Perhaps I can offer some support for those who say the writing was bad. There was a point during my playthru that I wanted to speed things up and blast through conversations faster. I accomplished this quite successfully by quickly scanning the dialogue choices and selecting the option that I felt would cause me to receive the most verbal abuse. This was almost always the correct option needed to advance a quest line. It didn't seem to matter which faction the quest was related to. Verbal abuse = plot line advancement. It really felt like the dialogue was written by an emotionally stunted teenager who grew up in a volatile home.
Sounds like Emil using KISS in creative writing where it doesn't belong. Makes sense if used for boring tech work but not when you are attempting to tell a story.
I think his point was that it wasn't the writing in general that was just bad, it was the lack of writing creativity regarding your verbal decisions having any impact to to the game or storyline like Fallout 76, Skyrim and the Mass Effect Trilogy.
no that is wrong, I'm sorry but it has nothing to do with verbal abuse choices whatsoever. Simply put, it's ALWAYS THE TOP LINE, lol i wish it was verbal abuse, i would argue that most conversations wont' end until you select the top line prob 90%?
3:22 Nah. I actually like that. It's more immersive if you can hold a conversation with someone while they do something else. I wish Starfield had more of that.
I’m pretty sure it’s mentioned in game that taking a civilian military job also counts as service time but that it takes longer. So you could spend many years working behind a desk and safe, or a few crazy years unsafe, and become a citizen. Not mentioned in game, but I bet people could mix the two if they got injured before their time was up, or if they decided a desk job wasn’t for them and it would knock off a few years - kind of like how if you do real good on the vanguard test you only have to serve for three years or something like that - which doesn’t even matter by the end because they hand you citizenship for finishing the quest (which the player deserves but honestly if I lived on new Atlantis in the well I’d be so angry at the uc for all of this mess lol).
2:16:11 It's funny what breaks gameworld logic. The fact a kid who's alone has a fun bobbed haircut reads as so implausible to anyone who thinks about kids for a moment. Sona would either never cut her hair after adults died or she'd shave her head.
2:38:30 I think more people pick on the writing and gameplay than the exploration because exploration in games is always something that you choose to do yourself, even when it's the point of the game. Bethesda obviously wanted to make exploration a big part of this game, when they were doing review clapbacks they were all "why does it matter that some planets are boring, nobody complained walking on the moon was boring", but when exploration fails that usually doesn't mean you do a whole lot of terrible exploration, it means you choose to do less of it and more of the other parts of the game. "The writing and gameplay couldn't carry this game on their own" is maybe a better way to put it?
People wanted a few detailed worlds with a lot content not a thousand bland worlds with copy and pasted bases on them, Less is More as people say, less worlds with more content and people wanted to actually fly their ship like a flight simulator but we don’t get that.
Also the name Crimson Fleet is what you would call a group of ships not a pirate gang, Crimson Fleet is what you would call a wing man group, the Crimson Confederation would have been a better name.
A more logical storytelling choice after the unity would be that you literally become the hunter, and learn something that would motivate you to act like the hunter does in your first playthrough, giving you a new perspective of what happened. Like looking at the story from an outside perspective, and maybe be able to affect things from the outside, allowing for other things to happen.
Honestly, I don't even care that Starfield's story kind of sucks. I care that it's boring. A single, curated galaxy that's actually interesting to explore would have done this diluted, bloated experience wonders. I don't hate Starfield. I don't even particularly dislike Starfield. I just feel nothing. Except for Vasco. I love Vasco.
The way you describe how scaling enemies makes fighting them just more frustrating is an excellent example of why level-scaling enemies isn't a great choice to make. Have new, tougher enemies and new, better weapons as the game goes on. (Gestures at NV)
i LOL'd at the Crimson Fleet Language remark and Vlad, and Barrett talking to you doing pushups because that has happpened to me several times, the Alien next to Adrenja, well, that kind of scared me.
2:06:15 While it is true they are both trash, Ashley is 1000x worse than Kaiden in every way. She's not even worth it for the romance when Liara is right there lol.
Perhaps I can offer some support for those who say the writing was bad. There was a point during my playthru that I wanted to speed things up and blast through conversations faster. I accomplished this quite successfully by quickly scanning the dialogue choices and selecting the option that I felt would cause me to receive the most verbal abuse. This was almost always the correct option needed to advance a quest line. It didn't seem to matter which faction the quest was related to. Verbal abuse = plot line advancement. It really felt like the dialogue was written by an emotionally stunted teenager who grew up in a volatile home.
