On higher sens you can be more aware of your click pressure, how to hold your mouse lightly so that you can have insane microcontrol, make quick 180's when the enemy is behind you, and etc. (refering to sens higher than 25cm)
Nice John didn't even think about the click pressure side I'll check that out! yeah the light control is a big factor, its a core reason people try to reduce their sensitivity to mask the lack of control. Otherwise there's fundamentally no reason to reduce in the first place, you just increase your distance for absolutely no apparent reason. Good points I knew there was more to add.. xD
I know for a fact my click pressure and general pressure is a huge problem, and it’s something I’ve identified as something I need to address. And I can see how high sensitivity can help develop that, but how I will make those micro movements is a mystery since the difference in control required is nuts
@@thebulletkin8393 took me 2 full months to assimilate and use 4cm/360 from 27cm/360. Start slow. Little by little the progression isn't noticable at first but has to be train everyday to get results in a month to 2 months time.
@@RysPK i need some advice on trying to make it more consistent AKA the mouse click pressure and the grip, over time it becomes somewhat difficult to maintain, especially when doing multiple things at once like adding in Valorant movement and burst control. In the range its easy af to maintain but once im in game i tend to doze off and forget.
after playing on 52cm for years, I gotta say switching to 36cm was best thing I could've done for myself. Even though at the start I was very inconsistent and inaccurate and always though about switching back, after some aim training and grinding, high sens has much more advantages than I initially thought. I think about going even higher but I like how consistent I'm with 36cm. Great video dude, +1 sub.
Hey man really appreciate you sharing your experience and also thanks for the sub it means a lot, I'm glad you managed to find exactly the same result It was just stubbornness holding me back for a very long time! xD it does take a good grind and you see so much more benefit in the long run, dont get me wrong after good control has been developed by all means drop back down again but im not sure I'll even make that decision myself yet, I'm just very happy that my improvements have started to happen again in a good way
Haha yeah thanks Nocsi, that was the idea xD a culmination of all our advice compiled into one place, glad to have you with us dude appreciate you a lot
only 4 min in and this videos already a gold mine, i’m a low sens player and assumed everyone had to predict the targets movement too 😭 this explains so much
Kinda late to this but as a low sens player (81cm/360) the speed faster doesn’t matter as much as the start of the video is really making it. I play Tank on OW between rank 100 and 30 most szn sand I don’t feel I’m at a major speed disadvantage in most circumstances If a high sens player moves to a target they move their a wrist a little and are near the target. If they move their wrist really fast they have will probably overshoot so they have to move at a reasonable speed. I can flick and twitch as fast as them with in my entire fov. If a target is behind me I might struggle some but I can adjust my mouse quick enough to where it doesn’t impact me. Imo the accuracy I get is very worth the slightly slower movement. Also a globally sized mousepad helps too
my tip for low sens player is to use raw accel to make an acceleration graph where only when you move your mouse at your near max swipe speed it accelerates your dpi so you can get more turning mobility. If you set the ramp up far enough back, the acceleration wont get in the way of your aim if that is a concern you have.
Thank you man, I appreciate it! :D I honestly didn't think it would extend to controller players so honestly im really made up about that. I appreciate you sharing and Im glad this has helped for you :)
I used to play a very very low sens (~104cm/360) and even lower on other games. I still genuinely have no idea how I got to that point and how I played with that. I really wanted to switch my sens to something very high. One reason was because the pros that I looked up to the most (s1mple and elige) played on a cm/360 in the low to mid 30s and I thought that switching to an even higher sens would make me even flashier than them (0 iq behavior). Another reason was because I realised I couldn’t play fast paced shooters that I would eventually play today (Doom, quake, diabotical etc). So I switched to something a lot higher (19cm/360). My accuracy suffered a lot but I was enjoying my more flashy playstyle like s1mple even if I was pretty bad at it. I didn’t want to switch because I thought I needed more time to adjust, and also I was still a firm believer in muscle memory. Then some time went until I discovered mouse accel drivers (rawaccel is the main one I use) and started use them a lot paired with a lower sens of around 52cm/360, it worked beautifully in cs. And this was around the same time I discovered this aim training community and started fiddling around with my sens to train specific parts of body (not that part) to be more efficient and more precise. Nowadays I don’t really play tac fps anymore and use 37cm/360 with accel and 22cm/360 without.
Hey man, thanks for your input thats quite a journey! xD man 100cm+, I have watched some videos of people playing similar and they can look incredibly nasty precision wise, its just a lot of effort to aim and time is unfortunately affected with that. I really admire your decision to go much higher I had exactly the same feeling with just 60cm, playing faster paced games I just couldn't turn around in time, and the even more annoying part is that Ive been possibly aiming for 10+ years on low, and STILL missing shots. thats what got me thinking, my control only improved towards the environment I put myself in, which was chunked movement (low dpi, low sens) and it was purely for performance purposes (didnt have the control to use higher). Its funny you mention raw accel actually, and im fully 100% in agreement with you, Im currently testing higher but overall I felt absolutely most comfortable using a low sens (it was around what you use actually 52cm) and accelerating for faster movement. Do you feel much more comfortable using the 37cm with accel and 22cm over the 100+?
@@RysPK of course I feel more comfortable on the higher senses. And I feel like I’ve got to the point where I can be just as precise as I once was on 100+cm, don’t regret my change at all.
I use 40cm atm and have done so for a while. I’ve played around with sens quiet a bit and have 1k hours on kovaaks. I’d say everyone’s end goal should be to find a balance between what they can be accurate with and fast with and not forgetting sense that’s too high for you to control will rust alot quicker if you take regular gaps/breaks in between days played.There’s a lot of unnecessary theory crafting with aim. I train higher sense to force mouse control and smoothness but sometimes lower sense to artificially recreate what smooth should look and feel like. 38cm-45cm is a pretty golden range imo.
