Since people are still asking, i cant compare with pre update cause i dont have the footage from that. I have just made a new video covering things i missed in this one - if you’re interested. Couple things of note: 1. Bloody ties, the 1st DLC, is now free for everyone. 2. Dying light 2 is free for all on steam 22-26th of February. - for anyone having trouble with this, check again. They have just released a trailer regarding the free period. And lastly, for anyone watching the video, it would be greatly appreciated if you point out anything you dislike/like about the video, and any mistakes I may have made, or improvements I can make. Reply to this comment. Thank you in advance.
Overall you done a pretty good job showing the changes, ones that i feel you could improve: Firstly, when you showing the new models for zombies, it's too fast that i have to pause to see more of the zombie, you should slow it down and give us more view of the zombie. Secondly, when you showing new designs of safe zones and dark zones, especially dark zones, you should look around more for us to see. One extra thing is if you can, you should also include comparisions for changes such as new models,graphics,.... ( bad english)
@@hoanghung5542hey thanks for the feedback. Glad you enjoyed. I was thinking about making the model section longer, but i thought that it would waste time, and that, as you said, it can be paused to look. But enough said, will do. Thanks for replying.
Great job! Only improvements i would've liked to see are comparison shots of the graphics changes. I know this would have taken some more planning and pre recording of footage from before the patch, so i understand why it's not there. Other than that, i personally prefer voice-over work instead of text on screen, (even if AI voice) especially in videos like this where the purpose of the video is showing off changes and new stuff. I know not everyone is comfortable with doing voice work, but it would definitely greatly improve the quality of the content!
Man I swear and dead serious this is the best way a person can make review videos. Straight to the point, no excess info, no major spoilers. Thank you so much for your 5 hour effort, I know how time consuming and even difficult making even such short videos can take.
Peacekeepers and renegade actually fight each other when they’re close to each other now! NPC’s don’t draw their weapon every time you’re near them renegades throw grenades
I have had the game since launch but barely played it. Still think it needs more updates ngl, dying light 1 is still much better imo. Nice to see they fixed a lot tho and added a lot too.
Pretty impressed. Don't get me wrong, the launch of the game wasn't that great but I genuinely appreciate how they're making strides to fix the game and make it better. I am still iffy about guns, as i'm so used to playing the game without them, but hey, a new chapter has begun. Also, thanks for the in depth video, I appreciate it!
I'll always applaud devs for sticking with and completing a game so far beyond release. Cyberpunk, No man's sky, and now this. Yes it should've launched in this state to begin with but new sales aren't guaranteed and it genuinely is just a labor of love for the diehard fans, and really goes to show that good developers do still exist
Yeah I made a mistake there. I would’ve fixed it, but that would require me to delete and reupload. So I decided not to. I didn’t catch this cause it was late and I just wanted to sleep lol. Rest assured I’ll properly make sure to avoid such mistakes by watching the videos before uploading.
@@RainCloudVideos It would need major reshade work to look more realistic As this game doesn't strive to be a real horror game, it's more there to be a game to grind with your buddy, it's clearly not trying to aim for accuracy
i thought something seemed up with that, i had my fov at max and my hands were still right in my face i was so confused and it feels weird, hope they fix it
@koda236, play the game. I was fighting virals and volatiles yesterday in a dark zone, and one of the dead bodies was lying on a railing. Didn’t see anything like this before. But the price for this is stutters I guess.
@@mrazbyte3150 they used to spin every time you kill them especially with 2 handed weapons but now they go where you hit them,now they fly around looks awesome but I tried my best to explain 😅
Love the new zombie models. I think every update they should add a bunch of models, human and zombie alike along with more random interactions so we dont see the same guy get stung by a bee 3000 times.
I’m honestly thinking about giving this game a chance again , I tried after the bloody ties dlc but the game was lacking something that kept me from playing but since it got the cyberpunk treatment im looking forward to this 2.0 update.
