I like the fact that, since you can hear chainsaw noises in the background of the credits, the loggers basically witnessed an aerial battle and then just went back to work like its a normal Tuesday in Strangereal for them.
@@urazon9465 There were a few years between the Belkan War and the Ulysses impact where Erusia wasn't such a villain; depends on how close the lore wants to mesh Osea's arms exportation practices with those of the United States, I suppose.
@WhomItMayConcern Thanks, that is an interesting question,, I filmed a scene of one of the Omega getting shot down, and had it play after the first viper fired their missile, but it didn't really work out for me, I am not sure why. Maybe it was that I always felt like this mission is just notoriously a breeze in the AC Community so adding higher stakes didn't feel right maybe. It also took up a good chunk of time I needed in the timeline if I were to also fit in all of the action I did. I perhaps could have shown the two vipers being shot down at the same time, like the transports. As to your last point, showing the other pilots behaving better is something I've slowly been working on, particularly because dogfight cinematography is really kind of hard for me, from shooting to editing. Most notably this video was a test to see how much better I can get it, particularly with the Rigaux sequence. Eventually it would be nice to show various dogfights in the same detail as the Rigaux one in one video. So all in all I would suspect more friendlies being downed in the future! Also, the most notable change was that Rigaux in this video was flown by an actual pilot, whereas the Vipers in this video, as well as the pilots in the other previous videos, were mostly AI. The AI in DCS is very uncreative with their maneuvers, so testing Rigaux in this case opens up much more options to a dynamic, 'real feeling' dogfight between two actual humans. Something that's long overdue I agree.
I feel kinda bad about those transports and AEW getting shot down. Unlike fighters, nobody can really eject in time, plus that cockpit warnings from the downed AEW plus one of the pilot saying "this is it!" is kinda haunting
The head on perspectives, to the pilots, then the burners and altimeters rising, to the cons coming out of the clouds gracefully, all in time to the music. The power and grace of air combat 🤔
@@whale2870 tbf, many books I read of WWII air combat indicate that fighter pilots would sometimes treat each other differently compared to bomber/transport crews, specifically after being shot down. Plenty of cargo/bomber crews had their parachutes shot up, but that fate was spared for some fighter pilots who were recognized by their victors. I kind of went with that, that Rigaux was the only one on Mobius' level, the only one who made him actually try, so he's the only one who gets acknowledged.
@@Nassault I'd also look further back; war is a nasty, terrible exercise in politics. It's a shame those transports need to be shot down and that a lot of those within wont get out, but that's war for you. I'd wager Mobius takes no pleasure in it; it's the mission and the war needs to be won and this helps win it. Rigaux arrived late and could do no more but avenge the transports, but for him I suppose that was enough. He singled out Mobius and in spite of all of Omega being there, they stayed out of it so there could be a proper dogfight; a proper duel. Something out of history long gone, myth and legend. Stigler escorted the B17 back across the Channel, when by all rights he should have finished the bomber off. Mobius and Rigaux conducted an honorable duel when by all rights Omega should have jumped in a removed the threat immediately. Every once in a while, in the middle of the endless Hell that is war, there can be a flower of chivalry. It is a rare thing; the exception, not the rule. But we tend to recognize the exceptional because we should.
@@Battlemage15 one of my favourite things about AC04 is how it treats being a fighter pilot in war. It isn't a good thing, but it's your job to take your orders and come back in one piece. Often after missions you'll receive mention of casualties, sometimes a character you heard over the radio is replaced by another at the end of the mission. You're left to fill in the blanks. It's subtle in its anti-war theme, and extremely effective because of it, not to mention how it humanised the enemy. I love AC5 but it's very loud with its anti-war themes. Not a bad thing by any means at all, but less effective than 04's from a storytelling standpoint imo.
i love how you built more to the world by adding the lumberjacks and the cockpit/inside view of other planes, and the ace dogfight, with the respectful salute! keep up the good work man.
@@Yamato-tp2kf except that they just went back to work after witnessing the aerial battle. I guess in real life they would go back to safety, but the sigma grindset comes first in this universe i guess.
Nailed it. I got some of the aerial footage from MSFS, over Clatsop State Forests in northern Oregon. I worked there for a bit and it really looks the same from the air as the location of Blockade, which in the lore I believe is in the forests far outside of Comberth Harbor.