Hey Zen, these are some great points, my understanding has definitely developed since this video. Ultimately, regardless of sensitivity theres always improvement to be made so it doesnt really matter in the grand scheme of things. It should only be considered when a person is severely capped but I dont think anyone has reached that stage. As you say, the most optimal setting is one you can remain precise with your faster motions, but also you cannot have a sensitivity too low that interferes with 'ease of aiming motion' (if its a harder motion to produce, i.e. maxes out your physical aiming range) as then it would cause issues, similarly on the higher range your precision would suffer. The part about the motor degrade also really interests me, it sucks how this depletes so quickly. I was speaking to a couple of 3cm users a while back and they mentioned it was beneficial for them to also go back to low sens too as different muscle groups were used and it was better for them to maintain both, which sounds like a lot of work xD Given what you said I think you have your head screwed on with all of this so honestly youre a step ahead of a lot of people there, most wont even consider changing (complacency I guess), though as I say its not required to improve but I like the forcing nature of it really. Great input again man, hopefully we'll chat soon!
Some very good points when considering pure, raw aim. Also worth mentioning that when applied to gaming rather than aim training alone, high sens will accommodate better and more fluid movement which partly explains the confidence of a jett dashing into a site. Looking at a game like apex where quick 180s can allow you to attach to ropes and bounce off walls etc this becomes more clear. IF one can increase their sens dramatically without losing much precision, in many games the superior movement will justify a higher sens over a low sens. This along with your theory justifies why many top players opt for a lower sens in valorant (a stiffer movement game with high precision) as quick 180s are rare and often represent a team misplay/miscommunication compared to something like apex or overwatch.
Oof thanks bro, well written. It is based on raw aim alone yes so without all the 'what if' layers piled on top, generally speaking yeah you want the highest sensitivity possible that you remain sufficiently precise at but the purpose of this video too was once you had trained this to a good level then increasing even further can see your improvements start to happen again all round when you resinstigate the learning process, ultimately though yeah its as you say, in the game itself you dont want to be inhibited from any play so it can dictate so many things
I think you had the low sens and high sens attributes mixed up. It's usually the smoothness and tracking that is the low sensitivity player versus the snappiness and flicking of the higher sensitivity players.
Yeah you are correct I agree there; I can only think I was trying to establish something specific at the time (maybe success rates?) - so by that I can only assume I was suggesting that for tracking, the low sens usually causes issues for even 180 degree movement (or 360) though tracking isnt supposed to be carried out for that long so typically you notice a lot more blocky behaviour as opposed to a higher sens that can track these more easily. For the flicking the low sens is also able to use higher physical speeds more so the method of aiming is as snappy as can be (which is why we see generally low sensitivities in tac-fps for flick scenarios) where higher sens cannot use the fastest phys speeds due to inconsistency (they can.. its just a lack of control which I try to explain the importance of to improve control overall). In essence though, I do know people that play 10cm -> 20cm is considered low to them, so I guess this is all loosely said. But looking at it from your point of view too, higher sens does result in a 'snappier' behaviour so I guess it depends on the aspect taken
Best aiming guide I've seen so far. I've been playing apex for a reasonable amount of time now. and I always felt that having a high sens is somewhat comfortable and beneficial. but most of the aim guides you see on youtube are leaning towards low sens. Glad to have stumbled upon this. Thanks for this guide. btw, what eDPI are you on when you play apex?
Hey man, honestly thank you for this I really appreciate it. The control thats developed with harsher sensitivies is real and it actually allows for increased precision contrary to belief (there is cut off points either way though of course.. but its waaay more common for people to inhibit their ability by using lower sensitivities which cause issues with precision anyway due to increased range of movement, its ridiculous! the plus side is the snap though because low distance pixels can be traversed more easily... which is why im fond of using a hybrid with raw accel to get best from low/high). Dont let anyone tell you otherwise, there are pros and cons for both of course but neither is better than the other, high sens probably even offers a higher skill cap too actually. As for eDPI, im on 1600dpi and last I checked I think I was around 0.7 sens, I dont think its particularly high but I cant remember the accel I had on during the time either unfortunately :( It may have been 40cm base going to 20cm or 40 -> 30, or 30->25, its changed a lot recently! xD Anyhow, gl in your games man! :)
My sixshot is 135k but my gridshot lacks behind at only 112k, what gives? I usualy play aimtrainers at 32cm, play val at 51cm and before all of this I used to play at 23cm.
Hey man, I remember we checked the vod review in the discord, did you manage to find any progress or not trained much recently? I remember we discussed pathing mostly, having no interruption in our flow with newly spawned targets which induce reaction time
In terms of feedback, I personally found it hard to follow all your points because what you said didn’t match up with what was written. I had to pause multiple times to read the text before paying attention to what you are saying, it’s something that happens a lot during school presentations too, that being huge walls of texts that make it hard to focus on one or the other. The content of the video was superb, definitely got me thinking, but I think you should read out loud the on screen notes, reduce the detail of the notes to bullet points or something of that nature so it’s easier to focus on the information you are actually presenting us. I do look forward to the rest of the series, I hope you enjoy making them :)
Ok thanks man I'll note that for the next ones. The idea is that they were supposed to be background type comments but I get thats its hard to follow when theyre on about slightly different things to what I'm saying anyway.. man that does take me back to school presentations tho xD I was never any good at them but I'll work on this for the next one. Thanks again appreciate it!
