not gonna lie the way you explain being happy and loving games makes me happy and I don't why maybe I'm jus extremely empathetic and get happy when others are happy given the amount of people who only seem to focus on the negative
Yo Shadow of the Colossus and Minish Cap got me recognize scale. And Katamari got me too haha. Also wow fantastic example with Snake. I never even thought of such a simple game that way. I know you said your struggled talking about game scaling but you ROCKED it. Fantastic vid!
In Before the Super Eyepatch Wolf crowd comes. I can't agree with this video enough, So many games don't appreciate on how they use their size, EVERYTHING in a game is a tool, and any size can work as long as it's built with intention. Seriously i'm only one Video in and i'm sold on this channel. Look forward to chewing through the backlog and can't wait for more!
Aww this such a sweet video! Im so glad I found this channel. Scale is such a great example of how video games are uniquely capable of giving us impossible experiences. My favorite use of scale that you didnt talk about is the section in Okami where you shrink down in the capital city (I think). This example is interesting because of how it changes your perspective of the secondary main character, Issun. Normally he's bug-sized and can't do much but when the player shrinks down suddenly you can actually see his face and he's no longer useless in combat. In a way the change of scale was used to develop his character which was super cool and creative
I think God Of War on PS2 was the first game that made me appreciate scale in games. Seeing huge buildings or titans in full view in the distance, then ending up there after hours of play really played into the epic adventure feel of the games.
super glad someone gets me, everytime i start a new game in skyrim and have a 16 point quest log I get anxiety like a stack of work was just laid on my desk
I'm here from Super Eyepatch Wolf, but now I'm seeing there's people from GMTK and even Razbuten (not people from Razbuten, just Razbuten). What the hell is happening here? Whatever it is you deserve this!
Katamari is such a great example of how scale can affect the player. The final levels where you go from rolling up paperclips to rolling up the entire landmass of Japan bring me so much chaotic joy where I simultaneously feel bad for everyone being rolled up and also deliriously excited at the sheer absurdity of it all. And all to a catchy soundtrack too! Great video as always! Also reminded me I still need to check out Metamorphosis...
Just came over from Super Eyepatch Wolf's video. I love video essays and having them on in the background while working on art or, funny enough, taking care of side content in open world games. Always nice listening to someone talk about something they're passionate about.
Rly astonishing to me how many different games you could touch on in just 11 minutes. Actually made me really excited to be able to play in such a variety of worlds in so many different ways.
This is a well written and preformed essay on games use of scale. I am quite happy to have been recommended your channel by Super Eyepatch Wolf. I look forward to further videos as well as diving into your past works.
I really enjoyed this dive into the complexities of scale. its something as a long term gamer that I don't really think about. this has given me a new perspective, thank you.
I thought i was gonna just see a minute of the video cause it looked cool but you really impressed me with how informative and educational that video was, having great writing skills and a calming voice helps too. You have become one of my favourite channels on the subject of video game design and I'm very excited to see what other topics you're gonna tackle.
When I was on Iceland, I experienced how impressive scale can be. Because there are almost no trees on the entire island. So if you look into a valley or across the rock desert of the highlands there are no points of reference for you to measure how immense the land around you is. Mountains appear enormous and you get the feeling that no human being lives anywhere around for miles. Great video as always. Im excited to see what interesting topic you come up with next time!
Came from Adam Millard and it was a very quick sub! Blasphemous was the game that came to mind while watching the video, more specifically the moment when you enter the Wall of Holy Prohibitions. Before you enter the main dungeon in this zone you are greeted with a foreboding, sorrowful sunset over sharp mountains and ruinous cityscape in the background. Everything on your character's plane becomes a silhouette. As you walk towards the dungeon two giants ambush you and you fight as silhouettes, which was rather unexpected and very disorienting! I think the game makes expert use of scale, most likely rooted in the game's religious influences. The grotesque denizens often dwarf the player, the beautifully illustrated backgrounds give a sense of awe and insignificance. I think a lot of what you said can be applied even to the writing: it's minimalist and cryptic, giving you small glimpses of the vast history of this foreign world.
As a level designer, scale is my favorite element to utilize. I love to create variation and play between tight confined areas that open into massive spaces. One easy trick that always elicits the wow-factor is to make a space that's big enough to be a outside area, then enclose it. A perforated roof to let some light rays in give bonus points. Team ICO games provide a masterclass is this principal.
