Yeah technology and effects are awsome but nVidia RT cards are a gimmick!! Its a fucking joke! 3 years from now,its gonna be great,this generation is waist of money....
Nvidia marketing is worse than a joke. There truly are not words to describe the disaster that it is. However, Nvidia is not a marketing company they are a tech company, and their tech is pretty great, even if their marketing and pricing is atrocious beyond belief.
@@adnan4688 Buying an AMD card is a joke. That is literally a waste of money when you can get great performance and have RT support. Also developers want these cards so they can make the games and watch in real time. Indie devs can also now afford to implement real time ray tracing in their games also if they want. You think too shallow. Sorry to say. Any tech to make games look better and immersive is a winner. Fps is over rated. I play at 4k and 1440p 144Hz and have fun both ways. It would be silly to limit my thinking to one spectrum. It is silly for anyone unless they compete which most don't.
You say that, but pay attention next time you're walking through an office building with tile or linoleum flooring. You'd be surprised how much stuff is reflected that you just don't notice because you've basically learned to filter it out of your perception. The only reason Control looks so glossy is because video games have never attempted this level of realistic light simulation before.
Wow, that debugging free-camera you've got is really cool! I bet whoever figured out how to do that is a one totally bodacious dude!😏😏 Seriously though, an absolute pleasure to help out with this one, please keep doing amazing work, Alex!
Amazing work Alex. You always go above and beyond putting the technology in context with current and past technology. This is seriously one of the best videos you and DF have put out yet. This is the first game that's got me twitching for an RTX card
Same here. But as with Crysis, the HW comes in 5-10y;) Not gonna get 2070S to turn my settings down @1080p. I´m so used with 1440p monitor. I was waiting for rx5700xt prices to go to normal MSRP level and was just about to go and grab 1 today. This video almost made me to go for 2070S but then I remembered why I wanted the new GPU- for HIGHER FPS@1440p than my previous one, not vice versa:P So maybe next gen(and who knows who puts best GPU out by that time, maybe even Intel).
complex videos like this are what make me hate when people call developers lazy. honestly the fact that people can even code LIGHT in general baffles me.
Some of us are really lazy and in some ways I have been lazy too so I don't mind people calling us game devs lazy. Btw, we don't code LIGHT but I get it. Lol
They are definitely extremely knowledgable about their subject matter and have incredibly informing and interesting content, but not everyone cares about this kind of stuff to such depth that DF delves into. So as amazing as DF are at what they do and the videos they make, it doesn't surprise me it's not a channel with millions and millions of subs (yet at least) - these vids are made for a very specific and relatively small audience, lots of the stuff they discuss is more advanced than most gamers care about.
Probably the most well constructed & easy to understand video on modern graphical features. Thanks Alex. Also thanks for the graphical comparison with the console. That was the main reason I initially subbed to DF.
You probably won't be able to play Alan Wake 2 unless you have a PlayStation 5 (or maybe even 4) since Remedy is being bought by Sony to be a 1st party studio for them.
@@GenesisFan01 Well I have PS4 and I'm definitely getting PS5 once it's out. When did they buy them? This is news to me. If so then great, If Sony bought them then next Alan Wake will be amazing for sure, Sony's exclusives are always top notch.
When ray tracing is enabled in this game the environments actually look pre-rendered or even close to photo realism, it's insane that we can achieve that level or realism and fidelity in real time now.
@PardonMySanity The environments look more photo realistic than either of those two games. If you prefer the art style of the other games that fine, but Control's environments look more realistic running on a PC with ray tracing enabled.
@PardonMySanity Maybe you're conflating what looks more appealing to you as being more realistic. I can take a picture of a boring plain piece of drywall in my house and it will look more photo realistic than anything in God of War or Horizon. I prefer how God of War looks over Control, but if I take a screenshot of the forest it's not fooling anyone that it's a real picture of a forest. With Control there are certain parts of the environment with ray tracing enabled that looks near photo realistic, enough that it could fool some people that it's a real photo. Control's artstyle and setting isn't very appealing to me but that doesn't mean on a technical level it's not impressive.
why should they? they have owned the IP since the first one. i think they may i gotten it before the first one was released, cant recall, but def before the second, and Remedy had rly nothing to do with the 3rd, which was my Favorite, very much liked old make Payne.
FINALY A WEEK AGO I GOT A SSD. AND WHAT SSD? A MONSTER HIGH END SSD MP 600 2TB!. REST OF SYSTEM IS RYZEN 7 1700 16 GB DDR4 3200MHZCL15 GTX 970 G1 GAMING DELLP2416D 24'' 2560X1440 60 HZ IPS! IT runs evrything at max settings 1440p 30+ fps so iam sure it will be ok for Control max settings 1440p 30 fps too. So how many fps will it run at max settings 1440p without Ray tracing? I will play it next week when it releases on steam!
The ray tracing adds so much life to the brutalised architecture of the oldest house. It's hard to explain until you play it with Ray tracing on yourself. The lighting is amazing.
@@Koutsn_ Ray-Tracing alone won't get us past the uncanny valley, it's another step, but you still have sub-par facial animation in most games, poor muscle/movement animation, many games show poor contact with the world with characters clipping through the world or appearing to "skate" on top of the terrain etc. only select objects in a game world can be interacted with, no terrain deformation - poor AI behavior etc etc. - we still have a LONG way to go.
Starting the video with Crysis was a great idea. When it released in 2007 people were angry at how demanding it was but five years later all those techniques became standard in AAA games. Similarly raytracing may not be in the best shape now and the hardware required for it may be insane but someone had to give it a start. And look, even next gen consoles are going to adopt raytracing. Hopefully in next 5 years it will become a standard too.
I think this is potentially Alex's best video to date! This was incredible; you can really see the time and effort he put into making this deep dive. This video truly is the *FULL FAT* experience.
I'd like to point out, that I average mid 80's FPS, dips to mid 60's, with a 5820k @ 4.7 and a RTX 2060 Super at 2.1. I didn't buy RTX for ray tracing, I bought it because I needed an upgrade and I wanted the built in encoder and other specific driver features (I nearly bought a 5700XT, but it was out of stock). I got a key for CONTROL for free and finally installed it yesterday. First of all I was pretty much shocked at how good the game was, not to mention how it looked. Options mostly maxed out, and all the ray tracing options on but the last one, and it runs great and looks incredible. I guess I hadn't really thought much about RT before, I genuinely didn't care. As of this moment, I care, deeply. This game looks f'in incredible, and not just reflections and shadows; the lighting is so damn good, I didn't know a game could look so good. I cannot unsee it, I'm hooked.
