@@RepTheoAndFriends that doesn't make it better that just makes it so you can't play both i don't agree that it's better but the reason you gave isn't it
My favorite pot is Pot of Avarice. "Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards." Feels great to dump your hand, recycle your engine for the next turn, and maybe draw into some interaction/breaker. Really cool for decks that don't have recursion.
Recursion is a staple in all my decks now. I WILL find a way to Necroface Keldo and Mudora 😂 all because of Kash. I even started slipping in a shiranui spiritmaster to counter the deck. Works a treat the amount of time hel end up getting banished face up from ariseheart. Easy pops every turn
Pot cards are a great case for conditional bans. If you have a known powerful consistent card/archetype, you cannot have pots or are limited on the amount. I'd like to see more consistency tools specifically for weaker archetypes.
YES. Really sucks that high tier decks ruined Extravagance for struggling rouge strategies that relied on it to keep up with the advantage of stronger archetypes in MD.
Konami found the infinite money making glitch. Making generic consistency cards and cycling them over the years is how they have done thus far. Anyone remember when pot of duality was a 3 of lol.
I feel like people are under the impression that Konami is making piles of money by making cards good so that players will pay $100 for one copy. It's called a Secondary Market. A company will make a product that people want in limited quantities that can be difficult to obtain, and then the secondary market sells those products at a high mark-up. It's the players, influencers, and secondary market sellers that benefit from cards being $100, not Konami. Konami is the one selling packs for $10 each. If they wanted to they could just print out whatever card they wanted to sell to whoever wanted the cards for a low price, but if they did that it would kill the secondary market, and probably a huge part of the Yu-Gi-Oh community.
Konami does benefit they rarity bump cards here so there’s less quantities evident with s:p which is like a $2 card in Japan as a rare and here a $110 secret. The secondary market prices increase the sale of product since people try and pull those chase cards in hopes of getting them for cheaper or selling for profit. Now to your second point where you said a huge part of the game will die if Konami printed cards by themselves and sold them, that would be incorrect I know plenty of people who stick to online because of card prices if Konami sold cards individually the game would actually increase in people wanting to play especially competitively if cards are so easy to get. The secondary market is built off people wanting to buy cards to play the game not a stock market
@@ashblossomandjoyoussprung.9917If they didn't (directly or indirectly) benefit from cards being more expensive, they wouldn't do it. Having cards in high demand and low supply means more demand for packs
Card Tutoring > Raw (But Randomized) Card Economy Cards like Terraforming, ROTA, Cynet Mining, etc...are generally stronger than any of the pot cards except for Prosperity even if they lead to either a -1 or neutral, if it means landing key combo pieces or opportunities for game. This is a point highlighted by an earlier APS video and I 100% agree.
In current format getting raw advantage matters more because most decks tutor anything need naturally but drawing into your ash, imperm, books, talent's and whatnot decide alot more now. Especially during s:p wars
As an Infernoid player, pot of extravagance and pot of prosperity are pot cards that helped me in clutching games. Pot of acquisitiveness is a so-so since it requires a huge set up, but that shouldn't be a problem for noids.
I like pots over certain other generics because of the many flavours it has, where most decks will have a ideal pot that suits them, I personally like to see pots that could act as side deck options the same type of draw effects but fulfilling it's activation condition based on the opponent maybe with some type of interruption built in. like if the opponent is playing a deck that mills you has a pot that triggers in hand or graveyard when your deck gets milled, letting you shuffle cards back into your deck then drawing 2.
I miss Desires being at three for my TCG Maju deck and Prosperity for my Arcana Knights in Master Duel 😖 I enjoy the trade offs and uniqueness of each and how they each find their place in different strategies. But I don't play super competitively so my opinion is neither here nor there, but I still play by the TCG ban list, so it may urk me when my non competitive decks lose a tool they need to run efficiently because a super competitive deck broke a card... still so butthurt my Mist Valleys got nerfed out of even obscurity by all the GOOD wind decks 🤣
Kinda depends on the deck. In something like kash or traptrix yea. In swordsoul cards like pog are better as they can't afford the banish ED cards but love to dig deep still
You are completely right compared to past formats DM and GX/ Goat and Edison Pot of Prosperity is kind of like the modern day and spiritual version of Pot of Greed because Yu-Gi-Oh has evolved to the point where drawing 2 is just not enough to guaranteed game in most cases whereas getting that 1 to 2 card starter is just better
Pretty much, there was even a common consensus that Graceful is the better draw card. Because while you don't go +1, you get to dig 3 cards deep and set up your GY. Modern Yugioh isn't really about card advantage anymore, but moreso about key pieces to your strategy being accesible at all times
I dunno man It's far more dooty going second, which is when you really need that draw power going forward Every deck would still play Greed at 3 to this day, a very large number run zero prosperity right now.
How would you feel about Pot cards that are basically Pot of Greed however it has a conditional lock that locks you to a certain archetype, monster type or attribute. So you cannot play generic extra deck monsters in the specific deck. But it helps pure variants of the deck run
Duality is good for stun decks, tribute-focused decks, or decks that special on your opponents turn(which seems to be often overlooked). I am still not sold on desires. 10 unusable maindeck cards is a heavy cost. The number of times that card has screwed me or has been effectively dead in my hand is unreal. If you get ashed you still pay the cost too.
Pot of Greed just need a once per turn and timing restriction to activate. Like Rank Up Magic the Seventh One. Pot of Greed Normal Spell To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, draw 2 cards. You can only apply this effect of "Pot of Greed" once per a turn.