Thanks Toxic, really appreciate it man :) I'm just at the stage now where im reaping the rewards for my high sens training, able to read much faster speeds and im hitting shots more consistently in the ~300ms range! :D
Absolutely, well said! :D Its why its common to see people sometimes utilising a slightly higher sensitivity when they go from Valorant/CS to the likes of Fortnite/Apex/Overwatch/Warzone etc.. Sensitivity doesnt limit improvement, so providing all of the aiming distances can be achieved comfortably - in either case (low sens or high sens), there is improvement to be made in both in trying to learn to control our higher aiming speeds
Hi Josh! Thanks man I really appreciate it :) Good question actually.. I had to collaborate with a couple people for this one as I'd been focusing mostly on low->high. Mostly it relays back to higher sens and lower sens using different muscles to aim (depending on how high it is and how small the movement) so the main benefit is keeping the control of the lower sens muscles in check, which are still sometimes used in the higher sens environment depending on what you're doing (maybe turning around using arm) but other than that not much really, people on higher sensitivities usually already have the control for a lower sens but need to adapt into it to allow their muscles to respond with the correct movement for the visual stimuli seen on screen. They might see performance improvements with the error margins not being as harsh by going lower and also they might improve on their perception too, the distance moved physically with the mouse marries more towards the distance moved on screen, which in turn can also have a knock on effect with improved reading (as well as the consistency which can improve pathing if in a multi-environment scenario), I really need to look into this one a bit more though, thanks for asking this got me thinking I'd only covered half of the story here.
Hey Sean, I can cover that in a separate video yeah, its actually very important so its good you mentioned that. Everyday our form changes and its one of the main contributors to why we perform differently on a daily basis, I'll definitely fit this in thanks for mentioning that! :)
What do you think about mouse acceleration (e.g. raw accel) for performance and sensitivity randomisers for practice? One would be forced to get comfortable with a sensitivity range and would therefore be able to adjust the sensitivity, to best suit the current situation/game. Mouse acceleration then helps with fighting inertia, because it helps to accelerate at the start of a movement as well as to decelerate towards the end of a movement.
Hey man, you couldn't have timed it better! I seen the comment pop up on my phone and its just now im about to turn my accel back on for testing/making the transition. I'm theorising whether its more viable to use than distance-based muscle memory but sticking to your question I think absolutely they're both beneficial to learning and development, it encourages active aim where you spend time monitoring the results of your actions because the environment is changing, instead of the one-stop shop 'see target -> make one distance based movement', so it forcibly addresses your level of control/response & reading. I absolutely agree with the final part of your comment too, I cant believe I missed this. I mentioned the starting motion and that a harsher acceleration towards the initial part of my aim worked wonders, even augmented my existing aim to even better levels which I didn't think was possible, anyhow, check it out let me know what you think! any other questions let me know im happy to discuss :)
Heya Mr RysPK! I'm focusing on training my mechanics as of recent and was wondering what is your take on sens randomizers? I've been training w/ it for about a week now w/ aimlab, mainly on sixshot. Does it help me get better faster or are there other factors involve?
Hey peaupi! :D Hope you are doing ok. Depending on how theyre used I find they can be very beneficial. The main point is that the changing environment increases brain activity which encrouages learning, but the real goal is how someone trains. When the sens changes, regardless of what to, real practice is learning how to control that new sens and learn whats required to aim at targets on it (if youre changing sens or on accel, either or). If going higher, it can be unbearable at first but thats exactly finer precision and higher control youre teaching yourself (providing you dont aim how you use to and then correct everything). This topic is something that isnt something thats entertained as much in the aiming community yet, but use of something like accel I think its the best setup for aiming hands down. A major issue with aim is speed / acquisiton of longer range targets (in a consistent nature) - accel allows you to keep a low base sensitivity and speed up the aimed movement and I find it has higher peaks to reach. The flip side, like I said you need to either find a curve thats fantastic for how you currently aim, or you need a new curve and adapt into it (very hard to do though, this can just be another layer of complexity for aiming) - point im getting at is, you can be better using them, just the setup needs to be right for you or that you need to respond well to it which took me a long time to do. If youre keeping a static sensitivity in games and just practicing on a randomiser thats absolutely fine, probably best in fact all round.
Yoo, i love your accent, i think I never told you that before but it's true haha, however, i always thought i was in a low sens team but, 25 cm yeah im high sens.
Haha thanks Arexx but yours is way cooler, you should hear me sing :/ 25 is yeah on the high mid ground area, I've some of your shots man you have great control already, and I identified too late that you guys on these sensitivities were picking up more desirable skills faster than I was :'( Im on 16 now tho.. xD
Yeah absolutely, the sens doesn't dictate how well you perform with precision. The main things to highlight here were that even after 10/15 years of fps experience - if you're still missing shots it might be worth increasing sens to force adhering to lower margins of error, forcing the improvement. Part of the third video in this series covers precision too because there's a bigger picture, if you snap (counteracting the force instead of decelerating) then that could be the cause of your imprecision so it could be method too. Generally speaking if you have fantastic mouse control then whatever sensitivity you are on you will be able to control it well., just bear it in mind for improvement if you feel like your aim isn't getting anywhere.
Haha yea man I upload at weird times xD Don't get me wrong it feels a bit bias this video towards higher but the intention is more surrounding changing sens and the benefits of using both high and low, but its without saying thats why people established its a higher skill cap.. Hope you enjoy anyway man any feedback greatly appreciated, I know we spoke in the discord about the tracking side as we both exhibit the same behaviours
So you say, it's a good thing that i switch back and forth with my sens when training, just to figure out what my optimal sens is? But instead of finding a sens i just train all the different parts of aim :DD Still don't know where to settle :( Currently at 70cm/360 xD Is it too slow for Val? Would you suggest something between 30-50cm?