Pilots are colleagues. The fight is machine VS machine, not man VS man. Once one is defeated the fight stops. There is honour and chivalry between pilots.
2:42 didn’t notice it until now but in the dogfight, the contrails mobius and rigaux make are the exact same as the still from the opening scenes with the kid
Something I don't see a lot of people talk about is how much better you're getting at grounding these videos into reality. You set these battles up from the perspective of people on the ground quite a bit, helping to cement these as solid, amazing works of art. Keep it up! You've allowed me to show people how I saw these games when I was growing up with them.
This video is sobering in a way. The perspective from the Erusean E-767 as it goes down (And watching armored vehicles getting flung from the transports) is a good reminder that each large plane we shoot down is crewed by multiple people who probably won't get a chance to eject like the fighters we shoot down.
Holy crap this is your best work yet. 2:41 that shot of the planes breaking through the clouds in a synchronized immelmann after the merge made my jaw drop.
@@Nassault that would be amazing. Hopefully at some point PA gets the green light on a project akin to the Halo MCC, contains all PS and Xbox titles that are either in line with the main story, or were well received. Maybe even a remaster on some of the earlier titles. Unlikely due to cost but would be an amazing thing to have. Hell, be cool if we could play as alternate pilots in the old titles and maybe even as the Erusians or Belkans.
Agreed. I would even go so far as to suggest that it would deserve a remake (with certain levels and gameplay systems re-designed and extended), not just a base-level graphical overhaul. Don't get me wrong, 04 was awesome for its time, but after playing through the PS2 games in sequence recently, it's hard to deny that it feels a bit basic. Like it's a foundation on which the more fleshed-out AC5 and Zero could be built. I think Nassault's vids actually highlight this too - Compare the actual gameplay/feel of "Invincible Fleet" and the atmosphere/pacing of the video, for example.
@@BackwardsPancake Yeah, good point on the remake. I never considered how it would actually play. The graphical limitations of things like the ground always left us imaging things as kids. People in the buildings as we zoom by, or in the houses below. People on the oil rigs in lifeline, jumping into life boats, crew on the ship decks or even just following a downed enemy in all its no damage modelled, Audio-Video input, flames *behind* the jet glory. Projecting these imaginary scenes on these moments was what something I am sure we all did when we first played.
@@BackwardsPancake definitely. Honestly I would gladly pay money to help PA remake and remaster games like AC04, AC5, and AC0. Continue their initial story, and some possible needed context, add in new missions and modes. Keep the same original feel but improve on it to compete with titles of the current generation. Like I said, an Ace Combat version of Halo MCC would be amazing but in addition to just remastering sound and graphics, include extra content which would have been included had the hardware limitations at the time been nonexistent. The franchise could go in many different directions with how the fanbase plays and enjoys the titles. One thing I’ve always imagined was what it was like for everyone else. What would it be like for the tank battalions, the infantry, the navy, etc. Maybe some games that take place in the Strangereal universe but play like a a Battlefield campaign would be fun. Ace Combat meets BF3/4 would be interesting. Maybe I’m going to far with my imagination but I’ve always wondered what it would be like to play as an Osean infantryman or an Erusian tank commander.
3:00 We have to name his move here. He bled his speed in a kind of pseudo-Pugachev Cobra, and turned that upward nose tilt into a roll off his right shoulder to get back into a nose-down position. A Corkscrew Pugachev.
Thanks, I was just above stall-speed and tried to do a phoney Kobra, snapped me into a quick roll without losing all of my forward momentum and it worked out lol. Pretty much a controlled stall. The hornet is a blast!
How has this not blown up??? Absolutely stunning world building and short story telling for a mission I used to replay over and over, and over. This makes me wish I still had my PS2, and the only game I'd play on it.
Thanks for the praise, Blue. It is absolutely one of my favorite missions. Fun to make a video of considering how little lore and detail there is on that particular area of Strangereal.
one of my favorite underrated things about this is the use of the gun impact sound taken straight from the PS2 era AC Games at 3:21 Damn AAA on Ace makes me terrified of that noise.