Now we need a Storyteller Update that fixes and improves things in the story, like a proper truck chase where you can either catch up with a proper truck model before it makes it into the Renegade Hideout and if you don't make it you have to run through the building. You can side with the renegades (colonel's renegades), and the epilogue is moved to the start of the Breakthrough quest, where you can toggle it via quest menu. For more encounters, they should make one that a PK is executing either a survivor or a Renegade, Shopkeeper Encounters like in DL1, or more campfire stories for more lore. Oh and Spike should be apart of the story more. That would be an amazing update imo.
The main story is weird. It needs to be improved. The e3 mission has also had such weird changes, you no longer fall into the dark zone, and the way you get told frank is dead is not as impactful.
@@derkitheofficial3306 i kind of understand the story, but I just want that truck sequence choice thing to be implemented into the game to make it more memorable than getting a signal, going up something to continue it, than continue it. They definitely have the budget to do that PLUS make it that we can side with the Colonel's Renegades. Even when you only have access to ONLY Old Villedor. Like he would get a signal from a renegade spying on him, then when they meet up Colonel will thank Aiden and they go to attack peacekeepers or something.
@@derkitheofficial3306 yeah, but they did do that during the 20 minute E3 2019 Gameplay Trailer, but as a seperate quest called At Death's Door. Which you would've had to select it via inventory or when the option does out of the inventory for a couple of seconds. However, it is annoying that once you select Save Frank, you can't go for the truck until you complete that objective.
@@derkitheofficial3306 The biggest killer for me is that they hyped the game that your choices actually mattered and there were huge paths within the game, THEY EVEN SHOWED A GIANT WEB-TIMELINE THING IN ONE OF THE TEASERS. Then it's all for nothing because your choice really only matters in SOME areas and doesn't change the ending at all.
Same. Now they look like on infected people, not a walking corpses (technically biters not a zombies). Just like in the first part+dark skinned biters are returned.
Dl2 is getting better and better thanks to dev team for listening to their fans i really enjoy playing now i quit playing for a long time but this update brought me back
funny bug i found with guns if you aim with iron sights and quick switch to a melee weapon, you cant run and only walk and to fix it you have to aim in and aim out with a gun again
This update makes me wish I'd waited to play DL2 for the first time. Looks like I'm going to have to do a second playthrough. The new graphics and lighting give me a very DL1 vibe. Can't wait to dive into a second playthrough of this one. Great video, thanks
I played it around release, and I think it's time for another play through. The game was butt when I played it, but I've been seeing some good things. Great video.
I've been playing it and the combat fixes are really nice. That had been the major turnoff for me upon release. So far much better than the first play-through by a large margin. I'm not noticing a lot of stiffness and it feels smoother than the first one. I agree that it is pretty boring, though only with the storyline. It's not interesting in the slightest.
i have no idea if its apart of the update as a secret or something, but this update has absolutely MURDERED the zombie ragdolls from throwing for me, whenever i throw a zombie behind me theres a good chance they go literally flying to the point where they despawn, which im not complaining
i have encountered if you stay behind short fences and throw zombies behind you they will launch at a 45° angle which is funny. But I still hate that if you throw zombies into a wall they receive absolutely no damage even tho they should smear on impact given with how hard Aiden throws them
theres a couple problems i have with the update like how the parkour/melee weapons stamina reduction on armor stats are removed and replaced with stamina recovery and weapons cant be dropped for friends. but still they did good....mostly
@@derkitheofficial3306 yeah I didn’t think they’d change those but they did and in my opinion they look a little better then the ones from before although they are a little bit slower than the old swing animations
I'm glad they darkened up the nights more. It's still relatively navigable, but on release there really wasn't a whole lot of difference between day and night. It made night time traversal kind of trivial especially without volatiles anywhere.
I hope they fix the UI bug. No matter how many times I turn off my HUD, it keeps slowly coming back icon by icon. That plus it still rains inside small areas in the city which drives me crazy
Dyinglight 2 for me was a great example of a game with proper FSR with an "ultimate" setting and removing its DRM. Was able to run it on a 1060 3GB med-high settings 64fps with a xeon e3-1230 v2 and the upscaling was similar to The Division w/o that much loss to visual quality
This game is EPIC! I beat it in ‘22 I bought it brand new, I know I’m going to enjoy this new play though!! So much has changed and I still got my skills
Even tho I can't play DL2 on my potato pc (It even runs DL1 if lucky on 20-30 fps) I love seeing DL2 updates as well. After the updates the game seems more real and fun not gonna lie. Keep up the good work!