HypnoticSuggestion I get about 30 frames per second with everything maxed out with my 2060. Then when I activate DLSS I get about 60 FPS more or less locked. @ 2560x1080
@@SydneyButler if it supports gamefilters trough geforce experience, try using the sharpening filter @900p. What i hear it has better visual quality compared to DLSS and even comes at a lower performane cost.
I keep coming back to this video as an education on the history of light rendering techniques. Taking a single scene and adding in technologies one by one with explanations is brilliant.
Played through the game on i9 9900k (4,7 GHz stock) with RTX2060Super and 3000 Mhz memory. With everything maxed out and DLSS ON (720p rendering resolution for 1080p display) it ran silky smooth with no stutters 60 fps locked. Maybe a few dips to mid 50-th during huge battles, but it was great experience. Without DLSS, game ran at 35-50 fps in 1080p.
Got a similar experience on my lightly overclocked mobile 2060. I can live with the resolution downgrade thanks to DLSS. The lighting in this game is just too big a part of its atmosphere to not take advantage of RTX in some form if you have the option. I had to get picky about which RTX settings to turn on in order to stay above 60fps 99% of the time, but it was worth it.
Max S Why in the world would you invest so much money on one of the best CPU’s around but go for a lower end GPU? Just...why??? The reverse would’ve been more beneficial for games honestly.
@@Mr.Honest247 Um, because It's my wife's workbench. She works with graphics, editing and design. She doesn't play games often. We've upgraded the GPU from GTX770 to RTX2060S just to have a modern multi monitor(UHD) solution. So yeah, it's not actually a gaming PC.
Really loving Control so far. I'm playing at 1080p ultra without rtx and it still looks impressive! Even the physics and destructible environments are of high quality.
@@chigga25 All RT features on at 1080p + DLSS. Not 100% 60 fps, but damn close. Stutter is a thing as mentioned in the video, but you can get used to that after a while.
@@SydneyButler Rtx 2060 owner here. For native 1080p at 60 fps without blurry dlss = everything maxed, global reflections medium, volumetric lightning on medium, msaa off raytracing on medium = 60+fps overall and ~55 on demanding areas. If you have a compatible gsync,freesync monitor you dont even notice the drops to 55. Best experience in graphics,performance imo for vanilla 2060 owners. But you can max out the raytracing and the game if you turn dlss on, but it looks blurry and have jagged lines even at 720p upscaled, to diminishing that you want to use nvidia sharpening tool at 25 to 50%. It looks way better, but the jaggy remain and is still noticeable when moving fast the camera with dlss.
I got this for Xbox One X and while it does look nice, it's definitely nothing compared to the PC version. I kind of want to get the PC version as well but idk how well RTX 2060 (not super) will run this game with all ray tracing effects on. Coming from the console version though, I don't mind 30 fps if that's the cost of running at ultra settings with RT on
26:00 you can see the painting on the wall being low resolution, that is due to a problem using ultra or high textures, it also affects some signs on the distance, you can solve it by putting textures on medium.
Absolutely stellar work on this video! I can't wait until Ray Tracing hardware makes it into more affordable GPUs which can also always deliver 60 fps with all RT options turned on. Thank you Alex for this glimpse into the future!
It's sad that it took this long for a well executed DXR game to show up. I'm really tempted to pick an RTX 2080 Ti now for this (and Minecraft of all things) but at the same time know that NVIDIA would be revising the hardware sometime next year, which would most definitely be able to push higher frame rates at a slightly higher resolution.
Hey, what about Metro Exodus? That had a pretty solid RT implementation. But for future RT support, we might have that in AMD's RDNA2 or Intel's Xe GPUs coming up.
@@_1More_ 1440p on high ,full RT. I have a I5 9400f+16gb+2080S and a 3700x+32gb+2080 TI black on 2 systems. Turn off the frame counter and just enjoy the game. Enjoy your week!
I know it's been said a few times already, but I think it has to be said again: this is a tremendously well done video. Not that it is something surprising on this channel, but still.
Wow, this video is awesome. Nice structure, understandable with many showcases, but not too long. I mean, DF videos are always good, but this is another level. Danke und auf Wiedersehen
Absolutely BEST video Digital Foundry has ever, EVER produced. I loved every second of it, a new level of journalism, analysis and respect towards this beautiful industry that is gaming. DF has reached a new level of quality for free RUclips content and deserves every praise uttered in this comment section. Kudos, guys. You're the real deal.
I'd like to add that I'm really disappointed that, for all the other innovative techniques the game supports, Control does not support HDR whatsoever, not even on consoles as far as I know. And HDR adds so most to the image quality in my opinion, it's a real shame they ignored it with this one.
Agreed. When a developer decides to place their game in a world that resembles the real one, especially this eerily mundane one, HDR is an important tool in heightening that reality.
@Source Dasher Dude, pretty much all major games on console support HDR. It's no comparison to Hairworks lol. and the support on PC grows bigger and bigger. Windows itself supports HDR. HDR is here to stay. In fact, Control seems to be the odd exception to this.
@Source Dasher Yeah I run hairworks in The Witcher 3 @ 1440p 120HRz. I own an Oculus Rift for all of my race and flying sims. You sound like a technology hater and an AMD fanboy. Don't you get it? This tech will be cheaper and better implemented in the future. The PC is the place for cutting edge tech, if you don't like it stick with your weak sauce console box.
@Source Dasher It's a bit of a truism that many of the features you're talking about won't be mainstream because they've largely been considered enthusiast features for pc gamers. I had full hairworks enabled on wild hunt or TR. I had the cool physx stuff enabled in arkham city/arkham knight. Nonetheless, NVIDIA's brazen pricing with this generation is disgusting. the price points largely remained static, taking inflation into account.
This is why I subscribe to Digital Foundry, no one else can do this level of content. Thank you Alex for this detailed, well explained and well research and structured video.
playing this game on a rtx 2070 super at 3440x1440p using the dlss. so great. i cannot play without rtx now. it looks unnatural when having it off. there's an ease i have with rtx knowing that everything just looks....right. gsync is working wonders
TwistedFoo agreed. I tried putting my 1080 Ti back into my system after playing Control with my 2070 Super... it was depressing. Ray Tracing transforms this game into something stunning.
