Great video. Developing a game is harder than it looks-I've faced my own share of challenges and missteps while working on my minimalist 2D platformer. How did you stay motivated for your next project after making so many mistakes? Your honesty about the mistakes made while creating your first game is refreshing. It’s encouraging to see the real journey. Thanks for sharing!
Some developers spend four years learning without publishing anything, so I believe it was a valuable learning experience. If, after years of striving to create great games, I still end up with nothing, I might consider stopping. However, I have many ideas, and quitting now would be premature.
My current project is big .. and expanding fast :D Not my first Rodeo, but this will be my first commercial gig :D Marketing is something I'm trying to learn about as much as possible, not my native talent lol, but it's gotta be done. Awesome stuff my G!
I working on my RPG, even making devlogs about it, but yeah, making a bigger project is a big risk, but most important it's fun (can't always be fun), but fun makes motivation, and motivation makes people (mostly) finish it. Big project needs a big plan from A -> C, need to structure so much, and most important it's to stay and focus on that you started with and after the "core" of the game is finished, can start playing around with new features. Good video btw!
hey lost ant I have a question, I bought your game the other day as it looked pretty cool, but as someone who likes going for achievements I saw there are achievements for beating bosses first try, I was just wondering if it locks you out completely from getting the achievement if you fail once, or can you give it another shot on a subsequent playthrough?
if you finish the game the chapters will be all unlocked so u can jump into every level to try again Thank you for buying the game I really appreciate that
I am not a game developer, I would like to be ; ) But I have written concepts and stories for games and done music and sound design. I have a lot of love for people like you who pursue their passion and work so hard to get it done. I've been following you for a while and have Pre Dusk on my wishlist too, the moment just hasn't been right yet to play it and platformers get me down sometimes ; ) But I would like to ask you how we can support you further, are you looking for people for your team? How about a kind of raffle, or a limited give away to certain players who write a detailed and good review in return? I know some gamers who are really good with Reviews. And another idea, if you want a remix of the game soundtrack, which you could then offer as DLC, we can talk about it. The last lines are not just for you, but for everyone here who is reading this and developing projects. I know how hard it is sometimes and how difficult it is to find people who want to join in. If you want to build a team here, need ideas or support, sound or artwork, please get in touch. It's much easier together!
Great video. Developing a game is harder than it looks-I've faced my own share of challenges and missteps while working on my minimalist 2D platformer. How did you stay motivated for your next project after making so many mistakes?
Your honesty about the mistakes made while creating your first game is refreshing. It’s encouraging to see the real journey.
Thanks for sharing!
Some developers spend four years learning without publishing anything, so I believe it was a valuable learning experience. If, after years of striving to create great games, I still end up with nothing, I might consider stopping. However, I have many ideas, and quitting now would be premature.
@@LostAntGames great to hear it. wish you luck man!
p.s. my game already have 46 wishlists :)
My current project is big .. and expanding fast :D Not my first Rodeo, but this will be my first commercial gig :D Marketing is something I'm trying to learn about as much as possible, not my native talent lol, but it's gotta be done. Awesome stuff my G!
Wish you good luck with ur game :D
I working on my RPG, even making devlogs about it, but yeah, making a bigger project is a big risk, but most important it's fun (can't always be fun), but fun makes motivation, and motivation makes people (mostly) finish it.
Big project needs a big plan from A -> C, need to structure so much, and most important it's to stay and focus on that you started with and after the "core" of the game is finished, can start playing around with new features.
Good video btw!
Yeah I agree
Thank you and good luck with your RPG game
hey lost ant I have a question, I bought your game the other day as it looked pretty cool, but as someone who likes going for achievements I saw there are achievements for beating bosses first try, I was just wondering if it locks you out completely from getting the achievement if you fail once, or can you give it another shot on a subsequent playthrough?
if you finish the game the chapters will be all unlocked so u can jump into every level to try again
Thank you for buying the game I really appreciate that
i'm working on my game and i wanna begin tiktok content game dev is it a good way to gain an audience
NOTE: in algeria and the game is not profitable
Sharing ur game everywhere is gonna be always a good idea :) always talk about ur game
I am not a game developer, I would like to be ; ) But I have written concepts and stories for games and done music and sound design.
I have a lot of love for people like you who pursue their passion and work so hard to get it done.
I've been following you for a while and have Pre Dusk on my wishlist too, the moment just hasn't been right yet to play it and platformers get me down sometimes ; )
But I would like to ask you how we can support you further, are you looking for people for your team?
How about a kind of raffle, or a limited give away to certain players who write a detailed and good review in return? I know some gamers who are really good with Reviews.
And another idea, if you want a remix of the game soundtrack, which you could then offer as DLC, we can talk about it.
The last lines are not just for you, but for everyone here who is reading this and developing projects. I know how hard it is sometimes and how difficult it is to find people who want to join in. If you want to build a team here, need ideas or support, sound or artwork, please get in touch. It's much easier together!
rabi ywaf9ak 💪
firstoo