Which bonuses and techs help Genitours?

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  • Опубликовано: 27 окт 2024

Комментарии • 277

  • @hackbertgrutzkotz7653
    @hackbertgrutzkotz7653 2 года назад +353

    Now we need a video about the best condottieri and imp. skirms.
    Edit: spelling and thanks for all the likes guys!😊

    • @SIGNOR-G
      @SIGNOR-G 2 года назад +18

      Now this is asking the real questions.

    • @coxxen
      @coxxen 2 года назад +5

      Agree

    • @mradul2474
      @mradul2474 2 года назад +9

      Depends on what you need at the time you're playing, if you need high attack- aztecs, if you need speed- celts, if you need discount and production speed- goths etc.

    • @jeffery_tang
      @jeffery_tang 2 года назад +6

      malian condotierro are nice considering that champions are too slow

    • @annaairahala9462
      @annaairahala9462 2 года назад +6

      Maybe instead of the best all around, what about the civs that benefit most from them?

  • @DommHavai
    @DommHavai 2 года назад +214

    Regarding cumans: I think that the descriprion of steppe husbandry mentions 'cavalry archers' as a unit line, not as a unit type. Afterall, it does not affect kipchaks either, and they are definitely cav archers.

    • @zaleost
      @zaleost 2 года назад +7

      I suspect that might be reasoning behind a few of these exclusions, where in the background code the bonus is refencing the skirmisher or cav archer unit lines specifically and not class they fall under.

    • @DommHavai
      @DommHavai 2 года назад +7

      @@zaleost The weirdest one is recurve bow for magyars. It does work on kipchak, so it should affect all cav archers in general, but the genitour remains unaffected.

    • @Dpmt
      @Dpmt 2 года назад +6

      @@DommHavai That seems right to me based on in game appearance, since Kipchaks use bows and Genitours don’t. It is called recurve bow after all.

    • @Viscidsquare040
      @Viscidsquare040 2 года назад +5

      But Silk Armor mentions Cavalry Archers in the same way and that affects Genitours

    • @ElGringoCastellano
      @ElGringoCastellano 2 года назад +4

      @@Viscidsquare040 it's armor that they wear. Even javelin throwers can wear it.

  • @Natedawg1998
    @Natedawg1998 2 года назад +189

    Gotta say, was not expecting silk armor to apply to the Genitour
    That does make them the generally better option than Skirmishers as Tatars, especially since the Genitours are able to keep up the late-game Tatar army's mobility

    • @mattiamerenda8121
      @mattiamerenda8121 2 года назад +3

      I would've thought it was like Parthian, interesting!

    • @CallofDutyBlackOps28
      @CallofDutyBlackOps28 2 года назад +3

      @@mattiamerenda8121 They're not archers; which cancels that. but; being a ranged unit; you'd think that tactics could apply; but sadly do not.

  • @Binarokaro
    @Binarokaro 2 года назад +51

    Personal favourite has to be the eagle-eyed genitours with their massive sight radius

  • @Tiitra
    @Tiitra 2 года назад +64

    I remember that Turk and Berbers bonus from a video you made years ago called 'Top 10 allies in AOE2'.
    With how many civs there are in the game now I would LOVE to see another video like that again with a top 10 or 15 (maybe also honourable mentions) civ combos.
    Heck here's a silly one. Mongol Siege Rams with Drill + Malay Karambit Warriors = Mongol Clown Cars.

    • @sayethvexus8332
      @sayethvexus8332 2 года назад +9

      Mongol Siege Rams with Drill + Teutonic Knights = speed and pierce damage protection for the Teutonic Knights, with a check for most melee units that threaten the rams. I say most just because of things like the Leitis, Obuch and Wootz Steel users.

    • @jefffinkbonner9551
      @jefffinkbonner9551 2 года назад +12

      @@sayethvexus8332 Mongol siege towers with drill are even faster. Teutonic taxis!

    • @eRic-hr3yl
      @eRic-hr3yl 2 года назад +4

      Why would you prefer to fill rams with Karambits over any other from of infantry?

    • @CrnaStrela
      @CrnaStrela 2 года назад +3

      Interestingly from gameplay perspective, Turks and Berbers are actually a weird combo, Turks are better making scouts (thanks to that +1 pierce armor) so Berbers would need to make archers, but in castle, Berbers are better making cavalries so Turks needs to swap tech into something ranged like cav archers and Janissaries both of which will guaranteed a timing where Berbers needs to fend off attack from 2 players all by himself until you massed enough ranged units to join the battle. Not to mention both civs team bonuses only helps during imperial and one of them, the genitours are going to be ignored if trade is possible.
      Also on the topic of Silly wombo combo, I recommend Korean Celts mangonel combo, both just make mangonels for the entire game. They produced faster and have less minimum range while both having respective bonuses on their mangonel line.

