The Only Video Needed to Understand Orbital Mechanics

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  • Опубликовано: 27 сен 2024

Комментарии • 425

  • @barnymc8416
    @barnymc8416 Год назад +392

    Love this, KSP really made me understand orbital mechanics

    • @8mycereal
      @8mycereal Год назад +49

      Dude yes its crazy watching this and realizing I know most of this stuff already

    • @Randomguy82934
      @Randomguy82934 Год назад +17

      True Bro, Mainly If you play with principia. That game is insane

    • @shoshuko5504
      @shoshuko5504 11 месяцев назад +2

      LOL yea same

    • @sciencecompliance235
      @sciencecompliance235 9 месяцев назад +6

      Not to be "that guy" but this is just a basic intro to orbital mechanics, and there are things that you probably wouldn't have learned from KSP about orbital mechanics, even assuming everything as a "patched conics" model.
      In reality, orbits aren't even conics, even if in many cases a conic is a decent approximation for short timescales.

    • @Swervin309
      @Swervin309 9 месяцев назад

      Orbiter 2016 more accurately depicts OM

  • @magran17
    @magran17 Год назад +199

    I've wondered about this for 20+ years. Great explanation. You know, this was most of Buzz Aldrin's Ph.D thesis that he never revised.

    • @ojonasar
      @ojonasar 9 месяцев назад +11

      He very literally wrote the book.

    • @clayz1
      @clayz1 2 месяца назад

      @@ojonasarJust out of curiosity, why would he revise it?

    • @ojonasar
      @ojonasar 2 месяца назад +1

      @@clayz1 His thesis got used to get him to the moon, and back, so it’s fair to say it worked.

    • @clayz1
      @clayz1 2 месяца назад

      @@ojonasar It was Magrant17 who suggested that there was unfinished work on his theses, or a mistake of some kind. I didn't say anything of the sort.

  • @animationsxplaned8835
    @animationsxplaned8835  Год назад +269

    After a 10 month hiatus to get married, buy real estate and create this animation, I am back! At the time of my last post, there were just over 13,000 subscribers, and now over 40,000! 100,000 subscribers...were coming for you! I'm so grateful to everyone who has watched my videos and patiently waited for the next one! I really hope you all enjoy this one! Cheers!

    • @Virtueman1
      @Virtueman1 Год назад +5

      You totally deserve 100k subs. Very high quality, concise, intelligent stuff.

    • @ryanpeeples6998
      @ryanpeeples6998 Год назад +1

      great video wow

    • @carlatteniese2
      @carlatteniese2 Год назад +3

      Great video! I’ve watched it several times already and shared it on Kakao, Twitter and Facebook. (I study OM).
      If you would like to prefect the English in your presentations, to make your work academically bullet-proof, contact me.

    • @carlatteniese2
      @carlatteniese2 Год назад +4

      Congrats!

    • @statinskill
      @statinskill Год назад +2

      Without knowing crap about orbital mechanics, you brake to drop lower where you'll go faster. Because the higher you're up the longer your orbit. And you can't go faster in a given orbit than it's speed. If you speed up you go higher.

  • @starroger
    @starroger 8 месяцев назад +25

    Great Video and explanation.
    So to summarize in a nutshell, and to quote Larry Niven, “Forward is out, out is back, back is in, and in is forward.”

    • @EvilDaveCanada
      @EvilDaveCanada 8 месяцев назад +5

      That made my head hurt!!

    • @ChiliFrog
      @ChiliFrog 3 месяца назад

      What?

    • @starroger
      @starroger 3 месяца назад +1

      @@ChiliFrog Suppose you're in an orbit next to a space station. If have a burn in the direction of the orbit you will increase your angular velocity, moving ahead of the space station--Forward. This will cause an imbalance between your angular velocity and the pull of gravity at the radius of that orbit, which will move you to a higher orbit--Out. So forward is out.
      Once you reach the desired height of your new orbit, you make a correction burn to balance your angular velocity with the gravity at the higher orbit. Because of orbital mechanics, the space station at the inner orbit has a greater angular velocity than you do. You are moving backward relative to the space station. So out is back.
      If you now decide to make a burn that is retrograde to your orbit--Back--your angular speed will slow. This will cause another imbalance between your angular velocity and the pull of gravity at the higher orbit. You no longer have enough angular velocity to maintain that orbit. Gravity will pull you in toward the object you are orbiting. So back is in.
      Finally you decide to make another burn to stabilize your lower orbit. You must increase your angular velocity to balance gravity at this lower orbit. Your new orbit is lower than the space station's orbit; therefore, you angular velocity is greater than the space station's. You are moving forward towards the space station because of your lower orbit. So in is forward.
      The circle is complete. You might enjoy reading "Integral Trees" by Larry Niven. BTW Niven's quote may actually start with one of the middle clauses of what I quoted. It doesn't matter where you start on the circle. If you follow all the progressions, you will complete the circle.

