It's fascinating how we're seeing games come in waves that are obviously responses to market conditions in the months to a year or so before they release. This chunk of games seems to be a response to the height of the Famicom boom before Nintendo put restrictions on publishing in Japan, so companies that had no business making games were slapping licenses on half-finished games as soon as they booted and were theoretically playable and shoving them out the door, expecting it to sell like hotcakes. Also, I wonder if these guys are still alive and how they feel about the game. I can just imagine in the '90s, one of them working in a boring office job and trying to impress their co-workers by saying "you know, I used to be a Famicom game hero, like Mario!"
Oh and the way you progress is to stun fans, encircle them with both characters and then press...either up or down, I can't remember. But doing this gives you both records and items. Each stage, you have to both have a certain amount of records and a level specific item and then find the recording studio and go inside. And THEN you have to make it through a looping confusing maze with enemies everywhere and avoid being hit by those items falling from the ceiling, so you don't lose the mandatory level item before you get to the end of the level.
I heard about this game from a Legends of Localization article that mentioned a cutscene where someone tells Moeta and Goro "Show up you gays" or something like that. (Presumably they meant 'guys.')
After spending way too much time on this game and only beating it with a combination of mucking about with cheats AND following Nico Nico videos frame by frame, I have come to the conclusion that this game hates you and is pleased when you fail. How else would you explain it putting up copies of the recording studio that don't have a level exit, or launching items with pinpoint accuracy from space that literally steal your level-completion item if they touch you.
It's a pity you didn't get further in the game. It has some notoriously poorly translated English text on the level completion screens. Well, I say pity. But I'm not sure anyone should spend longer playing it just to see that.
Someone needs to make a hack of this that turns this into a Terrance & Phillip game.. where they fart at attack instead of use music
It's fascinating how we're seeing games come in waves that are obviously responses to market conditions in the months to a year or so before they release. This chunk of games seems to be a response to the height of the Famicom boom before Nintendo put restrictions on publishing in Japan, so companies that had no business making games were slapping licenses on half-finished games as soon as they booted and were theoretically playable and shoving them out the door, expecting it to sell like hotcakes.
Also, I wonder if these guys are still alive and how they feel about the game. I can just imagine in the '90s, one of them working in a boring office job and trying to impress their co-workers by saying "you know, I used to be a Famicom game hero, like Mario!"
Oh and the way you progress is to stun fans, encircle them with both characters and then press...either up or down, I can't remember. But doing this gives you both records and items. Each stage, you have to both have a certain amount of records and a level specific item and then find the recording studio and go inside.
And THEN you have to make it through a looping confusing maze with enemies everywhere and avoid being hit by those items falling from the ceiling, so you don't lose the mandatory level item before you get to the end of the level.
i played this in the 1980s. it ws very cryptic even for the standards of that time but it gave me an earbug for decades.
I heard about this game from a Legends of Localization article that mentioned a cutscene where someone tells Moeta and Goro "Show up you gays" or something like that. (Presumably they meant 'guys.')
“A bastion of perfect control” made me lol
I didn't even realize you could walk up the escalators! I just came to a large brick wall at the end of the base level and got stuck.
After spending way too much time on this game and only beating it with a combination of mucking about with cheats AND following Nico Nico videos frame by frame, I have come to the conclusion that this game hates you and is pleased when you fail.
How else would you explain it putting up copies of the recording studio that don't have a level exit, or launching items with pinpoint accuracy from space that literally steal your level-completion item if they touch you.
Maybe it's for Unfair and Awful :)
This looks impossible!!! Jeeze
It's a pity you didn't get further in the game. It has some notoriously poorly translated English text on the level completion screens.
Well, I say pity. But I'm not sure anyone should spend longer playing it just to see that.
another licensed game where you control a pair of characters?! yeah this sounds absolutely terrible. :( another one I'm more than happy to skip.
This legit looks like the worst game you've played so far