  • @Redfordcrate
    @Redfordcrate 2 года назад +11

    I left my auto-captions on and amusingly during this video YT kept referring Genitours as "Janitors" throughout the video. We clearly need a video about which civ's Janitors have the best cleaning abilities.

  • @LeicaFleury
    @LeicaFleury 2 года назад +94

    Imagine if vietnamese + berber combo had the Imperial Genitour option 11

    • @jefffinkbonner9551
      @jefffinkbonner9551 2 года назад +57

      Or you kill the elite genitour only for it to stand up into an imperial skirmisher like a Konnik.

    • @nicholase2868
      @nicholase2868 2 года назад +7

      @@jefffinkbonner9551 omg that would be epic

    • @chrisvanschothorst8075
      @chrisvanschothorst8075 2 года назад +4

      @@nicholase2868 Devs are you reading this?

    • @jramseier
      @jramseier 2 года назад

      Duo bonuses would be awesome but game breaking 111

    • @justincronkright5025
      @justincronkright5025 Год назад +1

      @@jefffinkbonner9551 What if it's like the unicorn civilisation with the Kipchaks... but for the Mayans, the rider just jumps off and becomes an Imp Skirm & the horse keeps running around throwing spears out of its head (Magudai, Kipchaks & Cavalry Archers: What's the Difference?).

  • @forsakenquery
    @forsakenquery 2 года назад +46

    I really wanted this analysis
    Such an interesting unit

  • @mubashirulmoula1798
    @mubashirulmoula1798 2 года назад +20

    I think you missed Magyars Recurved Bow tech.

  • @fulguratingbean9489
    @fulguratingbean9489 2 года назад +54

    Am I the only one to think that we need the cav archer bonuses that affect genitours should be corrected to say "Mounted archers"? That way we would know when the game talks about just the cavalry archer unit or if it includes genitours, elephant archers, camel archers, etc...

    • @zaleost
      @zaleost 2 года назад +2

      That probably would help, especially in this case. Although I do wonder if to some extent the devs just really didn't consider team units when writing some of these bonuses thinking it would only matter for base units in their own tech tree.

    • @fulguratingbean9489
      @fulguratingbean9489 2 года назад +6

      @@zaleost Perhaps, but if you look at the Mongols, they have two units that have the Cavalry Archer class, the archery range cav archers and the Mangudais. So I think it would be a good thing if the Cavalry Archer class was renamed to mounted archer, especially since it includes Genitours, Elephant Archers and Camel Archers, so that whenever the game says Cavalry Archer, we know that it's just talking about the archery range unit.

  • @Hennu_TRM
    @Hennu_TRM 2 года назад +25

    The Parthian Tactics thing makes sense to me from a balance perspective, genitours with all that armor would probably be too strong. On the other hand, if they took away base armor and let Parthian Tactics apply, genitours would be really bad for civs without the tech.
    On the other hand, for Byzantines, I think the devs should have let them get away with the cheap genitours. They don't have bloodlines so how broken could it be?

    • @valger3652
      @valger3652 2 года назад +3

      Yes, 10 or higher pierce armor with Parthian tactics or Lith Tower Shields will make genitours almost like rams against arrows, which is too much for not expensive trash unit.
      However it looks ok to allow for genitours Byz discount, Cumans Steppe husbandry, Lith speed bonus.

  • @ageofstrange657
    @ageofstrange657 2 года назад +7

    Berbers is just an awesome civ, with both the Camel Archers and the Genitours having the potential to be regional units on their own.

  • @TBPetitP
    @TBPetitP 2 года назад +2

    Thanks for the video Spirit! Im getting a surgery tomorrow and wouldn't have been able to sleep at peace through the anesthesia without this second genitour video. Definitely gonna make a custom genitour civ when I get back to stack some of these bonuses. Keep up the good work you always make my day!

  • @TheKobasen
    @TheKobasen 2 года назад +34

    Maybe the reason the dev remove cav archer +4 against building is that they fear the genitour will be the mini siege against building in post imperial situation where they can flee from halbs and have enough HP to fight hussar..