  • @somedude4805
    @somedude4805 9 месяцев назад +40

    Cool video, great animations! I learned orbital mechanics playing Kerbal Space Program, and I love it so much I'm in college now to become a physicist and hopefully work somewhere like SpaceX. Love that you used the Dragon capsule as your ship!

    • @zenithperigee7442
      @zenithperigee7442 9 месяцев назад

      @somedude4805, I've never played KSP. Sending well-wishes on your endeavors to become a Physicist & hopefully work someplace like SpaceX! I've never had any schooling on physics principles etc., so I'm a "n00b" at these things just gathering bits and pieces of information over time. I think the video was very helpful with the animations in demonstrating the differences in kinetic/potential energy and the orbits expressing how spacecraft behave in relation to the Earth's gravity, inertia and any applied forces such as the "burns" initiated by the vehicle's engines. He didn't demonstrate the "anti-normal burn" but I assume it has the opposite effect of the "normal burn leading to an inclination of the orbit." I know he's a "commercial businessman" but I would've thought Elon would be working on the "artificial gravity" aspect more than ironically "Starship." I'll admit I'm a fan of the "Star Trek" series and have always dreamed of a day when we would have some means of creating that artificial gravity environment without the need for "spinning."

    • @ImThe5thKing
      @ImThe5thKing 9 месяцев назад

      @@zenithperigee7442 If you want to grasp orbital mechanics better, KSP is a really great way to do it. I highly encourage you to give it a try. I never knew anything about orbital mechanics and just tried out KSP while waiting for Starfield to released because most other space games I had already played at least a little. It was very hard to learn at first but now I can transfer to other planets and dock with other spacecraft pretty easily.
      To your point about artificial gravity, I'm afraid we wont see it in our lifetime. I would even go as far as doubt it'll ever be possible. Considering most of Earth's gravity is caused by the core, you'd need either an unimaginably large craft or some kind of technology to basically break the current laws of physics. And if either of those things were possible, then you'd need some way to keep that gravity ONLY on the ship and as soon as you go out the airlock, you're in zero-G again. Otherwise, having a gravity generator that large and that close to any planets would throw off the orbit of either the planet around the sun or the moon of the planet.
      Imagine an earth-sized gravity field at the altitude of the ISS. If we were on that ship and in the right spot, we could send the moon into a more elliptical orbit and either slingshot it away from Earth or closer to Earth. Plus, that gravity field could cause Earth to get pulled away from it's current orbit around the sun and have HUGE repurcussions for the entire planet. We'd be the sole reason the world ended. Kind of a cool premise to a sci-fi "end of the world" movie, though.

    • @elessartelcontar9415
      @elessartelcontar9415 3 месяца назад

      Fun fact that explains why Armstrong was chosen to be the first person to land on the moon; his doctoral thesis at Purdue University was titled "Lunar Orbital Mechanics". He undersood it better than anyone else on Earth.

  • @erikgerbst3446
    @erikgerbst3446 9 месяцев назад +55

    most basic KSP tutorial

    • @dariusaliena5237
      @dariusaliena5237 3 месяца назад +1

      hahahahaha sooo true!

    • @w花b
      @w花b 2 месяца назад +1

      You're not wrong

    • @Gerii
      @Gerii Месяц назад +1

      Some people even don't get this right so well done

  • @photogagog
    @photogagog 11 месяцев назад +51

    Very well done! Have you considered a similar explanation for planetary slingshots? I think a lot of sci-fi writers and even news outlets get it wrong.

    • @zenithperigee7442
      @zenithperigee7442 9 месяцев назад +2

      @photogagog, I admit I enjoy "sci-fi" but I would love a quality explanation/animation of "planetary slingshots!" IIRC this was the principle used to help the Parker Solar Probe travel towards the Sun nearing an unbelievable ~400,000 mph by the time it would reach it's orbit.

    • @dewiz9596
      @dewiz9596 9 месяцев назад

      I too, would love to see that!

    • @photogagog
      @photogagog 9 месяцев назад +1

      It seems like in a sligshot, the gravity that pulls the object in will be the same as the object leaves, so any gains in speed would be lost. The only thing that adds (or reduces depending on relative direction) is the speed of the planet's orbit around the Sun?

    • @harriehausenman8623
      @harriehausenman8623 8 месяцев назад

      Oh yeeezzz! 🤓

  • @andieeidnaandieeidna
    @andieeidnaandieeidna Год назад +24

    One suggestion is that towards the end of the video when describing the ISS rendezvous, to start the retrograde burn from the same initial circular orbit starting condition, instead of trying to correct the previous prograde burn. That way, it will be more obvious what the two difference are and how to intercept the ISS.

