1 feature no one thinks about is scratches. When a car rolls over for example, the game does a pretty good job of demonstrating body damage but scratching can add so much to the realism.
I think it was already discussed. Scratches would require really and I mean really powerful computers, because of the way beamng is made and it's game engine
@@Ntelio21 just the case of uv mapping and setting up correct parameters for shaders to allow damaged parts or parts that have been involved in specific collisions that force it to overlay the material, multiple textures and uvs to allow different variations. Someone already achieved it for a car mod they did only ever seen it done once tho so far
Not going to lie, but warning lights and sounds and tire thermals is quite a good idea for a game, makes it even more realistic. Edit (no not because of the likes on the comment): Sadly, those who wants to see airbags in the game, devs said that they won't add them, and probably there's reasons for that: 1. There's no humans (or testing counterparts) in the game to do it 2. It would've been pointless.
Love the idea of realistic dirt mud and snow, something like what snowrunner offers, that along with Tyre thermals/wear would bring the game to a whole new level
@@armandoaragon575 honestly it would be worth it though. My PC had it's first watchdog violation bsod the other day from playing on Johnson valley. So im probably gonna have to build a new one.
Still a lot of room for improvement in those games too. Snowrunner feels like youre driving through snow or mud but with some solid ground constantly underneath the tires.
Tbh, I think it's just a matter of time to these features come. Because BeamNG Drive devs love little and realistic details, and they also love to listen their community. My opinion is: If they couldn't put these things we wanted yet, that's because they're trying real hard to make the game work with these features, and soon, update after update, make these changes to the game!
Tire thermals are in the works! Devs said in the previous major update changelist, they've been working on it for a while, but cant add it because they encountered some technical difficulties. Should be added in one of the next 2-3 updates.
Another thing is battery simulation. If you look in the game files there’s already some code for this that is commentated out. But alternators putting load on the engine, 12V battery discharging, weaker starter cranking etc.. That’s probably one of the easiest things on the list to add
I figured it was on the extended roadmap for "some day". You see signs of it in the Wendover. A battery warning light and the voltage being lower when the engine is stopped. That's about it though.
I mean, it's not like you would leave the lights on in game for hours without noticing. And there aren't many things in game that would use a lot of electricity. Maybe if they introduced mild hibrids, but even then, it's kind of a waste of dev resources, at this point, I think. :D
@@cooperp6429 if you invert gravity eventually the car dies because of the low air density and the brakes become ice cold (you can see with the brake thermal app) so it’s definitely not unreasonable to see battery simulations added as their vision is to simulate everything
yeah well I wrote that over a year ago. Seems they have made interiors much more interactive, as well as cool external hydraulic controls and yeah the T-series revamp is great@@braydengamelover1216
I would love to see the things you mentioned in the video, but also official multiplayer and racing wheel telemetry support + dynamic track surfaces, for example rubber accumulating on the road when racing, or loose dirt getting thrown off a dirt path when rallying.
@@Mitjiva They could honestly ask the community for help and give them their own thing in the game credits like what tf2 did/does with weapons maps and taunts
Yes, it would be nice to have the things you said, yes, some games have these features like mud physics, but knowing how realistic everything is in Beam, the team wouldn't implement any of these features if they are not ultra realistic. The problem is that the more realistic they are, the more ressource they use. That would mean that lower end PCs and even mid range PCs would struggle to keep decent FPS with these features enabled. Still, technology is evolving pretty fast, and Beam is still in constant development (with major updates), so I have hope for the future!
I think a lot of these small things would made a huge difference to the immersion of beamng, of course each of these have their own difficultly of implementation. I would love to see scratches on cars and street and house lights being functional personally
You're absolutely right, especially the interior warning sounds and lights and wipers were always something I wished for. These Sounds and lights should not be too hard to program into the game
Developers said in an older beamNG documentation that dirt accumulation would be added eventually. It was in one of the documentations on tips for creating car textures. It was saying more less then that if one creates a layer for dirt and scratches to go light on it so that when they add it later it will not be too excessive. I also would love see deformation. I experimented with normals of tire tracks in mud replacing the skid marks in game. So that they were always on to simulate it. It did not look as good as a parallax shader I seen in other games however. Great video BTW! Deforming terrain is my number one wish list item.