    • @maxvarjagen9810
      @maxvarjagen9810 2 года назад +5

      nah its stupid and broken even with normal cav archers

    • @TheKobasen
      @TheKobasen 2 года назад

      @@maxvarjagen9810 well it's true... But only against normal building and not defensive structures.

    • @yahm0n
      @yahm0n 2 года назад +1

      They did it because they hate fun and have no respect for 20 years of tradition.

    • @ArawnOfAnnwn
      @ArawnOfAnnwn 2 года назад +7

      @@yahm0n It's called 'balance' bro. Unless you want to 'respect 20 years of tradition' by returning to endless Hun wars on Arabia and monk spam on Arena. Try AoE 1 ranked if you want to see what that feels like.

    • @yahm0n
      @yahm0n 2 года назад

      @@ArawnOfAnnwn I've never once heard someone complain about the Saracens cavalry archer bonus, not even from the people I used it against. Have you?

  • @rensis1621
    @rensis1621 2 года назад +34

    I think you left out the Magyars' Recurve Bow. Anyway it doesn't work, which is weird because the similar Aztec Atlatl tech does.

    • @nathangamble125
      @nathangamble125 2 года назад +16

      It works thematically though. Genitours don't use a bow, they do throw spears.

    • @Hamanuna
      @Hamanuna 2 года назад +17

      @@nathangamble125 But they benefit from Andean Sling and they don't use any sling, just like the skirmisher, which also benefits from that tech

    • @justincronkright5025
      @justincronkright5025 Год назад

      @@Hamanuna The sling & atlatl both of which have been used in many places in the world I believe... was big for hunters in many human societies. They kind of work along the same principle/animation I think/might argue. There might be a reasoning there for why that works with genitours & skirmishers too as Atlatl throws spears in a sense anyway so it actually works more for the spears thematically than it does for bows - haha I even went to look online quickly and of course wiki comes up first & they call it a spear thrower.

    • @imsmeagol911
      @imsmeagol911 Год назад +1

      It was updated, recurve bow now works.

  • @Fenet2000
    @Fenet2000 2 года назад +31

    to be honest: with the 3 highlighted civs being exptionally bad, you try to avoid skirms in any case, mounted or not

    • @luggy9256
      @luggy9256 2 года назад

      Although since skirms are cheaper losing more of them due to lacking upgrades doesn’t matter as much.

    • @divicospower9112
      @divicospower9112 2 года назад +1

      Teutons and Slavs skirmishers are better against arbalester than the Mongol, Bulgarian, Gurjaras... ones.

    • @Fenet2000
      @Fenet2000 2 года назад

      @@divicospower9112 that's true
      In my opinion Teutons are not THAT bad with skirms, definitely far better than Burmese and the last armour is very important but I can see that lacking husbandry is a reason to include them in this list
      Still, skirms are definitely not a unit I look forward to using as Teutons or slavs

    • @divicospower9112
      @divicospower9112 2 года назад +1

      @@Fenet2000 Of course they are not great but to counter horse archers, they can do the job.

    • @llSuperSnivyll
      @llSuperSnivyll 2 года назад +1

      Yeah, I'd have gone with civs that simply don't have a reason to pick Genitour over Skirmisher.

  • @dieblauebedrohung
    @dieblauebedrohung 2 года назад +14

    Nice.
    I'd be curious, who'd win?
    The Civ that benefits most from Genitours vs. the Civ that benefits most from Imperial Skirmishers?
    Which Unit can be buffed the most?

  • @morkaili
    @morkaili 2 года назад

    Damn not just one, but two video about my question. Thanks a ton @Spirit of the Law!

  • @cybersteel8
    @cybersteel8 2 года назад +2

    Brilliant. I'd love a written summary of this though, there was so much information!

    • @ingoseiler
      @ingoseiler 2 года назад

      The fandom wiki has a list of all techs and upgrades that do affect genitour

    • @cybersteel8
      @cybersteel8 2 года назад

      @@ingoseiler Truuuuuee

  • @Diana-le7oh
    @Diana-le7oh 2 года назад

    I'm glad you're doing videos on Genitours lately, people sleep on them. They're a great unit.

  • @tsardean9192
    @tsardean9192 2 года назад +2

    I'd love to see a video on how Genitours vs skirmishers do against hand canoneers and jannisaries, was missing those from the last video.