This is possibly one of the best covers of Digital Foundry ever. Just the first minutes blew me away. I can't imagine the amount of work behind this kind of videos. I can only say you did an incredible job, as always!!
This game have beautiful architecture environment & lighting implementation, but it kinda get stale after awhile (especially being a metroidvania-ish) with most of it a concrete & industrial environments, while "trippy" environments are mostly black onyx-ish concretes with platform level Aassassin's Creed animus levels LOL
Amazing video. Fantastic in detail explanation of the evolution of graphics and raytracing technology. Also, love the ominous sound effects for tech presentation xD
I’m glad you said something about being able to continue using SSAO even when indirect diffuse is active! I noticed that the GI seemed to basically be a more accurate version of AO based on world space instead of screen space plus some light color diffusion from other surfaces. I wondered if there was any reason to leave SSAO enabled when using it, so thanks for clearing that up.
17:40 19 months later and the DX12 stutter still isn't fixed. Great job, Remedy! And this video failed to mention the other glaring bug that remains unpatched to this day: the messed up texture streaming. 5 minutes into the game and you can clearly see it in the paintings hanging on the walls. Did Remedy borrow Bethesda's QA team or something?
This isn't just an examination of Ray Tracing in Control, it's basically the best sales pitch for ray tracing I've ever seen. Incredibly thorough and explained in such a great way. Thanks Alex!
As someone who's played a lot of Control, I giggle at your use of white text with the little booming sound effect every time you introduce a new graphical effect like when Control introduces a new area. Please keep these cute little details coming.
People keep mentioning the stutter with DX12 but I haven’t seen any yet, I’m about 5 hours in now playing on a strix 2080ti ,i7 8700k at 5ghz, Maybe it’s because I’m using g-sync. Also the Game is very playable even at 4K dlss from 1440p, averages around 50fps max settings with the worst drops into the high 30s, but with the g-sync on it still stays nice & smooth.
Same here, beginning to think it's either storage related or a ryzen issue (everyone I've heard complain about stutter has been using ryzen, but could just be a coincidence).
It would really depend on how long it's been sitting there, and environmental factors like temperature in the room. It's def an artistic choice to emphasis it's reflectivity for more than a small period of time... however, I really wanna say that I appreciate the AMOUNT of blood on the ground in some places... People are constantly underestimating how much blood will be on the floor when someone exsanguinates.
blood also wouldn't move out that far from the body naturally if he was say just stabbed or shot. this is one of those dramatic effects added to movies and Games. its there for artistic entertainment and emphasis. there lots of that, like how characters walk like 20 mph, or how ur hands would not naturally be in you FOV unless u held them out or up to the height of your shoulders, and thats just not how people move about when untasked. i did a little bit of game development as a hobby,( would not recommend, theses things standout afterwards. also how crazy tall allot of living spaces are in games (or how short people are) most people don't have 30/40foot ceilings in their bathrooms.
@jvalex18 correct but it "upscales" to you're native panel. If you have a 4k panel it will try and emulate that. I'm not lying to you. 3440x1440 is less work for the GPU than 3840x2160 hence why I get more frames. At 4k with dlss yes he will get dips below 60. At 3440x1440 which is LESS than his resolution I dont.
Nice use of the Control-style text appearing with accompanying sound fx. Loved that. Great description of Ray Tracing fx, too. Thing is, I wish you'd discuss the 4k image quality of this game because it looks like Remedy's 4k image isn't 4k at all, but similar to Xbox One X's 1440p upscaled tech. When I set 4k, I want 4k. I also wish that Ray Tracing's introduction into the Geforce line had waited until a die shrink so that they could have gotten 4k baseline done and THEN moved the needle.
I love the amount of knowledge shoved into this video in a slow-paced, easy to understand manner. This is definitely going to be a video I use to help explain things to my non tech-savvy friends. Aside from that, the crazy thing is, this game looks brilliant on my PS4 Pro, I cannot even believe how insane it looks on PC.
4 years later i'm playing this on a Radeon card with everything RT up to max with a couple of (recommended) nip and tucks at 1440p upscaled to 4k and getting 60+ FPS in the Corridor of Doom.
I've noticed some artifacts that I'm surprised you didn't mention. When turning the camera around a corner looking into a darker scene the lighting trails while the shadows/darkness catches up. During cutscenes when the camera cuts there is a momentary ghost of what you cut from. Maybe it's just me I haven't played with the settings too much.
Yeah, unlike Alex I think native resolution is a loooooooot bigger deal than ray tracing. The RT effects look nice but nowhere near nice enough to play at a processed and soft looking half resolution. Will be cool to experience in a replay someday.
I’ve been a PC/game tech enthusiast since the original Quake and this feels like the first truly transformative leap I’ve seen in an actual shipped game since Crysis. It’s all fine detail work at this point but this video perfectly illustrates what a bunch of those missing details that make a scene look “game-y” are and why raytracing is the next step to filling them in. I didn’t believe we’d get a good in game representation of its potential this generation but I was wrong! Bravo 👏
The problem is pre baked lighting in linear games can produce image quality very comparable to ray tracing without the performance penalty. An artist can do a lot of very old effects in combination that do not require the level of real time computation ray tracing requires.
But that only works in static environment (which Control obviously doesn't have) thus limiting the game design by forcing the level to become more "static". So less freedom in level and game design, also more work put into faking things to look correct. Those are what real-time ray tracing is trying to solve.
Adding all these effects step by step made me realize how far we have come in terms of realism in video games. Fascinating video, and very well explained.
Great video. As someone who is playing this game on PC with a RTX 2080Ti, I must say it looks friggin awesome in 4k (1440p dlss) with Ray tracing on. Ray tracing is a real game changer when implemented well.
DLSS is just a gimmick. You can use Nvidia Freestyle sharpness filter with 80% resolution to get better image quality and the same performance (a small bit better even)
@@MLWJ1993 dlss creates some artifacts in metro exodus, that nvidias sharpening filter doesnt, sharpening overall just looks better and performs better. Not sure if its any different in Control but i highly doubt it
This is legitimately one of the best videos you guys have made. Even if you don't factor in the RTX stuff, it still describes and shows off how graphics settings from current and past make a difference. Seriously, major props to you guys. The video is structured so incredibly well.
