I think Ash from Guerilla said something akin to "aside from support, Spearhead needs to not be touched for it to be a feature complete box so that consumers don't need to worry about errata" or something along those lines. I really hope it does well.
Warcry all the way haha Thats where I use my miniatures the most and although I am not surprised if they discontinue it I will probably continue playing it. Either way I will try it out and then I shall see
I keep ranting about how the book doesn't use keywords properly. Just look at the section about engagement ranges. A model has a "combat range", the unit has a "combat range", and the unit is in "combat" if any models in that unit have an enemy in their "combat range". So now every time they reference "combat range" they have to specify whether they mean model or unit. They could have simply used different terms for each and it would be immediately clear. And on top of that, even though all of those terms are proper nouns per the rules, GW insists on using un-bold lower-case font, and they aren't considered keywords so they don't appear in the glossary. A proper editor would have caught that.
My guess is they imply that they speak about the combat range of the unit "as a whole" which is equivalent to the conjunct combat ranges of the individual models that belong to the unit. But if thats the case, I think they confused "complex" with "explicit"
Points are capped at 10 a turn so max score is 50, it's nice that each mission has the same max, in 3.0 there were some missions that capped at 20 and others that capped at like 30, so in a tournament it should be fair across rounds
Will Spearhead the collection aspect of the hobby is nixed so I’m not sure it will work beyond intro mode. Might take a 5th edition before they figure out parallel gamer and casual modes.
I think once people get the hang of the system it won't be too hard to play. It's just going to be a bit of a learning curve for things like how often you can use abilities
After getting a look at the downloads, my answer is... Yes? I think it looks like a more manageable system. There’s still plenty of nuance, so I think it’s going to be easier to play basically, but maybe harder to play WELL.
It feels like they made a game for everyone but at the same time but at the same time have made two games for barely anyone :-/ competitive and simple games that you can play on your lunch hour (who are these people?) and the game for the competitive players. oh well, im sure the minis will still do well with painters!
On the comman point aspect i think that most players will eventually get into the mindset of knowing which command abilities to use every turn, it will become predictable imo, same thing with battle tactics. Also im not sure whos actually gonna learn the color system.
Haven’t really gotten a chance to look at the downloads yet. I have learned to basically ignore any claims that GW makes about how their new editions will work. I think that some of the internet creators that got early access to the game are trying to focus, as much as possible, on the positive aspects of 4th edition. Certainly most people are extolling the virtues of Spearhead, even those who were openly skeptical at first. Only time will really tell. I’m just super curious about what will go on preorder preview Sunday. Will something other than AoS even get a mention, or will it just be the expected 3 starter boxes for 4th ed?
With the 10th edition, 40k introduced a coop horde survival mode. Anyone know if AOS is getting anything like it? It was like 40k meets Zombicide and was the best way to introduce a young person to the rules that I've found since you're on the same team. It would make sense too with the Skaven.
@@Rsma77 No. It's called "Fury of the Swarm" and it was GW's thing that only had rules for NPC Tyranids. Horde mode was cool too though. A lot more thought out.
@@Rsma77 I was originally referring to Fury of the Swarm. Everything's saying that was Goonhammer's thing so I must have missed that initially. That's beside the point though. We just need the AOS translation of either so we can play Vermintide with miniatures. I know Poorhammer said they weren't personally doing horde mode for AOS but their community is big and it's been left to them to make it. So fingers crossed.
Will it? No. But will it ever be easier to play? Also no. GW can't help but trip over themselves to add new spinning plate mechanics that each player has to maintain in order to get the most out of their army. The factions even as of now aren't particularly intuitive or easy to understand. And it will only grow worse as the edition continues and codexes are added. But this isn't an AOS 4th problem this is a GW problem. Easier/Streamlined/Paired down are all marketing buzzwords GW has taught itself are what people like to hear because it worked once with 8th edition. But GW doesn't actually know how to do those things because they got lucky with 8th edition and they might as well be empty nothing words like supercallifragilisticexpialidocious. AOS 4th will probably be a fun enough edition as the AOS team for the most part don't seem to have drank the leadened paint water the 40k team has. It will grow more complicated as the edition wears on and people will steadily lose interest until its revived again by a new edition where they make the same promises. However, I don't think AOS will ever see the success GW want from it or are trying to get from it as the setting is a very nothing setting that says nothing or means nothing. It doesn't have the world 40k has to hook people in by story alone. And whether with failure GW will soft endtimes AOS we will have to see if it doesn't make sales growth predictions.
3.0 was a bewildering mess that I tried for a bunch of games and found it so unintuitive, I completely abandoned the edition. I have zero faith that 4.0 won't shift it enough to matter and I am completely skipping it. Command points have only been added to make people buy decks of cards and I want to spend my games focused on the miniatures, not a manipulative marketing gimmick printed on paper.
"Black's not a colour ... it's a shade". You, sir, are technically correct, which is the best kind of correct.
I think Ash from Guerilla said something akin to "aside from support, Spearhead needs to not be touched for it to be a feature complete box so that consumers don't need to worry about errata" or something along those lines. I really hope it does well.
Warcry all the way haha
Thats where I use my miniatures the most and although I am not surprised if they discontinue it I will probably continue playing it.
Either way I will try it out and then I shall see
Looking forward to Spearhead. Even if it dies out I can use models I have to play it with my friends.