    • @cmdrcamper9511
      @cmdrcamper9511 Месяц назад

      I know you commented this a year ago but the point of the prograde burn was to demonstrate that with these kinds of things are not as straightforward as "accelerate towards target and you will arrive there." Like it is on Earth. He talks about how you have to slow down to go faster and speed up to slow down at a previous point in the video, so he demonstrates both. But yes, obviously a prograde burn followed by a retro burn would be significantly less fuel efficient lol.

  • @patricktilton5377
    @patricktilton5377 Год назад +14

    The only thing I would change is to show the planet inside the orbital paths rotating about its axis, showing how the suborbital position -- the Earth coordinate -- moves with respect to the orbiting body. Depending on the orbiter's inclination, the North (or South) Pole would be in the center of the spherical planet when the craft is orbiting above the Equator, but would be offset from such a vertical position when the craft is orbiting in an inclined plane relative to the Earth's equatorial plane, with an Ascending Node and a Descending Node associated with this inclined orbital path. Also, depending on the period of the orbit, there would be certain times when the craft would appear above the same point on the Earth below, say, if it orbits 16 times per sidereal day, once every 89 minutes 45.25 seconds. If a spacecraft orbiting above the Equator were to be above 0 deg N, 75 deg W at one point, then after 16 such orbits it would again be above that spot, one sidereal day later. Animating the spinning Earth -- and including a terminator, with a Day side and a Night side -- and having a red wavy line representing the Ground Track as the planet wobbles like a top, now THAT would be cool to see. Maybe a later video could depict these things . . . ? 😎

  • @procrastinatinggamer
    @procrastinatinggamer Год назад +16

    At least for orbital mechanics, I think Douglas Adams was right - the trick to flying is throwing yourself at the ground and missing. :D

    • @mtlgrsldx
      @mtlgrsldx Месяц назад

      I think he was onto something there. (One of my favorite quotes, btw lol)

  • @nicholasspicer5171
    @nicholasspicer5171 9 месяцев назад +3

    really helpful if you are struggling to rendezvous while in orbit on KSP, thank you!

  • @piadas804
    @piadas804 9 месяцев назад +11

    Nice KSP tutorial

  • @Randomguy82934
    @Randomguy82934 Год назад +28

    You want to understand orbital mechanics ? Just buy kerbal space program and start playing. At the end you will be a master

    • @sciencecompliance235
      @sciencecompliance235 9 месяцев назад +4

      There's probably a lot you won't understand about even Keplerian orbital mechanics simply from playing KSP to be honest unless you approach the game very scientifically. I'd guess 95-99% of KSP players don't do that, and the ones that do probably already learned more about orbital mechanics elsewhere.
      And real orbits aren't even Keplerian (which is the model KSP uses).

    • @decract
      @decract 5 месяцев назад +1

      Or juno new origins when on phone

    • @Randomguy82934
      @Randomguy82934 5 месяцев назад +1

      @@sciencecompliance235 If you play with mods like Principia and Real Solar System, you will have a very realistic orbital mechanics simulator. Even the vanilla game has some basis; it's just rescaled, and the physics work only within the same sphere of influence. Like... you know... real-world orbital mechanics is not beginner-friendly. As I said, in the end of your journey through the game, you will be a master.

    • @Randomguy82934
      @Randomguy82934 5 месяцев назад +1

      @@sciencecompliance235 I learned a lot from KSP, especially using the Principia mod and RSS. I learned about Lagrange points, geostationary orbits, orbital periods and SMA, transfer windows, Holman maneuvers, rendezvous and docking, orbital maneuvers, gravity assists, delta-v and efficiency, reentry and spacecraft design, efficient landing maneuvers and trajectories, precise landings, and much more. I believe that the game covers a good portion of real orbital physics. You don't need to do complex calculations and equations, because the game does that for you. Nevertheless, if you're using the Principia mod, you can complete an entire mission using only equations and calculations.

    • @elessartelcontar9415
      @elessartelcontar9415 3 месяца назад +1

      Fun fact that explains why Armstrong was chosen to be the first person to land on the moon; his doctoral thesis at Purdue University was titled "Lunar Orbital Mechanics". He undersood it better than anyone else on Earth.

  • @SJR_Media_Group
    @SJR_Media_Group Год назад +8

    *_Former Boeing... your videos are well thought out, easy to understand, even for non-engineers..._*
    The ISS loses altitude due to friction with Air Molecules. Even at 250 miles up, some Air Molecules remain. NASA has to change speed and direction of ISS to get it back in it's normal orbit.
    *_ISS experiences 90 percent of Earth's Gravity even at 250 miles altitude..._*

    • @nathan2084
      @nathan2084 4 месяца назад +1

      Why former? Something happen there?

