This is my first video of this kind, so feel free to give feedback on anything from the thumbnail, audio, background music structure etc. Any feedback is helpful💖
Just headed back here for a refresher, since my husband has decided to ignore all normal paths and head overland towards the spot clearly marked 'Abandoned Town'...honestly I thought I'd have more time, because he's usually more sensible than that! He thinks it'll be haunted, but it's actually a trap, intended originally to safeguard the occupants but accidentally activated centuries after it was abandoned - now people who walk over the threshold find themselves unable to leave, cared for by (reskinned) modrons, My husband will have to figure out who designed this security feature, find out where they lived &where they were buried to gather information and materials in order to switch it off and dismantle it. So! Great! Now I have to design it!!
In the time it took to watch this video, I came up with very different variations of both of these puzzles that I, someone who doesn't normally like puzzles, think are really cool and want to use next time I GM. 1. The illusion puzzle is now a room full of identical statues. Each holds a tray with an item on it (my two ideas so far are weapons, armor, adventuring gear from the PHB or figurines of different types of monsters). One stands next to the doorway with an empty tray. The solution is to create an illusion of the item that is missing on the empty tray (e.g. the statues have each type of Metallic Dragon , each type of Giant , each type of Elemental etc., but only have four of the five Chromatic Dragons so that's the set you have to complete). Doing so opens the door. 2. For the water puzzle, A. I replaced the board with a miniature boat to make the solution a bit more obvious and B. at the bottom of the pit, there's a monster that doesn't float, like a Stone Golem, so if you try to climb down, you're probably in for a tough fight.
I like both variations a lot! An additional benefit of the change to the illusion puzzle is that you can allow more than one answer, if the players make a wrong but otherwise good guess^_^
One of the best things I learned here, is making sure the players know that they need a certain something to do a certain something - focusing on your example of needing a password to get through a door. It can be easy to accidentally make something like that which is too hard for the players to realize, but to you, the creator, it seems obvious. Another great think I learned is to think of the property of the objects you are using (your water example). Thanks for posting this. As for input to the video itself - I don't have any critiques. Sound, music, visuals and pacing were all good.
I really like this video. You have such a pleasant voice, very soothing and clear to listen to. And you gave loads of great tips and ideas on a topic that I as a baby GM struggle with alot, thank you for that! I haven't got a clue about video making and editing, so I can't really give any advice on that, but to me this feels pretty professional. If you hadn't written in the comments that this is your first video, I really wouldn't have noticed. Kinda bummed out right now that there isn't more to watch from you, haha. No pressure - thank you for your work, I'm looking forward to seeing more of you!
Thank you so much! And I'm happy you find the video useful^_^ I'm gonna record the bulk of next video on friday, so I expect it to be up in a couple of weeks or three. It'll be about combat encounters and how to make them varied:)
Hello. I really enjoyed the video and it got my brain bubbling away with cool ideas to design my own puzzles. Thank-you! Suggestion: consider using the ‘chapters feature’ on youtube. I can see the video being a great reference for me in the future and having chapters for skipping around to the different sections would be a boon. Looking forward to your next one. Cheers.
Thank you. This was a really informative and inspiring, addressing stuff that I have been struggling with when designing adventures. The working backwards approach and breaking it down into simple questions really makes sense and helps to ground the puzzle in the he world. Since you asked for feedback: for my taste the information density could have been a little bit higher - just trimming off a few sentences and repitions here and there and making the whole vid a bit tighter and shorter - but really on only slightly so. I also think the approach of demonstraiting the method with an in-depth example and then applying it to a second shorter example worked really well as a teaching technique.
Happy to hear it's helpful:) And thanks for the feedback! My presentation and delivery is definitely something I'll work on in the coming videos. Also good to hear the extra example helped. I personally like seeing theory in action a few times before I try it myself, so it's good to hear this goes for others as well:)
This has been the most helpful, instructional video I've come across on this subject, thank you. I'm not qualified to give advice on video making - I'm sure there's advice to give - curiously as someone who uses subtitles to supplement listening, the autogenerated ones didn't struggle nearly as much with you as they do with some - including (or even especially) with American English, at some point proper subtitles would be most appreciated, but it is by no means a priority. Oh! A script! I don't think you used a script (judging by your lapse in memory about lightning damage etc. although I loved that moment and felt it) and I've noticed other RUclipsrs saying how using a script rather than bullet points really upped their game - I don't know, just putting it out there.
Good to hear you found it helpful!^_^ And thanks for the feedback! Given my previous subtitling experience, it's probably too time consuming for the one day a week I can dedicate to this channel atm, so it's a low priority right now. Maybe I can get it done with some lemonade and good music in between here and there. I'll keep it in mind:) Regarding a script, believe it or not, but I do have one^^ I think most of the time I stick to it, but sometimes I add things or go off script completely, because I didn't like certain parts when in front of the camera. This is an area I expect to experiment with a lot in the first videos, until I find a good balance^_^
Nice work. Good information, and pleasing to watch (soothing voice, nice clean background, good sound and vid quality, well organized thoughts). Can't wait to see more!
So much great info! Loved the way you explained everything so it was easy to understand :3 ✨ This is also nice for players to know how the mechanics might work 😄
This is my first video of this kind, so feel free to give feedback on anything from the thumbnail, audio, background music structure etc. Any feedback is helpful💖
Just headed back here for a refresher, since my husband has decided to ignore all normal paths and head overland towards the spot clearly marked 'Abandoned Town'...honestly I thought I'd have more time, because he's usually more sensible than that! He thinks it'll be haunted, but it's actually a trap, intended originally to safeguard the occupants but accidentally activated centuries after it was abandoned - now people who walk over the threshold find themselves unable to leave, cared for by (reskinned) modrons, My husband will have to figure out who designed this security feature, find out where they lived &where they were buried to gather information and materials in order to switch it off and dismantle it. So! Great! Now I have to design it!!
