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Best beginner's ships in Elite dangerous
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- Опубликовано: 18 ноя 2020
- I go over every ship that a beginner could pick up. While choices usually end up the same in most cases, there are a few things that everyone should know NOT to pick up EVER! A simple rundown review of the cheap ships.
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Im about 10 hours into this game at this point. I did courier missions for a bit, then bought a fuel scoop and an adder and began to wander the galaxy aimlessly. Just from staring in awe at planets and stars, I made a couple million in a few hours.
I love this game.
The "Hauler" made me the most, earliest credits. I used it to do the exploration "road to riches." Now eat your words. Go on. Chew.
Yep, a Hauler fitted out for exploration & then follow the 'road to riches' and within just an hour and a half, you'll have more than enough funds to afford and kit out a decent Asp Explorer.
After 30 minutes I had enough credits to by my Cobra 3 hasres miner, fully equipped. Hauler road to riches edtools.cc . Made 32 million credits a run before the nerf hammer came down.
@@fafski1199 I'm new and I don't understand the concept of exploring early game. Sure, the different systems are beautiful, but does it make you money or something? Cause I'd plan to explore mater in the game if that's not the case
@@amogus7277 you can sell your data under universal cartographics at stations.
That Cobra skidding in the ground... God damn it.
Edit: Also, remember when you had to stay in the Cobra for weeks or months before you could get the funds to jump to a medium ship?
I do remember.
Pepperidge Farm remembers.
Good times Indeed. Although I loved the Cobra. Cut my teeth in the game in it for months and months. Still got my A rated Cobra in my shipyard.
@@WastelandPuppy
Dann you. Well played.
I went from sidewinder to hauler before I left the starter systems then to an asp exp using road to riches.
I never did r2r, I grabbed a cobra cause I'd read it had good jump range and just dipped off to put my name on stuff in the galaxy. Worth it.
I should still go do r2r sometime
@@herec0mestheCh33f Doing an r2r now, made the list a loop and have so many systems on it its taken me a week to get through half of it.
Im like 2/3 through it, and its starting to get repetitive!!
Cant wait to get back to the bubble to turn it all in though!
Hauler is my favorite low expense ship for mining and even used it for some combat before. When I restarted on Ps4 it was the first ship I went for and used it for exploration to get my first few mill.
The hauler has better jump range and exploration capacity than most people give it credit for. It costs next to nothing yet it can turn out piles of early game cash for little to no effort
xact same lol
The keelback aint bad as a good early game core miner with a lot of cargo space. It helped all my friends out :)
And it's better laser mining ship too (comparing to T6), thanks to two more medium slots.
At least in theory, in practice, T7 is better.
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Spock: Live Long And Proper 🖖
Me: Live Long And Proper 🖖. Also I Hope You Get Those References. COMMENT 01
Sidewinder -> Adder -> Asp Explorer.
Currently caught in a tug-of-war between:
- Playing for weekly Arx
- Getting materials to further engineer my AspX's FSD
- R2R to Robigo (and maybe get a Python)
- Getting materials for the double-engineered FSD that will be available at human tech brokers on 26 Feb
You forgot to tell them about the free anaconda at Hutton Orbital
Edit I realised that people might not know where hutton is so here:. Hutton Orbital is an Outpost located in the Alpha Centauri system. It orbits Eden, which orbits the star Proxima Centauri
Remember to take a large class ship to trade or it won't work!
you havent heard about the new secret deal? Free thargoid interceptor at beagle point
I thought they changed it from a free conda to a free Carrier?
This is where i found my own exclusive type 8 yesterday. It was dirt cheap and it fights like none other.
Title: **best beginner ships**
Epic game: hey the game is free.
New wave of beginners: Mmmmmmm...
Me
@@bloom._.9725 imma be in as soon as it downloads. :D
ima be in 30h of posting this. yes my connection is that bad
@@przemsonqyt89 bet you can’t beat mine. It legit takes 3 days to download a medium size game.