I just hate how new cards (kash example) have a card that says during the main phase add x card to hand with no down sides. Purrly draws, even ace has the add during main phase.
It's part of the reason why I prefer Jan 2014 as my favorite format over hat because fire fist being so omnipresent that Geargia can't armor flip every turn. It's still annoying in modern formats but the scary thing to me about it is when those decks will become rouge and still have the ability to do that.
If we had the duel links ban system I think we would be able to have pot of greed at 1. (For those who don't know the duel links banlist has forbidden, 1 copy, 2 copy and 3 copy. Each being a list of cards that you can only use one from, two from and three from respectively. E.g. if you had 2 pot of duality you can't use any more cards from the 2 copy banlist or if you had a copy of extravagance you can't use prosperity)
I don't think we could as barely any decks run anything on the limited list that couldn't just be changed now. Like the only thing this does is hurt archtype hits and disadvantage them more and widen the power gap
I think in masterduel I get the hits alot like the way deck building works there from lack of a side deck and it being a BO1 the decks that can use pot cards getting free consistency sucks and should lose some power somewhat. In the tcg I feel as prospy is the one that needs to be banned. The decks that run it aren't running a cost (aside from $$$) but being able to bolster your hand into whatever you need off those six is just absurd as theres no risk like desires of ripping another or extrav banish multiples of a card that can come up but also run the same risk as desires but not allow draw engines in the deck
Prospy is just stupid. It is effectively an about 1/4 chance to get the perfect card out of your deck (assuming 35 cards in deck going first and every card is a 3 off), under the condition that you sacrifice half your extra deck, a half that you likely were never going to use anyways. If your deck can run this Pot, which most can, not running it is almost always just bad deck building
We need to get rid of the notion that card advantage is everything. Its not. You need to be able to use those cards to advance the game state. Very easily those 2 cards you draw could be garnets or something useless like a second bloss in your opening hand which would be a net negative game position in your hand at that time. Having a second copy of a hard OPT does nothing in advancing your turn 1 game state, could be helpful in turn 2 or 3 but thats not helping me build my board.
just because you can find times when drawing a card would be considered bad does not mean that drawing cards itself is bad card advantage is still huge even if you account for bricks
The thing is, you'd potentially spend 2 turns drawing Garnets instead if you didn't play it. Or y'know, you would've just drawn one of them instead of the pot. Being a potential HOPT and Brick doesn't stop handtraps, almost all of which fit the description and you'll see about 10 of those in plenty of decks
This doesn't stop people playing 3 ash or the garnets for engines like branded and dragoon. The likelihood of you not hitting good cards to either build a board, interuptions or general good followup is so slim in modern decks. Especially across 100s of matches.
I use to use bottomless decks a lot back in the day. I have used just about every recycle engine that was possible. It was pretty good back then. But nowadays, techs like that just aren't as good due to the flow of the game. Its more important to run cards to stop your opponent rather than keeping you going unless the cards synergize with your strat. Because every card you play needs to do something relevant. Slapping in a bunch of dig cards with recyclers just cant keep up very well with this fast format. M9st decks I see pot in it already seem to struggle a bit and need the draw power to add value to plays. Averice just isnt good enough to do that if you are using it in a bottomless deck as you may just draw more pots or it gets easily negated. I could see at some point all pot cards will be unlimited at the games current progression rate
Hot take, if prosperity can stay at 3 on the tcg might as well bring back greed at 1. The new archetypes are so strong and have so many one card combos I feel like until they limit or ban prosperity ppl wouldn’t even use it.
idk feel like between archetype searchers, triple tactics, hand traps, etc greed wouldn't be as much of a staple as people think (if limited at one at least). The reason prosperity is so good is because you can dig for that one card combo or out you are looking for. A free +1 while good is not nearly as powerful as half the stuff meta decks are doing
@@pradoplays8789 The thing is that you can run greed alongside searchers and other consistency tools. Unless your deck locks you out of drawing or something you will be playing greed in it because simply why wouldn't you. Heck we have cards that are straight up pot of greed but worse end up seeing play and get hit on the banlist. So with those I don't see how greed wouldn't be a staple.
Pot of Prosperity gives an incredible level of consistency to decks, and the decks with a higher overall power level, particularly a higher ceiling, benefit more from this. Pot of Prosperity being at 1 is pretty much single handedly why Kashtira has not completely taken over Masterduel as a tier zero format. I think generic consistency tools like this are bad for the game and serve to gatekeep weaker decks more than it actually helps them compete with a consistency boost.
For the most part I like the pot cards. I really like your statement about how every kind of deck has their own pot card to use and it feels very "Yugioh" for that to be true. Of course Pot of Greed is too strong to actually come back to the game though I also think Prosperity is too strong. Being able to choose the extra deck cards that are being banished makes it's cost so much less than extravagance and of course the statement about everything only needing a one card starter means the upside is generally better too. Less cost and better upside that extrav which is already a really good card.
Heres my idea for a pot card: Pot of Insanity. Effect: Activate only during your main phase 1, you have less life points than your opponent and you only have 3 cards in hand and 1 is a monster, 1 is a spell and 1 is a trap. Also pay all your life points until you have 1000 left, then banish 3 to 9 cards of your choice from your extra deck. Then excavate cards from the top of your deck equal to the number of cards banished and only add 1 of them to your hand and banish the rest. You cannot special summon the turn you activate this, your opponent takes no battle or effect damage this turn, you cannot activate any other card effects or draw or add any cards from deck to hand by card effect for the rest of this turn and during your next standby phase after activating this card, discard 2 cards from your hand. Is this convoluted enough to get 1 damn card in your hand guys??