I hadn't played for awhile and picked it back up after this update. Gotta say, I feel like they overtuned the amount of volatiles on the streets at night. Some of the missions that require you to do night time activities become near impossible or way harder because of just how many there are that attack you. GRE anomalies specifically are insanely difficult now because they scream and instantly summon volatiles. The scaling for blueprints still sucks, where they are too expensive to upgrade and a lot become obsolete after you level up, like molotovs. Idk, it's still a fun game, but a lot of the major issues are still there, along with some new ones.
Some of the new zombies walks look similar to dl1. I haven't played this game in over a year so i haven't gotten to play any of the cooler new updates like good night good luck and the dlc. I'm gonna have to play it this weekend in between ff7 debirth.
you got my sub brother , the details of your vid is very good and very detailed . I did play DL2 but on the free weekend of steam , i may say it was really a improvement since the DL1
thanks man. I just beat the game and got the renegade ending, but at the beginning of the X13 i got the lost armory quest. But I new game+ because i didnt want that ending
Oh no, my second character just arrived to Central Loop, and I’m not planning to get to the end of the game soon. But he already has both Harran pistol and clown-ahh Volkatronix assault rifle for 200 DL points.
Have y’all noticed that sometimes when running you stop and just start walking and no matter how much you try Aiden won’t run unless you rest or something? That’s happened a lot to me
They also did add physics to water like using bow or firearm on it. Grappling hook UI is better now. It's great but I hope they will improve on these stuff to perfection like blood can be so good and fun like Dead island 2 or Dying light 1, I hope one day physics of DL1 can be surpassed by DL2 in combat, radgolls, weapons, etc. Flashlight inertia and shadow would be cool like e3 2019 flashlight, I hope night times will be even darker, I hope Techland will eventually add dynamic skybox like moving clouds and sun and moon, I hope Techland will also change and improve sound quality like adding better dismemberment, walking, parkour, etc. I hope we'll get radial blur during parkour, fix running animation, add close ledge grab (E3 2018 and 2019 has it), I hope UI will completely will be revamped to be less ubisoft and more DL1 and E3.
The water. Ah, yeah i saw that in the patch notes. A shame i forgot. This update is so huge that i missed things i knew were there. The grapple ui is much better, yes, less annoying. You mention alot of things that i agree on, when community ideas open, pitch them there. Id support them.
So Is it finally good time to play DL2? I've been interested but kept holding on as I see they do more and more rehauls and improvements. DL2 players... Is it now the time to get the first experience in DL2?
Another thing i noticed: Gear stats got reworked, making stats more role specific to the respective armor types (i lost all of my good heavy armor because of this change)
Loved the video! really glad you made this, thank you for your effort! You could maybe add previous footage if you can, for example when saying new graphics, could maybe show old version if you can. Great video tho!
Im actually impressed by the graphics. Now it does look like a current gen game should look like. At 60fps on balanced settings,probably one of the best looking games on the ps5 after this update
The only thing I really wish for is the physics of the zombies because of how repetitive it is whenever you kill one they just fly in the direction you hit them there’s no variety
I noticed the day time looks bright as hell and looks muted af with the shadows having barely any contrast. I noticed it was a gamma issue and had to lower it all the way to 9 just to see a difference. But yeah I hope they fix the brightness issue.
Since people are still asking, i cant compare with pre update cause i dont have the footage from that.
I have just made a new video covering things i missed in this one - if you’re interested.
Couple things of note:
1. Bloody ties, the 1st DLC, is now free for everyone.
2. Dying light 2 is free for all on steam 22-26th of February. - for anyone having trouble with this, check again. They have just released a trailer regarding the free period.
And lastly, for anyone watching the video, it would be greatly appreciated if you point out anything you dislike/like about the video, and any mistakes I may have made, or improvements I can make.
Reply to this comment.
Thank you in advance.