@@wiytchery it took me like a hour. Lol it's only 20 gb
Sidy->viper mk3->Vulture->FDL->trying to engineer FDL
->after 40 hours of stupid mat grind find out about another 40 just to unlock the engineers
->Nope
My advice would be:
try out every ship at least once (for a couple of hours, so you can equip it to your likings) - then stick with what enjoy the most.
o7
FDev, make a Cobra Mk.5, so we can enjoy a BIGGER pancake.
make it a large class ship for maximum pancake
@@pandafoz9994 MAXIMUM PANCAKE? ....go Type 9! ...lol
@@black8art Thats more of a space cow imo, I NEED THE TRUE PANCAKE
@@black8art Type 9 is space waffle, we need Cobra Mk.5, THE PANCAKEST OF ALL PANCAKES!
Make it a literal flying sauce- er, pancake
NIcely timed for the day of Elite+Horizons going FREE on Epic Games! xD
Horizons is included in epic?
@@kevinsiagian1436 yes, Elite Dangerous recently combined the base game and Horizons into one
Have you been able to download it from Epic? It just says coming soon and has been all day. Fairly sure its the 19th today :D
@@Goferek5 lol ok 😀
@@limes92 Would Odyssey be also combined?
I have 1,000,000,000 CR, have ships such as an Anaconda and a Fer-de-Lance, yet I still fly my little trusty Adder!
Im the same! i love the small ships like the adder and cobra mk3
Same
I disagree about the hauler...whenever I reset, I usually pick it up early on and earn credits using it to scan the earthlikes around the bubble...it has a pretty good jump range for its low price, and cos exploration can pay reasonably well it makes a good springboard to better more expensive ships. Just don't try to use it to haul anything...dumb name.
Edit: I also like the way it looks...
The real problem with the hauler is that the boost sound is cursed. Sounds like the souls of the damned being fired out of your thrusters.
How do you earn money from exploration?
I skipped the Cobra 3 initially. I went Sidewinder to Viper 3 and the boost speed on the Viper 3 got me out of trouble many times, from there I actually went to the Imperial Courier and with its frikken tanky shields went all the way to Master rank in Combat before I moved on :D I hated Asp, and quickly moved to Python.
Okay I don't know if it's the accent or what but I just LOVE hearing you talking about and comparing ships. I just brust out laughing every time.
After doing no research, I went with the hauler when I first starrted playing. Honestly, it wasnt that bad, but it probably wouldve made ny life much easier if I had the adder... And if i knew about outfitting and the ability to install more cargo racks...
I still like the viper iv
It looks cool.
It sounds cool.
Plsnobully
-i also have the courier for the same reason-
Yeah the mk4 is a nice long range fighter. It definitely has its role in the lore as a tougher long range fighter. A properly engineered mk4 with full combat load out can jump about 30ly. It’s possible to fly a mk4 to beagle point.
Courier was cool, especially for small-scale combat. At least, when I used it years ago. despite it's maneuverability it just feels so weak compared to something like the Mamba.
Still a cool beauty though.
@@Cooldude-ko7ps I still haven't been. Maybe I will one day. Grab my viper, plop on out there. Maybe get some money along the way. Exploring is my favorite credit earner, even if it's not as efficient as mining. Something about coming in after a week or so and getting all those discoveries at once
@@herec0mestheCh33f here’s the build
s.orbis.zone/acvD
I have a Viper IV with a pair of medium plasma accelerators and a set of gimballed beams in the small slot. It's like a mini Python, and is surprisingly tanky. Are there better ships? Without a question! Does it lead to some fun fights and immense satisfaction when landing a perfect pair of plasma shots on a NPC ship? You bet your vac-suited ass!
The Viper Mk IV isn't necessarily as good of a "beginner" ship as the ugly Cheese wedge, but it's an amazing ship to return to and fully engineer, and it ultimately surpasses the Cobra MK III in every way except straight line speed, turn rate, and some slight cargo potential.
With its absurdly responsive lateral and vertical manoeuvrability coupled with some of the best acceleration and deceleration in the game, it becomes almost impossible for most NPCs to shake, meanwhile with the right build you can reach over 1000 effective MJs of shields and 4000 effective Hull with great module protection, so nobody's taking you down in a hurry - all while still having a jump range over 30ly fully fitted.