I know it's not easy making this content. Thank you for the time you take to add more and more to your videos. They keep getting better and my smile grows remembering my time as a kid playing these games.
oh my god that dogfight high up in the sky with the enemy ace when the strings hit was beautiful. seeing mobius 1 out maneuver him and see him off before he bailed was a good touch. i like the details in the craft like that gründer industries logo. beautiful work
I come back to these Ace Combat videos at least once a month, they give me goosebumps each time. Please keep these up Nassault you are doing this awesome series a great credit.
rewatching this a year later and I'm literally crying TF IS WRONG WITH ME I'm like drowning in emotional memories about this and every Ac game that I played since I was a kid. the music too fucking hits hard. still a masterpiece.
Just incredible! So cool to see all these after growing up with these games and having played the missions countless times. I especially loved how the contrails of Mobius 1 and Rigaux at 2:50 look just like the dogfighting contrails in the first cutscene of the game! Fantastic job, as always. What a treat.
It's criminal how more people don't watch these, these are masterpieces for the soul of any pilot. Keep up the God-tier work my friend, it's beyond art.
I love these so much!! The detail in this one is great, love the lumberjacks and the IFVs falling out of the transports. I think this is my second favorite AC video of yours after the satellite launch! The salute at the end is great haha
With every one of these, I assume you've mastered your craft of tight af cinematic and that this is the best we're gonna get. However, somehow you keep improving perfection with even more substance and style. These are incredible and easily the best community-made content AC has to offer. You're the best! Also I love how Rigaux pulls right to wipe away his intro text, that's so clever lol
I always find myself coming back to your Ace Combat videos. It feels like not so long ago I was watching Glacial Skies for the first time... and even before that I remember excitedly clicking on new KSP movies you had made... good times. Here's to many more
There's just so much to love about this. The detail like Gründer Industries logo on the EA-767's engines, the vehicles falling out of the transports and THE FREAKING CINEMATOGRAPHY OF THE DOGFIGHT HOLY THAT BEATD HOLLYWOOD MAN! Oh and Mobius-1 telling the Ace to eject was cute touch. He gets the job done but still cares about the lives of his opponents
I've probably watched this 30 times since it came out. I could not imagine it more perfect than it is I really think you should try to do Escort. It would transfer perfectly to your style of videos
I like the fact that, since you can hear chainsaw noises in the background of the credits, the loggers basically witnessed an aerial battle and then just went back to work like its a normal Tuesday in Strangereal for them.
I mean, I don’t know about you, but even if the world was ending, my boss wouldn’t let me slack off
Everyone in Usea is a hardworking chad
That's probably why it's a world called Strangereal
Not surprising when you consider how many wars have broken out in Usea alone throughout the series.
"War? Nah, it's just another day in Strangereal dude lol" - every logger in Strangereal ever
Omega 11 Gang Rise Up
Omega squadron is always around
1:08
Considering what in-game audio says Omega 11 typically is going down not up
Nassault should give Omega 11 more screen time. Dude deserved it, even the last kill for some missions
Trill shit
I like how the E-767's have the Grunder Industries logo on the engine nacelles.
Exactly what I was thinking.
You mean the South Belka munitions factory ?
@@urazon9465 No, I mean North Osea Gründer Industries. Unless Erusia was running some old E-767s.
@@OOZ662 I don't think Osea would have sold Awacs to Erusea.
@@urazon9465 There were a few years between the Belkan War and the Ulysses impact where Erusia wasn't such a villain; depends on how close the lore wants to mesh Osea's arms exportation practices with those of the United States, I suppose.
Idk why but was extremely happy to see Omaga 11 instead if just hearing him
you know from his voice he's the type to keep his aviator shades *on at all times*
@@wiryantirta 1:08
@@wiryantirta wait do you mean-
@@ianlappen9782 nah his radio check in voice at 0:32 is better.
@@wiryantirta I thought that was his AWACS?
Another absolute banger
cheers Viper, thank you!!
