It's kind of weird because they aren't meant to be viewed this way. It would be a waste of time, energy and computing space to make completely connected animations, if we were just going to see them from extreme angles.
Especially considering where that the supers need to end their animations relatively close to where they were triggered. Otherwise there would need to be some kind of formula to make sure A=B in the end animation, while keeping the specials dynamic.
But Ibuki's tho, it created a vacuum so strong it pulled Laura from below the ground into the air.
Birdie was the only one done well moving shit around without teleporting.
Also does Chun-li have a stand or something wtf
IT MUST BE THE WORK OF AN ENEMY STAND!!
The others are done well too though. The "teleporting" are just jump cuts simply because the specials are meant to be a collection of shots and not one continue frame. It would be a giant waste of time, energy, space to create full scenes for something that is only meant to be viewed in extremes and not zoomed out like this.
The biggest thing that makes the teleportation necessary is the area at which the characters are standing. It allows the supers to align the placement of the players, without having to make unique animations endings for the different areas players could be at.
KingKraken wow... no shit
Necalli too
Why say no shit, when your original comment asked for it...
i can't believe peter has his own critical art
I know right? WTF?
That's just zangief with a Peter costume on
@@yeetuspeetus433 minus everything zangief has
Birdie's actually still looks really cool!
Who knew Capcom was thinking with portals
people are talking about how boring Ryu's and Guile's supers are, but have you seen Zangief's?!
GingaGreninja u forgot juris super
artekion Greee Juri's looks better than Zangief's, Ryu's, Dhalsim's etc though
Lol what about the guy at the end of the video
Nah that's the best one
😂😂😂
I didn't know commissioner Gordon had a special.
"And now, the funniest thing you've ever seen from really far away."
The power of camera cuts
And they said only Dhalsim teleports
It lacks Necalli's VTrigger super though!
You're completely right. Idk how I forgot about that.
Nelson's TAS and Game Archive Of all the V Trigger supers to forget haha
ShameimaruReports I was just about to say that.
Birdies super reminds me of how much better the game would be without the cinematic angles.
The moment you realize all those stick fighting animations in the early 2000s were the prototypes for SF supers... xD
Heh, I like how they warp around to cheat the limited space
Natural abillity of every Street fighter is Teleportation.
Lol, it looks like characters are warping into different places. Most everything flows so choppily without cinematic angles.
Gotta love how everyone can teleport around.
Street Fighter truly is a magical universe.
Pete's super is too strong
Ryu, Necalli, Guile and Birdie are my favorite ones mainly because they don't look broken X)
Ken looks the best tbh
Cool!
But I think you forgot V triggered Necalli
birdies super actually looks pretty cool from this angle lol
1:35
IM STRONG TO THE FINISH
CAUSE I EATS ME SPINACH
IM POPEYE THE SAILOR MAN
it's atrocious what they did to Zangief's ultimate.
They made it better. Seriously, the fact that he drives half their body into the ground like that from a single position, using nothing but sheer muscle force, is awesome. The amount of power and force needed to do something like that is insane. The person on the receiving end of that would literally have their bones crushed into powder
***** It's not anticlimactic, it's a tribute to how physically powerful Zangief actually is. His spinning piledrivers don't exert that much force, and he jumps extremely high into the air for the impact. Heck, his Final Atomic Buster hasn't even displayed that much force. His super in this is really impressive.
Nah man. It's lame as fuck.
Kory Softout it's lame to look at but impressive how he's able to do that
I feel so.... underwhelmed
Zangeif's and Mika's Super without cinematic angles is super weird!
Crimson-fox Twitch cammys 2 😳
+james ruffin Let alone Alex's super.
Well, they more or less turned Alex into a psuedo T.Hawk with his super lol.
the way Laura floats out the ground
With cinematic supers, less frames to design, interesting.
wow never seen guiles second super he get more beefy
Just when you thought Zangief's Critical Art couldn't look more lame..
i really does look bad from this angle i agree haha
I get it, I forgot Necalli's second super. Go here if you want to see it in more detail: ruclips.net/video/INb3Z_-qScA/видео.html
i think you forgot necallis second super
Guile activates the American Tatoos on his arms for his super.
Y'know, when you see them all together...
RYU'S SUPERS SUCK!
Ryu will forever be the grounded, strong Japanese karate guy (his iteration in MvC was pretty awesome though. Three shotos in one!)
A Person With a Name
Well, it's miles more practical than most.
Patrick Honeyman ryu sucks in every marvel vs capcom
Not as bad a zangief...zangeif?... however you spell his name.