BeamNG also needs airbags. It would be cool to see the airbags deploy in slow motion. There could also be faulty airbags that have a chance to rip, shoot of the mount, pop out of the side of the steering wheel, or not even deploy. also, we need to be able to shut them off. It would too be amazing if they fill the car with steam as well as deflate.
0:55 I would really like that to be a thing, because that would make you feel like you are in a vehicle and the chime when you open a door would make it perfect like imagine opening the door to a Gavril D Series and hearing the chime you would hear in old trucks
Wreckfest is arcade game, doesn't simulate much to throw volumetric dust in the air and mud all over the car. It'll take some time before we see most of these in BeamNG. The developers already know about all this and this video is pointless.
2 things I would love to see is more interaction with the world, I understand it's a driving Sim but having houses you can enter or garages you can open and shut would kinda make it fun for role playing like with what me and my friends do, and second is VR headset support, I feel like that is a simple fairly simple request to have a VR camera in the car. Not asking much Just where you can see from the driver seat and look around. It would probably run awful unless you have a powerful pc. But it would be so nice using with the wheel. This game is my favorite game no matter what, and I will always love it.
Terrain that deforms is a big must. It's all good having realistic suspension but when you're driving on sand dunes as hard as granite it has its limits.
BeamNG does have Tire Thermals, but it's not that well flushed out and still is one of the things that's pretty outdated. I remember back in like 2015-2016 we also had tirewear, where as you continue burning the wheels in a burnout the tires would eventually pop, they removed that at some point, probably cause it would cause lag.
paint scratches and stuff is like top 1 thing i want to be added now, as cmon now. A full damaged car, that looks almost like it got recked by a train, without any scratches? ahh
Adding onto the tire thermals. Tire wear, general wear, graining, blistering, etc. Like you’re racing around a track and you notice your lap times are slowly getting slower, not because you are getting worse, because your tires and not gripping to the ashfault as well as they used too.
I would love to see more engine failures. Also if your motor dies it doesn’t just never turn on again another is different sounds for different failures
What i really wish you didnt mention is slipstream. There is a cargo plane mod, an12, you can load some cars in it but when flying at high speeds theyre still get blown by the wind. However the cars stand on point when handbrake is on. But you cannot walk inside the plane with the walking mode, otherwise you will be blown to the rear.
I think another great thing would be if a car is cold then when you start it, it takes a bit for the engine to idle down. It’s just always it starts and goes down around 1000 rpm.
They are somewhat rolling out the interactive interior elements on the remasters of some of the cars in the game. I can't remember what the name of it is, but in the update before last a car got refreshed and there was a hood release in the car that had to be triggered for the hood to come up.
To be fair, the interior sounds have gotten a lot better with the last update since you can finally tell from where they come and the targas arent like coupes anymore…
Adding to these, I really think most cars in the game should be weaker because some are just unrealistically tough. I've also noticed braking distances are way too long compared to real life. I never get like a 42m distance braking from 120 km/h (which is possible as demonstrated by some carwow videos) with normal or sporty tires.
Better interior sounds would be great, engines don't sound powerful at all as they do in real life. But other than that all the other features are good too, good video!
Absolutely love how you've showcased everything by using edits! I also 100% agree with everything listed, I hope one day the devs are able to implement them all :D
I feel like for the next update they should focus on overhauling the sounds, textures, environments, particles, etc. The vehicles have come a long way but everything else has not and is severely lacking. Half the maps look like they are from a 2010 game
And also, for me, friction between car body and different terrains. Sometimes car when rolling or when it ends up on roof, it slides on asphalt like on ice :/
We need mud splatter but like the kind that goes everywhere and can dirty up the close by environment and the cars not only sides but a bit on the roof or the physics could even interact with the mudguards and splatter off of them, well there are many things you can do
agreed but one thing that i would love is realistic water physics like when driving a car in water it slowly start sinking and not in like 5 seconds...