Sounds like Emil using KISS in creative writing where it doesn't belong. Makes sense if used for boring tech work but not when you are attempting to tell a story.
I think his point was that it wasn't the writing in general that was just bad, it was the lack of writing creativity regarding your verbal decisions having any impact to to the game or storyline like Fallout 76, Skyrim and the Mass Effect Trilogy.
no that is wrong, I'm sorry but it has nothing to do with verbal abuse choices whatsoever. Simply put, it's ALWAYS THE TOP LINE, lol i wish it was verbal abuse, i would argue that most conversations wont' end until you select the top line prob 90%?
Mate You really need to normalize sound levels between your voice and other materials
3:22 Nah. I actually like that.
It's more immersive if you can hold a conversation with someone while they do something else.
I wish Starfield had more of that.
I’m pretty sure it’s mentioned in game that taking a civilian military job also counts as service time but that it takes longer. So you could spend many years working behind a desk and safe, or a few crazy years unsafe, and become a citizen.
Not mentioned in game, but I bet people could mix the two if they got injured before their time was up, or if they decided a desk job wasn’t for them and it would knock off a few years - kind of like how if you do real good on the vanguard test you only have to serve for three years or something like that - which doesn’t even matter by the end because they hand you citizenship for finishing the quest (which the player deserves but honestly if I lived on new Atlantis in the well I’d be so angry at the uc for all of this mess lol).
What a pull. Fantastic video! I’m gonna check out some other videos of yours!
2:16:11 It's funny what breaks gameworld logic. The fact a kid who's alone has a fun bobbed haircut reads as so implausible to anyone who thinks about kids for a moment. Sona would either never cut her hair after adults died or she'd shave her head.
2:38:30 I think more people pick on the writing and gameplay than the exploration because exploration in games is always something that you choose to do yourself, even when it's the point of the game. Bethesda obviously wanted to make exploration a big part of this game, when they were doing review clapbacks they were all "why does it matter that some planets are boring, nobody complained walking on the moon was boring", but when exploration fails that usually doesn't mean you do a whole lot of terrible exploration, it means you choose to do less of it and more of the other parts of the game. "The writing and gameplay couldn't carry this game on their own" is maybe a better way to put it?
People wanted a few detailed worlds with a lot content not a thousand bland worlds with copy and pasted bases on them, Less is More as people say, less worlds with more content and people wanted to actually fly their ship like a flight simulator but we don’t get that.
Also the name Crimson Fleet is what you would call a group of ships not a pirate gang, Crimson Fleet is what you would call a wing man group, the Crimson Confederation would have been a better name.
A more logical storytelling choice after the unity would be that you literally become the hunter, and learn something that would motivate you to act like the hunter does in your first playthrough, giving you a new perspective of what happened. Like looking at the story from an outside perspective, and maybe be able to affect things from the outside, allowing for other things to happen.
Ty algorithm! You brought me one of the better reviews of this game.
Honestly, I don't even care that Starfield's story kind of sucks. I care that it's boring. A single, curated galaxy that's actually interesting to explore would have done this diluted, bloated experience wonders. I don't hate Starfield. I don't even particularly dislike Starfield. I just feel nothing. Except for Vasco. I love Vasco.
Watching this video is more entertaining than actually playing the game.
The way you describe how scaling enemies makes fighting them just more frustrating is an excellent example of why level-scaling enemies isn't a great choice to make. Have new, tougher enemies and new, better weapons as the game goes on. (Gestures at NV)
i LOL'd at the Crimson Fleet Language remark and Vlad, and Barrett talking to you doing pushups because that has happpened to me several times, the Alien next to Adrenja, well, that kind of scared me.
Well done review! Keep it up!
Great review, thanks!
Really good video man, but I think you have the game audio much louder than your commentary at some points where you stop talking.
2:06:15 While it is true they are both trash, Ashley is 1000x worse than Kaiden in every way. She's not even worth it for the romance when Liara is right there lol.
starfield is my favorite game ever
😂😂😂
Hands down best game ever made. Better than Yakuza 0 and Itchy Ring.
Itchy ring? Why you talking about your bum? Go get it checked out