The New Ranged System is Cool! - B42 Project Zomboid

Поделиться
HTML-код
  • Опубликовано: 2 янв 2025

Комментарии • 105

  • @turtlecheese8
    @turtlecheese8 11 дней назад +33

    I'm SO glad they're tinkering with jam rates. I'm racking CONSTANTLY and it's just beyond infuriating.

    • @madrooky1398
      @madrooky1398 День назад

      mh i have just made my first shots, unloaded 15 mags, not a single rack, and my char has no skill in shooting. hitting something is more of a problem :D perhaps the gun is already in a bad shape, like in RL this fucks you up XD

    • @kaneriseley3124
      @kaneriseley3124 День назад

      Double barrel supremacy

  • @bushwookie3208
    @bushwookie3208 11 дней назад +45

    Pro tip that I found out the hard way, wearing any thing that goes over your eyes like a hockey or Gass mask absolutely Fucks your aim, I couldn't understand why my level 8 aim character had a pistol cross hair the size of a level one, but then my hockey mask got knocked off and the crosshair became a dot lol!

    • @bushwookie3208
      @bushwookie3208 11 дней назад +2

      Fn auto correct

    • @bardelo_bardalini
      @bardelo_bardalini  11 дней назад +11

      Good to know!

    • @jylehansen7328
      @jylehansen7328 11 дней назад +1

      Yeah, headware now has an extra stat called visibility or something along those lines

    • @andrehashimoto8056
      @andrehashimoto8056 9 дней назад +1

      Tbh, perhaps they should add to Veteran a passive bonus to reduce the impact wearing a Gas mask/NBC suit causes to aim.
      Because likely part of the Army course might involve basic NBC hazzardous Emvironment drills. Would make zero sense why a Vet would lack this (Unless said vet is old enough to be from a period where Armies didn't issue or push for NBC training if no such shit hit the warzone they were at war in.

  • @sirneko1278
    @sirneko1278 11 дней назад +22

    There is this one game name foxhole which also have an isometric aiming system. What the dev should have done is to simply remove the fact that player have to put the mouse right on top of the zomboid. Putting the mouse right on the zomboid let you do headshot and putting your mouse behind the zomboid mean the shot will be random, but will still hit. And regardless of level, shot from a single shot weapon like pistol should have 100% accuracy if you wait long enough (which will be stupidly long at lv0 aiming)and aiming skill affects the aim time only

    • @snowballtacoburrito8758
      @snowballtacoburrito8758 11 дней назад +2

      Another game doing this would be Synthetik, body shots are almost assured when aiming behind an enemy but when aiming directly to the head you increase headshots dramatically

    • @mrcheese5383
      @mrcheese5383 9 дней назад

      I just fired a gun and it doesn’t matter how much time yoh give me I might still miss

    • @Tegridycuh2091
      @Tegridycuh2091 7 дней назад

      ​@@mrcheese5383 maybe you are just a lame wrist with poor eyesight

  • @P-x2e
    @P-x2e 11 дней назад +51

    People complaining about it have never fired a pistol under extreme duress. Especially when fatigued, malnurished and hopped up on pain killers 😂 Coupleing that with face wear that obscures vision like a gas mask or welding mask doesnt help either. In saying that. If you play with mods then just wait for a mod update for b42 and just keep playing the very outdated b41. Plus its in the name. Unstable. Tweaks will come

    • @thelemon5069
      @thelemon5069 11 дней назад +2

      I shoot a lot and even under these condition I'm positive I could hit a target 4 feet away. My partner however maybe not.

    • @Inferno3745
      @Inferno3745 10 дней назад +4

      It's just stupid that you cannot shoot a zombie that's literally right in front of you

    • @cow_eater1337
      @cow_eater1337 10 дней назад +1

      bro the human head is huge and its especially easy to hit when it moves towards you at a snails pace. Guns are way too inaccurate in this game

    • @Deathclutch2000
      @Deathclutch2000 10 дней назад

      The problem with that is that all those issues would make it near impossible to do anything with a crowbar too, yet a guy can wipe hordes with level 1 long blunts, but level 1 firearms is a total joke.

    • @willywillington9252
      @willywillington9252 10 дней назад +4

      @@cow_eater1337 for an inexperienced shooter, the human head is definitely small enough to be hard to hit even at a fairly close range, especially if the target is moving at all. not to mention it's safe to assume that zombies are probably not very steady on their feet which would make their movement much less predictable and thus make their heads harder to shoot.
      if you don't believe me, go to a range, rent a gun and see how well you do. I can assure you, it's not as easy as pointing and shooting.

  • @tylerhill40
    @tylerhill40 10 дней назад +3

    Npcs, guns, lore...the skys the limit with this game and the future is bright.

  • @lawler197
    @lawler197 10 дней назад +5

    One thing I have noticed is that gun spawn rates (at least from where I have spawned) are super low. in B41 I could probably stumble on a gun or some ammo every 6-10 houses (depending on location). I have looted atleasy 30 houses in B42 and not seen a gun or any ammo.

