Long Tom Artillery is so much fun! - Yet Another Mechwarrior 5: Mercenaries Modded Episode 63
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- Опубликовано: 11 сен 2024
- Welcome to Mechwarrior 5: Mercenaries DLC "Call to Arms" playthrough. In this video I will show you the gameplay of a full missions as well as the MechLab where you customize your Battlemechs. Mechwarrior 5: Mercenaries is a game about stompy Mech action. You take command of a mercenary company and try to grow your income, salvage Mechs and hire Mechwarriors. The game includes a campaign with a vast storyline.
Here are the Mods I use: steamcommunity...
Extra Mods from Nexus
Star Map Mouse Over: www.nexusmods....
Coyote's Mission Pack: www.nexusmods....
YAEC: www.nexusmods....
This DLC is all about Melee Mech Combat. With new Melee focused weapons like hatchets, axes and swords you can dominate the battlefield in close quarter combat. Apart from a bunch of new Mech Variants a new Mech joins the ranks of Mechwarrior 5: Mercenaries: The Hatchetman. This 45 ton Medium Mech can cripple enemies with its Autocannon and Medium Lasers at range just to close in and take components with its Hatchet.
The gameplay is split in two different parts. On the one hand you will have to manage your resources, hire new crew members, outfit your Mechs and travel through the Inner Sphere star map. But the action starts as soon as you get into the cockpit of your Battlemech yourself to fulfill contracts on the battlefield to earn more C-Bills and progress the story. I will review the weapon systems, battlemechs, show you how to build the loadouts and train your pilots and take a look at all the different mission types and upgrades of the MW5 Heroes of the Inner Sphere DLC.
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#Hint: you probably noticed already so, just in case you didn‘t: the number of slots items need are written in the first line of the description. Actually above the description. Maybe we can make this hashtag „Hint“ a thing when Bara should notice something.
bara: lets try plasma rifles
marauder with long tom: did somebody say boom?!!
my sides 🤣
When I saw the mech squad for that last mission had both the Long Tom Marauder and the Arrow Atlas, I knew something reeeeally bad was about to happen.
Yes, Rico, kaboom.
Yeah the long tom looks fun
Plasma Rifle has no heat over time, it applies damage and heat immediately at impact. The flames are just for eye candy :) T1: 1.1 damage and 1.1 heat / projectile (damage is subject to damage drop over range and quirks etc, heat is fixed). Projectiles are based on PPC, they have no gravity so no ballistic trajectory, they fly in a straight line.
Longtom is best AC20 variant. It will delete most Lights and some Mediums and blow the backs out of all heavies and asaults.
...blow their backs out, huh? I'm as horny for big explosions as the next guy but sheesh, drink a glass of water man, maybe take a cold shower lol
you need to have the long tom SELECTED (by hitting the down arrow on cursor to select it) for the predictive targeting computer to work... the reason it never works for you is you usually don't have the ballistic selected when your trying it.
Aim at their feet w the long Tom! Let them walk into it.... think heavy machine gun in anti-personnel engagement. That way even if you miss a little left or right, they still take some splash...
Baradul, now that you have a nice and quick way to Overheat the enemy, you could put some of those Plasma Rifles on a Melee Mech.
It's a working strategy, but I really find melee slow and boring myself.
@@hgbugalou very true sadly, since u also need to close in hard, aswell as the weirdass wonky aiming with the melee system in MW5 tbh
@@naomy1701 llkk
I am extremely appreciating your recent dedication to slapping the largest, girthiest, most utterly massive boomsticks onto your mechs that you can fit. C-UAC20s, Long Tom's, other vaguely suggestively named cannons, it's all so delightful. It's 22f outside and I still need to fan myself, ooh lord. You keep right on blasting big payloads into the backs and cockpits of everyone unfortunate enough to get in your way, and I'll keep hitting myself on the head with a mallet like the wolf in those old cartoons and going awooga while my eyes bug out of my head and turn heart-shaped.
Awooga, somebody stop me
EDIT: AHHH YOU SAID THE FUNNY NUMBER, 69, THAT'S THE FUNNY NUMBER AND I HEARD IT. NICE. AWOOGA
EDIT 2: If you slap the two plasma on the highlander or banshee you can try one of my favorite builds: plasma until shutdown and then smashing them in the face with a massive axe. It fixes the problem of pure melee being dull and inefficient by giving you fun and colorful plasma guns to shoot, and the problem of having to chase down your targets. Once they're overheated, hotseat + mobility gyro + masc + supercharger + cantina speed bonus means you're rushing down a helpless, overheated target at like 120kph and beheading them with a giant axe or claymore.
