Literally among the first handful of games I played on *my* brand spanking shiny secondhand Steam Deck this Xmas! And I beat it with the janky half-screen broken CRT effect and everything! XD
I find myself, even years after my release, watching a streamer play my game and going... "Oh... oh they are confused about something... I must fix that." It's like a never-ending battle with watching somebody struggle with a mechanic, fixing it up, still seeing struggles, fixing it, and figuring out what's actually my design choices or if it's just, you know, them? It's a fun battle. Anywho, this series honestly got me through the last years of my development of my first steam release, put my own mind at ease, and yadda yadda. It's been a great experience, and I thank you for everything you've done so far! I hope things go well for you going forward and best of luck with your new project!
I'm pretty happy today. I used to watch the re-iterate dev log but then lost this channel somehow and couldn't find it. Today I was watching a video where there was a comment from LTGD which helped me find this place again. Damnit youtube. Turning on notifications so that don't happen again... Lol...
Hey there, thank you so much for this series. I watched a few months ago, and it really changed the way I look at my own simple games. And now, I look back at the time I made my games watching your videos, and they all just feel right. Your insight on how these things are done, and your examples are all incredible. Thank you for your amazing content. And hopefully, I will see more of your games and content. Reach for the stars.
"There is no one right answer. There is a fair few wrong ones but hopefully we can avoid those." - This idea has now been added to my personal arsenal of arguments.
ReIterate is a great game, and definitely worth buying. I had a ton of fun (and rage) playing a precise platformer in a while, and I hope you'll continue making banger games and videos in the future! Happy birthday!
I'm surprised to see you return to reiterate but a nice surprise. It's awesome how you made it compatible with the steam deck. That kind of accessibility feels missing in many game design discussions.
Are you thinking about updating the existing Reiterate game? Or are you thinking about updating the Reiterate Cinematic Universe with a new game in that world?
What an awesome thing to do for your birthday, hope it's a great one! Will try this out again when I am on Steam Deck! I did all of the things you requested in the video, followed and wishlisted Hangry Bear and I wish you the best luck with it, looks goofy AF in the most epic possible way! 💛
If you are still enthusiastic about the world you've started to create in your Indie Game, I think you should update it. Keep going. If not, make a new one. I'd be excited to see you expand on the existing world, or to experience a brand new LTGD world. Both options sound great.
I think the game did what it meant to do and doing anything else would be feature creep you've talked about. If you feel adding more, you probably have enough experience to make a sequel instead with more polish and technique.
Hey, just letting you know, the achievements aren't working for me. I just replayed ReIterate to the end recently, and also finally took a stab at playing Black Edition and beat that too (was a lot of fun, other than maybe 2 or 3 levels that just felt like the only working option was throwing myself at them over and over until I randomly beat them by chance, but otherwise it was very enjoyable as a hard challenge). I also went and did a run of Speedrun mode (got under 16 minutes, playing Black Edition definitely helped make the normal game a lot smoother and easier lol), and I have all the devlog collectable things. So in short, I've done all the achievement tasks, and yet I haven't earned a single achievement, so something's not working right there. Very enjoyable game that I don't regret buying, but just letting you know about this issue I had.
you could just upload on both tbh then youll earn money from both itch and steam audiences also i think it costs money to upload on steam so if you dont think you can make that money back maybe just stick to itch
Happy birthday! Did you create actual Linux version or is the game just run through Proton? Interested to hear what is best option when using Construct.
I woud like to hear the sentence that I like about subscribing to see vídeos like the one i liked because Liked like it was in vídeos before that I also liked like this one that I liked but dinnt led a like like the others yet
I hate to write negative stuff to devs. I'm a dev myself, with a 17 years of experience in the industry. From art, to game design, to code. But here the criticism (instead of my own project's refactoring) goes: Instead of making a video on how flawless you are with your design processes, you could be generous and loving to your audience and fans and add some new content. Even if your (flawed in my opinion) creative vision and meme numbers ocd restricts you from adding 70th level, just make some new optional character art\animation or visual flavour. You've made a not minimalist but a barebones monochrome platformer with not only bad pixel art (yes, it's considered bad art direction to have different pixel size). Usually you do so to make something innovative in terms of gameplay. Nothing in the footage i've seen is. I would say sales \ review numbers reflect that. I would say it's generous. It all feels like lack of skill and stinginess in every way you spend way too much time to excuse with smugness and "know it all" posture. All you did is remove a couple annoyances for yourself for your birthday, make a smug video about how smart you are in order to stroke your ego about a couple new sales you made, providing virtually nothing new to potential buyer. Shure you have a right to do that. And i have a right to have an opinion about that. Love, generosity and going out of your way to make more for other people. This is what usually wins GOTY. Not "I'll make as little as possible and try to convince people it's genius".
