- Видео 8
- Просмотров 1 765
The DiceMaiden
Дания
Добавлен 30 май 2023
I'm a dork who plays too much D&D, and now I'm gonna talk about it too! The idea of this channel is to make in-depth tutorial on various aspects of the game, giving you robust tools to improve your game at home.
The first slew of videos will focus on things like making puzzles, creating variance in your combat encounters, planning campaigns and something about magic items.
I'd also like to talk about Call of Cthulhu further down the line, because it's a great system that everyone should try!!^_^
Hope you enjoy your stay!💖
The first slew of videos will focus on things like making puzzles, creating variance in your combat encounters, planning campaigns and something about magic items.
I'd also like to talk about Call of Cthulhu further down the line, because it's a great system that everyone should try!!^_^
Hope you enjoy your stay!💖
Spook your players for Halloween!🎃
Today we look at making horror and spooks work best in DnD and similar TTRPGs!
Haunting of Hersey Manor:
www.dmsguild.com/product/333457/The-Haunting-of-Hersey-Manor--A-Haunted-House-Mini-Adventure
Channel art by the wonderful Slurmps, who you can find on linktr.ee/s.linnemann ^_^
0:00 - Intro
1:10 - Part 1 - Building Atmosphere
11:38 - Part 2 - Building Tension
14:55 - Part 3 - Spooks
20:01 - Part 4 - Combat in horror
25:58 - Outro
Thanks for watching!💖
Haunting of Hersey Manor:
www.dmsguild.com/product/333457/The-Haunting-of-Hersey-Manor--A-Haunted-House-Mini-Adventure
Channel art by the wonderful Slurmps, who you can find on linktr.ee/s.linnemann ^_^
0:00 - Intro
1:10 - Part 1 - Building Atmosphere
11:38 - Part 2 - Building Tension
14:55 - Part 3 - Spooks
20:01 - Part 4 - Combat in horror
25:58 - Outro
Thanks for watching!💖
Просмотров: 99
Видео
The Final Steps - Dungeon Design Pt. 2
Просмотров 1052 месяца назад
The sequel to the last video on dungeon design goes into the process of turning the things we prepared for our dungeon into the actual playable dungeon. Writing, drawing and testing are the final steps before we can take the dungeon for a spin! Link to level 1-10 premade characters for DnD on DnDBeyond: media.dndbeyond.com/compendium-images/marketing/character_sheets1_10.zip Link to MediBang: m...
Turn Ideas Into Dungeons - Dungeon Design Pt. 1
Просмотров 2003 месяца назад
Creating a dungeon for your favorite TTRPG can be an overwhelming task with all the things to keep in mind and aspects to master. In this video, I show how you can approach dungeon design in a systematic way that should keep the process manageable^_^ Link to DMsGuild account: t.ly/iUAnb Channel art by the wonderful Slurmps, who you can find on linktr.ee/s.linnemann ^_^ Music credit "Late Night ...
TRAP! Spruce up your traps in D&D and add some complexity
Просмотров 2093 месяца назад
Let's look at traps in D&D and other TTRPGs and see how we can make them more satisfying to encounter. How do you spruce up simple traps and how do you create complex traps? Look no futher! Or do look further. I won't hold you back. Not anymore. Be free child! Channel art by the wonderful Slurmps, who you can find on linktr.ee/s.linnemann ^_^ Music credit "Late Night Radio" Kevin MacLeod (incom...
Make Travel in D&D more fun!
Просмотров 464 месяца назад
If you feel like travel isn't the strongest part of your D&D game, I'll show you a few ways to bring it up to speed with the rest of your game! I'll show you how to tie your travel segments into your campaign story and what you can do to make the travel sessions stand out in a positive way. Channel art by the wonderful Slurmps, who you can find on linktr.ee/s.linnemann ^_^ Music credit "Late Ni...
Ways to implement Time Travel in D&D
Просмотров 365 месяцев назад
If you're like me, time travel in D&D has always seemed too intimidating. Just thinking about what the players might do to mess the timeline up makes you sweat? Fear not! It's not as bad as we thought! Channel art by the wonderful Slurmps, who you can find on linktr.ee/s.linnemann ^_^ Music Credit "Late Night Radio" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution ...