Overall you done a pretty good job showing the changes, ones that i feel you could improve: Firstly, when you showing the new models for zombies, it's too fast that i have to pause to see more of the zombie, you should slow it down and give us more view of the zombie. Secondly, when you showing new designs of safe zones and dark zones, especially dark zones, you should look around more for us to see. One extra thing is if you can, you should also include comparisions for changes such as new models,graphics,.... ( bad english)
@@hoanghung5542hey thanks for the feedback. Glad you enjoyed. I was thinking about making the model section longer, but i thought that it would waste time, and that, as you said, it can be paused to look. But enough said, will do. Thanks for replying.
Great job! Only improvements i would've liked to see are comparison shots of the graphics changes. I know this would have taken some more planning and pre recording of footage from before the patch, so i understand why it's not there. Other than that, i personally prefer voice-over work instead of text on screen, (even if AI voice) especially in videos like this where the purpose of the video is showing off changes and new stuff.
I know not everyone is comfortable with doing voice work, but it would definitely greatly improve the quality of the content!
@@derkitheofficial3306why is it still not free?
@@michael-dumbley I'm also wondering
Man I swear and dead serious this is the best way a person can make review videos.
Straight to the point, no excess info, no major spoilers.
Thank you so much for your 5 hour effort, I know how time consuming and even difficult making even such short videos can take.
This is the stuff that motivates me. Thank you so much man. I will put in another 5 today for another video.
HELLO PEOPLE WELCOME TO MY NEW DYING LIGHT 2 VIDEO. talking 20 min about useless shit and between are 5 sec clips over the whole video for the changes
@@derkitheofficial3306good on you man ❤️
@@ozara096Exactly what I’m trying to avoid.
@@derkitheofficial3306 keep it up bro!
I really love the new vegetation and the new interiors. But still THE ELEVATOR TAKES TOO LONG
If you're going up the vnc tower, elevator jump inside of it for some free parkour xp
Even at 5x speed it takes ages
Yeah but there’s not really a point to go on top of the tower once you got all drops
@@MemerTheDreamer-nv9zbyou’re telling me you don’t go to the top of the tower just to jump off?
@@imacryptid5254why would you?😭
Peacekeepers and renegade actually fight each other when they’re close to each other now! NPC’s don’t draw their weapon every time you’re near them renegades throw grenades
That's the new renegade npc called grenadier
Do the Peacekeepers also have grenadiers in this update?
idk but i laughed so hard at Aiden doing "exercises" at 5:37
and it's probably what we all did 😂
Thanks for the kind words, last minute decision to keep that lol.
He sounds like a squeaky toy
bro sounds a like dog toy being destroyed 😭
Wow, these sunsets are so nice
In the distance: "Gotchya now asshole!"
Classic PK moment🙄
“Atmosphere is great”
Then you hear some dude getting killed 😂
I’m glad I waited 2 years to play this game now that it’s been improved. The launch version threw me off but I’m having a blast like I did in DL1
I have had the game since launch but barely played it. Still think it needs more updates ngl, dying light 1 is still much better imo. Nice to see they fixed a lot tho and added a lot too.
I stopped playing after 15 hours or so aswell. Will restart because it was a drag for me at the time
Bought it on launch, and never played it since I already knew it didnt come out as I expected. But now I probably will play it
I'm thinking of getting it on sale, is it online co-op?
@@lewchootrain yes. Very worth it in my opinion
Great video bro, i was looking for a summary of the update and this is exactly what i was looking for.
Best of luck for your future youtube career :)
Thank you man, this video got way more attention than i thought.
See this is what a game update should be. Not like state of decay 2 when they’re “next big update” is just more hats and sweaters.
Agreed
People still play that garbage? State of decay 2 is so inferior to the prequel, just like this game lol
Pretty impressed. Don't get me wrong, the launch of the game wasn't that great but I genuinely appreciate how they're making strides to fix the game and make it better. I am still iffy about guns, as i'm so used to playing the game without them, but hey, a new chapter has begun. Also, thanks for the in depth video, I appreciate it!
Thanks!
I'll always applaud devs for sticking with and completing a game so far beyond release. Cyberpunk, No man's sky, and now this. Yes it should've launched in this state to begin with but new sales aren't guaranteed and it genuinely is just a labor of love for the diehard fans, and really goes to show that good developers do still exist
5:23 "nland Has Fixed A Lot Of B" I'm glad they did.