  • @JacobDTulio
    @JacobDTulio 4 дня назад +1

    My problem with this new system is that the reticle position doesn’t work particularly well with the isometric view. Also, shotguns no longer cleave crowds it seems?

  • @sei_asagiri
    @sei_asagiri 11 дней назад +48

    The mod called 'advanced trajectory realistic overhaul' already adds a reticle like this to the game but also has aiming conditions for different status effects and weather, and the aiming is fully customizable. Its way more advanced than whatever indie stone has been trying to cobble together for the past 3 years. I am biased towards the vanilla aiming system though since there are way less bugs and it fits the isometric view a lot more seamlessly.

    • @sleepycodes3816
      @sleepycodes3816 11 дней назад +5

      I mean it on the unstable branch, so bugs are going to be common, + i don't think they spent 3 years on this it was more for crafting and animals. I think this gun overhaul was more of an afterthought. I do like this one more than the other, to be honest, but I probably will be using advanced trajectory

    • @kejodayne239
      @kejodayne239 11 дней назад +2

      I agree advanced trajectory way more better than new aim b42

    • @pinkdice4188
      @pinkdice4188 11 дней назад +1

      I wonder what could be done different because I don't like how b41 does guns but don't like the b42 unstable so far does crosshair either, I'll probably end up using that mod too.

    • @xmapa4677
      @xmapa4677 11 дней назад +1

      I also love ATRO, but I am excited to see the new Vanilla System be built upon. It would be great to see something more like ATRO. One the TIS has going for them, is that their physical projectiles seem to be a lot faster than ATRO's. projectiles.

    • @kejodayne239
      @kejodayne239 11 дней назад +1

      @@xmapa4677 i think they should use ATRO and no need to trying make new aim since is now just a hybrid garbage not thing more notbing less

  • @aqualitymeme9476
    @aqualitymeme9476 7 дней назад +1

    With the Gun Stock Attack mod, which makes the push action with guns do a small damage melee attack, you can hit a zombie once to stun them for an easier shot. At the cost of some endurance and condition, you can reliably use the pistol on singular targets with this method.
    You can also funnel zombies to a window and get easy headshots when they jump through if you wait beside it. The game rewards shooting unmoving targets very well.

  • @aceofspades7988
    @aceofspades7988 11 дней назад +15

    I still prefer the old gun system since it feels more natural and seamless with the way the camera is positioned.

    • @mrcheese5383
      @mrcheese5383 9 дней назад

      It’s gonna make multiplayer so much better tho

    • @emregurer_
      @emregurer_ 8 дней назад +1

      I agree

  • @cryptidpog
    @cryptidpog 10 дней назад +1

    Having to manually aim at the target and seeing my aim lvl 0 character hitting pistol shots (despite some misses) felt great, man

  • @pourplecat
    @pourplecat 10 дней назад

    This is very awesome. I was having these issues while playing and its nice to see that others had the same issue and had similar feedback, and the indie stone is capable of taking feedback and improving the system.

  • @qunas101
    @qunas101 10 дней назад

    I'm so glad we actually got something that is more involved than "see green = left click" and something that could work in PvP. My expectations for B42 were very high, but they managed to surprise me

  • @sebastian-qm4nd
    @sebastian-qm4nd 10 дней назад +1

    Is there any way to go back to the old aiming system? Or at least tell the devs to have the option to choose between the new system and the old one

  • @NalaBlep
    @NalaBlep 7 дней назад

    What really needs to happen is a complete stealth overhaul.

  • @Иван-ы5ш5ы
    @Иван-ы5ш5ы 9 дней назад

    Its amazing how ridiculosly good this game is gonna become in the next 20 years (if no irl apocalypse of course which is highly unlikely)

  • @koreanjesusch.7043
    @koreanjesusch.7043 9 дней назад

    theres actual mechanics for this thing??? i just shoot when my reticle glows red : /

  • @DarknightRTG
    @DarknightRTG 11 дней назад +1

    love ur vids bro keep making more

  • @DoctorDoggo_
    @DoctorDoggo_ 7 дней назад

    i would of loved if they keep the guns for spawning items it would be funny

  • @XDave05X
    @XDave05X 6 дней назад

    Listen: If 20 eating flesh monster are in front of me and I have never touched a gun its understandable I miss a lot BUT if I empty a gun 2 meters from the target you CANT tell me I missed every shot!!! Thats total BS. You can be panicked of course but that doesnt make you a stormtrooper come on

  • @Astuar
    @Astuar 8 дней назад

    Oh so hitting the body actually does damage? I thought it's all about the head and zombies won't die until you hit that.

  • @swinfough
    @swinfough 9 дней назад

    Theres a problem with shooting downed zombies, but besides that the main problem I have is that gaining weight is literally impossible even if you eat food as frequently as you can.

    • @reethardos1798
      @reethardos1798 9 дней назад +2

      btw you dont need to eat food regularly to gain weight, you just need to eat something with fats, like butter / margarine, they also get you lots of callories

    • @kiiwikiori7542
      @kiiwikiori7542 9 дней назад

      Calories and fats are what determine weight gain, not the -hunger thing

    • @acctsys
      @acctsys 7 дней назад

      There are thresholds for calorie levels at certain times in the day for gaining and losing weight. Additionally, bonus gain can be had from carbs and fat thresholds.