There is a difference for sure. If you look at opaque RT reflections for example, you definitely can't reach the same quality of reflection at that performance with non-RT cards, and it stands out if you look at other scenes without it. Although, I can agree that the smaller RT settings really don't matter as much. As they're only meant to be handy corrective options for Non-RT reflective settings presents in the game, and also because you probably won't be noticing those details as much when you start getting into combat and exploring the game world.
3600X - 2070S - 16GB3600 CL18 - 1440P 144hz - Freesync - At first, I didn't turn on any RTX effects (afraid it would kill my fps) and I still thought the game looked amazing! I started watching some gameplay videos on how the game looked with RTX on so I decided to give it a try. To my surprise, the game ran pretty damn good. I do notice some slight hitching here and there but not too often. I love the atmosphere and combat, and oh boy(!) that destruction - amazing!
This is the single-best graphical comparison video I've ever seen, from any channel. Hats off to you guys, you're absolutely killing it.
100% true!
But not one single instance of Carl Fireseed appearing onscreen? Come on.
They've been killing it for years!
They didn't show the game under any real stress at 1080p all they showed was a woman walking in a hall so I wouldn't call this analysis perfect.
Thats why id love if DF would look into older GPU performance also ! Say 1080Ti performance , DF dont seem to be biased like other big channels seem !
You did a HELL of a lot BETTER job than Nvidia did on their channel to show how awesome RT Effects is.
Yeah technology and effects are awsome but nVidia RT cards are a gimmick!! Its a fucking joke! 3 years from now,its gonna be great,this generation is waist of money....
Nvidia marketing is worse than a joke. There truly are not words to describe the disaster that it is. However, Nvidia is not a marketing company they are a tech company, and their tech is pretty great, even if their marketing and pricing is atrocious beyond belief.
Yeah nvidia presented rtx as a way to make everything look wet and shiney.... it's really a lot more than that
@@adnan4688 Buying an AMD card is a joke. That is literally a waste of money when you can get great performance and have RT support.
Also developers want these cards so they can make the games and watch in real time. Indie devs can also now afford to implement real time ray tracing in their games also if they want. You think too shallow. Sorry to say. Any tech to make games look better and immersive is a winner. Fps is over rated. I play at 4k and 1440p 144Hz and have fun both ways. It would be silly to limit my thinking to one spectrum. It is silly for anyone unless they compete which most don't.
@@GameCookerUSRocks I will take a screenshot of this comment,and make a meme out if it 😆. Hahahahhaha
Damn! That janitor can really polish floors. lol
You can see his wiping marks in some areas
LMFAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Usually floors get covered in resin to protect them from wear and make them less slippery.
You say that, but pay attention next time you're walking through an office building with tile or linoleum flooring. You'd be surprised how much stuff is reflected that you just don't notice because you've basically learned to filter it out of your perception. The only reason Control looks so glossy is because video games have never attempted this level of realistic light simulation before.
Lol
Wow, that debugging free-camera you've got is really cool! I bet whoever figured out how to do that is a one totally bodacious dude!😏😏
Seriously though, an absolute pleasure to help out with this one, please keep doing amazing work, Alex!
I bet that guy has cat filter in his profile image.
How can we get this? I need a photo mode for this game!
I bet there's some guy whose youtube channel you can subscribe to to find out more about it in the near future!! Probably!!
oh god please im so lonely
Share that shit Lance.
This is the best video I have seen from you Alex so far by a lot. GG
From one Alex to another...
Also hi LSG!
Meanwhile.... the GT 710
Amazing work Alex. You always go above and beyond putting the technology in context with current and past technology. This is seriously one of the best videos you and DF have put out yet. This is the first game that's got me twitching for an RTX card
Same here. But as with Crysis, the HW comes in 5-10y;) Not gonna get 2070S to turn my settings down @1080p. I´m so used with 1440p monitor. I was waiting for rx5700xt prices to go to normal MSRP level and was just about to go and grab 1 today. This video almost made me to go for 2070S but then I remembered why I wanted the new GPU- for HIGHER FPS@1440p than my previous one, not vice versa:P So maybe next gen(and who knows who puts best GPU out by that time, maybe even Intel).
a_Bob_Unseen But who wants to run it at 1080p for those effects? Not worth it yet imo.
@@WbosonLP you can use DLSS and SharpenFX to upscale it.
Im getting 65-70 fps on 3440X 1440 UW.
complex videos like this are what make me hate when people call developers lazy.
honestly the fact that people can even code LIGHT in general baffles me.
It's more than just developers, the formulas for light comes from mathematicians and physicists.
Some of us are really lazy and in some ways I have been lazy too so I don't mind people calling us game devs lazy. Btw, we don't code LIGHT but I get it. Lol
Digital Foundry should have more subscribers! The depth of content is unparalleled. And so i don't have to explain ray tracing to every other LTT sub!
LTT is like high school, DF is whole different level of teaching at college xD
They are definitely extremely knowledgable about their subject matter and have incredibly informing and interesting content, but not everyone cares about this kind of stuff to such depth that DF delves into. So as amazing as DF are at what they do and the videos they make, it doesn't surprise me it's not a channel with millions and millions of subs (yet at least) - these vids are made for a very specific and relatively small audience, lots of the stuff they discuss is more advanced than most gamers care about.
@Venom Snake that's total bullshit
They don't even have legitimate competition. The are a bunch of actual experts, not just some hobbyists.
@Venom Snake Lol that's not even close to reality. Back off the fanboy mentality a bit.
Probably the most well constructed & easy to understand video on modern graphical features. Thanks Alex. Also thanks for the graphical comparison with the console. That was the main reason I initially subbed to DF.
Damn Control is gorgeous even without Ray Tracing, I feel so happy for Remedy. Can't even imagine what would Alan Wake 2 look like.
It would look like a dirt track with trees along the side
You probably won't be able to play Alan Wake 2 unless you have a PlayStation 5 (or maybe even 4) since Remedy is being bought by Sony to be a 1st party studio for them.
@@GenesisFan01 Well I have PS4 and I'm definitely getting PS5 once it's out. When did they buy them? This is news to me. If so then great, If Sony bought them then next Alan Wake will be amazing for sure, Sony's exclusives are always top notch.
@@DenkyManner Then it would be one glorious dirt track with trees along the side I guess.