Yeah I made a mistake there. I would’ve fixed it, but that would require me to delete and reupload. So I decided not to. I didn’t catch this cause it was late and I just wanted to sleep lol.
Rest assured I’ll properly make sure to avoid such mistakes by watching the videos before uploading.
Finally i can use my inner American on these zombois🥶🙏
its nice to see someone credit others work while still including their own keep up the good work
The graphics look much better. I wasn’t digging that cell-shaded, cartoonish look it had before
Agreed it feels much better to play.
I agree the graphics look so much better now
@JunSkye I think it does, a lot more so than the first game
@@Hirnlego999Vibrancy doesn’t equal cartoonish.
@@RainCloudVideos It would need major reshade work to look more realistic
As this game doesn't strive to be a real horror game, it's more there to be a game to grind with your buddy, it's clearly not trying to aim for accuracy
Deserve way more subscribers. straight to the point and easy to follow
Thanks! Just need to make sure im consistent now, thanks for the support.
One thing they messed up is the playermodel fov, now the hands are alo close even if you have a large fov
i thought something seemed up with that, i had my fov at max and my hands were still right in my face i was so confused and it feels weird, hope they fix it
Yeah it looks pretty weird when gliding
Dying Light 2 doesn't meet the expectations on launch but Techland is giving all update to make the game great as Dying Light 1 is already. 🎉
Translation, Techland turned in their homework two years late. This game doesn't compare to the first one.
I have been noticing that combat rag dolls have been fixed and feels very nice 👍
How so
@koda236, play the game. I was fighting virals and volatiles yesterday in a dark zone, and one of the dead bodies was lying on a railing. Didn’t see anything like this before. But the price for this is stutters I guess.
@koda2361:27, i thought this was pretty cool
@@mrazbyte3150 they used to spin every time you kill them especially with 2 handed weapons but now they go where you hit them,now they fly around looks awesome but I tried my best to explain 😅
@lSMELLY_FISH i noticed this aswell, and it's been 2 years since i last played DL2 😄
Instantly noticeable
Love the new zombie models. I think every update they should add a bunch of models, human and zombie alike along with more random interactions so we dont see the same guy get stung by a bee 3000 times.
Agreed.
Lol
I’m honestly thinking about giving this game a chance again , I tried after the bloody ties dlc but the game was lacking something that kept me from playing but since it got the cyberpunk treatment im looking forward to this 2.0 update.
Now we need a Storyteller Update that fixes and improves things in the story, like a proper truck chase where you can either catch up with a proper truck model before it makes it into the Renegade Hideout and if you don't make it you have to run through the building. You can side with the renegades (colonel's renegades), and the epilogue is moved to the start of the Breakthrough quest, where you can toggle it via quest menu. For more encounters, they should make one that a PK is executing either a survivor or a Renegade, Shopkeeper Encounters like in DL1, or more campfire stories for more lore. Oh and Spike should be apart of the story more.
That would be an amazing update imo.
The main story is weird. It needs to be improved. The e3 mission has also had such weird changes, you no longer fall into the dark zone, and the way you get told frank is dead is not as impactful.
@@derkitheofficial3306 i kind of understand the story, but I just want that truck sequence choice thing to be implemented into the game to make it more memorable than getting a signal, going up something to continue it, than continue it. They definitely have the budget to do that PLUS make it that we can side with the Colonel's Renegades. Even when you only have access to ONLY Old Villedor. Like he would get a signal from a renegade spying on him, then when they meet up Colonel will thank Aiden and they go to attack peacekeepers or something.
@@DrearUser480also, choosing to save frank in that intense moment literally puts you on a short fetch quest. It ruins the pacing
@@derkitheofficial3306 yeah, but they did do that during the 20 minute E3 2019 Gameplay Trailer, but as a seperate quest called At Death's Door. Which you would've had to select it via inventory or when the option does out of the inventory for a couple of seconds.
However, it is annoying that once you select Save Frank, you can't go for the truck until you complete that objective.