Making Varied D&D Combat Encounters - An in-depth tutorial
Просмотров 2475 месяцев назад
In this vid I try to show one of the methods I use to ensure combat encoutners feel different from one another. You can use it in any TTRPG that has an element of combat:) Channel art by the wonderful Slurmps, who you can find on linktr.ee/s.linnemann ^_^ "Kings of Tara", "Magic Escape Room", "Elf Meditation", "Ebbs and Flows" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By ...
Making puzzles for D&D - An in-depth tutorial
Просмотров 8236 месяцев назад
If you're struggling with making puzzles for your D&D game or similar systems, this tutorial might help you. With this method you can turn what might be an overwhelming task into a pleasantly creative endeavour. Channel art by the wonderful Slurmps, who you can find on linktr.ee/s.linnemann ^_^ "Elf Meditation" "Kings of Tara" "Magic Escape Room" "Starting Out Waltz Allegretto" Teddy Bear Waltz...
Yay was hoping you would make a halloween themed video! 🎃 As always very concrete with why and how to do things 👻
So many ideas! I can't wait to include them! I especially like the idea of hands grabbing and dragging away a member of the party. Thank you, as ever, for a brilliant video.
Very nice breakdown. Thanks for sharing!
Tried using ambience instead of background music this time and kinda liked it. What do you think? Also, the ghost personal ghost story as promised: A few years ago I was at a reunion weekend for former students at a kinda boarding school I went to in 2018. The school is housed in a building that goes back to the early 20th century and which spent about 50 years as a sanatorium for tuberculosis. As such, a lot of people came to the place and never left, and in the attic you can see signatures on the rafters by people who knew they were dying. When you're up there, at first you only spot one or two of the signatures, but then your eyes adjust to the thin pencil scribbles and the names start swarming all over the ceiling. Needless to say, the building has a lot of ghost stories attached to it, perhaps most prominent of which is the sighting of a woman looking out of the windows of the second floor, even at times when no one has any business being up there. So at this weekend, I went up to the assembly room on the second floor alone to play a bit on the grand piano up there. It was about midday and the sun was out and there was the sound of distant conversations. No reason for anything spooky to happen. But as I was playing, I suddenly felt like I was being watched, and out of the corner of my eyes I could sense some kind of figure in the corner of the room. I thought it looked like a woman, because of the shape of long hair and a long dress, but when I looked, there was nothing to see. I went on with playing, but only a few minutes later, the feeling came back, and this time I sensed the same shape, only now it was just behind the front row of chairs facing the piano. Again I looked, but still nothing to see. At this point I was a little spooked, but figured if it was something, maybe they were here for the music. So I played on, but when I saw the shape again, it was right in front of me, beyond the piano, moving fast towards me. My head jolted up, but there was nothing, only the lingering feeling of unease and being in the presence of someone. So I quickly packed up my music sheets and hurried downstairs to find someone to hang with. Regardless if it was something real or just a result of spooky mind, it scared me enough to flee the room, so... happy halloween!🎃
So helpful and informative, as always, thank you. I really do find the way you explain things so easy to understand.
Love how much you explain everything so well step by step 😊 I’m so tired of “top 10 tips” videos that almost doesn’t explain anything
Thanks^_^ it warms my heart that there's an audience for longer form DnD content like this:)
Thank you so much for this wonderful info. Pat 1 was actually very informative and I'll be referencing it for a couple of dungeons in the future. I am still a fairly fresh DM about 10-12 sessions into my campaign. So I am trying to find all the really precise and helpful videos (which has been a problem with others being a bit more vague in tips/help). But as for videos I'd love to get more info about: - Monster Creation (both minion or Big Bad, rebranded stat blocks and completely new creations) - methods of organizing DM notes - building side quests (Urban or Regional, Mundane or Plot driven) - using a module but player attention is elsewhere (how to get them back on track or at least interested again) - how to spookify areas that are interesting enough to come back but were planned for a higher adventure for my party Excited to see what videos you produce in the upcoming months :)
I'm really happy you find the videos useful^_^ I was a bit nerveous when I started if there was an audience for more in depth videos:) And thank you for your suggestions! I think they are all going on the list:) If you have the time, I'd love a bit of elaboration on the last suggestion, because it sounds like it could fit into the next video, but I want to be sure I understand what you mean exactly^^
@@zoyonara For the last suggestion, I have a party of 3 (Rogue, Barbarian, Druid) all level 4 currently, but are about to level up. However, the area one of my PCs is wanting to go (rogue's hometown) I had a feeling they would be ready for that encounter around level 12-13. I am not ready for a TPK so early in the campaign. I just need tips/advice on how to persuade them from not venturing too far, i.e. the village is a ghost town because of a wipe out over a decade ago. Venturing to the village for information is "important" enough to go there now but not necessary. But the lingering threat from over a decade ago still remains nearby burrowed up in a cave system it carved out. This is a homebrew monster I am still trying to figure out the quirks and stat block. The most I know is it was summoned by a Hag (that's a whole other plot line), The beast is great at camouflage, it has a face shapeshifting ability with a voice mimicry to better lure its prey in, it is a Huge size category Monstrosity more than likely I'll have it come from the Abyssal plane. It will hunt medium sized creatures for fun so I can't imagine it having minions to litter about in the burrow.