Here from some random comment from a Dreaming in Neon viewer. Grateful I followed up on it! Really glad you mentioned Katamari, haha. I was like, "There's no way it's not coming up... but there's a little over one minute left! C'mooooonn--yes!"
Her voice fits so well the tone of her videos. It's all so calming and comforting. On top of that she always has something interesting to say. I love it.
When you see one excellent video game RUclipsr comment on a video, see comments that indicate a second sent them here, and came here following the recommendation of yet a third... Yeah, you know the channel’s gonna be a good one.
Came here from EyePatchWolf, and i really loved your video! I remember playing Among the Sleep and Little Nightmares for the first time and feeling so scared and defenseless compared to all the horrors and monsters, what showed to me how effective scales can be.
The sense of scale in "the beginners guide"s architecture is something I still can't get out of my head. It's so exciting how much emotion can generate by level design alone.
Awesome vid! Came from GMTK’s shoutout. Earned yourself a new subscriber!!! I remember the first time I glided down the Great Plateau in BOTW like it was yesterday. I was in awe at the sheer possibility and size of the world that lay below me.
Great video ! Scale and perspective shifts is something I always appreciate in games. One example that always comes to my mind when talking about scale is Xenoblade X : the game can be explored only by foot for the first 30 hours, then with a grounded mech, and a dozen hours, with a flying mech. This totally changes the way you approach exploring, and the way you see the (huge) world around you ; also it is something that can truly be experienced in your first playthrough ! .. also I love your examples, Ueda and katamari games are among my favorites ever
Having found your channel a few months ago i've already binge watched a majority of your videos ! Truly stellar work, these video essays, retrospectives and analysis are so well done and thoroughly entertaining, amazing work ! Looking forward to more ahead.
Wonderful vidéo as always ! Recently, I have experienced this feeling of being so small in Grounded. You play as a tiny human in a regular garden and as a consequence, the threats are spiders, ants, etc. That was really cool ^^ I am so glad you have mentionned the games of Fumito Ueda since I think this is the best example of how can scale can completely change your feelings in a game. Keep up the good work. Can't wait to see your futures videos =D
Great video. I remember Ico feeling like a real turning point in action-adventure games because of the distance of the camera. It was partly a matter of computational power to display architectural details and texture over that distance, but also the willingness to make the characters small and vulnerable (the protagonists are children) which was unusual for a game within the "helmeted hero fights supernatural creatures in a scary castle" type. Lots of these spaces could have, and usually would have, been designed more tightly around the hero's path to make them feel chunky, save resources and cut down on problems, but this game's eye particularly wanted to expand the environment to heighten the kids' smallness, as it were. It wasn't just the graphical communication of this that stood out, but the sound. I had never heard such an echoey game before, where every shout and scuff of a shoe reverberated from the walls to your ears, and aside from indicating scale this also added tension: shhh, Ico, they'll hear you...
Scale is a thing I usually tune out from my brain when I play games and then when I suddenly remember about it's like "whoa! that's massive!" I love it, haha
Really nice video ! Shadow of the colossus is such an amazing game and it was one of the most memorable experience I had with scale in gaming. You always choose such cool topics for your videos, it's always a pleasure to watch !
This reminded me of playing Twisted metal small brawl as a kid, it was such a magical feeling to see familiar surroundings from the perspective of a toy. Great video
Came here from the one-eyed wolf, glad I came, I just have one word...Subnautica?!?! That game bleeds awesome inverted scale and just desolation. I know it's at the human scale but they do an amazing job with manipulating scale within the map and the environment. Love the essay, keep doing what you are doing. New subscriber for life.
Really nice video! For a topic that you say was challenging to put into words, you did an excellent job. It was all really easy to follow while also being thorough and efficient.