The point of the game wasn't to make a GOTY contender or something very original, it was to make a platformer that was fun. It was also this guy's first steam game, so I think that a general lack innovation and quality is, in some aspects, excusable.
still programmer ingame graphics and random backgrounds what changed in u as a game developer?just watched a 3 year old video and its still the same ugly prototype?! I think ur lazy and have wrong expectations..git gud.
Did you ever pick up reIterate(), out of interest? I won't hate you if you say no, I promise.
I never really liked precision platformers, but I really like this channel a lot so I bought it out of support, and played about half of it
Literally among the first handful of games I played on *my* brand spanking shiny secondhand Steam Deck this Xmas! And I beat it with the janky half-screen broken CRT effect and everything! XD
Picked it up a long while back, zoomed through it over a few days and have not touched it since.
I think I’ll have to, considering it’s so special in the history of you
I did! Got stuck at black level 27 or so. It’s exactly what it claims to be
I find myself, even years after my release, watching a streamer play my game and going... "Oh... oh they are confused about something... I must fix that." It's like a never-ending battle with watching somebody struggle with a mechanic, fixing it up, still seeing struggles, fixing it, and figuring out what's actually my design choices or if it's just, you know, them? It's a fun battle.
Anywho, this series honestly got me through the last years of my development of my first steam release, put my own mind at ease, and yadda yadda. It's been a great experience, and I thank you for everything you've done so far! I hope things go well for you going forward and best of luck with your new project!
I'm pretty happy today. I used to watch the re-iterate dev log but then lost this channel somehow and couldn't find it. Today I was watching a video where there was a comment from LTGD which helped me find this place again. Damnit youtube. Turning on notifications so that don't happen again... Lol...
Hey there, thank you so much for this series. I watched a few months ago, and it really changed the way I look at my own simple games. And now, I look back at the time I made my games watching your videos, and they all just feel right. Your insight on how these things are done, and your examples are all incredible.
Thank you for your amazing content. And hopefully, I will see more of your games and content. Reach for the stars.
Thank YOU! That's all I ever wanted out of it, really. People connecting and getting something of value out of it. Thank you so much
Happy Birthday
"There is no one right answer. There is a fair few wrong ones but hopefully we can avoid those." - This idea has now been added to my personal arsenal of arguments.
You should know this quote and say it to yourself:
"I'm 37! I'm not old."
how has it been 2 years, i still think it came out in the last 6 months
Time flies when you're having fun!
Very cool! I've been watching since like Episode 6, and it's been awesome to see your journey!
The devlogs were fun to watch
ReIterate is a great game, and definitely worth buying. I had a ton of fun (and rage) playing a precise platformer in a while, and I hope you'll continue making banger games and videos in the future! Happy birthday!
I'm surprised to see you return to reiterate but a nice surprise. It's awesome how you made it compatible with the steam deck. That kind of accessibility feels missing in many game design discussions.
Are you thinking about updating the existing Reiterate game?
Or are you thinking about updating the Reiterate Cinematic Universe with a new game in that world?
What an awesome thing to do for your birthday, hope it's a great one! Will try this out again when I am on Steam Deck! I did all of the things you requested in the video, followed and wishlisted Hangry Bear and I wish you the best luck with it, looks goofy AF in the most epic possible way! 💛
Why did you delete videos?
never thought id see this again!!
Blast from the past, innit?
Congratulations on the milestone. your game looks really good. Im new to being a game dev so wish me luck :D
bro thats crazy i was just replaying reiterate the other day with my dad (he really liked it).
Happy Birthday.