I think Master Duel is so harsh on the Pot cards with limits is because it's a best of one format where some of the decks have more of an advantage because there is no side boarding. And that advantage can be an uphill battle if you don't have an out in deck to deal with one specific thing. But, i think that if the game gets busted enough, all Pot cards can probably at least be at one. In no banlist formats, Pot of Greed just isn't used because the slot is better used for something like Droll. Which means there is a point where even Pot of Greed is just not good enough. Where that point exactly is, i have no clue, but there is a point we can get to where PoG can be at one and not be everywhere. However, we should leave the card banned because it would ruin the *lore,* and for the people who only get out of bed for the *lore,* they'd be *SAD.* Also, funny banned card go brrrrrr.
I don't think I've ever seen a no banlist format where pot and graceful aren't both run at 3. If you don't absolutely need all 60 slots, there is quite literally no reason not to
@@1stCallipostle Well, they're cracked in those formats on paper but when everyone plays Droll due the incredibly high power of the format they ain't really doing much. Plus, every deck is pretty much guaranteed to see their combo pieces anyways, using PoG is just Ash bait by then. Sure, they draw two, but why Ash that when you can Ash an actual starter? When people actually start figuring out what to actually do instead of "Pot of Greed is banned for a reason" that's when they stop playing it. They play it because it was banned, but compared to singular cards that do more than a simple +1 from a draw two, it looks a lot weaker. Graceful Charity however, is a completely different beast of a card. Arguably better than PoG in a lot of decks. It takes people who lab out formats like that far more than they should and plenty of play testing with an active community to figure out that PoG might not be the best card to throw in every deck just because. When singular cards that can generate way more advantage are in the format, why play other generic staples? Play the best of the best staples possible that can fit. Pot of Greed just doesn't do enough at a certain point.
side note..Master Duel REALLY needs to add in an OCG/TCG format. it'd also make things more stream lined for newer players to translate to TCG or OCG.But i'll just stick with Omega until MD adds that..
I think Extrav and Prosp are probably the worst of the bunch in terms of overpowered cards. The others feel balanced and work great in certain decks. There are a lot of in-engine searches with almost every archetype so a pot of prosperity just really gives combo decks overkill. When digging 6 cards in a 35 card deck, you have a really high chance of running into the 3 of combo piece you need. That half damage is kind of a small slap on the wrist compared to something like duality where you can't special summon. I think a retrain of prosperity should have a hard removal of a certain thing to balance it. Maybe make it so every card sent to your graveyard is banished instead kind of thing.
Prosp at less than 2 when thrust is 90$, unlimited, and just as busted is stupid imo. What are rogue players supposed to do? Just Shell out? Play OCG where they have replacements like Maxx?
I think most of them are perfectly okay. Prosperity in my opinion is a necessary evil for how powercrept the game has become. Think of it as being an additional Mulligan at expense of your extra deck toolbox. I think in a game with side decks and going first mattering so much, it's a necessary evil to counteract the disgusting gameplay of turn 1 GG.
But here's the thing prosperity makes going first even better. Especially as decks that play it either don't care about the ED or for cards they do care about they'll double up on. Something that alot of decks can't actually facilitate
To this day my least popular Yu-Gi-Oh opinion is that Pot Of Greed should be limited. People said for years that Monster Reborn was too broken and too much value, but it's been at one for years and is now searchable with Ra support and no top tier tournament level deck that I've seen runs Monster Reborn. Of course everyone would be running Pot of Greed, but I don't think it would warp the format in the way people say it would. I would even argue that if all Pots were put to one it would create a dynamic and healthy format where everybody figured out what works best for them when it comes to draw power. I say at least bring back Pot Of Greed at one for one format, try it out, and if the world really burns they can just ban it again. 💁🏼
Prosperity lame, battle damage restriction just makes it feel even more important to go first and promotes running staples with little counterplay because if you max out on something like thrust, nibiru, or gamma and reveal 1, it's unlikely for opponent to play into it if they can avoid it. I rather play a format with 3 maxx c than 3 prosp
God forbid the card that keeps going second remotely playable be allowed to exist when we could instead have a free advantage machine that would make going first even better
@@dudono1744 Yeah well I'd imagine that would take years of rebalancing to figure out the logistics of. The Bug is a band-aid, but in BO1 it's sorely needed. And BO3 is an even more complicated can of worms
Not a big fan of these cards, but Avarice, Duality, and Prosperity are the better designed cards. I would also hit Prosperity. People who want greed unbanned like bad card design. Greed is ok for old formats, anime formats, or goat. It is dumb to unban it in modern with no cost. I’d rather see Upstart at 3 which is not something I’m hoping for.