Thank you for this. Puzzles are hard, but you made them easier.
Great video, I was really impressed how seemingly quick and easy you designed these puzzles, and I am inspired to try myhand at this :D
In the time it took to watch this video, I came up with very different variations of both of these puzzles that I, someone who doesn't normally like puzzles, think are really cool and want to use next time I GM.
1. The illusion puzzle is now a room full of identical statues. Each holds a tray with an item on it (my two ideas so far are weapons, armor, adventuring gear from the PHB or figurines of different types of monsters). One stands next to the doorway with an empty tray. The solution is to create an illusion of the item that is missing on the empty tray (e.g. the statues have each type of Metallic Dragon , each type of Giant , each type of Elemental etc., but only have four of the five Chromatic Dragons so that's the set you have to complete). Doing so opens the door.
2. For the water puzzle, A. I replaced the board with a miniature boat to make the solution a bit more obvious and B. at the bottom of the pit, there's a monster that doesn't float, like a Stone Golem, so if you try to climb down, you're probably in for a tough fight.
I like both variations a lot! An additional benefit of the change to the illusion puzzle is that you can allow more than one answer, if the players make a wrong but otherwise good guess^_^
One of the best things I learned here, is making sure the players know that they need a certain something to do a certain something - focusing on your example of needing a password to get through a door. It can be easy to accidentally make something like that which is too hard for the players to realize, but to you, the creator, it seems obvious.
Another great think I learned is to think of the property of the objects you are using (your water example).
Thanks for posting this.
As for input to the video itself - I don't have any critiques. Sound, music, visuals and pacing were all good.
Thanks for the feedback, and I'm happy you found the video useful^_^
I really like this video. You have such a pleasant voice, very soothing and clear to listen to. And you gave loads of great tips and ideas on a topic that I as a baby GM struggle with alot, thank you for that!
I haven't got a clue about video making and editing, so I can't really give any advice on that, but to me this feels pretty professional. If you hadn't written in the comments that this is your first video, I really wouldn't have noticed.
Kinda bummed out right now that there isn't more to watch from you, haha. No pressure - thank you for your work, I'm looking forward to seeing more of you!
Thank you so much! And I'm happy you find the video useful^_^
I'm gonna record the bulk of next video on friday, so I expect it to be up in a couple of weeks or three. It'll be about combat encounters and how to make them varied:)
Didnt realize this was the first video till I clicked on your account to see more haha. Great vid cant wait to see more
Thank you and glad you liked the vid!:) I'm aiming to release a new video every third week or so, depending on how long they are^_^
Hello. I really enjoyed the video and it got my brain bubbling away with cool ideas to design my own puzzles. Thank-you!
Suggestion: consider using the ‘chapters feature’ on youtube. I can see the video being a great reference for me in the future and having chapters for skipping around to the different sections would be a boon. Looking forward to your next one. Cheers.
Glad you liked it, and thanks for the feedback!:) I'll look into the chapter thing^^
This video is not only helpful but also really well made. Keep it up, i think youtube suits you really well
Thank you, this means a lot^_^ I'm already working on the next video, so stay tuned!:)
holy moly this is exactly what i needed for the thing im prepping right now, thank you kindly for this well timed and very thorough breakdown
Thank you^_^ Glad it's useful:)
Thank you, that was really well explained! 😊👍
Thank you. This was a really informative and inspiring, addressing stuff that I have been struggling with when designing adventures. The working backwards approach and breaking it down into simple questions really makes sense and helps to ground the puzzle in the he world.
Since you asked for feedback: for my taste the information density could have been a little bit higher - just trimming off a few sentences and repitions here and there and making the whole vid a bit tighter and shorter - but really on only slightly so.
I also think the approach of demonstraiting the method with an in-depth example and then applying it to a second shorter example worked really well as a teaching technique.
Happy to hear it's helpful:) And thanks for the feedback! My presentation and delivery is definitely something I'll work on in the coming videos. Also good to hear the extra example helped. I personally like seeing theory in action a few times before I try it myself, so it's good to hear this goes for others as well:)
Great stuff, thank you!
This has been the most helpful, instructional video I've come across on this subject, thank you.
I'm not qualified to give advice on video making - I'm sure there's advice to give - curiously as someone who uses subtitles to supplement listening, the autogenerated ones didn't struggle nearly as much with you as they do with some - including (or even especially) with American English, at some point proper subtitles would be most appreciated, but it is by no means a priority.
Oh! A script! I don't think you used a script (judging by your lapse in memory about lightning damage etc. although I loved that moment and felt it) and I've noticed other RUclipsrs saying how using a script rather than bullet points really upped their game - I don't know, just putting it out there.
Good to hear you found it helpful!^_^ And thanks for the feedback!
Given my previous subtitling experience, it's probably too time consuming for the one day a week I can dedicate to this channel atm, so it's a low priority right now. Maybe I can get it done with some lemonade and good music in between here and there. I'll keep it in mind:)
Regarding a script, believe it or not, but I do have one^^ I think most of the time I stick to it, but sometimes I add things or go off script completely, because I didn't like certain parts when in front of the camera. This is an area I expect to experiment with a lot in the first videos, until I find a good balance^_^
Nice work. Good information, and pleasing to watch (soothing voice, nice clean background, good sound and vid quality, well organized thoughts). Can't wait to see more!
Thank you so much!^_^ I'm working on the next video on how to vary your combat encounters, which should be up in a few weeks:)
So much great info! Loved the way you explained everything so it was easy to understand :3 ✨ This is also nice for players to know how the mechanics might work 😄
I guess knowing how things work let's you appreciate it more ^_^