@@AB0BA_69 If you want the tension just play the games
@@AB0BA_69 Omega 11 never dies, he just ejects and goes back to base the get the new plane. :P
@WhomItMayConcern Thanks, that is an interesting question,,
I filmed a scene of one of the Omega getting shot down, and had it play after the first viper fired their missile, but it didn't really work out for me, I am not sure why. Maybe it was that I always felt like this mission is just notoriously a breeze in the AC Community so adding higher stakes didn't feel right maybe. It also took up a good chunk of time I needed in the timeline if I were to also fit in all of the action I did. I perhaps could have shown the two vipers being shot down at the same time, like the transports. As to your last point, showing the other pilots behaving better is something I've slowly been working on, particularly because dogfight cinematography is really kind of hard for me, from shooting to editing. Most notably this video was a test to see how much better I can get it, particularly with the Rigaux sequence. Eventually it would be nice to show various dogfights in the same detail as the Rigaux one in one video. So all in all I would suspect more friendlies being downed in the future!
Also, the most notable change was that Rigaux in this video was flown by an actual pilot, whereas the Vipers in this video, as well as the pilots in the other previous videos, were mostly AI. The AI in DCS is very uncreative with their maneuvers, so testing Rigaux in this case opens up much more options to a dynamic, 'real feeling' dogfight between two actual humans. Something that's long overdue I agree.
Maybe we'll see the good guys losing plane when Nassault finally makes a video of AC5 mission 17...
2:36 when both pilots light their afterburners after the merge is just 👌
Love how it’s in sync to the music as well
Thanks Nick! That's my favorite part as well.
Man I was already happy when I saw the IFVs falling off the transport planes when they were shot down. But that dogfight.
THAT DOGFIGHT
I feel kinda bad about those transports and AEW getting shot down. Unlike fighters, nobody can really eject in time, plus that cockpit warnings from the downed AEW plus one of the pilot saying "this is it!" is kinda haunting
That dogfight gave me a rush of excitement I haven’t had since before COVID
@@skeletonwguitar4383 I mean you got a point
Is nobody gonna talk about that salute?
@@skeletonwguitar4383 thats war for you. Those infantry fighting vehicles can wipe out entire units. That's the dangerous game they play.
Man, the choreography of these things is always something great to behold.
My first thoughts after witnessing that dogfight. That, in combination with the astounding soundtrack, takes your breath away...
Yep
@@mrandrossguy9871 Daredevil is just a good song man
The head on perspectives, to the pilots, then the burners and altimeters rising, to the cons coming out of the clouds gracefully, all in time to the music. The power and grace of air combat 🤔
3:20 = K N I G H T S - OF - T H E - S K Y =
A chivalrous end to a beautiful duel.
Kinda ironic considering only one guy was seen getting out of the big planes...
@@whale2870 tbf, many books I read of WWII air combat indicate that fighter pilots would sometimes treat each other differently compared to bomber/transport crews, specifically after being shot down. Plenty of cargo/bomber crews had their parachutes shot up, but that fate was spared for some fighter pilots who were recognized by their victors. I kind of went with that, that Rigaux was the only one on Mobius' level, the only one who made him actually try, so he's the only one who gets acknowledged.
@@Nassault I'd also look further back; war is a nasty, terrible exercise in politics. It's a shame those transports need to be shot down and that a lot of those within wont get out, but that's war for you. I'd wager Mobius takes no pleasure in it; it's the mission and the war needs to be won and this helps win it. Rigaux arrived late and could do no more but avenge the transports, but for him I suppose that was enough. He singled out Mobius and in spite of all of Omega being there, they stayed out of it so there could be a proper dogfight; a proper duel. Something out of history long gone, myth and legend.
Stigler escorted the B17 back across the Channel, when by all rights he should have finished the bomber off.
Mobius and Rigaux conducted an honorable duel when by all rights Omega should have jumped in a removed the threat immediately.
Every once in a while, in the middle of the endless Hell that is war, there can be a flower of chivalry. It is a rare thing; the exception, not the rule. But we tend to recognize the exceptional because we should.
@@Battlemage15 one of my favourite things about AC04 is how it treats being a fighter pilot in war. It isn't a good thing, but it's your job to take your orders and come back in one piece. Often after missions you'll receive mention of casualties, sometimes a character you heard over the radio is replaced by another at the end of the mission. You're left to fill in the blanks.
It's subtle in its anti-war theme, and extremely effective because of it, not to mention how it humanised the enemy.
I love AC5 but it's very loud with its anti-war themes. Not a bad thing by any means at all, but less effective than 04's from a storytelling standpoint imo.
Yeah hell of a good ending.
The dogfight's choreography is ethereal. What a sublime sequence!
