*PINNED: ALL The War Within dungeon guides linked in this playlist -* ruclips.net/p/PLYVPyI4uGDoD7dMH7trLt2AwkAZc6q6q0&si=rhiwWs_DcukXhFsK *| Future updates/changes posted here if Blizzard changes mechanics or abilities.*
I've done Stonevault, City of Threads, Dawnbreaker and Mists on Mythic so far, with very few issues. Grim Batol last boss is so rough we've never managed to beat it (yet)
Whoever created the last part of dung is crazy bastard. I got sweaty just from watching this horror. No idea why they have to change mobs, cata was pretty ok imo
Does tww dungs have strong mechanics you can avoid with meld? Im thinking if i should swap my nelf to maghar just for the looks, i was thinking that if i should ask about them from someone you would be a good candidate. I mean back in df like the double dragons at the mega dung had some strong use for meld, any such things in tww we know of?
im gonna have to ask you to calm down quazii with THESEvideos there to dam helpful(im jk what you do is amazing AND IDK WHAT WE WOULD DO WITHOUT YOU LOL)
I just hope it's gonna be possible to pul at least 2 packs at a time. Whevener i see pulling packs one be one i immidietely think about classic wow, which i would never enjoy.
I like this dungeon, it was one of the more difficult dungeons back when it first came out in Cata. I feel like Grim Batol was designed with Shaman in mind.... both the overall elemental theme of the dungeon but also that having a shaman in your party could help alot with stuff like wind shear/ranged interrupt, dispels, and other support buffs along with dps/healing. But also CC.... in cata they gave us the shortlived "Bind Elemental" spell, which only lasted like 2 xpacs but I wish Shaman still had that CC spell. It buffs them in PVE but doesn't screw with dps balance or with PVP (outside the occasional mage's frost elemental). I was both angry and bummed when they removed Bind Elemental.... even tho it fit the lore of the Shaman class.... it looked like a different skin of Priest's "Shackle Undead" but it was still really cool and could be useful in dungeons like this that have elementals. I wish they brought this ability back.... plenty of other classes kept their utility cc with lore flavor like turn evil for paladins and shackle undead for priests or sleep for druids..... but even tho Shaman had no CC until hex in wotlk, they thought Bind Elemental was too good, too fun, or not useful enough that they took it away when they shoudl have just kept it. Warlocks can banish demons AND elementals.... which is cool and all, but shouldn't shaman be able to bind the elementals that they have a link with also? I hate when Blizz removes good, useful, or fun spells just to trim down or simplify a class. It removes the class/spec flavor. Even if it was a spell that was rarely ever used... its still worth keeping it in the spell book just incase u do want it. And I want "Bind Elemental" CC back for Shaman!!
All the dungeons are completely overtuned. Every pack has tank busters every pack has casters that keep casting over and over and over every pack has buffs that 'enrage' themselves - Take the mob "Overseer' - tank buster 'Rive' every 20 seconds ... really ?? and it stacks on itself to make the tank take +20% damage every cast of it ?? New affixes - tank nerfs - affixes that 'only' healers will handle (because pug's wont do it) - over tuned harder than the boss packs - new affixes that really pigeon hole certain classes will be chosen for M+ groups This season I feel will be the least played in a looooonnnnnggggg time Just my 2-cents Gonna check back in a few months see the data and see if my theory holds true. Peace out
My problem with that final boss is not even that it's overtuned, is that it's all so dark in that circle phase and the boss takes up half of it because of his huge model, that you can't even see the safe zone while also having black circles on three people. It feels like blizzard just hates people with even the slightest sight problem. Black on black on black on black.
This dungeon sucks. I’ve had more bricked keys here than anywhere else. People think it’s super easy or something because they don’t interrupt and mess up the boss mechanics. Had one group flame me for not doing some weird 3rd boss tanking cheese strat I’d never seen before. Don’t make it harder than it needs to be, everything is straightforward if you pay attention.
Mythic = Not fun. Why is the last boss so difficult and with so much going on to tax not only your skill but your computer. This is NOT PUG FRIENDLY. Blizz is trolling us with this ridiculous time gating. They do it every time and then they nerf it but by then they have already lost subs. I'm not saying make it easy but I'm also not saying make it so frustrating that people leave the game. You can't focus on guilds as your testers because they clearly have an advantage. You need to test these on pugs. No excuse this many years down the road blizz.
*PINNED: ALL The War Within dungeon guides linked in this playlist -* ruclips.net/p/PLYVPyI4uGDoD7dMH7trLt2AwkAZc6q6q0&si=rhiwWs_DcukXhFsK *| Future updates/changes posted here if Blizzard changes mechanics or abilities.*
Quazii - the king of the M+ walkthrough, no one out there does them better for detail
ah yes the blizzard school of everything beeing the same color on the last boss
Thanks for these, bro. Don't think I'd be able to run at all this season without these
I've done Stonevault, City of Threads, Dawnbreaker and Mists on Mythic so far, with very few issues. Grim Batol last boss is so rough we've never managed to beat it (yet)
So many tendrils 🪱
Amazing guide, one of my fav dungeons from cata
Purple on Purple, on Purple, why blizz why, the tentacles need to be easier to see jesus it's not rocket science, give them a red outline.
You see General Umbriss? This is how dracthyr warriors etc. should be able to be customized blizz... PLEASE
Awesome one of my all time favourites is coming back!
Haha we just ran this last night, so super helpful thank you!
