What is the Rule of 3 In Board Games?

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  • Опубликовано: 6 июн 2024
  • Popular modern board games such as Catan, Ticket To Ride, Carcassonne have all been super fun gateway games that families have embraced into their board game collections. As board games and euro games become more complex and strategic there are some interesting design elements that go into crafting a cool new game.
    I sometimes have wondered how board games evoke this sense of choice and agency in a modern board game. In this video I look at the Rule of 3 and investigate how it changes modern board game design and its implementation.
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Комментарии • 7

  • @sleepykid19
    @sleepykid19 Месяц назад +4

    Blood Rage: 3 eras, 3 phases to each era (drafting, playing, ragnarok), 3 types of cards to draft (combat, upgrades, quests), 3 types of units (leaders, warriors, monsters), and 3 clan abilities to upgrade (rage, axes, horns).

  • @celemor
    @celemor Месяц назад +4

    I love the idea of the video. However, I believe that the initial example, the Mario Bros one, wasn’t as related to the rest of the video but it can be the inception of other video 😃
    You said that the rule of thee in Mario was explaining by example, teaching by practice increasing difficulty and finally testing through a very complex end.
    However, during the rest of the video was more like three paths where you have to find the right balance or specialise to success as in 7 Wonders Duel, the game which influenced how duel games later on were designed as the two you showed that are great.
    Nice selection of games, great shots, great monologue. You got another subscriber here! 😍

    • @BoardGameSanctuary
      @BoardGameSanctuary  27 дней назад +2

      Yes. Good point! Sometimes I ramble on! I think I will do another video which explores the idea of scaling difficulty :)

  • @nicolenavarro6886
    @nicolenavarro6886 Месяц назад +2

    I loved this so much! Informative not only for those interested in game design but also for the curious 😃 It was great to learn about multiple games from a specific mechanical perspective... Thank you for this! Hoping that there'll be more content like this from you 🤞
    P.S. It's very satisfying to see the games in the way you show them, including the plants and aesthetics you have in the background.

  • @BoardGameSanctuary
    @BoardGameSanctuary  Месяц назад +4

    G'day friends
    What are your thoughts of this idea of the rule of three in board gaming? Do you think it is over used or is it something that is necessary in board game design? What are some games that you have encountered that uses this rule of three really well? I would love to hear your thoughts, stories and experiences. This is a safe space to chat. Cheers Danny :)

    • @nicolenavarro6886
      @nicolenavarro6886 Месяц назад +1

      In my experience of playing games, I haven't noticed the rule of three in too many games. What I have noticed is that, as a player, I prefer games that simplify things like using the rule of three for example. In designing games, I do aim to narrow down the scope so the players don't get confused or overwhelmed. Though, it doesn't always end up with nice comfortable numbers because sometimes, the game only works with arbitrary numbers for specific mechanisms/aspects of the game, as much as it would be beautiful to always be able to have everything in threes. I've heard even someone like Jamey Stegmaier talk about this in his own designs. With that said, I applaud and enjoy the games that manage to simplify and use the rule of three. I might challenge myself to design a game that utilises it 😁

  • @heatherdash5815
    @heatherdash5815 Месяц назад +2

    What a different way to think about it 🤔 I will have to think about this when i play my games