The tire physics is a massive overhaul that will come one day. I’d assume it’s a complicated task to do accurately for so many different variations of tires and surfaces.
Probably the only reason a lot of these things haven't already been added, is because the game's base physics engine is actually pretty old. The first video they made showing their physics engine (CryEngine3 at the time) was released 10 years ago. Obviously they've made changes since then, however it's still based around that. Then also, all these things would add more physics processing to an already physics-based game, which will add even more load onto the CPU when it's already gonna be under pretty heavy load from just the vehicles. This doesn't pose a problem to higher end or more modern systems. However, anybody running on an older or more entry-level system, could experience a lot more lag and freezing. The simple solution that everybody already says is just "make it something you can change in settings". Every game developer I've ever talked to (not many but I've talked to a few) have said it isn't that simple. None have ever really gone into detail, but they've all stated that it just isn't as simple as connecting the new feature to an in-game switch.
there are allready interactive interiors(with every new car they added they also made more interactions possible). in my opinion we need realistic rain and wipers. and muddy cars(getting dusty and dirty like you mentioned in the video). i guess terraforming like snowrunner is too much to ask. but slightly better effects in mud should be made! i would also like to see an official snow map with ice roads and mountains with deep snow. at least we know that the devs are working hard on the game. and what we see till now is more or less mindblowing. even more if you think about that the game only costs 25.-
I want to see a ambient temperature slider, I know you used to be able to open the editor and do it in there but a simple slider to adjust it in the environment menu, it is already simulated in the game
Interactive interiors and dirt and alot of more realistic stuff in this game. My suggestions would be to have some cars from the 1920s and 1930s and 1940s such as a Ford Model A like car and a race car and many more and even a Corvette C1 inspired car. Some new modding tools and new tutorials for beginners like having a cube on wheels as a template and more. Radios like car radios like you add your own music and they work realistically like real life in this game. Burnside Special and Autobello Piccolina and Gavril Barstow and Bruckell Moonhawk remaster. That's my suggestions for this game.
vehicles sticking together after collission is really bothering me & lack of terrain deformation/ tracks & dynamic dirt/mud accumulation is badly needed
It would need an official online and optimize in some way so as not to need a NASA computer to play in high graphics and cars with artificial intelligence.
Official dummies, scratches, airbags and seatbelts. Damage of body parts in percent or like "the leg was broken" or "the leg was ripped off", "passenger is dead" or something, and overload in G.
I would love to see city lights on streets when youre playing in night time for example in dockyards, its kinda weird that the city is all dark and the street lamps are not working, in my opinion it would be great to add aswell
The warning sounds are my top feature request 🙂 I love startup chimes in cars, so having them in BeamNG would be much more immersive for me 🙂 Also a startup sweep or animation for the gauges 😉
Or for cars like the Soliad Wendover with the older digital display, a systems check where the gauges light up everything for a second or two for testing before you start the car 🙂
1 feature no one thinks about is scratches. When a car rolls over for example, the game does a pretty good job of demonstrating body damage but scratching can add so much to the realism.
And plastic panels actually tearing
@@MyNameIsGeronimo true like i have a very low car and i go up a curb it just gos back to normal
I think it was already discussed. Scratches would require really and I mean really powerful computers, because of the way beamng is made and it's game engine
@@Ntelio21 I don't think so, GTA V has scratches
@@Ntelio21 just the case of uv mapping and setting up correct parameters for shaders to allow damaged parts or parts that have been involved in specific collisions that force it to overlay the material, multiple textures and uvs to allow different variations. Someone already achieved it for a car mod they did only ever seen it done once tho so far
Not going to lie, but warning lights and sounds and tire thermals is quite a good idea for a game, makes it even more realistic.