    • @SJR_Media_Group
      @SJR_Media_Group 4 месяца назад

      @@nathan2084 Thanks for comment. I got old and retired...

  • @imagineexp8183
    @imagineexp8183 9 месяцев назад +1

    Wow, this video is amazing!
    Iam in my first year studying physics where we already talked a bit about orbital mechanics but this video is an absolutely gem to get a better understanding of what is really happening…
    Thx for the effort, you got my sub!

  • @hellorsanjeev11
    @hellorsanjeev11 Год назад +11

    This channel deserves more subscribers. What an amazing animation. Just subscribed !!!

  • @birbeyboop
    @birbeyboop 9 месяцев назад +2

    I would add that when you do a normal or anti-normal burn, you also add a small bit of prograde velocity to your new orbit at the new inclination, slightly raising your apoapsis

    • @sciencecompliance235
      @sciencecompliance235 9 месяцев назад

      Not if you keep your craft pointed precisely in the normal direction during the entire burn. If you park your craft in an orientation and then do a normal/antinormal burn, though, it will instantly start to have a prograde or retrograde component of the thrust vector that will increase as long as you keep firing your engines, since you will no longer be perpendicular to your orbit once you start changing its plane.

    • @ImThe5thKing
      @ImThe5thKing 9 месяцев назад +1

      @@sciencecompliance235 It will no matter what. Depending on how long the normal/anti-normal burn is, you can get the apoapsis back to it's original altitude, but that's usually not the case

    • @sciencecompliance235
      @sciencecompliance235 9 месяцев назад +1

      @@ImThe5thKing You need to retake orbital mechanics class and/or vector math.

  • @hupsou4237
    @hupsou4237 11 месяцев назад +2

    Just a caution for those looking to understand more carefully. There is a difference between absolute velocity and angular velocity. By doing a prograde thrust to apply force you are increasing the absolute velocity of the craft and decreasing the angular velocity. Another term used in the space industry is "ground trace" that applies here. If you take a straight line from the center of the earth (this gets more complicated as the earth is an oblate spheroid rather than spherical, but that is another topic) to the spacecraft at any given instant the point on the ground (earth's surface) that intersects this line will "appear" to speed up or slow down relative to time. This is a depiction of angular velocity. By increasing the area of the ellipse, the spacecraft must increase absolute velocity, which will expand its total distance from the earth short of escape velocity. In other words, prograde will always increase absolute velocity and decrease angular velocity (even if it does reach escape velocity--i.e. no longer in orbit) and, conversely, retrograde will always decrease absolute velocity and increase angular velocity (up until the point that the orbit remains outside of other physical forces--particulates of atmosphere, space junk, solar winds, and electromagnetic drag, etc.). For reference, geosynchronous and geostationary orbits are much "faster" and "higher" than other orbits, but the angular velocity is nearly zero (it appears to stand still in the sky from the ground. Much higher orbits are still possible, but they will then appear to go "backwards" (negative angular velocity). In other words, the earth's rotation will progress farther than the rotation of the satellite orbit, from an angular or ground observational perspective.

    • @hupsou4237
      @hupsou4237 11 месяцев назад

      Also, just for reference, spacecraft maneuvers typically do two prograde bursts to go from one near-circular orbit to a higher, "slower" (less angular velocity/greater absolute velocity) near-circular orbit. As shown in the animation, it creates an initial highly elliptical orbit plane and then an alternative highly elliptical offset at the "highest" point above earth that "rounds" out the orbit. (There is a lot more involved in mathematics, physics, rocketry and chemistry to this than simple calculations of perfectly frictionless pool table physics, but that is the gist of it.)

    • @hupsou4237
      @hupsou4237 11 месяцев назад

      Another confusing part of this is it is all relative. If you have a polar orbit (where the angle of rotation is closer to north-south orientation than equatorial orientation), the ground trace gets much different and complicates the discussion. However, similar physics is involved, but the ground trace, launch characteristics and orbital dynamics require different sets of skills and typically different teams of people.

    • @hupsou4237
      @hupsou4237 11 месяцев назад

      Finally, there is a retrograde orbit which is contrary to the earth's rotation, but that is much more a theoretical concern than practical.

  • @giovannicorso7583
    @giovannicorso7583 10 месяцев назад +7

    simple yet effective. One small error: the spacecrafts don't rotate. They would keep the sine direction relatively to space, so they wouldn't be always heading towards their motion direction.

    • @AsaSpadeSS
      @AsaSpadeSS 10 месяцев назад +2

      Spacecraft can and do rotate. How else would they rendezvous and dock? Their rotation has no effect on their velocity or orbit.