  • @tomascostanzo3673
    @tomascostanzo3673 2 года назад +6

    I'd really like to watch a video as regards who's got the best condottieri. I think American civs would really benefit from a counter against gunpowder units

  • @ambrascetnarwhal2695
    @ambrascetnarwhal2695 2 года назад

    Many thanks for putting this video together! It was really interesting to watch and notable features to learn.

  • @bogdanm436
    @bogdanm436 2 года назад

    now we need a video ranking all genitours against each other!!!

  • @MrShadowThief
    @MrShadowThief 2 года назад +4

    I'm under the slight impression that a name will refer specifically to the units of that name when the bonus/tech mentions multiple units, but to the broader category when it mentions only them.

  • @mguard9428
    @mguard9428 2 года назад +2

    it seems like it is consistent in the sense that they work as skirms and cavalry archers when the bonus is specifically for one of them, while it does not work as either when the bonus is grouped with multiple unit types (spears and skirms etc.)

    • @plackt
      @plackt 2 года назад

      The Tatars bonus would disagree with that.

  • @thepersonwhocomentz
    @thepersonwhocomentz 2 года назад +9

    There should be a 1v1 game mode where you can form a "treaty" with any of the game's civs for gold (maybe up to a limit of 3 with increasing cost each time?) to gain their team bonus so we can start potentially seeing Genitours, Imp Skirms, and Condos more often.

    • @jefffinkbonner9551
      @jefffinkbonner9551 2 года назад +3

      There was a map for 1v1 with an indestructible ally market in opposite corners. The ally couldn't do anything; it was just a market the enemy couldn't damage. Each player benefitted from the team bonus and could of course trade with that market. I thought it was really interesting. It'd be cool to have an ally dock on water maps or have multiple allies for multiple team bonuses plus multiple potential trade routes.

    • @pattonramming1988
      @pattonramming1988 2 года назад +1

      That sounds interesting perhaps the modding community could make something like that

    • @thepersonwhocomentz
      @thepersonwhocomentz 2 года назад +1

      @@pattonramming1988 I think it could potentially be a function modded into the market, since that's the only building that has to do with inter-civ interaction specifically. Might be kind of unwieldy to have to menu through all the civs, though; perhaps the options could be alphabetically divided among a number of submenus, though I'm not really sure if nested submenus are a thing you can do in the game.
      Seems like a task that's more tedious than difficult, but I bet it could be done.

  • @0344478
    @0344478 2 года назад

    Fantastic content. Thank you!

  • @tizioita
    @tizioita 2 года назад

    This video Is very great, we are standing here to more units such condottieri, kipchaks and imp skirm....web want more conparison! 🤩💪😁😁

  • @KaletheQuick
    @KaletheQuick 2 года назад

    Another outstanding video!

  • @juckslasher
    @juckslasher 2 года назад

    I would love to see a video based on the best 4 man team bonus's that benefits a single team member the most

  • @Manouil_III
    @Manouil_III Год назад +1

    6:37 Byzantines fixed. With the April 2023 patch, Genitours are affected by the Byzantines skirmisher discount. As well as by Magyars Recurve Bow, Lithuanians Tower Shields 😉.

    • @UthurRytan
      @UthurRytan Год назад

      10 piece armor Genitour, more like a fast ram

  • @zamlent2492
    @zamlent2492 2 года назад +43

    What about the Magyars🤨? Plus one range and attack?

    • @donraeside
      @donraeside 2 года назад

      Foot archer only

    • @henrybartholomew5383
      @henrybartholomew5383 2 года назад +27

      @@donraeside cav Archer only, not foot Archer. It doesn't apply to genitours, for whatever reason

    • @kazogai
      @kazogai 2 года назад +15

      It doesn't work. Probably because genitours doesn't use Bows.

    • @Hamanuna
      @Hamanuna 2 года назад +5

      @@kazogai But they benefit from Andean Sling and they don't use slingers

    • @kazogai
      @kazogai 2 года назад +2

      @@Hamanuna Skirms benefit from the Andean Sling upgrade too. It's just weird.

  • @trystanclemenceau2071
    @trystanclemenceau2071 2 года назад +4

    5:17 there are basically "cav archers" as a specific unit , and "cav archers" as a group of units
    makes sense , though misleading in that case

  • @shogun2215
    @shogun2215 2 года назад +1

    Could you do another one of these videos for the Imperial Skirmishers? I've always wondered who would end up with the most powerful Skirmishers.

  • @talmagejones
    @talmagejones 2 года назад +1

    Do Condottiero next!