Edit (no not because of the likes on the comment): Sadly, those who wants to see airbags in the game, devs said that they won't add them, and probably there's reasons for that:
1. There's no humans (or testing counterparts) in the game to do it
2. It would've been pointless.
Agree
You must lie a lot to have to start a comment off with ‘not going to lie’ lmao
Thanks for not lying.
aren't tire thermals for the next 1 or 2 updates? or whatevs. also I do agree mate.
@@proz71ful19 bruh, my life is an entire lie, so of course i would start like that.
I 100% agree on all of these especially rain, we need it to be added as an option
you can enable rain
@@m1kanCS but it looks awful and is just the base torque3d rain
@@Spekticon ye
@@m1kanCS ik but it just doesn't look that great
Yes literally we need in enviroment snow rain options
Love the idea of realistic dirt mud and snow, something like what snowrunner offers, that along with Tyre thermals/wear would bring the game to a whole new level
It'd also blast your PC to a whole new altitude
@@possibleproblem479 true, it would have to be a feature than can be turned off so potatoes pc don't burst into flames
@@armandoaragon575 honestly it would be worth it though. My PC had it's first watchdog violation bsod the other day from playing on Johnson valley. So im probably gonna have to build a new one.
Still a lot of room for improvement in those games too. Snowrunner feels like youre driving through snow or mud but with some solid ground constantly underneath the tires.
Tbh, I think it's just a matter of time to these features come. Because BeamNG Drive devs love little and realistic details, and they also love to listen their community. My opinion is: If they couldn't put these things we wanted yet, that's because they're trying real hard to make the game work with these features, and soon, update after update, make these changes to the game!
And I'm pretty sure they would also work on them for quite a while and try to make them one of the best looking/interactive features among other games
Tire thermals are in the works! Devs said in the previous major update changelist, they've been working on it for a while, but cant add it because they encountered some technical difficulties. Should be added in one of the next 2-3 updates.
Another thing is battery simulation. If you look in the game files there’s already some code for this that is commentated out. But alternators putting load on the engine, 12V battery discharging, weaker starter cranking etc.. That’s probably one of the easiest things on the list to add
I figured it was on the extended roadmap for "some day".
You see signs of it in the Wendover. A battery warning light and the voltage being lower when the engine is stopped.
That's about it though.
@@FerralVideo yeah, I'm thinking that might just be triggered to turn on whenever the engine is off. They'll probably put it in the game someday
I mean, it's not like you would leave the lights on in game for hours without noticing. And there aren't many things in game that would use a lot of electricity. Maybe if they introduced mild hibrids, but even then, it's kind of a waste of dev resources, at this point, I think. :D
@@cooperp6429 if you invert gravity eventually the car dies because of the low air density and the brakes become ice cold (you can see with the brake thermal app) so it’s definitely not unreasonable to see battery simulations added as their vision is to simulate everything
I think they’re definitely going to add interactive interiors. The Autobello Stambecco already has some elements of that
The T-series revamp is a huge example rn
yeah well I wrote that over a year ago. Seems they have made interiors much more interactive, as well as cool external hydraulic controls and yeah the T-series revamp is great@@braydengamelover1216
I would love to see the things you mentioned in the video, but also official multiplayer and racing wheel telemetry support + dynamic track surfaces, for example rubber accumulating on the road when racing, or loose dirt getting thrown off a dirt path when rallying.
I hope most of all things mentioned will come but it takes time.
@@Mitjiva They could honestly ask the community for help and give them their own thing in the game credits like what tf2 did/does with weapons maps and taunts
@@Ashley_2005. That's good thinking
I agree I would really enjoy all of these things
Yes, it would be nice to have the things you said, yes, some games have these features like mud physics, but knowing how realistic everything is in Beam, the team wouldn't implement any of these features if they are not ultra realistic. The problem is that the more realistic they are, the more ressource they use. That would mean that lower end PCs and even mid range PCs would struggle to keep decent FPS with these features enabled. Still, technology is evolving pretty fast, and Beam is still in constant development (with major updates), so I have hope for the future!
