Project Brutality 3.0 (Update) | All weapons showcase
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- Опубликовано: 28 окт 2023
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GZDOOM: zdoom.org/downloads
Mods used in this video:
www.moddb.com/mods/project-br...
Rain mod: forum.zdoom.org/viewtopic.php... Игры
super cool, the effects,animation, models. All of it looks great!
Doom ... the timeless masterpiece
Hello
@@samaeltheangelofdeath Hello to you too , what's up ?
@@BogalaSawundiris the sky
@@gurmindersingh1926 Actually Pakistan, China and Nepal are above you on
👍 good video
Whats up
Cool cool cool yeah the HUD is perfect
Awesome
Cool the scopes work cheezits
Stop fking spamming the damn comment section
Yeah that scope works, wow,
Too bad they removed excavator and friendly marines. I like them
No way they got rid of excavator. That weapon was great for clearing out an area/room of enemies when low on energy cells
@@robszostak4997I also like the excavator but I think it is understandable because they removed it, there are weapons that can do their job much better and that complement it with other functions such as the grenade launcher
I like them for their banter. "You see those flying skull things? Man, that is some creepy shiit!"
It was op , it could two shot a spider mastermind. What is missing is plasma marines , the plasma rifle upgrade , the unmaker is way too weak ,shot gun has very high spread and dragon's breath is useless
@@guotyr2502 I don't think it's that powerful. It need more than 5 shot to kill a cyberdemon. Current version have 1 shot mode of 4 barrels bugged, it deal 1000+ dmg per shot. Unmaker homing attack is OP, just hold it down and watch everything die. Dragon breath direct damage nerfed, but fire damage still decent.
Hell yeah the bullets
I'm playing this on my phone and it's amazing
Is weapon porn a thing? Meh, I say it is now. Would be interesting detail if the incendiary grenades could melt the cryo ones.
That's a bad ass pistol
Holy shit live that pistol shot
That's bad ass the bullets
Dayummmmmm
S m o o t h
I downloaded Project Brutality a couple of hours ago and somehow it’s much better than Brutal Doom.
Its would be just overwhelming to add damage counting target. To check real coolness of the weapon - single shot damage, damage per 1 second / per 1 minute (with reloading).
I'm all into analytics =))
Or just set a crowd of monsters (light, mid, heavy ones) and give 1 min to test deadly capacity of the weapon.
Maybe like a umm, like you sweep across and paint the targets
Duck yeah the lock on
Reaper.
The mod is aweome, never saw something like this.
But i find it hard to love it.
May because it changes the game a lot.
Maybe you will like Brutal Doom, the father of all those bloody mods. Similar gameplay, less weapons, more simple and still in development
Try Beautiful Doom.
Its even closer to original than Brutal Doom and Project Brutality
2:56 slugs? That's bad ass
Me certainly helps when you are in a area
So i downloaded your link and i dont have a single weapon like this. Nor do i have a HUD like yours. What am i missing?
Ah, I must’ve put the wrong PB3.0 version, that is the old link. Try it now I have changed it.
@@Th4t.re4p3r Thanks so much! Gzdoom is the shit. Every tried wolfenstien blade of agony? Gotta be one of the best retro shooters uve ever played.
@@FRANK45CASTLE the only reason i don't use gzdoom all that much is because of performance. so i only really use it to sacrifice my PC to play TCs
Hey dude
so, idk why, but my project brutality (i downloaded from github) uses the vanilla doom hud, plus most of the graphical effects arent working, no upscaled texturees, no dynamic lighting, and it seems some of the mechanics arent working either, does anyone know how to fix it?
So I'm trying out Project Brutality 3.0 and I'm immediately having problems with the movement.
When I drag the directory into GZDoom and load up a map. Doomguy doesn't move or jump when I WASD or space bar. No matter what map pack I load I just stand in place. Even if Drag and drop the folder itself with no other mods/wads. I still can't move or jump. Could someone help me please.
Do you have a link to just the HUD? I can't find it anywhere.
The link of the Project Brutality 3.0 in the description is the one with the HUD, once you see it the file will have the photo of the HUD around it.
4:29 hahahaha🤣🤣
I like PB, but i think they add too much content making the mod more like "You have to read this .exe to understand how this weapon works and then realize you will forgot like 50% of ot because at the end of the day you're only using the same 3 weapons because the others are just worst options in any sense"
I love em all but i run into this problem often, which is the reason i find myself prefering brutaldoom v22
@@c0s1t05 same, I just hope BDv22 will add new enemies
@@JustGarbo14 im all right with the classic enemies, i just think some should have more complex moves, like barons and hell knights, they just stand there and throw projectiles like imps
9:19 what the fuck hell yes it's like a umm atgm?
And there's like a target map on the HUD, AC l like a little video window recording the enemy, and it shows your shot hitting them
Nice the bullets kind of are accurate but a little random
Like you sweep across, and it's like, 1,2,3,4,5 etc and 5 little video windows pop up in a grid, locked on the enemy with the number, and you can see if it hits or not or if the target area needs correcting