  • @luggy9256
    @luggy9256 2 года назад

    So all the things that don’t apply are because they in a way refer to the skirm, cav archer line not the unit type. But most the time they really don’t make it as clear as they could.
    So thanks for the video to clarify this for us.

  • @PsychCaptain
    @PsychCaptain 2 года назад +3

    So, Team game with Tatars, Incas, and Berbers, and no one gets surprised?

  • @plackt
    @plackt 2 года назад +1

    7:35 no, skirmishers are ALWAYS foot archers, it’s just that the Britons specifically exclude them from the bonus.

  • @abhishekjain3148
    @abhishekjain3148 2 года назад +1

    look at how they carry their javalins, those shoulders are a buff in itself

  • @kyallokytty
    @kyallokytty 7 месяцев назад

    ooooh
    the pattern is that if the bonus affects multiple specific units(cumans affect light cav, cav archer and steppe lancers) it's specifying the unit-line rather than the unit archetype
    so if there was a bonus saying "skirms and spears attack faster" it wont apply to genitours, but if it just says "cav archers attack faster" it will

  • @MoRDekai1364
    @MoRDekai1364 2 года назад

    Genitour is mine favourite unit. 10x for describing it, Spirit😁.
    p.p. I always thought that mounted and foot skirms need some animation while reloading the javelline. Now it looks like appearing of nowhere.

  • @Hendas113
    @Hendas113 2 года назад

    7:27 Nice detail with overlapping the numbers

  • @Davtwan
    @Davtwan 2 года назад +3

    I can understand not including the discount from Byzantines despite how much I would like it. Their discounted Skrims are already a powerful option. Imagine if they could easily mass Genitors to go with their Cataphracts. That could easily counter their unique unit’s biggest weakness with a unit that can about match their speed. I can see this being broken af despite the lack of Bloodlines.

    • @DommHavai
      @DommHavai 2 года назад

      Don't forget that genitours are rather pointless in team games because of trade, so you are better off going for gold ranged units (or ask your team mate to do so).

  • @abceyz9241
    @abceyz9241 2 года назад +1

    Genitours are cavalry archers, but sometimes not. I think it's because there are 2 types of cavalry archers: Cavalry Archer (unit) and cavalry archers (type of a unit)

  • @rambard5599
    @rambard5599 2 года назад +5

    "[Gurjara Genitours] benefit from yet another advantage, receiving 50% more bonus damage..."
    I know what you meant, but worded like that it didn't sound like an advantage at all!

  • @nicklindberg90
    @nicklindberg90 2 года назад

    Incredible work!

  • @Droid3455
    @Droid3455 7 месяцев назад +1

    Aztecs arguably have the best imperial skirmishers so far, they outrange most archers and 9 attack is really strong for a trash unit, on the other hand Magyars also have great Genitours because of their unique tech

  • @raynightshade8317
    @raynightshade8317 2 года назад +1

    I would love them changed to Genitours to a Iberian regional unit, move the castle UT to team bonus and replace it with a Black Guard Tech which would buff up some military units

  • @thestriker1595
    @thestriker1595 2 года назад

    A bonus that caught me off guard was when I massed Genitour with Magyars thinking recurve bow's +1 attack and range for cav archers would affect them.

  • @ivanstrydom8417
    @ivanstrydom8417 2 года назад

    Love the Genitour unit. Although they get no bonus, Byzantine army with Berber allies are so fun, Cataphracts + Genitours are beastly.

  • @SCH292
    @SCH292 2 года назад +29

    Will SOTW ever do videos about special units? Like...Eastern Swordsman, Ninja or those units that are found in the custom scenario.

    • @matthewsteele99
      @matthewsteele99 2 года назад +6

      World editor units, yeah that would be good

  • @JacketAndTie
    @JacketAndTie 2 года назад +2

    I really wanted to see a super stacked genitour at the end of the video :((

  • @Slashixuz
    @Slashixuz 2 года назад +1

    Alrighty, next 2vs2 it is definitely worth to try going berbers + turks.

  • @ValerietheLovelyDeadlyItalian
    @ValerietheLovelyDeadlyItalian 2 года назад

    im gonna use that civ builder to make the perfect Genitour

  • @christopherg2347
    @christopherg2347 2 года назад

    5:30 "Allies, give me sight beyond sight!"

  • @washingtonpearce5590
    @washingtonpearce5590 2 года назад +1

    3:10 They aren't team bonuses unless you're playing the 10x shared Civ mod....

