IMO the surprising part of this one is that took until the 90s to make it to the Famicom, it feels like a game that should have been out around 1986 when Data East started publishing games for the console. I think the only other console port at the time was on the Colecovision, a console that was long gone by this point.
I suspect it was the Famicom's paltry RAM that was the cause here. One thing the system couldn't do easily was a game with a lot of states to track. Boulder Dash requires that the game constantly keep track of everything in a fairly large grid. That said, Hottaaman did something similar without an expansion chip so it was possible, but maybe Boulderdash was pushing that memory usage a bit too hard.
Skull is my favorite kind of boulder
I expected that tbh :)
IMO the surprising part of this one is that took until the 90s to make it to the Famicom, it feels like a game that should have been out around 1986 when Data East started publishing games for the console. I think the only other console port at the time was on the Colecovision, a console that was long gone by this point.
I suspect it was the Famicom's paltry RAM that was the cause here. One thing the system couldn't do easily was a game with a lot of states to track. Boulder Dash requires that the game constantly keep track of everything in a fairly large grid.
That said, Hottaaman did something similar without an expansion chip so it was possible, but maybe Boulderdash was pushing that memory usage a bit too hard.
Somehow my most nostalgic games on NES/Famicom are Boulder Dash and Solomon's Key. Should be some kind of time magic in those basic puzzles :)
I loooove this game!
probably played the rom for a bit out of curiosity's sake. I think I liked it well enough but I think I prefer Lode Runner a little bit more.
I like this game but I am really bad at it
Come to think of it, that's also how I feel about Chip's Challenge, and there are some similarities between the two