To enable / disable the rendering of the intact glass panel / the shards at a certain time in your scene: 1. Move all the shards in an own collection, best immediately after the cell fracture tool has done its work. 2. Move the intact glass panel in another collection. 3. Hover over the shards-collection, right click and select 'Intance to Scene' 4. Do the same with the glass panel-collection. 5. Now exclude the glass panel-collection and the shards-collection from the View Layer (just uncheck them in the Outliner) - this means they are neither rendered nor displayed in the viewport. 6. Now you can keyframe the render icon of your instances in the outliner. Just set the keyframes when you need them. (I think it's not possible to keyframe the Viewport visibility). Oh.... i nearly forgot.... great tutorial!!!!
Thank you for a simple and straight to the point tutorial. To avoid clicking all the single pieces of glass, add them to a collection, move it to a staging area out of view, instance the collection and move the instance to the original location. You can animate the properties of the entire instance at once. The downside is you have to complete the animation as the rigid body won't work as its away from the other objects. Or do the entire animation and simulation in a staging area and instance all parts of it to where the camera is. I guess at some point you can animate groups directly in blender, that would be nice.
Sometimes when you do the rendering activate/deactivate stuff in timeline, Blender would crash for some reason. The way I found to surpass that is creating a simple delete geometry boolean in geometry nodes. It works better because of the optimization of the scene. Great tutorial!
To enable / disable the rendering of the intact glass panel / the shards at a certain time in your scene:
1. Move all the shards in an own collection, best immediately after the cell fracture tool has done its work.
2. Move the intact glass panel in another collection.
3. Hover over the shards-collection, right click and select 'Intance to Scene'
4. Do the same with the glass panel-collection.
5. Now exclude the glass panel-collection and the shards-collection from the View Layer (just uncheck them in the Outliner) - this means they are neither rendered nor displayed in the viewport.
6. Now you can keyframe the render icon of your instances in the outliner. Just set the keyframes when you need them. (I think it's not possible to keyframe the Viewport visibility).
Oh.... i nearly forgot.... great tutorial!!!!
Thank you for this!
Thank you, please keep on making these tutorials !! So efficient and full of useful tips 👍
🥰😊🥰
Thank you for a simple and straight to the point tutorial.
To avoid clicking all the single pieces of glass, add them to a collection, move it to a staging area out of view, instance the collection and move the instance to the original location.
You can animate the properties of the entire instance at once. The downside is you have to complete the animation as the rigid body won't work as its away from the other objects.
Or do the entire animation and simulation in a staging area and instance all parts of it to where the camera is.
I guess at some point you can animate groups directly in blender, that would be nice.
Thank you for your help! That sounds way easier to do ❤
Great tutorial
Glad you enjoyed 🤠
love you bro 😙😙 thank for tutoreal
🫡🫠
Sometimes when you do the rendering activate/deactivate stuff in timeline, Blender would crash for some reason. The way I found to surpass that is creating a simple delete geometry boolean in geometry nodes. It works better because of the optimization of the scene.
Great tutorial!
Thank you for that feedback!
hướng dẫn hay nhất, mong bạn sẽ làm thêm nhiều video hướng dẫn về blender
❤😀❤
thank you pro