A Highlander eh? use an Assault Claymore, and cue up the bagpipes.
As you quickly found out Longtom are not for AI pilots. Longtoms are definitely more engaging to aim and fire than the Arrow IV as a human pilot but without the lock on requirement the AI will frequently fire them prematurely and ruin a previously flawless mission. Brawling also becomes extremely dangerous as being within 30 meters of your current target may end with a surprise ejection seat ride at any time.
That is a cool effect of the plasma rifles 👍
And Long Tom to the back 🤣
Oh boy! Long Tom Cannons. In Mech commander 2 I like using them. Yes need to be careful you don’t want your guys get caught in the blast
Is that TEX doing the Mission Voice Over?
Also BWAHAHAHAHAA @ LT to the Back just in time to not finish the mission XD ^^
"Sorry for the back and forth" Bro, you're freehanding a new Mech build essentially live, if not without edit. It's fine. It's actually interesting to hear your train of thought, as someone who is less practiced, and want good builds.
I am a big fan of the plasma cannon. Currently running an Atlas with two Plasma Cannons, two UAC-10s, and two SRM-4 Infernos. It's responsible for crowd control
HAHA GET WRECKED lmao 🤣😂
I think that they're two different weapons for two very different playstyles. With the plasma rifles, you knock out tanks quickly and overheat mechs then surgically pick apart the mech at your leisure. While with the long Tom you're basically sniping mechs with artillery shots.
I still like the predictive targeting. It lets you have a good idea of relative speed and distance you can then compensate for. So not "aim at the dot", but "use the dot to help you"
ITS TIME FOR YOU TO BUILD A REAL MELEE MECH WITH THE PLASMA RIFLES!!!
this is the way
The predictive targeting reticle changes based on which weapon group you have highlighted. Just arrow down to the group the longtime is in, and it should work.
Hey Baradul, I know you want the Black Carapace but I am pretty sure that it adds +30% Weapon Heat Generated. So even with the Quirks on that Warhammer, you are still generating an extra +10% Heat.
It adds +10% heat generation…
Black knight with the plasma and a atm to finish
holy moly! the Awesome's 2899 dmg with 18 kills (8 Mechs) vs the King-Crab's 2215 dmg with 4 kills (3 Mechs) makes it clear as day that Pinpoint dmg is the way to go, as fun as spready balistics might be, and effective when very close, but at range which is most often the case the 4 PPC Awesome clearly was a ton more effective at taking down enemys. interesting, sicne its not often that the numbers show such a very easily readable picture of the differences for weapon systems (but 4 PPCs vs 2 UAC20s in this case helps since nothing else is factored in)
Make the Long Tom Better!
In the superheavy, put the lower arm quicksell actuator in the side u want the artillery gun, you get more slots in the arm, then u put turret mount in Torso and install the gun into the torso with the turret mount.
And take the clan doubles outta ur CT engine HS's - Stuff IS doubles in there.
Plasma rifles aimed at the head + some backup pinpoint weapons to finish the job
YES! 2 Black Carapace! Congrats! It is awesome when you find more :D Also incase you don't already have it, keep an Eye out for Juggernaut Gyro. They are great for UAC because they reduce Jam Chance. How ever.. 54:26 LOL I predicted that in my head would happen with the AI using the Longtom.. Almost sad I was right.. But funny none the less!
Liked both mechs, I think autocannon with plasma makes most sense, especially on a blood Asp a 90 ton mech also gives you some weight flexibility.
Long Tom is definitely the right sniper weapon for you. You were very effective.
1:10 That marketplace felt like Christmas
I died a little bit on the inside when he didn't snatch up both of the small advanced cockpits
That is a real boom stick.
Dude that long Tom is awesome! Love the new build.
I was playing a mod with an absolutely broken nuke launcher. Fun to scrap enemy mechs before they have a chance to deploy from their dropship. ^_^
Wow, that's a big bada boom
Yes. I had the same thing happen, turns out it needs a small cockpit to get the extra head space needed for the command console.
I like the environmental annoyances like the heat spikes, but there should also be cockpit equipment you can use like radiation hardened electronics where those spikes have no effect on your HUD or sensors.
"Predictive targeting is kinda hard I guess"
Then one shots a phoenix hawk mid air LOL
You know you can change the formation of your mechs so you won't get shot in the back. Use line formation when navigating terrain.
How do you pick a line formation , I play on ps4 and didn’t know you could do that .
Liking for the long tom at the back 😂
If you have the extended commands TTB you can F1 and F7 (memory here) change formation to wedge where your squad stays ahead of you.