I think I just found a real gem of a channel, subbed instantly 👍 Edit: Wow, 20 seconds or so and already a ❤ Edit 2: hmm, RUclips has a bug that when you Edit your comment after you get a heart, the heart disappeares
I've just discovered your channel through GMTK's shout out on twitter and I'm so glad! I'm 100% going to binge watch all the videos, this one was so well done 🤭
Man I never even thought of playing the Last Guardian as a VR game, that would be amazing. I've only played one VR game which was just a tech demo, and even that was incredibly immersive due to the simple ability to look over your shoulder. That really blew me away.
i've been exploring space for my ap art portfolio, so i've been obsessed w scale n all lately. this vid was great fun n i thought you did fantastically putting it all into words, n yeah i totally agree that sometimes it can be a very personal experience, since i have a pretty bad fear of heights but smaller spaces feel v comforting to me.
really cool video! There is something very Gulliver's Travels about the feeling of being in a scale that doesn't belong to the world around you. Id say that even a game like Mario is really about the difference in scales, when you are big youre powerful and can break blocks. When you're small you are vulnerable, but can fit through gaps and better dodge enemies. Really makes you think
Among current games, I feel like Deep Rock Galactic, a space-dwarf mining FPS, does an amazing job of playing with space and scale. A huge part of the appeal is how it is constantly switching from claustrophobic tunnels to awesomely large caverns, and because everything is underground, illumination adds an additional wrinkle in that sense of scale. Throwing a flare off a ledge into the darkness below, and realizing just how far you'd fall if you took a wrong step can feel breathtaking. I think that game would break me if there was a VR version.
Breath of the Wild is the pinnacle of open world design. I was also surprised by how much I love VR. For me, immersion, combined with emotional engagement, is absolutely vital in making games truly memorable. A good soundtrack is also essential.
That's one thing i love about Mech games, you feel huge in them, even if gameplay is very similar to being normal sized you are the size of buildings, cars feel like bugs when you step on them and when you destroy stuff it reacts different, stuff falls like on slow mo. Then comes AC4A and even though you feel huge there are Arms Fort that are stupidly massive and also ZOE2 on VR in which you can see how big these mechs are from the cabin.
Just got to watching this video now and yet another creatively-crafted Collosi stood in my path! I could imagine the undertaking this concept carried with it when trying to formulate thoughts on something so inherently awe-inspiring and defiant of language. Great work and, man, now I really gotta go back for a 2nd BOTW run and to finish Death Stranding!!
If you haven't yet, try Superliminal. The game isn't based on scale, but there are a few moments in the game where it will give you the tools to become as small as you want, and I had a lot of fun toying around with it.
I remember the first time I played one of those first person shooter multiplayer levels that made the player feel very tiny, like you were one of the borrowers or something. It felt so neat to explore a bedroom or a kitchen when you're only an inch tall. I had never experienced anything like that before and wish I could experience it more often.
There was a Honey, I Shrunk the Kids attraction at Universal Studios when I was a kid. I was only five or six years old and have a terrible memory 27 years later, but for some reason that’s one of the only things I remember vividly from that early in my life and it’s always caused me to be drawn to small-scaled games like Pikmin, Grounded, Unraveled, the ant level from MediEvil, It Takes Two, etc. but I think the one that really cemented my love for small-scaled characters/worlds in video games was Terraria of all things even though it doesn’t even fall into that category. I was staring at the screen while playing it one day and I just got a feeling like I was looking into a Terrarium. As a kid I had a 75 gallon aquarium that I had split in half between land/water with appropriate animals in each. It felt like it’s own little world. Playing Terraria brought me back to those days of tirelessly crafting it to look as natural as possible and I think that nostalgia is what caused me to fall in love with the game as much as I did. With games like Smalland and Grounded, it seems like there’s finally a demand for small-scaled worlds in the same vein as Honey, I Shrunk the Kids and I’m really excited for it. Next I want an open-world game that takes place inside the human body kinda like that one Ape Escape level. I’m surprised it hasn’t been done yet honestly.
incredible video might just be my new fav of your stuff love this subject scale in games is so cool one of my fav games a hidden gem on the gamecube gotcha force has you defending a town as little alien toys and having the fate of the world be decided in playgrounds and child's bedrooms is so funny and cool always love the being small in a our average world theme for games
One of my favorite uses of scale in games is Toy Story 2. It really conveys just how regular environments can be fascinating to explore if you are very small.
Yay, Chibi-Robo! representation! VR is such an incredible way to experience scale that is so hard to convey to anyone who has not shared that experience themselves. Having played Star Wars: Squadrons in the VR over this weekend, it's wild how it gives a sense of not only size but speed, and when I've played it without VR I've found myself losing a lot of perspective of that speed as well as where I am physically at in that playspace.