Hey man, within limits yes, you don't want to waste time on adapting. Sens is very dependant on what you're required to do, so like I explained in tasks where you dont need to move much at all, lower is going to be more suited (you just have larger error margins so why not? ofc this is still vs the distance, speed etc and how much movement is required overall, so its not as simple as saying just go super low like 200cm!) So - you want to be on the new sens for at least a month before switching again. What I meant by this video is that people mask their inability by using low sens, if you increase it you are doing exactly the same movement (albeit less distance) so you can see how imprecise you actually are. You should look towards controlling higher sens and then for your fps game, if you do player lower thats fine - you will see improvement across the board because aim is sensitivity independent. Theres immos/rads using over 100cm, so the rank is not sens dictated, practicing game mechanics will usually see more improvement and the exact same applies to gaming, I mentioned here you don't make certain choices because your sens *may* limit you, so if youre playing valorant and doing the same things over and over - its potentially that itself which is holding you back. Youre looking to get better at what you can already do, and that's pretty difficult if youve worked that up over 2 years, youre squeezing gains. For Val, this is just my opinion, I think 25-45 is the optimal range. You can argue points for above and below this though, it's a really indepth topic.
I have two sensitivities that keep frustrating me and I would love to get an answer. I keep switching between 35cm/360 and 36cm/360 whenever something goes wrong on either sens. I know they’re literally 1cm apart but they make a world of difference on different aspect of my ability. 35cm feels comfortable and I tend to revert and want to improve on it, but my precision suffers at times whenever I’m having a bad day and it’s inconsistent. I can track easily and flick fast in either horizontal or vertical, but it’s not precise. 36cm gives me great mouse control where I can be very precise in my aim and tracking, but it feels like I’m moving through mud whenever it comes to movement in games like Apex, and I tend to get aim fatigue. Which sens should I stick with? One is comfortable but less precise, while the other give me very great mouse control but feel uncomfortable to look around or move.
Hey man, I fully understand where youre coming from, its a rough place to be and extremely frustrating. So put bluntly, your setup and sensitivity between each day doesn't change, its you who changes, thats why the results change. When you perform badly on a sensitivity for the reasons you mentioned above the response is to increase/decrease depending on what's happening, what youre doing isnt exactly bad but it does stifle your improvement because youre adjusting the results to match a given performance (judged by your own scale). All this boils down to is that you've formulated 2 comfortabilities on different sensitivites and youre very locked in, skill isnt actually sensitivity dependant its just this comfortability and youve established that one is better for mobility and the other is more precise, unfortunately thats just the nature of these scales when you compare a higher and a lower sensitivity and its only you who can learn to perform in both, or on a different sensitivity all together. Your issue isnt those sensitivities exactly, you need to focus on you more and making yourself more consistent. You will still have bad days and good days but training is all about raising that minimum bar and striving for new heights, but this specifically is the lower bar. If Im practicing say on 10cm in my aim training, then one day I feel its too high, I have to reinforce this consistency (build more synapses to refer to successful motion) through practice and not just decrease sensitivity, I hope that helps anyway man. Changing sens isnt bad.. but in this scenario it kind of is, but its not for the wrong reason either.. you just want to perform better and thats absolutely fine. Take this how you want, youre either gunning for performance (what you feel is already you) or improvement.
@@RysPK Thank you so much for taking the time to respond! Based on what I’m getting… I should stick what I feel is comfortable ( 35cm/360 ) and work to be more consistent with it even if there are days that I wished I had a lower sens, because it’ll pay off later instead of just lowering my sensitivity to make up for the misses? I do know that 35cm/360 is something I want to stick with to improve, but it’ll probably take time since I’m not as precise nor consistent with it just yet.
Hey man! no problem, also I apologise for the delay here YT do not feed responses into the 'action' centre very well so I miss responses on comments sometimes. Yes I would stick to what youre comfortable with, that means to me your range of motion for doing 'x', 'y' is comfortable then too. What youre looking to do here is; improve on the mistakes that are being caused as opposed to adjusting sens so that the action is successful instead; it will teach you a higher skill cap in general overall. However the tricky side is.. in getting there training on multiple sensitivities may be beneficial overall in acquiring that skill xD And there are better sensitivities suited to different tasks depending on what youre required to do (e.g. if its always close range aiming, a higher sens may not be suited, but if you need to turn around or dover some degrees quite quickly say like in apex, a slightly higher sens may be more beneficial) - so it does depend what you want out of it really.
Hey flames, very good question and its actually extremely hard to answer... if a player exhibits 'no peak' and continues to improve, then by all means continue and stick to one sensitivity. It was only because I hit a wall I decided to go higher myself to force an improvement in my control, and it did work results wise (I overcome obstacles I was stuck at for months), but this peak could be completely different for someone else. So Id say my best advice here is, if you feel your aim is no longer improving, test and change sensitivity. A person with good control can use 30-60 at almost similar skill levels and if thats the case, you can stick to one and grind. Interestingly though because high sens and low sens use different muscles to aim at this higher skill level people say they need to practice on both low and high to maintain their levels of control. Personally now, I just use higher in aim training and stick to one in valorant that im able to do everything I feel able to, so yeah, try to identify your peak and test for potential improvement.
On higher sens you can be more aware of your click pressure, how to hold your mouse lightly so that you can have insane microcontrol, make quick 180's when the enemy is behind you, and etc. (refering to sens higher than 25cm)
Nice John didn't even think about the click pressure side I'll check that out! yeah the light control is a big factor, its a core reason people try to reduce their sensitivity to mask the lack of control. Otherwise there's fundamentally no reason to reduce in the first place, you just increase your distance for absolutely no apparent reason. Good points I knew there was more to add.. xD
I know for a fact my click pressure and general pressure is a huge problem, and it’s something I’ve identified as something I need to address. And I can see how high sensitivity can help develop that, but how I will make those micro movements is a mystery since the difference in control required is nuts
@@thebulletkin8393 took me 2 full months to assimilate and use 4cm/360 from 27cm/360. Start slow. Little by little the progression isn't noticable at first but has to be train everyday to get results in a month to 2 months time.