Vlladan I wish they would make another Max Payne with this tech. Damn you Rockstar!
The physics and destruction of this game is something of a wonder. Finally putting some good use to my 2080Ti with ray tracing enabled.
I've been waiting for a 'shooter' with this much destruction and particles since the original F.E.A.R. More games like this please!
@@chigga25 It struggles. 1440p medium settings (textures on max) with ray tracing and around 40-75fps. Though I do use Freesync to minimaze the drops.
I agree. Playing it with 2080 Super with 1440p G-Sync monitor
@@denisruskin348 thats better than i thought, which could mean next gen will give us high settings at 1440p w ray tracing
Denis Ruskin enable DLSS. It will really help. I turned off the indirect lighting and debris. I get 70-90fps
When ray tracing is enabled in this game the environments actually look pre-rendered or even close to photo realism, it's insane that we can achieve that level or realism and fidelity in real time now.
The game looks like those target concept art drawings that you know are unattainable until now.
@PardonMySanity The environments look more photo realistic than either of those two games. If you prefer the art style of the other games that fine, but Control's environments look more realistic running on a PC with ray tracing enabled.
@PardonMySanity Maybe you're conflating what looks more appealing to you as being more realistic. I can take a picture of a boring plain piece of drywall in my house and it will look more photo realistic than anything in God of War or Horizon. I prefer how God of War looks over Control, but if I take a screenshot of the forest it's not fooling anyone that it's a real picture of a forest. With Control there are certain parts of the environment with ray tracing enabled that looks near photo realistic, enough that it could fool some people that it's a real photo.
Control's artstyle and setting isn't very appealing to me but that doesn't mean on a technical level it's not impressive.
Imagine using all these visual effects in a noir setting to make a Max Payne game. Too bad rockstar won't give it back to remedy.
why should they? they have owned the IP since the first one. i think they may i gotten it before the first one was released, cant recall, but def before the second, and Remedy had rly nothing to do with the 3rd, which was my Favorite, very much liked old make Payne.
@@FurryMetalFerretVT The very first PC release was handled by 3D Realms, Rockstar only stepped in for the console versions and onwards
FINALY A WEEK AGO I GOT A SSD. AND WHAT SSD? A MONSTER HIGH END SSD MP 600 2TB!. REST OF SYSTEM IS RYZEN 7 1700 16 GB DDR4 3200MHZCL15 GTX 970 G1 GAMING DELLP2416D 24'' 2560X1440 60 HZ IPS! IT runs evrything at max settings 1440p 30+ fps so iam sure it will be ok for Control max settings 1440p 30 fps too. So how many fps will it run at max settings 1440p without Ray tracing? I will play it next week when it releases on steam!
@@shredderorokusaki3013 hope it ran well for you
When walking through the hallways, I've scared myself at least a few times when I caught a quick glimpse of Jesse's reflections off the glass!
22:20 PC Optimised settings with RT on/off
The ray tracing adds so much life to the brutalised architecture of the oldest house. It's hard to explain until you play it with Ray tracing on yourself. The lighting is amazing.
ray tracing is nice but its not a must
@@hamzix6599 it's a must if we ever want to get past the uncanny valley (edit: which imo games also have when it comes to lighting)
The lighting is amazing with it on or off, honestly.
@@StingingV yes gfx became awsome
@@Koutsn_ Ray-Tracing alone won't get us past the uncanny valley, it's another step, but you still have sub-par facial animation in most games, poor muscle/movement animation, many games show poor contact with the world with characters clipping through the world or appearing to "skate" on top of the terrain etc. only select objects in a game world can be interacted with, no terrain deformation - poor AI behavior etc etc. - we still have a LONG way to go.
I LOVE that you replicated the big font cinematic aspect of the game in your video! Very nice touch!
Thanks! I just loved the way the game did it, so i had to mention it in some way!
@@alexanderbattaglia6048 Complete with that slightly unnerving sound effect. Very nice video!
*Looks at Nintendo Switch*
Switch: Don't even think about it.
Think again. Cloud though
Starting the video with Crysis was a great idea. When it released in 2007 people were angry at how demanding it was but five years later all those techniques became standard in AAA games. Similarly raytracing may not be in the best shape now and the hardware required for it may be insane but someone had to give it a start. And look, even next gen consoles are going to adopt raytracing. Hopefully in next 5 years it will become a standard too.
This. 100% this. RT has to start somewhere
I think this is potentially Alex's best video to date! This was incredible; you can really see the time and effort he put into making this deep dive. This video truly is the *FULL FAT* experience.
Thanks Luke!
I feel like I'm a senior 3D graphics engineer after watching the first half of the video. Well explained, guys! Excellent job!
I'd like to point out, that I average mid 80's FPS, dips to mid 60's, with a 5820k @ 4.7 and a RTX 2060 Super at 2.1. I didn't buy RTX for ray tracing, I bought it because I needed an upgrade and I wanted the built in encoder and other specific driver features (I nearly bought a 5700XT, but it was out of stock). I got a key for CONTROL for free and finally installed it yesterday. First of all I was pretty much shocked at how good the game was, not to mention how it looked. Options mostly maxed out, and all the ray tracing options on but the last one, and it runs great and looks incredible. I guess I hadn't really thought much about RT before, I genuinely didn't care. As of this moment, I care, deeply. This game looks f'in incredible, and not just reflections and shadows; the lighting is so damn good, I didn't know a game could look so good. I cannot unsee it, I'm hooked.
Nice job getting 4.7 on that 5820k, I only can do 4.5 24/7.
HypnoticSuggestion I get about 30 frames per second with everything maxed out with my 2060. Then when I activate DLSS I get about 60 FPS more or less locked. @ 2560x1080
@@SydneyButler if it supports gamefilters trough geforce experience, try using the sharpening filter @900p. What i hear it has better visual quality compared to DLSS and even comes at a lower performane cost.
@@SydneyButler I get 16 fps on 1080p with my 1060 6GB card.
Welcome to the RTX master race!
the first half of the video could've be a standalone video on how Ray-Tracing works. I love it.
I keep coming back to this video as an education on the history of light rendering techniques. Taking a single scene and adding in technologies one by one with explanations is brilliant.