I honestly don't think even pot of greed is all that powerful given the level of searching most modern archtypes continue down the path where we will get to the point where decks basically search out everything with such ease and consistency that drawing cards would be a distinct downgrade by comparison cause despite what the fucking terrible match in +- theory says (it's terrible math that never worked stop using it) if your play is a - or a neutral but gets you the card you need that play is always infinitely better than say going +4 off a draw card and still not getting anything usable
i unironically believe that pot of greed could come back limited or even semi and it would barely affect the format,there's so many generic searchers that a draw 2 doesn't really matter
It wouldn't cause a shift in the meta because it's a card that everyone can play, even the top decks, but it would be a big swing in card economy without any downsides, just because it can come back doesn't mean it should
@@MasterPeaceTrueGlue-EatingKing change of heart is no way comparable. It's targeted removal on a normal spell. It sucks compared to talents that doesn't target and does the same goal while being more versatile with other effects. Pog is either bait negate meaning you ate thru ash, savage/barrone or some form of backrow negate meaning you get to fire other stuff freely or you're going +1 drawing into extending plays or most likely your unsearchable non engine that can be cards like ash or talents and put you ahead in what you can do.
it's not a deck defining card so it wouldn't shift the meta of course what it would do is make every deck that can play pot of greed play pot of greed at max copies
Pot of greed is overrated and banned due to lore reasons. It’s retrains not only give you the draw effect but also allow for other types of set up and advantage
It's a +1 for free if it resolves. At any point in Yu-Gi-Oh that was absurd when there's not even something silly like how solemn is balanced around pay half the LP or something
Every other pot has a reason to not be run in a majority of decks. Sure plenty of decks have a reason to use at least one of them, but 100% of decks would run Greed. If you want an extra card so bad, just ask for bigger opening hands. It's the same request but less luck dependant.
I'm going to say what is factual but y'all are in denial about: The modern meta deck would NEVER play pot of greed because they can search everywhere they need and the RNG and random chance of all the pots except prosperity is actually trash and no one actually plays them competitively. Desires isn't played anymore except in gran maju otk Extravagance isn't played into any except stun and most stun decks just play prosperity over it Drawing cards is bad unless you're Maxx C cuz of it's wide variance. Every deck can search 5+ cards and set up either an unbreakable board or an otk so effortlessly that drawing cards is bad and youre bad for playing them.
Modern meta decks Would literally play a free negate bait or a +1 that in games 2&3 goes harder into drawing non engine you didn't see that you can't search.
"I see no reason for a card that literally 100% of decks will run at max for free advantage should be banned when a going second tool (that's easier to shut down, mind you) in a heavily going first centered modern meta is CLEARLY a bigger problem"
Pot cards are fine in most tiers of Yugioh, BUT I find them absurd in top level decks. These decks can consistently search and setup to the point where a pot card is just bait for an interaction. Inconsistent consistency cards is more of the problem but Pot cards do exacerbate the idea that consistency is king.
i feel like this video exists because Paul wanted to show off his pot of greed
I plead the fifth.
Where does one get this pot & is safe to drink out of it
Gotta write it off for taxes somehow 😂
I know i would, that's a very nice pot.
For every pot card there’s a deck where it’s basically pot of greed.
We need to make an archetype where Pot of Generosity gives a +1
Well Pot of Prosperity is better then Pot of Greed, since you cannot activate Pot of Greed the turn you Prosperity.
@@RepTheoAndFriends that doesn't make it better that just makes it so you can't play both
i don't agree that it's better but the reason you gave isn't it
Ok I mean yeah Pot of Prosperity is better since it is more important to choose one from 6 then to draw six.
My favorite pot is Pot of Avarice.
"Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards."
Feels great to dump your hand, recycle your engine for the next turn, and maybe draw into some interaction/breaker.
Really cool for decks that don't have recursion.
It's my fav also
Mine too. I only change it out in Dark decks, with "Beginning of the end" that banishes 5 and lets you draw 3 :)
Recursion is a staple in all my decks now. I WILL find a way to Necroface Keldo and Mudora 😂 all because of Kash. I even started slipping in a shiranui spiritmaster to counter the deck. Works a treat the amount of time hel end up getting banished face up from ariseheart. Easy pops every turn
"Today we're gonna be talking about the legality of pot.."
Pot cards are a great case for conditional bans. If you have a known powerful consistent card/archetype, you cannot have pots or are limited on the amount.
I'd like to see more consistency tools specifically for weaker archetypes.
this^^^
YES.
Really sucks that high tier decks ruined Extravagance for struggling rouge strategies that relied on it to keep up with the advantage of stronger archetypes in MD.
Konami found the infinite money making glitch. Making generic consistency cards and cycling them over the years is how they have done thus far. Anyone remember when pot of duality was a 3 of lol.
120 a copy for one of the best consistency boosting cards for free
I feel like people are under the impression that Konami is making piles of money by making cards good so that players will pay $100 for one copy.
It's called a Secondary Market. A company will make a product that people want in limited quantities that can be difficult to obtain, and then the secondary market sells those products at a high mark-up.
It's the players, influencers, and secondary market sellers that benefit from cards being $100, not Konami. Konami is the one selling packs for $10 each. If they wanted to they could just print out whatever card they wanted to sell to whoever wanted the cards for a low price, but if they did that it would kill the secondary market, and probably a huge part of the Yu-Gi-Oh community.
Konami does benefit they rarity bump cards here so there’s less quantities evident with s:p which is like a $2 card in Japan as a rare and here a $110 secret. The secondary market prices increase the sale of product since people try and pull those chase cards in hopes of getting them for cheaper or selling for profit. Now to your second point where you said a huge part of the game will die if Konami printed cards by themselves and sold them, that would be incorrect I know plenty of people who stick to online because of card prices if Konami sold cards individually the game would actually increase in people wanting to play especially competitively if cards are so easy to get. The secondary market is built off people wanting to buy cards to play the game not a stock market
@@ashblossomandjoyoussprung.9917If they didn't (directly or indirectly) benefit from cards being more expensive, they wouldn't do it. Having cards in high demand and low supply means more demand for packs
the only thing that ever frustrated me about pot cards are when you and opponent are down on resources and then top deck pot card.