    • @giovannicorso7583
      @giovannicorso7583 10 месяцев назад +3

      @@AsaSpadeSS i mean they do rotate, when you want them to do so, using thrusters. They don't just point forwards always, like airplanes do. An airplanes point forward because of aerodynamics, but in space there's no air. If you leave a capsule in orbit and not rotating, it will keep that direction relatively to space (not earth)

    • @beanieteamie7435
      @beanieteamie7435 9 месяцев назад

      ​@@giovannicorso7583Aaaand if you leave a capsule in space with the correct angular velocity it will also stay that way.
      There is nothing impossible about what's depicted in this animation.

    • @giovannicorso7583
      @giovannicorso7583 9 месяцев назад +1

      @@beanieteamie7435 you can, but simply why? Making animations like such is not wrong, but makes people believe that that's how it works, while it is just a very edge case (that you just described)

    • @smorrow
      @smorrow Месяц назад

      In a G field you can keep attitude without thrusters. The Long-duration Exposure Facility did this.

  • @sparkelstr2418
    @sparkelstr2418 Год назад +28

    Kerbal space program players: **I AM 9 PARELLEL UNIVERSES AHEAD OF YOU**

  • @mototoki
    @mototoki 8 месяцев назад +1

    Probably the best video on RUclips I have ever seen. Amazing. Subscribed

  • @JoshDownin
    @JoshDownin 8 месяцев назад

    I now have more questions than I did before this video, but that's exactly what I was looking for. Thank you for this video

  • @Amdraz
    @Amdraz 9 месяцев назад +2

    Absolutely excellent, thanks for making it!

  • @ConnorAustin
    @ConnorAustin 5 месяцев назад

    Thank you this helped me visualize the xyz vectors of orbits and really helped with a physics project

  • @gallardoranch5129
    @gallardoranch5129 3 месяца назад

    Most incredible explanation. 👏

  • @izzynobre
    @izzynobre 7 месяцев назад

    My favorite orbital mechanics game (Space Agency, on mobile) had it all wrong when it comes to radial burns. Now I see why my friends who are KSP nerds didn’t like it…

  • @johnkeck
    @johnkeck 7 месяцев назад

    Great explanation, and the animations are super helpful! Is this the actual procedure they use to dock with the ISS?

  • @JeffKaylin-ft5cx
    @JeffKaylin-ft5cx 2 месяца назад

    I'd like to see a VERY slow orbital burn. Show velocity as it goes. First you slow down. Then, at some point in the orbit you gain back that speed. Then you reach the bottom with a lot more speed. To circularize you need to slow again, but the final speed required is still more than the original. Going out to a larger circle would be fun to see in tedious slow-motion too.

  • @brabanthallen
    @brabanthallen 4 месяца назад

    It makes you appreciate so much more the brilliant people at NASA that calculated the Apollo missions' Earth orbits, trans-lunar and trans-earth injections, lunar orbits and lunar orbit rendezvous, all with slide rules, pencils and paper. IBM mainframes helped, of course, but the lion's share was accomplished without computers. Amazing.

    • @elessartelcontar9415
      @elessartelcontar9415 3 месяца назад +1

      Fun fact that explains why Armstrong was chosen to be the first person to land on the moon; his doctoral thesis at Purdue University was titled "Lunar Orbital Mechanics". He undersood it better than anyone else on Earth.

  • @Ratlins9
    @Ratlins9 6 месяцев назад

    Very interesting, although I’m not quite ready for a job with NASA, this video gave me a better understanding of how spacecraft orbit the Earth.

  • @hazelnut11022
    @hazelnut11022 Год назад +1

    Heureka! Finally found an explanation which helped me understand this! Big thanks!!

  • @RoySATX
    @RoySATX Год назад +1

    I'm not sure if I would have flung myself far away first or not, but for sure I would have definitely ended up a brief fiery ball of beautiful brilliance streaming somewhere over Tajikistan, or maybe Texas! Can we have a moment of silence...

  • @hypeboi3
    @hypeboi3 Год назад +2

    How is this guy have 42.6k subs when his vids are amazing

  • @jobaecker9752
    @jobaecker9752 9 месяцев назад +1

    Exceptionally well done!

  • @philmiller681
    @philmiller681 11 месяцев назад

    Kerbal Space Program taught me this, but your explanation is great too.

  • @UnclePengy
    @UnclePengy Год назад +8

    I've flown Orbiter Sim and KSP for years, and I don't think I've ever done a radial burn (at least on purpose). They don't seem to be very useful for orbital rendezvous purposes.

    • @kyanovp1915
      @kyanovp1915 Год назад +2

      manoever nodes are very useful to learn what radial in and out, and normal and anti normal burns do!

    • @Wesh67300
      @Wesh67300 Год назад +4

      They're only useful for last minute periapsis adjustment when encountering a planet or a moon.