These are my thoughts exactly. Incredible!!!
i love how you built more to the world by adding the lumberjacks and the cockpit/inside view of other planes, and the ace dogfight, with the respectful salute! keep up the good work man.
I loved also the reaction of the lumberjacks reaction seeing the planes crashing... very realistic... NOICE!
Yo if Acecombat added on ground and in building reactions or ally and enemy control room reactions.... omg that would make it next level.
That's how I think Mobius 1 would be.
@@Yamato-tp2kf except that they just went back to work after witnessing the aerial battle. I guess in real life they would go back to safety, but the sigma grindset comes first in this universe i guess.
@@acethemain7776gotta get that bread 💵😤
ISAF pilot: We've got ourselves a dogfight!
Lol he sounds like he's breaking out the popcorn
He might just be! Haha
No wonder they let you do most of the work. They wanna watch a God in action
@@Nassault He's probably the same guy that yelled *"Yahoo!"* as he watched Mobius 1 defeat that first missile.
3:02 Mobius just casually making the most gracious cobra snaproll I’ve ever seen. So beautiful wtf😭
交戦したネームドが脱出する前に敬意の敬礼するメビウス1のカット好きです。
Washington feeling, catching prowlers flying through the mountains on night hikes deep in the Cascades. I cannot wait to fly.
Nailed it. I got some of the aerial footage from MSFS, over Clatsop State Forests in northern Oregon. I worked there for a bit and it really looks the same from the air as the location of Blockade, which in the lore I believe is in the forests far outside of Comberth Harbor.
Nice to see you here oxide
Pacific Northwest Gang
Especially considering that that's where I'm from.
Glad to see we're all pursuing careers in aviation eh Ben?
3:30 Möbius 1 is a man of honor. Offering a salute to the enemy- I mean, fellow ace, basically meaning “good fight”.
G”G no ree”
“Press j do it coward”
“Fahwh you dude”
He was definitely on the soldier path that's for sure.
"GG mate."
"GG. Great fight mate. Welp, I guess it's a Hold J for me."
(Ejects)
Mihaly is much more interesting with his shoot-to-kill mentality.
Pilots are colleagues. The fight is machine VS machine, not man VS man. Once one is defeated the fight stops. There is honour and chivalry between pilots.
2:42 didn’t notice it until now but in the dogfight, the contrails mobius and rigaux make are the exact same as the still from the opening scenes with the kid
Something I don't see a lot of people talk about is how much better you're getting at grounding these videos into reality. You set these battles up from the perspective of people on the ground quite a bit, helping to cement these as solid, amazing works of art. Keep it up! You've allowed me to show people how I saw these games when I was growing up with them.
thank you, those are arguably becoming my favorite scenes to shoot and come up with. I appreciate the words acetheawac!
Amazing job as always Nassault! Now we need Diapason with Gelb squadron!!! I am waiting for that.
1:35 ここすき
2:03 ここすき
2:19 ここすき
2:31 ここすき
2:42 ここすき
2:52 ここすき
3:01 ここすき
3:30 ここすき
何もかもすき
最早これ好き状態
Omega 11 sounds like he's trying to burp and talk at the same time 😂
This is the most accurate description of Omega 11 I have ever read. Great job
Didn't expect to see Rigaux v Mobius above the blue beautiful skies
2:24 2:30 メビウス1の攻撃を回避するRigauxは只者じゃないけど、その後のメビウス1はより小さい動きで回避してる。僅かなシーンでもパイロットの技量差がわかる。
2:32〜の盛り上がりがあまりにもよくて涙が出た。
Blockadeの解放感のなんたるかをよくわかってる。
俺はこれを求めていた。
このクオリティの高い動画に海外の紳士たちが勢ぞろいしてるなんて壮観だな
《ジェントルマンがこんなにも集まるとは壮観だな》
2:13 That introduction into a bank and wipe away was clean, Nassault. Fantastic flourish in a film full of fantastic flourishes.
wake up babe, new nassault video
It's beautiful
Every time Nassault uploads I get that rush of joy a kid waking up on Christmas morning feels.
Yes!!! This!!!!
メビウス1が横並びになってベイルアウト促すシーンが一番好き
Dude... adding the logger's reaction... 10/10
It's what really grounds the story of ACE C.4 just like the poor orphan attached to the Yellow Squadron.