I'm writing a paper about The Sims 4 Eco Lifestyle and during my research was introduced to scale in gaming from an environmental perspective. I'd highly recommend Alenda Y. Chang's "Playing Nature" if the topic intrigues you. This video works really well in that context too.
My first real exposure to scale in games is Toy Story 2 for the PS1. Made me feel small, yet larger than life, just like how our childhood toys made us feel.
I wish I had a game example on this subject, but a piece of media that I kept thinking of is Zootopia (especifically the scenery and how they were scaled to the animal and how they integrated the different scales on a city)
This topic makes me think of the game “Grounded” by Obsidian. Such a fun and addictive game with the concept of “Honey I Shrunk The Kids”. Literally that’s what it is.
Red Dead Redemption 2's content is quite all over the place in its presentation... but I personally found that simply turning off the radar and trying to find my way around, without worrying too much, made the game soooo better; makes you focus and the sounds around you, and fixes the messy presentation of sidequests or encounters (that are recognizable from the sounds of the ambient ecc). Overall rdr2 is a great game in my opinion :)
Awesome stuff as usual! Reminds me of this game I used to play on PS1 where you're those little green toy soldier men like the ones in Toy Story. (I don't remember the title) You'd have levels where you have battles in like a fridge or on a dinner table and stuff like that, I remember thinking it was so cool haha
Maria out here telling gamer guys that size matters. This is what being alive feels like.
destroying the gamers one vid at a time 😤
Nice, 2 of my favourites on RUclips in 1 comment section
Why did I get the feeling I wud find u here
@@coolboi6427 Cause he even promoted her lately. I came from him
Came from razbuten and was not disappointed
Shout Out to Adam Millard - The Architect of Games for shouting you out in his most recent (as of December 22, 2020) video. + Subscriber
Hurrah for cross-pollination of intelligent video gaming analysis! We're desperate for content!
not gonna lie the way you explain being happy and loving games makes me happy and I don't why maybe I'm jus extremely empathetic and get happy when others are happy given the amount of people who only seem to focus on the negative
real gamer talk this vid is a BANGER
THANK YOU KING
There you are again😍
Thank you Architect of Games for the recommendation of this channel! Love the content here
Yo Shadow of the Colossus and Minish Cap got me recognize scale. And Katamari got me too haha.
Also wow fantastic example with Snake. I never even thought of such a simple game that way.
I know you said your struggled talking about game scaling but you ROCKED it. Fantastic vid!
AHHH thank you so much!!! It means a lot coming from you
In Before the Super Eyepatch Wolf crowd comes.
I can't agree with this video enough, So many games don't appreciate on how they use their size, EVERYTHING in a game is a tool, and any size can work as long as it's built with intention.
Seriously i'm only one Video in and i'm sold on this channel. Look forward to chewing through the backlog and can't wait for more!
thank you so much!! really glad you enjoyed the video! :) I hope I don’t disappoint
Aww this such a sweet video! Im so glad I found this channel. Scale is such a great example of how video games are uniquely capable of giving us impossible experiences.
My favorite use of scale that you didnt talk about is the section in Okami where you shrink down in the capital city (I think). This example is interesting because of how it changes your perspective of the secondary main character, Issun. Normally he's bug-sized and can't do much but when the player shrinks down suddenly you can actually see his face and he's no longer useless in combat. In a way the change of scale was used to develop his character which was super cool and creative
I think God Of War on PS2 was the first game that made me appreciate scale in games. Seeing huge buildings or titans in full view in the distance, then ending up there after hours of play really played into the epic adventure feel of the games.
super glad someone gets me, everytime i start a new game in skyrim and have a 16 point quest log I get anxiety like a stack of work was just laid on my desk
That save music from Ico in the first few seconds is just such a great piece of music
It’s too good not to use 😭
@@eurothug4000 it is! Have you played Ico yet? I think your absolutely love it!
I'm here from Super Eyepatch Wolf, but now I'm seeing there's people from GMTK and even Razbuten (not people from Razbuten, just Razbuten). What the hell is happening here? Whatever it is you deserve this!
There's also Adam Millard, the architect of games! Thats where I came from.