When you reach the inevitable point in the game where after getting access to all ships, engineers and materials available you realise how much you despise everything about large ships and how empty owning one really feels, I suggest going "back" and engineering the Viper Mk IV, you'll never touch another small ship (not named the DBX or Vulture) again.
I'm personally a medium guy myself. I feel like the small ships don't have enough firepower forcing you into very specific builds like PAs and such.
Also, while it might turn like shit when decked out with armor unengineered, I much rather prefer that to the DBS because I'm actually able to stay in the fight to deal decent amounts of damage whereas with the DBS I have to bail almost immediately. Haven't tried the Cobra in forever though, might have to give it a go.
@@Senzorei A Viper with 2 small, efficient, thermal vent beam lasers and medium Overcharged MC's gets the job done, especially if one of the Multicannons is corrosive.
@@DarthWall275 Efficient + TV is counterproductive. TV takes the heat generation of the weapon you're applying it on and flips it on the negative while hitting something.
I dont care what you say viper mk 4 will always be the best beginner combat ship in my heart.
I am sorry but the hauler is a fantastic ship when outfitted to explore! Makes piles of credits!
I entered the game this weekend. Thank you for the video. Cool music choice
OH no i made the mistake of going to the official forums.....
Perfect dolphin description 😂
Actually. Yes, yes it is.
hey yamiks still got my cobra 3 but bought a type 6 the other week for a while it payed for itself in the first cargo mission not fabulous money but worthy of a mention
I really enjoyed an extended stint with a dolphin early on. Does my ASP look big in this?
I went from sidewinder to hauler because I wanted more cargo after doing a couple courier missions since for some reason cargo missions greatly overpaid for a while then went to imperial Eagle for combat due to maneuverability and I read 20% surcharge as 20% discount
whithout watching any guides when i started the game simply by looking at ships stats my first ship that i bought was cobra 3 (and also there was no nostalgia involved because i never played an elite dangerus game, EVER)
i grinded it out on the starting system, my secound ship was the cliper, so yeah i think i maid some prty good choices (secound ship was a cliper due to the fact that i watched a vid were the player was piloting a cliper and i just fell in love with the engine sound :X)
Love that Jeremy Clarkson reference when speaking about asp scout.
I wish I could like the asp, it’s a really good ship, but I’m really into the flight aspect of this game, and the asp flys like a drunk hippopotamus on ice skates.
Ive been enjoying the haulers. Last night I made 8 mil after storing about 5 missions all to the same station in my 200 cargo capacity hauler ship. In no way am I a pro but anything over a million per 15 minutes feels good. I understand there are better ways.
Cobra 3 rules. Spent many months with it, good for anything.
I went Sidewinder > Adder (looks and feels like an old Ford Ka or a porta-potty) > AspX > Python. But that was when you could buy a new ship in 1-3 Borann runs.
Having played the original Elite and wanted to fly anything other than a Cobra III now I want to fly a Cobra III
Keelback bros where you at????
I do love my Keelback and type-6.
That was a very MechanicMan-esque opening! Love it :)
=}
Praise be my Keelback.
Awesome mining ship, and that fighter bay...
I don't even need shields.
Hauler is best. 30LY for 120k unengineered. Run Road2Riches 10M to 20M an hour within the first hour.
Them jump straight to AspX.
The Dolphin isn't that bad anymore, since they got rid of the slot restrictions. It's essentially a beginner explorer option instead of going for a DBX now. The selling points being that it's for those that don't like the angular look (Dolphin is a pretty cute ship) and/or the'yre willing to give up a little jump distance for a real fuel scoop.
Dolphin cant keep up with DBX at all, ESPECIALLY for new players. DBX can get ~35 Ly without engineering or stripping of parts to the lowest grade possible.
Almost 40 if you strip it to the smallest and lightest parts that will keep it running, once again without engineers. This is HUGE for getting around the bubble when you are new to the game, it has every other exploration ship beat in jump distance without extensive and expensive upgrades(excluding conda for obvious cost reasons), neither the ASP nor the Krait can keep up with that. Even with half way upgraded FSD, DBX can already do almost as much distance as a min maxed Dolphin will ever be able to accomplish.