Played through the game on i9 9900k (4,7 GHz stock) with RTX2060Super and 3000 Mhz memory. With everything maxed out and DLSS ON (720p rendering resolution for 1080p display) it ran silky smooth with no stutters 60 fps locked. Maybe a few dips to mid 50-th during huge battles, but it was great experience. Without DLSS, game ran at 35-50 fps in 1080p.
With DLSS on, so low textures but why. XD
this game is like quantum break not so optimised
Got a similar experience on my lightly overclocked mobile 2060. I can live with the resolution downgrade thanks to DLSS. The lighting in this game is just too big a part of its atmosphere to not take advantage of RTX in some form if you have the option. I had to get picky about which RTX settings to turn on in order to stay above 60fps 99% of the time, but it was worth it.
Max S Why in the world would you invest so much money on one of the best CPU’s around but go for a lower end GPU? Just...why??? The reverse would’ve been more beneficial for games honestly.
@@Mr.Honest247 Um, because It's my wife's workbench. She works with graphics, editing and design. She doesn't play games often. We've upgraded the GPU from GTX770 to RTX2060S just to have a modern multi monitor(UHD) solution.
So yeah, it's not actually a gaming PC.
Really loving Control so far. I'm playing at 1080p ultra without rtx and it still looks impressive! Even the physics and destructible environments are of high quality.
Just finished it a couple hours ago on the RTX 2060. Gorgeous game!
@@chigga25 All RT features on at 1080p + DLSS. Not 100% 60 fps, but damn close. Stutter is a thing as mentioned in the video, but you can get used to that after a while.
Same here, with DLSS on I hover between 50 and 60 fps. Worth it for the visuals
@@SydneyButler Rtx 2060 owner here. For native 1080p at 60 fps without blurry dlss = everything maxed, global reflections medium, volumetric lightning on medium, msaa off raytracing on medium = 60+fps overall and ~55 on demanding areas. If you have a compatible gsync,freesync monitor you dont even notice the drops to 55. Best experience in graphics,performance imo for vanilla 2060 owners. But you can max out the raytracing and the game if you turn dlss on, but it looks blurry and have jagged lines even at 720p upscaled, to diminishing that you want to use nvidia sharpening tool at 25 to 50%. It looks way better, but the jaggy remain and is still noticeable when moving fast the camera with dlss.
The way the video layered each effect on a single frame was genius!
I wish I didn't have to drop all the way down to 1080p to experience raytracing, but maybe we can come back to this game in 5 years and play it at 4K.
I got this for Xbox One X and while it does look nice, it's definitely nothing compared to the PC version. I kind of want to get the PC version as well but idk how well RTX 2060 (not super) will run this game with all ray tracing effects on. Coming from the console version though, I don't mind 30 fps if that's the cost of running at ultra settings with RT on
26:00 you can see the painting on the wall being low resolution, that is due to a problem using ultra or high textures, it also affects some signs on the distance, you can solve it by putting textures on medium.
wait for real? All the time I had this problem...
@@MaxxPlay99there is a new mod made by a remedy developer and it fixes that
@@editating_2614 yes! Already tested it, works flawless.
Fantastic video, Alex. Loved the explanations using the "demo room".
Absolutely stellar work on this video! I can't wait until Ray Tracing hardware makes it into more affordable GPUs which can also always deliver 60 fps with all RT options turned on. Thank you Alex for this glimpse into the future!
It's sad that it took this long for a well executed DXR game to show up. I'm really tempted to pick an RTX 2080 Ti now for this (and Minecraft of all things) but at the same time know that NVIDIA would be revising the hardware sometime next year, which would most definitely be able to push higher frame rates at a slightly higher resolution.
Hey, what about Metro Exodus? That had a pretty solid RT implementation.
But for future RT support, we might have that in AMD's RDNA2 or Intel's Xe GPUs coming up.
Finally a proper return on my investment. Played this yesterday and it looks fantastic.
Great review as always.
Pity the game's quite generic though. It's very repetitive after just playing for an hour.
Andrew Weller I got a 2080 it you think I can play this 4K full rt at high settings?
@@theindiediary5950 I'm loving the story and the lore so far.
EpiCSuNBrO as far as I know with ray tracing at a good level 1080p is the target resolution for 60fps gameplay
@@_1More_ 1440p on high ,full RT. I have a I5 9400f+16gb+2080S and a 3700x+32gb+2080 TI black on 2 systems. Turn off the frame counter and just enjoy the game. Enjoy your week!
I love the Control-like font treatment used when you were explaining SSAO, SSR, etc. Fantastic video!
I'm cracking up at all the sound effects whenever text appears HAHAHAHAHA
BOOM!
That's the sound from the game when you enter a new area and its title comes up. The game uses a better, matching font though.
I know it's been said a few times already, but I think it has to be said again: this is a tremendously well done video. Not that it is something surprising on this channel, but still.
Wow, this video is awesome.
Nice structure, understandable with many showcases, but not too long.
I mean, DF videos are always good, but this is another level.
Danke und auf Wiedersehen
Absolutely BEST video Digital Foundry has ever, EVER produced. I loved every second of it, a new level of journalism, analysis and respect towards this beautiful industry that is gaming. DF has reached a new level of quality for free RUclips content and deserves every praise uttered in this comment section. Kudos, guys. You're the real deal.
Hi, I'm from the future, Control in 4k60 on ultra is still a look into the future, it's truly a sight to behold!
I'd like to add that I'm really disappointed that, for all the other innovative techniques the game supports, Control does not support HDR whatsoever, not even on consoles as far as I know. And HDR adds so most to the image quality in my opinion, it's a real shame they ignored it with this one.
Agreed. When a developer decides to place their game in a world that resembles the real one, especially this eerily mundane one, HDR is an important tool in heightening that reality.
HDR can make dark settings look bland it's better used with super colorful vibrant games.
@Source Dasher Dude, pretty much all major games on console support HDR. It's no comparison to Hairworks lol. and the support on PC grows bigger and bigger. Windows itself supports HDR. HDR is here to stay. In fact, Control seems to be the odd exception to this.
@Source Dasher Yeah I run hairworks in The Witcher 3 @ 1440p 120HRz. I own an Oculus Rift for all of my race and flying sims. You sound like a technology hater and an AMD fanboy. Don't you get it? This tech will be cheaper and better implemented in the future. The PC is the place for cutting edge tech, if you don't like it stick with your weak sauce console box.
