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It's a really good lecture. It applies to URP without any problems. I hope you continue to post more informative videos. Thank you! (Please understand if the sentences are unnatural because I'm using a translator.)
What do you use in URP instead of the custom pass volume? I cant find it
Looks dope
Awesome video thank you so much! Subbed!! More HDRP tutorials like this would be amazing!
Thanks, I just started learning about shaders, amazing tutorial
Custom pass does not appear to exist in the latest Unity. What is it called now? I really want to set this up, but I can't get past the first step.
Audio seems to be missing
I'm confused where you pulled the 01 noise texture from, for the 2D texture. Is that a file I can download somewhere?
do you know the where can I get that noise texture
@@hoanglanha7320 I have a feeling you just have to look up a similar noise texture from the internet
how i can use it on URP?
Is this possible in 2021 LTS? I don't see an option for Fullscreen shadergraph, only c# code.
It's a new shader added in 2022.2
Works on URP?
yes
Only for HDRP? What a shame!
It's a really good lecture. It applies to URP without any problems. I hope you continue to post more informative videos. Thank you! (Please understand if the sentences are unnatural because I'm using a translator.)
What do you use in URP instead of the custom pass volume? I cant find it
Looks dope
Awesome video thank you so much! Subbed!! More HDRP tutorials like this would be amazing!
Thanks, I just started learning about shaders, amazing tutorial
Custom pass does not appear to exist in the latest Unity. What is it called now? I really want to set this up, but I can't get past the first step.
Audio seems to be missing
I'm confused where you pulled the 01 noise texture from, for the 2D texture. Is that a file I can download somewhere?
do you know the where can I get that noise texture
@@hoanglanha7320 I have a feeling you just have to look up a similar noise texture from the internet
how i can use it on URP?
Is this possible in 2021 LTS? I don't see an option for Fullscreen shadergraph, only c# code.
It's a new shader added in 2022.2
Works on URP?
yes
Only for HDRP? What a shame!