Peter my new main in season 2
I wished that they made a mode with no cinematics (fixing all the cuts of course). I think it's much more fun to see the whole screen during the supers.
cegolau it would be bland imo
I wish they made it short and sweet like the 2D games instead of taking so much time. Look at 3rd strike, they made the moves look just as badass without so much cinematics. I'm fine with dynamic camera angles, I just hate it when it feels like the match is slowed down when the general gameplay is so fast paced
Abraham Pancake Mash You must love Cody’s new super then
It's pretty dame long in kof though.
Ikr exactly feels more natural and cool
nashes super looks like a cencor bar.
Too graphic for TV!
This video showcases how important good camerawork is.
Wow, SSF really has gone odd.
I didn't realize how good the animation was in this game. This is top notch stuff
I really want to play this game name now, but I suck at street fighter >
After watching the Alex one, I can't unsee it now in-game. It makes no sense. It should be more of a corner carry, and yet I CA and somehow he magically is further back down the map and... I'm confused.
chun li - who are you kicking? f.a.n.g.'s super sucks no matter what lol
Gief better get a cooler looking super soon or else... or else I'm... gonna keep playing Gief :/
I think it's funny how the opponent stands right back up like nothing happened lol
2:00 alright ibuki now WTF.
LOL. From afar, this looks both odd and cool at the same time.
They look super goofy to be honest, the airborne ones mainly
missed triggered necali
holy crap these guys are totally meta humans. no wonder marvel has such a hard time against capcom. cant wait for mvc infinite
William Sleight is it bad that I play these games just to see the cap com guys lose to the guys they're facing?
SHAWKLAN 27 No
SHAWKLAN 27 no. It's the same with me wanting to see DC lose to Mortal Kombat
So that's what it would look like if physics, gravity and friction had to malfunction. Pretty cool.😛👏
LOL even Peter has a Critical Art xD
yo Nash is over there breaking through dimensions to get behind you. give a whole new meaning to "teleports behind you, nothing personal kid"
i never knew guile uses ANCHOR ARMS
Video rocks! Also all who wanna see Akuma's Raging demon should watch the slo-mo vid of it, its so cool! Thx for this vid again. Fave ultra was Guiles, because he gets so strong looking.
What about the version of Necali's when he's a Super Saiyan?
Ken's and Karin's look really awesome, even with the awkward teleporting.
I didnt know Guile was Popeye
Ken's looks pretty cool. That fall back to the ground was graceful as all hell.
Nice, this would be helpful for spriters to convert SF5 movements into 2D animations!
Street fighter V might have one the wprst ultimates of street fighter history, lazy work capcops... You never fail too dissapoint
I didn't even know Peter had a CA !
The person who made a playable mod version added it I believe.
Well, he always had it, but we made it usable in our Mysterious Mod.
Never realized how big Guile's arms got during his CA.
that Snake eyez gief mod tho
Guile is turning SSJ 1.5
The best part is that Peter the cop is in this.
Man, Geif's looks even lamer than in-game, and that's saying something.
We got to see Peter's Critical Art!? OMG THIS IS THE BEST VIDEO EVER!!!
zangief's is clearly the best
+alexanderthefakest Welcome to 1991.
Way over powered.. What like because of S2 changes? hes been bottom 2 worst champs threwout sf5 with only one matchup being favorable for gief if you weren't referencing S2. The best gief players in the world complain about where gief is lol.. Hopefully S2 helped him.
Preparefor fishslappings He just got worse tbh.
The nerf to grey health for sure hurts him alot I agree. Nelson's TAS and Game Archive
I KNEW this is probably what they looked like outside of the angles!
Looks like PlayStation All-Stars!
We get a glimpse of what the NPCs in the background see in their everyday lives
Zangief's super is just as stupid without the cinematics as it is with them, so no change there.
Digishade Took the words out of my mouth.
thank you!
Digishade Balrog's too
When you realize it looked like they were in one spot taking damage when they were actually teleporting around the arena just to get the angles right.
Peter's special...OP. lol.
Some of these were slightly awkward but a few didn't disappoint
1:57
this one is eerie.
You have no idea how happy this makes me to be able to confirm that Zangief doesn't do anything in his super.
Now with 100% more Tekken 7 - ruclips.net/video/RiHLc-41itE/видео.html
Nelson's TAS and Game Archive Updated version pls?
The power of teleporting is real!
Except Rasheed and some others, they managed to not teleport while being cool.
Except Ryu.
Peter MY man!
we can all just agree tht those camera angles made their supers look waaaaaay better.
Looks like some Pixar animation
when has a Pixar movie had animations going through dimensions o_0