@@whydoihavetodothisannoying I wasn't talking about "getting around the bubble". I was talking exploring. Max jump range is only important if you're going to the fringes (and in that case, wait until you at least have an Anaconda). It's like VIper III vs Cobra III... if what you want to do is just combat, Viper III is a tough ship with better hardpoint placement. But it will only really be good for combat... the Cobra III is multipurpose and the safer buy for the majority of players. And it's the same here... the Dolphin has some advantages that serve as selling features. Optional slot speaking you get an extra one over a DBX. It's like: take DBX, drop one of the size 3s to a size 2, and give it a size five slot. SIZE FRICKEN FIVE! That's huge on a small ship. The DBX would kill for a size 5 scoop for its size 5 FSD... as bad as taking a few extra jumps it, waiting can feel much worse. The real insult is that the Dolphin doesn't even need to use the size five slot for a scoop to have great fuelling because it only has a size 4 FSD. And sure, the Dolphin additionally pays in hardpoint and utility slots... but again, those don't matter for exploration. They only matter if you want to use the ship for other things like combat. And having nine optional slots is a magic number for an explorer: booster, bumper, scoop, SRV, scanner, AFMU, second AFMU (to repair the first), repair limpet controller, cargo to make limpets in. That's the full robust exploration package, and it takes 9 slots. The Dolphin can do this now. Which brings us back to my point... the Dolphin has selling features over the DBX. The DBX is a better ship in almost every way (like the Cobra over the Viper), but the Dolphin gives people reasons to buy it, even if most won't. The is good game design, as it is not strictly dominated by the DBX. Trying to make every ship equal never works... all you need is for each ship to have a niche that it's not dominated in.
@@vib80 Extra jump range is always great, the only thing that is missing on the DBX from my perspective is another slot so you can have two repair units and hull repair.
I made my first 10K Ly trip in a DBX for Explorer Elite and while it would have been nice to have a larger scopp it just meant throttling down to 50% while circling the star to align for the next jump every two jumps or parking close to the sun while scanning.
A friend that just startet playing two months ago went trough most of the engineering unlocks in a DBX and it sure helped a lot to have deecend jump range without compromising to much on core internals.
Looking for a proper long range, deep space exploration ship on a budged is a recipe for disaster anyway.
I wouldn't want to do that in either of those. ASPX would be the bare minimum but I would prefer an Orca or a Krait Phantom.
Conda is way to annoying to fly in for extended periods of time.
@@whydoihavetodothisannoying The thing is, the extra jump range isn't so much different here. You end up taking 9 jumps instead of 8. So you see an extra system, which in exploration is fine, because a large part of it is opening loot boxes looking for the best goodies. Getting to new places quickly is good too... but the 60ly a Dolphin can do is plenty for that. Saud Kruger ships don't get enough credit for their jump range because they're not at the absolute top... but they are just behind. That includes the Beluga... it's not as far as the other two, but part of the reason it looks bad is that it's got an oversized fuel tank with fuel for 10 jumps, which is very nice if your goal is to cruise in neutron layers with few stops, but if that's not your plan you can get a boost to range by downgrading the fuel tank (or just always running at half tank or below). One of the things I often wished for while exploring was fuel controls on the right panel, like the ability to set a max fill line on the tank for the scoop... good in general for exploring the fringes when you might want to run light. And to that end, the ability to dump fuel too... instead of just waiting for the generator to take it a tonne at a time. But other things too... like setting a max amount to spend on jumps instead of carrying an empty cargo bay so you can tell the route plotter to plot like you're heavier than you are. This is another big benefit of having an explorer with an extra slot right now, as you can get a lot more range on a fuel tank if you don't do maximum jumps, but the fuel-efficient plotter goes far too much in the other direction. There is a good balance in the middle, and a bunch of empty cargo space lets you hack the plotter for that.
@@vib80 I know they don't get enough credit I'm using an Orca myself most of the time, mostly because it's in the same ballpark as an ASP or Krait but with added creature comforts. I think the Beluga shouldn't be listed though, there are way to many ships with similar range that don't really belong either and a huge fuel tank isn't a good excuse. Without stacking all the empty space with optional fuel tanks(would make you suffer even more in range) both the Beluga and DBX end up having a max range of ~550Ly on a single charge, so max range is still king here.
And it's about the extra jump range WITHOUT having to do much for it.