This fancy lady be makin the rounds! Super cool!
i'm person from razbuten here, although I do watch GMTK more
Supereyepatchwolf sent me here, and I can’t regret it.
Katamari is such a great example of how scale can affect the player. The final levels where you go from rolling up paperclips to rolling up the entire landmass of Japan bring me so much chaotic joy where I simultaneously feel bad for everyone being rolled up and also deliriously excited at the sheer absurdity of it all. And all to a catchy soundtrack too!
Great video as always! Also reminded me I still need to check out Metamorphosis...
It’s so satisfying! Absolutely loveeee katamari
Just came over from Super Eyepatch Wolf's video. I love video essays and having them on in the background while working on art or, funny enough, taking care of side content in open world games. Always nice listening to someone talk about something they're passionate about.
Thank you for covering this, in such high quality! I got the inspiration I needed. (I'm making a non commercial game and sense of scale is important)
Rly astonishing to me how many different games you could touch on in just 11 minutes. Actually made me really excited to be able to play in such a variety of worlds in so many different ways.
Haha I had to leave quite a few games out otherwise I would've never finished the vid! Glad you liked it!
I'm glad I found out about your content. It feels like comfort food. I really love it.
This is a well written and preformed essay on games use of scale. I am quite happy to have been recommended your channel by Super Eyepatch Wolf. I look forward to further videos as well as diving into your past works.
I really enjoyed this dive into the complexities of scale. its something as a long term gamer that I don't really think about. this has given me a new perspective, thank you.
Omg these are exactly the type of videos I want to watch while I’m eating lunch!! Thank you for making videos like this
I’m so happy I found you. I’m so excited to watch your videos. This is my favourite kind of RUclips content. Thank You.
Thank you!! ❤️
eurothug4000 You’re very welcome!!
I thought i was gonna just see a minute of the video cause it looked cool but you really impressed me with how informative and educational that video was, having great writing skills and a calming voice helps too. You have become one of my favourite channels on the subject of video game design and I'm very excited to see what other topics you're gonna tackle.
Awesome as always, one of the highlights of my evenings, whenever one of these get's released.
Thank you so much!! 😭❤️
When I was on Iceland, I experienced how impressive scale can be. Because there are almost no trees on the entire island. So if you look into a valley or across the rock desert of the highlands there are no points of reference for you to measure how immense the land around you is. Mountains appear enormous and you get the feeling that no human being lives anywhere around for miles.
Great video as always. Im excited to see what interesting topic you come up with next time!
No points of reference? You mean you couldn't see a single sheep or horse? How is that even possible :)
Came from Adam Millard and it was a very quick sub!
Blasphemous was the game that came to mind while watching the video, more specifically the moment when you enter the Wall of Holy Prohibitions.
Before you enter the main dungeon in this zone you are greeted with a foreboding, sorrowful sunset over sharp mountains and ruinous cityscape in the background. Everything on your character's plane becomes a silhouette. As you walk towards the dungeon two giants ambush you and you fight as silhouettes, which was rather unexpected and very disorienting!
I think the game makes expert use of scale, most likely rooted in the game's religious influences. The grotesque denizens often dwarf the player, the beautifully illustrated backgrounds give a sense of awe and insignificance. I think a lot of what you said can be applied even to the writing: it's minimalist and cryptic, giving you small glimpses of the vast history of this foreign world.
Super eyepatch wolf led me here and it's awesome! Super thoughtful and well made videos!
As a level designer, scale is my favorite element to utilize. I love to create variation and play between tight confined areas that open into massive spaces. One easy trick that always elicits the wow-factor is to make a space that's big enough to be a outside area, then enclose it. A perforated roof to let some light rays in give bonus points. Team ICO games provide a masterclass is this principal.
Gotta say you did a great Job putting it into words and made me understand it
Here from some random comment from a Dreaming in Neon viewer. Grateful I followed up on it!
Really glad you mentioned Katamari, haha. I was like, "There's no way it's not coming up... but there's a little over one minute left! C'mooooonn--yes!"
Her voice fits so well the tone of her videos. It's all so calming and comforting. On top of that she always has something interesting to say. I love it.
When you see one excellent video game RUclipsr comment on a video, see comments that indicate a second sent them here, and came here following the recommendation of yet a third... Yeah, you know the channel’s gonna be a good one.