@@derkitheofficial3306 The biggest killer for me is that they hyped the game that your choices actually mattered and there were huge paths within the game, THEY EVEN SHOWED A GIANT WEB-TIMELINE THING IN ONE OF THE TEASERS. Then it's all for nothing because your choice really only matters in SOME areas and doesn't change the ending at all.
The new visuals and the new zombie faces looks amazing
Agreed, i love them.
Reminds of the ones from the 1st game. This is cool.
Same. Now they look like on infected people, not a walking corpses (technically biters not a zombies).
Just like in the first part+dark skinned biters are returned.
i'm so glad you spelled 'a lot' as two words and not one.
Keep it up, man. Can't wait for your next DL2 update videos
Oh god thank you. This is just the kind of motivation i need.
Dl2 is getting better and better thanks to dev team for listening to their fans i really enjoy playing now i quit playing for a long time but this update brought me back
As someone who has been playing dying light since day one. I can say the shooting and reload animations/gameplay look 500x better lmaooo
funny bug i found with guns
if you aim with iron sights and quick switch to a melee weapon, you cant run and only walk and to fix it you have to aim in and aim out with a gun again
3:16 I can finally bring freedom in the streets of villedor
Thank you for this as it’s exactly the answer to my question I needed since I had shelved this game a year and a half ago.
Thanks man! I'm currently playing through the 1st Dying Light and I'm absolutely addicted to it. I can't wait to play DL2!
This sunset looks more cartoony than the old one😢 and this guns like so much guns from apex ou cod..Damn update, just these parts that I found strange
Nice video men, like the way u do just with less words and the recording and showing the things simple, is very good keep doing it
such a nice video my friend, i m glad to say that i m subscribing..
Thanks!
2:46 got me dying... (Admiring the sunset) Random guy : Got you now, asshole! (Still admiring) (Immense fighting)
I was truly sick of going into a new building and seeing the same interior over and over again
This update makes me wish I'd waited to play DL2 for the first time. Looks like I'm going to have to do a second playthrough. The new graphics and lighting give me a very DL1 vibe. Can't wait to dive into a second playthrough of this one. Great video, thanks
2 major things I need to bring me back into this game:
1. Better physics (Parkour & Ragdoll)
2. Dense zombie population. World feels way too empty
One thing they missed was just shadows from the flashlight… made the first game so realistic and they completely removed it
I played it around release, and I think it's time for another play through. The game was butt when I played it, but I've been seeing some good things. Great video.
Game is still mind numbling stiff/boring
I've been playing it and the combat fixes are really nice. That had been the major turnoff for me upon release. So far much better than the first play-through by a large margin. I'm not noticing a lot of stiffness and it feels smoother than the first one. I agree that it is pretty boring, though only with the storyline. It's not interesting in the slightest.
I came back to this game after a long abscence, and to see how beautiful this game is now has made me play it non-stop.
i have no idea if its apart of the update as a secret or something, but this update has absolutely MURDERED the zombie ragdolls from throwing for me, whenever i throw a zombie behind me theres a good chance they go literally flying to the point where they despawn, which im not complaining
I noticed that too with the grapple move. Honestly I love it.
i have encountered if you stay behind short fences and throw zombies behind you they will launch at a 45° angle which is funny. But I still hate that if you throw zombies into a wall they receive absolutely no damage even tho they should smear on impact given with how hard Aiden throws them
theres a couple problems i have with the update like how the parkour/melee weapons stamina reduction on armor stats are removed and replaced with stamina recovery and weapons cant be dropped for friends. but still they did good....mostly
They pulled a Cyberpunk 2077
Yup! And they are not stopping now
They've seem to also replace a lot of the car models around the city, so it isn't the same 3 car models you'll see.
Thanks for covering everything
Im glad to!
There’s also a different swing animation for the one handed axes and blunt weapons
One handed axes? Ive been wanting those, nice catch
@@derkitheofficial3306 yeah I didn’t think they’d change those but they did and in my opinion they look a little better then the ones from before although they are a little bit slower than the old swing animations
@@seal8008i think the old ones looked too basic, so im excited to check those out. Itll be in a video i make soon
everyone so hyped about fiearms, but i couldn't care less about firearms. for me, the best part of the update is the environment/foliage enhancements
Yes. Agree. Guns are cool, but the quality of the upgrades to graphics are the star for me.