@@aimed5831 2 months eh, that sounds reasonable. This is only day two of trying a higher sens but I’ll certainly keep at it :)
@@RysPK i need some advice on trying to make it more consistent AKA the mouse click pressure and the grip, over time it becomes somewhat difficult to maintain, especially when doing multiple things at once like adding in Valorant movement and burst control.
In the range its easy af to maintain but once im in game i tend to doze off and forget.
after playing on 52cm for years, I gotta say switching to 36cm was best thing I could've done for myself. Even though at the start I was very inconsistent and inaccurate and always though about switching back, after some aim training and grinding, high sens has much more advantages than I initially thought. I think about going even higher but I like how consistent I'm with 36cm. Great video dude, +1 sub.
Hey man really appreciate you sharing your experience and also thanks for the sub it means a lot, I'm glad you managed to find exactly the same result It was just stubbornness holding me back for a very long time! xD it does take a good grind and you see so much more benefit in the long run, dont get me wrong after good control has been developed by all means drop back down again but im not sure I'll even make that decision myself yet, I'm just very happy that my improvements have started to happen again in a good way
Finally someone who explains high and low sens in a good way, now everytime somebody is comparing the 2 I can link them this video :D
Haha yeah thanks Nocsi, that was the idea xD a culmination of all our advice compiled into one place, glad to have you with us dude appreciate you a lot
only 4 min in and this videos already a gold mine, i’m a low sens player and assumed everyone had to predict the targets movement too 😭 this explains so much
getting me so hyped to change my sens you are such a legend i hope you know that
I can't believe this info is free on youtube, you'r doing god's work
Now I know why it feels weird when I play on a higher sens than my normal sens. Thank you so much.
Kinda late to this but as a low sens player (81cm/360) the speed faster doesn’t matter as much as the start of the video is really making it. I play Tank on OW between rank 100 and 30 most szn sand I don’t feel I’m at a major speed disadvantage in most circumstances
If a high sens player moves to a target they move their a wrist a little and are near the target. If they move their wrist really fast they have will probably overshoot so they have to move at a reasonable speed. I can flick and twitch as fast as them with in my entire fov. If a target is behind me I might struggle some but I can adjust my mouse quick enough to where it doesn’t impact me.
Imo the accuracy I get is very worth the slightly slower movement.
Also a globally sized mousepad helps too
my tip for low sens player is to use raw accel to make an acceleration graph where only when you move your mouse at your near max swipe speed it accelerates your dpi so you can get more turning mobility. If you set the ramp up far enough back, the acceleration wont get in the way of your aim if that is a concern you have.
This video is a gem,this can also be used for controller which is the input I use for the games I play
This video is insanely informative 🔥you have a new sub
Thank you man, I appreciate it! :D I honestly didn't think it would extend to controller players so honestly im really made up about that. I appreciate you sharing and Im glad this has helped for you :)
I used to play a very very low sens (~104cm/360) and even lower on other games. I still genuinely have no idea how I got to that point and how I played with that. I really wanted to switch my sens to something very high. One reason was because the pros that I looked up to the most (s1mple and elige) played on a cm/360 in the low to mid 30s and I thought that switching to an even higher sens would make me even flashier than them (0 iq behavior).
Another reason was because I realised I couldn’t play fast paced shooters that I would eventually play today (Doom, quake, diabotical etc). So I switched to something a lot higher (19cm/360). My accuracy suffered a lot but I was enjoying my more flashy playstyle like s1mple even if I was pretty bad at it. I didn’t want to switch because I thought I needed more time to adjust, and also I was still a firm believer in muscle memory.
Then some time went until I discovered mouse accel drivers (rawaccel is the main one I use) and started use them a lot paired with a lower sens of around 52cm/360, it worked beautifully in cs. And this was around the same time I discovered this aim training community and started fiddling around with my sens to train specific parts of body (not that part) to be more efficient and more precise.
Nowadays I don’t really play tac fps anymore and use 37cm/360 with accel and 22cm/360 without.
Hey man, thanks for your input thats quite a journey! xD man 100cm+, I have watched some videos of people playing similar and they can look incredibly nasty precision wise, its just a lot of effort to aim and time is unfortunately affected with that. I really admire your decision to go much higher I had exactly the same feeling with just 60cm, playing faster paced games I just couldn't turn around in time, and the even more annoying part is that Ive been possibly aiming for 10+ years on low, and STILL missing shots. thats what got me thinking, my control only improved towards the environment I put myself in, which was chunked movement (low dpi, low sens) and it was purely for performance purposes (didnt have the control to use higher). Its funny you mention raw accel actually, and im fully 100% in agreement with you, Im currently testing higher but overall I felt absolutely most comfortable using a low sens (it was around what you use actually 52cm) and accelerating for faster movement. Do you feel much more comfortable using the 37cm with accel and 22cm over the 100+?
@@RysPK of course I feel more comfortable on the higher senses. And I feel like I’ve got to the point where I can be just as precise as I once was on 100+cm, don’t regret my change at all.
I use 40cm atm and have done so for a while. I’ve played around with sens quiet a bit and have 1k hours on kovaaks. I’d say everyone’s end goal should be to find a balance between what they can be accurate with and fast with and not forgetting sense that’s too high for you to control will rust alot quicker if you take regular gaps/breaks in between days played.There’s a lot of unnecessary theory crafting with aim. I train higher sense to force mouse control and smoothness but sometimes lower sense to artificially recreate what smooth should look and feel like. 38cm-45cm is a pretty golden range imo.