And you know why you use harjel? Use harjel 1, and clan ferro, now you still repair, get bonuses, no heat penalties like black carapace, and you’re lighter, so you got more ammo, or cooling in.
I run a Star League Atlas with 3 Plasma Rifles and an LBX-10. Overheat everything, stand in front of them, two shots to the face. Can keep 2-3 mechs locked down with heat as I close.
On top of that, it's gotta be the most beautiful looking shots.
Such a cheese fest
@@Cenot4ph yep! And it's beautiful. So is Bara's double arrow on defense missions.
I also have a fondness for my Yrrot Atlas with 5 gatling machine guns. Erases legs!
I see this and raise you my Dire Wolf with six plasma rifles and nothing else. I kept about 5 mechs locked down with heat.
Just started rocking a tier 5 long Tom myself and yes it's proving tasty for thinning out the Clanners no doubt
I had no problem fitting 4 plasma on stalker while still having 2x lrm15 ... 80% of armor and rest of cooling.
When I shot up to heavy mechs once they shutdown... bigger ones 2-3 times. Broken weapon.
I think a combo of Plasma Rifles and Mag Pulse Missiles might be good and backed up with some ER M lasers
I think you may be ignoring how useful Large Chem lasers are for adding good damage without adding a ton of heat. Sure you have to have ammo for them, but in many cases you end up stuffing a mech full of heatsinks anyway.
In these exploration-missions you can position one mech exactly in the circle at your Leopard. It will block the capturing as long as it stands inside.
Bara: complains about 90 ton mechs
Also Bara, in the next breath: let's repair our 80 ton mechs!
🤣
Love the long tom. Recently built an atlas with every ecm eccm and sensor I could stuff in it. Pretty sure I could see sounds
Broh, have you ever thought about what like, Sound tastes like? @_@
I was an adventurer but then i took a long Tom to the back. Sorry to see it but your Reaktion really reminded me of an old cartoon of counter strike with the essence beeing. ..Das war ja sowas von klar
Baradul; There' an assault mech I believe the wording should have been: There WAS an assault mech 😁
coolant jackets - heat reduction for the arm it is mounted in, only takes up uppper arm and shoulder slot, 0 weight
Sadly, no good for making a hyperlaser practical.
Incoming fire has the right of way. Friendly fire isn't.
Baradul..."I'm a fan of Plasma Rifles...I wonder if I can trust my AI pilots with it?" Takes a Plasma hit to the head.....
Nominate "Log Tom In The Back" for a Heavy Metal Band name
I'm now thinking King crab Carapace, quad ultra 5s and 2 arrow 4s with ALL of the ballistic and missile upgrades 😁
Damn this game with mods is actually how the game should have been at launch. And even then it still feels kind of empty in the respect of environment and cutscenes
How great would it be if the pilot had to get out of the mech, fight your way into the building to find the resources/intelligence/hostages/weapons/whatever, then wait for a friendly vehicle to pick up the items only to have to fight your way back to your mech while your friendly mechs defend until you saddle up back in your mech?
Both great weapon systems!
OR YOU CAN chicken out and get a DIRE WOLF with 2 Clan L-AMS and pack 4 Plasma Rifles into it!!!
Don't forget that there is an upgrade which gives your energy weapons a 50% reduction in heat generation
Is the 171 days close to canon time to do what you did on your mech? Seems awfully long 😮😮
does the Awesomes PPC quirk work for ER-PPCs too btw? also Composite worth it? Losing HALF ur structure for 4 tons... and YIKES 37 Armor on the Side Torsos oO u definitly have balls of steel >_< and id say 2 Plasma Rifles should be enough, leaves some room for 2 ER-M-Lasers or smth, plus cooling (or put the armor back lol)
how do you get the BARA-2? i have it available in instant action, but cant seem to find it anywhere in the career
Maybe try 2 plasmas and some LP or MP lasers into the WMR-ML? Even PPCs might work though it might be a long shot on the heat.
Then again, I'm sure there's a way to tetris four plasmas in there seeing as the heat build in practice doesn't seem that big
I really honestly didn't know that plasma rifles were in the game
I, am, a noob...yes. bash me if you want
VERY late game timeline wise like 3073.
I'd probably tip someone on patreon if they made a mod for this game that replaces the leopard with a hrothgar complete with 12 hanger bays. I can't stand the leopard. I didn't even know aerodynes existed in this universe until the HBS game.
back in the days of mechwarrior 4 i liked rocket launchers a lot, because of their high rate of fire.
I used to use a blood asp with 2 long toms.
