Blender 2.8 - How To Achieve Shadows With HDR lighting in Eevee
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- Опубликовано: 18 сен 2024
- In this video I will teach you how to achieve Shadows with HDRs With Blender's Eevee Engine... Since Eevee isn't as powerful as cycles, results may not be too realistic but with careful compositing I'm sure realism can be achieved... This video only shows you how to go about it.
@The Natural Art Freak just to clarify a mistake to not confuse your viewers. EEVEE is NOT a ray tracing engine. You almost got it right. EEVEE is so fast because it uses screen space rasterization instead of ray tracing. (Among some other cool techniques) Cycles is a ray tracer. Like the word says: cycles is generating rays that probe the materials and objects and the camera has to pick up the rays generating samples for final image generation.
EEVEE is rasterizing the image and may use, i.e. light probes, cube maps, etc. simulate reflections, irradiance etc.
Thanks for letting me know.
you are a beast! Thanks for this
you're welcome.
Thanks for this great video
you welcome
Thanks you
Can you make a tutorial on how to make weapons or making a spor car?
yeah soon.
Good stuff :)
why dont i have the green camera thing??
Great tutorial! How I can add motion blur? (To make it look like my car is driving?)
for eevee you need forced motion blur addon.
@@NaturalArtFreak thanks
where did you get this background from?
from hdrmaps.com
My rendering takes forever. Is there a way to make it go faster
yeah many ways, but they have to be an option... like for example do you have a gpu? render with it instead of cpu. also what resolution are you rendering at? higher resolutions take longer time just like your sample size. what is your tile size? if you're using GPU you might wanna go with 512*512 but for cpu go with 64*64.