@@Floral_Lion Okay I think this could be touched upon in the next video. For now though, you could let the players go to the town accompanied by some NPCs which they know are fairly powerful, and then have the NPCs be the redshirts and die horribly to the monstrosity, which the PCs barely even get a proper glimpse of, hopefully showing them that something is up, but they need to return when they are better prepared. The risk is that the players won't back down, but maybe an NPCs dying words urging them to save themselves could give them a hint?^^
@@zoyonara mmm honestly I don’t think they’d let them have a stranger tag along. But I could have someone following them without their knowledge unless they rolled very high perception. (And make it make sense story wise) That does help as an avenue I could take as a just in case. Thank you for the idea!
Somewhere in this video is a sound effect I made myself, and I laughed way more than I should at it while editing. Can you guess which?^_^ Also this and the last video were really heavy on the backstage work, so I'll take it a bit easy and the next will come out in late september or early october. Let's talk about horror in TTRPGs then :) Also also thanks to everyone who's subscribed! Kinda wild you guys wanna come back for more of my monotone droning^^
Always love how structured your videos are, makes it very easy to understand and the steps are filled with great tips 😄✨✨
Good to hear since the video began to feel like a jumbled mess when I hit the render button^_^
Hope you're not tired of my wonky homemade lofi in the background for half the video^^ Turns out making lofi isn't a craft you master in a week! Who knew?
It's always a good day when you've uploaded! I trapped my husband in a town (force field, could get in, but not out) and followed your advice on puzzles to give him the best session I'd done for him! So you can bet I'll be relying on you/this video when I drag him around a dungeon 😀
Thanks it's really kind of you!^_^ And I must say I'm kinda invested in your's and your husband's game by now^^ It's fun hearing about it from time to time:)
Great video! What do you think about using the dungeons factions as a starting point for design?
Good question. I think dungeon factions could be a good starting point. If you can define what the factions are about and what they look like before you do anything else, the answers to most of the other design steps can be derived from then. Like, the factions will necessarily be a product of the dungeons history in game, but since this is a creative process, the reality is the history will be a product made to fit these factions. If you have a philosophical theme, it would make a lot of sense to tie it with these factions, and when you make the layout, it must be designed to accomodate the factions. So in short, having a defining idea for the dungeon, like dungeon factions, is great for showing the way through the process. I once made a haunted house dungeon where the defining idea was 'atmosphere so thick you could scrape it off the walls', and it informed a lot of my choices from enemy types to the way room descriptions were worded.
I completely forgot to mention the must-use-at-least-once option of putting a trap in a trap^^ A pitfall in the bottom of a pitfall? A booby trapped bear trap?
You’re not just making videos - you’re making excellent videos! Another brilliant one! Thank you 😊
Thank you you're so kind😄
Just headed back here for a refresher, since my husband has decided to ignore all normal paths and head overland towards the spot clearly marked 'Abandoned Town'...honestly I thought I'd have more time, because he's usually more sensible than that! He thinks it'll be haunted, but it's actually a trap, intended originally to safeguard the occupants but accidentally activated centuries after it was abandoned - now people who walk over the threshold find themselves unable to leave, cared for by (reskinned) modrons, My husband will have to figure out who designed this security feature, find out where they lived &where they were buried to gather information and materials in order to switch it off and dismantle it. So! Great! Now I have to design it!!