Whoever created the last part of dung is crazy bastard. I got sweaty just from watching this horror. No idea why they have to change mobs, cata was pretty ok imo
Because cata is braindead and the mobs didnt do anything
Shadowflame Slash - Flamerender & Molten Fist - Molten Giant are reflectable by a warrior.
best guides man! omg ty
Yes!!! Another double day only a few more to go!!!
All these heal absorbs and the acension, man do they hate healers?
thanks for the guides bro
omg best explenation ever
very helpful
What about the mind control on the corrupters? how does that happen?
Does tww dungs have strong mechanics you can avoid with meld? Im thinking if i should swap my nelf to maghar just for the looks, i was thinking that if i should ask about them from someone you would be a good candidate. I mean back in df like the double dragons at the mega dung had some strong use for meld, any such things in tww we know of?
Still useful to drop aggro if you ooopsie etc.
Are the glows on party frame part of the weakaura pack you use four dungeons or is it a different one ?
party frame is called cell, he has an video for that i think
im gonna have to ask you to calm down quazii with THESEvideos there to dam helpful(im jk what you do is amazing AND IDK WHAT WE WOULD DO WITHOUT YOU LOL)
can you disangeg off the cure of entropy as hunter?
the first 3 pulls give me headaches as a dk tank. So many oneshots you have to care about :(
Thank you sir
is a bombing run mouseover macro possible?
I just hope it's gonna be possible to pul at least 2 packs at a time.
Whevener i see pulling packs one be one i immidietely think about classic wow, which i would never enjoy.
So many people are gonna fall off after smashing their face on their keyboard in heroics, and now they actually have to engage their brain
can you not freezing trap the lavabenders?
This dungeon was such a pain in Cata. This is going to hurt. 😂
Noob
It's actually pretty easy..i think it's one of the easier ones
The pizza slice 😂. Brilliant.
There’s always a pizza slice ability.
First!
ref 30:30, so after red thingies on Smolderon, Blizz picked purple and though we will make all purple next expansion, its best color to fck ppl..
I like this dungeon, it was one of the more difficult dungeons back when it first came out in Cata. I feel like Grim Batol was designed with Shaman in mind.... both the overall elemental theme of the dungeon but also that having a shaman in your party could help alot with stuff like wind shear/ranged interrupt, dispels, and other support buffs along with dps/healing.
But also CC.... in cata they gave us the shortlived "Bind Elemental" spell, which only lasted like 2 xpacs but I wish Shaman still had that CC spell. It buffs them in PVE but doesn't screw with dps balance or with PVP (outside the occasional mage's frost elemental). I was both angry and bummed when they removed Bind Elemental.... even tho it fit the lore of the Shaman class.... it looked like a different skin of Priest's "Shackle Undead" but it was still really cool and could be useful in dungeons like this that have elementals. I wish they brought this ability back.... plenty of other classes kept their utility cc with lore flavor like turn evil for paladins and shackle undead for priests or sleep for druids..... but even tho Shaman had no CC until hex in wotlk, they thought Bind Elemental was too good, too fun, or not useful enough that they took it away when they shoudl have just kept it. Warlocks can banish demons AND elementals.... which is cool and all, but shouldn't shaman be able to bind the elementals that they have a link with also?
I hate when Blizz removes good, useful, or fun spells just to trim down or simplify a class. It removes the class/spec flavor. Even if it was a spell that was rarely ever used... its still worth keeping it in the spell book just incase u do want it. And I want "Bind Elemental" CC back for Shaman!!
All the dungeons are completely overtuned. Every pack has tank busters every pack has casters that keep casting over and over and over every pack has buffs that 'enrage' themselves -
Take the mob "Overseer' - tank buster 'Rive' every 20 seconds ... really ?? and it stacks on itself to make the tank take +20% damage every cast of it ??
New affixes - tank nerfs - affixes that 'only' healers will handle (because pug's wont do it) - over tuned harder than the boss packs - new affixes that really pigeon hole certain classes will be chosen for M+ groups
This season I feel will be the least played in a looooonnnnnggggg time
Just my 2-cents
Gonna check back in a few months see the data and see if my theory holds true.
Peace out
Use cc
Lol about as useful as saying "get gud" @@Jaredius
Using cc might be a thing again.
I've never liked Cata
Great guides, but man do these dungeons look depressing to play...
My problem with that final boss is not even that it's overtuned, is that it's all so dark in that circle phase and the boss takes up half of it because of his huge model, that you can't even see the safe zone while also having black circles on three people. It feels like blizzard just hates people with even the slightest sight problem. Black on black on black on black.
Man these dungeons look like a struggle, where's the fun?
The fun is persevering thru a struggle and succeeding, and getting better . You want it easy? Just stick to m0s . Simple
Wait fun for you is not thinking and outplaying the mechanics? Guess fun is subjective.
Some players like the challenge.
Yeah bro just let us randomly smash buttons with no difficulty. So fun
The struggle is the fun
This dungeon sucks. I’ve had more bricked keys here than anywhere else. People think it’s super easy or something because they don’t interrupt and mess up the boss mechanics. Had one group flame me for not doing some weird 3rd boss tanking cheese strat I’d never seen before. Don’t make it harder than it needs to be, everything is straightforward if you pay attention.
Mythic = Not fun. Why is the last boss so difficult and with so much going on to tax not only your skill but your computer. This is NOT PUG FRIENDLY. Blizz is trolling us with this ridiculous time gating. They do it every time and then they nerf it but by then they have already lost subs. I'm not saying make it easy but I'm also not saying make it so frustrating that people leave the game. You can't focus on guilds as your testers because they clearly have an advantage. You need to test these on pugs. No excuse this many years down the road blizz.
Its not mandatory