Yeah. I love 7 to death, but I'm still wondering why tf you couldn't move towards an interactable object or why getting your partner to automatically partner up was so random.
For once, I am actually surprised that RGG made a turn based combat that is more responsive, has different reactive elements that make it feel like you're actually in the action rather than just basic your turn attack. Being able to move around, pick up nearby objects to attack, order teammates to do a combo, Kiryu being able to switch multiple styles and getting a real time combat, enemies getting wallbanged - it just feels too good in a turn based combat. It literally has to be the best rendition of turn BASED combat that I've seen.
I haven't gotten a chance to play the demo yet, but this looks so much better than Y7's combat, it's more snappy and fast it seems. Hopefully the grind isn't as egregious tho.
was very pleased when I actually bothered to play the demo, I had assumed Yakuza 8 was just gonna do nothing new but I'm very glad they've improved on it so much. Hopefully the grinding is less painful, but I doubt they're gonna fix that.
@@DillionT Actually, this ability is an amazing opportunity for a cool story moment where Kiryu would just stay in ex-heat mode for the entire long battle and bulldoze through an entire horde of enemies
Even though I'll always prefer the beat'em up combat compared to the turn based they definitely improved so much from the first game P.S any thoughts/feelings on the combat Dillion?
As someone who thinks 7 has one of the worst combat systems I have ever seen, this does not look too bad. I would like it more if it was not in a Yakuza game though. And they should have left Kiryu out of it.
@@revbladez5773 and 8 was cooked to near perfection as a yakuza game we can already see through the story, sidestories and even the wackiness yakuza has
…Gaidens combat is bad? Lmao. I can’t agree remotely. Sure it’s not as good as LJ but man is it still good. Just uh the arena shit can be a nightmare and some of those are poorly constructed
the combat is a massive improvement over the first game. Fixes almost every issue I had.
Which were?
I feel the exact same
@@thatrandomcrit5823 mostly movement stuff, you can control your positioning, choose when you wanna use objects. Feels overall snappier.
Great, I had those complaints too!@@amuro473
Yeah. I love 7 to death, but I'm still wondering why tf you couldn't move towards an interactable object or why getting your partner to automatically partner up was so random.
This games combat system is a huge step up from the previous one, makes yakuza’s turn based combat very unique than other turn based games
For once, I am actually surprised that RGG made a turn based combat that is more responsive, has different reactive elements that make it feel like you're actually in the action rather than just basic your turn attack. Being able to move around, pick up nearby objects to attack, order teammates to do a combo, Kiryu being able to switch multiple styles and getting a real time combat, enemies getting wallbanged - it just feels too good in a turn based combat. It literally has to be the best rendition of turn BASED combat that I've seen.
They really learned a lot from their first attempt.
@aryabratsahoo7474 they've learned so much with brawling over the years especially on dragon engine so it makes sense turn based would improve
I like IW's combat a lot more, especially how it emphasizes the teamwork part of the game to give it the uniqueness it needed
Now we just need Turn Based Wall Bounding
That is actually a thing
4:25 Tomizawa be like "Ayo, Ichi check this out, this guy getting fucked up bad!"
Infinite wealth, infinite possibilities. I’m going to be using heat actions, street weapons, and combo moves all the time!
I haven't gotten a chance to play the demo yet, but this looks so much better than Y7's combat, it's more snappy and fast it seems. Hopefully the grind isn't as egregious tho.
Oh we grinding 😅
was very pleased when I actually bothered to play the demo, I had assumed Yakuza 8 was just gonna do nothing new but I'm very glad they've improved on it so much. Hopefully the grinding is less painful, but I doubt they're gonna fix that.
Now this looks a lot more like what I'd imagine a turn based Yakuza game looking like
i really like the turn based combat more than the last and it's so unique compared to other jrpgs ESPECIALLY kiryu's ultimate move
ichibans schizophrenia has improved
Its so dynamic you won't think its a turn based game 😂😂
The movement definitely helped enable more planning and positioning.
I hope the story reflects the party members actual combat participation not just ichiban in the cutscenes
Kiryu should have like a super guard that acts like komaki parry
When Kiryu Went R2 ◾🔺️⬅️ I thought you was gonna make a combo video lmao Happy New Year amigo.
Yea Kiryu is by far the most interesting and best character in the game for me, he elevates the combat so much lmao
@@DillionT yh man hope he don't die gameplay gonna be goofy with him.
@@DillionTI hope we can somehow extend his ex-heat time
@@DillionT Actually, this ability is an amazing opportunity for a cool story moment where Kiryu would just stay in ex-heat mode for the entire long battle and bulldoze through an entire horde of enemies
Even though I'll always prefer the beat'em up combat compared to the turn based they definitely improved so much from the first game
P.S any thoughts/feelings on the combat Dillion?
Def better than the 1st
i wonder if you can spend 100500 turns buffing, get to low health and oneshot everyone
Id love to see how ichiban reacts when Kiryu goes balls and stops doing turn based attacks lol
The improvement treatment over the other
huge improvement over Y7
If I’m being honest I kind of miss Hero’s old basic attack combo lol, the new animations are great but I’m still used to the one from 7.
Baldur’s Gate killer
Gonna be hard going back to 7 after this
I didnt like 7's combat cuz i think it was boring, but this time for 8 i think its better!
let’s party
lets party john noctis
@@akiyomer yessir
Ichiban combat no longer mid??
Nice video, but next time, try going for juggle combos. I sence a lack of combos in general in this video.
wait… yakuza is a turn based combat game?
Only 7 & 8
@@manukau5271 thx
As someone who thinks 7 has one of the worst combat systems I have ever seen, this does not look too bad.
I would like it more if it was not in a Yakuza game though. And they should have left Kiryu out of it.
the mid combat
It'd be so funny if Y8 has better combat than Gaiden
Chance of that being the case is about the same as us suddenly finding out that Earth was flat afterall.
Tbh it would barely be surprising for me if so. Gaiden is a 6 month dev time game
@@somerandomdude5148 Gaiden also had plenty of reused assets. Six months never would have been possible otherwise.
@@revbladez5773 and 8 was cooked to near perfection as a yakuza game we can already see through the story, sidestories and even the wackiness yakuza has
after gaiden boo combat, i only hope they can make 8 turn based good
is that what people genuinely think? this fanbase is weird asf
@@thatnaaaa yokoyama: hmmm imagine gaiden combat bad so people start to begging me turn based yes
…Gaidens combat is bad? Lmao. I can’t agree remotely. Sure it’s not as good as LJ but man is it still good. Just uh the arena shit can be a nightmare and some of those are poorly constructed