NIce vid! Was so confused when I couldn't find Tolga and Fatin but guess we gotta wait a bit longer
Part of the great event. I was wondering too before reading patch notes
I'm glad they darkened up the nights more. It's still relatively navigable, but on release there really wasn't a whole lot of difference between day and night. It made night time traversal kind of trivial especially without volatiles anywhere.
great video, i loved it, subbed
Great guy, thank you, liked.
Also introduced a bunch of game breaking glitches 👍
Fantastic video man, I was shocked to see you had only 300 subs. This video made me get back into the game, keep it up🔥
Glad to hear it! Today is reserved for making another video🙂
The quality of this content is very rare
Thanks! The video i release today will hopefully be better!
this is what game should`ve looked like when it`s released
I hope they fix the UI bug. No matter how many times I turn off my HUD, it keeps slowly coming back icon by icon. That plus it still rains inside small areas in the city which drives me crazy
Yeah they need a NO HUD AT ALL option. Hate the quest objective popping up all the time
Dyinglight 2 for me was a great example of a game with proper FSR with an "ultimate" setting and removing its DRM. Was able to run it on a 1060 3GB med-high settings 64fps with a xeon e3-1230 v2 and the upscaling was similar to The Division w/o that much loss to visual quality
This game is EPIC! I beat it in ‘22 I bought it brand new, I know I’m going to enjoy this new play though!! So much has changed and I still got my skills
Even tho I can't play DL2 on my potato pc (It even runs DL1 if lucky on 20-30 fps) I love seeing DL2 updates as well.
After the updates the game seems more real and fun not gonna lie.
Keep up the good work!
what country are ya in? im getting some new pc parts this year and could send you my old ones.
Haha yeah. Same problem when the game released for me. Glad I can fully enjoy it now
@@yeetneet5334 I'm in Latvia, but no need to send anything, thanks, but I'll save money for my own new PC 😊
Excellent video, Daluda! The update looks amazing!
thank you, and yes, best update in a while!
Thanks for this, this game looks so much better than what I had saw when I thought about getting it. Might deff have to grab it soon.
thank you for your investment in this, i havent play since the last major update
I hadn't played for awhile and picked it back up after this update. Gotta say, I feel like they overtuned the amount of volatiles on the streets at night. Some of the missions that require you to do night time activities become near impossible or way harder because of just how many there are that attack you. GRE anomalies specifically are insanely difficult now because they scream and instantly summon volatiles. The scaling for blueprints still sucks, where they are too expensive to upgrade and a lot become obsolete after you level up, like molotovs. Idk, it's still a fun game, but a lot of the major issues are still there, along with some new ones.
If possible, try covering the lighting changes!.. great video btw..
Thank you! I might make a graphics comparison today, or over the weekend, along with a video covering the event.
Great video bro u touched on some good topics
Thanks!
Slowly coming out of early access, i like to see it
Some of the new zombies walks look similar to dl1. I haven't played this game in over a year so i haven't gotten to play any of the cooler new updates like good night good luck and the dlc. I'm gonna have to play it this weekend in between ff7 debirth.
I love techland man I knew they would give this game the love it deserves. I can’t wait to play more
The new enemy variant i encountered is a freakin' grenade throwing renegade, similar mask to the molotov thrower
I really wanna encounter that - haven’t been so fortunate as of now
you got my sub brother , the details of your vid is very good and very detailed . I did play DL2 but on the free weekend of steam , i may say it was really a improvement since the DL1
Thank you for showing the new things.
I subbed,nice videa man😊
Thank you, man!
The fov is also a bit different but I was told that it’s a bug on the dl2 discord server
How do you get the lost armory quest? It hasnt appeared for me, but im still in old villedor and haven’t reached the city
get to downtown or beat the game i think
thanks man. I just beat the game and got the renegade ending, but at the beginning of the X13 i got the lost armory quest. But I new game+ because i didnt want that ending
Oh no, my second character just arrived to Central Loop, and I’m not planning to get to the end of the game soon. But he already has both Harran pistol and clown-ahh Volkatronix assault rifle for 200 DL points.