I think a lot of these small things would made a huge difference to the immersion of beamng, of course each of these have their own difficultly of implementation. I would love to see scratches on cars and street and house lights being functional personally
We got interactive interior in some cars already but need more!
I agree to what you proposed
Tire thermals are on the way. If I remember correctly, they said it's going to be more difficult to implement than expected, but its in development.
This is the update I'm most excited about. Whenever it comes out, I'll be very hyped to try it
You're absolutely right, especially the interior warning sounds and lights and wipers were always something I wished for. These Sounds and lights should not be too hard to program into the game
Developers said in an older beamNG documentation that dirt accumulation would be added eventually. It was in one of the documentations on tips for creating car textures. It was saying more less then that if one creates a layer for dirt and scratches to go light on it so that when they add it later it will not be too excessive.
I also would love see deformation. I experimented with normals of tire tracks in mud replacing the skid marks in game. So that they were always on to simulate it. It did not look as good as a parallax shader I seen in other games however.
Great video BTW!
Deforming terrain is my number one wish list item.
BeamNG also needs airbags. It would be cool to see the airbags deploy in slow motion. There could also be faulty airbags that have a chance to rip, shoot of the mount, pop out of the side of the steering wheel, or not even deploy. also, we need to be able to shut them off. It would too be amazing if they fill the car with steam as well as deflate.
and also scratching, scratch damage would be a massive improvement for people who like to crash cars in beamng
There are mods with scratch damage
@@cadillacescalade3747 yes, but most of them are paid and overpriced
2:02 Where to download this mod?
It's not a mod, it's all just edited :)
0:55 I would really like that to be a thing, because that would make you feel like you are in a vehicle and the chime when you open a door would make it perfect like imagine opening the door to a Gavril D Series and hearing the chime you would hear in old trucks
Beamng added interactive interiors to the cars from the last update. But it's a nice ideo to add this feature to the older cars
For real that would be insane but dont forget beamng is still at its beginning, it has a big future.
Realistic dust/mud is absolutely possible. Even Wreckfest has that mechanic!
Wreckfest is arcade game, doesn't simulate much to throw volumetric dust in the air and mud all over the car. It'll take some time before we see most of these in BeamNG. The developers already know about all this and this video is pointless.
Ngl if Beamng Devs and Snowrunner Devs made a collab for beamng... oh my god. We will have practicly the perfect game. Tho all our PCs would explode
Don't need to, they can do it themselves. Snowrunner is not even realistic as Beam is.
My list would be:
1 realistic mud
2 scratches
And 3 would be rain
2 things I would love to see is more interaction with the world, I understand it's a driving Sim but having houses you can enter or garages you can open and shut would kinda make it fun for role playing like with what me and my friends do, and second is VR headset support, I feel like that is a simple fairly simple request to have a VR camera in the car. Not asking much Just where you can see from the driver seat and look around. It would probably run awful unless you have a powerful pc. But it would be so nice using with the wheel. This game is my favorite game no matter what, and I will always love it.
Terrain that deforms is a big must. It's all good having realistic suspension but when you're driving on sand dunes as hard as granite it has its limits.
BeamNG does have Tire Thermals, but it's not that well flushed out and still is one of the things that's pretty outdated. I remember back in like 2015-2016 we also had tirewear, where as you continue burning the wheels in a burnout the tires would eventually pop, they removed that at some point, probably cause it would cause lag.
paint scratches and stuff is like top 1 thing i want to be added now, as cmon now. A full damaged car, that looks almost like it got recked by a train, without any scratches? ahh
i think my favorite is the windshield wiper and better rain idea.. This would make the game feel more alive.. oh and warning sounds too.
Adding onto the tire thermals. Tire wear, general wear, graining, blistering, etc. Like you’re racing around a track and you notice your lap times are slowly getting slower, not because you are getting worse, because your tires and not gripping to the ashfault as well as they used too.