Hey Zen, these are some great points, my understanding has definitely developed since this video. Ultimately, regardless of sensitivity theres always improvement to be made so it doesnt really matter in the grand scheme of things. It should only be considered when a person is severely capped but I dont think anyone has reached that stage. As you say, the most optimal setting is one you can remain precise with your faster motions, but also you cannot have a sensitivity too low that interferes with 'ease of aiming motion' (if its a harder motion to produce, i.e. maxes out your physical aiming range) as then it would cause issues, similarly on the higher range your precision would suffer. The part about the motor degrade also really interests me, it sucks how this depletes so quickly. I was speaking to a couple of 3cm users a while back and they mentioned it was beneficial for them to also go back to low sens too as different muscle groups were used and it was better for them to maintain both, which sounds like a lot of work xD Given what you said I think you have your head screwed on with all of this so honestly youre a step ahead of a lot of people there, most wont even consider changing (complacency I guess), though as I say its not required to improve but I like the forcing nature of it really. Great input again man, hopefully we'll chat soon!
Some very good points when considering pure, raw aim. Also worth mentioning that when applied to gaming rather than aim training alone, high sens will accommodate better and more fluid movement which partly explains the confidence of a jett dashing into a site. Looking at a game like apex where quick 180s can allow you to attach to ropes and bounce off walls etc this becomes more clear. IF one can increase their sens dramatically without losing much precision, in many games the superior movement will justify a higher sens over a low sens. This along with your theory justifies why many top players opt for a lower sens in valorant (a stiffer movement game with high precision) as quick 180s are rare and often represent a team misplay/miscommunication compared to something like apex or overwatch.
Oof thanks bro, well written. It is based on raw aim alone yes so without all the 'what if' layers piled on top, generally speaking yeah you want the highest sensitivity possible that you remain sufficiently precise at but the purpose of this video too was once you had trained this to a good level then increasing even further can see your improvements start to happen again all round when you resinstigate the learning process, ultimately though yeah its as you say, in the game itself you dont want to be inhibited from any play so it can dictate so many things
I think you had the low sens and high sens attributes mixed up. It's usually the smoothness and tracking that is the low sensitivity player versus the snappiness and flicking of the higher sensitivity players.
Yeah you are correct I agree there; I can only think I was trying to establish something specific at the time (maybe success rates?) - so by that I can only assume I was suggesting that for tracking, the low sens usually causes issues for even 180 degree movement (or 360) though tracking isnt supposed to be carried out for that long so typically you notice a lot more blocky behaviour as opposed to a higher sens that can track these more easily. For the flicking the low sens is also able to use higher physical speeds more so the method of aiming is as snappy as can be (which is why we see generally low sensitivities in tac-fps for flick scenarios) where higher sens cannot use the fastest phys speeds due to inconsistency (they can.. its just a lack of control which I try to explain the importance of to improve control overall). In essence though, I do know people that play 10cm -> 20cm is considered low to them, so I guess this is all loosely said. But looking at it from your point of view too, higher sens does result in a 'snappier' behaviour so I guess it depends on the aspect taken
Best aiming guide I've seen so far. I've been playing apex for a reasonable amount of time now. and I always felt that having a high sens is somewhat comfortable and beneficial. but most of the aim guides you see on youtube are leaning towards low sens. Glad to have stumbled upon this. Thanks for this guide. btw, what eDPI are you on when you play apex?
Hey man, honestly thank you for this I really appreciate it. The control thats developed with harsher sensitivies is real and it actually allows for increased precision contrary to belief (there is cut off points either way though of course.. but its waaay more common for people to inhibit their ability by using lower sensitivities which cause issues with precision anyway due to increased range of movement, its ridiculous! the plus side is the snap though because low distance pixels can be traversed more easily... which is why im fond of using a hybrid with raw accel to get best from low/high). Dont let anyone tell you otherwise, there are pros and cons for both of course but neither is better than the other, high sens probably even offers a higher skill cap too actually. As for eDPI, im on 1600dpi and last I checked I think I was around 0.7 sens, I dont think its particularly high but I cant remember the accel I had on during the time either unfortunately :( It may have been 40cm base going to 20cm or 40 -> 30, or 30->25, its changed a lot recently! xD Anyhow, gl in your games man! :)
My sixshot is 135k but my gridshot lacks behind at only 112k, what gives? I usualy play aimtrainers at 32cm, play val at 51cm and before all of this I used to play at 23cm.
Hey man, I remember we checked the vod review in the discord, did you manage to find any progress or not trained much recently? I remember we discussed pathing mostly, having no interruption in our flow with newly spawned targets which induce reaction time
@@RysPK havent practise that much, but im still hovering around 108-112k now.
Uk its a good day when rys uploads
Ayy thanks Daze
In terms of feedback, I personally found it hard to follow all your points because what you said didn’t match up with what was written.
I had to pause multiple times to read the text before paying attention to what you are saying, it’s something that happens a lot during school presentations too, that being huge walls of texts that make it hard to focus on one or the other.
The content of the video was superb, definitely got me thinking, but I think you should read out loud the on screen notes, reduce the detail of the notes to bullet points or something of that nature so it’s easier to focus on the information you are actually presenting us.
I do look forward to the rest of the series, I hope you enjoy making them :)
Ok thanks man I'll note that for the next ones. The idea is that they were supposed to be background type comments but I get thats its hard to follow when theyre on about slightly different things to what I'm saying anyway.. man that does take me back to school presentations tho xD I was never any good at them but I'll work on this for the next one. Thanks again appreciate it!
Loved the vid, very underrated
Thanks Toxic, really appreciate it man :) I'm just at the stage now where im reaping the rewards for my high sens training, able to read much faster speeds and im hitting shots more consistently in the ~300ms range! :D
@@RysPK hey, im curious, which sens are u usin rn for valo?
