Good question, playable characters are only stored in level chunks in which they are playable(for example, you can only find code for cortex's playable character in levels where he usually appears, not in every level), so since there are no levels in which you can play as them in the demo, they are not in the game and you can't play as them The exception for this is that the character crash+cortex is regarded as one character with different forms, so in whichever level you can play as one of the forms of crash+cortex(rolerbrawl, humiliskate, drag around etc), you should technically be able to switch to any other form - they are all loaded when one of them is loaded, even if they are not all used in that specific level
Oh very interesting, then could it be possible to switch to playable Cortex when using Crash+Cortex form like the character modifier of the final builds? (At least on Cavern Catastrophe or Totem Hokum)
We could only speculate, since we haven't discovered the address in memory for the character modifier in the demo, I recall it has been tried but without any success, for all we know the demo is programmed in a different way and there is no one single location in memory that stores the character value the same way that it's done in the final game
Well if you are interested to learn there are a few videos on youtube made by me and others about twinsanity modding, we usually do it either using cheat engine/hex editors, or lately with the program Neo_Kesha made called Twinsanity Editor that is made specifically for editing twinsanity files
I just love how it's styled like a 2008-2010 RUclips video.
FAST, FASTER, FASTEST, FAT, FATSsjkkm jol.
Crash on drugs
Listen at full volume
Methamphetamine? SPEED
A beautiful masterpiece
faster faster is the dead XD
hello any news in kaizo crash?
Owwwww my f ing ears!!!
FAST
FASTER
FASTEST
Finally a new video over a year of waiting
MrShasoft there isn't really much left in twinsanity, we found most if not all of the unused stuff already
Make a custom level please you didn't do the raw game play with Evil Crash like you did with Nina and Finish off the Kaizo Twinsanity Trailer
answer me
I hope you're doing okay Marko
Hello. Is there a way to play as Cortex or Nina on this demo? Nobody hasn't ever made a Character Modifier code for demo builds, so I'm curious.
Good question, playable characters are only stored in level chunks in which they are playable(for example, you can only find code for cortex's playable character in levels where he usually appears, not in every level), so since there are no levels in which you can play as them in the demo, they are not in the game and you can't play as them
The exception for this is that the character crash+cortex is regarded as one character with different forms, so in whichever level you can play as one of the forms of crash+cortex(rolerbrawl, humiliskate, drag around etc), you should technically be able to switch to any other form - they are all loaded when one of them is loaded, even if they are not all used in that specific level
Oh very interesting, then could it be possible to switch to playable Cortex when using Crash+Cortex form like the character modifier of the final builds? (At least on Cavern Catastrophe or Totem Hokum)
We could only speculate, since we haven't discovered the address in memory for the character modifier in the demo, I recall it has been tried but without any success, for all we know the demo is programmed in a different way and there is no one single location in memory that stores the character value the same way that it's done in the final game
Oh, what a shame... I hope someday someone can discover them. I would try to do this, but I don't know how to change the game files.
Well if you are interested to learn there are a few videos on youtube made by me and others about twinsanity modding, we usually do it either using cheat engine/hex editors, or lately with the program Neo_Kesha made called Twinsanity Editor that is made specifically for editing twinsanity files
WTF? Just go FASTER
fest