  • @NexTnTMa5ter169
    @NexTnTMa5ter169 10 дней назад

    sadly you cant train aiming that well any more i had 120 bullets and double barrel shotgun and I was using tips and I couldn't even get a single level

    • @andrehashimoto8056
      @andrehashimoto8056 9 дней назад

      How much XP were you getting per shot?
      Because it seems the XP gain for combat has been honestly fricked all around.
      You can literally waste FIVE good crowbars in combat and still not get a single drop of Maintenamce XP, much less a level of it.

    • @kadiboudacz5500
      @kadiboudacz5500 9 дней назад

      @@andrehashimoto8056 crowbars do not count as weapons anymore, thus they do not give maintenance xp.

  • @MT_Foxtrot
    @MT_Foxtrot 9 дней назад

    0:52 the red dot actually signifies a low percent chance to hit there is also yellow and green at higher firearm skill which indicates a higher chance

  • @KawaiiSoulB42
    @KawaiiSoulB42 11 дней назад +1

    Bring back old moodlets!
    if you use only crosshairs and swap it to aim penalty you can hit more shoots as I heard.

  • @jeremiahsmith4235
    @jeremiahsmith4235 10 дней назад +2

    its like advanced trajectory but worse and more infuriating, should’ve just copy pasted the mod into the base game would be way better imo

    • @acctsys
      @acctsys 7 дней назад

      ATRO

    • @wolisas5986
      @wolisas5986 7 дней назад

      That would have made weapons way too op without any aiming skill

    • @jeremiahsmith4235
      @jeremiahsmith4235 7 дней назад

      @ the realistic overhaul mod makes it alot more fair

    • @wolisas5986
      @wolisas5986 7 дней назад

      @@jeremiahsmith4235 ah yes, because lvl 0 aiming should be able to hit a zombie in the head while its 20m away first try, totaly makes sense

  • @HyakuSh1ki
    @HyakuSh1ki 11 дней назад

    New shooting system and muscle strain, feels like these two things were added with only the multiplayer in mind. One of them we can turn off, which is nice, but the other is a very significant change to a system that was very straightforward. It will take some getting used to (and a lot of deaths).

  • @chrisidoo
    @chrisidoo 7 дней назад

    Great until you can't hit them on the ground because your character lacks the braincells to aim downward.

  • @BruxoBanido
    @BruxoBanido 11 дней назад +2

    Well, i only use britas weapon pack so this overhaul is pointless for me i guess.

    • @sei_asagiri
      @sei_asagiri 11 дней назад +1

      "Advanced trajectory realistic overhaul" mod is compatible with britas. It adds a reticle system that changes based on different effects and weather in the game too. Its way better than the build 42 aiming system.

    • @BruxoBanido
      @BruxoBanido 11 дней назад +1

      @sei_asagiri Mods are a blessing for the community, they really aim for what is needed, i love it. I will try this mod, but im a little bit concerned about build 42, i think i will wait more updates.

    • @sei_asagiri
      @sei_asagiri 11 дней назад +1

      @@BruxoBanido its a build 41 mod, its been around for years.

  • @stereo_typical2650
    @stereo_typical2650 11 дней назад +20

    yeah the old shooting system was way better than this crap that they implemented

    • @sei_asagiri
      @sei_asagiri 11 дней назад +12

      It took them 3 years to make a barebones aiming system, meanwhile modders have already perfected one (almost).

    • @k90v85
      @k90v85 11 дней назад +5

      ​@@sei_asagiriyour acting like this update is a gun update specifically

    • @sei_asagiri
      @sei_asagiri 11 дней назад +1

      @k90v85 Its been 5 years since B41 unstable released. Indie Stone has made millions and millions of dollars off this game. The best they can do is make a half baked aim system that modders already did over a year ago but better? I know b42 still in 'unstable' but the way Indie Stone is handling criticism about b42 really seems like they thought they were cooking with this.

    • @Hunter-jo8ud
      @Hunter-jo8ud 11 дней назад +3

      The old one was crap. I better like to aim on my own.

    • @kylegreene1356
      @kylegreene1356 10 дней назад +1

      No. You're just a simple, Simple Jack.

  • @gad8542
    @gad8542 10 дней назад

    y'all keep talking about advanced trajectory like it isn't just as jank 💀

    • @acctsys
      @acctsys 7 дней назад

      ATRO

    • @gad8542
      @gad8542 7 дней назад

      @@acctsys holler back when reticle tightening isn't a chore and multi-hit guns aren't trash with it

    • @acctsys
      @acctsys 7 дней назад

      @@gad8542 Git gud

  • @kejodayne239
    @kejodayne239 11 дней назад +4

    New aim is suck btw in b41 even with panic we can still hit target in very close range only dmg are reduce but in this new aim 😂 miss miss and miss