Better with what is more convenient
Absolutely, well said! :D Its why its common to see people sometimes utilising a slightly higher sensitivity when they go from Valorant/CS to the likes of Fortnite/Apex/Overwatch/Warzone etc.. Sensitivity doesnt limit improvement, so providing all of the aiming distances can be achieved comfortably - in either case (low sens or high sens), there is improvement to be made in both in trying to learn to control our higher aiming speeds
another banger man
Thanks Mammoth bro
Great work, I like your videos very informative. One question is what benefits do high sensitivity players see when training with a lower sensitivity?
Hi Josh! Thanks man I really appreciate it :) Good question actually.. I had to collaborate with a couple people for this one as I'd been focusing mostly on low->high. Mostly it relays back to higher sens and lower sens using different muscles to aim (depending on how high it is and how small the movement) so the main benefit is keeping the control of the lower sens muscles in check, which are still sometimes used in the higher sens environment depending on what you're doing (maybe turning around using arm) but other than that not much really, people on higher sensitivities usually already have the control for a lower sens but need to adapt into it to allow their muscles to respond with the correct movement for the visual stimuli seen on screen. They might see performance improvements with the error margins not being as harsh by going lower and also they might improve on their perception too, the distance moved physically with the mouse marries more towards the distance moved on screen, which in turn can also have a knock on effect with improved reading (as well as the consistency which can improve pathing if in a multi-environment scenario), I really need to look into this one a bit more though, thanks for asking this got me thinking I'd only covered half of the story here.
Don't know if you have done this. Maybe do a video on posture and desk setup. Ideal angels for elbow etc.
Hey Sean, I can cover that in a separate video yeah, its actually very important so its good you mentioned that. Everyday our form changes and its one of the main contributors to why we perform differently on a daily basis, I'll definitely fit this in thanks for mentioning that! :)
Watching for the second time bc I fell asleep to your voice LOOOOL
LOL yeah sorry about that, I just cant get hyped talking to a camera. Ill practice tho.. xD
What do you think about mouse acceleration (e.g. raw accel) for performance and sensitivity randomisers for practice? One would be forced to get comfortable with a sensitivity range and would therefore be able to adjust the sensitivity, to best suit the current situation/game. Mouse acceleration then helps with fighting inertia, because it helps to accelerate at the start of a movement as well as to decelerate towards the end of a movement.
Hey man, you couldn't have timed it better! I seen the comment pop up on my phone and its just now im about to turn my accel back on for testing/making the transition. I'm theorising whether its more viable to use than distance-based muscle memory but sticking to your question I think absolutely they're both beneficial to learning and development, it encourages active aim where you spend time monitoring the results of your actions because the environment is changing, instead of the one-stop shop 'see target -> make one distance based movement', so it forcibly addresses your level of control/response & reading. I absolutely agree with the final part of your comment too, I cant believe I missed this. I mentioned the starting motion and that a harsher acceleration towards the initial part of my aim worked wonders, even augmented my existing aim to even better levels which I didn't think was possible, anyhow, check it out let me know what you think! any other questions let me know im happy to discuss :)
Heya Mr RysPK! I'm focusing on training my mechanics as of recent and was wondering what is your take on sens randomizers? I've been training w/ it for about a week now w/ aimlab, mainly on sixshot. Does it help me get better faster or are there other factors involve?
Hey peaupi! :D Hope you are doing ok. Depending on how theyre used I find they can be very beneficial. The main point is that the changing environment increases brain activity which encrouages learning, but the real goal is how someone trains. When the sens changes, regardless of what to, real practice is learning how to control that new sens and learn whats required to aim at targets on it (if youre changing sens or on accel, either or). If going higher, it can be unbearable at first but thats exactly finer precision and higher control youre teaching yourself (providing you dont aim how you use to and then correct everything). This topic is something that isnt something thats entertained as much in the aiming community yet, but use of something like accel I think its the best setup for aiming hands down. A major issue with aim is speed / acquisiton of longer range targets (in a consistent nature) - accel allows you to keep a low base sensitivity and speed up the aimed movement and I find it has higher peaks to reach. The flip side, like I said you need to either find a curve thats fantastic for how you currently aim, or you need a new curve and adapt into it (very hard to do though, this can just be another layer of complexity for aiming) - point im getting at is, you can be better using them, just the setup needs to be right for you or that you need to respond well to it which took me a long time to do. If youre keeping a static sensitivity in games and just practicing on a randomiser thats absolutely fine, probably best in fact all round.
Yoo, i love your accent, i think I never told you that before but it's true haha, however, i always thought i was in a low sens team but, 25 cm yeah im high sens.
Haha thanks Arexx but yours is way cooler, you should hear me sing :/ 25 is yeah on the high mid ground area, I've some of your shots man you have great control already, and I identified too late that you guys on these sensitivities were picking up more desirable skills faster than I was :'( Im on 16 now tho.. xD
great content bdw..keep it up..though i have a question..can i be precise and consistent with 0.471 800 dpi at valorant?
Yeah absolutely, the sens doesn't dictate how well you perform with precision. The main things to highlight here were that even after 10/15 years of fps experience - if you're still missing shots it might be worth increasing sens to force adhering to lower margins of error, forcing the improvement. Part of the third video in this series covers precision too because there's a bigger picture, if you snap (counteracting the force instead of decelerating) then that could be the cause of your imprecision so it could be method too. Generally speaking if you have fantastic mouse control then whatever sensitivity you are on you will be able to control it well., just bear it in mind for improvement if you feel like your aim isn't getting anywhere.