Came here from EyePatchWolf, and i really loved your video! I remember playing Among the Sleep and Little Nightmares for the first time and feeling so scared and defenseless compared to all the horrors and monsters, what showed to me how effective scales can be.
The sense of scale in "the beginners guide"s architecture is something I still can't get out of my head. It's so exciting how much emotion can generate by level design alone.
Awesome vid! Came from GMTK’s shoutout. Earned yourself a new subscriber!!! I remember the first time I glided down the Great Plateau in BOTW like it was yesterday. I was in awe at the sheer possibility and size of the world that lay below me.
here from super eyepatch wolf! so glad he talked about your channel i loved this video essay cant wait for more in the future!!
Great video ! Scale and perspective shifts is something I always appreciate in games. One example that always comes to my mind when talking about scale is Xenoblade X : the game can be explored only by foot for the first 30 hours, then with a grounded mech, and a dozen hours, with a flying mech. This totally changes the way you approach exploring, and the way you see the (huge) world around you ; also it is something that can truly be experienced in your first playthrough !
.. also I love your examples, Ueda and katamari games are among my favorites ever
Having found your channel a few months ago i've already binge watched a majority of your videos ! Truly stellar work, these video essays, retrospectives and analysis are so well done and thoroughly entertaining, amazing work ! Looking forward to more ahead.
So glad you got a shout-out in Eyepatch Wolf’s latest video, your channel has been way underrated for too long now.
this channel is about to explode into popularity, good luck buddy
Another banger of a video! I love your work!
Thank you so much! Glad you enjoyed it :)
Wonderful vidéo as always !
Recently, I have experienced this feeling of being so small in Grounded. You play as a tiny human in a regular garden and as a consequence, the threats are spiders, ants, etc. That was really cool ^^
I am so glad you have mentionned the games of Fumito Ueda since I think this is the best example of how can scale can completely change your feelings in a game.
Keep up the good work. Can't wait to see your futures videos =D
Thank you so much for sharing! ☺️
Great video. I remember Ico feeling like a real turning point in action-adventure games because of the distance of the camera. It was partly a matter of computational power to display architectural details and texture over that distance, but also the willingness to make the characters small and vulnerable (the protagonists are children) which was unusual for a game within the "helmeted hero fights supernatural creatures in a scary castle" type. Lots of these spaces could have, and usually would have, been designed more tightly around the hero's path to make them feel chunky, save resources and cut down on problems, but this game's eye particularly wanted to expand the environment to heighten the kids' smallness, as it were. It wasn't just the graphical communication of this that stood out, but the sound. I had never heard such an echoey game before, where every shout and scuff of a shoe reverberated from the walls to your ears, and aside from indicating scale this also added tension: shhh, Ico, they'll hear you...
Scale is a thing I usually tune out from my brain when I play games and then when I suddenly remember about it's like "whoa! that's massive!" I love it, haha
LOOL same!!
Ahhh this video was so well done and my new favorite video of yours
thank you so much! 🥺❤️
BotW, Sable, and Grounded have some of the best senses of scale I've ever seen in games.
Sent here by supereyepatch. Thanks for your vids!!! You are hella creative!
Really nice video !
Shadow of the colossus is such an amazing game and it was one of the most memorable experience I had with scale in gaming.
You always choose such cool topics for your videos, it's always a pleasure to watch !
Thank you so much!! ☺️
This reminded me of playing Twisted metal small brawl as a kid, it was such a magical feeling to see familiar surroundings from the perspective of a toy.
Great video
Came here from the one-eyed wolf, glad I came, I just have one word...Subnautica?!?! That game bleeds awesome inverted scale and just desolation. I know it's at the human scale but they do an amazing job with manipulating scale within the map and the environment. Love the essay, keep doing what you are doing. New subscriber for life.
The sense of scale is possibly the most important aspect of VR, there really is nothing like it.
Beautiful video! I agree, the whale's moment in Abzu is truly astonishing
I liked this just because of the ICO track, nice channel I'm sure you will grow well.
Came here thanks to Supereyepatchwolf, stayed thanks to your eloquence and empathy in writing
EYEPATCH RAID!! I hope your channel grows : )
Came here from Game Maker's Toolkit's tweet. Very cool video! Subscribed.
