armor: AC (armor class) = reduces accuracy (chance to hit) // roughly: combat skill + other positive modifiers - AC - other negative modifiers (and for firearms only, also: - distance - darkness levels) DT (damage thresh-hold) = direct damage reduction (this is done first, before DR) DR (damage resistance) = percentage (depends on the damage type done) damage reduction (this is done 2nd/last, after the DT, and upon the new reduced damage value/amount from the DT) // damage (damage type) - DT (for the same damage type) - DR% (for the same damage type) = final damage done // am NOT going to list the DT and DR for them, as that's way too much work... lol, generally the DT and DR gets better with the better armor in terms of its AC // also the weight goes up as well (the 'metal' types of armor are heavier than the non-'metal' types of armor, with obviously the power armors as the heaviest weights, then the metal armors, then the non-metal armors) weakest/worst 1. "n'k'd"/blue-vault-suit/unarmored: +0 AC 2. robes: +5 AC 3. leather jacket: +8 AC 4. leather armor: +15 AC (as can see, this is a simple programming mistake, it should have the +10 AC, and the metal armor should have the +15 AC, but even with this mess-up, the metal armor is still better, because of its DT and DR) 5. metal armor: +10 AC (as can see, this is a simple programming mistake, it should have the +15 AC, and the leather armor should have the +10 AC, but even with this mess-up, the metal armor is still better, because of its DT and DR) 6. tesla armor: +15 AC 7. green (ranger) combat armor: +20 AC 8. dark blue/blue-green brotherhood armor: +20 AC 9. power armor: +25 AC, +3 strength 10. hardened power armor: +25 AC, +3 strength strongest/best
armor:
AC (armor class) = reduces accuracy (chance to hit)
// roughly: combat skill + other positive modifiers - AC - other negative modifiers (and for firearms only, also: - distance - darkness levels)
DT (damage thresh-hold) = direct damage reduction (this is done first, before DR)
DR (damage resistance) = percentage (depends on the damage type done) damage reduction (this is done 2nd/last, after the DT, and upon the new reduced damage value/amount from the DT)
// damage (damage type) - DT (for the same damage type) - DR% (for the same damage type) = final damage done
// am NOT going to list the DT and DR for them, as that's way too much work... lol, generally the DT and DR gets better with the better armor in terms of its AC
// also the weight goes up as well (the 'metal' types of armor are heavier than the non-'metal' types of armor, with obviously the power armors as the heaviest weights, then the metal armors, then the non-metal armors)
weakest/worst
1. "n'k'd"/blue-vault-suit/unarmored: +0 AC
2. robes: +5 AC
3. leather jacket: +8 AC
4. leather armor: +15 AC (as can see, this is a simple programming mistake, it should have the +10 AC, and the metal armor should have the +15 AC, but even with this mess-up, the metal armor is still better, because of its DT and DR)
5. metal armor: +10 AC (as can see, this is a simple programming mistake, it should have the +15 AC, and the leather armor should have the +10 AC, but even with this mess-up, the metal armor is still better, because of its DT and DR)
6. tesla armor: +15 AC
7. green (ranger) combat armor: +20 AC
8. dark blue/blue-green brotherhood armor: +20 AC
9. power armor: +25 AC, +3 strength
10. hardened power armor: +25 AC, +3 strength
strongest/best