Heart of the Cards baybee
"The legality of pot- cards, in yugioh" I may be imagining things but i heard a little pause and saw a smirk
Remember kids.
If you think pot of greed can come back, you're wrong.
Card Tutoring > Raw (But Randomized) Card Economy
Cards like Terraforming, ROTA, Cynet Mining, etc...are generally stronger than any of the pot cards except for Prosperity even if they lead to either a -1 or neutral, if it means landing key combo pieces or opportunities for game. This is a point highlighted by an earlier APS video and I 100% agree.
In current format getting raw advantage matters more because most decks tutor anything need naturally but drawing into your ash, imperm, books, talent's and whatnot decide alot more now. Especially during s:p wars
As an Infernoid player, pot of extravagance and pot of prosperity are pot cards that helped me in clutching games. Pot of acquisitiveness is a so-so since it requires a huge set up, but that shouldn't be a problem for noids.
I like pots over certain other generics because of the many flavours it has, where most decks will have a ideal pot that suits them, I personally like to see pots that could act as side deck options the same type of draw effects but fulfilling it's activation condition based on the opponent maybe with some type of interruption built in.
like if the opponent is playing a deck that mills you has a pot that triggers in hand or graveyard when your deck gets milled, letting you shuffle cards back into your deck then drawing 2.
At this point we basically have Pot of Greed at 3 even with the card its self not being legal.
I will admittedly say the cards are mixed, though I will be laughing when Greed breaks free.
Damn. I love these Paul Talk videos. Just interesting conversations to have, y'know?
I miss Desires being at three for my TCG Maju deck and Prosperity for my Arcana Knights in Master Duel 😖 I enjoy the trade offs and uniqueness of each and how they each find their place in different strategies. But I don't play super competitively so my opinion is neither here nor there, but I still play by the TCG ban list, so it may urk me when my non competitive decks lose a tool they need to run efficiently because a super competitive deck broke a card... still so butthurt my Mist Valleys got nerfed out of even obscurity by all the GOOD wind decks 🤣
Unironically, Pot of Prosperity is better than Pot of Greed in modern yugioh.
Kinda.
Kinda depends on the deck.
In something like kash or traptrix yea. In swordsoul cards like pog are better as they can't afford the banish ED cards but love to dig deep still
You are completely right compared to past formats DM and GX/ Goat and Edison Pot of Prosperity is kind of like the modern day and spiritual version of Pot of Greed because Yu-Gi-Oh has evolved to the point where drawing 2 is just not enough to guaranteed game in most cases whereas getting that 1 to 2 card starter is just better
Pretty much, there was even a common consensus that Graceful is the better draw card. Because while you don't go +1, you get to dig 3 cards deep and set up your GY. Modern Yugioh isn't really about card advantage anymore, but moreso about key pieces to your strategy being accesible at all times
I dunno man
It's far more dooty going second, which is when you really need that draw power going forward
Every deck would still play Greed at 3 to this day, a very large number run zero prosperity right now.
How would you feel about Pot cards that are basically Pot of Greed however it has a conditional lock that locks you to a certain archetype, monster type or attribute. So you cannot play generic extra deck monsters in the specific deck. But it helps pure variants of the deck run
I wish the traptrix one was that.
It really didn't need the discard cost.
Dolches already special summon lock themselves, so give them a free pot that does the same thing.
Duality is good for stun decks, tribute-focused decks, or decks that special on your opponents turn(which seems to be often overlooked). I am still not sold on desires. 10 unusable maindeck cards is a heavy cost. The number of times that card has screwed me or has been effectively dead in my hand is unreal. If you get ashed you still pay the cost too.
How broken would be an hand trap pot that you can only activate at the start of your opponent turn to help having other hand traps when going seconde?
absolutely cracked
automatic staple 3 of
Sounds like maxx C in nature auto 3 of unless there's some forms of nibiru stipulation on there then it's a side staple
Pot of Greed just need a once per turn and timing restriction to activate. Like Rank Up Magic the Seventh One.
Pot of Greed
Normal Spell
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, draw 2 cards. You can only apply this effect of "Pot of Greed" once per a turn.
I haven't played my Floo deck in months, but you just reminded me of my favorite tech card that no one expects: Soul Crossing into Obelisk!!!
Paul, where was the ten minute discussion on Pot of Generosity
I just hate how new cards (kash example) have a card that says during the main phase add x card to hand with no down sides. Purrly draws, even ace has the add during main phase.
It's part of the reason why I prefer Jan 2014 as my favorite format over hat because fire fist being so omnipresent that Geargia can't armor flip every turn. It's still annoying in modern formats but the scary thing to me about it is when those decks will become rouge and still have the ability to do that.
best quote from the podcast ever... "What are your feelings on the legality of POT". LOL
Hot Take: I want Pot of Greed back. At the very least an errata'd version where its only usable once per duel.
If we had the duel links ban system I think we would be able to have pot of greed at 1.
(For those who don't know the duel links banlist has forbidden, 1 copy, 2 copy and 3 copy. Each being a list of cards that you can only use one from, two from and three from respectively. E.g. if you had 2 pot of duality you can't use any more cards from the 2 copy banlist or if you had a copy of extravagance you can't use prosperity)
I don't think we could as barely any decks run anything on the limited list that couldn't just be changed now. Like the only thing this does is hurt archtype hits and disadvantage them more and widen the power gap
I just run Jar of Greed. It works most of the time
so do i
So much pot and the only one getting high is Konami off all the cash they get from printing these cards.