This video is sobering in a way. The perspective from the Erusean E-767 as it goes down (And watching armored vehicles getting flung from the transports) is a good reminder that each large plane we shoot down is crewed by multiple people who probably won't get a chance to eject like the fighters we shoot down.
Holy crap this is your best work yet.
2:41 that shot of the planes breaking through the clouds in a synchronized immelmann after the merge made my jaw drop.
They must be over 500 mph slugging it out.
Couldn't have said it better myself!
This makes me wish for a remastering of AC04 with AC7 graphics
we need a reboot. Or I want to play the Continental War as Omega 11
@@Nassault that would be amazing. Hopefully at some point PA gets the green light on a project akin to the Halo MCC, contains all PS and Xbox titles that are either in line with the main story, or were well received. Maybe even a remaster on some of the earlier titles. Unlikely due to cost but would be an amazing thing to have. Hell, be cool if we could play as alternate pilots in the old titles and maybe even as the Erusians or Belkans.
Agreed. I would even go so far as to suggest that it would deserve a remake (with certain levels and gameplay systems re-designed and extended), not just a base-level graphical overhaul.
Don't get me wrong, 04 was awesome for its time, but after playing through the PS2 games in sequence recently, it's hard to deny that it feels a bit basic. Like it's a foundation on which the more fleshed-out AC5 and Zero could be built.
I think Nassault's vids actually highlight this too - Compare the actual gameplay/feel of "Invincible Fleet" and the atmosphere/pacing of the video, for example.
@@BackwardsPancake Yeah, good point on the remake. I never considered how it would actually play. The graphical limitations of things like the ground always left us imaging things as kids. People in the buildings as we zoom by, or in the houses below. People on the oil rigs in lifeline, jumping into life boats, crew on the ship decks or even just following a downed enemy in all its no damage modelled, Audio-Video input, flames *behind* the jet glory. Projecting these imaginary scenes on these moments was what something I am sure we all did when we first played.
@@BackwardsPancake definitely. Honestly I would gladly pay money to help PA remake and remaster games like AC04, AC5, and AC0. Continue their initial story, and some possible needed context, add in new missions and modes. Keep the same original feel but improve on it to compete with titles of the current generation. Like I said, an Ace Combat version of Halo MCC would be amazing but in addition to just remastering sound and graphics, include extra content which would have been included had the hardware limitations at the time been nonexistent. The franchise could go in many different directions with how the fanbase plays and enjoys the titles. One thing I’ve always imagined was what it was like for everyone else. What would it be like for the tank battalions, the infantry, the navy, etc. Maybe some games that take place in the Strangereal universe but play like a a Battlefield campaign would be fun. Ace Combat meets BF3/4 would be interesting. Maybe I’m going to far with my imagination but I’ve always wondered what it would be like to play as an Osean infantryman or an Erusian tank commander.
As Mobius 3 I do confirm that Mobius 1 did salute the Erusan pilot
Mobiues
@@Panchoproductions2069 solitary now.
@@outwithjohn7038 a cat doesn't have enough lives to carry your orders
@@outwithjohn7038 ironic, because you're the one that needs solitary
@@verticalflyingb737 no u
いつ見ても、敵エースとのドッグファイトが始まる時の音楽の合わせに感動する。
素晴らしいセンスだー
動画を見ていると、なぜだかわかりませんが涙が流れてきます。家ではなかなかゲームハードを買う許可が出なくて、初めて自分で購入したフライトシューティングは、Dreamcastのエアフォース・デルタでした。中学校の同級生の家で触らせてもらったのが楽しくて。
大学生になり家を出て、PS4を購入しました。AC04がやりやくて。
上手く言えないけど、Nassaultさんの動画はそういう私の昔の記憶まで引きずり出すぐらいの力があると思います。
いつもありがとうございます。
下手な実写映画よりカッコいいです。
あと無線セリフが英語のままなのも大好きです。
あなたの話を私達と共有してくれてありがとう! 良い思い出です。
ネームド機が出てからの展開が新鮮で最高
音楽の盛り上がりと2機のハイレートクライムで鳥肌
2:42 actual goosebumps… seriously incredible work!
LOVE seeing the lumberjack guys reacting. Very cool
1:26 H O H N O
BANK ANGLE
*BANK ANGLE*
@@cac_deadlyrang WOOP WOOP
THIS IS IT!