  • @captainkirk265
    @captainkirk265 2 года назад

    I'd love to see this done with condotierro and Imperial skirmishers. Malian Condotierros are pretty good.

  • @Bzhydack
    @Bzhydack 2 года назад

    We all agree that is now time to include Genitours in Byzantine Bonus.

  • @AaronMichaelLong
    @AaronMichaelLong 2 года назад +2

    From a realism standpoint, Parthian tactics make *no* sense for someone flinging a javelin from horseback. The parthian shot is when a skilled horsemen is able to turn in the saddle, and shoot backwards. Such a maneuver requires outstanding horsemsnship and great archery skills, especially because at the time the Parthians were around, stirrups didn't exist. For a thrown weapon, this kind of maneuver would be completely impractical, as you'd be trying to overcome the negative momentum of your steed's direction of travel solely with arm strength, an impossible feat. Your javelin would land a few feed behind your horse's butt.

  • @pablodelgadoramirez8530
    @pablodelgadoramirez8530 2 года назад

    Is there a video of SOTL talking about the Sappers tech? I would like to see his analysis from a tech that is not usually research, and it's uses as an offensive and as an eco boost in the late game.

  • @FatedGamer
    @FatedGamer 2 года назад

    Honestly it sounds like a way the game was coded. Like some things target unit attributes or classifications while others target specific units by name. I don't mod for this game and only have a beginner knowledge of programming but thats the only reason I could think of these inconsistencies to exist.

  • @darkdill
    @darkdill 2 года назад

    This sort of thing should be done for Condotierri and Elite Kipchaks.

  • @Orcawarrior2
    @Orcawarrior2 Год назад

    Looking at the Steppe Husbandry description, I wonder if the capitalization is what indicates if something impacts the Genitour. As in, a Genitour is a cavalry archer but not a Cavalry Archer

  • @Hamanuna
    @Hamanuna 2 года назад +5

    What about Sicilians and the bonus damage reduction?

    • @f13rro37
      @f13rro37 2 года назад

      Yeah, I commented about that in the previous video. They aren't that strong since they are missing a few key techs but they should do quite well against their counterunits, mostly pike-line.

    • @Hamanuna
      @Hamanuna 2 года назад +2

      @@f13rro37 I know, the last archer armor and Thumb Ring, but considering they have cavalry archer armor class, it would help with tons of counters, specially the skirmisher and spear lines

  • @humanbass
    @humanbass 2 года назад +2

    Genitours with parthian tactics + tartar and lithu techs would have 4+9 armor lol. Even castles would struggle against them.

  • @GargoyleZoo
    @GargoyleZoo 2 года назад

    I dont even play aoe2, I just like listening to him talk about numbers

  • @matercheff
    @matercheff 2 года назад

    We need more of the new civ quirks and unique unit stuff so many weird things in the new civ release!!

  • @nelsonmejiaslozada9362
    @nelsonmejiaslozada9362 2 года назад +2

    I knew u were going to say teutons celts franks As the worst 11, didnt thought about the burmese but They are wacky indeed

    • @Volcano4981
      @Volcano4981 2 года назад

      I still think that the Burmese ones would objectively be the worst of that group, taking too much damage from archers for what is ostensibly a counter unit. With only Padded Archer Armour, their Elite Genitours take 5 damage per shot from Arbalesters and that barely feels effective - compared to 2 for a fully-upgraded one or 4 with up to Leather Archer Armour.
      A Genitour without Husbandry at least can still catch up with and overtake foot archers. Teutons' main drawback is lacking Bracer, but they can still take down foot archers as they have Ring Archer Armour and Bloodlines.

  • @aledario18
    @aledario18 2 года назад

    Good video but you forgot ro mention the Magyars. I was checking the Unique imperial tech and it applies to Cavalry Archers so should apply to Genitour. I haven't check it but even if works or not, you should mention about them. Regards.

  • @juanconstenla1171
    @juanconstenla1171 2 года назад

    Well with the American section made think that now you could make the mapuches by having a berber friend, interesting

  • @chadl3031
    @chadl3031 2 года назад

    Does the combination of Geniteur and their faster castle team bonus lead to a notable effect on team win rate?
    Their castle rate team bonus is already arguably the best team bonus in the game.
    If team bonuses can stand out from the background noise the Berbers would probably be the best chance.
    Does this somehow play a factor in the Berbers overall win rate?

