A Quick Practical Ky Guide

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  • Опубликовано: 28 сен 2024
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Комментарии • 36

  • @DrWavy-fq2qk
    @DrWavy-fq2qk Год назад +40

    Broooo this guide is THE ONE

  • @kreikon8683
    @kreikon8683 Год назад +19

    I love how you explained every frametrap in your blockstrings so that even a noob like me can understand ! Thanks for the guide it'll help me a lot ❤️❤️❤️

  • @Joy_inc
    @Joy_inc Год назад +3

    this was an astonishingly educational and high quality video given the sub count, my only suggestion is to put more energy into your voice, its super monotone and boring right now

  • @venomousasian6579
    @venomousasian6579 Год назад +1

    Another good channel for Ky tips is Kinetic Orochi. Dope vid

  • @901Asar
    @901Asar Год назад

    Damn this is pure fucking gold

  • @sweetshoez
    @sweetshoez Год назад

    good series

  • @Colinisntstrange
    @Colinisntstrange Год назад

    7:16 Instead of 2s use 5k 5h and everything else normally

  • @NayRunic
    @NayRunic Год назад +1

    which mod is that? 3:28

    • @wizdom_cracked8976
      @wizdom_cracked8976  Год назад

      The only mods I have are Sol H over color 5 gamebanana.com/mods/307038, Goth ky gamebanana.com/mods/329176, Blue lighting gamebanana.com/mods/299509, and Hungry clicker art over UI gamebanana.com/mods/376510

  • @KrakenInAJar
    @KrakenInAJar Год назад +2

    Some of the combos in the confirms section aren’t optimal, and the optimal version isn’t really harder to do

    • @wizdom_cracked8976
      @wizdom_cracked8976  Год назад +2

      Apreciate this! I can put a note in the description if you have more optimal combos for the same difficulty.

    • @thelemonadestandman
      @thelemonadestandman Год назад

      @@wizdom_cracked8976 I believe the most consistent and optimal Stun dipper RC combo (at midscreen) is to Stun Dipper into a stationary red rc, dash briefly to close the distance then charged 5 Dust > Close Slash > dash cancel > Close Slash > 6H > 2S > Dire Eclat > 6H. Doing that at round start should result in the opponent wall splatting, and then you should be able to micro dash into an H Vapor Thrust to break the wall.
      You mentioned them briefly but if you want, you could also link people to Crow's channel too in the description since they pretty frequently put out Ky labbing videos which was where I found this combo, (the video in question: ruclips.net/video/SeunHG3rLrQ/видео.html ) I'm sure that could help many people wanting to continue their Ky gameplay. Crow pretty recently uploaded a video that apparently does 2 whole extra damage compared to the above combo I shared, but I don't find myself able to do it as consistently so I wouldn't be sharing it to people looking for a quick and practical Ky guide.

  • @b4ckwoodbilly
    @b4ckwoodbilly Год назад +7

    Bro how do you set dummy to block after wake up? Trying to practice charged stun edge blockstrings

    • @JP_KI
      @JP_KI Год назад +4

      I'm probably late with this, but;
      You go to training settings and opponent status then you have a few options like
      a) Put the dummy to block standing, all guard but also disable block switching.
      or
      b) All guard and block first hit only
      With option a) the dummy will block everything as long as it's not a low while option b) will block anything that is a true blockstring.

    • @b4ckwoodbilly
      @b4ckwoodbilly Год назад +3

      @@JP_KI I figured it out, but I appreciate it bro! Thanks

  • @The_inconspicuous_sphinx
    @The_inconspicuous_sphinx Год назад +7

    Haven't even finished the video but I already like your character guides. Can you do one for gio and sin? Rating their difficulty too... I just want to get in GGST 🙂

  • @bananabike279
    @bananabike279 Год назад +4

    Been out of it for a while, this guide helped me relearn everything about Ky and more! Thanks for this guide!

  • @KleptoFG
    @KleptoFG 8 месяцев назад +1

    This is exactly what I’ve been looking for I’ve been struggling with oki and pressure and this has all of it

  • @jorgeabaezp9365
    @jorgeabaezp9365 Год назад +1

    Amazing guide. Thank you

  • @DrowsyBean
    @DrowsyBean Год назад

    Wait Ky with a sleeve is kinda 😫

  • @JayeDidAThing
    @JayeDidAThing Год назад

    great guide, thank you so much

  • @bcndooz3294
    @bcndooz3294 Год назад

    Can I have some help? When I input the 236H after dashing, of course DP comes out, how do stop this when playing Ky yourself?

    • @wizdom_cracked8976
      @wizdom_cracked8976  Год назад +2

      Do you use the dash macro? I'm assuming this is because the forward input is being carried over from the dash giving you 6236, witch would be a DP. One way you could stop this is by returning your stick to neutral before inputting 236H. I would recommend just running using the dash macro, however. (there is no need to press a direction with the macro as it automatically assumes to go forward.)

    • @bcndooz3294
      @bcndooz3294 Год назад

      @@wizdom_cracked8976 Thank you very much for the advice, and the good guide. I'l try to work the dash macro into my gameplay.

  • @KurangTidur123
    @KurangTidur123 Год назад

    Hi I'm new to the game, I can't seem to get the input for Dragon Install right, any tip? I'm using PS5 controller with the analog stick

    • @akeemstubbs5756
      @akeemstubbs5756 Год назад

      practice sit in training and keep practicing the input until you get it down

    • @yasagani
      @yasagani Год назад

      I recommend switching to a keyboard or hitbox. Controllers are the least accurate way to play fighting games. Double quarter circle backwards/forwards is the easiest super input to do on keyboards/hitboxes.

  • @dummyyyyy6439
    @dummyyyyy6439 Год назад

    5:04 is this not possible in the corner? Because I always seemed to get grabbed out of this by good players

    • @wizdom_cracked8976
      @wizdom_cracked8976  Год назад +1

      TLDR: Try using j.S instead of j.K
      A lot of jumping block strings have this problem if they aren't super tight due to the height at witch the first button being pressed being slightly variable. Doing j.S should make it tight enough to counterhit grabs. That being said, if somneone is mashing throw in your pressure you could bait it out with jump or backdash to get a big counterhit 6h or j.H combo.
      It's really easy to catch a lot of players fuzzy mashing throw on your landing, and most of they time they do it intictivly and struggle to stop once you make the adaptation. Even if they don't bite, most likely they wont punish you for backdashing, and even if they do, the situation just turns into RPS in your favor from there. Hope this helps

    • @dummyyyyy6439
      @dummyyyyy6439 Год назад

      @@wizdom_cracked8976 Yeah I’ve known about baiting it out like that for a while and even labbed it a little bit I just need to incorporate it in to my game plan in matches

  • @nokabe7104
    @nokabe7104 Год назад

    These videos are so good! Please make more!

  • @yurnero7897
    @yurnero7897 Год назад

    nice guide cheers :D

  • @viceanterra3
    @viceanterra3 Год назад +1

    I been looking for a new character to pick up and Ky piqued my interest. This guide is top tier. Shame DI is locked behind 30% HP.
    Think u can do one for Zato1?

    • @wizdom_cracked8976
      @wizdom_cracked8976  Год назад +2

      My plan is to do one for all the characters, I have a few ready to get voiced over once I get my new Mic

    • @The_inconspicuous_sphinx
      @The_inconspicuous_sphinx Год назад

      ​@@wizdom_cracked8976 W
      Keep it up bro