Character Rig Through Glass in 5 1/2 Minutes| Blender Quick Tutorial

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  • Опубликовано: 18 дек 2024

Комментарии • 15

  • @KendisFX
    @KendisFX Год назад +1

    To enable / disable the rendering of the intact glass panel / the shards at a certain time in your scene:
    1. Move all the shards in an own collection, best immediately after the cell fracture tool has done its work.
    2. Move the intact glass panel in another collection.
    3. Hover over the shards-collection, right click and select 'Intance to Scene'
    4. Do the same with the glass panel-collection.
    5. Now exclude the glass panel-collection and the shards-collection from the View Layer (just uncheck them in the Outliner) - this means they are neither rendered nor displayed in the viewport.
    6. Now you can keyframe the render icon of your instances in the outliner. Just set the keyframes when you need them. (I think it's not possible to keyframe the Viewport visibility).
    Oh.... i nearly forgot.... great tutorial!!!!

    • @Yikkib
      @Yikkib  Год назад +1

      Thank you for this!

  • @tristan-5001
    @tristan-5001 Год назад +1

    Thank you, please keep on making these tutorials !! So efficient and full of useful tips 👍

    • @Yikkib
      @Yikkib  Год назад

      🥰😊🥰

  • @PeterHertel
    @PeterHertel 2 года назад +1

    Thank you for a simple and straight to the point tutorial.
    To avoid clicking all the single pieces of glass, add them to a collection, move it to a staging area out of view, instance the collection and move the instance to the original location.
    You can animate the properties of the entire instance at once. The downside is you have to complete the animation as the rigid body won't work as its away from the other objects.
    Or do the entire animation and simulation in a staging area and instance all parts of it to where the camera is.
    I guess at some point you can animate groups directly in blender, that would be nice.

    • @Yikkib
      @Yikkib  2 года назад +1

      Thank you for your help! That sounds way easier to do ❤

  • @mikhailhumphries
    @mikhailhumphries 2 года назад +2

    Great tutorial

    • @Yikkib
      @Yikkib  2 года назад

      Glad you enjoyed 🤠

  • @Gonicoxdofficial
    @Gonicoxdofficial Год назад +2

    love you bro 😙😙 thank for tutoreal

  • @nkaverso9579
    @nkaverso9579 Год назад +1

    Sometimes when you do the rendering activate/deactivate stuff in timeline, Blender would crash for some reason. The way I found to surpass that is creating a simple delete geometry boolean in geometry nodes. It works better because of the optimization of the scene.
    Great tutorial!

    • @Yikkib
      @Yikkib  Год назад

      Thank you for that feedback!

  • @truvu6238
    @truvu6238 Год назад

    hướng dẫn hay nhất, mong bạn sẽ làm thêm nhiều video hướng dẫn về blender

  • @truvu6238
    @truvu6238 Год назад

    thank you pro