TERRAIN! TERRAIN!
holy fuck this scene has me DYING
本当に美しい映像で大好きです!!!
こんな素晴らしい映像が作られることで
あの懐かしいエースコンバットの世界がまだ生きていることが嬉しい
You brought a tear to this old man's eye
:')
3:00 We have to name his move here. He bled his speed in a kind of pseudo-Pugachev Cobra, and turned that upward nose tilt into a roll off his right shoulder to get back into a nose-down position. A Corkscrew Pugachev.
Thanks, I was just above stall-speed and tried to do a phoney Kobra, snapped me into a quick roll without losing all of my forward momentum and it worked out lol. Pretty much a controlled stall. The hornet is a blast!
I call it a snapcobra
Snaproll to cobra
You added the Ace plane too. That fight was fucking sick. I love your vids so much.
Yo thank you Brian!! Rigaux has to be one of my favorite aces..no idea why.
I can hear the lumberjacks foreman now, “wars come and go. But bills are forever. Get back to work fellas” 😂
That ace dogfight as the music kicks in is a work of art dude.
How has this not blown up??? Absolutely stunning world building and short story telling for a mission I used to replay over and over, and over. This makes me wish I still had my PS2, and the only game I'd play on it.
Thanks for the praise, Blue. It is absolutely one of my favorite missions. Fun to make a video of considering how little lore and detail there is on that particular area of Strangereal.
2:19 Sir, its important for me to let you know that this title wipe-away was clean as fuck
one of my favorite underrated things about this is the use of the gun impact sound taken straight from the PS2 era AC Games at 3:21
Damn AAA on Ace makes me terrified of that noise.
3:55 Lumberjacks: "oh airshow's over, back to work!" *fires up chainsaw*
What an absolute bro letting the opponent who gave him a challenge bail out.
I love all of these animations so much, Ace Combat really was my childhood.
nah this is a game called DCS world
I would skip ANYTHING to watch this. All of these shorts are so good
Always a treat when I see a Nassault video in my feed!
This is what Blockade feels to me from when I was a kid.
I'm glad you added the extra details the the ground working crew, that was amazing!
I loved the fact that the ace pilot finally appeared. It would be a nice touch if an ace pilot appeared every time.
And the allies noticed them would add to the story immersion
"Oh we got ourselves a dogfight!"
I GOT SO PUMPD IM CRYING JOY
I know it's not easy making this content. Thank you for the time you take to add more and more to your videos. They keep getting better and my smile grows remembering my time as a kid playing these games.
oh my god that dogfight high up in the sky with the enemy ace when the strings hit was beautiful. seeing mobius 1 out maneuver him and see him off before he bailed was a good touch. i like the details in the craft like that gründer industries logo. beautiful work
My guy, you know I had to come back for the one year anniversary. Still slaps after all this time.
AYY thanks Doggo!
名曲中の名曲じゃねーか!
Wow this and Emancipation are really incredible, I love the extra storytelling with the loggers
このチャンネルだけが飢えを満たしてくれる、最高だ。
どの動画にも言える最高のポイントの一つは音とタイミングがこだわり抜かれている事だ、カメラと対象の距離に基づいた音の到達、残響をカットで切り上げる爽快さ、たまらん。
脱出したパイロットを尽く機関砲で撃ち殺していく、主翼に返り血でも浴びそうな程の空戦殺戮ショーも見てみたい。
Suggestion for the next time you do a real life DCS story: Stroke 3 evading 6 SAMs over Baghdad with maneuvers alone.
God that Rigaux dogfight was amazing!
I come back to these Ace Combat videos at least once a month, they give me goosebumps each time. Please keep these up Nassault you are doing this awesome series a great credit.
*Sees new Nassault video*
*Literally every single problem in my life is gone and my heart is filled with bliss for 4 minutes 20 seconds.*
1:35 Nice detail! That lumberjack iss both amazed and terrified at the same time.
rewatching this a year later and I'm literally crying TF IS WRONG WITH ME
I'm like drowning in emotional memories about this and every Ac game that I played since I was a kid. the music too fucking hits hard. still a masterpiece.
2:41 Beautiful moment❤
I absolutely love the whine of the control surfaces. Really shows how much stress those aircraft would be under.