@Source Dasher
It's a bit of a truism that many of the features you're talking about won't be mainstream because they've largely been considered enthusiast features for pc gamers. I had full hairworks enabled on wild hunt or TR. I had the cool physx stuff enabled in arkham city/arkham knight.
Nonetheless, NVIDIA's brazen pricing with this generation is disgusting. the price points largely remained static, taking inflation into account.
By far Alex's best video, good work!
Love that terrifying sound effect Alex used when each layer of RT was applied.
I'm not a big graphics guy so usually these videos go over my head for the most part.
Not this one
Good God what a awesome video
This is why I subscribe to Digital Foundry, no one else can do this level of content. Thank you Alex for this detailed, well explained and well research and structured video.
thanks Digital Foundry your video are top notch for every gamer interested in game graphics! :D
playing this game on a rtx 2070 super at 3440x1440p using the dlss. so great. i cannot play without rtx now. it looks unnatural when having it off. there's an ease i have with rtx knowing that everything just looks....right. gsync is working wonders
TwistedFoo agreed. I tried putting my 1080 Ti back into my system after playing Control with my 2070 Super... it was depressing. Ray Tracing transforms this game into something stunning.
but why with DLSS, it makes the game look like shit with bad textures.
This is possibly one of the best covers of Digital Foundry ever. Just the first minutes blew me away. I can't imagine the amount of work behind this kind of videos. I can only say you did an incredible job, as always!!
This game have beautiful architecture environment & lighting implementation, but it kinda get stale after awhile (especially being a metroidvania-ish) with most of it a concrete & industrial environments, while "trippy" environments are mostly black onyx-ish concretes with platform level Aassassin's Creed animus levels LOL
I like the brutalist architecture.
Amazing video. Fantastic in detail explanation of the evolution of graphics and raytracing technology. Also, love the ominous sound effects for tech presentation xD
The part with the hotline is such a good part to show to people how game graphics have improved over the years.
I’m glad you said something about being able to continue using SSAO even when indirect diffuse is active! I noticed that the GI seemed to basically be a more accurate version of AO based on world space instead of screen space plus some light color diffusion from other surfaces. I wondered if there was any reason to leave SSAO enabled when using it, so thanks for clearing that up.
The sound when each effect is added killed me.
BAM! Raytracing! XD
LOL it's the game's sound effect when you enter a new location
BAM! CRYSIS!
17:40 19 months later and the DX12 stutter still isn't fixed. Great job, Remedy! And this video failed to mention the other glaring bug that remains unpatched to this day: the messed up texture streaming. 5 minutes into the game and you can clearly see it in the paintings hanging on the walls. Did Remedy borrow Bethesda's QA team or something?
This isn't just an examination of Ray Tracing in Control, it's basically the best sales pitch for ray tracing I've ever seen. Incredibly thorough and explained in such a great way. Thanks Alex!
As someone who's played a lot of Control, I giggle at your use of white text with the little booming sound effect every time you introduce a new graphical effect like when Control introduces a new area. Please keep these cute little details coming.
People keep mentioning the stutter with DX12 but I haven’t seen any yet, I’m about 5 hours in now playing on a strix 2080ti ,i7 8700k at 5ghz, Maybe it’s because I’m using g-sync. Also the Game is very playable even at 4K dlss from 1440p, averages around 50fps max settings with the worst drops into the high 30s, but with the g-sync on it still stays nice & smooth.
Same here, beginning to think it's either storage related or a ryzen issue (everyone I've heard complain about stutter has been using ryzen, but could just be a coincidence).
But would that amount of blood really be that clear? specially if they have been death for awhile.
Vagabundo it needs to be set up by the game developers
Demand a coagulation slider in the settings menu.
It would really depend on how long it's been sitting there, and environmental factors like temperature in the room. It's def an artistic choice to emphasis it's reflectivity for more than a small period of time... however, I really wanna say that I appreciate the AMOUNT of blood on the ground in some places... People are constantly underestimating how much blood will be on the floor when someone exsanguinates.
blood also wouldn't move out that far from the body naturally if he was say just stabbed or shot. this is one of those dramatic effects added to movies and Games. its there for artistic entertainment and emphasis. there lots of that, like how characters walk like 20 mph, or how ur hands would not naturally be in you FOV unless u held them out or up to the height of your shoulders, and thats just not how people move about when untasked. i did a little bit of game development as a hobby,( would not recommend, theses things standout afterwards. also how crazy tall allot of living spaces are in games (or how short people are) most people don't have 30/40foot ceilings in their bathrooms.
Yes it would. I just tested it in real life. Now I need a blood transfusion.
11:37 that part really got me by surprise. This is crazy stuff man!
I have finished Control with RT effects on and still some back to this video from time to time. It's still amazing.
ABSOLUTELY
Always looking forward to these kind of videos, best (PC) graphics reviews/analysis on the net!
Such an incredible game, enjoying it tremendously on my 3440x1440 120hz, 2080ti. It's definitely a killer app for Ray tracing and the 2080ti.
I have the same setup. With DLSS I haven't dropped below 60 I don't think. I usually stay between 65 and 75 FPS. Enjoyable time for sure.
@jvalex18 he was upscaling to 4k. At 3440x1440 with dlss I haven't dropped below 62 fps
@jvalex18 correct but it "upscales" to you're native panel. If you have a 4k panel it will try and emulate that. I'm not lying to you. 3440x1440 is less work for the GPU than 3840x2160 hence why I get more frames. At 4k with dlss yes he will get dips below 60. At 3440x1440 which is LESS than his resolution I dont.
Nice use of the Control-style text appearing with accompanying sound fx. Loved that. Great description of Ray Tracing fx, too. Thing is, I wish you'd discuss the 4k image quality of this game because it looks like Remedy's 4k image isn't 4k at all, but similar to Xbox One X's 1440p upscaled tech.
When I set 4k, I want 4k. I also wish that Ray Tracing's introduction into the Geforce line had waited until a die shrink so that they could have gotten 4k baseline done and THEN moved the needle.
I love the amount of knowledge shoved into this video in a slow-paced, easy to understand manner. This is definitely going to be a video I use to help explain things to my non tech-savvy friends.
Aside from that, the crazy thing is, this game looks brilliant on my PS4 Pro, I cannot even believe how insane it looks on PC.
Amazing video. DF are simply the best!! Oh and Control looks superb.
Alex this is an amazing video. Your best yet!