@@rodarolladaending the game will still let you explore, and doesnt change much of anything incase you didnt know.
Maybe it's not long after the attack on the Fish Eye.
Me I got it after loggin in my game, I was after I gave the VNC radio to Frank
Have y’all noticed that sometimes when running you stop and just start walking and no matter how much you try Aiden won’t run unless you rest or something? That’s happened a lot to me
thats called stamina
@@yeetneet5334 I mean like my stamina bar is full yet it’s not letting me run at all
Its like a brand new game
They also did add physics to water like using bow or firearm on it. Grappling hook UI is better now. It's great but I hope they will improve on these stuff to perfection like blood can be so good and fun like Dead island 2 or Dying light 1, I hope one day physics of DL1 can be surpassed by DL2 in combat, radgolls, weapons, etc. Flashlight inertia and shadow would be cool like e3 2019 flashlight, I hope night times will be even darker, I hope Techland will eventually add dynamic skybox like moving clouds and sun and moon, I hope Techland will also change and improve sound quality like adding better dismemberment, walking, parkour, etc. I hope we'll get radial blur during parkour, fix running animation, add close ledge grab (E3 2018 and 2019 has it), I hope UI will completely will be revamped to be less ubisoft and more DL1 and E3.
The water. Ah, yeah i saw that in the patch notes. A shame i forgot. This update is so huge that i missed things i knew were there. The grapple ui is much better, yes, less annoying.
You mention alot of things that i agree on, when community ideas open, pitch them there. Id support them.
Wtf? it's you again
@@Player1isgone real
this is why we love techland, they fix whatever the people want fixed without even needing dlc.
So Is it finally good time to play DL2? I've been interested but kept holding on as I see they do more and more rehauls and improvements. DL2 players... Is it now the time to get the first experience in DL2?
Nice job. Your video makes me curious to come back to the game
dying light 2 looks so fresh now
It feels very fresh.
Thank you for the update details !
Great work thanks
5 hours but it was worth it bravo! Great video, I watched it until lunch while my patch is downloading
Glad to hear it. Hope you enjoy the update!
Great video. Thank you!
Thanks for the kind words! Thank YOU for watching and commenting!
This is slowly turning into a proper dying light i love it
Another thing i noticed: Gear stats got reworked, making stats more role specific to the respective armor types (i lost all of my good heavy armor because of this change)
Loved the video!
really glad you made this, thank you for your effort!
You could maybe add previous footage if you can, for example when saying new graphics, could maybe show old version if you can.
Great video tho!
Problem is I don’t really record much gameplay, otherwise I would’ve.
Thanks for the kind words!
Damn I kinda liked the old cracked zombie faces they looked like some real monster movie stuff.
This game has always been beautiful. I love that they support him like this.
The new graphics just gave the game a whole new atmosphere
Yeah, feels more apocalypse-like
Damn can't wait the dying light 2 definitive edition
Lol
Im actually impressed by the graphics. Now it does look like a current gen game should look like. At 60fps on balanced settings,probably one of the best looking games on the ps5 after this update
Yup, max settings on pc runs well, and looks great.
Bro this is great content man no bullshit straightforward.. Thank you for the info!
wait but didn’t mention how on top of bow buffs, they also changed how zooming in with the bow looks as well
Appreciate this video succinctly going through update features, especially on the more subtle interiors and vegetation, and zombie animations.
Thank you!!!!
The only thing I really wish for is the physics of the zombies because of how repetitive it is whenever you kill one they just fly in the direction you hit them there’s no variety
Nice content man, really high quality keep it up!
Thanks, will do! Another video will be made today, released tonight or tomorrow
On my game on Xbox the nights are so bright. It looks stupid. Also the gritty filter is broken and the Haran sunset looks so much better.
Ok
@@Wildcat442Ok.
Gritty is broken, yeah. It looks stupid. Nights also as you said seem more bright earlier. Hopefully theyll touch on that.
I noticed the day time looks bright as hell and looks muted af with the shadows having barely any contrast. I noticed it was a gamma issue and had to lower it all the way to 9 just to see a difference. But yeah I hope they fix the brightness issue.
if only other gaming companies had the same love that techland puts for there games lmao