Once they make interactive interior the norm in BeamNG, adding VR support into the game would be insane
1:11 BMW Driver's when they didn't pay their coolant subscription
I would love to see more engine failures. Also if your motor dies it doesn’t just never turn on again another is different sounds for different failures
personally, i think airbags would fit the game quite well.
What i really wish you didnt mention is slipstream.
There is a cargo plane mod, an12, you can load some cars in it but when flying at high speeds theyre still get blown by the wind. However the cars stand on point when handbrake is on. But you cannot walk inside the plane with the walking mode, otherwise you will be blown to the rear.
Dynamic weather, increased crash particals, dirt and snow, scratches would all be great to increase immersion.
I think another great thing would be if a car is cold then when you start it, it takes a bit for the engine to idle down. It’s just always it starts and goes down around 1000 rpm.
They are somewhat rolling out the interactive interior elements on the remasters of some of the cars in the game. I can't remember what the name of it is, but in the update before last a car got refreshed and there was a hood release in the car that had to be triggered for the hood to come up.
The Vertex (kinda) has an interactable interior, the Stambecco too with it's levers.
Tyre tempratures and terrain deformation are the most important I'd say, those 2 things would put BeamNG very high on the simulation driving game list
To be fair, the interior sounds have gotten a lot better with the last update since you can finally tell from where they come and the targas arent like coupes anymore…
Heat affects and details, plus better exhaust backfire and exhaust options/sounds would be cool too.
Adding to these, I really think most cars in the game should be weaker because some are just unrealistically tough. I've also noticed braking distances are way too long compared to real life. I never get like a 42m distance braking from 120 km/h (which is possible as demonstrated by some carwow videos) with normal or sporty tires.
i really agree with the brakes
Interactive interiors are being worked on. On some of the newer cars you will find things you can push pull and press.
Mud and snow physics would be fun but it would have to be a settings option because many computers would probably not be able to handle it.
Scratches and airbags. We need it!
Agreed.
That's all I'm gonna say, this would really improve the game
I think that the thermal tires used to be a thing or a mod in Beam. Also, I really want to see the other things in Beam. Awesome Work😀
Better interior sounds would be great, engines don't sound powerful at all as they do in real life. But other than that all the other features are good too, good video!
interactive interiors coming soon, we already have some advancement with this with the last update
There's a huge amount of cool stuff to add to Beam, I wonder what it's going to be like when it finally exits early access!
Absolutely love how you've showcased everything by using edits!
I also 100% agree with everything listed, I hope one day the devs are able to implement them all :D
I would also love to see paint scratches and better collision effects
YES WE NEED ALL OF THAT
I feel like for the next update they should focus on overhauling the sounds, textures, environments, particles, etc. The vehicles have come a long way but everything else has not and is severely lacking. Half the maps look like they are from a 2010 game
And also, for me, friction between car body and different terrains. Sometimes car when rolling or when it ends up on roof, it slides on asphalt like on ice :/
These things are essential
I’m sure things like this Will definitely come in the future
They need to add the dirty cars thing
I think the rain and interactive environment would be a bit too impractical but I'd love everything else
Functionable and seeable tire wear would be awesome too!
We need mud splatter but like the kind that goes everywhere and can dirty up the close by environment and the cars not only sides but a bit on the roof or the physics could even interact with the mudguards and splatter off of them, well there are many things you can do
Id say add scratching damages to textures on the car body
agreed but one thing that i would love is realistic water physics like when driving a car in water it slowly start sinking and not in like 5 seconds...
What we also need: Pedestrians, interactive doors on all cars
The tire physics is a massive overhaul that will come one day. I’d assume it’s a complicated task to do accurately for so many different variations of tires and surfaces.
Very interesting video
I think that the interactive and destructible enviroment should be a priority.