You can pick up a DBX and just upgrade the FSD and it's already decent, a lot less fiddling around than with the Dolphin. Once you unlock Farseer you are almost set with your DBX, give or take 10 Ly. The Dolphin will take a lot of modding with overcharged power plants and stripped down internals to get to the same point the DBX gets with a simple FSD upgrade. This is what makes the DBX much more beginner friendly.
I'm not saying the Dolphin is a bad choice for exploration, I just say it's nowhere near as good for a beginner since it takes a lot more work to get it where it needs to be.
The most EFFICIENT ship "progression", in Elite Dangerous is DEFINATELY, ....Sidewinder - Cobra Mk3 - Asp Explorer - Python!
ANYTHING after that is "pure specialisation"! By then, presuming you don't sell any of those "progression ships", you'll have a ready made "cash building fleet", AND a shed load of cash, to go and do whatever you desire, in the rest of the galaxy!!
Most people that speedrun to the anaconda or something go sidewinder->adder->asp explorer-> anaconda. Once you get to the anaconda you generally have piles of cash to the point that credits are meaningless anyways but you can save a lot of time by not buying the cobra or bothering with the python when you're looking at most efficient progression
Sidewinder - Hauler - Asp Explorer - Python - Anaconda. A hauler running road to riches for just an hour or or two, will earn you enough for a decent Asp Explorer + fittings, which is a fair bit quicker than a using either a Cobra Mk3 or Adder and is almost risk free. And once you work your way up to an Anaconda, it's hard not too rake in piles of cash, so building up your fleet from then on, is easy. It's better to get to that point quickly and with taking as little risk as possible.
i went from sidewinder to adder to cobra to diamondback explorer becuse i fell in love with the darn thing the moment i saw it, i bought it in 1 day by ramming my ship into turret power grids on those gigantic npc ships for over a million credits
Its weird that its easier to buy expensive ships in this game than in No man sky, considering a slower gameplay.
Got myself an adder today! thanks for the advice
are you serious?!
the hauler is the absolute best method to get from point a to b fast and efficient
when you want to travel far distances as a beginner!
cheap as F***: so no second thoughts about swapping it upon arrival
and when you want to go somewhere else just buy a new one, strip it down to the bare bones and off you go!
(P.S.: Adder is vastly overrated! )
There sadly isn't a whole lot of small single seat ships in the game. I just want to be space Mad Max, so I'm thinking I'll just stick with my Viper 3 and trick it out all the way.
Imlerial eagle is way to much fun if you have credits to blow. Go engineer the thrusters hit a high res and battle some big ships. You can almost go into orbit around a anaconda with the speed of that fucker fully engineered.
Cobra was my favorite ship starting out
Hey!!!! Don’t talk shit about the hauler. :(
Seriously though, it makes a great low cost jumper/explorer
Soon enough I'll get back to Elite.
But I'm way out in the black in my Challenger...you heard me.
At least it survived the launch
@@johnday134 haha, wow
Cobra 4 would have made for a decent early game miner, like ~70 tons of capacity and 2x2 Mining lasers. Larger mining lasers are the biggest reason to go with a Keelback over a similarly priced ship as well.
If anything in this game is more depressing than mining, it's mining with 1D lasers. Even with four of those it takes long enough to strip a small deposit to make your trigger finger go numb.
It's suffering from Cobra 3 letdown. Otherwise, it's the small version of the Python/Anaconda.
just started playing this game yesterday. your videos are helpful and funny
Dude,just pick a fleet carrier as a starting ship,why you overcomplicating it for the new guys?
Nah, ultimate beginners tip is flying to Hutton orbital to get the free Anaconda
@@brechtxt8096 but dont forget to bring a large ship,else its not gonna work
loved how you described the asp scout like the average latvian!
Your videos are frikking hilarious. I can´t stop laughing. Keep it up.
Thank you for the final piece of advice in this video.
their is 2 french dude who planing to make a 1000hp multipla with a c7 corvette chassis.... glorious multipla.
Don't skip The Hauler!! Just give it a try, you should be able to make more than enough in very short time to try both the Adder and the Hauler. The Adder interior is probably the worst!! plus seat is offset too much to the right, very limited view. The Hauler cockpit is way nicer, better jump range, and you will rack in millions by just exploring and/or running passenger missions.