Tarik fan
I needed a high sensitivity in order to click this fast
Haha yea man I upload at weird times xD Don't get me wrong it feels a bit bias this video towards higher but the intention is more surrounding changing sens and the benefits of using both high and low, but its without saying thats why people established its a higher skill cap.. Hope you enjoy anyway man any feedback greatly appreciated, I know we spoke in the discord about the tracking side as we both exhibit the same behaviours
So you say, it's a good thing that i switch back and forth with my sens when training, just to figure out what my optimal sens is? But instead of finding a sens i just train all the different parts of aim :DD
Still don't know where to settle :( Currently at 70cm/360 xD
Is it too slow for Val? Would you suggest something between 30-50cm?
Hey man, within limits yes, you don't want to waste time on adapting. Sens is very dependant on what you're required to do, so like I explained in tasks where you dont need to move much at all, lower is going to be more suited (you just have larger error margins so why not? ofc this is still vs the distance, speed etc and how much movement is required overall, so its not as simple as saying just go super low like 200cm!) So - you want to be on the new sens for at least a month before switching again. What I meant by this video is that people mask their inability by using low sens, if you increase it you are doing exactly the same movement (albeit less distance) so you can see how imprecise you actually are. You should look towards controlling higher sens and then for your fps game, if you do player lower thats fine - you will see improvement across the board because aim is sensitivity independent. Theres immos/rads using over 100cm, so the rank is not sens dictated, practicing game mechanics will usually see more improvement and the exact same applies to gaming, I mentioned here you don't make certain choices because your sens *may* limit you, so if youre playing valorant and doing the same things over and over - its potentially that itself which is holding you back. Youre looking to get better at what you can already do, and that's pretty difficult if youve worked that up over 2 years, youre squeezing gains. For Val, this is just my opinion, I think 25-45 is the optimal range. You can argue points for above and below this though, it's a really indepth topic.
I have two sensitivities that keep frustrating me and I would love to get an answer. I keep switching between 35cm/360 and 36cm/360 whenever something goes wrong on either sens. I know they’re literally 1cm apart but they make a world of difference on different aspect of my ability. 35cm feels comfortable and I tend to revert and want to improve on it, but my precision suffers at times whenever I’m having a bad day and it’s inconsistent. I can track easily and flick fast in either horizontal or vertical, but it’s not precise. 36cm gives me great mouse control where I can be very precise in my aim and tracking, but it feels like I’m moving through mud whenever it comes to movement in games like Apex, and I tend to get aim fatigue. Which sens should I stick with? One is comfortable but less precise, while the other give me very great mouse control but feel uncomfortable to look around or move.
Hey man, I fully understand where youre coming from, its a rough place to be and extremely frustrating. So put bluntly, your setup and sensitivity between each day doesn't change, its you who changes, thats why the results change. When you perform badly on a sensitivity for the reasons you mentioned above the response is to increase/decrease depending on what's happening, what youre doing isnt exactly bad but it does stifle your improvement because youre adjusting the results to match a given performance (judged by your own scale). All this boils down to is that you've formulated 2 comfortabilities on different sensitivites and youre very locked in, skill isnt actually sensitivity dependant its just this comfortability and youve established that one is better for mobility and the other is more precise, unfortunately thats just the nature of these scales when you compare a higher and a lower sensitivity and its only you who can learn to perform in both, or on a different sensitivity all together. Your issue isnt those sensitivities exactly, you need to focus on you more and making yourself more consistent. You will still have bad days and good days but training is all about raising that minimum bar and striving for new heights, but this specifically is the lower bar. If Im practicing say on 10cm in my aim training, then one day I feel its too high, I have to reinforce this consistency (build more synapses to refer to successful motion) through practice and not just decrease sensitivity, I hope that helps anyway man. Changing sens isnt bad.. but in this scenario it kind of is, but its not for the wrong reason either.. you just want to perform better and thats absolutely fine. Take this how you want, youre either gunning for performance (what you feel is already you) or improvement.
@@RysPK Thank you so much for taking the time to respond! Based on what I’m getting… I should stick what I feel is comfortable ( 35cm/360 ) and work to be more consistent with it even if there are days that I wished I had a lower sens, because it’ll pay off later instead of just lowering my sensitivity to make up for the misses? I do know that 35cm/360 is something I want to stick with to improve, but it’ll probably take time since I’m not as precise nor consistent with it just yet.
Hey man! no problem, also I apologise for the delay here YT do not feed responses into the 'action' centre very well so I miss responses on comments sometimes. Yes I would stick to what youre comfortable with, that means to me your range of motion for doing 'x', 'y' is comfortable then too. What youre looking to do here is; improve on the mistakes that are being caused as opposed to adjusting sens so that the action is successful instead; it will teach you a higher skill cap in general overall. However the tricky side is.. in getting there training on multiple sensitivities may be beneficial overall in acquiring that skill xD And there are better sensitivities suited to different tasks depending on what youre required to do (e.g. if its always close range aiming, a higher sens may not be suited, but if you need to turn around or dover some degrees quite quickly say like in apex, a slightly higher sens may be more beneficial) - so it does depend what you want out of it really.
I guess my question is at what point should I stop changing my sens and stay with one?
Hey flames, very good question and its actually extremely hard to answer... if a player exhibits 'no peak' and continues to improve, then by all means continue and stick to one sensitivity. It was only because I hit a wall I decided to go higher myself to force an improvement in my control, and it did work results wise (I overcome obstacles I was stuck at for months), but this peak could be completely different for someone else. So Id say my best advice here is, if you feel your aim is no longer improving, test and change sensitivity. A person with good control can use 30-60 at almost similar skill levels and if thats the case, you can stick to one and grind. Interestingly though because high sens and low sens use different muscles to aim at this higher skill level people say they need to practice on both low and high to maintain their levels of control. Personally now, I just use higher in aim training and stick to one in valorant that im able to do everything I feel able to, so yeah, try to identify your peak and test for potential improvement.
what a chad
Haha thanks bro
Your just to tall to big brain for us normals
Gorilla mind ;) lmao, thanks bro