I've been giving my players time gems that when crushed revert time one round. So far it's been very manageable. I also have a good group that is invested in making the whole experience fun and aren't looking for ways to break the game. Your mileage may vary.
What are the best travel experiences you've had in a TTRPG game? One of mine was a short segment in a Call of Cthulhu game, where the party split up, some driving in the car, the others taking the bus. By various shenanigans and dice rolls, the car ended up pushing the bus off the road, delaying the other half of the party without them knowing who did it^^
One of the best things I learned here, is making sure the players know that they need a certain something to do a certain something - focusing on your example of needing a password to get through a door. It can be easy to accidentally make something like that which is too hard for the players to realize, but to you, the creator, it seems obvious. Another great think I learned is to think of the property of the objects you are using (your water example). Thanks for posting this. As for input to the video itself - I don't have any critiques. Sound, music, visuals and pacing were all good.
Thanks for the feedback, and I'm happy you found the video useful^_^
I forgot that I hadn't left a commentI Another great video. I kind of loath time travel in stories, it's so rarely done well, and I prefer the hypothesis that if you went back in time then your effects are already a part of history, so you can't change history. But you have some brilliant ideas that threw me for a loop, and I definitely want to use the time loop one (this is why I didn't comment immediately - I didn't want to tip my hat to my husband!) I wish I knew lots of people so that I could encourage them to this channel - you deserve to do so well!
Thank you, you are very kind^_^ Hope your players enjoy some time shenanigans:) I'm trying to up my thumbnail game a bit for the next video, so hopefully it does better!
huh, i would have never considered doing any kind of timey wimey shenanigans, but you make it sound really doable 🤔 ill have to gather some experience running simple stuff first tho haha im getting ahead of myself
Have you done a time travel story in a TTRPG before? Also, if my voice sounds strange, it's because I'm experimenting and working on it atm^^ It's a work in progress!💖
I love the way you approach this topic! I've watched quite a view videos on this topic, because I really struggle with fascilitating interesting combat (and so do the other people you ocacionally DM for me ^^). I realized I never Ambush my players, the fight always ends in all the enemies being dead and I maybe once escalted a fight. Well, I now know what to work on!
Thank you! It's really nice to know the video is helpful^_^
I got tremendously lucky by being recommended this channel, I love your style of sharing information! You did an incredible job with this video, and I wish you nothing but the best in your future creative endeavours.
Thank you so much!^_^
Fishing as a combat encounter is sheer genius! Thank you so much, I'm a new DM, I love the way you analyse things - this has been really helpful in getting me to think three...four?...dimensionally....if that's the coreect term. I have never considered having the enemy surrender and saddling the players with duty of care either.
Glad you find it useful^_^
Great tips all around! And nicely structured! :) My players will never see it coming (Well, one of them might). Oh, and btw. Whoever those actors are for the fighting shots, they clearly have futures in Hollywood. Amazing! ;)
Most of the budget went to the actors, so I'm glad they were worth it^_^
It's here! Got a little delayed because I was prepping D&D^_^ While editing I discoveres Multiband Compression, so the audio should be slightly better, but I also had a cold while recording, so the two probably cancel each other out :) Anyway enjoy!💖💖
Thank you for this. Puzzles are hard, but you made them easier.
Great video, I was really impressed how seemingly quick and easy you designed these puzzles, and I am inspired to try myhand at this :D
Thank you, that was really well explained! 😊👍
In the time it took to watch this video, I came up with very different variations of both of these puzzles that I, someone who doesn't normally like puzzles, think are really cool and want to use next time I GM. 1. The illusion puzzle is now a room full of identical statues. Each holds a tray with an item on it (my two ideas so far are weapons, armor, adventuring gear from the PHB or figurines of different types of monsters). One stands next to the doorway with an empty tray. The solution is to create an illusion of the item that is missing on the empty tray (e.g. the statues have each type of Metallic Dragon , each type of Giant , each type of Elemental etc., but only have four of the five Chromatic Dragons so that's the set you have to complete). Doing so opens the door. 2. For the water puzzle, A. I replaced the board with a miniature boat to make the solution a bit more obvious and B. at the bottom of the pit, there's a monster that doesn't float, like a Stone Golem, so if you try to climb down, you're probably in for a tough fight.