  • @nevermindmeijustinjectedaw9988
    @nevermindmeijustinjectedaw9988 2 года назад +8

    to be fair if you actually tried parthian tactics as a cavalry spear thrower you'd ruin your back after the first throw
    still think byz discount should count for them though

  • @rickweijers500
    @rickweijers500 2 года назад

    Very interesting!

  • @triconex4816
    @triconex4816 2 года назад +2

    Off topic: I think civilizations without elite skirmishers should have access to the imperial skirmishers when allied with Vietnamese.
    Edited: I wrote with instead of without.

    • @sayethvexus8332
      @sayethvexus8332 2 года назад

      They do. The Vietnamese team bonus is the ability to upgrade Elite Skirmishers to Imperial Skirmishers.

    • @f13rro37
      @f13rro37 2 года назад

      Agreed. But at double the upgrade cost.

    • @triconex4816
      @triconex4816 2 года назад

      @@sayethvexus8332 oh, sorry, my text was wrong, instead of with, I'd say without.

    • @triconex4816
      @triconex4816 2 года назад

      @@f13rro37 it makes sense.

    • @jefffinkbonner9551
      @jefffinkbonner9551 2 года назад

      Yes. Basically, Turks (the only civ w/o elite skirm) should have access to imperial skirm. Just make it cost 530 wood & 580 gold and take 100 seconds to research as that is the combined cost and research time of the elite skirm and imp skirm upgrades.

  • @Vi_XXiV
    @Vi_XXiV 2 года назад

    Since Genitours are a rare unit, and can only be acquired with a Berber ally… Cavalry Archer AND Skirmisher upgrades should apply to the unit.

  • @aceofstone8499
    @aceofstone8499 2 года назад

    Me: So... are you are cavalry archer or a skirmisher?
    Genitour: Yes.

  • @uwetellkamp8435
    @uwetellkamp8435 2 года назад +1

    Magyars were missing! And which one is the best now? :D

  • @atilabie
    @atilabie 2 года назад

    None gonna mention the Magyars' recurve bow not applying ):. That would make them some of the best

  • @maxs713
    @maxs713 2 года назад

    4:33 awe, he helped his friend finish the militia off

  • @Oeraja
    @Oeraja 2 года назад

    How about (especially with the Vietnamese) imperial skirmisher vs. Genitour?

  • @churchofmagic3733
    @churchofmagic3733 8 месяцев назад

    Now that Magyar Genitours get +1 attack and range, they might be the best imo

  • @Fenet2000
    @Fenet2000 2 года назад +1

    what about magyars? does recurve bow apply to the genitour for extra range and attack?

  • @patrick_rousseau
    @patrick_rousseau 2 года назад +1

    Does a converted unit maintain its attack speed bonus? In other words, could mongols get an additional 25% attack speed by converting an enemy Dravidian's Genitours?

    • @valger3652
      @valger3652 2 года назад

      No, converted unit saving all combat stats , techs , civ bonuses from initial owner, and didnt affect by any civ bonus or tech from new owner. Only exception is 4 monastery techs: redemption, atonement , heresy, faith and teutons resist team bonus. Converted unit lose all of that from initial owner and can receive from new one. For ex. if mayans monk covert khmer monk (both fully upgraded) , that monk will "forget" redemption but "learn" atonement and heresy.

  • @raynightshade8317
    @raynightshade8317 2 года назад

    They really need to clarify what effects them and what does not

  • @NEPAFIX
    @NEPAFIX 2 года назад

    Do Italians get that pavise tech or whatever it’s called applied to the g bois? Probably not… was dreaming of condo and genitors

  • @mikelivingood7797
    @mikelivingood7797 2 года назад

    I am not sure if SOTL has ever mentioned it, why do skirmishers not gain firing bonuses from thumb ring?

  • @rdcdt6302
    @rdcdt6302 2 года назад

    It should be interesting to have data on the impact of your videos. For example the % of games with genitour before and after your videos

  • @sabinjoaquina3081
    @sabinjoaquina3081 2 года назад

    I think this bonuses are absolutely random and the developers did not think about them

  • @dojelnotmyrealname4018
    @dojelnotmyrealname4018 2 года назад

    5:22 Probably because Creation Time affects units and not unit types.

  • @Jerad2142
    @Jerad2142 2 года назад

    Music seemed quiter today...

  • @assasin4730
    @assasin4730 2 года назад

    Hey SOTL, you did not mention Maguars. Do you know if thei bonus applies to genitours?