If you are still enthusiastic about the world you've started to create in your Indie Game, I think you should update it. Keep going.
If not, make a new one.
I'd be excited to see you expand on the existing world, or to experience a brand new LTGD world. Both options sound great.
Happy birthday
Happy birthday!
At 5:16 are those two tall skinny platforms spaced apart exactly enough to just hold right and fall from one to the next? Props if so.
I think the game did what it meant to do and doing anything else would be feature creep you've talked about. If you feel adding more, you probably have enough experience to make a sequel instead with more polish and technique.
Hey, just letting you know, the achievements aren't working for me. I just replayed ReIterate to the end recently, and also finally took a stab at playing Black Edition and beat that too (was a lot of fun, other than maybe 2 or 3 levels that just felt like the only working option was throwing myself at them over and over until I randomly beat them by chance, but otherwise it was very enjoyable as a hard challenge). I also went and did a run of Speedrun mode (got under 16 minutes, playing Black Edition definitely helped make the normal game a lot smoother and easier lol), and I have all the devlog collectable things. So in short, I've done all the achievement tasks, and yet I haven't earned a single achievement, so something's not working right there. Very enjoyable game that I don't regret buying, but just letting you know about this issue I had.
Breaking the 4th wall, it is quite thematic to update Reiterate :D Just keep iterating. Maybe Reiterate 2 ??
Hey I'd like to know whether steam or itch is the best place for publishing my game as a newbie indie game developer. Where can i earn more?
you could just upload on both tbh
then youll earn money from both itch and steam audiences
also i think it costs money to upload on steam so if you dont think you can make that money back maybe just stick to itch
I'd say Itch is better for smaller games while Steam is better for very big, paid games.
same birthday!
Happy birthday! Did you create actual Linux version or is the game just run through Proton? Interested to hear what is best option when using Construct.
Is this game still running On the clickteam fusion?
I haven't watched the video yet, but yes, yes you should
Btw how much did your game earn from itch
I woud like to hear the sentence that I like about subscribing to see vídeos like the one i liked because Liked like it was in vídeos before that I also liked like this one that I liked but dinnt led a like like the others yet
For a moment ther i thought you made heart and slash.
Unreleated but I feel like the frame rate for the bear in the bear game is too high. Reducing it might make for a nicer more retro feeling effect.
I hate to write negative stuff to devs. I'm a dev myself, with a 17 years of experience in the industry. From art, to game design, to code. But here the criticism (instead of my own project's refactoring) goes:
Instead of making a video on how flawless you are with your design processes, you could be generous and loving to your audience and fans and add some new content. Even if your (flawed in my opinion) creative vision and meme numbers ocd restricts you from adding 70th level, just make some new optional character art\animation or visual flavour.
You've made a not minimalist but a barebones monochrome platformer with not only bad pixel art (yes, it's considered bad art direction to have different pixel size). Usually you do so to make something innovative in terms of gameplay. Nothing in the footage i've seen is. I would say sales \ review numbers reflect that. I would say it's generous.
It all feels like lack of skill and stinginess in every way you spend way too much time to excuse with smugness and "know it all" posture.
All you did is remove a couple annoyances for yourself for your birthday, make a smug video about how smart you are in order to stroke your ego about a couple new sales you made, providing virtually nothing new to potential buyer.
Shure you have a right to do that. And i have a right to have an opinion about that.
Love, generosity and going out of your way to make more for other people. This is what usually wins GOTY.
Not "I'll make as little as possible and try to convince people it's genius".
The point of the game wasn't to make a GOTY contender or something very original, it was to make a platformer that was fun. It was also this guy's first steam game, so I think that a general lack innovation and quality is, in some aspects, excusable.
Game went permanently down in price and bro's asking for more content.
You are why people quit gamedev.
@@PensnPixels the more they quit the merrier. Game going down in price after some time is standard practice in this industry.
still programmer ingame graphics and random backgrounds what changed in u as a game developer?just watched a 3 year old video and its still the same ugly prototype?! I think ur lazy and have wrong expectations..git gud.
Thanks for the videos, it helped me design my own game :)
Gonna buy ReIterate and give it a go.
Do you have a discord by the way?
Happy birthday!