I like both variations a lot! An additional benefit of the change to the illusion puzzle is that you can allow more than one answer, if the players make a wrong but otherwise good guess^_^
Great stuff, thank you!
Thank you. This was a really informative and inspiring, addressing stuff that I have been struggling with when designing adventures. The working backwards approach and breaking it down into simple questions really makes sense and helps to ground the puzzle in the he world. Since you asked for feedback: for my taste the information density could have been a little bit higher - just trimming off a few sentences and repitions here and there and making the whole vid a bit tighter and shorter - but really on only slightly so. I also think the approach of demonstraiting the method with an in-depth example and then applying it to a second shorter example worked really well as a teaching technique.
Happy to hear it's helpful:) And thanks for the feedback! My presentation and delivery is definitely something I'll work on in the coming videos. Also good to hear the extra example helped. I personally like seeing theory in action a few times before I try it myself, so it's good to hear this goes for others as well:)
holy moly this is exactly what i needed for the thing im prepping right now, thank you kindly for this well timed and very thorough breakdown <3<3<3<3<3<3
Thank you^_^ Glad it's useful:)
I really like this video. You have such a pleasant voice, very soothing and clear to listen to. And you gave loads of great tips and ideas on a topic that I as a baby GM struggle with alot, thank you for that! I haven't got a clue about video making and editing, so I can't really give any advice on that, but to me this feels pretty professional. If you hadn't written in the comments that this is your first video, I really wouldn't have noticed. Kinda bummed out right now that there isn't more to watch from you, haha. No pressure - thank you for your work, I'm looking forward to seeing more of you!
Thank you so much! And I'm happy you find the video useful^_^ I'm gonna record the bulk of next video on friday, so I expect it to be up in a couple of weeks or three. It'll be about combat encounters and how to make them varied:)
This has been the most helpful, instructional video I've come across on this subject, thank you. I'm not qualified to give advice on video making - I'm sure there's advice to give - curiously as someone who uses subtitles to supplement listening, the autogenerated ones didn't struggle nearly as much with you as they do with some - including (or even especially) with American English, at some point proper subtitles would be most appreciated, but it is by no means a priority. Oh! A script! I don't think you used a script (judging by your lapse in memory about lightning damage etc. although I loved that moment and felt it) and I've noticed other RUclipsrs saying how using a script rather than bullet points really upped their game - I don't know, just putting it out there.
Good to hear you found it helpful!^_^ And thanks for the feedback! Given my previous subtitling experience, it's probably too time consuming for the one day a week I can dedicate to this channel atm, so it's a low priority right now. Maybe I can get it done with some lemonade and good music in between here and there. I'll keep it in mind:) Regarding a script, believe it or not, but I do have one^^ I think most of the time I stick to it, but sometimes I add things or go off script completely, because I didn't like certain parts when in front of the camera. This is an area I expect to experiment with a lot in the first videos, until I find a good balance^_^
This video is not only helpful but also really well made. Keep it up, i think youtube suits you really well
Thank you, this means a lot^_^ I'm already working on the next video, so stay tuned!:)
Nice work. Good information, and pleasing to watch (soothing voice, nice clean background, good sound and vid quality, well organized thoughts). Can't wait to see more!
Thank you so much!^_^ I'm working on the next video on how to vary your combat encounters, which should be up in a few weeks:)
Hello. I really enjoyed the video and it got my brain bubbling away with cool ideas to design my own puzzles. Thank-you! Suggestion: consider using the ‘chapters feature’ on youtube. I can see the video being a great reference for me in the future and having chapters for skipping around to the different sections would be a boon. Looking forward to your next one. Cheers.
Glad you liked it, and thanks for the feedback!:) I'll look into the chapter thing^^
Didnt realize this was the first video till I clicked on your account to see more haha. Great vid cant wait to see more
Thank you and glad you liked the vid!:) I'm aiming to release a new video every third week or so, depending on how long they are^_^
So much great info! Loved the way you explained everything so it was easy to understand :3 ✨ This is also nice for players to know how the mechanics might work 😄
I guess knowing how things work let's you appreciate it more ^_^
This is my first video of this kind, so feel free to give feedback on anything from the thumbnail, audio, background music structure etc. Any feedback is helpful💖