    • @shrodingerschat2258
      @shrodingerschat2258 11 месяцев назад +2

      Radial burns are useful when you need to move your apoapsis/periapsis to match that of the object you are trying to intercept.

    • @sciencecompliance235
      @sciencecompliance235 9 месяцев назад +1

      They're not fuel-efficient, but sometimes due to time constraints you have to do a radial burn to rendezvous with another object sooner.

    • @catocall7323
      @catocall7323 5 месяцев назад +1

      Radial burns are really useful in KSP, especially when doing midcourse corrections on interplanetary transfers.

  • @brucethen
    @brucethen 7 месяцев назад

    That was brilliant, very well explained, and very informative. Thank you

  • @iamjsullivan
    @iamjsullivan 10 месяцев назад +1

    Subscribed due to the nice graphics and good explanations 👏🏻👏🏻 keep it up

  • @TheCherry1994
    @TheCherry1994 8 месяцев назад +3

    This is a perfect explanation. I don't think it could be explained better. Absolutely great work!

  • @gobluevette
    @gobluevette Год назад +1

    OMG! Just watched two of your videos. These are totally awesome - such a great channel!

  • @wortwortwort117
    @wortwortwort117 7 месяцев назад

    Ive never felt so smart.
    At one point in school our teacher played this video in class.
    After hours of KSP, orbital mechanica are just so simple to me, yet my entire class was completely dumbfounded that you cant just apply force in the direction you want to go.

    • @smorrow
      @smorrow Месяц назад

      I mean, if you're in orbit and you shine a light at the ground (at right angles to your orbit), the light will reach the ground. So at some point between rocketry speeds and the speed of light you really can just thrust where you want to go.

  • @markriley24
    @markriley24 6 месяцев назад

    Never mind I just subscribed and saw you did a video on that exact question! Good job!

  • @fireflysimp0615
    @fireflysimp0615 6 месяцев назад

    thanks! I can now understand how to make perfect orbit in spaceflight simulator

  • @Nathan_STELLARIA
    @Nathan_STELLARIA 8 месяцев назад

    SFS made me understand orbital Mechanics but this is good!

  • @timduggan1461
    @timduggan1461 2 месяца назад

    We need this. To educate.

  • @robertmontague5650
    @robertmontague5650 Год назад

    You truly have the best graphics out there.

  • @TimothyMiller2
    @TimothyMiller2 10 месяцев назад

    Larry Niven, _The Integral Trees_: "East takes you Out, Out takes you West, West takes you In, and In takes you East. Port and starboard bring you back." Where "East" is prograde, "West" is retrograde, port is antinormal, and starboard is normal. :)

  • @cloudyloaf-zi3xt
    @cloudyloaf-zi3xt 10 месяцев назад

    0:50 best explanation ever

  • @Stabruder
    @Stabruder Год назад +1

    Wow! Extremely helpful video! Thanks a lot

  • @Super_Black1
    @Super_Black1 Год назад +5

    Yes this or just play KSP

  • @condor5912
    @condor5912 Год назад

    I think this guy is criminally underrated.

  • @damag3plan
    @damag3plan 2 месяца назад

    This was excellent 🤙

  • @alfredoa334
    @alfredoa334 8 месяцев назад

    Wow!!! Great video!!! Thank you very much.

  • @dlrabin
    @dlrabin 7 месяцев назад

    I was thinking about this, and got this video recommended

  • @alanmcrae8594
    @alanmcrae8594 9 месяцев назад

    Superb presentation! Liked & subscribed

  • @mrzorg
    @mrzorg 7 месяцев назад

    Well done.

  • @JonStoneable
    @JonStoneable 7 месяцев назад

    Wow. Great explanation and animation

  • @stayconnectedoc
    @stayconnectedoc 9 месяцев назад

    Thank you! Visualizing math is pretty cool.

  • @A-Milkdromeda-Laniakea-Hominid
    @A-Milkdromeda-Laniakea-Hominid 11 месяцев назад +1

    These Kerbal people... I don't live at my computer (I live in my Quest air linked to it.)
    So I use my phone: _"Spaceflight Simulator"_ is a free game which doesn't collect data or have ads. You build your rocket, launch it, and try to get into an orbit. Adding thrust will change the orbital trajectory exactly like this video.
    Build too big and you'll run out of fuel (and crash) or not even get off the pad.
    Same if you're too small. But with enough stages and ejectable boosters you will get into LEO.
    But then the goal is to manipulate that orbit into an elongated oval which crosses the moon's orbit at a point where the moon will be when you arrive.
    If you prebuilt a rover you get to drive it on the moon surface. I've never managed the fuel correctly to land (and parachutes don't work on the moon for some reason).
    Mostly I just end up running out of fuel and forever orbiting the sun. Maybe one day I'll make a footprint on the moon.
    Who knew rocket science was so hard.
    Free, data safe, and fun. In Google Play for Android.