Really nice video! For a topic that you say was challenging to put into words, you did an excellent job. It was all really easy to follow while also being thorough and efficient.
I think I just found a real gem of a channel, subbed instantly 👍
Edit: Wow, 20 seconds or so and already a ❤
Edit 2: hmm, RUclips has a bug that when you Edit your comment after you get a heart, the heart disappeares
hearted again ;)
@@eurothug4000 thanks 😊
I've just discovered your channel through GMTK's shout out on twitter and I'm so glad! I'm 100% going to binge watch all the videos, this one was so well done 🤭
Thank you so much!! ☺️
I've never really thought about scale in games before, but I think I get it now. This was a really interesting watch!
I’m glad Adam Miller pointed me in your direction, this video was great.
Can’t wait to see what you come up with next! I know the video will be great, but one-upping this title will be damn near impossible
Ha I’m certainly proud of this title!!
The title of the video made me feel bad but then the video is great which made me feel great. Genius move
Man I never even thought of playing the Last Guardian as a VR game, that would be amazing. I've only played one VR game which was just a tech demo, and even that was incredibly immersive due to the simple ability to look over your shoulder. That really blew me away.
You deserve so many more subs. Great content!
Amazing video!! :D I think next gen we're gonna see some massive size and scale upgrades in games! Cant freaking wait! xD
Adam Millard sent me here and I'm very glad he did. Subscribed and hoping for more great content like this.
i've been exploring space for my ap art portfolio, so i've been obsessed w scale n all lately. this vid was great fun n i thought you did fantastically putting it all into words, n yeah i totally agree that sometimes it can be a very personal experience, since i have a pretty bad fear of heights but smaller spaces feel v comforting to me.
really cool video! There is something very Gulliver's Travels about the feeling of being in a scale that doesn't belong to the world around you. Id say that even a game like Mario is really about the difference in scales, when you are big youre powerful and can break blocks. When you're small you are vulnerable, but can fit through gaps and better dodge enemies. Really makes you think
I just discovered your videos and as a game designer myself, THANK YOU SO MUCH!❤
Among current games, I feel like Deep Rock Galactic, a space-dwarf mining FPS, does an amazing job of playing with space and scale. A huge part of the appeal is how it is constantly switching from claustrophobic tunnels to awesomely large caverns, and because everything is underground, illumination adds an additional wrinkle in that sense of scale. Throwing a flare off a ledge into the darkness below, and realizing just how far you'd fall if you took a wrong step can feel breathtaking. I think that game would break me if there was a VR version.
Breath of the Wild is the pinnacle of open world design. I was also surprised by how much I love VR. For me, immersion, combined with emotional engagement, is absolutely vital in making games truly memorable. A good soundtrack is also essential.
The Beacon in Titanfall 2 is my favorite example of scale in a game.
That's one thing i love about Mech games, you feel huge in them, even if gameplay is very similar to being normal sized you are the size of buildings, cars feel like bugs when you step on them and when you destroy stuff it reacts different, stuff falls like on slow mo.
Then comes AC4A and even though you feel huge there are Arms Fort that are stupidly massive and also ZOE2 on VR in which you can see how big these mechs are from the cabin.
Just got to watching this video now and yet another creatively-crafted Collosi stood in my path! I could imagine the undertaking this concept carried with it when trying to formulate thoughts on something so inherently awe-inspiring and defiant of language. Great work and, man, now I really gotta go back for a 2nd BOTW run and to finish Death Stranding!!
If you haven't yet, try Superliminal. The game isn't based on scale, but there are a few moments in the game where it will give you the tools to become as small as you want, and I had a lot of fun toying around with it.
I remember the first time I played one of those first person shooter multiplayer levels that made the player feel very tiny, like you were one of the borrowers or something. It felt so neat to explore a bedroom or a kitchen when you're only an inch tall. I had never experienced anything like that before and wish I could experience it more often.
