@@fsuightments5853 tbh the 8 shots per mag didnt make that much of a difference, it only really allows you to shoot for longer without a 3 seconds break for reloading
i think it would be cool if there were item upgrade comparisons (ig. turrets or barrier upgrades) and if you could compare legacy upgrades to current ones
armour peeler doesn't need to charge up to fire at close range you deal less damage, sure, but the firerate makes up for it Also, why is AP's piercing and shield ignoring not counted as a special ability?
Now that gc got replaced why Gof I can say AP > GC
Pierce = I'm an average sniper enjoyer and I'm support now.
Grenadier = I like traps, also... You are a battle Sniper now.
grenadier's choice would blow the armour peeler out of the water if this video was made in 1.9
i disagree
wee
8 mag capacity never forget
@@fsuightments5853 tbh the 8 shots per mag didnt make that much of a difference, it only really allows you to shoot for longer without a 3 seconds break for reloading
@@breperr4576hose 3 seconds matter a whole lot for my play style (ambushing, barely ever scope)
The charging for pierce can be considered a special ability as it is unique to the armor peeler.
Yes!,now
Who does better against vehicles?
i think it would be cool if there were item upgrade comparisons (ig. turrets or barrier upgrades) and if you could compare legacy upgrades to current ones
maybe someday
armour peeler doesn't need to charge up to fire at close range
you deal less damage, sure, but the firerate makes up for it
Also, why is AP's piercing and shield ignoring not counted as a special ability?
the ap does not ignore shields since version 1.7 and the piercing.. well im stupid and didnt think of that at the time
Fairly sure shield piercing was fixed in 2.0
I'll test it in a moment
Yep, I shot a shielder in their shield and it still killed them
bro this is just text
problem? is your attention span too bad to watch something without subway surfers at the bottom left of the screen?
Blud got roasted💀