I know right after the Sidewinder you'll be itching for some combat, get the Eagle and milk those Resource Extraction Sites [Low], then Hauler (or Adder, yuck) and keep racking in cash, then whatever floats your boat.
being a noob that just upgraded to the Adder because glowing recommendations from youtube vids, I agree that the Adder's interior looks fugly. It looks soullessly empty and rounded, with a horrible field of vision (you'll have a good time spotting for the next asteroid on this bus).
Performance-wise, I honestly dont have much complain for the Adder aside from the mediocre cargo size. Its manuverability is good enough that I can regularly go through mail slots from 60 degrees without clipping.
I used a Sidewinder for bounty runs till I had enough for a Cobra. Then set the Cobra up to do Rare trade runs till I got a Asp Explorer. Then did even more rare trade runs faster and easyer. Now I just do not play the game much and I even recently bought the expansion.
I feel like the cobra 4 and viper 4 aren't as bad as people make them out to be. They have a lot of internal space for a small ship so they make good early miners/traders imo.
Got as far as the Fiat Multipla rage-fucking the Chrysler.
That's a like and a subscribe, folks!
And here i went from Sidey, to Eagle, to I-Eagle, to Chieftain by combat only like 2 years ago :DDDD
Great video, made me laugh a few times. I'm just getting back into ED after losing interest when I couldn't get into the VR aspect of it.
Whan i had engouch money to buy diamondback explorer i started crying cuz IT wasnt my cobra that i loved so much
This is ok guide. But really it’s sidewinder then get Adder just for a couple of hours then trade that in and get a t6. Then when you made some money keep that T6 for ever and buy a Viper mk3 and a Dbx. Now you have more or less every base covered t6 to make you money. Viper for combat and Dbx for exploring and mats and unlocking engineers collection etc until you go to Python and then Anaconda. Many go Asp but you don’t need too t6 and Dbx combo is better.
Honestly, Diamondback Explorer is better than the Asp X. If you want to explore, take the DBX until you can afford a Krait Phantom.
Adder kitted for fragging asteroids. If your gonna make money quick.
I found Sidewinder > Hauler > Cobra > Krait Phantom to work for me on my reroll. But then I only mine hazardous resource platinum hotspots post nerf pull in about 10 tons a minute, you need a ship that can run from the Pirate hoard.
ASP , keep up the good work Yamiks ;D
saacuzmeee ? the vulture is a real man's ship
You just got a sub from me for your comical ship crashes in the background 😂😂
just started playing this again to practice for the odyssey dlc got aboot 600k creds still in side winder subbed as u are funny and informative ganna check your other vids do you think i should skip the cobra and go do the mission to get 100k creds " im still in starter zone" and get a new ship there ?
I bought a Cobra III as my second ship. Glad I made a good choice.
This will make good players cringe but mine I made mine into a starter Mining ship with decent defense against pirates
great intro
Hauler best cheap explorer and taxi. Fite me
for me i first bought the imperial eagle then cobra mkIII after that i got the dolphin then the type 6 followed by the krait mkII (my favourite ship) & then i got the type 9 & then the anaconda
I still have my Cobra mk4, and he is right, its totally obsolete to mk3, just like the Viper series, but i keep it cause im a collector and its exclusive lol
Beginnership... I started playing at 7th of november, sadly mining is too easy and profitable, so now im sitting with over 1kkk around and wished that there was any incentive for combat.
In about 10 days, you may get your wish.
FDev are looking at nerfing Mining (Yet again, wonder how bad they'll break it THIS time) but are going to try and buff the payout from Bounty Hunting and Combat Bonds.
Congratulations. Your wish has been granted.
@@Scorch-qy6by And Boy howdy did they!