  • @brandonmarcial2792
    @brandonmarcial2792 2 года назад +2

    Since for some reason it wasn't put in the video.
    GENITOUR TIER LIST
    S - Turks. All upgrades + 20HP from unique tech. Tatars armor +1/+1 from unique tech, +2 LOS,
    A - Huns. 10% discount Castle, 20% less in Imperial. Mongols. Fire 25% faster, full upgrades.
    B - Gurjaras. 50% more bonus damage and a 25% food discount, but missing armor upgrade. Dravidians. Fire 25% faster, but no bloodlines no husbandry.
    C - Generic fully upgraded (various civilizations). Aztecs. No bloodlines no husbandry but Unique tech adds +1 attack +1 range.
    D - Mayans. No bloodlines no husbandry, but unique tech adds extra projectile *less inaccurate* with only 1 damage.
    F - Franks. No bracer, thumb ring, final armor, or bloodlines. Celts. No bloodlines, bracer, thumb ring, or final armor. Teutons. No bracer, thumb ring, or husbandry.
    Franks explained - Their cavalry HP bonus is based on a percentage, and since genitours and elite genitours don't have a big HP bar intrinsically, their bonus is in fact still weaker than a civ that has bloodlines, when talking about genitours. Their bonus is still good for paladins, who have a big HP bar for the percentage bonus to work with.
    There's more that could be mentioned but these are the major highlights.

    • @valger3652
      @valger3652 2 года назад

      Good idea to make a tier list, i have slightly different result according to upgrades priority vs natural targets (massed archers/ca, halbs) : 1. +4 armor 2-3. bracer, bloodlines 4-5. thumbring, husbandry
      S: 1. Tatars 2. Turks 3. Vietnamese
      A: Generic fully upgraded; Gurjaras ,Huns, Mongols - all lack last armor, and dravidians(no bloodlines,husbandry) for civ bonus /UT ; A - : Khmer, Goths , Bengalis - no thumbring
      B: Mayans (UT) , Koreans (wood cheaper, free armor) ; B - : Incas, Aztecs (lack last armor, UT), Malay, Ethiopians, Byzantines, Britons, Bohemians, Vikings - all no bloodlines; Cumans, Mailans, Persians - no bracer ; Sicilians (no last armor and thumbring, good in trash wars)
      С: Slavs and Teutons - no bracer, thumbring ; Poles and Bulgarians - no last armor
      D: 39. Burmese (lack +2 armor, thumbring) 40.Burgundians ( no last armor, bloodlines, thumbring)
      F: 41. Franks 42. Celts

  • @martinnolhaf3151
    @martinnolhaf3151 Год назад

    I am outraged that the Byzantine Bonus does Not apply.
    The Devs can expect a formal complaint from the Senate!

  • @aayushmankatiyar5862
    @aayushmankatiyar5862 2 года назад

    Yeomen should be buffed for every Archer unit, not just for foot archers

  • @viucky
    @viucky 2 года назад

    What about Recurve Bow ? it affects CA right ? that was not discussed in the video

  • @shnoogums1
    @shnoogums1 2 года назад

    I think the title of the video should be “civ bonuses” because it’s currently a little deceptive

  • @irulannaba6970
    @irulannaba6970 2 года назад

    just commenting to help algorithm.

  • @chilitoke
    @chilitoke 2 года назад

    seems like some of the build bonus (price and time) is targeting the buildings and not the units?

  • @piyushbankar4808
    @piyushbankar4808 2 года назад +2

    My only question after looking all of this is, what is the best set of allies for a genitour user in a 4v4?

    • @donraeside
      @donraeside 2 года назад

      Be Turks
      Ally with Britons to create faster
      Ally with Spanish to get that trade going and hit imp fast
      Ally with Berbers for genitours
      Spam genitours

    • @Hamanuna
      @Hamanuna 2 года назад

      Maybe Berbers, Tatars, Turks and Vietnamese
      Some honorable metions would be Mayans, Gurjaras, Mongols or Huns

    • @KCzz15
      @KCzz15 2 года назад +2

      Consider the following:
      Berbers, Turks, Hindustani, Gujaras
      The idea is to use a combination of Genitours, Hand Cannoneers and Camels (or a better counter unit, if your civ has access to one), the combo lets you have the best of all three worlds and counter cavalry, archers or infantry and only really leaves you vulnerable to siege (outside of all 4 civs having bombard cannon, if you consider that to be a counter) rather than going 'all-in' on a single counterable unit type.