    • @SOR-05
      @SOR-05 10 месяцев назад +1

      Space flight simulator is such a good game. It is like a free 2d KSP

    • @A-Milkdromeda-Laniakea-Hominid
      @A-Milkdromeda-Laniakea-Hominid 10 месяцев назад +1

      @@SOR-05 It sure is. Being 2D makes the learning curve very shallow. Yet it still features enough physics to be fun. It's a great way to pass time on your phone.

  • @alfredshort3
    @alfredshort3 4 месяца назад

    Time is your greatest enemy. You can get anywhere you want with a gravity assist. Lining those celestial bodies up to get there is the witch of the matter.

  • @MrGaborseres
    @MrGaborseres Год назад +1

    For n average person like me 🤓 this all was super clear and understandable 👍
    Thanks 👏 👏

  • @frankmueller25
    @frankmueller25 11 месяцев назад

    Nice explainations and graphics.

  • @derekatkins4800
    @derekatkins4800 27 дней назад

    Very interesting!

  • @Nightscape_
    @Nightscape_ 5 месяцев назад

    I needed more videos.

  • @davidkatuin4527
    @davidkatuin4527 10 месяцев назад

    Knowing what gravity is, someday will change how we interpret information.

  • @Nonas63
    @Nonas63 11 месяцев назад

    Great video, and great, understanderable explanation!

  • @andrewliberman7694
    @andrewliberman7694 4 месяца назад

    Thanks!

  • @EricPham-gr8pg
    @EricPham-gr8pg 20 дней назад

    True when earth slow down it fall faster but mountains and river unequal make it spin faster until humam tired and sleep

  • @TrueThanny
    @TrueThanny 8 месяцев назад +1

    Just play _Kerbal Space Program._ You'll learn more about orbital mechanics (albeit with simplified single-body gravity) and have fun doing it.

  • @maxmccann5323
    @maxmccann5323 8 месяцев назад

    Watching this knowing full well I still need to learn integrals and differential equations for my exam tomorrow

  • @thathawayaerialphotos
    @thathawayaerialphotos 8 месяцев назад

    Your explanation about GPE and Kinetic Energy is the same for aircraft

  • @АндрейКарпов-м7ю
    @АндрейКарпов-м7ю 8 месяцев назад

    Please more please about cosmos and astronomy. Add. Like all about space and Universe. All subscriptions about Space

  • @StereoSpace
    @StereoSpace 9 месяцев назад

    Awesome explanations.

  • @stevenborgogna
    @stevenborgogna Год назад +2

    Yay Kerbal Space Program 101...

  • @jesseb8572
    @jesseb8572 10 месяцев назад +1

    I have a few questions when you were explaining in the beginning about kinetic energy, theirs no explanation on why the velocity decreases, and increased the way it did. can someone please help me out?

    • @animationsxplaned8835
      @animationsxplaned8835  10 месяцев назад +1

      Great question, let me see if I can help you out. If you’re referring to the point on the roller coaster….when the kinetic energy is lowering, the train is increasing in altitude and therefore increasing in potential energy. It’s simply an exchange of energy. Kinetic energy lowers when the speed does because kinetic energy s calculated through multiplying the speed by mass! Hope this helps!

  • @مرادمحمدصبري
    @مرادمحمدصبري 8 месяцев назад

    Thanks a lot

  • @crazydougthewolf
    @crazydougthewolf 9 месяцев назад

    That was excellent, thank you!

  • @sasquatchhadarock968
    @sasquatchhadarock968 11 месяцев назад

    Was thinking about this recently.
    Example: to get from earth to jupiter?
    Relative to the sun, we (or our space probe) are moving faster than jupiter because of closer orbit. At earth, we/probe is moving faster than jupiter relative to a reference point beyond jupiter. To get to jupiter:
    Accelerate along axis of revolution is same direction earth/jupiter are moving. Once reach Jupiter's "altitude", accelerate *more* in same direction. Orbit with jupiter achieved. Accelerated twice, now moving slower.
    🤔🤨🤔🤨
    Is because sun pulls backwards while transit.

    • @sciencecompliance235
      @sciencecompliance235 9 месяцев назад +1

      While you're moving more slowly once you reach Jupiter, your orbital energy is higher due to being further from the sun. The acceleration is giving your orbit more energy. Maybe that's a good way to think about it.

  • @lightryder6675
    @lightryder6675 9 месяцев назад +1

    very well explained

  • @hellogoodbye4728
    @hellogoodbye4728 7 месяцев назад

    Amazing!