There was a Honey, I Shrunk the Kids attraction at Universal Studios when I was a kid. I was only five or six years old and have a terrible memory 27 years later, but for some reason that’s one of the only things I remember vividly from that early in my life and it’s always caused me to be drawn to small-scaled games like Pikmin, Grounded, Unraveled, the ant level from MediEvil, It Takes Two, etc. but I think the one that really cemented my love for small-scaled characters/worlds in video games was Terraria of all things even though it doesn’t even fall into that category. I was staring at the screen while playing it one day and I just got a feeling like I was looking into a Terrarium. As a kid I had a 75 gallon aquarium that I had split in half between land/water with appropriate animals in each. It felt like it’s own little world. Playing Terraria brought me back to those days of tirelessly crafting it to look as natural as possible and I think that nostalgia is what caused me to fall in love with the game as much as I did. With games like Smalland and Grounded, it seems like there’s finally a demand for small-scaled worlds in the same vein as Honey, I Shrunk the Kids and I’m really excited for it. Next I want an open-world game that takes place inside the human body kinda like that one Ape Escape level. I’m surprised it hasn’t been done yet honestly.
Super Eye patch Wolf sent me. Good stuff so far!
incredible video might just be my new fav of your stuff love this subject scale in games is so cool one of my fav games a hidden gem on the gamecube gotcha force has you defending a town as little alien toys and having the fate of the world be decided in playgrounds and child's bedrooms is so funny and cool always love the being small in a our average world theme for games
Ooooh I haven’t heard of that one! Sounds awesome!
@@eurothug4000 ye it's hard to find but emulation is always a option too lol
One of my favorite uses of scale in games is Toy Story 2. It really conveys just how regular environments can be fascinating to explore if you are very small.
Eyepatchwolf sent me. Your videos are great! Can't wait for your future work.
Yay new video to help me through my tough times :,D
I hope you enjoy it!
It so amazing how I may have never discovered this amazing channel without finding another channel (wolf)
Amazing! Very well made and informative. Great watch :)
Glad you liked it! :)
Yay, Chibi-Robo! representation!
VR is such an incredible way to experience scale that is so hard to convey to anyone who has not shared that experience themselves. Having played Star Wars: Squadrons in the VR over this weekend, it's wild how it gives a sense of not only size but speed, and when I've played it without VR I've found myself losing a lot of perspective of that speed as well as where I am physically at in that playspace.
I’m very new to VR so that initial experience playing Moss and the Last Guardian demo especially were like WOAH. It’s amazing!!
If you've not had the chance to play Alyx yet, you're in for a treat. Can't recommend it enough!
I'm writing a paper about The Sims 4 Eco Lifestyle and during my research was introduced to scale in gaming from an environmental perspective. I'd highly recommend Alenda Y. Chang's "Playing Nature" if the topic intrigues you. This video works really well in that context too.
Thanks for the video! Don't know why but I've always liked the idea of being an insect...
Thanks for watching!
You got me at ICO's soundtracks in intro.(no kidding I'm coming from latest super eye patched wolf latest video) great content you do here
My first real exposure to scale in games is Toy Story 2 for the PS1. Made me feel small, yet larger than life, just like how our childhood toys made us feel.
I just love your videos so much, omg
thank you so so much!!
Here from super eyepatch wolf. Love these kinds of videos, I’ll drop a like and subscribe
I wish I had a game example on this subject, but a piece of media that I kept thinking of is Zootopia (especifically the scenery and how they were scaled to the animal and how they integrated the different scales on a city)
This topic makes me think of the game “Grounded” by Obsidian. Such a fun and addictive game with the concept of “Honey I Shrunk The Kids”. Literally that’s what it is.
Red Dead Redemption 2's content is quite all over the place in its presentation... but I personally found that simply turning off the radar and trying to find my way around, without worrying too much, made the game soooo better; makes you focus and the sounds around you, and fixes the messy presentation of sidequests or encounters (that are recognizable from the sounds of the ambient ecc). Overall rdr2 is a great game in my opinion :)
Really fantastic work, earned a sub 👍
Thank you so much! Really appreciate it ☺️
Great shout-out from Adam Millard. Really interesting topic and really well explored, will be subbing and checking out more of your content
Oh man. Now I REALLY want to play Moss.
That was really interesting !
thank you for watching!!
Awesome stuff as usual! Reminds me of this game I used to play on PS1 where you're those little green toy soldier men like the ones in Toy Story. (I don't remember the title) You'd have levels where you have battles in like a fridge or on a dinner table and stuff like that, I remember thinking it was so cool haha
I used to loooove the Toy Story PS1 game 😭 memories!!!