I recommend start off with painite mining to earn enough money ASAP to buy a cutter. And on the way do the two-system rep grind asap. Then I recommend going to reddit and tell people you now own a cutter after a short time because it annoys the hell out of the elitists who whinge that "you haven't earned that cutter because you haven't played for months apon months!" I also urge you to ask if you should use A drive or E drive modules, or how to fight in elite. Again, to stir elitists. MWUAHAHAHAHHAHA
I recommend against it because holy chit is that boring and not worth the payoff of stirring people up
Going straight for the imperial rank grind and the cutter is incredibly boring and the number 1 way to make yourself hate elite dangerous. Tbh ships like the anaconda, python and krait are better for mining and making piles of cash
@@user-jm8sy5ox2j as someone grinding fed rank i concur with this assessment
Nice, I'm sending this to my friends that are joining the game.
I'd rank the Asp Scout as worse than the Mk IV Cobra because, the Cobra has ONE redeeming feature. That being, the fact that new commanders can't actually buy it.
Fuck it, imma build a fully G5 AX Sidewinder. Fight me if you want, you'll lose
So is the adder good for the data missions, the trade and the passengers as a starter?
lets say I just started, have a viper mkIII, and want an asp explorer. where do I even get one?
Why not the Vulture? and when I want to go fighting isnt the vulture better?
Do I still count as a beginner if I migrate from Xbox with 4 billion credits?
I got myself a vulture. I like it except for one thing: the engines are fucking loud.
It thought Vulture would have been your choice for a badass ship
But I like my PT Cruiser :(
The only reason I still have an Adder, because it reminds me of it :D
Feels bad for the new players coming that literally have no idea that they have hundreds of hours of grinding mats/engineers/alien upgades and weeks worth of power play manipulation to even become remotely competitive 😂
I'll tank you now. Your videos and humor are always fresh and laugh worthy!!!
+10 points for that fugly Fiat reference.
Hello everyone i donwloaded this game on the epic store bit every time i want start the launcher say ,, i must update the game ,, but there is no update in the epic game store .. you got a idea?
Reinstall epic games launcher...and should be fine
Obviously the best beginner ship is Anaconda.
Nowadays everyone gets a conda in the first 50hrs of gameplay ...
The milestone marking end of the beginner stage is their all A graded conda get smashed by a NPC gunship.
Only at that moment, they know conda is not everything.
Honestly, that's why I'm never buying a conda. And if I do, it will be for jumping and jumping only, maybe with an SLF bay for the fun of it
Ahh the dear Cobra MKIII
When you are in the starting system, THAT ship is your goal. The most expensive ship sold at the starter stations, and the one that does it all oh-so-well.
I did every mission, killed every pirate, and scrimped & saved, and bought it.. and I was never happier with any ship other than that one. And I own all of the ships one can actually buy at this point in the game (Except Cobra MkIV)
i didnt even know there was a starting system when i started out a few days ago lol i jumped straight out now im so much lys away, ive only gotten the cobra mkIII now and im trying to use it for mining but its not that great
Imo a better option from the starter system is the adder. It gets you out into the game at a fraction of the cost (and time) of the cobra and its a great little explorer, trader and miner. Sure the adder can't do combat very well but you'll get tired of farming defenseless pirates pretty fast when you're grinding for the cobra or trying to use the cobra to turn a profit
@@user-jm8sy5ox2j tbh i got the cobra after a few missions in a sidewinder lol it wasnt that hard only 325k or something
WHY ARE YOU GOOOOOD?
The Adder is the only answer
The dolphin is actually a pretty good starter ship. It can do alright at mining, trade and exploration for a decently low price tag. Combat is out of the question for the dolphin but you don't need to bother with combat in the early game anyways.
If you want to be a dedicated miner in this game, a valid option is buying an adder in the starting system and using it to go to ngalinn and do the courier run until you get rank for the cutter. You'll have the funds to buy a clipper at that point which is an excellent miner and can easily earn you the cash to buy the best mining ship in the game
Hauler is my baby!
the game is nice at first but its when you get to the late game era when you buy 1 of the big 3 (in my case all 3) is when you realize just how lacking in content there is, and half of the current content just ain't worth it, mining is right now the only viable career to get past the money grind and thats gonna be nerfed once again soon according to fdev, the carriers are god awful and arent worth the 4 billion credits + upkeep, powerplay has been abandon, the thargoids and precursors are also abandoned, engineering is more grind than needed, once youve gotten your first big 3 ship, youve already seen everything.
Don't you diss the CM4! Best ship in the game!