  • @slevinshafel9395
    @slevinshafel9395 Год назад

    Awsome explanation and graphics. Briliant!!!!
    I wish you add something about rich ISS or any other object in space. I mean is not like cars break and accelerate to rich others. With orbits this dont work. Bside you rich the speed of ISS if you are not in time you can caught ISS*that is why need retrograde and prograde acceleration but when?)
    I would like see how to cach up the ISS and dock not just fallow it. And about launch (orbital inclination and diference betwen launch shoot and launch orbit with the same amount of fuel.(when go 90º up and nothing tangent speed))

  • @expensivetechnology9963
    @expensivetechnology9963 11 месяцев назад

    #AnimationXplaned Excellent editing. Clear explanation. I don’t believe you. I’m still going to floor it. #holdmybeer

  • @zzodr
    @zzodr 10 месяцев назад +1

    The key to orbital mechanics:
    MOAR BOOSTERS

  • @johnaugsburger6192
    @johnaugsburger6192 2 месяца назад

    Thanks

  • @Chris_Kunce
    @Chris_Kunce 10 месяцев назад +1

    You covered prograde and retrograde burns. But, what about sick burns??

  • @Lamprolign
    @Lamprolign 9 месяцев назад

    Great explanation

  • @dreamfoodandvlogs7690
    @dreamfoodandvlogs7690 Год назад

    amazing,keepup the space side!

  • @TheH8redd
    @TheH8redd 11 месяцев назад

    To learn orbital mechanics, play Kerbal space program. Not only you'll learn about it, but you'll make it happen.

  • @2be_2last
    @2be_2last 4 месяца назад

    Hi, I really love your content 🤩 Would you be interested to talk about the physics behind my circular swing of #travelingrings ? On the one hand, when we swing inside (and thus pull outside) the polygonal setting, our arc of motion isn’t leveled and use a mix of centripetal energy and potential energy (similar to the consequence of the retrograde burn). On the other hand, when we swing outside (and thus pull inside) the polygonal setting, our arc of motion could be either leveled if we glide circular at the right speed (similar to perfectly circular orbit) or waved due to the potential energy transferring in kinetic energy if we glide elliptical at a greater speed (similar to the consequence of the prograde burn). I’d love to simply evaluate the difficulty of a setting according to the length (of strap) and spacing (distance between rings) for polygonal apparatus and most of all visualize the different types of swing in such an awesome video as you can edit them 💯 Best regards from Stuttgart, John

  • @Stephenson-2-18
    @Stephenson-2-18 Год назад

    We have to take into account, crafts in orbit are in a state of consant free fall, which is why objects float in space. 95% of the stuff he explained are accurate and up to date. I have a tiny issue with how he described prograde and retrograde burns.
    But besides that great video for people who are new to orbital mechanics 👍

    • @sciencecompliance235
      @sciencecompliance235 9 месяцев назад

      I agree, you don't "fall" away from Earth due to inertia.

  • @abcdef2069
    @abcdef2069 9 месяцев назад

    at 2:34 velocity and distance at apogee is v and r. how much velocity in terms of v do you need to add more to get a circular orbit of r?

  • @LordofStarsChannel
    @LordofStarsChannel 5 месяцев назад

    Nice video, but there are some pretty big mistakes which stops me from sharing it.
    At 3:00, the prograde and retrograde vectors are inverted.
    At 4:17, you start saying why not burning at Earth, and you then explain the radial out burn, also with a wrong illustration, showing radial in.
    4:50, you describe radial in, but the illustration shows radial out.

  • @brindlebriar
    @brindlebriar 4 месяца назад

    What gives detached rocket boosters sufficient _horizontal_ momentum relative to the earth, to achieve orbit instead of falling down?

  • @peteranninos2506
    @peteranninos2506 6 месяцев назад

    Can you do a "Hohmann Transfer" orbit?

  • @MaximumBan
    @MaximumBan 9 месяцев назад

    KSP veteran here.
    Best gate to understand O.M.

  • @Aslam388
    @Aslam388 Год назад

    NICE

  • @mxn5132
    @mxn5132 Год назад

    That was beautiful

  • @MAzizMedhioub
    @MAzizMedhioub Год назад

    very underrated channel!!!!

  • @sirdart6915
    @sirdart6915 11 месяцев назад

    Thanks for the explanation on burning directly away from and towards the gravity source. I never realized it actually just rotated the orbit! Also good explanation on inclination burns too! These were parts of orbital mechanics that are so rarely explained.

  • @EricPham-gr8pg
    @EricPham-gr8pg 2 месяца назад

    If all transportation the earth goes back to freefall so it drop down so fast that twisting and spin in order to regain balance due to kinetic gravity cause by vauum left behind pull back earth freefal so slow it afterfew second fast falling and restore instability