I think in masterduel I get the hits alot like the way deck building works there from lack of a side deck and it being a BO1 the decks that can use pot cards getting free consistency sucks and should lose some power somewhat.
In the tcg I feel as prospy is the one that needs to be banned. The decks that run it aren't running a cost (aside from $$$) but being able to bolster your hand into whatever you need off those six is just absurd as theres no risk like desires of ripping another or extrav banish multiples of a card that can come up but also run the same risk as desires but not allow draw engines in the deck
Yugioh will reach a point of degeneracy so bad that pot of greed will be considered a bad card. Just watch.
We're nearly there now. I bet alot of ppl would prefer a search 1 to get a guaranteed useful card over a +1 for something random.
@@MasterPeaceTrueGlue-EatingKing y not both
It's way past that. Sky strikers Engage is way better than pot of greed
@@quint2568 engage forces you to be playing sky striker
you can't actually compare it to a generic card like pot of greed
pot of greed will only become bad if spell speed one effects become too slow
we need pot of greed back
lmao the intro really grabbed my attention
wild that the OCG will so readily limit prosperity but they’d never touch Maxx C, which has no cost and usually draws you way more cards
14min video released 9mins ago and comments are already flying. Man, didnt realize everyone using 1.5 playback speed these days. :)
that's 2x playback speed these days ;)
@Acholight- oh sh*t I'm way behind the meta, is that how people comment 3mins after a videos release? I see.
Prospy is just stupid.
It is effectively an about 1/4 chance to get the perfect card out of your deck (assuming 35 cards in deck going first and every card is a 3 off), under the condition that you sacrifice half your extra deck, a half that you likely were never going to use anyways.
If your deck can run this Pot, which most can, not running it is almost always just bad deck building
Imo, pot of desires is great to be kept at 3, if most cards get limited or semi-limited.
We need to get rid of the notion that card advantage is everything. Its not. You need to be able to use those cards to advance the game state. Very easily those 2 cards you draw could be garnets or something useless like a second bloss in your opening hand which would be a net negative game position in your hand at that time. Having a second copy of a hard OPT does nothing in advancing your turn 1 game state, could be helpful in turn 2 or 3 but thats not helping me build my board.
just because you can find times when drawing a card would be considered bad does not mean that drawing cards itself is bad
card advantage is still huge even if you account for bricks
The thing is, you'd potentially spend 2 turns drawing Garnets instead if you didn't play it.
Or y'know, you would've just drawn one of them instead of the pot.
Being a potential HOPT and Brick doesn't stop handtraps, almost all of which fit the description and you'll see about 10 of those in plenty of decks
This doesn't stop people playing 3 ash or the garnets for engines like branded and dragoon.
The likelihood of you not hitting good cards to either build a board, interuptions or general good followup is so slim in modern decks. Especially across 100s of matches.
I use to use bottomless decks a lot back in the day. I have used just about every recycle engine that was possible. It was pretty good back then. But nowadays, techs like that just aren't as good due to the flow of the game. Its more important to run cards to stop your opponent rather than keeping you going unless the cards synergize with your strat. Because every card you play needs to do something relevant. Slapping in a bunch of dig cards with recyclers just cant keep up very well with this fast format. M9st decks I see pot in it already seem to struggle a bit and need the draw power to add value to plays. Averice just isnt good enough to do that if you are using it in a bottomless deck as you may just draw more pots or it gets easily negated. I could see at some point all pot cards will be unlimited at the games current progression rate
Hot take, if prosperity can stay at 3 on the tcg might as well bring back greed at 1. The new archetypes are so strong and have so many one card combos I feel like until they limit or ban prosperity ppl wouldn’t even use it.
people would just run 3 prosperity and 1 greed
if a card is better then greed it should probably be hit
not hey we can let greed come back
The solution is to hit prosperity not unban greed.
idk feel like between archetype searchers, triple tactics, hand traps, etc greed wouldn't be as much of a staple as people think (if limited at one at least). The reason prosperity is so good is because you can dig for that one card combo or out you are looking for. A free +1 while good is not nearly as powerful as half the stuff meta decks are doing
@@pradoplays8789 The thing is that you can run greed alongside searchers and other consistency tools. Unless your deck locks you out of drawing or something you will be playing greed in it because simply why wouldn't you.
Heck we have cards that are straight up pot of greed but worse end up seeing play and get hit on the banlist. So with those I don't see how greed wouldn't be a staple.
Everyone loves and deserves the Pot 🙌
Pot of Prosperity gives an incredible level of consistency to decks, and the decks with a higher overall power level, particularly a higher ceiling, benefit more from this. Pot of Prosperity being at 1 is pretty much single handedly why Kashtira has not completely taken over Masterduel as a tier zero format. I think generic consistency tools like this are bad for the game and serve to gatekeep weaker decks more than it actually helps them compete with a consistency boost.
*hits blunt*
Ban em all 😂
For the most part I like the pot cards. I really like your statement about how every kind of deck has their own pot card to use and it feels very "Yugioh" for that to be true.
Of course Pot of Greed is too strong to actually come back to the game though
I also think Prosperity is too strong. Being able to choose the extra deck cards that are being banished makes it's cost so much less than extravagance and of course the statement about everything only needing a one card starter means the upside is generally better too. Less cost and better upside that extrav which is already a really good card.
Heres my idea for a pot card:
Pot of Insanity.