The game runs at 70+ fps with my 3080 at 1440P (DLSS) with everything including RT maxed out. Pretty nice
4 years later i'm playing this on a Radeon card with everything RT up to max with a couple of (recommended) nip and tucks at 1440p upscaled to 4k and getting 60+ FPS in the Corridor of Doom.
If you listen carefully, you can hear Alex's PC scream out in agony
F
One of the best videos on RTX i've seen. Almost got me a little mad that I don't have an RTX card.
I hope they remedy the issues
:-)
I've noticed some artifacts that I'm surprised you didn't mention. When turning the camera around a corner looking into a darker scene the lighting trails while the shadows/darkness catches up. During cutscenes when the camera cuts there is a momentary ghost of what you cut from. Maybe it's just me I haven't played with the settings too much.
Seen the same thing, assuming it's a result of TAA.
I appreciate the effects, but not at the resolution hit. In a couple more years, this’ll be amazing.
Yeah, unlike Alex I think native resolution is a loooooooot bigger deal than ray tracing. The RT effects look nice but nowhere near nice enough to play at a processed and soft looking half resolution. Will be cool to experience in a replay someday.
Sure DLSS is a sweet boost in performance but it makes the game look like you’re seeing it through cling film
I’ve been a PC/game tech enthusiast since the original Quake and this feels like the first truly transformative leap I’ve seen in an actual shipped game since Crysis. It’s all fine detail work at this point but this video perfectly illustrates what a bunch of those missing details that make a scene look “game-y” are and why raytracing is the next step to filling them in. I didn’t believe we’d get a good in game representation of its potential this generation but I was wrong! Bravo 👏
If someone ever asks me what RTX is good for I can now easily point to this video. Nice work Alex.
Great presentation of what the RTX core can actually do.
RT cores just accelerate computing.
You may render this even on GTX 1060 6Gb (with very low FPS)
I'm waiting for the second gen of these GPUs. When they come out, I'll be waiting, with the whole year worth of money saving up.
you must be excited now
So did you preorder your 3080?
I would if it's fking available.
Love that you give the settings you find most optimized in these videos. It's been really really useful in a number of games
The only problem is I keep trying to walk into rooms that are actually empty because the windows on the outside are reflecting the room behind me.
Just think in 5 yrs or less we could actually play RT games without turning off half the settings.
The problem is pre baked lighting in linear games can produce image quality very comparable to ray tracing without the performance penalty. An artist can do a lot of very old effects in combination that do not require the level of real time computation ray tracing requires.
But that only works in static environment (which Control obviously doesn't have) thus limiting the game design by forcing the level to become more "static". So less freedom in level and game design, also more work put into faking things to look correct. Those are what real-time ray tracing is trying to solve.
And one year after this video was released, even a mid range card can provide ultra settings plus RT on 1080p 60fps
Adding all these effects step by step made me realize how far we have come in terms of realism in video games. Fascinating video, and very well explained.
Great video. As someone who is playing this game on PC with a RTX 2080Ti, I must say it looks friggin awesome in 4k (1440p dlss) with Ray tracing on. Ray tracing is a real game changer when implemented well.
RTX 2060 with everything max s, RT high and DLSS. Perfectly playable fps and amazing looking game. This has sold me on both RTX and DLSS. More please!
apperently geforce game filter sharpening works better than DLSS and even cost less fps.
DLSS is just a gimmick. You can use Nvidia Freestyle sharpness filter with 80% resolution to get better image quality and the same performance (a small bit better even)
@@Rem_NL Control's implementation is much better than any other game's DLSS. Pretty sure DLSS looks better than a sharpening filter here.
@@TexelGuy might even do the sharpening on top of dlss.
@@MLWJ1993 dlss creates some artifacts in metro exodus, that nvidias sharpening filter doesnt, sharpening overall just looks better and performs better. Not sure if its any different in Control but i highly doubt it
Finally a more complete ray tracing implementation!
Kudos to the team developing Control.
The future looks lit :D
So glad I put it away for a year and now you can crank everything to max with Control Ultimate and RTX 3080
Love the creepy/dramatic vibe of the video. Almost "scary" how realistic the game starts to look the more RT effects are added!
I've been playing Control with DXR on, it's really impressive
nobody cares turbovirgin
This is legitimately one of the best videos you guys have made. Even if you don't factor in the RTX stuff, it still describes and shows off how graphics settings from current and past make a difference.
Seriously, major props to you guys. The video is structured so incredibly well.
haha! that CONTROL Sound Effect use being continued for a Title Slide 🤙🖖👍
Its offical its now... "But can it run control?"
ikr , this game is still demanding even with raytracing off
It's FINALLY HERE! I've been waiting not so patiently since the last Control video for this bad boy. Thank you for all that you do!
Cool 'reveal' sound FX
No matter what res you play their games, Remedy incorporate great graphics.
26:04 Exactly! And this is something these newschool PC plebs don't understand!
I like how in Kingdom Come Deliverence on the Ultra preset +options it says "Is intended for future hardware".
@@CJ_Williams At the same time that game has multi-GPU support, so if someone uses 2 RTX cards he can still max out the game with todays hardware
Reflections are unbelievable,but reflections aside,I see little to no difference,when RT is ON or OFF.
Well, the other comments are clearly saying otherwise.
It's quite easy to see the difference.
There is a difference for sure. If you look at opaque RT reflections for example, you definitely can't reach the same quality of reflection at that performance with non-RT cards, and it stands out if you look at other scenes without it. Although, I can agree that the smaller RT settings really don't matter as much. As they're only meant to be handy corrective options for Non-RT reflective settings presents in the game, and also because you probably won't be noticing those details as much when you start getting into combat and exploring the game world.
@@14supersonic
I DID say that Raytraced reflections are SPECTACULAR.
I need a proper card... .
But other Raytraced stuff NO.
@@allankaliel
Raytraced Reflections YES,everything else Raytraced NO.
3600X - 2070S - 16GB3600 CL18 - 1440P 144hz - Freesync - At first, I didn't turn on any RTX effects (afraid it would kill my fps) and I still thought the game looked amazing! I started watching some gameplay videos on how the game looked with RTX on so I decided to give it a try. To my surprise, the game ran pretty damn good. I do notice some slight hitching here and there but not too often. I love the atmosphere and combat, and oh boy(!) that destruction - amazing!
Amazing video Alex, the future looks incredible indeed