Probably the only reason a lot of these things haven't already been added, is because the game's base physics engine is actually pretty old. The first video they made showing their physics engine (CryEngine3 at the time) was released 10 years ago. Obviously they've made changes since then, however it's still based around that. Then also, all these things would add more physics processing to an already physics-based game, which will add even more load onto the CPU when it's already gonna be under pretty heavy load from just the vehicles. This doesn't pose a problem to higher end or more modern systems. However, anybody running on an older or more entry-level system, could experience a lot more lag and freezing.
The simple solution that everybody already says is just "make it something you can change in settings". Every game developer I've ever talked to (not many but I've talked to a few) have said it isn't that simple. None have ever really gone into detail, but they've all stated that it just isn't as simple as connecting the new feature to an in-game switch.
we need this in beamng 0.32
there are allready interactive interiors(with every new car they added they also made more interactions possible). in my opinion we need realistic rain and wipers. and muddy cars(getting dusty and dirty like you mentioned in the video). i guess terraforming like snowrunner is too much to ask. but slightly better effects in mud should be made! i would also like to see an official snow map with ice roads and mountains with deep snow.
at least we know that the devs are working hard on the game. and what we see till now is more or less mindblowing. even more if you think about that the game only costs 25.-
Realistic mud and terrain deformation is so much needed without them offroad driving isn't satisfying at all
dude the warnings sounds is such a good idea
We need realistic windshield physics
1:17 You may need new wiper blades
I like it all. Really. But the dirt one, I think it would kinda suck unless we had a working car wash or a sponge for the walking mode.
Rain and dirt are the two main things i want! Ofc though would be nice to have everything in this video
00:27 - Tire thermals
showw
It surprises me that there isn’t rain in BeamNG yet
I want to see a ambient temperature slider, I know you used to be able to open the editor and do it in there but a simple slider to adjust it in the environment menu, it is already simulated in the game
Interactive interiors and dirt and alot of more realistic stuff in this game.
My suggestions would be to have some cars from the 1920s and 1930s and 1940s such as a Ford Model A like car and a race car and many more and even a Corvette C1 inspired car.
Some new modding tools and new tutorials for beginners like having a cube on wheels as a template and more.
Radios like car radios like you add your own music and they work realistically like real life in this game.
Burnside Special and Autobello Piccolina and Gavril Barstow and Bruckell Moonhawk remaster.
That's my suggestions for this game.
Agree
vehicles sticking together after collission is really bothering me & lack of terrain deformation/ tracks & dynamic dirt/mud accumulation is badly needed
I agree with the tires but adding tire wear and realistic tire pops would be great.
Lets make this Video go viral, then the devs maybe sea it
It would need an official online and optimize in some way so as not to need a NASA computer to play in high graphics and cars with artificial intelligence.
Official dummies, scratches, airbags and seatbelts. Damage of body parts in percent or like "the leg was broken" or "the leg was ripped off", "passenger is dead" or something, and overload in G.
We really need these in the next update
fully true, beamng miss a lot of feature but we wait them patiently, ty for this great video !
The Pc & Update Download : Gotcha
Im 100% agreeing but scratches need to be in the Video 😂😁
I’ve been hoping for an offroad and terrain overhaul for a long time
Wanna see u guys playing beamng with all that things on your actual hardware. We all gonna need an upgrade
Beamng need the mud of mudrunner
0:41 mod? (Not the tire thermals the race config)
www.beamng.com/resources/scintilla-gt3-racing-parts.23027/
I would love to see city lights on streets when youre playing in night time for example in dockyards, its kinda weird that the city is all dark and the street lamps are not working, in my opinion it would be great to add aswell
The one about warning lights, when the ETK overheated, that chime is a BMW chime.
B E T T E R. F I R E
The warning sounds are my top feature request 🙂 I love startup chimes in cars, so having them in BeamNG would be much more immersive for me 🙂 Also a startup sweep or animation for the gauges 😉
Or for cars like the Soliad Wendover with the older digital display, a systems check where the gauges light up everything for a second or two for testing before you start the car 🙂
all of the things you said are 100% true, keep up the good work