Effect: Activate only during your main phase 1, you have less life points than your opponent and you only have 3 cards in hand and 1 is a monster, 1 is a spell and 1 is a trap. Also pay all your life points until you have 1000 left, then banish 3 to 9 cards of your choice from your extra deck. Then excavate cards from the top of your deck equal to the number of cards banished and only add 1 of them to your hand and banish the rest. You cannot special summon the turn you activate this, your opponent takes no battle or effect damage this turn, you cannot activate any other card effects or draw or add any cards from deck to hand by card effect for the rest of this turn and during your next standby phase after activating this card, discard 2 cards from your hand.
Is this convoluted enough to get 1 damn card in your hand guys??
Dude, no front. This Card is terrible
PROSPERITY IS GOING TO 1 AT MOST!!!!
i run desires at 3 in my heroic otk deck pretty helpful
I think Master Duel is so harsh on the Pot cards with limits is because it's a best of one format where some of the decks have more of an advantage because there is no side boarding. And that advantage can be an uphill battle if you don't have an out in deck to deal with one specific thing.
But, i think that if the game gets busted enough, all Pot cards can probably at least be at one.
In no banlist formats, Pot of Greed just isn't used because the slot is better used for something like Droll. Which means there is a point where even Pot of Greed is just not good enough. Where that point exactly is, i have no clue, but there is a point we can get to where PoG can be at one and not be everywhere.
However, we should leave the card banned because it would ruin the *lore,* and for the people who only get out of bed for the *lore,* they'd be *SAD.* Also, funny banned card go brrrrrr.
I don't think I've ever seen a no banlist format where pot and graceful aren't both run at 3.
If you don't absolutely need all 60 slots, there is quite literally no reason not to
@@1stCallipostle Well, they're cracked in those formats on paper but when everyone plays Droll due the incredibly high power of the format they ain't really doing much. Plus, every deck is pretty much guaranteed to see their combo pieces anyways, using PoG is just Ash bait by then. Sure, they draw two, but why Ash that when you can Ash an actual starter? When people actually start figuring out what to actually do instead of "Pot of Greed is banned for a reason" that's when they stop playing it.
They play it because it was banned, but compared to singular cards that do more than a simple +1 from a draw two, it looks a lot weaker.
Graceful Charity however, is a completely different beast of a card. Arguably better than PoG in a lot of decks.
It takes people who lab out formats like that far more than they should and plenty of play testing with an active community to figure out that PoG might not be the best card to throw in every deck just because. When singular cards that can generate way more advantage are in the format, why play other generic staples? Play the best of the best staples possible that can fit. Pot of Greed just doesn't do enough at a certain point.
Pot of Greed needs to be back at 1.
unlimited 3 pots of greed
side note..Master Duel REALLY needs to add in an OCG/TCG format. it'd also make things more stream lined for newer players to translate to TCG or OCG.But i'll just stick with Omega until MD adds that..
You heard the man
Pot for everybody
I don't know how the pot cycle got it's start from pot of greed. Because I know what all of them do EXCEPT for pot of greed.
I think Extrav and Prosp are probably the worst of the bunch in terms of overpowered cards. The others feel balanced and work great in certain decks. There are a lot of in-engine searches with almost every archetype so a pot of prosperity just really gives combo decks overkill. When digging 6 cards in a 35 card deck, you have a really high chance of running into the 3 of combo piece you need. That half damage is kind of a small slap on the wrist compared to something like duality where you can't special summon.
I think a retrain of prosperity should have a hard removal of a certain thing to balance it. Maybe make it so every card sent to your graveyard is banished instead kind of thing.
Why not make pot of greed limited to one and once per game, so it can't be abused?
Then it still would be cracked. You only need that first copy for it to be powerful.
It would still be mandatory.
Prosp at less than 2 when thrust is 90$, unlimited, and just as busted is stupid imo.
What are rogue players supposed to do? Just Shell out? Play OCG where they have replacements like Maxx?
Pot is the best!
Pot cards are always popular!
i like to think Ben Kei ruining for-fun events also lent to some of the Pot Cards getting hit hehe
I think most of them are perfectly okay. Prosperity in my opinion is a necessary evil for how powercrept the game has become. Think of it as being an additional Mulligan at expense of your extra deck toolbox. I think in a game with side decks and going first mattering so much, it's a necessary evil to counteract the disgusting gameplay of turn 1 GG.
But here's the thing prosperity makes going first even better. Especially as decks that play it either don't care about the ED or for cards they do care about they'll double up on.
Something that alot of decks can't actually facilitate
To this day my least popular Yu-Gi-Oh opinion is that Pot Of Greed should be limited. People said for years that Monster Reborn was too broken and too much value, but it's been at one for years and is now searchable with Ra support and no top tier tournament level deck that I've seen runs Monster Reborn. Of course everyone would be running Pot of Greed, but I don't think it would warp the format in the way people say it would. I would even argue that if all Pots were put to one it would create a dynamic and healthy format where everybody figured out what works best for them when it comes to draw power. I say at least bring back Pot Of Greed at one for one format, try it out, and if the world really burns they can just ban it again. 💁🏼
Forget about the cards... What i want to know is where did you buy the real pot of greed?
Prosperity lame, battle damage restriction just makes it feel even more important to go first and promotes running staples with little counterplay because if you max out on something like thrust, nibiru, or gamma and reveal 1, it's unlikely for opponent to play into it if they can avoid it. I rather play a format with 3 maxx c than 3 prosp
You didn’t pass turn.
is this the ''erratas were a mistake'' video in with another name?
No, different topic lol
@@apsamplifier what happened to it? I wanted to watch it but I clicked it too late.
I would trade Maxx C for pot of Greed. Maxx C is too stupid to still be legal.