Fucking brilliant once more, man!
The Erusean pilot after landing seeing a bunch of loggers with chainsaws starring at him: ☠
I am simply blown away. I had goosebumps watching this. Truly this was something very special for me. Thank you for making this.
Just incredible! So cool to see all these after growing up with these games and having played the missions countless times. I especially loved how the contrails of Mobius 1 and Rigaux at 2:50 look just like the dogfighting contrails in the first cutscene of the game! Fantastic job, as always. What a treat.
Mobius 1 saluted that is bad ass
Looking for my fellow 'Knight Style' Aces in the comments. Glad to see I finally found one. Salute
@@Battlemage15 your most welcome
Wow, I just noticed the E-767's engines have Grunder logos on them, that's cool attention to detail!
Nice touch putting the Grunder industries on the left engine of the E-767 :)
It's criminal how more people don't watch these, these are masterpieces for the soul of any pilot. Keep up the God-tier work my friend, it's beyond art.
1:07 the Grunder Industries logo on the engine nacelle...god damn the detail is immaculate
Beautifully executed. You sir are a gift to ace combat fans 🛩
ゲームのストーリーをなぞりながら、映像・演出・カット割と、見事な融合だ。
今のところ1氏のシリーズNo1じゃなかろうか
。
I love these so much!! The detail in this one is great, love the lumberjacks and the IFVs falling out of the transports. I think this is my second favorite AC video of yours after the satellite launch! The salute at the end is great haha
With every one of these, I assume you've mastered your craft of tight af cinematic and that this is the best we're gonna get. However, somehow you keep improving perfection with even more substance and style. These are incredible and easily the best community-made content AC has to offer. You're the best! Also I love how Rigaux pulls right to wipe away his intro text, that's so clever lol
3:28 unironically great directing
I always find myself coming back to your Ace Combat videos. It feels like not so long ago I was watching Glacial Skies for the first time... and even before that I remember excitedly clicking on new KSP movies you had made... good times. Here's to many more
オメガ11の活躍を入れてくれてありがとう from japan
Omega 11, Engage!
I never knew I needed AC + DCS movies like this before I found this channel.
There's just so much to love about this. The detail like Gründer Industries logo on the EA-767's engines, the vehicles falling out of the transports and THE FREAKING CINEMATOGRAPHY OF THE DOGFIGHT HOLY THAT BEATD HOLLYWOOD MAN!
Oh and Mobius-1 telling the Ace to eject was cute touch. He gets the job done but still cares about the lives of his opponents
Please do not stop. These are simply amazing videos to behold! The work cannot have been all easy but just know, it is worth it 👍🏽
Thanks DownShift!
3:22 I swear, if Ace Combat had an anime this would be good scene.
How you did the dogfight when the good part came up is *MAGNIFICENT*
this stuff deserves more views
更にクオリティが磨かれていて、ストーンヘンジ攻撃やウィスキー回廊の戦車戦、ファーバンティ包囲戦が楽しみで仕方がない。
そしていつかはエースコンバットゼロのThe Gauntletも。ウィザード隊を撃ち落として五年間越しに現れたメビウス1を初めて見た時は、鳥肌が立ったのをよく覚えている。
グラティサントはもう上がってましたねぇ
@@asfxshinden2103 なのでいつかはシリーズとしてゼロも始まるかもと淡い期待をしています。個人的にはメビウス1が一番好きな主人公なので、The Gauntletはオリジナル作品とは違ってメビウス1の視点でNassault氏に作って貰いたい…。
Also! My God that dog fight raised the hairs off my body. Like a beautiful dance!
Dude, every single one of these shorts are incredible. Bravo sir.
Thank you Johnny!!!!
That frickin manuever after he dodged the missile from the mirage. And the choreography behind it what the fuck
3:00 Mobius01 casually pulling maneuvers that I didn't even know the F18 was capable of.
This is an absolute masterpiece! One of my favourite channels on RUclips! AC04 Forever!!
That was absolutely beautiful. I never get tired of your work
I need and I do mean NEED Bandai/Namco to make more ACE combat content like this. I want to mainline it into my veins
I've probably watched this 30 times since it came out. I could not imagine it more perfect than it is
I really think you should try to do Escort. It would transfer perfectly to your style of videos