Why is it that you can play near the center of the map and have high their missions? I'm at about the same year as you but the center of my map is all difficultly 10 and lower. It's like the entire half of the map from the early game never upgraded to higher difficultly.
you should put the plasma rifles on a fast melee mech they get overheated and you smash them
For the Maul Warhammer it is quirked for +40% machine gun damage so you could overheat mechs with the plasma rifles and finish them off with the machine guns.
Find a nice set of MG arrays
✌️
Do a Base Destruction Mission with the LT Cannon!
3 plasma one big axe.
you need to try the CM50 if you love the long tom.
i think the vtol spawn was wrong marked and should have been enemy vtols. I have this spawn error pretty often at those endgame battleground missions. I have to fight maybe only 8 mechs and then there are like 30 friendly mechs...sadly then you can´t finish the mission, because you have to destroy the enemy mechs which are marked as friendly and the game does not recognize this. The only workaround I found, was killing all the friendly mechs too, then it worked and I could finish the missions, but that was kinda boring. Also, when all mechs are equipped with black carapace, then there is no challenge mission anymore. Would be fun to have a 1000rated difficulty mission, where you can drop with 4 super heavies and fight assault and super heavies top tier high end game missions.
Was wondering when you'd find the cockpit upgrades would help with the heat when you first got into the superheavy...
This is why i always disable artillery tech when start a new career with "yet another" mods... it is basically a legal cheets.
I dunno, looked like almost all of your one shots were when you aimed directly at the yellow reticle for the predictive fire and when you used your own aim, you only got a couple of them first shot. Missed far more when aiming yourself.
thats 12 million. just instant gone^^
Halllöööchen, sagmal hast du auch irgendwo ein Video wo du erklärst wie das mit dem modden geht? Liebe Grüße
What's with the stats for the smaller artillery weapons? I noticed that the Thumper artillery does 15 damage for 15 tonnes. The Thumper cannon does... 5 damage!??! That's ridiculous.
If black carapace does not go on head, can you not simply put harjel or stick and peel there?
PLASMA RIFLES ARE FOR '' MELEE MECHS " THAT'S WHAT I USE THEM FOR!!!
I prefer the triplet LPLs as the backups.
Reminder - friendly fire isn't!
Think I am going to buy this game again on Steam, having to keep updating mods manually is driving me absolfreekinlootly nuts.
Try plasma and pulse 2 each and see what happen
How do you even get this over-100 tonne mech?!
What about thew Boars Head atlas, isn't that specced for Energy weapons?
Is Maruder II part of mod or vanilla game?
watched ur video like 10 times, and u convinced me to buy the game :/
just as a following to the previous episode, a *"boring GOOD mech"* can always be a really GOOD *AI* support..
5 minutes later edit: *oh..* you did note 😆
How about 2 plasma and 1-2 pinpointweapons for headshoting?
how'd you get the TTRulez_AIMod2 working?
Long Tom is WAY too OP. Makes the game too easy.
No, it’s not.
It’s a very niche weapon that demands severe sacrifices to field.
It‘s huge, hot, fires slowly, and has extremely limited ammo.
BUT if you can consistently land your shots, you become damn near unstoppable.
It is the same with any weapon in this game. The issue is not balancing, but the absolutely pathetic excuse for AI enemies the game throws at you in droves.
@@combativeThinker it's OP just like the Arrow and just like the plasma rifle and all other heat generating variants.
It wouldn't be so bad if the enemy AI occasionally used them effectively. That kind of threat would make smaller fast mechs more strategically important.
Yea, the pridictive targeting only elaborates the current movement and speed, not their planned course. So if something pops up that makes then change their mind and thus their course, the preidictive target switches. If they run in a straight line and do not change speed, the predictions are very accurate. But doing so in a combat area is suicide, so.....
It's not a crystal ball
@@Cenot4ph Of course not.
@@ServantOfOdin your response makes it seem that is your expectation.
@@Cenot4ph I don't know what you read into my words, but no. I was trying to explain the basic principles of the predictive algorithms. And along comes a smart-alec with a deadbeat "iTs nOt a CrYsTaL bAlL". Well thank you captain obvious, now go get ensign wisenheimer and tell him to recalibrate the logic-crystals whydontcha.....
I have a Dire Wolf with six plasma rifles.
It is disgusting. That is all.
Black carapace is like IDDQD. After a while, it's no longer fun.
The problem is you never face enemies with it and they don't use arrows or long toms in an effective fashion. Those weapons would cut through even BC. I'm hoping the mod community can make the AI better with the extended mod added equipment.
Long Tom Artillery Cannon or pieces? Cannon is meh, Pieces is wow.
Aaaagh, I'm still stuck in the 2030s!