God forbid the card that keeps going second remotely playable be allowed to exist when we could instead have a free advantage machine that would make going first even better
@@1stCallipostleOr we could make it so that you don't need to open Maxx "c" to have a shot at going 2nd.
@@dudono1744 Yeah well I'd imagine that would take years of rebalancing to figure out the logistics of.
The Bug is a band-aid, but in BO1 it's sorely needed. And BO3 is an even more complicated can of worms
Pot of greed back to 3 !!!
Not a big fan of these cards, but Avarice, Duality, and Prosperity are the better designed cards. I would also hit Prosperity. People who want greed unbanned like bad card design. Greed is ok for old formats, anime formats, or goat. It is dumb to unban it in modern with no cost. I’d rather see Upstart at 3 which is not something I’m hoping for.
I honestly don't think even pot of greed is all that powerful given the level of searching most modern archtypes continue down the path where we will get to the point where decks basically search out everything with such ease and consistency that drawing cards would be a distinct downgrade by comparison cause despite what the fucking terrible match in +- theory says (it's terrible math that never worked stop using it) if your play is a - or a neutral but gets you the card you need that play is always infinitely better than say going +4 off a draw card and still not getting anything usable
Digging 4 usually can show you in alot more cases playables or non engine that bolsters your endboard
Good video 👍
i unironically believe that pot of greed could come back limited or even semi and it would barely affect the format,there's so many generic searchers that a draw 2 doesn't really matter
It wouldn't cause a shift in the meta because it's a card that everyone can play, even the top decks, but it would be a big swing in card economy without any downsides, just because it can come back doesn't mean it should
I think it would be about as game breaking at 1 as change of heart.
@@MasterPeaceTrueGlue-EatingKing change of heart is no way comparable. It's targeted removal on a normal spell. It sucks compared to talents that doesn't target and does the same goal while being more versatile with other effects.
Pog is either bait negate meaning you ate thru ash, savage/barrone or some form of backrow negate meaning you get to fire other stuff freely or you're going +1 drawing into extending plays or most likely your unsearchable non engine that can be cards like ash or talents and put you ahead in what you can do.
it's not a deck defining card so it wouldn't shift the meta of course
what it would do is make every deck that can play pot of greed play pot of greed at max copies
Pot of greed is overrated and banned due to lore reasons. It’s retrains not only give you the draw effect but also allow for other types of set up and advantage
🧢🧢🧢🧢
Besides Kashtira and Swordsoul, can you give me examples of meta decks using these "setups" you're talking about and how they are beneficial? :)
+1 for no cost is ovverrated? Sure
It's a +1 for free if it resolves. At any point in Yu-Gi-Oh that was absurd when there's not even something silly like how solemn is balanced around pay half the LP or something
Every other pot has a reason to not be run in a majority of decks.
Sure plenty of decks have a reason to use at least one of them, but 100% of decks would run Greed.
If you want an extra card so bad, just ask for bigger opening hands. It's the same request but less luck dependant.
You take that guy to bed with you don't you
Maybe.
I'm going to say what is factual but y'all are in denial about:
The modern meta deck would NEVER play pot of greed because they can search everywhere they need and the RNG and random chance of all the pots except prosperity is actually trash and no one actually plays them competitively.
Desires isn't played anymore except in gran maju otk
Extravagance isn't played into any except stun and most stun decks just play prosperity over it
Drawing cards is bad unless you're Maxx C cuz of it's wide variance.
Every deck can search 5+ cards and set up either an unbreakable board or an otk so effortlessly that drawing cards is bad and youre bad for playing them.
Modern meta decks Would literally play a free negate bait or a +1 that in games 2&3 goes harder into drawing non engine you didn't see that you can't search.
I still see no reason for Pot of Greed to be banned since nothing truly costs anything anymore and Maxx C is legal which is undeniably worse.
"I see no reason for a card that literally 100% of decks will run at max for free advantage should be banned when a going second tool (that's easier to shut down, mind you) in a heavily going first centered modern meta is CLEARLY a bigger problem"
Legalize it!
Maybe pot of greed isn't the problem. Maybe the game itself is just broken and dumb 🤷
Pog is and always was a problem card. Back in 02 to 23 the card being raw profit is absurdly broken no matter how the game shaped up.
The game wasn't designed with competence. That's why there are numerous cards banned.
@@Fencer_Nowait's a card game......if drawing cards in a card game is broken, the card game is 🗑️!
@@Darkkent83 drawing cards is powerful in any card game
the only exception is uno
@@Bob_Bobinson yes but not broken like Yu-Gi-Oh players are telling me
Pots are too powerful in a best of 1 format imo, especially extrav and prosperity, it gives the turn player way too much advantage
Legalize it.
Pot of Generosity should be forced to be played and forced to be used in a match at least once... XD
Lets talk about pot cards:
Just ban them all
Thanks for listening to my TED talk
If they made the card we should be allowed to play it.
You can. The banlist is only enforced at sanctioned events.
There's people who play traditional and or kitchen table formats all the time
Prosperity needs to be banned along with triple tactics talents
Fudge it just unban greed
Ban all pots, look at kash with and without prosp, they are the problem
The problem with kash is less pots and more macro drident off 1 summon and maining shifter as not even a slight downside
Here we go with this bs
Pot cards are fine in most tiers of Yugioh, BUT I find them absurd in top level decks. These decks can consistently search and setup to the point where a pot card is just bait for an interaction. Inconsistent consistency cards is more of the problem but Pot cards do exacerbate the idea that consistency is king.