I keep ranting about how the book doesn't use keywords properly. Just look at the section about engagement ranges. A model has a "combat range", the unit has a "combat range", and the unit is in "combat" if any models in that unit have an enemy in their "combat range". So now every time they reference "combat range" they have to specify whether they mean model or unit. They could have simply used different terms for each and it would be immediately clear. And on top of that, even though all of those terms are proper nouns per the rules, GW insists on using un-bold lower-case font, and they aren't considered keywords so they don't appear in the glossary. A proper editor would have caught that.
My guess is they imply that they speak about the combat range of the unit "as a whole" which is equivalent to the conjunct combat ranges of the individual models that belong to the unit. But if thats the case, I think they confused "complex" with "explicit"
I’m a simple man…I just want more Warhammer the Old World stuff.
Bless
Points are capped at 10 a turn so max score is 50, it's nice that each mission has the same max, in 3.0 there were some missions that capped at 20 and others that capped at like 30, so in a tournament it should be fair across rounds
Soulblights bringing a unit back costs a command point
Going to a midnight release in a few hours. So excited!
That sounds like a ton of fun.
Will Spearhead the collection aspect of the hobby is nixed so I’m not sure it will work beyond intro mode. Might take a 5th edition before they figure out parallel gamer and casual modes.
What if I’m color blind 😂😂
I think once people get the hang of the system it won't be too hard to play. It's just going to be a bit of a learning curve for things like how often you can use abilities
After getting a look at the downloads, my answer is... Yes? I think it looks like a more manageable system. There’s still plenty of nuance, so I think it’s going to be easier to play basically, but maybe harder to play WELL.
It feels like they made a game for everyone but at the same time but at the same time have made two games for barely anyone :-/ competitive and simple games that you can play on your lunch hour (who are these people?) and the game for the competitive players. oh well, im sure the minis will still do well with painters!
Who are these people? Games Workshop employees who only have their lunch hours to do mandatory playtesting. The call is coming from inside the house.
@@crisismethodactor lol XD
On the comman point aspect i think that most players will eventually get into the mindset of knowing which command abilities to use every turn, it will become predictable imo, same thing with battle tactics.
Also im not sure whos actually gonna learn the color system.
On the first look both aos and 10th ed look similiar. I wonder how good it is to play 40 vs Aos. Tyranids vs Skaven.
Hooooo do I disagree 😂
Show it to a person who never played table top. It is only easy, if you played 3ed and sone w40k.
Errr nope.
Haven’t really gotten a chance to look at the downloads yet. I have learned to basically ignore any claims that GW makes about how their new editions will work. I think that some of the internet creators that got early access to the game are trying to focus, as much as possible, on the positive aspects of 4th edition. Certainly most people are extolling the virtues of Spearhead, even those who were openly skeptical at first. Only time will really tell. I’m just super curious about what will go on preorder preview Sunday. Will something other than AoS even get a mention, or will it just be the expected 3 starter boxes for 4th ed?
With the 10th edition, 40k introduced a coop horde survival mode. Anyone know if AOS is getting anything like it? It was like 40k meets Zombicide and was the best way to introduce a young person to the rules that I've found since you're on the same team. It would make sense too with the Skaven.
You mean the mode Poorhammer made and is in no way sanctioned by GW?
@@Rsma77 No. It's called "Fury of the Swarm" and it was GW's thing that only had rules for NPC Tyranids. Horde mode was cool too though. A lot more thought out.
@@Rsma77 I was originally referring to Fury of the Swarm. Everything's saying that was Goonhammer's thing so I must have missed that initially. That's beside the point though. We just need the AOS translation of either so we can play Vermintide with miniatures. I know Poorhammer said they weren't personally doing horde mode for AOS but their community is big and it's been left to them to make it. So fingers crossed.
Will it? No. But will it ever be easier to play? Also no. GW can't help but trip over themselves to add new spinning plate mechanics that each player has to maintain in order to get the most out of their army. The factions even as of now aren't particularly intuitive or easy to understand. And it will only grow worse as the edition continues and codexes are added. But this isn't an AOS 4th problem this is a GW problem. Easier/Streamlined/Paired down are all marketing buzzwords GW has taught itself are what people like to hear because it worked once with 8th edition. But GW doesn't actually know how to do those things because they got lucky with 8th edition and they might as well be empty nothing words like supercallifragilisticexpialidocious.
AOS 4th will probably be a fun enough edition as the AOS team for the most part don't seem to have drank the leadened paint water the 40k team has. It will grow more complicated as the edition wears on and people will steadily lose interest until its revived again by a new edition where they make the same promises. However, I don't think AOS will ever see the success GW want from it or are trying to get from it as the setting is a very nothing setting that says nothing or means nothing. It doesn't have the world 40k has to hook people in by story alone. And whether with failure GW will soft endtimes AOS we will have to see if it doesn't make sales growth predictions.
3.0 was a bewildering mess that I tried for a bunch of games and found it so unintuitive, I completely abandoned the edition.
I have zero faith that 4.0 won't shift it enough to matter and I am completely skipping it.
Command points have only been added to make people buy decks of cards and I want to spend my games focused on the miniatures, not a manipulative marketing gimmick printed on paper.
2.0 was fine and really didnt need a 3, and now before I've even had a chance to blink 4 is out